Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 4.00 Total Times Seen 4
Pro Rating: 0.0 Pro Comment: It’s probably hard for Commander players to believe, but this was pretty bad last time we saw it in Limited. I mean, even if this just spat out a treasure every single turn it wouldn’t actually be that good in a format where mana kind of loses its meaning by the late game, and this is worse than that in most ways
Average Picked At: 7.80 Total Times Picked: 5 Average Last Seen At: 5.38 Total Times Seen 20
Pro Rating: 3.0 Pro Comment: This can really augment your board the turn you play it, since it effectively triples the power of all of your creatures. This makes them better in combat and obviously better at damaging your opponent too. It even makes them better blockers, so this isn’t a complete disaster when you’re behind either. If you don’t have a somewhat reasonable board state it doesn’t do anything, but most of the time it will do something and sometimes it will be backbreaking
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 2.50 Total Times Seen 4
Pro Rating: 2.5 Pro Comment: This thing can be pretty powerful. After all, it can draw you 3 cards a turn! Sure, those cards are all lands…but cards are cards! Getting all the lands out of your deck has its benefits too of course. This can even offer fixing to a White deck since it can grab any basic land. Of course…if you get this late and have more lands than your opponent it basically does nothing and that is a significant downside
Average Picked At: 5.00 Total Times Picked: 1 Average Last Seen At: 4.50 Total Times Seen 6
Pro Rating: 0.0 Pro Comment: This is another symmetrical effect that it’s very hard to make sure you get the best of, so it’s better not to play it
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 5.00 Total Times Seen 5
Pro Rating: 1.5 Pro Comment: If you have some big creatures, especially those with ETBs, sneak attacking them into play can be pretty nasty. And there are a few of those in the format. The bad part is that most of the time Sneak Attacking a creature doesn’t let you add to the board permanently, and if you don’t have some board presence you’re probably still going to lose. There’s a ton of power here, clearly, but making it work in Limited might be a little bit too tricky
Average Picked At: 7.80 Total Times Picked: 5 Average Last Seen At: 6.00 Total Times Seen 21
Pro Rating: 0.0 Pro Comment: Paying a total of 8 mana for an extra combat step a good way to lose. There will be times where you can use that extra combat step to great effect, but there will be more when you have neither the time nor the mana, nor the board state to actually make this matter
Average Picked At: 9.50 Total Times Picked: 4 Average Last Seen At: 6.84 Total Times Seen 24
Pro Rating: 0.0 Pro Comment: You don’t really want to double the mana you and your opponent produce, especially because most of the time when you play this your opponent will get the first crack at all that sweet, sweet mana
Average Picked At: 1.00 Total Times Picked: 1 Average Last Seen At: 1.00 Total Times Seen 1
Pro Rating: 5.0 Pro Comment: This is utterly unbeatable on turn two, and no matter when you draw it, it represents a significant threat that will allow you to really snowball your advantage. It gets even sillier if you happen to be in the Faerie deck and can get extra value out of it
Average Picked At: 9.00 Total Times Picked: 13 Average Last Seen At: 6.16 Total Times Seen 124
Pro Rating: 2.5 Pro Comment: The Red/Green and Blue/Green decks in this format can probably make decent use of this. One of the nice things about it is that it rewards you some for already having big things in play and then rewards you as well when you play them afterward, that means most of the time it will do something
Average Picked At: 5.19 Total Times Picked: 16 Average Last Seen At: 3.88 Total Times Seen 79
Pro Rating: 3.5 Pro Comment: This is an oblivion ring variant, and like all of them it is premium removal. Hitting multiple permanent types and exiling for three is just that good. There’s a risk it gets destroyed of course, but that doesn’t make it any less impressive
Average Picked At: 3.00 Total Times Picked: 1 Average Last Seen At: 5.00 Total Times Seen 16
Pro Rating: 3.0 Pro Comment: There are enough Enchantments in this format for this to have a reasonable target pretty often. Obviously, copying a token Aura isn’t exactly ideal, but that will often be the fail case and the upside is real
Average Picked At: 9.33 Total Times Picked: 6 Average Last Seen At: 5.86 Total Times Seen 27
Pro Rating: 0.0 Pro Comment: The idea is to make your opponent mill themselves out before they can beat you with their overwhelming card advantage. The problem with that is if you ever play this when you’re behind or at parity, you’re probably going to lose. If you play it when you’re ahead your opponent probably can’t dig themselves out of milling themselves before they stabilize, but that still means this is a pretty big dud most of the time.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 1.00 Total Times Seen 2
Pro Rating: 4.5 Pro Comment: If you can get this to trigger, obviously it’s pretty nuts, as you get your two best creatures directly on the battlefield. Making it trigger isn’t farfetched either, as I would say by the mid game most of the time in Limited, your opponent probably has three creatures. They can try their best to get under three creatures before it triggers, but if they are doing that, you’re still drastically altering their game plan
Average Picked At: 4.00 Total Times Picked: 1 Average Last Seen At: 2.57 Total Times Seen 8
Pro Rating: 2.5 Pro Comment: Adding a one mana kicker to all your stuff that lets you drain 1 life is a pretty useful thing. Making your opponent’s stuff enter tapped is less good, as it is something that only matters if you’re the beatdown. However, the two things do combine fairly nicely together, since draining 1 life will pressure your opponent and the new creatures they play won’t be able to block. Even nerfing food and treasure is going to come up sometimes
Average Picked At: 8.00 Total Times Picked: 1 Average Last Seen At: 4.67 Total Times Seen 23
Pro Rating: 0.0 Pro Comment: You can’t build a dedicated discard deck in this format
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 5.10 Total Times Seen 11
Pro Rating: 0.0 Pro Comment: This is too expensive and by the time you play it, you won’t have anything to put in play for free
Average Picked At: 3.00 Total Times Picked: 2 Average Last Seen At: 3.31 Total Times Seen 14
Pro Rating: 0.0 Pro Comment: This is a symmetrical version of Doubling Season, more or less. So, it’s even worse
Average Picked At: 9.50 Total Times Picked: 2 Average Last Seen At: 6.06 Total Times Seen 25
Pro Rating: 0.0 Pro Comment: This would be kind of interesting if this format had any creatures who can tap and make a free creature token, because obviously that lets you go infinite. There aren’t any of those, though, so mostly what you get out of this is pseudo-vigilance and a pseudo-lock down effect, but you don’t have any actual control over either. So, this isn’t really worth a card
Average Picked At: 4.67 Total Times Picked: 3 Average Last Seen At: 4.38 Total Times Seen 8
Pro Rating: 1.0 // 3.5 Pro Comment: A free sacrifice effect isn’t the kind of thing we see all that often today because it’s so powerful. If your deck has a ton of creature tokens – like rats – this has the potential to be pretty powerful, as turning every one of your creatures into one damage can often turn a game on its head. However, you do need to have those creatures, meaning this doesn’t do a whole lot on its own. It probably needs a build around grade, because you’re going to need both a really high creature count and a lot of creature tokens before this starts to approach something worth of making your deck
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 6.53 Total Times Seen 23
Pro Rating: 0.0 Pro Comment: This is another really bad Limited card. You just can’t count on lining things up right with this to ever cast free spells