Average Picked At: 7.78 Total Times Picked: 18 Average Last Seen At: 6.54 Total Times Seen 146
Pro Rating: 1.5 Pro Comment: Giving a creature firebereathing isn’t particularly useful unless that creature was also pretty good, but this does replace itself, so that makes the floor on it pretty reasonable, especially for a one mana card. It isn’t a bad thing to sacrifice to Bargain either, since it will have already giving you a card
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 4.44 Total Times Seen 17
Pro Rating: 0.0 Pro Comment: Giving yourself hexproof almost never matters in Limited
Average Picked At: 9.00 Total Times Picked: 3 Average Last Seen At: 5.50 Total Times Seen 9
Pro Rating: 0.0 Pro Comment: Not enough nonbasic lands in the format
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 5.91 Total Times Seen 13
Pro Rating: 0.0 Pro Comment: This triggering often won’t do anything to your opponent or help you cast anything. If you play it on turn four there’s a decent chance it will help you double spell or something, but it’s usefulness quickly dissipates the longer the game goes
Average Picked At: 9.73 Total Times Picked: 15 Average Last Seen At: 7.06 Total Times Seen 141
Pro Rating: 0.0 // 3.0 Pro Comment: I think this has potential, at least in some decks. Food isn’t that readily available in White, but if you’re paired with Black or Green, you’re going to have food – and this basically adds “make a 2/2 flying token” to your food getting sacrificed and that’s honestly…kind of insane. There are other ways to gain life in White too of course, but that’s the one that immediately springs to mind when you see a card that has a threshold of 3 life for it to do something. It needs a build around grade, since not all White decks will trigger it enough, but I think this can make a whole lot of tokens in the right deck
Average Picked At: 3.00 Total Times Picked: 2 Average Last Seen At: 3.31 Total Times Seen 14
Pro Rating: 0.0 Pro Comment: This is a symmetrical version of Doubling Season, more or less. So, it’s even worse
Average Picked At: 4.32 Total Times Picked: 22 Average Last Seen At: 3.85 Total Times Seen 78
Pro Rating: 3.0 Pro Comment: This offers nice fixing and ramp at a very efficient rate. It lets you play three mana things on turn two which is always nice. It does only Enchant forests, which comes up sometimes, but this is still a pretty great way to get a mana advantage early. It does get worse later in the game when mana is less meaningful, but that early game upside is enough for this to be pretty good
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 5.10 Total Times Seen 11
Pro Rating: 0.0 Pro Comment: This is too expensive and by the time you play it, you won’t have anything to put in play for free
Average Picked At: 9.60 Total Times Picked: 5 Average Last Seen At: 6.53 Total Times Seen 116
Pro Rating: 0.0 // 2.5 Pro Comment: Like Goblin Bombardment, if your deck can make a lot of bodies, this does represent a pretty big problem for your opponent, although it is a very awkward top deck unlike Bombardment. Bombardment rewards you for already having things in play, Impact Tremors doesn’t
Average Picked At: 7.80 Total Times Picked: 5 Average Last Seen At: 5.38 Total Times Seen 20
Pro Rating: 3.0 Pro Comment: This can really augment your board the turn you play it, since it effectively triples the power of all of your creatures. This makes them better in combat and obviously better at damaging your opponent too. It even makes them better blockers, so this isn’t a complete disaster when you’re behind either. If you don’t have a somewhat reasonable board state it doesn’t do anything, but most of the time it will do something and sometimes it will be backbreaking
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 4.67 Total Times Seen 4
Pro Rating: 2.0 Pro Comment: Unlike fellow Commander all star Smothering Tithe, Rhystic Study isn’t completely unplayable, although it is still way worse in Limited than it is in Commander. If you get it late it won’t do anything. However, playing it in the early to mid-game is likely to cause some significant problems for your opponent
Average Picked At: 1.00 Total Times Picked: 1 Average Last Seen At: 1.00 Total Times Seen 1
Pro Rating: 5.0 Pro Comment: This is utterly unbeatable on turn two, and no matter when you draw it, it represents a significant threat that will allow you to really snowball your advantage. It gets even sillier if you happen to be in the Faerie deck and can get extra value out of it
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 4.00 Total Times Seen 4
Pro Rating: 0.0 Pro Comment: It’s probably hard for Commander players to believe, but this was pretty bad last time we saw it in Limited. I mean, even if this just spat out a treasure every single turn it wouldn’t actually be that good in a format where mana kind of loses its meaning by the late game, and this is worse than that in most ways
Average Picked At: 11.28 Total Times Picked: 18 Average Last Seen At: 8.23 Total Times Seen 178
Pro Rating: 0.0 Pro Comment: There’s not enough of a reason to hate on the graveyard in this format
Average Picked At: 10.50 Total Times Picked: 2 Average Last Seen At: 5.25 Total Times Seen 16
Pro Rating: 0.0 // 3.0 Pro Comment: This is another Enchantment that gets interesting alongside Rat tokens, as if you have even just three of them around it gives them a huge upgrade. In Red you aren’t that likely to have a critical mass of other creature types though, so this probably needs a build around grade
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 4.00 Total Times Seen 3
Pro Rating: 1.5 Pro Comment: Giving all of your enchanted creatures Shroud is pretty intriguing, since Auras are so easily available in this format. However, this is still an enchantment that does pretty much nothing on its own, and things just won’t always line up for it do something, even in this format.
Average Picked At: 8.50 Total Times Picked: 2 Average Last Seen At: 4.29 Total Times Seen 8
Pro Rating: 1.5 Pro Comment: There are a lot of tokens in this format so this probably has some potential. Like a lot of the cards in this bonus sheet though, it doesn’t really do anything on its own, and that’s always going to hurt a card significantly
Average Picked At: 12.15 Total Times Picked: 13 Average Last Seen At: 8.51 Total Times Seen 192
Pro Rating: 1.0 Pro Comment: This is pretty bad. Sure, rummaging can be nice, but having to pay mana to do it is a big downside, and even though this can replace itself you have to invest 4 mana to get there.
Average Picked At: 13.00 Total Times Picked: 2 Average Last Seen At: 5.50 Total Times Seen 21
Pro Rating: 0.0 Pro Comment: Your opponent isn’t going to be destroying your noncreature permanents often enough for this to matter in Limited
Average Picked At: 5.67 Total Times Picked: 3 Average Last Seen At: 4.91 Total Times Seen 15
Pro Rating: 2.5 Pro Comment: If you need fixing, you could do worse than this as it obviously gives you some pretty perfect mana. You aren’t always in the market for fixing of course, but if you are this works pretty nicely