Average Picked At: 8.00 Total Times Picked: 14 Average Last Seen At: 5.56 Total Times Seen 122
Pro Rating: 2.0 Pro Comment: The Scry effect alone isn’t enough to run this, but the good news is there are several green cards in the set that will trigger this, even at lower rarities. They are combat tricks of course, but this also works pretty well with all the fight and bite spells, as it will make them into 2-for-1s, which is actually pretty nuts. So, I think you can actually play one of these in most Green decks and have it do something, and in some of them it might be really nuts
Average Picked At: 12.15 Total Times Picked: 13 Average Last Seen At: 8.51 Total Times Seen 192
Pro Rating: 1.0 Pro Comment: This is pretty bad. Sure, rummaging can be nice, but having to pay mana to do it is a big downside, and even though this can replace itself you have to invest 4 mana to get there.
Average Picked At: 9.00 Total Times Picked: 13 Average Last Seen At: 6.16 Total Times Seen 124
Pro Rating: 2.5 Pro Comment: The Red/Green and Blue/Green decks in this format can probably make decent use of this. One of the nice things about it is that it rewards you some for already having big things in play and then rewards you as well when you play them afterward, that means most of the time it will do something
Average Picked At: 9.50 Total Times Picked: 2 Average Last Seen At: 6.06 Total Times Seen 25
Pro Rating: 0.0 Pro Comment: This would be kind of interesting if this format had any creatures who can tap and make a free creature token, because obviously that lets you go infinite. There aren’t any of those, though, so mostly what you get out of this is pseudo-vigilance and a pseudo-lock down effect, but you don’t have any actual control over either. So, this isn’t really worth a card
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 4.00 Total Times Seen 3
Pro Rating: 1.5 Pro Comment: Giving all of your enchanted creatures Shroud is pretty intriguing, since Auras are so easily available in this format. However, this is still an enchantment that does pretty much nothing on its own, and things just won’t always line up for it do something, even in this format.
Average Picked At: 7.00 Total Times Picked: 2 Average Last Seen At: 4.78 Total Times Seen 22
Pro Rating: 0.0 Pro Comment: You can use this to sort of give you more life to work with, but the main problem with that is that if you’re dropping to 0 life for some reason and your solution to that problem is Phyrexian Unlife well…you probably didn’t really deal with whatever is about to drop you to 0 life, so you’re likely to get poisoned pretty quickly.
Average Picked At: 5.71 Total Times Picked: 31 Average Last Seen At: 5.22 Total Times Seen 98
Pro Rating: 3.0 Pro Comment: This will be one of the absolute best things you can ever sacrifice to a Bargain card as you end up netting a bunch of cards and getting a bonus effect. Most decks in this format will have enough cards with Bargain to make this worth playing. The downside is, of course, that it does stone nothing when you can’t sacrifice it
Average Picked At: 9.73 Total Times Picked: 15 Average Last Seen At: 7.06 Total Times Seen 141
Pro Rating: 0.0 // 3.0 Pro Comment: I think this has potential, at least in some decks. Food isn’t that readily available in White, but if you’re paired with Black or Green, you’re going to have food – and this basically adds “make a 2/2 flying token” to your food getting sacrificed and that’s honestly…kind of insane. There are other ways to gain life in White too of course, but that’s the one that immediately springs to mind when you see a card that has a threshold of 3 life for it to do something. It needs a build around grade, since not all White decks will trigger it enough, but I think this can make a whole lot of tokens in the right deck
Average Picked At: 6.00 Total Times Picked: 1 Average Last Seen At: 5.93 Total Times Seen 18
Pro Rating: 0.0 Pro Comment: This effect just isn’t worth a card, so even if you put it into play for free you’re not going to really feel good about it, in fact it will feel like you mulliganed. Having the spare mana to ping your opponent won’t happen until late, and it usually won’t be very meaningful when you have it either
Average Picked At: 2.00 Total Times Picked: 3 Average Last Seen At: 2.60 Total Times Seen 5
Pro Rating: 4.0 Pro Comment: Drawing a ton of cards is awesome, and that’s certainly what this allows for. If you can combine it with life gain – something Black has plenty of in this format in the form of food tokens, it won’t even really feel like it has a downside, since you’ll just keep drawing cards and having enough life to keep on doing it. The card advantage it grants is often insurmountable, but obviously if you get it when you’re behind it can be kind of a dud. It still sort of gives you a puncher’s chance because of all the cards you can draw, but if your life is low, obviously that’s going to be limited. The triple black cost can be surprisingly challenging in Limited, but this is pretty great overall
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 5.00 Total Times Seen 5
Pro Rating: 1.5 Pro Comment: If you have some big creatures, especially those with ETBs, sneak attacking them into play can be pretty nasty. And there are a few of those in the format. The bad part is that most of the time Sneak Attacking a creature doesn’t let you add to the board permanently, and if you don’t have some board presence you’re probably still going to lose. There’s a ton of power here, clearly, but making it work in Limited might be a little bit too tricky
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 4.44 Total Times Seen 17
Pro Rating: 0.0 Pro Comment: Giving yourself hexproof almost never matters in Limited
Average Picked At: 1.00 Total Times Picked: 1 Average Last Seen At: 1.00 Total Times Seen 1
Pro Rating: 5.0 Pro Comment: This is utterly unbeatable on turn two, and no matter when you draw it, it represents a significant threat that will allow you to really snowball your advantage. It gets even sillier if you happen to be in the Faerie deck and can get extra value out of it
Average Picked At: 7.08 Total Times Picked: 13 Average Last Seen At: 5.57 Total Times Seen 122
Pro Rating: 1.0 Pro Comment: For this to do anything, the creature you put it on generally already has to be good, and when an Aura needs that from you it gets a lot worse. If you have a lot of flyers this isn’t a bad role player, but most of the time you won’t play it
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 5.12 Total Times Seen 8
Pro Rating: 0.0 // 3.5 Pro Comment: This will probably actually work in a Faerie deck, as if you have a critical mass of those you’re going to be drawing a ton of cards, especially because their evasiveness allows themt o attack so effectively. Other Blue decks in the format aren’t likely to have enough creatures of a single type to make it work though, so this needs a build around grade
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 4.67 Total Times Seen 4
Pro Rating: 2.0 Pro Comment: Unlike fellow Commander all star Smothering Tithe, Rhystic Study isn’t completely unplayable, although it is still way worse in Limited than it is in Commander. If you get it late it won’t do anything. However, playing it in the early to mid-game is likely to cause some significant problems for your opponent
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 5.91 Total Times Seen 13
Pro Rating: 0.0 Pro Comment: This triggering often won’t do anything to your opponent or help you cast anything. If you play it on turn four there’s a decent chance it will help you double spell or something, but it’s usefulness quickly dissipates the longer the game goes
Average Picked At: 9.33 Total Times Picked: 6 Average Last Seen At: 5.86 Total Times Seen 27
Pro Rating: 0.0 Pro Comment: The idea is to make your opponent mill themselves out before they can beat you with their overwhelming card advantage. The problem with that is if you ever play this when you’re behind or at parity, you’re probably going to lose. If you play it when you’re ahead your opponent probably can’t dig themselves out of milling themselves before they stabilize, but that still means this is a pretty big dud most of the time.
Average Picked At: 4.67 Total Times Picked: 3 Average Last Seen At: 4.38 Total Times Seen 8
Pro Rating: 1.0 // 3.5 Pro Comment: A free sacrifice effect isn’t the kind of thing we see all that often today because it’s so powerful. If your deck has a ton of creature tokens – like rats – this has the potential to be pretty powerful, as turning every one of your creatures into one damage can often turn a game on its head. However, you do need to have those creatures, meaning this doesn’t do a whole lot on its own. It probably needs a build around grade, because you’re going to need both a really high creature count and a lot of creature tokens before this starts to approach something worth of making your deck
Average Picked At: 7.80 Total Times Picked: 5 Average Last Seen At: 6.00 Total Times Seen 21
Pro Rating: 0.0 Pro Comment: Paying a total of 8 mana for an extra combat step a good way to lose. There will be times where you can use that extra combat step to great effect, but there will be more when you have neither the time nor the mana, nor the board state to actually make this matter