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Wilds of Eldraine: Enchanting Tales Limited Quiz

Answered: 0/20
Accuracy: 0
Curiosity
Average Picked At: 7.08
Total Times Picked: 13
Average Last Seen At: 5.57
Total Times Seen 122
Pro Rating: 1.0
Pro Comment: For this to do anything, the creature you put it on generally already has to be good, and when an Aura needs that from you it gets a lot worse. If you have a lot of flyers this isn’t a bad role player, but most of the time you won’t play it
Hatching Plans
Average Picked At: 5.71
Total Times Picked: 31
Average Last Seen At: 5.22
Total Times Seen 98
Pro Rating: 3.0
Pro Comment: This will be one of the absolute best things you can ever sacrifice to a Bargain card as you end up netting a bunch of cards and getting a bonus effect. Most decks in this format will have enough cards with Bargain to make this worth playing. The downside is, of course, that it does stone nothing when you can’t sacrifice it
Fiery Emancipation
Average Picked At: 7.80
Total Times Picked: 5
Average Last Seen At: 5.38
Total Times Seen 20
Pro Rating: 3.0
Pro Comment: This can really augment your board the turn you play it, since it effectively triples the power of all of your creatures. This makes them better in combat and obviously better at damaging your opponent too. It even makes them better blockers, so this isn’t a complete disaster when you’re behind either. If you don’t have a somewhat reasonable board state it doesn’t do anything, but most of the time it will do something and sometimes it will be backbreaking
Repercussion
Average Picked At: 5.00
Total Times Picked: 1
Average Last Seen At: 4.50
Total Times Seen 6
Pro Rating: 0.0
Pro Comment: This is another symmetrical effect that it’s very hard to make sure you get the best of, so it’s better not to play it
Forced Fruition
Average Picked At: 9.33
Total Times Picked: 6
Average Last Seen At: 5.86
Total Times Seen 27
Pro Rating: 0.0
Pro Comment: The idea is to make your opponent mill themselves out before they can beat you with their overwhelming card advantage. The problem with that is if you ever play this when you’re behind or at parity, you’re probably going to lose. If you play it when you’re ahead your opponent probably can’t dig themselves out of milling themselves before they stabilize, but that still means this is a pretty big dud most of the time.
Sneak Attack
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 5.00
Total Times Seen 5
Pro Rating: 1.5
Pro Comment: If you have some big creatures, especially those with ETBs, sneak attacking them into play can be pretty nasty. And there are a few of those in the format. The bad part is that most of the time Sneak Attacking a creature doesn’t let you add to the board permanently, and if you don’t have some board presence you’re probably still going to lose. There’s a ton of power here, clearly, but making it work in Limited might be a little bit too tricky
Griffin Aerie
Average Picked At: 9.73
Total Times Picked: 15
Average Last Seen At: 7.06
Total Times Seen 141
Pro Rating: 0.0 // 3.0
Pro Comment: I think this has potential, at least in some decks. Food isn’t that readily available in White, but if you’re paired with Black or Green, you’re going to have food – and this basically adds “make a 2/2 flying token” to your food getting sacrificed and that’s honestly…kind of insane. There are other ways to gain life in White too of course, but that’s the one that immediately springs to mind when you see a card that has a threshold of 3 life for it to do something. It needs a build around grade, since not all White decks will trigger it enough, but I think this can make a whole lot of tokens in the right deck
Copy Enchantment
Average Picked At: 3.00
Total Times Picked: 1
Average Last Seen At: 5.00
Total Times Seen 16
Pro Rating: 3.0
Pro Comment: There are enough Enchantments in this format for this to have a reasonable target pretty often. Obviously, copying a token Aura isn’t exactly ideal, but that will often be the fail case and the upside is real
Polluted Bonds
Average Picked At: 8.25
Total Times Picked: 4
Average Last Seen At: 7.00
Total Times Seen 19
Pro Rating: 1.0
Pro Comment: This has a powerful effect, but by the time you play this your opponent won’t really be desperate to play new lands, so you aren’t putting the squeeze on them nearly as much as you might think
Rhystic Study
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 4.67
Total Times Seen 4
Pro Rating: 2.0
Pro Comment: Unlike fellow Commander all star Smothering Tithe, Rhystic Study isn’t completely unplayable, although it is still way worse in Limited than it is in Commander. If you get it late it won’t do anything. However, playing it in the early to mid-game is likely to cause some significant problems for your opponent
Karmic Justice
Average Picked At: 13.00
Total Times Picked: 2
Average Last Seen At: 5.50
Total Times Seen 21
Pro Rating: 0.0
Pro Comment: Your opponent isn’t going to be destroying your noncreature permanents often enough for this to matter in Limited
Smothering Tithe
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 4.00
Total Times Seen 4
Pro Rating: 0.0
Pro Comment: It’s probably hard for Commander players to believe, but this was pretty bad last time we saw it in Limited. I mean, even if this just spat out a treasure every single turn it wouldn’t actually be that good in a format where mana kind of loses its meaning by the late game, and this is worse than that in most ways
Defense of the Heart
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 1.00
Total Times Seen 2
Pro Rating: 4.5
Pro Comment: If you can get this to trigger, obviously it’s pretty nuts, as you get your two best creatures directly on the battlefield. Making it trigger isn’t farfetched either, as I would say by the mid game most of the time in Limited, your opponent probably has three creatures. They can try their best to get under three creatures before it triggers, but if they are doing that, you’re still drastically altering their game plan
Rest in Peace
Average Picked At: 12.00
Total Times Picked: 1
Average Last Seen At: 6.61
Total Times Seen 24
Pro Rating: 0.0
Pro Comment: Even though this replaces itself, there isn’t enough of a reason to hate on the graveyard in this format to ever make this matter
Intruder Alarm
Average Picked At: 9.50
Total Times Picked: 2
Average Last Seen At: 6.06
Total Times Seen 25
Pro Rating: 0.0
Pro Comment: This would be kind of interesting if this format had any creatures who can tap and make a free creature token, because obviously that lets you go infinite. There aren’t any of those, though, so mostly what you get out of this is pseudo-vigilance and a pseudo-lock down effect, but you don’t have any actual control over either. So, this isn’t really worth a card
Nature's Will
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 5.91
Total Times Seen 13
Pro Rating: 0.0
Pro Comment: This triggering often won’t do anything to your opponent or help you cast anything. If you play it on turn four there’s a decent chance it will help you double spell or something, but it’s usefulness quickly dissipates the longer the game goes
Stab Wound
Average Picked At: 4.55
Total Times Picked: 11
Average Last Seen At: 3.43
Total Times Seen 72
Pro Rating: 3.0
Pro Comment: This has been a nice Limited card every time we’ve seen it. It feels good to outright kill something with it, but it feels even better to put it on a creature that doesn’t die because the Aura usually does enough to make that creature irrelevant while it also starts quickly pressuring your opponent’s life
Raid Bombardment
Average Picked At: 9.62
Total Times Picked: 13
Average Last Seen At: 6.57
Total Times Seen 162
Pro Rating: 0.0 // 2.5
Pro Comment: Another Enchantment that rewards you for having lots of small creatures – things might get interesting if you can get your hands on impact tremors and goblin bombardment along with this. Anyway, like those this probably needs a specific deck – one that makes lots of Rats seems the most appealing. But if you can do that, you can quickly damage your opponent. It’s probably an F in most decks, and a C in a deck that got there on small stuff
Necropotence
Average Picked At: 2.00
Total Times Picked: 3
Average Last Seen At: 2.60
Total Times Seen 5
Pro Rating: 4.0
Pro Comment: Drawing a ton of cards is awesome, and that’s certainly what this allows for. If you can combine it with life gain – something Black has plenty of in this format in the form of food tokens, it won’t even really feel like it has a downside, since you’ll just keep drawing cards and having enough life to keep on doing it. The card advantage it grants is often insurmountable, but obviously if you get it when you’re behind it can be kind of a dud. It still sort of gives you a puncher’s chance because of all the cards you can draw, but if your life is low, obviously that’s going to be limited. The triple black cost can be surprisingly challenging in Limited, but this is pretty great overall
Compulsion
Average Picked At: 12.15
Total Times Picked: 13
Average Last Seen At: 8.51
Total Times Seen 192
Pro Rating: 1.0
Pro Comment: This is pretty bad. Sure, rummaging can be nice, but having to pay mana to do it is a big downside, and even though this can replace itself you have to invest 4 mana to get there.
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