Draft Trainer

Wilds of Eldraine Limited Quiz

Answered: 0/20
Accuracy: 0
Elusive Otter
Average Picked At: 2.80
Total Times Picked: 5
Average Last Seen At: 2.85
Total Times Seen 13
Pro Rating: 4.5
Pro Comment: Either side of this would be good on its own. So stapling them together is pretty awesome. If you need a one drop, Elusive Otter can do the job pretty well, and if you draw it late you can put a bunch of counters on your stuff first.
Agatha of the Vile Cauldron
Average Picked At: 4.00
Total Times Picked: 1
Average Last Seen At: 4.33
Total Times Seen 10
Pro Rating: 3.0
Pro Comment: A two mana 1/1 that reduces the cost of creature activated abilities by 1 is…not that exciting. Sure, there are abilities around, but not so many that you can count on Agatha being a key player in your deck. The cool thing is she counts herself, so her ability will basically cost 5 at the most, and that ability is a pretty awesome overrun effect. If you augment her power, you can gain access to it even more quickly
Troublemaker Ouphe
Average Picked At: 9.61
Total Times Picked: 33
Average Last Seen At: 8.01
Total Times Seen 332
Pro Rating: 2.5
Pro Comment: This feels like a two drop you want one of in every Green deck, simply because it provides main deck hate against permanent types that are very common in this format. You won’t always have something to get Bargain going, but at least the fail case is a Bear
Titanic Growth
Average Picked At: 11.78
Total Times Picked: 36
Average Last Seen At: 9.39
Total Times Seen 409
Pro Rating: 2.0
Pro Comment: We’ve seen this a ton and it’s always a playable trick. It makes it so most creatures can win combat against most other creatures, and the stats boost is even good against some removal
Restless Spire
Average Picked At: 5.00
Total Times Picked: 9
Average Last Seen At: 3.84
Total Times Seen 28
Pro Rating: 3.5
Pro Comment: A 2/1 with First Strike can attack on a whole lot of boards, and the fact that this one is so cheap to animate is pretty amazing. Adding Scry as the attack trigger is definitely a nice addition
Armory Mice
Average Picked At: 9.79
Total Times Picked: 38
Average Last Seen At: 8.89
Total Times Seen 365
Pro Rating: 2.0
Pro Comment: A two mana 3/1 is usually acceptable, and this will be a 3/3 some percentage of the time. I’m giving this a 2.
Solitary Sanctuary
Average Picked At: 9.06
Total Times Picked: 16
Average Last Seen At: 7.31
Total Times Seen 114
Pro Rating: 1.0 // 3.0
Pro Comment: Three mana for a stun counter and a +1/+1 counter all on its own would be a card that is pretty close to playable, and the fact this adds a counter to every tap effect definitely makes this intriguing. It probably needs a build around grade though, as your typical White deck probably just won’t be tapping things enough to make this really do its thing.
Water Wings
Average Picked At: 12.46
Total Times Picked: 26
Average Last Seen At: 10.32
Total Times Seen 452
Pro Rating: 2.0
Pro Comment: This looks like a solid trick. It gives a big enough buff that it will make your creature win most combats, and the hexproof part means it also works well against removal. Flying also gives it a third mode, where sometimes you can send a creature into the air to do lethal
Quick Study
Average Picked At: 9.46
Total Times Picked: 24
Average Last Seen At: 7.34
Total Times Seen 297
Pro Rating: 2.0
Pro Comment: Instant speed Divination isn’t too shabby, though it doesn’t add to the board and that can always be a problem in Limited.
Slumbering Keepguard
Average Picked At: 10.88
Total Times Picked: 32
Average Last Seen At: 8.76
Total Times Seen 349
Pro Rating: 2.0
Pro Comment: It is kind of nice that this is a one-drop that can threaten to get significantly larger late, as that means it maintains some relevance all game long. The incidental Scry you get doesn’t hurt either
Virtue of Persistence
Average Picked At: 1.33
Total Times Picked: 3
Average Last Seen At: 1.25
Total Times Seen 4
Pro Rating: 5.0
Pro Comment: This is amazing. The adventure side is an excellent premium removal spell, and would be a B all on its own. Then, this removal spell turns into a value train in the late game and will definitely win you the game within a few turns
Ashiok's Reaper
Average Picked At: 8.25
Total Times Picked: 8
Average Last Seen At: 5.84
Total Times Seen 110
Pro Rating: 2.5
Pro Comment: This seems like it may be a little too clunky. The stats are bad, and while getting Enchantments into the graveyard is more doable in this format than most, it isn’t going to just happen so often that this entirely makes up for that very real problem.
Thunderous Debut
Average Picked At: 6.60
Total Times Picked: 5
Average Last Seen At: 5.14
Total Times Seen 34
Pro Rating: 4.5
Pro Comment: This is really bad when you don’t Bargain, as an 8-mana draw 2 doesn’t even close to moving the needle. HOWEVER, bargaining this is easy enough and the format has enough ramp, that I think Thunderous Debut is going to have a huge impact when you cast it. It’s going to be near impossible not to get at least 8 mana worth of value out of 2 creatures from the top 20 cards of your deck and this is a 2-for-1
Hylda of the Icy Crown
Average Picked At: 2.00
Total Times Picked: 3
Average Last Seen At: 2.88
Total Times Seen 9
Pro Rating: 2.5 // 5.0
Pro Comment: Stun counters and tapping are featured heavily in this set, including on the UW signpost Uncommon, so actually getting these abilities going is doable. And you’ll have to, because otherwise she’s just a hard-to-cast 4-mana ¾. I do think she probably needs a build around grade, because even your typical UW deck isn’t going to have so many tap effects for this to really get going. Although, I guess even if you just have like…two, you’re going to feel pretty good, as triggering this ability only a single time is more than enough for her to feel amazing. At that point you’ll have paid 5 for a ¾ and a 4/4 that can still threaten to do way more
Callous Sell-Sword
Average Picked At: 4.40
Total Times Picked: 15
Average Last Seen At: 4.75
Total Times Seen 63
Pro Rating: 2.5
Pro Comment: The Adventure side of this is…not good on it’s own, since it’s would be a 2-for-1. It’s basically a worse version of Bone Splinters, and it isn’t like Bone Splinters is an amazing card. Obviously, it does get better being attached to a two mana 2/2 with upside, and if you did use Burn Together to kill something that turn, it will be a 3/3. I will say that the Sell-Sword side of this is going to be harder than it looks to get counters on. We’ve seen creatures like this before – including some with Flash – and it is surprisingly difficult to manufacture situations where you end up with a sizable creature
Misleading Motes
Average Picked At: 12.49
Total Times Picked: 39
Average Last Seen At: 10.07
Total Times Seen 411
Pro Rating: 3.0
Pro Comment: We just saw this card but with a Lord of the Ringsy name, and it ended up being solid. It’s a 4 mana instant that removes…pretty much any creature. Keep in mind it is your opponent who decides where the creature goes
Restless Cottage
Average Picked At: 3.57
Total Times Picked: 7
Average Last Seen At: 2.91
Total Times Seen 13
Pro Rating: 4.0
Pro Comment: This one transforms into a really beefy creature when you need it to. Even without the attack trigger I would love this, but hating on the graveyard and getting a Food makes this thing even more amazing
Scarecrow Guide
Average Picked At: 9.95
Total Times Picked: 42
Average Last Seen At: 8.65
Total Times Seen 346
Pro Rating: 2.0
Pro Comment: This is another way to fix your mana that is solid, but certainly not exciting
Shatter the Oath
Average Picked At: 6.41
Total Times Picked: 32
Average Last Seen At: 5.66
Total Times Seen 227
Pro Rating: 2.5
Pro Comment: 5 mana Sorcery speed removal isn’t anything special. It’s just too expensive and clunky for that to ever be the case. This can go after two card types and it does upgrade your board a tiny bit, but overall it still seems a little too slow to be anything special
Johann's Stopgap
Average Picked At: 9.80
Total Times Picked: 44
Average Last Seen At: 8.39
Total Times Seen 329
Pro Rating: 2.5
Pro Comment: 4 mana to bounce something and draw a card is usually playable. It lets you break even on cards while setting your opponent back a little. With bargain in the mix, this moves up another notch – probably to the point where the first copy is something you feel decent about having in all of your Blue decks
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