Average Picked At: 4.74 Total Times Picked: 19 Average Last Seen At: 4.03 Total Times Seen 82
Pro Rating: 3.5 Pro Comment: This 3/1 trampler is going to be able to come back from the graveyard a ton in this format, and while you won’t always have the mana to make it happen, bringing this back constantly does represent a major problem for your opponent, whether you’re behind or ahead. If you’re ahead it can attack for free in some decks, and when you’re behind it can block and trade forever. The fact it doesn’t enter tapped like some recursive creatures is a pretty big deal too
Average Picked At: 2.00 Total Times Picked: 4 Average Last Seen At: 2.31 Total Times Seen 17
Pro Rating: 2.5 Pro Comment: This has solid stats and Red has enough commons and uncommon instants and sorceries that target things for her ability to do its thing sometimes and when she can, she’s going to be a pretty big pain for your opponent. Still, she’s going to just be a 4-mana 4/4 a decent chunk of the time
Average Picked At: 11.64 Total Times Picked: 14 Average Last Seen At: 9.14 Total Times Seen 175
Pro Rating: 0.5 Pro Comment: This can hate on the graveyard quite effectively, and in a pinch it can replace itself. It’s a sideboard card.
Average Picked At: 11.97 Total Times Picked: 37 Average Last Seen At: 9.38 Total Times Seen 339
Pro Rating: 3.0 Pro Comment: It feels like giving this up for a card and a Sorcerer role is going to generate some serious value, and the fact it can sit around as a reasonable blocker until you feel like doing that seems pretty good
Average Picked At: 5.08 Total Times Picked: 13 Average Last Seen At: 4.16 Total Times Seen 58
Pro Rating: 2.5 Pro Comment: We’ve seen one mana for +3/+1 and trample before, and it usually makes for a nice trick. It’s just so cheap and makes combat so much more devastating. And in this case the +1/+1 trample part stick around! A toughness boost of only one won’t always help your creature survive, but I think the Trample and Role upside make up for that. This looks like a trick you’ll probably want as many of as you can get your hands on in an aggressive red deck
Average Picked At: 2.00 Total Times Picked: 4 Average Last Seen At: 2.00 Total Times Seen 4
Pro Rating: 4.0 Pro Comment: A 4-mana ¾ Flyer is a nice starting point, and if you can get the ability on it to trigger even once, Talion will feel completely insane. Now, you won’t always be able to make that happen, but if you choose “2” for example, there’s a pretty good chance Talion will get triggered at some point. If you have information about your opponents hand it gets even better. But yeah, we’re talking about a great baseline and a completely insane ceiling
Average Picked At: 10.39 Total Times Picked: 23 Average Last Seen At: 8.45 Total Times Seen 358
Pro Rating: 1.5 Pro Comment: This has somewhat passable stats, and it has an ability that is useful, albeit expensive. Tapping things does bring some extra value in this format, but three for the effect is kind of brutal. I miss the days of Master Decoy
Average Picked At: 3.57 Total Times Picked: 7 Average Last Seen At: 2.91 Total Times Seen 13
Pro Rating: 4.0 Pro Comment: This one transforms into a really beefy creature when you need it to. Even without the attack trigger I would love this, but hating on the graveyard and getting a Food makes this thing even more amazing
Average Picked At: 7.76 Total Times Picked: 17 Average Last Seen At: 5.38 Total Times Seen 105
Pro Rating: 3.5 Pro Comment: I like this. Getting a spell to your hand when you play a creature with passable stats sounds really good, and there are enough expendable things around in this format for that to work out pretty well. I will say Blue is probably lighter on expendable things to Bargain than any other color – it doesn’t have much in the way of treasure or food, and it even has fewer role tokens, so this won’t work out quite as well as some other Bargain cards in other colors. That said, you won’t be playing monoblue, so you may have access to that stuff anyway, and when you give up something like that, Tenacious Tomeseeker is going to be a 2-for-1
Average Picked At: 6.53 Total Times Picked: 17 Average Last Seen At: 5.44 Total Times Seen 99
Pro Rating: 3.5 Pro Comment: This effect is really powerful, even when limited to once per turn. If your deck has enough instants and sorceries in it, this will end up drawing you an extra card on many turns and that’s just crazy. This gets even better if you use draw effects or other things to manipulate the top of your library, as you increase your chances of getting that card on top. I like the high toughness here too, as it means Johann is an engine that isn’t super easy to kill
Average Picked At: 2.80 Total Times Picked: 5 Average Last Seen At: 2.50 Total Times Seen 8
Pro Rating: 3.0 Pro Comment: One important thing to note here is that Seek the Beast doesn’t give you as much time to play the card as we’ve seen lately, as you only have until your next end step. The good news is, it’s an Instant, so you can cast it at the end of your opponent’s turn, and then take advantage of those cards you reveal with all the mana you still have. And obviously, if you can play the Druid and then a non-green card on that turn, it’s going to feel pretty good. I will say that buffing the druid isn’t really going to be that easy. Sure, a decent chunk of your deck will buff it – but far more of it won’t, and it’s an extremely unimpressive creature if you can’t buff it consistently. Still, this certainly has 3-for-1 potential and is quite efficient
Average Picked At: 2.00 Total Times Picked: 6 Average Last Seen At: 1.93 Total Times Seen 15
Pro Rating: 4.5 Pro Comment: It is effectively a 4-mana 5/5 with Trample, something that will give your opponent pause on most boards, and it comes with the ability to shed the Role that is attached to it to fight something. As a 4/4, the Troll is likely to be able to take something down on most board states. If you wait to play it on 5, it will often feel like a 5-mana 4/4 that just kills something, and that’s quite strong. If you can get some more auras on the Troll – something that is very doable in this format – it can even do it more than once, at which point it will feel truly absurd
Average Picked At: 5.63 Total Times Picked: 19 Average Last Seen At: 4.27 Total Times Seen 86
Pro Rating: 2.5 Pro Comment: This has solid base stats, and on turns when you get celebration going it is going to make one of your attackers significantly better. Importantly, it can target itself. +1/+0 Menace has a surprisingly big impact on some board states
Average Picked At: 6.36 Total Times Picked: 33 Average Last Seen At: 6.08 Total Times Seen 216
Pro Rating: 3.5 Pro Comment: Buffing a creature at instant speed earlier and getting a reasonable 4-drop later means this delivers some serious value for a Common
Average Picked At: 2.00 Total Times Picked: 1 Average Last Seen At: 1.50 Total Times Seen 2
Pro Rating: 2.0 Pro Comment: There are definitely activated abilities that your creatures can borrow, but most of this card’s value probably just comes from the fact that you can pit to gain +1/+1 counters on your board. Sometimes you’ll get to do something silly with activated abilities of course, but that part of the card can’t really be counted on. That said, the fact it can go after either graveyard is pretty nice, as it makes it easier and easier for you to get those counters
Average Picked At: 10.11 Total Times Picked: 28 Average Last Seen At: 8.31 Total Times Seen 321
Pro Rating: 1.5 Pro Comment: This is an interesting take on this type of effect since the creature gets to return with a buff. Unfortunately, when we see this effect completely absent of an upfront power boost, it hasn’t really played super well. It does work well against removal, but not working that well in combat is a an issue.
Average Picked At: 11.97 Total Times Picked: 30 Average Last Seen At: 10.17 Total Times Seen 407
Pro Rating: 1.5 Pro Comment: We’ve seen this a lot. It usually lets you draw a card for one mana, and you see a huge chunk of your deck in Limited. But it just doesn’t always make the cut, you only have so much room for cards that don’t impact the board
Average Picked At: 4.06 Total Times Picked: 16 Average Last Seen At: 3.64 Total Times Seen 51
Pro Rating: 4.0 Pro Comment: This is a really good Uncommon. Each of these modes is really good, and you’ll be happy to choose each of them in the right situation. If you need more bodies, you’ll make a token, if you need more cards well…you’ll give up a rat or something to get it, and if you’ve got a good board state, you can give your whole board menace to go after your opponent.
Average Picked At: 5.77 Total Times Picked: 39 Average Last Seen At: 5.83 Total Times Seen 240
Pro Rating: 3.0 Pro Comment: Giving up food to hurt your opponent can definitely have a place, and even be a win condition, and the base line of the card as a three mana 3/2 that makes a food isn’t a disaster
Average Picked At: 2.70 Total Times Picked: 10 Average Last Seen At: 3.29 Total Times Seen 17
Pro Rating: 3.5 Pro Comment: So, this is mostly a 4-mana instant speed removal spell that can take down creatures or planeswalkers. The card’s two other effects won’t come up often enough to matter a ton, but they are both strictly upside. Sometimes being able to cast this for a reduced cost will make a difference, and less frequently, the ability to exile additional copies of something will make a difference too. You do get information about your opponent’s deck no matter what, and that doesn’t hurt