Draft Trainer

War of the Spark Limited Quiz

Answered: 0/20
Accuracy: 0
Sorin's Thirst
Average Picked At: 8.98
Total Times Picked: 80
Average Last Seen At: 7.65
Total Times Seen 612
Pro Rating: 2.5
Pro Comment: These types of removal spells are always nice. Killing small creatures at Instant speed and gaining some life is a pretty good deal. It isn’t quite premium, but its close.
Prismite
Average Picked At: 10.79
Total Times Picked: 52
Average Last Seen At: 9.04
Total Times Seen 775
Pro Rating: 1.0
Pro Comment: This is a creature with bad stats that also doesn’t filter mana very well. If your deck is desperately in need of a two drop AND some mana fixing, it can do those things, but again – it doesn’t do either of them well.
New Horizons
Average Picked At: 8.12
Total Times Picked: 69
Average Last Seen At: 6.73
Total Times Seen 568
Pro Rating: 2.5
Pro Comment: This type of mana-fixing/ramping Auras always feels good when it also does something to impact the board. Making one of your creatures a little better isn’t too shabby. This can help you splash double-colored cards too, which I like!
Mayhem Devil
Average Picked At: 6.76
Total Times Picked: 38
Average Last Seen At: 5.80
Total Times Seen 187
Pro Rating: 1.5 // 3.5
Pro Comment: This is very much a buildaround, but the good news is that it has reasonable stats even if you can't quite build around it. When you do manage to have ways to sacrifice stuff in your deck, it is an incredible payoff, as doing 1 to anything can really make effects far more powerful! Worth noting too, that if your opponent sacrifices something, you get to take advantage of the trigger then, too -- so edict effects go up in value a little bit if you have Mayhem Devil.
No Escape
Average Picked At: 8.69
Total Times Picked: 80
Average Last Seen At: 7.31
Total Times Seen 602
Pro Rating: 3.0
Pro Comment: This is a pretty good counterspell. Creatures and planeswalkers together are going to make up three quarters or more of most decks, so this has plenty of targets. And it’s a hard counter! And it exiles the things it counters. All of that makes me want to play the first copy of this in most Blue decks.
Bond of Flourishing
Average Picked At: 8.46
Total Times Picked: 28
Average Last Seen At: 5.84
Total Times Seen 208
Pro Rating: 1.0
Pro Comment: This reminds me a lot of cards like Adventurous Impulse and Anticipate – which means it is a fine card to include, can help dig you into whatever you really need, but it isn’t anything amazing. I do like that it gains you 3 life, so that if doing this means you are going behind on board a bit to dig, you at least gain some life to helps often that blow. And yeah, it can only hit permanents, but that’s MOST of your deck, so I think that’s fine.
God-Eternal Rhonas
Average Picked At: 1.38
Total Times Picked: 8
Average Last Seen At: 1.38
Total Times Seen 8
Pro Rating: 4.5
Pro Comment: Deathtouch on a 5/5 is kind of underwhelming, but Rhonas makes up for that with a powerful ETB ability that doubles the Power of all your creatures! That’s often going to be enough to enable attacks you just didn’t have before. Like all the gods, if he does get killed he can just come back and use that ETB Ability again! There are times where you don’t have enough of a board to feel great about this, but most of the time it is just as powerful as it sounds.
Despark
Average Picked At: 7.18
Total Times Picked: 28
Average Last Seen At: 5.09
Total Times Seen 178
Pro Rating: 3.0
Pro Comment: When it can kill things, it does it really efficiently. It can’t always though, and it being as situational as it is can be a bummer.
Chandra, Fire Artisan
Average Picked At: 1.23
Total Times Picked: 13
Average Last Seen At: 1.21
Total Times Seen 16
Pro Rating: 4.0
Pro Comment: Her +1 ability is a nice way to draw an extra card every turn, and if your opponent can’t pressure her at all, you’re just going to kill them with your planeswalker version of Outpost siege. On top of that, even if things don’t go so well, she makes sure to punish your opponent a bit. She ticks up to 5 loyalty right away, and that means that your opponent has to take 5 damage to kill her, in addition to having to commit an attack to doing it. Obviously that’s not incredible, but as a fail case that’s not too bad. Her ultimate is obviously crazy as well, as it will do 7 damage to your opponent and let you dig deep into your deck.
God-Pharaoh's Statue
Average Picked At: 7.88
Total Times Picked: 26
Average Last Seen At: 5.51
Total Times Seen 189
Pro Rating: 0.0
Pro Comment: You should pass on this one. I By the time you're at 6 mana, making your opponent pay 2 extra mana for spells will have a pretty negligible effect. And sure, I guess it can function as a win condition in a super controlling deck, but it is basically a super bad version of Ill-Gotten Inheritance.
Jace's Triumph
Average Picked At: 5.24
Total Times Picked: 29
Average Last Seen At: 4.48
Total Times Seen 121
Pro Rating: 2.0
Pro Comment: This is mostly just Divination. Having a Jace is possible, but not super likely. Divination is always a pretty decent card, and that’s what this is.
Crush Dissent
Average Picked At: 9.69
Total Times Picked: 64
Average Last Seen At: 7.94
Total Times Seen 704
Pro Rating: 1.5
Pro Comment: As good as Amass is in this format, I don’t like this card a whole lot. Counters that let your opponent pay mana to ignore them have to be really efficient in Limited, since they will become weaker and weaker as the game goes on. Now, the fail case here is that you still get to Amass, and that keeps it from being unplayable.
Vampire Opportunist
Average Picked At: 10.57
Total Times Picked: 58
Average Last Seen At: 8.46
Total Times Seen 679
Pro Rating: 1.5
Pro Comment: This starts with some mediocre stats, and it has a late game ability that is pretty expensive. That said, it isn’t the worst mana sink to have, as it can really close out a game in tight situations.
Gateway Plaza
Average Picked At: 7.07
Total Times Picked: 86
Average Last Seen At: 6.11
Total Times Seen 563
Pro Rating: 2.0
Pro Comment: This is pretty good fixing, even if it does make you basically pay a mana for it.
Primordial Wurm
Average Picked At: 10.52
Total Times Picked: 63
Average Last Seen At: 8.48
Total Times Seen 737
Pro Rating: 1.5
Pro Comment: A 6-mana 7/6 is some pretty decent vanilla stats. I still would rather have Colossal Dreadmaw because Trample.
Nahiri, Storm of Stone
Average Picked At: 3.56
Total Times Picked: 41
Average Last Seen At: 3.19
Total Times Seen 111
Pro Rating: 3.0
Pro Comment: Her static ability is nice, since it can enable so many attacks that weren't possible otherwise -- first strike can be a real game changer. But her value comes from the fact that she's also a reasonable removal spell. For 4 mana, she can take down tapped creatures with up to SIX toughness. And sure, killing something that is tapped usually means it hit you first, and that's never great, but when it comes with the additional upside of perhaps being able to kill 2 or 3 creatures, and First Strike for your team, that’s not too bad.
Dreadhorde Butcher
Average Picked At: 2.80
Total Times Picked: 15
Average Last Seen At: 2.55
Total Times Seen 35
Pro Rating: 3.5
Pro Comment: So, at worst, this is a 2 mana 1/1 that does 1 damage to something when it dies. So, a worse Footlight Fiend is what it will be on some board states, and while that’s nothing special. But obviously, this has far more upside than that. The haste it comes with means getting in for 1 with it won’t be super difficult, at which point you have a 2-drop that can now Shock something when it dies, and if you get there, you’re in pretty awesome shape. Clearing the way for him with removal spells and combat tricks isn’t anything crazy in this color pair either. Then it has huge upside with proliferate too. So this is a card that has a pretty attainable and powerful ceiling, where just a 2/2 is great and if you can go bigger it is even better.
Cyclops Electromancer
Average Picked At: 5.51
Total Times Picked: 45
Average Last Seen At: 4.84
Total Times Seen 157
Pro Rating: 1.0 // 3.5
Pro Comment: So, I think this is the kind of card that needs two grades. If you are playing a deck that has a fairly standard 2-4 instants or sorceries in it, this is going to be almost unplayable. Basically, I think you want to have at least 2 instants and sorceries in your graveyard when you play this, as that gives you a good chance to kill a creature -- it needs to be doing that, because 5 for a 4/2 is obviously not so good. If you end up in a spell-heavy deck, which it looks like UR wants to be in this format, though, this will be one of the best cards in your deck, and will do an impressive Flame-Tongue Kavu impression.
Sky Theater Strix
Average Picked At: 8.23
Total Times Picked: 57
Average Last Seen At: 6.93
Total Times Seen 587
Pro Rating: 1.5
Pro Comment: This is a two mana ½ Flyer that will sometimes attack for two. Not great, but not bad either.
Dovin, Hand of Control
Average Picked At: 4.27
Total Times Picked: 37
Average Last Seen At: 3.90
Total Times Seen 131
Pro Rating: 2.0
Pro Comment: The static ability here looks kind of nice, making your opponent pay more for stuff. Unfortunately, there are lots of games where that effect won’t make much of a difference, since most decks don’t run THAT many cards in those three categories – wish they had included planeswalkers too at least! His loyalty ability might be a nice way to slow down the game for control decks, and can help you find answers, but mostly he seems like he is a mediocre fog effect to me. Sometimes that’s something you want, but it isn’t anything special.
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