Draft Trainer

War of the Spark Limited Quiz

Answered: 0/20
Accuracy: 0
Ajani, the Greathearted
Average Picked At: 1.40
Total Times Picked: 15
Average Last Seen At: 2.04
Total Times Seen 23
Pro Rating: 3.5
Pro Comment: Giving your whole team Vigilance is a nice way to provide a bit of protection for himself – if your creatures can hang back and block and attack, he will be staying in play a lot longer. His +1 isn’t anything special, but can certainly help dig you out of a difficult situation provided that you have a board state. His -2 is where the real power is, since he can pump up your entire board. Imagine a 4-mana spell that gave +1/+1 counters to your whole team and gave them vigilance until end of turn. Would that be great? Probably not, but it would probably be like a D+ or C-, and Ajani is obviously a lot more than that. Using the ability a second time will really feel great, and yeah – he can also tick up and gain you life when he needs to.
Goblin Assailant
Average Picked At: 12.03
Total Times Picked: 68
Average Last Seen At: 10.12
Total Times Seen 840
Pro Rating: 1.0
Pro Comment: This is a vanilla creature with mediocre stats. You’ll only play it if you’re desperate for a two drop.
Courage in Crisis
Average Picked At: 8.61
Total Times Picked: 88
Average Last Seen At: 7.87
Total Times Seen 648
Pro Rating: 2.0
Pro Comment: If this was just 3-mana to put a counter on something at Sorcery speed, it would be an F or close to it. But you add proliferate to the mix and things get more interesting. Basically, at its worse, this gives you two +1/+1 counters at sorcery speed, and there will be plenty of times where it will add counters some other places too. That said, it does come with some pretty huge risk in that it can open you up to a 2-for-1 if you're not careful.
Vraska's Finisher
Average Picked At: 8.01
Total Times Picked: 67
Average Last Seen At: 7.09
Total Times Seen 612
Pro Rating: 3.0
Pro Comment: This type of card does not normally impress me, but Vraska’s Finisher really does well in this format. With all the planeswalkers around, Vraska’s ability to destroy the ones that have been damaged on your turn is pretty great, especially because people often let through damage on a planeswalker if it doesn’t kill it. When you do that, you don’t end up using up a card to kill the walker. Generally, if you are using this to kill a creature, you do use up another card to make it get damaged, but still, sometimes that’s worth doing.
Paradise Druid
Average Picked At: 3.43
Total Times Picked: 35
Average Last Seen At: 2.88
Total Times Seen 94
Pro Rating: 4.0
Pro Comment: One of the annoying things about mana dorks can be that you play them, and they have horrible stats, so your opponent can take it down with literally any removal spell, and then you don’t have the mana that you were eagerly planning on heaving for your next turn to ramp out something awesome. Paradise Druid doesn’t let that happen, since she has hexproof, she almost guarnatees you’ll get to make some mana your next turn. On top of that, she has reasonable stats that you can send into combat if you desperately have to, and she produces mana of any color.
God-Eternal Bontu
Average Picked At: 1.29
Total Times Picked: 7
Average Last Seen At: 1.25
Total Times Seen 8
Pro Rating: 4.5
Pro Comment: This starts with great stats as a 5-mana 5/6 Menace, and then it has an ETB trigger that lets you cash in unwanted permanents for new cards. You won’t always have something to sacrifice, but generally you’ll be able to find 1-2 things you can get rid of for new cards. Then, the god trigger means he will keep coming back and doing that all over again!
Tenth District Legionnaire
Average Picked At: 9.35
Total Times Picked: 26
Average Last Seen At: 6.37
Total Times Seen 227
Pro Rating: 3.0
Pro Comment: A two mana 2/2 with Haste does some work already, but the fact this also has Heroic -- more or less -- and such a good trigger for when you target it makes it very interesting. Combat tricks will be even more powerful than usual on this guy, since he gets extra big and does so permanently. Same with auras! And Scry on top of all of that is very nice.
Jiang Yanggu, Wildcrafter
Average Picked At: 3.71
Total Times Picked: 14
Average Last Seen At: 2.67
Total Times Seen 81
Pro Rating: 3.0
Pro Comment: His static ability will be pretty nice in decks that get their on the counters, and the fact that he can make creatures get counters all on his own is nice. He has low starting loyalty, and he asks that a creature already be in play, but having a card that fixes for you while making your creatures better is pretty god.
Kaya, Bane of the Dead
Average Picked At: 1.69
Total Times Picked: 36
Average Last Seen At: 2.31
Total Times Seen 73
Pro Rating: 3.5
Pro Comment: She doesn’t do anything fancy – and her static ability will often be irrelevant, but at worse you pay 6 mana to permanently kill any creature. That’s obviously not a great card in terms of how much mana you pay. BUT - a good chunk of the time Kaya will take down two creatures, an excellent deal for 6 mana. If you can add counters to her even once, she can do it 3 times potentially.
Evolution Sage
Average Picked At: 3.37
Total Times Picked: 27
Average Last Seen At: 2.75
Total Times Seen 85
Pro Rating: 1.5 // 4.0
Pro Comment: So, a 3-mana 3/2 is usually not that great, and something you only include when desperate – but this obviously brings more than that to the table. Landfall for Proliferate seems pretty nice, especially because Green seems interested in +1/+1 counters, and obviously all decks will have planeswalkers. This becomes a serious value engine if it isn’t dealt with, at least in a deck that takes advantage by having lots of counters to proliferate.
Despark
Average Picked At: 7.18
Total Times Picked: 28
Average Last Seen At: 5.09
Total Times Seen 178
Pro Rating: 3.0
Pro Comment: When it can kill things, it does it really efficiently. It can’t always though, and it being as situational as it is can be a bummer.
Banehound
Average Picked At: 11.23
Total Times Picked: 57
Average Last Seen At: 8.74
Total Times Seen 734
Pro Rating: 1.0
Pro Comment: This is the kind of card new players will overrate because on the surface it seems like a pretty great deal. I mean, a one mana 1/1 with two keyword abilities is somewhat tempting, right? Well, not really. That’s because these two particular keyword abilities, lifelink and haste, aren’t particularly useful on a 1/1. For both of those to be at their best, you want a bit more power, so the returns on having those two keyword abilities really doesn’t make this all that much better than having a vanilla 1-mana 1/1.
Finale of Revelation
Average Picked At: 2.00
Total Times Picked: 9
Average Last Seen At: 2.07
Total Times Seen 14
Pro Rating: 3.0
Pro Comment: The efficiency here doesn’t get interesting until X is pretty high. I mean, paying 5 to draw 3 at Sorcery speed is solid. And yeah, if X = 10 you’re going to win thanks to insane card advantage, and obviously once X is 4 or more I think the card starts to give you a pretty incredible rate. But it is definitely pretty awkward and clunky.
Bolt Bend
Average Picked At: 8.64
Total Times Picked: 42
Average Last Seen At: 6.91
Total Times Seen 263
Pro Rating: 0.0
Pro Comment: Too situational to ever do anything consistently enough to be worth putting in your deck.
Loxodon Sergeant
Average Picked At: 11.84
Total Times Picked: 56
Average Last Seen At: 9.75
Total Times Seen 815
Pro Rating: 2.0
Pro Comment: This starts out with reasonablish stats, and it also has a useful ability. Obviously, Vigilance for your whole team when this comes down is decent, but it is the kind of ETB ability that I would guess won't matter about 50% of the time. Don't get me wrong, it makes a difference, but I don't feel like enough of one. I think this is a card that you don't feel bad about having in your deck, but you probably don't want more than one.
Honor the God-Pharaoh
Average Picked At: 8.33
Total Times Picked: 83
Average Last Seen At: 7.44
Total Times Seen 659
Pro Rating: 2.0
Pro Comment: Tormenting Voice + Amass isn’t too bad. You get to add to the board while improving card quality, and that seems fine.
Guild Globe
Average Picked At: 7.22
Total Times Picked: 85
Average Last Seen At: 6.74
Total Times Seen 565
Pro Rating: 1.5
Pro Comment: This replaces itself and gives you some fixing. If you’re interested in splashing something this can help you do it.
Price of Betrayal
Average Picked At: 11.82
Total Times Picked: 17
Average Last Seen At: 7.42
Total Times Seen 279
Pro Rating: 0.5
Pro Comment: Even in a set that has a ton of counters, it is pretty hard to consistently use Price of Betrayal to get rid of an opponents’ card. You’ll find yourself downgrading or weakening a card more often, and that just isn’t worth it.
Burning Prophet
Average Picked At: 6.76
Total Times Picked: 93
Average Last Seen At: 6.39
Total Times Seen 504
Pro Rating: 2.0
Pro Comment: I love scrying, and I always love the UR spell deck, and this does both! Don’t get me wrong, it isn’t incredible at all – but this is pretty close to Prowess, and a 2-mana 1/3 with Prowess is usually a solid, if unexciting, card.
Forced Landing
Average Picked At: 12.91
Total Times Picked: 56
Average Last Seen At: 10.40
Total Times Seen 888
Pro Rating: 0.5
Pro Comment: This is an interesting version of the Green flyer hate sideboard card that every set has. Instead of just straight Plummet, this lets you put the creature on the bottom of their library – which is sometimes better, like if the creature has a death trigger or your opponent has ways to get stuff back from their graveyard. Still, this is mostly likely a sideboard card.
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