Average Picked At: 2.22 Total Times Picked: 37 Average Last Seen At: 2.49 Total Times Seen 61
Pro Rating: 2.5 Pro Comment: Menace to your whole team for 4 mana isn’t awesome, but I feel like you’ll feel alright if you can use the loyalty ability twice to get a 4/4 or two 2/2s out of the deal as well.
Average Picked At: 9.93 Total Times Picked: 56 Average Last Seen At: 8.00 Total Times Seen 635
Pro Rating: 1.0 Pro Comment: Even though this set has a long of payoffs for +1/+1 counters, and a few for gaining life, I’m normally not interested in this. This is a relatively grindy format, and combat tricks like this just don’t work like you’d hope they would in other formats. You should mostly avoid this.
Average Picked At: 7.34 Total Times Picked: 29 Average Last Seen At: 5.16 Total Times Seen 183
Pro Rating: 1.5 // 3.0 Pro Comment: You need to be drawing a card with this like half the time for it to be worth. In other words, you need way more instants and sorceries than most decks are gonna have – which is like, 4 or 5. Now, it isn’t like the fail case for this card is abysmal, since it is still a two-mana 1/3, so it is passable even if you don’t get there, but obviously it is way better in a deck with lots of spells.
Average Picked At: 4.86 Total Times Picked: 7 Average Last Seen At: 3.77 Total Times Seen 61
Pro Rating: 3.5 Pro Comment: Board sweepers that let your opponent make decisions can be pretty frustrating. I mean this is still a boardsweeper, but the fact your opponent will always hold on to their best creature is a problem, because it means that if you cast this and your opponent has the best creature on the table, you can't do anything about it. Still, I think it has enough power behind it that it is a good card, but be ready to be disappointed sometimes.
Average Picked At: 4.31 Total Times Picked: 26 Average Last Seen At: 3.53 Total Times Seen 120
Pro Rating: 2.5 Pro Comment: That is a lot of starting loyalty! Kiora seems to be all about playing big dudes. Her static ability pays you off for doing so, and her -1 ability can help you ramp. Worth noting, also, that her -1 may help you protect her because it can let you untap a creature to block. I think the additional value she can give you by untapping permanents, especially lands, makes her pretty solid in just about any deck, though nothing special.
Average Picked At: 7.42 Total Times Picked: 77 Average Last Seen At: 5.99 Total Times Seen 464
Pro Rating: 1.5 Pro Comment: If you need fixing you could do worse than playing this.
Average Picked At: 8.80 Total Times Picked: 20 Average Last Seen At: 7.13 Total Times Seen 236
Pro Rating: 1.0 // 2.5 Pro Comment: Obviously you need a ton of flyers for this to work out, but I think the UW will be pretty flier filled. You probably need at least 7 flyers for this to be worth it, and more would probably be better. It is flexible, in that you can use it to do lethal, but you can also use it to get larger flyers out of your way and keep your creatures alive. You can also use it to untap all your flyers to eat your opponent’s creatures. Most of the time, going aggressive with it will be best, but having the other options doesn’t hurt.
Average Picked At: 10.57 Total Times Picked: 58 Average Last Seen At: 8.46 Total Times Seen 679
Pro Rating: 1.5 Pro Comment: This starts with some mediocre stats, and it has a late game ability that is pretty expensive. That said, it isn’t the worst mana sink to have, as it can really close out a game in tight situations.
Average Picked At: 1.23 Total Times Picked: 13 Average Last Seen At: 1.21 Total Times Seen 16
Pro Rating: 4.0 Pro Comment: Her +1 ability is a nice way to draw an extra card every turn, and if your opponent can’t pressure her at all, you’re just going to kill them with your planeswalker version of Outpost siege. On top of that, even if things don’t go so well, she makes sure to punish your opponent a bit. She ticks up to 5 loyalty right away, and that means that your opponent has to take 5 damage to kill her, in addition to having to commit an attack to doing it. Obviously that’s not incredible, but as a fail case that’s not too bad. Her ultimate is obviously crazy as well, as it will do 7 damage to your opponent and let you dig deep into your deck.
Average Picked At: 3.43 Total Times Picked: 35 Average Last Seen At: 3.10 Total Times Seen 101
Pro Rating: 3.5 Pro Comment: The whole “Your opponents can’t gain life” thing is unlikely to come up in Limited very often, but the ability to make a devil the turn he comes down, and another on the next turn – assuming he’s still around, isn’t too shabby. They can effectively protect him, while also having the threat of taking down two X/1s, and anything with 2 toughness. I mean, he isn’t great by any stretch – but he seems decent.
Average Picked At: 6.01 Total Times Picked: 91 Average Last Seen At: 5.30 Total Times Seen 442
Pro Rating: 3.0 Pro Comment: Just up front: note this does not let you target two different creatures of your opponent's. Instead, you target two of your creatures, who then do damage equal to their power to one creature your opponent controls. Now that that's clear -- this is still an excellent common for Green. We have seen instant speed versions of this effect before, and they all only allowed you to target one creature on your side to do the damage -- this lets you do even more damage, allowing your two smallish creatures to take down one of your opponent's much larger creatures.
Average Picked At: 10.79 Total Times Picked: 71 Average Last Seen At: 8.78 Total Times Seen 830
Pro Rating: 1.5 Pro Comment: 2-mana 1/3 flyers are usually alright, and this can pump your whole team in the late game. It is decent filler.
Average Picked At: 11.23 Total Times Picked: 57 Average Last Seen At: 8.74 Total Times Seen 734
Pro Rating: 1.0 Pro Comment: This is the kind of card new players will overrate because on the surface it seems like a pretty great deal. I mean, a one mana 1/1 with two keyword abilities is somewhat tempting, right? Well, not really. That’s because these two particular keyword abilities, lifelink and haste, aren’t particularly useful on a 1/1. For both of those to be at their best, you want a bit more power, so the returns on having those two keyword abilities really doesn’t make this all that much better than having a vanilla 1-mana 1/1.
Average Picked At: 4.03 Total Times Picked: 30 Average Last Seen At: 3.66 Total Times Seen 140
Pro Rating: 4.0 Pro Comment: A 3-mana 2/3 with Lifelink and Deathtouch is something I'd already be in on. Those are two great keyword abilities -- being able to trade with anything and gain you life is a good deal, and obviously it stonewalls smaller creatures. Then, they made it so that this not only ramps but also fixes your mana! This is a really great uncommon.
Average Picked At: 3.37 Total Times Picked: 41 Average Last Seen At: 2.90 Total Times Seen 90
Pro Rating: 4.0 Pro Comment: This is excellent removal, taking down any creature or planeswalker no questions asked. Adding Scry to the equation is nice too. And yeah, if it gets blown up your opponent gets their thing back, but the efficiency, power, and flexibility it offers makes that a worthwhile risk.
Average Picked At: 3.24 Total Times Picked: 37 Average Last Seen At: 2.82 Total Times Seen 92
Pro Rating: 4.0 Pro Comment: For 5 mana you get to do 3 to something – not the greatest rate ever, but it allows for some impact on the board immediately. Then, if she can make it to your next turn with at least 2 loyalty, she can do it again.5 mana to do 3 to two target creatures would be a great card. And while this isn’t quite that since she can be attacked and taken off of the board that way, it seems like doing 3 to something and then drawing a bunch of attacks is some decent value. On top of all that, if your deck has more red sources of damage – and it almost assuredly will – she brings you even more value. Even if she just makes one combat more difficult for your opponent, she’s doing her job.
Average Picked At: 8.61 Total Times Picked: 88 Average Last Seen At: 7.87 Total Times Seen 648
Pro Rating: 2.0 Pro Comment: If this was just 3-mana to put a counter on something at Sorcery speed, it would be an F or close to it. But you add proliferate to the mix and things get more interesting. Basically, at its worse, this gives you two +1/+1 counters at sorcery speed, and there will be plenty of times where it will add counters some other places too. That said, it does come with some pretty huge risk in that it can open you up to a 2-for-1 if you're not careful.
Average Picked At: 8.30 Total Times Picked: 81 Average Last Seen At: 7.69 Total Times Seen 600
Pro Rating: 1.5 Pro Comment: This sort of creature always seems to disappoint. 3-mana 2/2 is not a stat line you want to have, but it does slowly get bigger the longer the game goes on.
Average Picked At: 3.64 Total Times Picked: 11 Average Last Seen At: 2.95 Total Times Seen 47
Pro Rating: 2.5 Pro Comment: This is the kind of card that can give you some pretty absurd lategame value – like if you’re flooding out, the Arkbow will give you something to do– and its something pretty powerful! The problem, though, is you’re not going to really be able to use this at all early, but I think that’s ok – it is still good at parity or when you’re ahead.
Average Picked At: 3.69 Total Times Picked: 16 Average Last Seen At: 3.51 Total Times Seen 40
Pro Rating: 3.5 Pro Comment: This set is absolutely loaded with +1/+1 counters and loyalty counters, as well as proliferate, meaning even more counters. Being able to turn counters into cards is a great deal -- +1/+1 counters are nice, sure – but not usually worth a whole card, same with Loyalty counters in most cases – so being able to turn them into that is very strong. On top of all that, the Diviner is a 2-mana 2/3, which obviously holds up pretty well on the vanilla test. I think your average UB deck in this format probably has 4-5 cards that put a counter somewhere, and even if this only draws you the one card, you’re going to feel pretty good.