Average Picked At: 3.37 Total Times Picked: 41 Average Last Seen At: 2.90 Total Times Seen 90
Pro Rating: 4.0 Pro Comment: This is excellent removal, taking down any creature or planeswalker no questions asked. Adding Scry to the equation is nice too. And yeah, if it gets blown up your opponent gets their thing back, but the efficiency, power, and flexibility it offers makes that a worthwhile risk.
Average Picked At: 7.22 Total Times Picked: 85 Average Last Seen At: 6.74 Total Times Seen 565
Pro Rating: 1.5 Pro Comment: This replaces itself and gives you some fixing. If you’re interested in splashing something this can help you do it.
Average Picked At: 4.31 Total Times Picked: 26 Average Last Seen At: 3.53 Total Times Seen 120
Pro Rating: 2.5 Pro Comment: That is a lot of starting loyalty! Kiora seems to be all about playing big dudes. Her static ability pays you off for doing so, and her -1 ability can help you ramp. Worth noting, also, that her -1 may help you protect her because it can let you untap a creature to block. I think the additional value she can give you by untapping permanents, especially lands, makes her pretty solid in just about any deck, though nothing special.
Average Picked At: 5.24 Total Times Picked: 29 Average Last Seen At: 4.48 Total Times Seen 121
Pro Rating: 2.0 Pro Comment: This is mostly just Divination. Having a Jace is possible, but not super likely. Divination is always a pretty decent card, and that’s what this is.
Average Picked At: 5.18 Total Times Picked: 40 Average Last Seen At: 5.03 Total Times Seen 160
Pro Rating: 3.5 Pro Comment: This is pretty great! Any time there are spells that let a creature deal damage equal to its power to another creature, they tend to be pretty darn good. Keep in mind that this isn’t a “fight,” your opponent’s creature does not do damage to yours. RG for this effect would already be a pretty solid card, but adding a +1/+1 counter to the mix, along with the ability to talk planesawlkers, and we are definitely in the realm of premium removal. Sure, it is somewhat situational in that you have to have a creature, and you have to be careful when you cast it so you don’t get blown out – and the fact that it is a Sorcery does make it a little harder to find an ideal opening, but it is still pretty good.
Average Picked At: 3.07 Total Times Picked: 29 Average Last Seen At: 3.07 Total Times Seen 88
Pro Rating: 2.5 Pro Comment: The static ability here gives you some nice inevitably, and his loyalty ability isn’t ENTIRELY terrible either. Destroying any creature is great – though allowing your opponent to draw two cards definitely isn’t. But hey, at least he does 2 damage to them in the process, right?
Average Picked At: 11.81 Total Times Picked: 93 Average Last Seen At: 10.01 Total Times Seen 832
Pro Rating: 1.5 Pro Comment: Well, this is the kind of card that really stabilize you against an aggressive deck. 5 life is huge against decks intent on ending the game quickly, and a 3/6 is no small roadblock. Obviously, this is primarily a defensive card, and not something every White deck is after.
Average Picked At: 2.63 Total Times Picked: 8 Average Last Seen At: 2.58 Total Times Seen 34
Pro Rating: 0.0 Pro Comment: This Karn is unplayable in this Limited format. This set just does not have enough artifacts in it to make this artifact build around planeswalker worthwhile. I think he was printed more with constructed formats in mind, because his ability to make your opponent’s artifacts unable to use activated abilities, and the ability to do what Karn does – that is, animate an artifact – or to let you grab an Artifact from your sideboard – just doesn’t seem worth the payoff here.
Average Picked At: 2.80 Total Times Picked: 41 Average Last Seen At: 2.62 Total Times Seen 107
Pro Rating: 4.0 Pro Comment: This will frequently feel like a 3-mana 2/2 that destroys a creature when it enters the battlefield – and that’s a great card. It definitely will feel a bit less good to put counters on an Army already in play, but it is still a reasonable deal. The -2/-2 can’t kill everything of course, but it does enough for me to want to value this really highly.
Average Picked At: 8.55 Total Times Picked: 29 Average Last Seen At: 6.42 Total Times Seen 246
Pro Rating: 3.0 Pro Comment: This can often attack pretty hard right away, but it also becomes less relevant as the game goes long as a result of not really having any evasion.
Average Picked At: 5.50 Total Times Picked: 101 Average Last Seen At: 4.79 Total Times Seen 366
Pro Rating: 3.5 Pro Comment: So, most of the time this is a two mana 1/1 that bounces an opposing creature. That’s great. Any time you can add to your board and subtract from your opponents’ with a single card, you’re going to be pretty happy about, and this does it pretty often.
Average Picked At: 4.89 Total Times Picked: 28 Average Last Seen At: 3.78 Total Times Seen 108
Pro Rating: 3.0 Pro Comment: With all the planeswalkers and +1/+1 counters in this set proliferating a lot gives you a ton of value, and that’s what this can do for you thanks to being evasive. You can even put counters on it to help it get in!
Average Picked At: 7.55 Total Times Picked: 22 Average Last Seen At: 5.73 Total Times Seen 194
Pro Rating: 2.0 Pro Comment: Basically, you are paying 3 for a 0/3 wall, and maybe he makes you a second one too. With most of these walkers, if you get to use their ability the second time, they sound pretty good. In this case? Not so much. 3 mana for two 0/3s is something, but not anything special. It isn’t like 0/3s are even that hard to bust through in the long run.
Average Picked At: 4.44 Total Times Picked: 27 Average Last Seen At: 3.59 Total Times Seen 125
Pro Rating: 1.5 // 3.5 Pro Comment: A 3-mana 2/2, which is a horrendous statline, and it doesn’t get to help you proliferate right away or anything, at least not most of the time. That said, as soon as you play noncreatures – including planeswalkers, being able to add counters to stuff as a repeatable effect seems pretty nice. This is sort of a double build around – you need lots of counters and lots of non-creature spells to make it work, but when you can, it is a pretty great engine.
Average Picked At: 9.53 Total Times Picked: 38 Average Last Seen At: 7.62 Total Times Seen 644
Pro Rating: 2.0 Pro Comment: Hexproof on a common is pretty nice. I mean sure, it can die in combat pretty easily, but because it has hexproof you can make sure that it only dies in combat when it is beneficial for you—like killing a creature with 5 toughness. Then, there is the usual upside that Hexproof creatures bring – risky spells, like Fight cards, or auras and the like become a lot better, because you know your opponent won’t be able to easily 2-for-1 you.
Average Picked At: 11.30 Total Times Picked: 64 Average Last Seen At: 9.55 Total Times Seen 803
Pro Rating: 1.5 Pro Comment: This is just red’s obligatory solid combat trick that will be nice in aggro decks. +2/+1 is enough of a boost for a creature to win a lot of combats, and the additional Haste upside doesn’t hurt. Still, it IS a combat trick and it comes with all the inherent risks that combat tricks have they are inherently situational and come with the risk of a 2-for-1 that blows you out.
Average Picked At: 3.62 Total Times Picked: 133 Average Last Seen At: 3.66 Total Times Seen 334
Pro Rating: 4.0 Pro Comment: Two mana to do 3 to something at Instant speed is already premium, so adding Scry is just icing on the cake.
Average Picked At: 2.07 Total Times Picked: 15 Average Last Seen At: 3.09 Total Times Seen 36
Pro Rating: 3.5 Pro Comment: She has a difficult mana cost like this whole cycle of legends does, but she does some cool stuff. A 3-mana ¾ with flying is great for Limited, and the rest of her text might require a little building around – but I don’t think it will be that much, since there seem to be several RW cards in this set that incentivize playing combat tricks, so it isn’t like you are playing them just to abuse with Feather, there will be other ways to take advantage too. I think she is worth first picking, but probably only in some weaker packs. I’m taking premium removal over her.
Average Picked At: 1.29 Total Times Picked: 7 Average Last Seen At: 1.25 Total Times Seen 8
Pro Rating: 4.5 Pro Comment: This starts with great stats as a 5-mana 5/6 Menace, and then it has an ETB trigger that lets you cash in unwanted permanents for new cards. You won’t always have something to sacrifice, but generally you’ll be able to find 1-2 things you can get rid of for new cards. Then, the god trigger means he will keep coming back and doing that all over again!
Average Picked At: 9.30 Total Times Picked: 69 Average Last Seen At: 7.96 Total Times Seen 678
Pro Rating: 1.5 Pro Comment: You have two possibilities here: one is that you just paid 4 to put 3 +1/+1 counters onto a Zombie Army token you already have, the other is that you paid 4 mana for a 3/3 – in other words, a Hill Giant. Sure, it has some synergy with populate and other cards with Amass, but neither of those deals would be a particularly attractive card in Limited.