Draft Trainer

War of the Spark Limited Quiz

Answered: 0/20
Accuracy: 0
Vivien, Champion of the Wilds
Average Picked At: 2.00
Total Times Picked: 7
Average Last Seen At: 2.25
Total Times Seen 12
Pro Rating: 3.0
Pro Comment: The static ability here can be nice, for sure, as putting Flash on big Green creatures can often result in those creatures being better than removal spells. Your opponent will have to think twice about attacking you or Vivien if you have untapped mana and even one card in hand – so probably a good time to hold on to basics. Her +1 isn’t the most exciting thing – though it does kind of help protect her, since Vigilance means you can attack without worrying about the crack back so much, and Reach means that flyers will be held in check too. That said, you do need to have creatures in play already for it to work out. Her -2 doesn’t impress me a ton either, to be honest – she can only play creature cards off of the ability, and yeah most of the time that means that you will basically draw 1 card off of it – and yeah, you will also be able to play that creature at Instant speed – but it just doesn’t seem like enough. Especially since whiffing on looking at the top 3 is a very real thing.
Invading Manticore
Average Picked At: 8.43
Total Times Picked: 88
Average Last Seen At: 7.58
Total Times Seen 654
Pro Rating: 2.5
Pro Comment: Whether or not you already have an army, you are paying 6 mana to add 6/7 to the battlefield, and that's not a bad thing to have at the top of your curve.
Rescuer Sphinx
Average Picked At: 4.33
Total Times Picked: 24
Average Last Seen At: 3.20
Total Times Seen 110
Pro Rating: 3.5
Pro Comment: 4-mana 3/2 with Flying isn’t a terrible place to start, and this does more than that! Returning one of your permanents to your hand can give you some value – either by making an Aura-based removal spell fall off, or by taking advantage of an ETB ability. In this set, you can also add Planeswalkers to the list, who you can bounce when they are low on loyalty. Plus, the Sphinx gets a +1/+1 counter out of the deal if it does that.
Invade the City
Average Picked At: 9.40
Total Times Picked: 30
Average Last Seen At: 6.46
Total Times Seen 221
Pro Rating: 0.0 // 2.5
Pro Comment: Obviously enough, this is a buildaround. Like spell payoffs in most formats, your’e not always going to get enough spells together to make playing this work out for you. Basically, you’re not going to feel like this is worth it unless you can get 3+ instants and sorceries in your graveyard, and doing that by turn 3 isn’t going to happen much in Limited, even in decks with lots of instants and sorceries. Sure, it scales as the game goes on, and sometimes will make a huge Army, but hey – an Army is still just a huge vanilla creature – though I’m sure we’re going to see some cards that can enhance your army before spoiler season is over. Either way, this is definitely a build around, and not one that I’m SUPER excited about
Karn, the Great Creator
Average Picked At: 2.63
Total Times Picked: 8
Average Last Seen At: 2.58
Total Times Seen 34
Pro Rating: 0.0
Pro Comment: This Karn is unplayable in this Limited format. This set just does not have enough artifacts in it to make this artifact build around planeswalker worthwhile. I think he was printed more with constructed formats in mind, because his ability to make your opponent’s artifacts unable to use activated abilities, and the ability to do what Karn does – that is, animate an artifact – or to let you grab an Artifact from your sideboard – just doesn’t seem worth the payoff here.
God-Eternal Kefnet
Average Picked At: 1.83
Total Times Picked: 6
Average Last Seen At: 1.71
Total Times Seen 7
Pro Rating: 4.0
Pro Comment: In a lot of decks all Kefnet will be is a 4-mana 4/5 flyer that it is difficult to make stay dead, which is already pretty good. Unfortunately, Kefnet’s main ability is very reliant on instants and sorceries, and not hitting those types of cards with it is pretty darn likely. Still, if you can even copy one spell with Kefnet you’re getting a pretty good deal, and because it doesn’t usually stay dead, you’ll get more cracks at it.
Parhelion II
Average Picked At: 2.50
Total Times Picked: 8
Average Last Seen At: 2.58
Total Times Seen 28
Pro Rating: 2.0
Pro Comment: 8 mana is a ton in Limited, and the vast majority of games are over before either player has 8 mana in most formats. As a result, as cool as this card is, and as powerful as it is after it comes into play, you just won’t always be able to make that happen, and it will get stuck in your hand more frequently than it will come into play. That said, 13 damage in the air is a nightmare for your opponent, and it is kind of cool that the angels have vigilance, so you can still crew to block during your opponent’s turn if you want to. Still, 8 mana AND crew 4 means there will be times when you get this and you just can’t crew it.
Despark
Average Picked At: 7.18
Total Times Picked: 28
Average Last Seen At: 5.09
Total Times Seen 178
Pro Rating: 3.0
Pro Comment: When it can kill things, it does it really efficiently. It can’t always though, and it being as situational as it is can be a bummer.
Ashiok's Skulker
Average Picked At: 10.79
Total Times Picked: 71
Average Last Seen At: 8.78
Total Times Seen 830
Pro Rating: 1.5
Pro Comment: 2-mana 1/3 flyers are usually alright, and this can pump your whole team in the late game. It is decent filler.
Tamiyo's Epiphany
Average Picked At: 5.03
Total Times Picked: 97
Average Last Seen At: 5.36
Total Times Seen 424
Pro Rating: 3.0
Pro Comment: This lets you see up to SIX cards in your deck for only 4 mana. That’s some pretty serious card selection, and not usually the kind we see at Common. Now, it is a Sorcery, which will sometimes make it really awkward. Like, you know, if you are getting beat down you don’t really want to be drawing the Epiphany. Still, I think the upside makes it worth playing one copy of in virtually every Blue deck. Going beyond one copy is probably a little dangerous.
Spellkeeper Weird
Average Picked At: 8.15
Total Times Picked: 81
Average Last Seen At: 7.19
Total Times Seen 655
Pro Rating: 2.0
Pro Comment: A 3-mana ¼ has some not entirely horrendous defensive stats, and this one comes with the ability to get back key spells – with removal spells being the most interesting. While I think this will probably be best in a UR spells deck, I think most Blue decks in this format will probably run enough instants and sorceries for the Weird to be a solid inclusion in the deck.
Neheb, Dreadhorde Champion
Average Picked At: 1.56
Total Times Picked: 18
Average Last Seen At: 1.63
Total Times Seen 26
Pro Rating: 4.0
Pro Comment: Ok so, on vanilla test alone, this is good. But obviously Neheb comes with a huge block of text after that. When it hits a player or planeswalker, you get to get rid of any cards in your hand that you don’t need – like excess basic lands – and you get Red mana and get to reload your hand. This works nicely together too, because if you are drawing new cards, it doesn’t hurt to have mana to play them! The Trample here makes it so people can’t just chump block Neheb so you don’t get that combat damage trigger.
Teferi, Time Raveler
Average Picked At: 2.00
Total Times Picked: 14
Average Last Seen At: 2.44
Total Times Seen 28
Pro Rating: 4.0
Pro Comment: His static ability will probably hurt your opponent a little bit, and his +1 isn’t the most exciting, but I’m pretty interested in that -3. If this were 1WU for a sorcery that bounced an artifact, creature, or enchantment and drew you a card, it would probably be pretty good because that’s a great deal – it has flexibility and replaces itself, so you don’t only get tempo, you get a new card.
Tolsimir, Friend to Wolves
Average Picked At: 1.74
Total Times Picked: 19
Average Last Seen At: 1.76
Total Times Seen 32
Pro Rating: 4.5
Pro Comment: 5 mana for 6/6 worth of stats, plus you gain 3 life, plus your wolf can kill something with 3 or less toughness, and in an ideal scenario, kills something small enough that it survives. There are also some other wolves running around in this set, so getting some additional value out of that doesn’t seem impossible.
Aid the Fallen
Average Picked At: 8.73
Total Times Picked: 71
Average Last Seen At: 7.57
Total Times Seen 663
Pro Rating: 2.0
Pro Comment: To play this, you want to be consistently getting back both a creature and a planeswalker. The good news is, that isn’t super hard to do in this format. This is the kind of card that is terrible early but really good late, and most Black decks want one copy of this to help them have that nice late game.
Lazotep Behemoth
Average Picked At: 11.04
Total Times Picked: 67
Average Last Seen At: 9.01
Total Times Seen 801
Pro Rating: 1.0
Pro Comment: A 5-mana 5/4 is some ok stats. Better than some vanilla stat lines. But you still mostly wont play this.
Davriel's Shadowfugue
Average Picked At: 11.18
Total Times Picked: 60
Average Last Seen At: 9.31
Total Times Seen 798
Pro Rating: 1.0
Pro Comment: 4 mana to make the opponent discard 2 and lose 2 life just isn’t a good deal. Mind Rot, which makes the opponent discard 2 for 3 mana is often not good enough for Limited, and this costs one more and adds a negligible effect.
Angrath's Rampage
Average Picked At: 7.50
Total Times Picked: 22
Average Last Seen At: 5.16
Total Times Seen 165
Pro Rating: 2.5
Pro Comment: It is nice that this is flexible, because an edict effect like it can sometimes be pretty underwhelming. This will feel the most effective when you name planeswalker and your opponent only has one! Naming creatures or artifacts won’t feel nearly as good, as your opponent probably has a lot of fodder.
Casualties of War
Average Picked At: 1.93
Total Times Picked: 15
Average Last Seen At: 2.35
Total Times Seen 33
Pro Rating: 4.0
Pro Comment: So, 6 mana to destroy 5 permanents is a pretty awesome deal. Obviously, that’s not always what this will do. I would guess on average, you probably get to destroy somewhere between 2 and 3 permanents with it, and yeah – if you’re just getting a creature and a land you’re not exactly pumped about it, but that’s not the worst deal for 6 mana. Once you add a third permanent you’re feeling pretty good, and if you do 4 or more? Well, you’re really in business.
Deliver Unto Evil
Average Picked At: 4.15
Total Times Picked: 13
Average Last Seen At: 3.79
Total Times Seen 61
Pro Rating: 2.0
Pro Comment: 3 mana to get two cards back from the graveyard will normally be what you get with this. That’s not bad, but the fact your opponent gets to choose will sometimes be pretty rough. It will get better the later the game goes and the more powerful options you have in your graveyard.
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