Average Picked At: 6.09 Total Times Picked: 11 Average Last Seen At: 4.54 Total Times Seen 69
Pro Rating: 1.5 Pro Comment: This is a very inconsistent card that it is challenging to make work more in your favor. You kind of just have to hope your opponent has the right board for this to work, and that you don’t have too many multi-colored things in play. And yeah, that last part can be accomplished somewhat in the draft, but you can’t control your opponent, and there are plenty of times when this isn’t worth casting, and you don’t really want to have that sort of thing in Limited. It does have a high ceiling, but it is wildly inconsistent.
Average Picked At: 2.80 Total Times Picked: 15 Average Last Seen At: 2.55 Total Times Seen 35
Pro Rating: 3.5 Pro Comment: So, at worst, this is a 2 mana 1/1 that does 1 damage to something when it dies. So, a worse Footlight Fiend is what it will be on some board states, and while that’s nothing special. But obviously, this has far more upside than that. The haste it comes with means getting in for 1 with it won’t be super difficult, at which point you have a 2-drop that can now Shock something when it dies, and if you get there, you’re in pretty awesome shape. Clearing the way for him with removal spells and combat tricks isn’t anything crazy in this color pair either. Then it has huge upside with proliferate too. So this is a card that has a pretty attainable and powerful ceiling, where just a 2/2 is great and if you can go bigger it is even better.
Average Picked At: 4.53 Total Times Picked: 104 Average Last Seen At: 4.26 Total Times Seen 346
Pro Rating: 3.5 Pro Comment: This kills a bunch of cards in this format, and it can only cost one mana if you are willing to sacrifice something. Obviously killing walkers matters more in this format than in any other we have ever seen, and the ability to sacrifice a walker matters more too. A lot of the uncommon walkers eventually tick down to 1 loyalty, so turning them into fodder for this seems nice. It is made a lot better by the fact that you can also straight up pay 5 to destroy a creature or planeswalker.
Average Picked At: 2.09 Total Times Picked: 11 Average Last Seen At: 1.93 Total Times Seen 16
Pro Rating: 4.5 Pro Comment: This is really, really strong. Like most cards with Amass, we can kind of look at it as a creature with an ETB ability. In this case, you are playing a 5-mana 4/4 that kills something and gains you 4 life, while also milling 4 cards. That’s an insanely good play in Limited, as adding to your board while also subtracting from your opponents can really turn a game around.
Average Picked At: 1.69 Total Times Picked: 36 Average Last Seen At: 2.31 Total Times Seen 73
Pro Rating: 3.5 Pro Comment: She doesn’t do anything fancy – and her static ability will often be irrelevant, but at worse you pay 6 mana to permanently kill any creature. That’s obviously not a great card in terms of how much mana you pay. BUT - a good chunk of the time Kaya will take down two creatures, an excellent deal for 6 mana. If you can add counters to her even once, she can do it 3 times potentially.
Average Picked At: 10.64 Total Times Picked: 56 Average Last Seen At: 8.51 Total Times Seen 720
Pro Rating: 2.0 Pro Comment: We don’t see combat tricks like this very often anymore. A single mana giving such a massive P/T boost is great, and will make a creature capable of winning almost any combat. The opportunity cost of leaving up one Green mana is really low, and the upside here is very high. It is still a combat trick, so it has some issues of being situational and easy to get blown out on.
Average Picked At: 2.73 Total Times Picked: 15 Average Last Seen At: 2.66 Total Times Seen 33
Pro Rating: 3.5 Pro Comment: This is expensive, but it has nice effects and you can customize it whatever way is optimal for you, so you usually get some pretty reasonable action for the 7 mana.
Average Picked At: 8.76 Total Times Picked: 38 Average Last Seen At: 7.56 Total Times Seen 272
Pro Rating: 0.5 Pro Comment: This is definitely a card that was printed with constructed in mind. Negate is usually pretty nice in constructed, it is not nearly as nice in Limited. Your typical Limited deck will only have about 5 cards that this can counter, and that’s not nearly enough for you to ever want to play this in your main 40 cards.
Average Picked At: 12.77 Total Times Picked: 75 Average Last Seen At: 10.32 Total Times Seen 897
Pro Rating: 1.0 Pro Comment: This is a vanilla creature with okayish stats. You hope you aren’t playing it.
Average Picked At: 8.33 Total Times Picked: 83 Average Last Seen At: 7.44 Total Times Seen 659
Pro Rating: 2.0 Pro Comment: Tormenting Voice + Amass isn’t too bad. You get to add to the board while improving card quality, and that seems fine.
Average Picked At: 10.85 Total Times Picked: 52 Average Last Seen At: 9.08 Total Times Seen 721
Pro Rating: 1.5 Pro Comment: This is a bear with some reasonable but unexciting upside.
Average Picked At: 5.18 Total Times Picked: 40 Average Last Seen At: 5.03 Total Times Seen 160
Pro Rating: 3.5 Pro Comment: This is pretty great! Any time there are spells that let a creature deal damage equal to its power to another creature, they tend to be pretty darn good. Keep in mind that this isn’t a “fight,” your opponent’s creature does not do damage to yours. RG for this effect would already be a pretty solid card, but adding a +1/+1 counter to the mix, along with the ability to talk planesawlkers, and we are definitely in the realm of premium removal. Sure, it is somewhat situational in that you have to have a creature, and you have to be careful when you cast it so you don’t get blown out – and the fact that it is a Sorcery does make it a little harder to find an ideal opening, but it is still pretty good.
Average Picked At: 3.64 Total Times Picked: 14 Average Last Seen At: 3.05 Total Times Seen 47
Pro Rating: 3.0 Pro Comment: A two mana 1/1 who draws you a card is just nice value, and sometimes can even get you a 2-for-1. That’s probably what will happen here most of the time. However, you can use effects like Vivien’s Arkbow to put it into play and draw more cards. You can also shuffle it back into your library …if you want, by targeting him with a spell, but I don’t think that comes up a whole lot. Sometimes your opponent will get an advantage out of that effect too, because if Fblthp is your blocker for example, and they have lethal if they get him out of the way – they will have even more cards than usual to enable that.
Average Picked At: 7.84 Total Times Picked: 19 Average Last Seen At: 5.16 Total Times Seen 160
Pro Rating: 1.0 Pro Comment: This is a high toughness build around in a set that doesn’t really have anything else pushing you in that direction. Gaining life with the loyalty ability isn’t that great, and the static ability normally won’t be upgrading your board.
Average Picked At: 10.62 Total Times Picked: 58 Average Last Seen At: 8.46 Total Times Seen 684
Pro Rating: 1.0 Pro Comment: This just isn’t useful. It is nice that it counts being exiled, because it seems like there is a lot of that going around in this set, but still. You open yourself up to a 2-for-1 when you cast it in the first place, and then when it sticks you do get something pretty nice – the creature comes back. But for that to really be worth it you probably need something awesome, or something with a death trigger or ETB trigger. If you can do that, maybe you play it, but mostly I think you should steer clear of this.
Average Picked At: 8.90 Total Times Picked: 48 Average Last Seen At: 7.30 Total Times Seen 624
Pro Rating: 2.0 Pro Comment: A 3-mana 3/2 that can’t be blocked by smaller creatures is nice. Sometimes your 3/2 gets in trouble against a couple of 1/3s or something, and this prevents that. It isn’t anything special, but it is definitely a 3-drop you’ll play without feeling bad about.
Average Picked At: 8.47 Total Times Picked: 74 Average Last Seen At: 7.82 Total Times Seen 647
Pro Rating: 1.5 Pro Comment: 2-mana 1/3 flyers are usually alright, and this can pump your whole team in the late game. It is decent filler.
Average Picked At: 6.70 Total Times Picked: 20 Average Last Seen At: 5.26 Total Times Seen 145
Pro Rating: 2.5 Pro Comment: Most edict effects we see are kind of lame in Limited. This is because your opponent always gets to make the choice on something like this, and frequently it won’t’ be very impactful, especially in the late game. But when you make it Instant speed and only two mana, you’re getting into some attractive territory. Being an Instant can make it so that you can cast it in response to a creature coming into play, and sometimes that’s the best thing to do, so that you have a better chance of making your opponent lose their best creature. Liliana is a Mythic Rare, so you won’t often be getting that part of the card to work.
Average Picked At: 1.23 Total Times Picked: 13 Average Last Seen At: 1.21 Total Times Seen 16
Pro Rating: 4.0 Pro Comment: Her +1 ability is a nice way to draw an extra card every turn, and if your opponent can’t pressure her at all, you’re just going to kill them with your planeswalker version of Outpost siege. On top of that, even if things don’t go so well, she makes sure to punish your opponent a bit. She ticks up to 5 loyalty right away, and that means that your opponent has to take 5 damage to kill her, in addition to having to commit an attack to doing it. Obviously that’s not incredible, but as a fail case that’s not too bad. Her ultimate is obviously crazy as well, as it will do 7 damage to your opponent and let you dig deep into your deck.
Average Picked At: 5.27 Total Times Picked: 37 Average Last Seen At: 4.38 Total Times Seen 158
Pro Rating: 3.5 Pro Comment: This gives you a reasonable Flying body while also drawing you a card and gaining you life. This makes it easy for it to get you a glorious 2-for-1, while also giving you a reasonable threat.