Draft Trainer

Innistrad: Crimson Vow Limited Quiz

Answered: 0/20
Accuracy: 0
Repository Skaab
Average Picked At: 8.85
Total Times Picked: 220
Average Last Seen At: 7.80
Total Times Seen 1919
Pro Rating: 3.0
Pro Comment: A Hill Giant that sometimes rebuys you an Instant or Sorcery is decent. Obviously, you don’t really want to give up a real creature for the effect all the time, otherwise it is a roundabout way of rummaging, but recurring removal spells is especially potent, and giving up a creature for that is often going to be worth it, especially if you sacrifice a card that brings you some value when it dies.
Cultivator Colossus
Average Picked At: 2.50
Total Times Picked: 12
Average Last Seen At: 2.13
Total Times Seen 31
Pro Rating: 3.0
Pro Comment: In your typical game of Limited, this is likely to just be a big Trampler. In an ideal world, you would wait to play it until you can put a land into play with its ETB ability, because then it becomes a 2-for-1, but getting to 7 mana in Limited takes awhile -- so hoping you get that 8th is some wishful thinking. Obviously, the fact it CAN do that does give it some upside, so it isn’t just a big Trampler, but I think it will play out that way a lot.
Brine Comber // Brinebound Gift
Average Picked At: 5.66
Total Times Picked: 95
Average Last Seen At: 5.24
Total Times Seen 437
Pro Rating: 3.5
Pro Comment: This looks amazing, and kind of resembles Lingering Souls. Three mana a 1/1 and a 1/1 flyer isn’t bad, and you get at least one 1/1 flyer back from your graveyard, all from a single card! And that’s without taking into account the Aura upside. This is a great signpost Uncommon.
Dorothea, Vengeful Victim // Dorothea's Retribution
Pro Rating: 3.5
Pro Comment: This looks pretty good. Obviously, a two mana 4/4 with Flying is absurd on the vanilla test, but if it didn’t have Disturb it would not be very good, since it sacrifices itself once it attacks or blocks. However, if you have another creature in play, the Disturb Enchantment is going to be pretty nuts, since it turns your creature into a poor man’s version of Geist of the Saint Traft. Making an attacking 4/4 flyer every time the enchanted creature attacks is pretty nice! The bad news is that you kind of already need a creature who is in a good position to attack for Dorothea’s Retribution to matter most of the time, and you just won’t always have that. Still, as long as you have a creature who can at least trade, you’ll be turning it sideways for sure, and, you can obviously wait for an optimal situation before you disturb it.
Aim for the Head
Average Picked At: 10.62
Total Times Picked: 190
Average Last Seen At: 8.84
Total Times Seen 2253
Pro Rating: 1.5
Pro Comment: It seems like we get a new take on Mind Rot every set, and this one is a bit interesting. 3 mana to get rid of two of your opponent’s cards is of course a 2-for-1 – but not impacting the board can be a pretty real cost, and an effect like this definitely has diminishing returns as the game goes on. It is a big deal that this exiles the cards though, because of the graveyard stuff in the format, and the alternate mode where it is a Zombie removal spell is nice too. That’s not to say this card is GOOD or anything, but it IS good as far as Mind Rots go.
Soulcipher Board // Cipherbound Spirit
Average Picked At: 8.76
Total Times Picked: 49
Average Last Seen At: 6.77
Total Times Seen 646
Pro Rating: 1.0 // 3.0
Pro Comment: This seems like it might be a little slow. It doesn’t add to the board in a meaningful way until it transforms, and it will usually take a few turns for you to get there. Sure, any creature being milled or dying will remove a counter, so if you have a deck that is good at self-milling you could get it going pretty fast, but you probably can’t really count on this being good enough all on its own. I mean, if you don’t see a creature with the ability, it won’t remove a counter, and do you really want to not draw a creature? I mean, sometimes you won’t want to, but you frequently would rather have the creature than mill it. Once it does transform, its pretty impressive as an aerial threat with a very good mana sink ability, but I think it will be too slow in most decks.
Frenzied Devils
Average Picked At: 10.37
Total Times Picked: 78
Average Last Seen At: 7.70
Total Times Seen 821
Pro Rating: 2.0
Pro Comment: This card’s a bit awkward. It costs 5, so most of the time you’re not going to be able to buff it the first turn you play it, so having Haste, while certainly better than not having it, won’t be that great. And it starts out so small that it dies to a ton of stuff, and that’s not something I love for 5 mana. Now, the upside here is that this thing is incredibly hard to block if you have cards in hand and mana available, and your opponent will find themselves just taking it when that’s the case -- or blocking because they might die lethal, and playing that “threat of activation” game can be pretty nice. But the baseline here is still pretty unexciting to me.
Blood Hypnotist
Average Picked At: 6.42
Total Times Picked: 72
Average Last Seen At: 5.27
Total Times Seen 523
Pro Rating: 3.0
Pro Comment: This looks pretty good to me. Sure, it can’t Block, but the fact it can make opposing things unable to block when you sacrifice Treasure is pretty big for aggressive decks. This can really be part of a pretty devastating curve out. Obviously, you need Blood, but if you’re in Red, you’ll have access to enough that this will be worth playing.
Resistance Squad
Average Picked At: 5.62
Total Times Picked: 76
Average Last Seen At: 4.34
Total Times Seen 429
Pro Rating: 3.5
Pro Comment: GW has the most humans, but every White deck in this format will have enough Humans for you to play this, and when you get to draw that card, you’re getting quite the 2-for-1, as this 3/2 can really effectively trade for stuff or attack.
Thalia, Guardian of Thraben
Pro Rating: 3.0
Pro Comment: This is a neat reprint. A two mana 2/1 with First Strike is a very nice card for Limited, and this one comes with a nice tax effect. Now, it isn’t exactly like you’ll be playing her in a deck with 0 cards that are affected by the tax, but generally speaking, you’re going to be coming out ahead when you play this, since you’re the one who has such an efficient creature, and your opponent meanwhile suffers from the tax without any upside. Obviously, she dies to a whole lot, but because she makes the stuff she dies from cost more mana most of the time, that’s not a big deal, especially since she only costs two!
Cloaked Cadet
Average Picked At: 6.34
Total Times Picked: 85
Average Last Seen At: 5.24
Total Times Seen 520
Pro Rating: 3.5
Pro Comment: This looks really strong. It has a pretty bad starting rate, but the stats it has work really well with training, because it will likely get a counter and likely become a ⅗ when you attack with it, netting you a card. Because it then has 5 toughness, it is going to be hard to take down in combat, and even if they do, you’re probably getting a 2-for-1. And that’s without taking into account having other ways to put counters on stuff.
Desperate Farmer // Depraved Harvester
Average Picked At: 6.26
Total Times Picked: 242
Average Last Seen At: 5.47
Total Times Seen 1299
Pro Rating: 2.5
Pro Comment: This starts out with a pretty ugly stat-line – a Gray Ogre with life link just isn’t worth three mana, but it has the ability to turn into a 4/3 with Lifelink, which is obviously pretty good for three mana! And transforming it isn’t’ super hard, something just has to die, so you can just play this and offer a trade for example. You can also exploit something to transform it.
Wanderlight Spirit
Average Picked At: 10.99
Total Times Picked: 193
Average Last Seen At: 9.27
Total Times Seen 2429
Pro Rating: 2.5
Pro Comment: This is a reasonably aggressive flyer. Not being able to block ground creatures isn’t a huge deal.
Bloodtithe Harvester
Average Picked At: 4.36
Total Times Picked: 81
Average Last Seen At: 3.55
Total Times Seen 363
Pro Rating: 3.5
Pro Comment: This is a very nice signpost Uncommon, that tells you BR is all about Blood tokens. This is a super efficient creature that brings one of those Blood tokens along with it -- and if that’s where this card ended -- a two mana 3/2 that gives you a Blood -- you would be pretty happy to play that! But it also comes with the ability to become a removal spell once you amass enough Blood. So yeah, gives you Blood, good Blood payoff, good stats. This is a signpost that you should be willing to go after pretty aggressively
Vampires' Vengeance
Pro Rating: 2.5
Pro Comment: Doing 2 to the whole board can be pretty nice, and obviously if you’re a deck with lots of vampires, you can make this fairly one-sided. Of course, the downside is that your opponent might have vampires too, in which case this won’t feel too good, but I still think you’ll basically always play the first copy of this in a BR deck in the format. It will be able to kill enough creatures, and the fail case of making Blood isn’t too bad. I don’t think its anything special, though.
Cemetery Gatekeeper
Average Picked At: 2.14
Total Times Picked: 14
Average Last Seen At: 1.97
Total Times Seen 37
Pro Rating: 3.5
Pro Comment: A two mana 2/1 First Strike always makes the cut, so the graveyard hate upside combined with the ability to do additional damage is pretty nice. Note that the effect here is symmetrical, so you’ll potentially hurt yourself too, but if you’re the beat down, your opponent losing the life will be the much bigger cost. I think it is probably the weakest of the cycle in Limited, but still pretty good.
Falkenrath Celebrants
Pro Rating: 2.5
Pro Comment: This is a decent 5-drop. A 5-mana 4/4 with Menace is A 2.0 at best, but the two blood tokens it gives you can fuel some stuff or improve your hand.
Voltaic Visionary // Volt-Charged Berserker
Average Picked At: 3.86
Total Times Picked: 108
Average Last Seen At: 3.51
Total Times Seen 284
Pro Rating: 3.0
Pro Comment: This has a neat design. Ideally, it will be a two mana 4/3 that can’t block that draws you a card for 2 life, and that’s something you’d always play! The problem is sometimes it’ll exile a card you can’t play, but if your curve is low enough or its late, it shouldn’t be too hard for this to net you that card. The downside is that, since it can’t block, trading won’t be super easy. Sometimes you will be able to assign it as a blocker then use the ability to transform it. In those situations, you’ll be more likely to get the 2-for-1, but yeah. This can lead to some aggressive starts or draw you a card late while adding to the board, and I like that.
Sigarda's Imprisonment
Average Picked At: 4.57
Total Times Picked: 272
Average Last Seen At: 4.20
Total Times Seen 1007
Pro Rating: 3.0
Pro Comment: This is White’s usual aura-based premium removal. Now, there’s a very real chance this is worse than normal, since Exploit is in the format, but I still think the efficiency of the card is worth it -- 3 mana completely removes the card from combat, allowing you to attack and take advantage right away, and its nice that in the late game you can get rid of the creature entirely and get a Blood token out of the deal.
Voldaren Estate
Average Picked At: 5.52
Total Times Picked: 29
Average Last Seen At: 4.41
Total Times Seen 170
Pro Rating: 1.0 // 3.5
Pro Comment: If you end up in a deck with a lot of vampires, this is probably worth playing. If you don’t, it probably isn’t. It will make your mana far worse and the upside of making a Blood token for 4 or 5 mana isn’t enough to offset that. But, if you have enough vampries where you can consistently make colored mana with it, it will also mean that you have enough vampires to make the Blood token much cheaper to make, and when that’s the case, it will feel pretty good to have this land around, since it will really improve your draws. I think all of that probably means this needs a build around grade.
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