Draft Trainer

Innistrad: Crimson Vow Limited Quiz

Answered: 0/20
Accuracy: 0
Anje, Maid of Dishonor
Average Picked At: 1.79
Total Times Picked: 28
Average Last Seen At: 1.98
Total Times Seen 48
Pro Rating: 4.0
Pro Comment: This is a pretty strong card. A 4-mana ⅘ that makes a Blood Token when it ETBs is probably already in the lower range of first pickable, so adding this super powerful ability to the mix is huge. You can use it to really alter the race, or just finish off your opponent entirely! And if your deck has lots of vampires -- and if you’re Black-Red you probably will -- you’re going to be pretty close to winning win you untap. Even if she gets killed immediately, you still get a blood token too, which isn’t amazing, but it’s a decent consolation prize. Because of the set up and time needed for her to really do her thing, I do think she falls a bit short of straight-up bomb range
Dawnhart Disciple
Average Picked At: 9.08
Total Times Picked: 247
Average Last Seen At: 7.98
Total Times Seen 1937
Pro Rating: 2.5
Pro Comment: This is a nice two drop, one that will often be a 3/3 when you’re just curving out.
Cemetery Gatekeeper
Pro Rating: 3.5
Pro Comment: A two mana 2/1 First Strike always makes the cut, so the graveyard hate upside combined with the ability to do additional damage is pretty nice. Note that the effect here is symmetrical, so you’ll potentially hurt yourself too, but if you’re the beat down, your opponent losing the life will be the much bigger cost. I think it is probably the weakest of the cycle in Limited, but still pretty good.
Katilda, Dawnhart Martyr // Katilda's Rising Dawn
Pro Rating: 4.5
Pro Comment: So, let’s assume your deck has 0 other Enchantments or Spirits -- that won’t be the case, but its a good place to start! In that deck, she would be a three mana 1/1 with Flying, Lifelink, and protection from a relevant creature that, which can disturb into an Aura that gives +1/+1 flying, lifelink, and protection from Vampires. That would already be a playable card. The aura granting those key words and stats boost is especially nice -- and the thing is, your deck is going to have way more spirits and Enchantments than that! Even just having her be a 2/2 or the Aura give +2/+2 is a huge upgrade. She’s obviously at her best in UW, which is the most Spirit and Enchantment happy, but because the baseline is so reasonable, you can probably play her in any White deck and be reasonably happy. I think it is going to be a real pain to deal with either side of this. I think she’s a bomb.
Fearful Villager // Fearsome Werewolf
Average Picked At: 7.53
Total Times Picked: 267
Average Last Seen At: 7.09
Total Times Seen 1711
Pro Rating: 2.0
Pro Comment: This has alright base stats and some decent upside, but its nothing special.
Wolf Strike
Average Picked At: 4.69
Total Times Picked: 307
Average Last Seen At: 4.44
Total Times Seen 1110
Pro Rating: 3.5
Pro Comment: This is quite good. Even if it isn’t night time, this will be good in your Green decks, as the creature doesn’t fight, it just does damage equal to its power, so its one-sided! If it is night-time, it gets wayyy better, as it can make your creature take down a wider variety of creatures, and even offer you the opportunity to attack more effectively with the creature after it kills something else. You do have to be careful with this kind of card since you can get blown out if you don’t pick your spot carefully, but because its an Instant, you can pick your spot pretty effectively. Its definitely premium removal.
Valorous Stance
Average Picked At: 3.98
Total Times Picked: 90
Average Last Seen At: 3.26
Total Times Seen 285
Pro Rating: 3.0
Pro Comment: This is a reprint, and it was pretty nice in Limited last time. We usually get an effect that costs 3 or 4 and kills big things, so having it at two mana is a huge upgrade, and if it doesn’t have a target, the other mode comes up sometimes. You can use it to save a creature, sometimes creating big blow outs. As a removal spell alone I don’t quite think its premium because it is conditional, but the additional mode does enough to give this the kind of grade a card in the lower ranger of “premium” would get.
Necroduality
Average Picked At: 2.60
Total Times Picked: 20
Average Last Seen At: 2.76
Total Times Seen 52
Pro Rating: 0.0 // 4.0
Pro Comment: So, obviously, you need a bunch of Zombies for this card to be anywhere close to worth it. Otherwise, it is a 4 mana Enchantment that basically does nothing! If you do have lots of Zombies, which probably means the UB color pair, it is probably worth playing -- but you probably need around 10 before you get there, and even then, the turn you place this it will do stone nothing! But if you get to untap, you’re probably going to be fine.
Jacob Hauken, Inspector // Hauken's Insight
Pro Rating: 4.0
Pro Comment: So, even if you never transform this, it is pretty nice, since it lets you loot for free every turn. And that’s what he’ll be doing early. If he transforms late, he’s going to start firing off spells for free, and that’s going to feel pretty absurd. Even if you play it later and transform it before he exiles many things, the other side of the card exiles things too, so you’re going to have a lot of action. He’s a bit too slow to be a bomb but looks great.
Olivia, Crimson Bride
Pro Rating: 5.0
Pro Comment: This card is very strong. No surprise there, since Olivia is sort of the main character of this set. A 6-mana ¾ with Flying and Haste isn’t incredible, but those two key words together work amazingly with her attack trigger, sine she can reanimate any creature and bring it back attacking! And, unlike most effects like this that we see, it doesn’t just last until the end of the turn. Now, most of the time you will lose the creature when you lose Olivia, but she’s still bringing a ton of power to the table, and will win games if left unchecked.
Voldaren Epicure
Average Picked At: 8.42
Total Times Picked: 253
Average Last Seen At: 7.10
Total Times Seen 1761
Pro Rating: 2.0
Pro Comment: This does a bunch of little things, and I think they add up enough to make this a decent card. I don’t think you’ll always play it, but chances are good you’ll be interested in the Blood if yo’ure in Red, and especially Black/Red, and getting it on turn one seems like it will fuel some stuff.
Honeymoon Hearse
Average Picked At: 9.75
Total Times Picked: 93
Average Last Seen At: 7.33
Total Times Seen 756
Pro Rating: 2.5
Pro Comment: This Vehicle doesn’t need to be crewed exactly -- though tapping down two creatures isn’t that far off from crewing. For three mana, it brings some pretty nice stats and an evasive keyword ability, and it will definitely be nice to tap a couple of small creatures who couldn’t attack anyway to put this thing into action. You won’t always have those creatures, though, and sometimes you’ll just have some larger creatures where attacking with them just makes more sense.
Voldaren Estate
Pro Rating: 1.0 // 3.5
Pro Comment: If you end up in a deck with a lot of vampires, this is probably worth playing. If you don’t, it probably isn’t. It will make your mana far worse and the upside of making a Blood token for 4 or 5 mana isn’t enough to offset that. But, if you have enough vampries where you can consistently make colored mana with it, it will also mean that you have enough vampires to make the Blood token much cheaper to make, and when that’s the case, it will feel pretty good to have this land around, since it will really improve your draws. I think all of that probably means this needs a build around grade.
Unhallowed Phalanx
Average Picked At: 11.44
Total Times Picked: 182
Average Last Seen At: 9.24
Total Times Seen 2452
Pro Rating: 1.0 // 2.5
Pro Comment: The idea here is that you play this in the toughness matters deck, and I think you’ll play this reasonably often there, but you won’t really be playing it anywhere else. Sure, it can block well, but a 1/13 just isn’t that exciting -- it won’t be able to kill anything in combat, and the fact it can’t block right away is pretty brutal. There are some sweet combos to pull off with this in BG, like sacrificing this to the flipped Catapult creature.
Faithbound Judge // Sinner's Judgment
Average Picked At: 1.72
Total Times Picked: 18
Average Last Seen At: 1.70
Total Times Seen 23
Pro Rating: 4.0
Pro Comment: A 3-mana 4/4 with Flying and Defender is already a reasonably playable card, at least in slower decks. It has great stats for the cost and can block for a very long time. But the great thing is, it doesn’t stay that way! It will take a few turns, but eventually the Judge can actually attack! And then, if your opponent manages to kill it, you can Disturb it late to put your opponent on a fast clock. Of course, it costs 7 mana to disturb, so it will be hard to get there consistently. Now, all the stuff with these counters is super slow, and there are going to be times where this card just couldn’t get you there because it is slow, but its still really good.
Old Rutstein
Pro Rating: 4.0
Pro Comment: This has a neat design, and its also pretty good! When it ETBs you will be going of these three things, and whatever it is you get, you’re getting a pretty nice deal. The Insect will probably feel the best, but the other things are nice too! Then, every turn, he continues to give you value, while also loading your graveyard for other purposes. Left unchecked, the value that Old Rutstein gives you will be hard for your opponent overcome.
Mulch
Average Picked At: 12.30
Total Times Picked: 201
Average Last Seen At: 10.27
Total Times Seen 2708
Pro Rating: 1.0 // 2.5
Pro Comment: This is a reprint, and one that stands a good chance at impacting constructed! In Limited, it is probably only worth it in a deck that is interesting in loading the graveyard, which mostly seems to be UG this time around. It does give you a good shot at hitting a land drop or two, which is fine. Still, I think most decks won’t play this apart from UG.
Nurturing Presence
Average Picked At: 9.53
Total Times Picked: 216
Average Last Seen At: 8.12
Total Times Seen 2097
Pro Rating: 1.5
Pro Comment: This gives you a 1/1 Flyer no matter what, and that helps mitigate the risk of playing it. It’s too bad the rest of the card isn’t very good. The stats boost is situational and unimpressive. The turn you play it will giving +1/+1 to the thing, but still – you’re not really doing a great job with that.
Olivia, Crimson Bride
Pro Rating: 5.0
Pro Comment: This card is very strong. No surprise there, since Olivia is sort of the main character of this set. A 6-mana ¾ with Flying and Haste isn’t incredible, but those two key words together work amazingly with her attack trigger, sine she can reanimate any creature and bring it back attacking! And, unlike most effects like this that we see, it doesn’t just last until the end of the turn. Now, most of the time you will lose the creature when you lose Olivia, but she’s still bringing a ton of power to the table, and will win games if left unchecked.
Crushing Canopy
Average Picked At: 10.57
Total Times Picked: 207
Average Last Seen At: 9.10
Total Times Seen 2301
Pro Rating: 0.5
Pro Comment: There are flyers and Enchantments in this set of course, but not really enough of either to main deck this in most cases. Even blowing up a disturb Aura isn’t great, as most of the time you’re trading a whole card for half of one.
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