Draft Trainer

Innistrad: Crimson Vow Limited Quiz

Answered: 0/20
Accuracy: 0
Glorious Sunrise
Average Picked At: 1.82
Total Times Picked: 33
Average Last Seen At: 1.82
Total Times Seen 45
Pro Rating: 4.5
Pro Comment: Its nice that this gives you something the turn you play it, and the options are mostly pretty appealing. +1/+1 and trample to the whole board is definitely the one that you can get the most mileage out of, but if your board isn’t wide enough for that to matter, you might be able to take advantage of the mana or draw a card, and the worst case is that you gain 3 life -- which, while not amazing at first, is the kind of thing that when triggered over and over can make it pretty hard for your opponent to take you down. And really, getting any of these triggers over and over is pretty nice, and you always have a choice! I think this is a bomb.
Olivia's Attendants
Pro Rating: 4.5
Pro Comment: This is very impressive. A 6-mana 6/6 with Menace is something that would make the cut at the top of your curve pretty frequently, and these Attendants bring so much more value. They will crank out blood tokens in a hurry, and then the thing that really pushes it into bomb range is the ability to just ping things -- which, by the way, also gives you more Blood tokens! So yeah, this has efficient stats and powerful abilities. You do need it to survive until your next turn in most cases to get the value, but its definitely a bomb.
Grolnok, the Omnivore
Average Picked At: 5.51
Total Times Picked: 37
Average Last Seen At: 4.77
Total Times Seen 166
Pro Rating: 4.5
Pro Comment: This card is really cool, and also seems amazing! All on its own, a single attack can give you a ton of value. It does need to stay alive for you to get value out of the cards, but the good news is that there are other ways to mill yourself in UG, and turning every permanent you mill into a card effectively in your hand is just absurd. It might take a little bit of work to really get it going, but this is an insane value engine, and that makes it a bomb.
Thalia, Guardian of Thraben
Pro Rating: 3.0
Pro Comment: This is a neat reprint. A two mana 2/1 with First Strike is a very nice card for Limited, and this one comes with a nice tax effect. Now, it isn’t exactly like you’ll be playing her in a deck with 0 cards that are affected by the tax, but generally speaking, you’re going to be coming out ahead when you play this, since you’re the one who has such an efficient creature, and your opponent meanwhile suffers from the tax without any upside. Obviously, she dies to a whole lot, but because she makes the stuff she dies from cost more mana most of the time, that’s not a big deal, especially since she only costs two!
Twinblade Geist // Twinblade Invocation
Average Picked At: 4.00
Total Times Picked: 76
Average Last Seen At: 3.42
Total Times Seen 269
Pro Rating: 3.0
Pro Comment: This works well within the UW archetype. Having double strike is good for Auras, and then it of course becomes an Aura at some point after it dies, and giving double strike in the right situation can be pretty big. A two mana 1/1 with Double Strike is kind of an alright deal too, and also pairs well with +1/+1 counters.
Necroduality
Average Picked At: 2.60
Total Times Picked: 20
Average Last Seen At: 2.76
Total Times Seen 52
Pro Rating: 0.0 // 4.0
Pro Comment: So, obviously, you need a bunch of Zombies for this card to be anywhere close to worth it. Otherwise, it is a 4 mana Enchantment that basically does nothing! If you do have lots of Zombies, which probably means the UB color pair, it is probably worth playing -- but you probably need around 10 before you get there, and even then, the turn you place this it will do stone nothing! But if you get to untap, you’re probably going to be fine.
Archghoul of Thraben
Average Picked At: 6.53
Total Times Picked: 87
Average Last Seen At: 5.03
Total Times Seen 467
Pro Rating: 3.5
Pro Comment: This looks nice enough. At worst, it is a 3-mana 3/2 that Surveils 1 when it dies. That’s not great, but is perfectly playable. And, obviously, if you have a bunch of other Zombies, it triggers even more. Black decks will basically always have a few zombies, and UB decks will have more than a few, and in those decks it can turn into a real card advantage engine.
Wandering Mind
Average Picked At: 7.42
Total Times Picked: 92
Average Last Seen At: 6.02
Total Times Seen 620
Pro Rating: 3.5
Pro Comment: This will almost always be drawing you a card -- six cards is a ton, and as long as you have like 5 noncreature nonlands in your deck, your chances are decent. And, normally, you’ll have many more than that! So this is a 2-for-1 with a relevant flying body, and I love that.
Thirst for Discovery
Average Picked At: 4.88
Total Times Picked: 94
Average Last Seen At: 4.30
Total Times Seen 458
Pro Rating: 3.0
Pro Comment: 3 mana to draw 3 at instant speed and discard a land is a pretty good deal, and in some decks in this format, discarding nonlands will also be beneficial. It doesn’t impact the board of course, and you don’t want to jam too many cards like that into your deck, but I think this looks pretty good overall, and would value the first copy fairly high.
Geistlight Snare
Average Picked At: 9.21
Total Times Picked: 70
Average Last Seen At: 6.78
Total Times Seen 707
Pro Rating: 1.5
Pro Comment: I’m always a bit skeptical of counter magic in Limited. This is a bad mana leak a big chunk of the time, and sometimes it will cost two or one, which will obviously feel much better, but you still have to hold it up at the right time for it to do its thing, and it has waning value as the game goes on and players have more mana.
Gift of Fangs
Average Picked At: 6.04
Total Times Picked: 268
Average Last Seen At: 5.82
Total Times Seen 1487
Pro Rating: 3.0
Pro Comment: So, this is basically Dead Weight that has both Vampire upside, and downside, depending on what you’re trying to do. If you really need to kill an opposing vampire, it will be pretty frustrating that this can’t do it – but +2/+2 on one of your vampires for only one mana is pretty nice upside on Dead Weight. Dead Weight is normally a 3.0, and I think this will still end up there. It kills a whole lot of things efficiently, after all.
Heron of Hope
Average Picked At: 6.68
Total Times Picked: 243
Average Last Seen At: 5.94
Total Times Seen 1418
Pro Rating: 2.5
Pro Comment: This doesn’t have the best base stats, but it is a nice little life gain enhancer, and the fact it can gain life gain itself means it does stuff even if its your only life gain card -- and generally, it won’t be.
Savior of Ollenbock
Average Picked At: 1.95
Total Times Picked: 22
Average Last Seen At: 1.74
Total Times Seen 31
Pro Rating: 4.5
Pro Comment: This takes some significant set up to do its thing, but once it is doing, it will do a pretty good impression of Vicious Cathar from the last set! Ideally, you play this on turn three when you have a two-power creature around, and attack on the next turn, removing your opponent’s most relevant creature, and things can really snowball from there! It probably won’t be super easy to get it to exile more than a couple of things, and you eventually have to stop attacking because it will get a bit outclassed, but it will really swing the early game wildly in your favor, and even in the late game your opponent has to make sure they are leaving back enough blockers that they can survive this triggering. You can also use it to exile stuff from your own graveyard in the late game, which will put your opponent in an awkward position -- they can’t kill it, or you’ll start reanimating stuff! I think this is gets in the lower range of “bomb.”
Dreamshackle Geist
Average Picked At: 1.67
Total Times Picked: 30
Average Last Seen At: 2.13
Total Times Seen 50
Pro Rating: 4.0
Pro Comment: 3-mana 3/1 flyers are often playable anyway, and this one has a very nice trigger. You’ll be straight up tapping things in situations where doing so allows for better attacks -- and that happens a lot! But the fact it can also lock down creatures for a couple of turns is nice too, as your opponent will find themselves in a sticky situation. Can they really afford to attack if the Geist locks down their creature? If you play it in your first main phase, you end up getting one of those abilities immediately! Yeah, this is great.
Witch's Web
Average Picked At: 10.11
Total Times Picked: 207
Average Last Seen At: 8.81
Total Times Seen 2286
Pro Rating: 1.5
Pro Comment: We see this trick a lot, and its always passable in aggressive decks. It gives enough of a boost that the creature usually wins combat, and it can even be used to ambush an attacking flyer, though typically you’d rather use this aggressively than defensively.
Rending Flame
Average Picked At: 2.39
Total Times Picked: 118
Average Last Seen At: 2.39
Total Times Seen 217
Pro Rating: 4.0
Pro Comment: This is premium removal and then some. 3 to do 5 at instant speed is excellent, and it will do 2 extra damage on occasion, which is pretty nice. This is one of the best Uncommons in the set.
Henrika Domnathi // Henrika, Infernal Seer
Pro Rating: 5.0
Pro Comment: A 4-mana ⅓ with Flying is a pretty dismal rate, but Henrika is going to be more than that pretty much every time you play her. You can choose to transform her immediately -- after all she’s a great blocker when she’s an infernal seer. But because she can’t attack right away, sometimes you may want to choose one of the other two options. The draw option is probably the most appealing of the other two, as it means you’re getting a 2-for-1. The symmetrical edict will only be good in specific situations. I think in an ideal world you will choose the draw option the first turn and then transform her on the second turn. Either way, you’re getting a ton of value out of 4 mana, and while her ability may not pump that many other things, it doesn’t really matter, as her keywords are great and the ability to pump her power is really nice.
Anje, Maid of Dishonor
Pro Rating: 4.0
Pro Comment: This is a pretty strong card. A 4-mana ⅘ that makes a Blood Token when it ETBs is probably already in the lower range of first pickable, so adding this super powerful ability to the mix is huge. You can use it to really alter the race, or just finish off your opponent entirely! And if your deck has lots of vampires -- and if you’re Black-Red you probably will -- you’re going to be pretty close to winning win you untap. Even if she gets killed immediately, you still get a blood token too, which isn’t amazing, but it’s a decent consolation prize. Because of the set up and time needed for her to really do her thing, I do think she falls a bit short of straight-up bomb range
Jacob Hauken, Inspector // Hauken's Insight
Average Picked At: 1.68
Total Times Picked: 19
Average Last Seen At: 1.70
Total Times Seen 27
Pro Rating: 4.0
Pro Comment: So, even if you never transform this, it is pretty nice, since it lets you loot for free every turn. And that’s what he’ll be doing early. If he transforms late, he’s going to start firing off spells for free, and that’s going to feel pretty absurd. Even if you play it later and transform it before he exiles many things, the other side of the card exiles things too, so you’re going to have a lot of action. He’s a bit too slow to be a bomb but looks great.
Hiveheart Shaman
Average Picked At: 2.08
Total Times Picked: 39
Average Last Seen At: 2.02
Total Times Seen 59
Pro Rating: 4.0
Pro Comment: 4-mana for a ⅗ is actually a pretty decent rate, and everything else this card has going on is really nice. In a typical Limited deck, you may not be able to take advantage of the attack trigger, but if you’re splashing, there’s a good chance it will help you out. Most of the card’s value, though, comes from its ability to churn out insect tokens. They are going to be 3/3s or better most of the time, and while spending six on that isn’t incredible, the fact its repeatable does really matter, and a 3/3 is a very real body! If you are splashing, it will be making 4/4s, which is insane. It is too bad you can only use the ability at Sorcery speed, though, but still – a very nice card.
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