Average Picked At: 10.12 Total Times Picked: 32 Average Last Seen At: 8.76 Total Times Seen 416
Pro Rating: 0.0 // 2.5 Pro Comment: There is a real sacrifice deck in this format, and that means this Threaten effect is actually worthwhile sometimes! Stealing an opposing creature and then sacrificing it is one of the sweetest things you’ll ever do in Magic, and because there are good sacrifice outlets in this format, you’ll actually set that up sometimes. It is unplayable pretty much everywhere else, though.
Average Picked At: 1.75 Total Times Picked: 4 Average Last Seen At: 1.57 Total Times Seen 7
Pro Rating: 3.5 Pro Comment: She has good stats and the ability to make one of your other creatures into a really problematic attacker for your opponent. Relatively early on, she does get to the point where she probably dies on the attack, but she generally will give you enough value by just sending an indestructible creature, that that isn’t too shabby.
Average Picked At: 12.38 Total Times Picked: 37 Average Last Seen At: 10.60 Total Times Seen 525
Pro Rating: 1.0 Pro Comment: 1 to play and 3 to equip is too much for this stats boost in most cases.
Average Picked At: 1.75 Total Times Picked: 8 Average Last Seen At: 1.73 Total Times Seen 15
Pro Rating: 4.5 Pro Comment: Tectonic Giant comes with fairly decent stats as a 4-mana ¾, and an ability that triggers every time he attacks. And, his ability is pretty flexible! Sometimes you’ll want the damage, especially if your opponent’s life is in danger. Other times, you’ll want the shot to cast some extra cards, if you are trying to pull back ahead. So, you repeatedly can get a pretty powerful effect out of it. And, even if your opponent kills your Giant right away, you’re going to get value out of it, since it gives you one of those two abilities when it becomes targeted by the opponent too!
Average Picked At: 8.75 Total Times Picked: 32 Average Last Seen At: 7.58 Total Times Seen 338
Pro Rating: 2.5 Pro Comment: Reducing the cost of your instants and cards with Flash is pretty nice – as it will enable you to trigger your other payoffs more easily, and cast more powerful spells sooner. The fact that this also comes with a semi-reasonable body is nice too – they could easily have printed this as a 2/2 and it still would have been decent, so I’m pretty happy with 2/3 here.
Average Picked At: 8.75 Total Times Picked: 8 Average Last Seen At: 6.62 Total Times Seen 128
Pro Rating: 1.5 Pro Comment: This is a neat design for a counterspell that we haven’t really seen before. Most of the time in Limited, your opponent will just be controlling one spell or ability, so this is basically just a fancy Convolute, and that isn’t an amazing place to be. On occasion, you may be able to get more than just the one spell, but it isn’t that easy to make it happen.
Average Picked At: 9.75 Total Times Picked: 16 Average Last Seen At: 7.24 Total Times Seen 127
Pro Rating: 0.5 Pro Comment: People tend to really overrate equipment that grants Hexproof and doesn’t do much else. The main problem is that you already need your creature to be good for Mirror Shield to matter, and the best equipment helps make any creature good. As it is, Mirror Shield just isn’t worth it. You probably only run this if you have Dalakos.
Average Picked At: 1.00 Total Times Picked: 9 Average Last Seen At: 1.09 Total Times Seen 12
Pro Rating: 4.5 Pro Comment: This starts with really strong stats that can end the game on their own, and then it adds an extremely powerful ability to the mix. When any of your creatures die you get a 1/1 copy of it. Now, this can sometimes be a little bit of a nonbo, like if you lose an Escape creature as a result, but it is still mostly going to be worth it.
Average Picked At: 9.03 Total Times Picked: 34 Average Last Seen At: 7.08 Total Times Seen 337
Pro Rating: 2.0 Pro Comment: The flexibility of this to feel like a combat trick that sticks around OR a counterspell against removal is pretty nice, especially in a set loaded with Enchantment payoffs.
Average Picked At: 10.88 Total Times Picked: 41 Average Last Seen At: 9.01 Total Times Seen 457
Pro Rating: 1.0 Pro Comment: This is an alright trick, but in a format with lots of playable offensive Auras, tricks are a little less valuable.
Average Picked At: 3.50 Total Times Picked: 10 Average Last Seen At: 3.70 Total Times Seen 24
Pro Rating: 3.0 Pro Comment: These give great fixing while also improving your draw a little bit. That makes it well worth the fact it comes into play tapped.
Average Picked At: 4.31 Total Times Picked: 16 Average Last Seen At: 3.56 Total Times Seen 55
Pro Rating: 3.0 Pro Comment: A 6-mana 4/4 flyer isn’t great but putting an Enchantment from your graveyard on the battlefield when it dies Is pretty nice. One thing I really like about that is that it is ANY Enchantment -- several cards in this set focus on Auras, but not the Archon, who is able to bring back any sort of Enchantment -- including Enchantment creatures. When you do that, you’re usually going to be getting a 2-for-1, and those go a long way towards shifting games in your favor.
Average Picked At: 9.33 Total Times Picked: 9 Average Last Seen At: 5.80 Total Times Seen 99
Pro Rating: 1.5 Pro Comment: Situational cards are not your friend in Limited, and that’s definitely what this ends up being. It is tempting to imagine using this to steal your opponents’ bomb, or keep yours alive, but there are plenty of games where things just won’t line up the way you want them to and this ends up being an underwhelming or worse – useless card.
Average Picked At: 1.60 Total Times Picked: 5 Average Last Seen At: 3.20 Total Times Seen 11
Pro Rating: 4.5 Pro Comment: This is a pretty nice board sweeper, though it is a little frustrating that your opponent gets to draw a card off of it on a pretty regular basis. Sweepers often already have the problem of allowing the opponent to rebuild before you can, and now they will have even more fuel to do so. Still, you also get to draw the card off of this sometimes, and the effect it has is completely game-altering.
Average Picked At: 3.00 Total Times Picked: 7 Average Last Seen At: 2.42 Total Times Seen 12
Pro Rating: 4.5 Pro Comment: A 5-mana 4/5 flyer is probably already really good. When you have a creature this big who has flash, it isn’t hard to get a 2-for-1 out of it, since it can flash in and ambush much smaller creatures. Then, you have a huge efficient flyer who can get the job done in the air. He also makes your expensive spells cheaper, and makes them encounterable – the uncounterable part won’t come up a ton in Limited, and reducing the cost of spells won’t come up a bunch either, so don’t expect that part to matter more than a time or two per draft. Of course, that time or two is pretty great when attached to a creature this impressive.
Average Picked At: 1.33 Total Times Picked: 3 Average Last Seen At: 1.25 Total Times Seen 4
Pro Rating: 4.5 Pro Comment: A 3 mana enchantment that makes creatures cheaper, and has a useful mana sink ability usually plays pretty nicely, as it is a great way to grind out longer games. And obviously, if your devotion gets high enough, Nylea becomes a huge indestructible creature.
Average Picked At: 7.20 Total Times Picked: 55 Average Last Seen At: 6.59 Total Times Seen 295
Pro Rating: 3.0 Pro Comment: This card really overperforms. It might have some underwhelming stats to begin with, but the ability to gain Vigilance and Lifelink in the mid-to-late game turns out to be pretty good, as it makes it hard for your opponent to race you, and you can even keep it back to block!
Average Picked At: 5.29 Total Times Picked: 7 Average Last Seen At: 4.07 Total Times Seen 31
Pro Rating: 3.0 Pro Comment: These give great fixing while also improving your draw a little bit. That makes it well worth the fact it comes into play tapped.
Average Picked At: 8.32 Total Times Picked: 50 Average Last Seen At: 7.72 Total Times Seen 382
Pro Rating: 2.0 Pro Comment: A two mana 3/1 is already decent enough, and the exile clause here actually comes up in Limited, since there are so many cards with Escape.
Average Picked At: 9.40 Total Times Picked: 30 Average Last Seen At: 7.50 Total Times Seen 358
Pro Rating: 2.5 Pro Comment: This is quality counter-magic in this format. It is capable of countering the vast majority of spells that you’ll run into, it does it relatively efficiently, and it even exiles the card cutting down on Escape shenanigans.