Draft Trainer

Theros Beyond Death Limited Quiz

Answered: 0/20
Accuracy: 0
Mire Triton
Average Picked At: 3.56
Total Times Picked: 18
Average Last Seen At: 3.44
Total Times Seen 62
Pro Rating: 3.0
Pro Comment: A two mana 2/1 that can kill anything in combat thanks to death touch is usually enough to be playable, but this brings some serious additional value -- both gaining you life and helping you stock your graveyard. Self-mill is very useful in this format thanks to Escape, and the UB archetype also seems focused on loading up the graveyard more generally.
Unknown Shores
Average Picked At: 11.24
Total Times Picked: 42
Average Last Seen At: 9.26
Total Times Seen 449
Pro Rating: 1.0
Pro Comment: Filterlands that don’t do anything else tend to be pretty bad, but you’ll run this if you’re desperate for fixing.
Heliod's Pilgrim
Average Picked At: 5.36
Total Times Picked: 64
Average Last Seen At: 5.18
Total Times Seen 277
Pro Rating: 3.0
Pro Comment: This set has so many Enchantments that Heliod’s Pilgrim is a nice card in virtually every White deck, as its ETB reads “Draw your best Aura.” This can let you grab removal, or powerful offensive auras, either way, you’re getting a very meaningful card out of the trigger.
Setessan Champion
Average Picked At: 1.31
Total Times Picked: 13
Average Last Seen At: 1.29
Total Times Seen 14
Pro Rating: 4.5
Pro Comment: This is an incredibly powerful Constellation effect. Even if it just did one of the two things it does you would always play it – but getting a counter AND a card is amazing. Enchantments are everywhere in this set too, so setting that up isn’t exactly hard to do. He does start out a bit vulnerable, but as long as you trigger Constellation once with him you’re going to come out ahead, and anything more than that probably wins you the game.
Pharika's Spawn
Average Picked At: 2.93
Total Times Picked: 27
Average Last Seen At: 2.60
Total Times Seen 52
Pro Rating: 4.0
Pro Comment: If you can trade using that ¾ body, and then later in the game pay 6 mana and helps this Escape from your graveyard, you end up with a ⅚ body that has an edict effect. One nice thing here is that because the Spawn is a Gorgon itself, if it is your only creature, you won’t have to sacrifice anything. The Spawn also asks for less cards to be exiled than most cards with Escape, so it doesn’t require as much additional effort to load the graveyard as many of these do. So, look -- if this was just a 4-mana ¾ that you could get back in the late game as a 6-mana ⅚, that would be a very playable card. While neither side is efficient, the fact that you get TWO creatures out of one card is some real value. And, obviously enough, this comes with the addition of an Edict effect.
Aspect of Manticore
Average Picked At: 9.53
Total Times Picked: 34
Average Last Seen At: 8.54
Total Times Seen 398
Pro Rating: 2.0
Pro Comment: This is another Aura that feels like a combat trick that leaves some value behind, and the boost it often gives is well worth it in aggro decks. Still risky of course, so keep that in mind.
Anax, Hardened in the Forge
Average Picked At: 3.00
Total Times Picked: 15
Average Last Seen At: 2.95
Total Times Seen 42
Pro Rating: 4.0
Pro Comment: At worst, he is a 3-mana 2/3 with a powerful ability who churns out creature tokens when stuff dies. Now, the fact that those creature tokens can’t block is no small thing – part of the value of creature tokens in a lot of games is that they can provide chump blockers, and these can’t do that – they are all about attacking. So yes, that is definitely a downgrade, but still – you’re getting creature tokens when stuff dies, and that’s nice value. Plus, he also likes it when extra big creatures die, and he can make two tokens. It is nice too that this ability includes himself, so it basically impossible for your opponent to straight up trade with Anax – he can even potentially get his power up to 4, in which case he would make two tokens! I think that Anax brings a lot of power for an uncommon, especially as a three drop.
Warbriar Blessing
Average Picked At: 4.74
Total Times Picked: 62
Average Last Seen At: 4.97
Total Times Seen 235
Pro Rating: 3.5
Pro Comment: This gives a large enough boost to toughness that this enables a number of creatures to fight and survive than would have been able to without it. This often feels like a removal spell that leaves behind a permanent stats boost for one of your creatures, and that tends to feel pretty good – though it does have the usual downsides that Fight spells do – if you’re not careful, you might get 2-for-1’d.
Setessan Skirmisher
Average Picked At: 9.41
Total Times Picked: 32
Average Last Seen At: 7.95
Total Times Seen 376
Pro Rating: 2.5
Pro Comment: This is a two-drop that is often a 4/3, and that’s not too shabby. It is an especially good place to stick an Aura, as the boost it will get on the turn you play it will be awesome.
Nadir Kraken
Average Picked At: 1.89
Total Times Picked: 9
Average Last Seen At: 1.79
Total Times Seen 14
Pro Rating: 4.5
Pro Comment: If you’re allowed to untap with this you end up with a ¾ and a 1/1, which is excellent for a 4-mana investment, and it just starts to snowball from there, getting massive and making more friends. Obviously if you have additional ways to draw cards it gets to be even sillier. This is a bomb -- that isn’t something you can say about a lot of three drops, but you can say it here. It can take over the game no matter when you play it. The one downside it has is that it is pretty vulnerable initially, as a ⅔, but it can grow big enough to avoid a lot of removal, and even if you only get two or three turns with this, you’re doing a great job, and if you get more than that you probably just win.
Revoke Existence
Average Picked At: 7.48
Total Times Picked: 56
Average Last Seen At: 7.09
Total Times Seen 316
Pro Rating: 2.5
Pro Comment: So, your first instinct might be to think that this is just a sideboard card -- but in this set, where tons of creatures also happen to be enchantments, and there are just more Enchantments than usual in most sets, this is a reasonable card to play one of in your deck.
Aspect of Lamprey
Average Picked At: 8.88
Total Times Picked: 42
Average Last Seen At: 7.39
Total Times Seen 343
Pro Rating: 2.0
Pro Comment: Lifelink + Mind Rot turns out to be a pretty decent combination in this set. This is another Discard spell that still does a thing in the late game, and that’s nice, because it gets around some significant downside.
Gift of Strength
Average Picked At: 10.88
Total Times Picked: 41
Average Last Seen At: 9.01
Total Times Seen 457
Pro Rating: 1.0
Pro Comment: This is an alright trick, but in a format with lots of playable offensive Auras, tricks are a little less valuable.
Island
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 14.00
Total Times Seen 2
Fateful End
Average Picked At: 3.60
Total Times Picked: 15
Average Last Seen At: 3.26
Total Times Seen 60
Pro Rating: 3.5
Pro Comment: Well, it isn’t Lightning Bolt, or even Lightning Strike – but that’s ok, this is still premium removal. . It can kill stuff in response to Auras – which will be extra good in this format, as well as in response to combat tricks and other shenanigans, and it can kill the majority of creatures you’re going to see in this format, frequently trading up. Scry 1 might just seem like small value, and I guess it kind of is, but adding a little bit of card selection to a great removal spell is nice.
Gravebreaker Lamia
Average Picked At: 3.50
Total Times Picked: 4
Average Last Seen At: 2.33
Total Times Seen 9
Pro Rating: 4.0
Pro Comment: Lifelink is just such a nice keyword, since it can swing the game wildly in your favor – whenever this hits your opponent the life swing is EIGHT which is just massive. Sure, it isn’t very efficient – but Gravebreaker Lamia makes up for this by letting you tutor up whatever you want to put it into your graveyard, while also reducing the cost of cards you cast from the graveyard – which in this format, mostly means cards with Escape, which – again, will be cheaper to cast. This means that a lot of the time, this will amount to a 5-mana 4/4 with Lifelink that draws you a card, and that’s pretty darn good.
Nessian Boar
Average Picked At: 2.38
Total Times Picked: 8
Average Last Seen At: 2.35
Total Times Seen 18
Pro Rating: 3.5
Pro Comment: This has some pretty impressive stats, and a lure effect. Basically if you attack with your whole board, your opponent can only block the Boar so you know everything else will get in, and that’s great! What won’t feel so great sometimes is the fact that every creature your opponent has to put in front of the boar draws them a card – so they end up sort of breaking even on the exchange, or potentially doing even better if they can take down the Boar. If the boar does survive to do its thing again on the next turn, you probably win, as a second attack with your whole board should mean the end of your opponent. If your opponent survives this initial attack though, they’ll often be able to stabilize thanks to the cards you gave them. In other words, the Boar is really swingy and inconsistent, but the ceiling is high enough that I like it a fair bit.
Flicker of Fate
Average Picked At: 9.87
Total Times Picked: 38
Average Last Seen At: 8.78
Total Times Seen 426
Pro Rating: 1.0
Pro Comment: Like most similar cards we see, Flicker of Fate is highly situational, and only really worth running in a very narrow number of decks – like those with tons of ETB triggers.
Calix, Destiny's Hand
Average Picked At: 2.20
Total Times Picked: 5
Average Last Seen At: 2.20
Total Times Seen 5
Pro Rating: 4.0
Pro Comment: So, Calix loves Enchantments. And in a format with a bunch of Enchantments, I think he will be pretty powerful – his +1 will regularly draw you a card, and his -3 will let you kill anything that stands in your way. He doesn’t have an Ultimate that will be consistently game-breaking, but it isn’t bad. Now, this set is loaded up with Enchantments for sure, but I think you need around 7 of them for Calix to be at his best, and sometimes even in a deck with that many he won’t be at his best.
Shadowspear
Average Picked At: 1.00
Total Times Picked: 8
Average Last Seen At: 1.00
Total Times Seen 8
Pro Rating: 4.5
Pro Comment: This is a great efficient piece of Equipment that makes just about any creature into a problem. Lifelink is always a nightmare to play against, especially when your opponent can just keep a card on the table that can give life link to anything! Meanwhile, trample suddenly makes your big dumb guys a lot harder for your opponent to stop. Believe it or not, the turn of hexproof and indestructible part of the card will actually come up every now and again too, which is hilarious, because most people forget about that part of the card when you play against it.
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