Average Picked At: 4.45 Total Times Picked: 11 Average Last Seen At: 3.69 Total Times Seen 28
Pro Rating: 3.0 Pro Comment: I’m always a big fan of Phyrexian Arena type cards, and that’s what this reminds me of. Three mana to draw 3 cards is incredibly strong, and it gives you the kind of card advantage that might just win you the game on its own. Sure, it comes with a significant downside, but I think that downside is almost always going to be worth it, as the cards that you net from this will often allow you to put your opponent away before the downside really matters. It is also nice that it comes with a bit of an escape clause, giving you a way to get rid of it if you have the right cards.
Average Picked At: 8.93 Total Times Picked: 54 Average Last Seen At: 7.24 Total Times Seen 378
Pro Rating: 2.5 Pro Comment: This is always nice in every format we see it in. It gives you serious fixing, and if your curve is low enough you can count it as a land in your deck, allowing you to play more meaningful cards.
Average Picked At: 11.07 Total Times Picked: 43 Average Last Seen At: 9.08 Total Times Seen 438
Pro Rating: 2.0 Pro Comment: It is tempting to look at this as a 4-mana 3/3 Flyer, and it isn’t that hard to trigger Constellation, but the key is triggering it consistently, and at a time when a 3/3 Flyer matters, and it seems like that doesn’t happen nearly as often as you’d hope.
Average Picked At: 7.33 Total Times Picked: 55 Average Last Seen At: 6.80 Total Times Seen 346
Pro Rating: 2.5 Pro Comment: This is a fairly efficient aggressive creature who refuses to stay dead, and when it comes back it does so quite large! You can’t really play this anywhere but an aggro deck since it can’t block, but it works out pretty nicely there.
Average Picked At: 3.56 Total Times Picked: 18 Average Last Seen At: 3.44 Total Times Seen 62
Pro Rating: 3.0 Pro Comment: A two mana 2/1 that can kill anything in combat thanks to death touch is usually enough to be playable, but this brings some serious additional value -- both gaining you life and helping you stock your graveyard. Self-mill is very useful in this format thanks to Escape, and the UB archetype also seems focused on loading up the graveyard more generally.
Average Picked At: 2.75 Total Times Picked: 8 Average Last Seen At: 2.50 Total Times Seen 24
Pro Rating: 3.0 Pro Comment: So, the Planeswalker part is not going to come up very much in Limited, but this has a nice baseline as a two mana 2/1 with First Strike who happens to be an Enchantment.
Average Picked At: 5.33 Total Times Picked: 24 Average Last Seen At: 4.39 Total Times Seen 95
Pro Rating: 3.5 Pro Comment: Siona makes it clear that GW is all about Enchantments, and more specifically - Auras. It is going to be pretty hard to wiff entirely on Enchantments in your top 7 cards in this format, so generally Siona will at least be a 3-mana 2/2 that draws you a card, something that is always solid. But then, it comes with the ability to make a creature token every time you put an Aura on one of your creatures, and that’s a nice payoff too. Auras can sometimes be risky because if your opponent has removal, you get 2-for-1’d -- but making a creature token every time you put an Aura on something helps soften the blow if that’s what happens, because at least you have a 1/1 left behind. Siona is going to draw you a card and make 1-2 creature tokens without a whole lot of help.
Average Picked At: 11.86 Total Times Picked: 37 Average Last Seen At: 9.55 Total Times Seen 490
Pro Rating: 0.5 Pro Comment: There aren’t really enough Artifacts in this set for this to be worth it in your main deck. If you go up against someone with a few targets though, this can become a 2-for-1.
Average Picked At: 1.25 Total Times Picked: 4 Average Last Seen At: 1.25 Total Times Seen 4
Pro Rating: 4.5 Pro Comment: I think the design here is really cool. She is a planeswalker with only minus abilities, and they don’t do the most impressive of things, but the fact that she can just keep coming back, if you can pay for her Escape effect, she is going to make things kind of silly. So yeah, her abilities -- pumping a coule of creatures for a turn can be nice, and push in some extra damage, but her -2 is probably the best, since it allows her to add to the board. Her -3 is kind of bad, but sometimes you’ll need life, and she can do that too! I think most of the time, you’ll use her -2 twice, and then her -1 to make them bigger so they can attack. And then, later in the game she can come back and do it all over again, potentially multiple times!
Average Picked At: 3.00 Total Times Picked: 7 Average Last Seen At: 3.25 Total Times Seen 39
Pro Rating: 3.0 Pro Comment: These give great fixing while also improving your draw a little bit. That makes it well worth the fact it comes into play tapped.
Average Picked At: 3.00 Total Times Picked: 20 Average Last Seen At: 2.57 Total Times Seen 54
Pro Rating: 4.0 Pro Comment: Now this is premium removal. 4 mana to kill anything at instant speed is already good and obviously 3 mana is Murder and this has the potential to only cost two Black mana! Now, it does matter that this can’t exile stuff -- since Escape puts extra value on cards going to the graveyard, but I think this is so efficient that it is really nitpicky to point that out.
Average Picked At: 1.40 Total Times Picked: 5 Average Last Seen At: 1.25 Total Times Seen 8
Pro Rating: 4.0 Pro Comment: Her ability to blink creatures every turn isn’t bad -- it can allow you to abuse ETB abilities, and also gives one of your creatures pseudo-vigilance every turn. It also means that she will usually have some impact on the board right away, even if only effectively untapping a creature. Additionally, every color has Enchantment-based removal spells at lower rarities, and Thassa can make those fall off of your creatures. On top of that, if you have a ton of mana lying around, she can tap stuff -- which is a powerful effect -- but it does ask for a lot of mana, though it is a nice mana sink. Then, of course, if your devotion is high enough she becomes a huge, indestructible creature. So, where does that leave us? Well, she needs to be built around a little, and her activated ability is not exactly priced to move, and I think both of those things keep her from being a straight up bomb – but she has the real potential to be a value engine.
Average Picked At: 12.44 Total Times Picked: 32 Average Last Seen At: 10.17 Total Times Seen 527
Pro Rating: 1.5 Pro Comment: So, temporary tap effects like this are often not super impressive, especially at Sorcery speed! But this only costs a single mana to do it, and it comes with Escape. Sometimes you’ll have enough fuel in your graveyard to cast this 2-3 times, and if you do, it usually means you did lethal. Still, it really only tends to work out in more aggressive decks, and that is a pretty big limitation.
Average Picked At: 5.38 Total Times Picked: 13 Average Last Seen At: 4.20 Total Times Seen 86
Pro Rating: 2.5 Pro Comment: The Evangel also helps you avoid the dreaded 2-for-1, since if one of your creatures with an Aura gets killed, you get something back that puts you and your opponent at parity in terms of cards. One kind of weird thing to note about this card, is it doesn’t matter whose creature with an Aura dies, either way, you get the opportunity to put a small creature back into your hand. All that said, I feel like there is a considerable chunk of the time where this is just a 3-mana 2/3.
Average Picked At: 9.33 Total Times Picked: 9 Average Last Seen At: 5.80 Total Times Seen 99
Pro Rating: 1.5 Pro Comment: Situational cards are not your friend in Limited, and that’s definitely what this ends up being. It is tempting to imagine using this to steal your opponents’ bomb, or keep yours alive, but there are plenty of games where things just won’t line up the way you want them to and this ends up being an underwhelming or worse – useless card.
Average Picked At: 9.90 Total Times Picked: 40 Average Last Seen At: 7.95 Total Times Seen 402
Pro Rating: 1.5 Pro Comment: This has kind of okay stats and a kind of okay ability. Pumping toughness on attacks isn’t a huge deal, but it makes a difference sometimes.
Average Picked At: 1.75 Total Times Picked: 4 Average Last Seen At: 1.57 Total Times Seen 7
Pro Rating: 3.5 Pro Comment: She has good stats and the ability to make one of your other creatures into a really problematic attacker for your opponent. Relatively early on, she does get to the point where she probably dies on the attack, but she generally will give you enough value by just sending an indestructible creature, that that isn’t too shabby.
Average Picked At: 7.35 Total Times Picked: 40 Average Last Seen At: 6.64 Total Times Seen 302
Pro Rating: 2.0 Pro Comment: A bear with a decent upside.
Average Picked At: 4.17 Total Times Picked: 6 Average Last Seen At: 3.71 Total Times Seen 15
Pro Rating: 4.5 Pro Comment: As usual, Board sweepers are really strong in Limited, and this kills almost everything in this format. They are hard-to-replace effects that just completely reshape the game. And sure, they are obviously symmetrical, but because you’re the one with Storm’s Wrath you know its coming – your opponent doesn’t, and that is often enough for you to come out ahead.
Average Picked At: 6.69 Total Times Picked: 35 Average Last Seen At: 5.90 Total Times Seen 278
Pro Rating: 2.5 Pro Comment: Witness of Tomorrows tends to overperform. It lines up really well against most other flyers in the format as a ¾, and can be a really threatening presence in the air, and it doesn’t have the worst manasink ability either.