Average Picked At: 1.33 Total Times Picked: 3 Average Last Seen At: 1.50 Total Times Seen 4
Pro Rating: 4.5 Pro Comment: This is a massive road block that your opponent can't just ignore, and because of Ward they will never destroy it efficiently. It can protect you when it has to, and then turn into a turtle Ancestral Recall once you feel like you can attack. It's likely the cards you draw let you add to the board, making up for it being tapped.
Average Picked At: 4.67 Total Times Picked: 3 Average Last Seen At: 4.18 Total Times Seen 17
Pro Rating: 2.5 Pro Comment: This seems like a surprisingly legit draw spell. Debuffing your opponent's stuff makes up for you not adding to the board when you spend 6 mana.
Average Picked At: 11.00 Total Times Picked: 1 Average Last Seen At: 4.38 Total Times Seen 10
Pro Rating: 3 Pro Comment: This disrupts your opponent in a big way, and death touch + the effect makes it so your opponent can never come out ahead in terms of cards.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 4.67 Total Times Seen 7
Pro Rating: 0 Pro Comment: Omniscience is terrible in Limited, and this is worse. Once you spend this mana you don't really need to be able to put things into play for free.
Average Picked At: 6.29 Total Times Picked: 14 Average Last Seen At: 6.48 Total Times Seen 68
Pro Rating: 2.5 Pro Comment: This feels pretty good on turn two, and Menace means it can produce a token in many situations.
Average Picked At: 6.33 Total Times Picked: 3 Average Last Seen At: 4.45 Total Times Seen 15
Pro Rating: 3 Pro Comment: This is a really good draw spell, especially when you only pay three. It loads up the graveyard and gives you a 2-for-1.
Average Picked At: 3.33 Total Times Picked: 3 Average Last Seen At: 3.27 Total Times Seen 13
Pro Rating: 3 Pro Comment: Three mana for 3 damage on an Instant is pretty good -- though not great. This will occasionally nab you a 2-for-1 though, which is nice.
Average Picked At: 7.78 Total Times Picked: 9 Average Last Seen At: 6.70 Total Times Seen 66
Pro Rating: 2.5 Pro Comment: The stat-line's pretty ugly, even with trample -- but this offers a pretty efficient buff from the graveyard.
Average Picked At: 2.00 Total Times Picked: 2 Average Last Seen At: 3.33 Total Times Seen 3
Pro Rating: 3.5 Pro Comment: There's enough ramp in this format for this to be a real win condition, but it will still get stuck in your hand a little bit too often to be a bomb.
Average Picked At: 7.67 Total Times Picked: 3 Average Last Seen At: 6.59 Total Times Seen 56
Pro Rating: 3 Pro Comment: These offer great fixing in a format where that really matters.
Average Picked At: 10.86 Total Times Picked: 7 Average Last Seen At: 8.73 Total Times Seen 94
Pro Rating: 2.5 Pro Comment: This is a nice trick -- it blanks removal, can often win combat, and has the upside of sending something to the sky to swing in for lethal -- or block a dragon out of nowhere.
Average Picked At: 5.43 Total Times Picked: 7 Average Last Seen At: 5.92 Total Times Seen 59
Pro Rating: 3 Pro Comment: This is a little bit narrow, and aggro decks won't love that a creature gets to block before they can use this, but it is reasonably efficient and will gain you life sometimes.
Average Picked At: 6.00 Total Times Picked: 1 Average Last Seen At: 4.20 Total Times Seen 11
Pro Rating: 3.5 Pro Comment: In other 3-color formats, the tri-lands are worth pretty high picks because they make your mana so much better.
Average Picked At: 2.00 Total Times Picked: 3 Average Last Seen At: 1.57 Total Times Seen 9
Pro Rating: 3.5 Pro Comment: The Omen here is a good removal spell, so it's nice it can sometimes be a dragon + Naturalize.
Average Picked At: 14.00 Total Times Picked: 2 Average Last Seen At: 10.87 Total Times Seen 27
Average Picked At: 1.55 Total Times Picked: 20 Average Last Seen At: 2.25 Total Times Seen 26
Pro Rating: 5 Pro Comment: It's tough not to win when you cast this. It gives you something comparable to a 4-for-1 since it adds to your board, subtracts from your opponents in the big way, gains you a ton of life, and gives you extra cards.
Average Picked At: 11.50 Total Times Picked: 2 Average Last Seen At: 5.90 Total Times Seen 14
Pro Rating: 4 Pro Comment: A 4-mana 4/2 is usually pretty bad, but this one can be cast from the graveyard once -- and that's already a 2-for-1. Throw in the fact it'll be a 6/6 sometimes, something that is more likely when you bring it back since it brings a Finality counter with it.
Average Picked At: 7.00 Total Times Picked: 1 Average Last Seen At: 4.75 Total Times Seen 26
Pro Rating: 3 Pro Comment: Without Renew this is pretty solid, and with it this can provide a really nice effect out of the graveyard.
Average Picked At: 2.00 Total Times Picked: 2 Average Last Seen At: 2.50 Total Times Seen 4
Pro Rating: 3 Pro Comment: You'll be able to equip this for 3 or 2 pretty easily, and anything with three colors can be equipped for only one mana, and the buff it offers is pretty legit.
Average Picked At: 14.00 Total Times Picked: 1 Average Last Seen At: 11.20 Total Times Seen 19