Average Picked At: 2.00 Total Times Picked: 2 Average Last Seen At: 2.00 Total Times Seen 3
Pro Rating: 4 Pro Comment: The exile effect here is especially good when you have a creature with an "enters" or death trigger, but it also gets good with token payoffs.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 9.60 Total Times Seen 14
Average Picked At: 2.00 Total Times Picked: 2 Average Last Seen At: 2.50 Total Times Seen 4
Pro Rating: 3 Pro Comment: You'll be able to equip this for 3 or 2 pretty easily, and anything with three colors can be equipped for only one mana, and the buff it offers is pretty legit.
Average Picked At: 10.57 Total Times Picked: 7 Average Last Seen At: 8.59 Total Times Seen 62
Pro Rating: 2.5 Pro Comment: Casting this for 5 is pretty rough, but I think you'll be able to spend 3 often enough for it to be a soli draw spell.
Average Picked At: 14.00 Total Times Picked: 2 Average Last Seen At: 10.70 Total Times Seen 18
Average Picked At: 3.75 Total Times Picked: 4 Average Last Seen At: 3.50 Total Times Seen 9
Pro Rating: 3 Pro Comment: This creature is mostly all stats, but having hexproof until it damages something is nice and means that it can usually get in for a hit before they can kill it. Just don't block a mobilize token with it.
Average Picked At: 1.00 Total Times Picked: 2 Average Last Seen At: 1.00 Total Times Seen 2
Pro Rating: 5 Pro Comment: Flash makes it a lot easier for you to successfully set up an Endure trigger. Just set up any trade and flash in Anafenza, and you come out way ahead -- and then she sticks around and gives you more value. She has pretty solid starting stats too!
Average Picked At: 3.75 Total Times Picked: 4 Average Last Seen At: 5.11 Total Times Seen 15
Pro Rating: 3 Pro Comment: 4 mana for sorcery-speed destroy target creature isn't great -- but adding two temporary tokens to the board is a very real upgrade. Between the removal and those new bodies, you're likely to have a much better combat than your opponent expected.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 6.00 Total Times Seen 1
Pro Rating: 1.5 Pro Comment: It's tough to make this activated ability do anything meaningful. Giving up something on board for a creature that might be slightly better isn't very appealing, and even making that line up in the first place is challenging.
Average Picked At: 3.10 Total Times Picked: 52 Average Last Seen At: 2.73 Total Times Seen 131
Pro Rating: 3.5 Pro Comment: Paying 5 for this 100% of the time would be like a 2.0, but this will typically cost less. Keep in mind it counts attacking creatures either player controls.
Average Picked At: 2.00 Total Times Picked: 2 Average Last Seen At: 2.00 Total Times Seen 3
Pro Rating: 5 Pro Comment: This is a two drop that can take over the game quickly. Spitting out 1/1s is nice, but it's also great it can grow itself, because it makes it more likely it can keep attacking and triggering endure. Things will snowball and get out of hand if it's not dealt with.
Average Picked At: 2.00 Total Times Picked: 3 Average Last Seen At: 2.00 Total Times Seen 3
Pro Rating: 4.5 Pro Comment: The Abzan mode will very quickly upgrade your board, and the Mardu mode can be good when you have lots of tokens and sacrifice stuff going on.
Average Picked At: 11.00 Total Times Picked: 1 Average Last Seen At: 5.38 Total Times Seen 12
Pro Rating: 2 Pro Comment: The base effect here has not performed well in Limited in the past -- as in, most of them have been 1.0 or so -- but the fact that this replaces itself makes a big difference, especially with Flurry.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 6.00 Total Times Seen 4
Pro Rating: 0 Pro Comment: Omniscience is terrible in Limited, and this is worse. Once you spend this mana you don't really need to be able to put things into play for free.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 2.56 Total Times Seen 10
Pro Rating: 3.5 Pro Comment: This has nice stats and this trigger is pretty sweet. You either draw a card or Surveil 1, and I'm happy with either.
Average Picked At: 7.50 Total Times Picked: 2 Average Last Seen At: 7.00 Total Times Seen 29
Pro Rating: 2.5 Pro Comment: This fixes mana well, and it can trade for anything once it's outlived it's usefulness.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 1.50 Total Times Seen 2
Pro Rating: 4 Pro Comment: This can generate a 2-for-1 in most scenarios and provide all kinds of disruption.
Average Picked At: 8.00 Total Times Picked: 1 Average Last Seen At: 5.36 Total Times Seen 16
Pro Rating: 3 Pro Comment: This has a passable baseline and getting even one counter on is doable -- and it'll feel pretty good.
Average Picked At: 5.22 Total Times Picked: 9 Average Last Seen At: 6.43 Total Times Seen 56
Pro Rating: 2.5 Pro Comment: This is a solid counterspell normally, and a pretty good one when you can Behold.
Average Picked At: 8.50 Total Times Picked: 2 Average Last Seen At: 6.75 Total Times Seen 16
Pro Rating: 3.5 Pro Comment: This is inefficient as a creature, but it's going to be able to pay you back with treasure -- and it's Renew ability can make almost any creature into a threat.