Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 5.00 Total Times Seen 8
Pro Rating: 0 Pro Comment: This is way too narrow for Limited. Your deck won't have enough nonland permanents with mana value 3 or less for you to consistently hit even one card with it, much less two.
Average Picked At: 9.50 Total Times Picked: 2 Average Last Seen At: 5.57 Total Times Seen 17
Pro Rating: 3 Pro Comment: This is a little clunky to be sure, but it can make a whole lot of tokens -- or one big one, and that can help you take over a game.
Average Picked At: 6.13 Total Times Picked: 15 Average Last Seen At: 6.11 Total Times Seen 70
Pro Rating: 2.5 Pro Comment: This is a solid counterspell normally, and a pretty good one when you can Behold.
Average Picked At: 4.75 Total Times Picked: 4 Average Last Seen At: 5.40 Total Times Seen 22
Pro Rating: 3 Pro Comment: The base form of this card is very solid, and Harmonizing it late is likely to have a big impact on the board in a format with lots of counters.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 6.88 Total Times Seen 29
Pro Rating: 2 Pro Comment: This is a pretty underwhelming rate to get one card back from the graveyard, even with payoffs for doing so.
Average Picked At: 2.00 Total Times Picked: 1 Average Last Seen At: 1.33 Total Times Seen 3
Pro Rating: 5 Pro Comment: This is Vampire Nighthawk on steroids, even before we talk about the Renew ability! Once you add Renew to the mix, it's going to produce 2-for-1s with regularity -- either that, or just outright kill your opponent. There's basically no good outcome for your opponent when this thing hits the table.
Average Picked At: 10.91 Total Times Picked: 11 Average Last Seen At: 8.54 Total Times Seen 74
Pro Rating: 3 Pro Comment: Dividing damage is a big deal. Killing two X/1s with this feels great, and you can also use it to Shock your opponent, or do 1 to a creature and 1 to your opponent.
Average Picked At: 8.75 Total Times Picked: 4 Average Last Seen At: 9.21 Total Times Seen 80
Pro Rating: 2 Pro Comment: I don't love th starting stat-line, but it does fix and ramp your mana, and any time it attacks your opponent has to take into account the fact that it might grow.
Average Picked At: 2.00 Total Times Picked: 3 Average Last Seen At: 1.75 Total Times Seen 4
Pro Rating: 3 Pro Comment: This is mostly a three mana 3/3 Flyer -- but that's pretty good! Keep in mind the effect is symmetrical. The times where it does shut off your opponent's stuff will feel great. But not so much when you have an ability you want to use.
Average Picked At: 8.67 Total Times Picked: 3 Average Last Seen At: 6.25 Total Times Seen 24
Pro Rating: 3 Pro Comment: Putting counters on this can be sweet since it becomes bigger and so much harder to block.
Average Picked At: 3.78 Total Times Picked: 9 Average Last Seen At: 4.08 Total Times Seen 17
Pro Rating: 3 Pro Comment: A three mana 0/4 with Vigilance isn't good -- but getting three 1/1 attackers every turn is, especially because there are so many good ways to take advantage of them in the format. If your opponent doesn't have big enough stuff to take the Packbeasts down, it's going to be a real problem for them.
Average Picked At: 3.33 Total Times Picked: 6 Average Last Seen At: 2.79 Total Times Seen 17
Pro Rating: 3 Pro Comment: This is a nce removal spell for Green, and the counter has extra value in this format.
Average Picked At: 10.80 Total Times Picked: 5 Average Last Seen At: 7.29 Total Times Seen 61
Pro Rating: 2.5 Pro Comment: This gives you a 2-for-1 in the long run, and it's a cheap draw spell to help you get Flurry going.
Average Picked At: 11.60 Total Times Picked: 5 Average Last Seen At: 9.54 Total Times Seen 97
Pro Rating: 2.5 Pro Comment: The trick mode is great when it lines up correctly, and when it doesn't you have a pretty good draw spell for Red -- one likely to help with Flurry.
Average Picked At: 4.00 Total Times Picked: 1 Average Last Seen At: 6.14 Total Times Seen 22
Pro Rating: 0.0 / 1.5 Pro Comment: This can grab two cards that you probably shouldn't play in this format. Even drawing bad cards can be okay, but spending two generic to do it is pretty rough. Even if you have a couple card to draw with it, I think it maxes out at a 1.5.
Average Picked At: 4.50 Total Times Picked: 2 Average Last Seen At: 4.83 Total Times Seen 14
Pro Rating: 3 Pro Comment: This is great at fixing your mana early and then can give you a real presence on board late. The Monuments all give you nice 2-for-1s, and I think that makes up for them not adding to the board on turn two.
Average Picked At: 12.14 Total Times Picked: 7 Average Last Seen At: 10.28 Total Times Seen 93
Pro Rating: 1.5 Pro Comment: It's kind of cool that this has a fluctuating stat-line, and that it can be good with Harmonize -- but spending 4 mana on a 5/2 is terrible, and that's what this is half the time. Your opponent will be able to spend 1-2 mana to kill it with ease, and that's brutal.
Average Picked At: 2.00 Total Times Picked: 3 Average Last Seen At: 1.75 Total Times Seen 4
Pro Rating: 4.5 Pro Comment: Getting a free token every turn adds up in a hurry, and if you have a bunch of Mobilize on the board, the Mardu mode is likely to do a ton of work.
Average Picked At: 4.20 Total Times Picked: 5 Average Last Seen At: 5.07 Total Times Seen 24
Pro Rating: 2.5 Pro Comment: It feels like this enters trigger will usually give you something back, and the Flurry trigger will be nice in aggro decks.
Average Picked At: 1.00 Total Times Picked: 1 Average Last Seen At: 1.50 Total Times Seen 2
Pro Rating: 2 Pro Comment: This is really strong when you can cast it, but the problem is even when you do, you...might draw your entire deck in Limited.