Average Picked At: 2.40 Total Times Picked: 5 Average Last Seen At: 5.00 Total Times Seen 15
Pro Rating: 4 Pro Comment: The baseline here is basically a 5-mana 3/2 and a 2/2, but it's so much better than that -- not only because it can just be one big creature, but also because endure keeps triggering when it attacks. So it can grow itself, or spit out more tokens -- either way, you're going to feel good about things.
Average Picked At: 4.00 Total Times Picked: 1 Average Last Seen At: 3.50 Total Times Seen 2
Pro Rating: 4 Pro Comment: The stats are great, and this upgrades all of your mobilize tokens -- as well as any creature with Haste.
Average Picked At: 1.00 Total Times Picked: 2 Average Last Seen At: 1.00 Total Times Seen 3
Pro Rating: 5 Pro Comment: Even if this was always a dragon it'd be pretty good, since it's efficient and your opponent can't remove it without getting 2-for-1'd, but throw in the fact that this can be a sweeper when that's what you need, and this looks excellent.
Average Picked At: 4.20 Total Times Picked: 5 Average Last Seen At: 5.07 Total Times Seen 24
Pro Rating: 2.5 Pro Comment: It feels like this enters trigger will usually give you something back, and the Flurry trigger will be nice in aggro decks.
Average Picked At: 10.80 Total Times Picked: 5 Average Last Seen At: 7.29 Total Times Seen 57
Pro Rating: 1.5 Pro Comment: This is super underwhelming. The Flurry trigger is weak and the stat-line is bad. If you need a two drop, you'll play it -- but only if you don't have something better. And hopefully you do.
Average Picked At: 7.33 Total Times Picked: 3 Average Last Seen At: 6.50 Total Times Seen 28
Pro Rating: 4 Pro Comment: This enters trigger will often kill something and make one of your creatures into a much better attacker for a turn, and then you have a 5/5 Menace that your opponent likely just can't ignore.
Average Picked At: 4.67 Total Times Picked: 6 Average Last Seen At: 5.06 Total Times Seen 26
Pro Rating: 3 Pro Comment: The stat-line here is rough, but this does offer a buff the turn it comes down, provided you can attack.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 2.86 Total Times Seen 7
Pro Rating: 1 Pro Comment: This is too reactive. There will be times where it's insane of course -- but there will also be times where it's useless or effectively useless, and those'll be more common.
Average Picked At: 13.33 Total Times Picked: 6 Average Last Seen At: 11.04 Total Times Seen 87
Pro Rating: 1.5 Pro Comment: This buff is pretty good for the cost, and the fact it can bounce is kind of sweet with Flurry and Prowess -- but it's still a card that risks a 2-for-1, and I don't think it does enough to offset that.
Average Picked At: 10.75 Total Times Picked: 4 Average Last Seen At: 7.88 Total Times Seen 62
Pro Rating: 2 Pro Comment: This is not card advantage, just selection -- and while that's a decent effect, it certainly isn't amazing. Even at three mana this is kind of underwhelming.
Average Picked At: 2.00 Total Times Picked: 2 Average Last Seen At: 2.00 Total Times Seen 3
Pro Rating: 5 Pro Comment: This is a two drop that can take over the game quickly. Spitting out 1/1s is nice, but it's also great it can grow itself, because it makes it more likely it can keep attacking and triggering endure. Things will snowball and get out of hand if it's not dealt with.
Average Picked At: 1.50 Total Times Picked: 2 Average Last Seen At: 4.50 Total Times Seen 5
Pro Rating: 4 Pro Comment: This adds to the board in a big way up front, does it even more with Chapter II, and then takes advantage of everything it added to the board.
Average Picked At: 4.50 Total Times Picked: 14 Average Last Seen At: 5.23 Total Times Seen 50
Pro Rating: 4 Pro Comment: This is an absurd common. A three mana 2/1 that just draws you a card would be a very good Common -- but this is way better, because it gives you selection and loads your graveyard.
Average Picked At: 5.00 Total Times Picked: 1 Average Last Seen At: 3.74 Total Times Seen 23
Pro Rating: 3 Pro Comment: This payoff is pretty solid, but the stat-line isn't.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 3.00 Total Times Seen 4
Pro Rating: 3 Pro Comment: This will reduce the cost of spells all on it's own, but it's the kind of effect that has diminishing returns the longer the game goes on.
Average Picked At: 8.67 Total Times Picked: 6 Average Last Seen At: 7.62 Total Times Seen 79
Pro Rating: 2 Pro Comment: 5 mana for 5 damage is pretty bad. It's just hard to feel good about spending that much mana to remove most creatures, but the exile clause is nice, and if you can spend the three mana it gives you on something you'll feel pretty good. Most of the time, you won't be able to make use of the mana though.
Average Picked At: 2.67 Total Times Picked: 3 Average Last Seen At: 2.58 Total Times Seen 13
Pro Rating: 3.5 Pro Comment: In other 3-color formats, the tri-lands are worth pretty high picks because they make your mana so much better.
Average Picked At: 4.00 Total Times Picked: 4 Average Last Seen At: 3.18 Total Times Seen 12
Pro Rating: 3.5 Pro Comment: Drawing cards with this is very doable, and it has a good stat-line too. Basically it can get in early, and in the late game it turns into a value engine.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 4.67 Total Times Seen 7
Pro Rating: 0 Pro Comment: Omniscience is terrible in Limited, and this is worse. Once you spend this mana you don't really need to be able to put things into play for free.
Average Picked At: 10.75 Total Times Picked: 8 Average Last Seen At: 8.87 Total Times Seen 71
Pro Rating: 1.5 Pro Comment: Three mana for a discard spell (even one that exiles) is just too much for most formats. It only adds minimally to the board.