Draft Trainer

Strixhaven: School of Mages Limited Quiz

Answered: 0/20
Accuracy: 0
Team Pennant
Average Picked At: 10.00
Total Times Picked: 98
Average Last Seen At: 7.37
Total Times Seen 1252
Pro Rating: 2.5
Pro Comment: So, equipping this on a non-token isn’t an awesome rate, but it isn’t entirely terrible either. Vigilance + Trample is not a bad pair of keywords to gain in addition to the stats boost, and will often alter your plans and your opponents’. Putting it on tokens is obviously ideal since then it is a REALLY good deal, and this format has enough tokens to really take advantage.
Rise of Extus
Average Picked At: 4.89
Total Times Picked: 390
Average Last Seen At: 4.51
Total Times Seen 1521
Pro Rating: 3.5
Pro Comment: This is expensive and clunky, but it also isn’t too far from being a removal spell that has “draw a card,” added to it. Now granted, most of the cards you can get with the Learn part aren’t exactly going to be worldbeaters, but they are still cards, and adding that effect to a removal spell seems pretty nice. Exiling an instant or sorcery doesn’t hurt either. This often really drastically changes the game between removing your opponents best thing and drawing you a card.
Conspiracy Theorist
Average Picked At: 3.11
Total Times Picked: 47
Average Last Seen At: 3.15
Total Times Seen 143
Pro Rating: 4.0
Pro Comment: This is a pretty nice Bear. It lets you rummage when you attack which would already be a card you usually play, but what really makes it nice is the fact that you can exile the card you discard and cast it during your turn. It is unfortunate it doesn’t work with lands, but because you make the choice on what to discard, you can make sure to discard something cheap that you can play, at which point you’re no longer rummaging -- you’re just drawing two cards! Now, sometimes in the early game you’ll find yourself unable to pay the mana and cast the thing you discard, and in the late game you might find that attacking with the Theorist is unwise because he’s so small, but he still has utility all game long, since he helps you Rummage.
Devastating Mastery
Average Picked At: 5.64
Total Times Picked: 44
Average Last Seen At: 4.41
Total Times Seen 225
Pro Rating: 4.5
Pro Comment: You’ll mostly just want to play this for the full 6 mana, as allowing your opponent to return permanents to their hand basically guarantees they will come ahead in the exchange. Like always, board sweepers are really strong and have absolutely irreplaceable effects, and that makes them cards that you can go after pretty highly. Sure, they are a little less ideal if you’re an aggro deck, but even then, you should never really be cutting a boardsweeper. There just aren’t many things that can reshape the game this way. Still, the mana cost here is pretty difficult.
Spined Karok
Average Picked At: 12.90
Total Times Picked: 233
Average Last Seen At: 10.56
Total Times Seen 3719
Pro Rating: 1.5
Pro Comment: This has alright defensive stats for the cost. You’ll play it sometimes if that’s what you need. But mostly you hope you won’t need it.
Kasmina, Enigma Sage
Pro Rating: 4.0
Pro Comment: So, obviously enough Kasmina’s static ability won’t come up in Limited basically ever. There are very few planeswalkers in this set, and they are all Mythic Rare. But, even without that part coming up, I like Kasmina a fair bit. She can make creature tokens to protect her, and that’s always a really big plus. She does have to lower her loyalty to do it, but it isn’t hard to imagine playing her and using her +2 to Scry, and then making a 2/2 or 3/3 to protect her on the next turn, and then continuing to alternate. She’ll give you a ton of value if you only untap with her in play once. I mean, even if Kasmina’s death is imminent on your opponent’s next turn, you can just make a 4/4 with her -- in which you case you paid 3 mana for a 4/4 and Scry 2, and I’d do that all day! Then, obviously, if she is allowed to stick around longer than that, she’ll get wacky. It is kind of funny because her static ability and ultimate both won’t be very good in Limited, but here other two abilities are good enough that I’m going to value her highly.
Prismari Apprentice
Average Picked At: 6.89
Total Times Picked: 106
Average Last Seen At: 5.42
Total Times Seen 748
Pro Rating: 3.5
Pro Comment: Becoming unblockable any time a spell is cast isn’t too shabby, and would make for a solid card already -- but the fact it gains +1/+1 counters when you cast big spells really makes this into a nice signpost uncommon for UR.
Relic Sloth
Average Picked At: 12.98
Total Times Picked: 261
Average Last Seen At: 10.52
Total Times Seen 3802
Pro Rating: 2.5
Pro Comment: This isn’t THAT far from being Serra Angel, right? I mean Menace is basically flying. Okay, I’m exaggerating a little bit here, but kind of to make a point. This is a pretty good vanilla creature, and while it costs 5, I imagine it makes the cut a lot of the time.
Dragon's Approach
Average Picked At: 14.19
Total Times Picked: 251
Average Last Seen At: 11.72
Total Times Seen 4151
Pro Rating: 0.0
Pro Comment: This is a neat design, but not really one that will work out in Limited. Even if you get like, six of these in your draft, the chances you have the necessary ones in your graveyard at some point aren’t great -- and that’s without even mentioning that you ALSO need a dragon for that effect do anything. Basically, this is just a Lava Axe-type effect, and those normally don’t play great in Limited, since they cost you a card and don’t affect the board.
Field Trip
Average Picked At: 6.31
Total Times Picked: 403
Average Last Seen At: 5.73
Total Times Seen 1935
Pro Rating: 2.5
Pro Comment: So, this pretty much just ramps for you, it doesn’t provide fixing because you can only get a Forest, and that’s a pretty big bummer. Still, ramping looks like a smarter strategy in ths format It does have Learn, which will either let you rummage or get a Lesson from your sideboard, and both of those are nice additional effects.
Owlin Shieldmage
Average Picked At: 9.19
Total Times Picked: 269
Average Last Seen At: 8.19
Total Times Seen 2750
Pro Rating: 3.0
Pro Comment: This is pretty good top-curve for BW aggro decks. It isn’t the most efficient flyer, but it often puts your opponent in a terrible place, where their live is low enough that they have to kill your flyer, but they have to pay 3 life to do it.
Silverquill Apprentice
Average Picked At: 7.13
Total Times Picked: 138
Average Last Seen At: 6.08
Total Times Seen 911
Pro Rating: 3.0
Pro Comment: So this seems pretty underwhelming to me. Sure, getting a bonus when you play spells is great but...like, +1/+0 just seems like such a spell bonus. It will matter to be sure, but it just isn’t enough for me to really get excited about. BW is all about aggressive spell stuff though, so it fits in just fine.
Resculpt
Average Picked At: 13.33
Total Times Picked: 252
Average Last Seen At: 10.98
Total Times Seen 3944
Pro Rating: 1.0
Pro Comment: People always overrate this type of card. They think of scenarios where you will exile one of your own artifacts or creatures and get a 4/4 out of the deal at Instant speed, and then you block an attacker or something. Or you use it in response to a removal spell and still get a 4/4 and all of that. But every time we see a card like this, even the one that made a 4/4 Angel, they just never line up as well as you might think at first. That situation I described just won’t happen as much as you want it to, and you’ll often find yourself in situations where this just isn’t worth casting. Now, it does have the ability to also go after opposing permanents, but giving your opponent a 4/4 in that case isn’t especially good most of the time either.
Bookwurm
Average Picked At: 3.31
Total Times Picked: 192
Average Last Seen At: 3.00
Total Times Seen 448
Pro Rating: 4.0
Pro Comment: This is one of the best win conditions for both the UG and UR ramp decks. If it comes down, it is hard to beat, since it brings a huge body, gains you some life and gives you an extra card. And it doesn’t end there! Even if your opponent gets rid of it, it will be coming back.
First Day of Class
Average Picked At: 12.92
Total Times Picked: 274
Average Last Seen At: 10.95
Total Times Seen 3853
Pro Rating: 1.5
Pro Comment: If you’re only able to make one creature benefit from this it won’t feel all that good, even if you have a Lesson to grab. After all, most of the Lessons are actually mediocre cards, but they’re worthwhile because you get them for free when you Learn. So, you kind of need your card with Learn to do something worth close to a card, and if you’re just getting one counter and giving one thing Haste, I’m not sure you’re doing it here. “Learn” is sort of like “draw a card,” and does give you some card selection, but those cards to choose from just aren’t gonna be awesome. Keep in mind you can also choose to rummage instead of getting a Lesson, and sometimes that will be best. Now, where this does start to get interesting is when you play multiple creatures in a turn, which won’t be easy if you’re just casting a regular ol’ creature spell, but if you have ways to make multiple tokens in a turn, this will start to feel pretty good. All in all, I’m not super high on this to start, just because I don’t think it will be all that easy to make it work, but I could see myself being wrong here.
Blood Researcher
Average Picked At: 6.67
Total Times Picked: 298
Average Last Seen At: 6.24
Total Times Seen 2046
Pro Rating: 3.5
Pro Comment: This seems like a nice Common payoff for gaining life. It may not be quite as cheap as Ajani’s Pridemate, but it adds Menace to the mix and I think that’s a fair trade. This will get pretty big, and that’s always nice with an evasive ability.
Lorehold Pledgemage
Average Picked At: 7.88
Total Times Picked: 277
Average Last Seen At: 7.17
Total Times Seen 2462
Pro Rating: 3.0
Pro Comment: Players will have a very difficult time ever wanting to block this, since any instant or sorcery suddenly makes things a lot harder thank to First Strike, and that’s especially true if you have a trick! This will just get through a lot for aggressive decks, and that’s kind of what you want your creatures to be doing. It also has hybrid mana, making it fit in multiple decks pretty easily.
Academic Dispute
Average Picked At: 8.27
Total Times Picked: 143
Average Last Seen At: 6.53
Total Times Seen 985
Pro Rating: 3.0
Pro Comment: This is another Learn card that is way better than it looks. You can often use this to help you take down a creature – either because you force an opposing creature to block, or you give one of your creatures Reach and it can suddenly take down an opposing flyer. That doesn’t always line up, but even when it doesn’t, this basically replaces itself thanks to Learn.
Tangletrap
Average Picked At: 11.99
Total Times Picked: 318
Average Last Seen At: 9.95
Total Times Seen 3626
Pro Rating: 1.5 // 3.0
Pro Comment: Kind of funny this isn’t a lesson, I almost felt like it would be! Anyway, we see these modal “Destory artifact or flyer” type cards a lot, and they’re always alright. This one probably isn’t one you want to put in your main deck because this format doesn’t have that many artifacts. However, if you see 5 or so targets against someone – both flyers and artifacts – it can be a pretty nice sideboard card.
Tend the Pests
Average Picked At: 9.33
Total Times Picked: 114
Average Last Seen At: 6.95
Total Times Seen 1095
Pro Rating: 3.0
Pro Comment: Using this in response to removal and stuff like that will feel especially good, but it won’t feel as bad to use in other situations either. Besides, there are a lot of Sacrifice outlets and the like in BG in this set, so all those Pests can really come in handy. The life they gain you matters too! You do need a creature large enough to make it worth it, but that’s not too difficult.
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