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Strixhaven: School of Mages Limited Quiz

Answered: 0/20
Accuracy: 0
Mercurial Transformation
Average Picked At: 11.57
Total Times Picked: 93
Average Last Seen At: 8.23
Total Times Seen 1283
Pro Rating: 2.5
Pro Comment: Neither mode on this is super awesome, but making an opposing creature into a 1/1, or one of yours into a 4/4 will sometimes be a reasonable thing to do, especially because you get this kind of for free in your hand off of a “Learn” effect. Keep in mind that you can use this after combat to turn an opposing creature into a 1/1, and if that creature took at least one damage, it will just die on the spot! It is situational to be sure, but because it is a lesson, you can get it when the situation calls for it.
Academic Dispute
Average Picked At: 8.27
Total Times Picked: 143
Average Last Seen At: 6.53
Total Times Seen 985
Pro Rating: 3.0
Pro Comment: This is another Learn card that is way better than it looks. You can often use this to help you take down a creature – either because you force an opposing creature to block, or you give one of your creatures Reach and it can suddenly take down an opposing flyer. That doesn’t always line up, but even when it doesn’t, this basically replaces itself thanks to Learn.
Eager First-Year
Average Picked At: 8.94
Total Times Picked: 331
Average Last Seen At: 7.98
Total Times Seen 2684
Pro Rating: 2.5
Pro Comment: This seems like your typical solid White two-drop. It starts out with a fine base line and has some decent upside. Could be particularly nice with combat tricks, since it will get the extra bonus. It is a solid card, but not much else.
Sudden Breakthrough
Average Picked At: 12.57
Total Times Picked: 269
Average Last Seen At: 10.44
Total Times Seen 3745
Pro Rating: 1.5
Pro Comment: This is a decent trick -- it gives a boost large enough for your creature to win combat most of the time -- and it gives you a Treasure for some fixing and ramping. But you’ll probably cut it a lot, after all, it is still a trick -- and that means it is risky and highly situational.
Quandrix Pledgemage
Average Picked At: 4.66
Total Times Picked: 413
Average Last Seen At: 4.48
Total Times Seen 1546
Pro Rating: 3.0
Pro Comment: We see this type of card a lot, though lately it has mostly been Red. Either way, this kind of creature tends to grow rapidly in a deck with a decent number of spells. It is certainly vulnerable at first, but if your opponent doesn’t take it down when they can, it can get quite impressive.
Strict Proctor
Average Picked At: 5.94
Total Times Picked: 32
Average Last Seen At: 3.84
Total Times Seen 204
Pro Rating: 2.5
Pro Comment: So, a two-mana ⅓ Flyer is sort of borderline playable already, and this comes with some extra action. Taxing ETB abilities is pretty strong, as there are lots of creatures in Limited who derive a fair bit of their power from doing something when they ETB. Problem is, it is symmetrical. And sure, you can plan around that by waiting to play it until you’re done taking advantage of ETBs, but you can’t count on the fact that you won’t draw more things with ETB abilities, or that playing it late will even bother your opponent! This isn’t a bad card by any means, but I don’t think it is that great either. Sometimes it will really cause your opponent some problems, but sometimes it will do the same to you! Obviously, should you find yourself in a deck this doesn’t hurt at all, it does get better, but that’s not going to be easy.
Exhilarating Elocution
Average Picked At: 12.52
Total Times Picked: 251
Average Last Seen At: 10.38
Total Times Seen 3653
Pro Rating: 2.5
Pro Comment: This gives a nice permanent boost to one creature - +2/+2 and pumping the rest of the board is nice too. It will often enable a pretty nice attack – but it does really need a significant board state to be worthwhile.
Frostboil Snarl
Average Picked At: 4.85
Total Times Picked: 41
Average Last Seen At: 4.41
Total Times Seen 263
Pro Rating: 3.0
Pro Comment: These are good fixing, and they’ll help you splash. Don’t underestimate how nice it is, even in a two-color deck, to have one land that can produce either color, it is really great for your mana base. You should never be first picking these, but I think you should value them over most medium cards in packs if you’re in one or both of the colors it produces.
Study Break
Average Picked At: 8.13
Total Times Picked: 346
Average Last Seen At: 7.64
Total Times Seen 2664
Pro Rating: 3.0
Pro Comment: This is another card with Learn that is way better than it looks at first. This is a key card for BW or RW aggro decks, as tapping down blockers can really open the floodgates on your opponent – and you even draw a card off of it thanks to Learn! It tends to have a very real impact on games when it is cast.
Reconstruct History
Average Picked At: 10.27
Total Times Picked: 135
Average Last Seen At: 8.07
Total Times Seen 1281
Pro Rating: 1.5
Pro Comment: It is too hard to make this work. It doesn’t include creatures as a type to get back, so most of the time in this format you’re just getting an Instant and a Sorcery. And, while that isn’t terrible, it also isn’t worth a card most of the time.
Pop Quiz
Average Picked At: 7.77
Total Times Picked: 310
Average Last Seen At: 7.00
Total Times Seen 2304
Pro Rating: 3.0
Pro Comment: This often just feels like a better Divination, since it draws you one card from your deck and one non-land card that is useful in your situation with the learn part. And its an Instant!
Archway Commons
Average Picked At: 10.12
Total Times Picked: 307
Average Last Seen At: 8.52
Total Times Seen 3079
Pro Rating: 1.5
Pro Comment: This does give you fixing, but at a pretty real cost. It enters tapped and requires another land to tap for it to come into play, effectively making it cost one mana. That’s some serious slowness, but you’ll run it if you need the fixing.
Double Major
Average Picked At: 6.88
Total Times Picked: 42
Average Last Seen At: 5.31
Total Times Seen 257
Pro Rating: 3.5
Pro Comment: This is cheap enough that I think I can get behind playing it all the time in UG decks. Sure, copying your 2/2 with it won’t feel amazing, but it is perfectly fine, and if you can copy your 4 drop with it you’ll be in pretty good shape in terms of what you get in return for your mana. UG is a ramp color pair too, so having the extra mana to do this is reasonably likely. Overall, I don’t think this it is amazing -- after all, you need to pair it with something else for it to even do anything.
Radiant Scrollwielder
Average Picked At: 2.23
Total Times Picked: 56
Average Last Seen At: 2.38
Total Times Seen 110
Pro Rating: 4.0
Pro Comment: This requires some set up -- namely that you should have a good number of instants and sorceries, and especially ones that do damage because of the lifelink part! But luckily having lots of those card types won’t be supe hard in this format, which has an inordinate number of them. If you can get this to rebuy one spell it will feel really good, and once you get the second you have a bona fide engine on your hands! While this is probably a bit of a build around, I think you’ll be able to do enough with it in most decks that it is just going to be really good for RW and you should take it highly.
Dragon's Approach
Average Picked At: 14.19
Total Times Picked: 251
Average Last Seen At: 11.72
Total Times Seen 4151
Pro Rating: 0.0
Pro Comment: This is a neat design, but not really one that will work out in Limited. Even if you get like, six of these in your draft, the chances you have the necessary ones in your graveyard at some point aren’t great -- and that’s without even mentioning that you ALSO need a dragon for that effect do anything. Basically, this is just a Lava Axe-type effect, and those normally don’t play great in Limited, since they cost you a card and don’t affect the board.
Hall of Oracles
Average Picked At: 1.98
Total Times Picked: 62
Average Last Seen At: 2.01
Total Times Seen 90
Pro Rating: 3.5
Pro Comment: This is a nice land. While filtering isn’t incredible, the fact that it fixes your mana for you and can start putting counters on your creatures is pretty great. Having a land that turns into serious value really makes you feel like you’re up a card over your opponent.
Bookwurm
Average Picked At: 3.31
Total Times Picked: 192
Average Last Seen At: 3.00
Total Times Seen 448
Pro Rating: 4.0
Pro Comment: This is one of the best win conditions for both the UG and UR ramp decks. If it comes down, it is hard to beat, since it brings a huge body, gains you some life and gives you an extra card. And it doesn’t end there! Even if your opponent gets rid of it, it will be coming back.
Excavated Wall
Average Picked At: 13.75
Total Times Picked: 202
Average Last Seen At: 11.27
Total Times Seen 4079
Pro Rating: 0.5
Pro Comment: One-mana 0/4 defenders tend to not really be worth it in Limited. And this one does help you load your graveyard, which RW decks will like especially, but I still don’t really think that’s going to be enough to get me to run this most of the time.
Ageless Guardian
Average Picked At: 13.67
Total Times Picked: 218
Average Last Seen At: 10.86
Total Times Seen 3809
Pro Rating: 1.5
Pro Comment: This has reasonable defensive stats and it is a Spirit, and RW has some tribal synergy for that. You’ll play it in a deck that wants that sometimes, but I imagine you’ll cut it pretty often.
Aether Helix
Average Picked At: 7.53
Total Times Picked: 150
Average Last Seen At: 6.33
Total Times Seen 965
Pro Rating: 2.5
Pro Comment: I really want to like this card, since I love bounce spells and getting stuff back from my graveyard, but I just don’t think this is anything special. Bouncing a permanent does not give you a card’s worth of value, and it may not even give you much tempo would you pay 5 for it. And yeah getting a permanent back is good and all, but this is basically just a 5 mana bounce a permanent, draw a card. And its a Sorcery. That’s just not that great!
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