Draft Trainer

Streets of New Capenna Limited Quiz

Answered: 0/20
Accuracy: 0
Obscura Storefront
Average Picked At: 6.84
Total Times Picked: 159
Average Last Seen At: 5.91
Total Times Seen 971
Pro Rating: 2.5
Pro Comment: This is some more very nice fixing for the format, which isn’t a huge surprise since three colors is what this format is all about. This is basically a more narrow Evolving Wilds, but one that also gains you a life – and it doesn’t have to tap either, though that isn’t coming up much in Limited. You definitely will play these in a lot of your decks, as they’ll be nice for mana. They don’t have the late game upside of the dual land cycle, so I think I would rank them a little lower.
Spara's Adjudicators
Pro Rating: 2.5
Pro Comment: The ETB trigger here can be nice in a lot of situations, where it buys you more time or makes it so you can attack more effectively on your turn. Like with all of these, you get a pretty decent creature that has the upside of helping you fix early.
Maestros Diabolist
Pro Rating: 3.5
Pro Comment: A 3-mana ¼ with Deathtouch and Haste is already a pretty great deal, and you can expect to get the Devil token a decent chunk of the time. Those tokens are especially good to sacrifice to Casualty effects on Maestros cards!
Wingshield Agent
Average Picked At: 3.92
Total Times Picked: 64
Average Last Seen At: 3.36
Total Times Seen 200
Pro Rating: 3.5
Pro Comment: You can attack with this once without worrying that it will die, and that goes pretty well with its ability to give another creature Flying. You also just put your opponent in a really ugly spot if they are in a situation where the best they can do is trade with the Agent, because that means you get to attack twice and force them to use a resource each time to kill the Agent, and in the meantime it gets to attack twice and give something else Flying both times.
Cabaretti Charm
Pro Rating: 3.5
Pro Comment: This might be the least exciting of the Charms in this set, but its pretty good. It is a little worse than the others because all three of its modes are kind of situational, and there isn’t really one that is going to feel good as the fall back plan. However, situations where one of those modes are useful will come up often enough that I still like it. If you can kill your opponent or a planeswalker with the first mode, obviously you choose that. +1/+1 and trample to the whole board will be nice if you’re going wide, and sometimes it can basically function as a removal spell. And, paying three mana for two 1/1 tokens is also fine. The Cabaretti are into going wide, and it is nice that this can enable that and pay you off for that.
Rogues' Gallery
Average Picked At: 7.00
Total Times Picked: 63
Average Last Seen At: 5.47
Total Times Seen 358
Pro Rating: 2.5
Pro Comment: I think most Black decks in the format will have enough creatures of different colors to be interested in the first copy of this. Getting two things back with it is solid, and if you can get 3+ it will be downright insane! The format has plenty of graveyard action to enable it to. I think I like valuing the first copy of this at a 2.5, though you don’t really want more than that first copy.
Shadow of Mortality
Pro Rating: 1.0
Pro Comment: Looks like they gave Modern and Legacy Death’s Shadow decks a new tool! This isn’t great for Limited, though. You won’t be able to cast this until your life gets to about 10, and at that point it is going to be a vanilla 5-mana 7/7. That’s obviously a good rate, but when you take into account the fact that this was stuck in your hand for a really long time, it doesn’t look nearly as good. Basically, in the mid to late game it will feel efficient, and earlier than that it is going to feel pretty miserable. It is going to be stuck in your hand way too often.
Mysterious Limousine
Average Picked At: 1.77
Total Times Picked: 26
Average Last Seen At: 1.74
Total Times Seen 31
Pro Rating: 4.5
Pro Comment: This seems pretty darn good. It is a vehicle-based version of the ETB exile effect we see a lot in White, and in some ways I think that actually makes it better! This is because your opponent will likely have a harder time dealing with it, since it isn’t always a creature. So, yeah – 5mana to exile something and get a 4/4 vehicle with Crew 2 seems like an excellent deal, and you can even switch up whatever you have exiled with it.
A-Revel Ruiner
Pro Rating: 3.0
Pro Comment: A 4-mana 4/3 with Menace is something you basically always play, and you do have to jump through hoops a bit to make it happen, but when that hoop involves looting I’m all for it! Even if you decide you’d like to keep it at 3/2 that isn’t exactly a creature your opponent can ignore.
Hostile Takeover
Average Picked At: 2.60
Total Times Picked: 20
Average Last Seen At: 2.45
Total Times Seen 39
Pro Rating: 4.0
Pro Comment: This is a sweeper that does 3 damage to everything, and you can make sure one of your smaller creatures won’t die to it, while ensuring one of your opponents larger creatures does. I think that means that, overall, this card has a pretty good recipe for you to benefit more from this sweeper than they do.
Cabaretti Courtyard
Average Picked At: 6.99
Total Times Picked: 159
Average Last Seen At: 6.43
Total Times Seen 1072
Pro Rating: 2.5
Pro Comment: This is some more very nice fixing for the format, which isn’t a huge surprise since three colors is what this format is all about. This is basically a more narrow Evolving Wilds, but one that also gains you a life – and it doesn’t have to tap either, though that isn’t coming up much in Limited. You definitely will play these in a lot of your decks, as they’ll be nice for mana. They don’t have the late game upside of the dual land cycle, so I think I would rank them a little lower.
Rooftop Nuisance
Average Picked At: 7.67
Total Times Picked: 151
Average Last Seen At: 6.59
Total Times Seen 1063
Pro Rating: 2.5
Pro Comment: We usually see this effect as an Instant, and being a Sorcery instead is definitely a downgrade. If it is an instant, you get to stop two rounds of attacks and blocks when you cast it. As a Sorcery, you only stop one attack – though you still make your opponent unable to block with that creature for two turns, which is usually the best part about this card anyway. So, adding a very cheap Casualty option to the card is pretty appealing – locking down two creatures and drawing two cards for only three mana is pretty great, even if you lose a token. This is going to end up closing out a lot of games in this format.
Extraction Specialist
Average Picked At: 1.84
Total Times Picked: 31
Average Last Seen At: 1.90
Total Times Seen 43
Pro Rating: 3.5
Pro Comment: This is a 3-mana 3/2 Lifelinker with upside, and that’s the kind of thing you pretty much always play. On turn three you won’t always have something to get back, but you can trade aggressively on turn two and maybe get some value when you cast the Rescuer. Obviously, the creature can’t attack or block and that’s a bummer, but once the Rescuer goes down – and it probably will – that creature becomes whole again. It is also nice that if it has any abilities, those still matter when the Rescuer brings it back – even while its in play.
Shattered Seraph
Pro Rating: 2.5
Pro Comment: The initial card you get isn’t great – a 7-mana 4/4 Flyer that gains you 3 life would probably be something like a D+. It is a real body and the life gain is nice, but by that stage of the game the size may not be enough. And..the other side of the card isn’t great either, as paying 2 mana to fix your mana hurts pretty bad. However, what saves this card from being awful is the fact that you can still cast it from exile, so eventually you can get both parts of the card going. Sometimes it won’t be worth doing the exile part of course, but this looks solid overall.
Nimble Larcenist
Pro Rating: 2.5
Pro Comment: This is a bit disappointing. A 3-mana 2/1 Flyer that costs three different colors isn’t great, and its ETB ability won’t always hit something. It probably will in the early game, but after that sometimes you’ll just be getting information. And while information isn’t bad, it isn’t really a return on your investment either.
Lord Xander, the Collector
Average Picked At: 2.47
Total Times Picked: 15
Average Last Seen At: 2.35
Total Times Seen 21
Pro Rating: 3.0
Pro Comment: This..doesn’t seem amazing. Typically his ETB ability will make your opponent discard a single card by the time you play him. And…that’s nice, but not absolutely incredible for what you’re paying. His attack trigger can also put your opponent in real danger of getting milled out, but it will still take quite awhile, and if he attacks enough to mill them out, they are probably dead from damage anyway! His death trigger is the most exciting one, as it will actually impact the board unlike the first two, but it is also in some ways the hardest to get. So yeah, he does a lot, but he’s pretty clunky mana-wise, and while the effects are pretty powerful they are also woefully inconsistent, I don’t think they are nearly as powerful as they look. Maestros does have ways to sacrifice him, at least.
Psychic Pickpocket
Average Picked At: 2.95
Total Times Picked: 76
Average Last Seen At: 2.66
Total Times Seen 158
Pro Rating: 3.5
Pro Comment: I always love creatures who bounce a creature or other permanent when they ETB – it just feels great to add to your board while setting your opponent back at the same time. I think even without connive this would probably be at least a C, and I think the connive upside here is pretty huge. You either loot your way into a card you want, or discard something to make this a 4/3 – and a lot of the things that you can discard in the format give you graveyard value. I think this is one of Blue’s best Uncommons – if not THE best.
Celestial Regulator
Average Picked At: 4.37
Total Times Picked: 188
Average Last Seen At: 4.27
Total Times Seen 676
Pro Rating: 3.0
Pro Comment: I always love Frost Lynx type creatures because of the amazing tempo they generate by freezing something down while you add to the board. Now, freezing something down takes a little bit of setup with the Regulator, but if yo’ure in Blue White you’ll have access to lots of +1/+1 and Shield counters, so I think this will do its thing a big chunk of the time – and on top of that it has efficient flying stats.
Metropolis Angel
Average Picked At: 3.79
Total Times Picked: 52
Average Last Seen At: 3.09
Total Times Seen 187
Pro Rating: 3.5
Pro Comment: This looks pretty good. Its fragile, but it seems like it will be drawing you cards pretty often in both of the families it overlaps into it, thanks to Obscuara’s Connive and the Brokers’ Shield counters. It also hits pretty hard if the air is clear!
Raffine's Tower
Pro Rating: 3.0
Pro Comment: These all offer really great fixing for a set with three color factions, and adding Cycling to the mix is actually a pretty big deal, because it means if you’re flooding late, this is a land you can just throw away. The fact they all have three land types also provides for some additional upside.
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