Average Picked At: 12.22 Total Times Picked: 105 Average Last Seen At: 9.93 Total Times Seen 1688
Pro Rating: 2.0 Pro Comment: A 4-mana 6/6 vehicle with Crew 3 is generally not something you end up playing, but the upside of crewing this with Treasure is very real, as Green – and especially Red-Green, looks like it will be pretty good at generating treasure.
Pro Rating: 4.5 Pro Comment: A 3-mana ¼ with Ward 1 is a decent starting point, and this has a pretty powerful effect. I’d be pretty happy if all it did was loot, but the Connive mechanic lets you loot and gives you the option of cashing in nonlands you might have for immediate value in the form of +1/+1 counters. And if you’re attacking with enough stuff, you could end up with a lot of counters – and even just one seems pretty nice. Playing this on turn three is going to be pretty tough to beat, though keep in mind even in a format with good mana like this one, doing that consistently isn’t always going to be doable. It does have a pretty big impact all game long too, though if you’re in a situation where you can’t attack it will be a bit of a bummer.
Average Picked At: 6.91 Total Times Picked: 56 Average Last Seen At: 4.80 Total Times Seen 333
Pro Rating: 2.5 Pro Comment: Two mana for a 1/1 and a Treasure is a pretty good deal, and this set should have enough fixing that you manage to produce 5 colors on occasion, especially in the Red-Green treasure deck.
Pro Rating: 4.0 Pro Comment: This triggering at your end step is really nice, because it means you get a benefit from it before your opponent utnaps, and that may have made it so your opponent can’t kill your creature anymore. Obviously, you do need something of a board state to get this going, but even just two creatures in play creates a major problem for the opponent, and anything more than that is an emergency. It does cost all three Bant colors, and even in a format with great fixing, it isn’t exactly trivial to get there. Still, its a great card.
Pro Rating: 4.0 Pro Comment: This looks really good, since it will very frequently be a 3-mana 3/3 that cast Anticipate, and that’s not just a 2-for-1 it is also really good card selection. There will be times that you don’t have something to exile from a yard, but most of the time it won’t be a big ask, and sometimes you might even hate on something in the opposing graveyard!
Average Picked At: 3.04 Total Times Picked: 68 Average Last Seen At: 2.91 Total Times Seen 188
Pro Rating: 3.0 Pro Comment: This is basically a 4-mana unblockable 1/1 that freezes down an opposing creature. That’s pretty sweet, since you’re adding a relevant body to the board while you cast a removal spell. Now, with the “Casualty” mechanic around, this type of card does get worse since your opponent is going to be perfectly happy sacrificing things sometimes. I think if this format didn’t have a big sacrifice theme, this would probably be premium – but in this format, it is sadly probably just a 3.0.
Pro Rating: 3.5 Pro Comment: The first mode on this is a nice removal spell, even if it is a little bit situational – and also a little dangerous if you try to use it when your opponent has mana up. Its also nice that this lets you have a real card in your deck that can also hate on Enchantments, or even be an instant speed divination.
Average Picked At: 4.48 Total Times Picked: 73 Average Last Seen At: 4.07 Total Times Seen 244
Pro Rating: 3.5 Pro Comment: This looks pretty good. The base of a 4-mana 3/3 Flyer is perfectly fine, and loading your graveyard enough for this to get the boost is pretty doable by the mid to late game.
Average Picked At: 4.75 Total Times Picked: 12 Average Last Seen At: 3.49 Total Times Seen 78
Pro Rating: 2.5 Pro Comment: This card is pretty mediocre, even with a single Alliance trigger. That first one will usually just make it a 3-mana ⅔ with Trample and Haste, and probably not on the turn you cast it, and that isn’t a great deal. However, if you can trigger Alliance 2+ times, like by creating tokens, this Devil can become a real problem for your opponent. He also gets better if you are already increasing his power. Seems like a solid card you probably never cut from creature-heavy Red decks, but it isn’t anything special.
Average Picked At: 3.54 Total Times Picked: 48 Average Last Seen At: 3.03 Total Times Seen 206
Pro Rating: 3.0 Pro Comment: This can often be a 3-mana 2/2 that gives -2/-2 to something when it dies, and that’s the kind of thing that can generate a 2-for-1. Even if it is only a 1/1 that loots once you’re getting a decent deal. It gets a lot better if you have other ways to pump it, but even on its own you end up with a decent card.
Average Picked At: 11.89 Total Times Picked: 38 Average Last Seen At: 8.33 Total Times Seen 550
Pro Rating: 1.5 Pro Comment: This is a reprint, and not an especially good one. Last time we saw it there was a significant life gain theme, but that’s not really the case here, so gaining life with this isn’t that great. There are a few cards in the format that check for life loss and life gain, and this could do some work in such a deck, but a lot of the time this is just a Bear.
Average Picked At: 8.79 Total Times Picked: 122 Average Last Seen At: 6.89 Total Times Seen 1140
Pro Rating: 2.5 Pro Comment: A passable Flyer with an ETB that gains you life always tends to perform reasonably well in Limited. It can really help you stabilize. The downside here is that you need a board in place to gain any life – it doesn’t even gain you 1 life on its own, which is a little sad. Still, in White you’ll be able to go wide, and gaining 3+ with this should be pretty decent.
Pro Rating: 3.5 Pro Comment: A 3-mana ¼ with Deathtouch and Haste is already a pretty great deal, and you can expect to get the Devil token a decent chunk of the time. Those tokens are especially good to sacrifice to Casualty effects on Maestros cards!
Average Picked At: 7.41 Total Times Picked: 51 Average Last Seen At: 5.54 Total Times Seen 374
Pro Rating: 3.0 Pro Comment: The base level of this card would probably be a 1.5 or 2.0. It doesn’t do much, but it gives you some okay card selection. However, I think the Casualty upside here is pretty big, because once this turn into a 4 mana card that draws you two of the top four cards of your library, we’re talking about something pretty powerful! And you can sacrifice almost any creature to get that copy. You won’t always be able to do that of course, but the sort of acceptable baseline and the big upside makes this a card that I don’t think you’ll cut from most Blue decks.
Average Picked At: 6.24 Total Times Picked: 166 Average Last Seen At: 5.41 Total Times Seen 914
Pro Rating: 2.5 Pro Comment: These offer good fixing, and being able to pitch them for a whole card in the late game is really nice, as it offers you some flood insurance and gives you somethign to do with all your mana. Like most duals, this is something you should value as a C+. It will really help your mana, and that’s more important than normal in a set with a big 3-color focus.
Average Picked At: 1.70 Total Times Picked: 23 Average Last Seen At: 1.69 Total Times Seen 36
Pro Rating: 4.0 Pro Comment: A two mana 2/2 with Flying and Vigilance is already a 3.0 at the very worst, and she has some upside that will actually be relevant some of the time. There are a decent number of Angels in this set, even at lower rarities so that part of the card will definitely come up.
Average Picked At: 3.52 Total Times Picked: 77 Average Last Seen At: 3.01 Total Times Seen 191
Pro Rating: 3.0 Pro Comment: I always like Equipment that makes a creature for it to equip to automatically. Basically, this is a two mana 2/2 that leaves behind a reasonable piece of Equipment – or you can give up the Equipment to Disenchant something while you keep the creature token. Both of those outcomes are quite good for the investment.
Average Picked At: 7.56 Total Times Picked: 16 Average Last Seen At: 5.52 Total Times Seen 153
Pro Rating: 3.0 Pro Comment: This is pretty clunky, buy copying it will obviously make it feel a lot more efficient. Sacrificing something with three or more power is a big cost though, and tapping a bunch of lands at sorcery speed to draw a bunch of cards and lose a bunch of life could be a real liability if this set is even remotely fast.
Average Picked At: 9.98 Total Times Picked: 126 Average Last Seen At: 8.60 Total Times Seen 1452
Pro Rating: 2.0 Pro Comment: This seems like a solid trick. One for +2/+2 usually plays reasonably well, and the multiple creature upside is pretty legit.
Average Picked At: 3.10 Total Times Picked: 21 Average Last Seen At: 3.07 Total Times Seen 65
Pro Rating: 3.0 Pro Comment: At worst, this is a 4-mana 3/3 with Haste that makes a Treasure when it attacks, but there is also plenty of other Haste in the format thanks to the Blitz mechanic, and this is a pretty nice payoff for Blitzing, as it helps make sure you get even more value left after your creature gets sacrificed.