Average Picked At: 2.67 Total Times Picked: 3 Average Last Seen At: 2.25 Total Times Seen 4
Pro Rating: 4.0 Pro Comment: The Conscripts can allow you to attack effectively on almost any board state, between adding a Hasty body to the board and stealing your opponent’s best permanent – which is usually a creature It gets even nastier if you have some free sacrifice outlets, so that you can get rid of their creature permanently – but even if you don’t, the Conscripts are going to have an extremely positive effect on the outcome of the game.
Average Picked At: 12.00 Total Times Picked: 3 Average Last Seen At: 10.75 Total Times Seen 14
Pro Rating: 2.0 Pro Comment: This is really good against Vampires and Zombies, but it is even solid when your opponent has 0 of them. After all, it is basically a colorless two mana Shock – and it adds itself to the graveyard, helping you with delirium.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 9.75 Total Times Seen 12
Pro Rating: 1.0 Pro Comment: Keep in mind that this card does not say “up to” nor is it optional. In other words, if you want to play this with nothing else on the board, it will ping itself. This isn’t too bad when it can pick off an opposing creature, but there are lots of board states where it just can’t do that.
Average Picked At: 9.54 Total Times Picked: 13 Average Last Seen At: 8.10 Total Times Seen 146
Pro Rating: 2.5 Pro Comment: There are lots of Spirits in this set, and this will be doubly true while Battleground Geist is in the format. It has passable stats and impacts the board right away.
Average Picked At: 2.00 Total Times Picked: 1 Average Last Seen At: 2.00 Total Times Seen 1
Pro Rating: 4.0 Pro Comment: If this hits your opponent, it is pretty much game over for them. However, making that happen isn’t always easy! 7 mana is a lot, and for that big of an investment I kind of expect this to do something immediately to give me some real value, but instead, if your opponent has removal, you end up with nothing but a massive tempo hit. It is still incredibly strong, don’t get me wrong – but the cost of the card and the lack of permanent value keep it out of bomb territory.
Average Picked At: 1.00 Total Times Picked: 1 Average Last Seen At: 1.00 Total Times Seen 1
Pro Rating: 5.0 Pro Comment: Sigarda is virtually unkillable, and represents a 4-turn clock. If that’s not a bomb, I’m not sure what is.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 4.00 Total Times Seen 1
Pro Rating: 4.0 Pro Comment: Three mana for a three damage instant is already a high pick – so the Morbid upside here turns this into an absolutely incredible burn spell.
Average Picked At: 7.33 Total Times Picked: 6 Average Last Seen At: 6.35 Total Times Seen 35
Pro Rating: 3.5 Pro Comment: One mana to loot twice is a good deal, and this has flashback. This is an amazing discard outlet for Madness, and can help with delirium too.
Average Picked At: 1.00 Total Times Picked: 1 Average Last Seen At: 1.00 Total Times Seen 1
Pro Rating: 5.0 Pro Comment: A 4-mana 2/2 that makes a 2/2 and gains you 2 life is a great Limited card. Huntmaster of the Fells is far better than that! Partly because it can transform into the larger Ravager of the Fells while damaging stuff, and partly because when it flips back to the Huntmaster, you get that original trigger all over again!
Average Picked At: 5.75 Total Times Picked: 4 Average Last Seen At: 7.50 Total Times Seen 7
Pro Rating: 3.0 Pro Comment: The modality here can be pretty nice, though most of the time you’re going to use it as removal. And sometimes, the creature you really want to use it on is a Human, and in those cases this can be pretty bad.
Average Picked At: 9.00 Total Times Picked: 1 Average Last Seen At: 4.55 Total Times Seen 16
Pro Rating: 1.0 Pro Comment: A 4-mana 5/5 is nice. One that has a text box entirely filled with downside is not.
Pro Rating: 4.0 Pro Comment: This format has lots of quality spells and lots of ways to load the graveyard, so Snapcaster Mage is going to be able to let you recast your powerful spells from your graveyard with regularity.
Average Picked At: 9.50 Total Times Picked: 2 Average Last Seen At: 5.00 Total Times Seen 9
Pro Rating: 3.0 Pro Comment: A 5-mana 4/4 Flyer is some serious business, and its nice that this one lets you loot – something that is extra good in a format with Madness, Flashback, and Delirium.
Average Picked At: 7.14 Total Times Picked: 7 Average Last Seen At: 7.33 Total Times Seen 47
Pro Rating: 2.5 Pro Comment: Once you’ve cast this and flashed it back, this gives you a 2-for-1 with really good card selection, and it loads up the graveyard too, which is likely to give you even more value than that.
Average Picked At: 7.20 Total Times Picked: 5 Average Last Seen At: 7.00 Total Times Seen 43
Pro Rating: 3.5 Pro Comment: This gives out a lot of +1/+1 counters for only four mana total, and can drastically improve your board state.
Average Picked At: 2.50 Total Times Picked: 2 Average Last Seen At: 2.60 Total Times Seen 5
Pro Rating: 4.5 Pro Comment: This has great base stats, and if you’re in White you probably have some Spirits to bring back from the graveyard too, which makes her absurdly powerful.
Average Picked At: 12.25 Total Times Picked: 4 Average Last Seen At: 11.26 Total Times Seen 68
Pro Rating: 1.5 Pro Comment: Milling yourself with this is more often what you want to be doing in this format, as milling your opponent might just end up helping them. Overall, this has mediocre stats and an effect that isn’t all that impressive.
Average Picked At: 2.00 Total Times Picked: 4 Average Last Seen At: 1.75 Total Times Seen 5
Pro Rating: 4.5 Pro Comment: A human lord is welcome in Green in this format – and so is a Werewolf lord! So its great that the Mayor can do both. It is especially powerful as a werewolf, because it effectively cranks out a 3/3 every turn.
Average Picked At: 2.00 Total Times Picked: 1 Average Last Seen At: 2.00 Total Times Seen 1
Pro Rating: 5.0 Pro Comment: A 4-mana 4/1 with Haste is a good card, and this one can grant itself indestructibility with a free sacrifice effect! When you can sacrifice Humans, it even gets bigger. This is a monstrous threat to deal with on virtually any board state, as you just can’t ignore a 4-power evasive creature – and even if you want to do something about it, there’s a good chance you won’t be able to.
Average Picked At: 10.80 Total Times Picked: 5 Average Last Seen At: 9.89 Total Times Seen 56
Pro Rating: 3.0 Pro Comment: Casting this once in hand and once from your graveyard over two turns can often really turn a game around, as it allows you to attack far more effectively while severely hampering your opponent’s ability to attack effectively. You can of course also cast it from your hand and flash it back all in the same turn, which wins the game on a lot of board states.