Average Picked At: 2.00 Total Times Picked: 1 Average Last Seen At: 2.00 Total Times Seen 1
Pro Rating: 4.0 Pro Comment: If this hits your opponent, it is pretty much game over for them. However, making that happen isn’t always easy! 7 mana is a lot, and for that big of an investment I kind of expect this to do something immediately to give me some real value, but instead, if your opponent has removal, you end up with nothing but a massive tempo hit. It is still incredibly strong, don’t get me wrong – but the cost of the card and the lack of permanent value keep it out of bomb territory.
Average Picked At: 8.00 Total Times Picked: 5 Average Last Seen At: 6.07 Total Times Seen 48
Pro Rating: 1.5 Pro Comment: In original Innistrad, this was a nasty combo with Invisible Stalker. Sadly, the Stalker and the Cleaver won’t be in the format at the same time, and that definitely hurts this card’s stock. It costs a lot to cast and to Equip. While lifelink is nice, this is often just too clunky.
Average Picked At: 3.50 Total Times Picked: 4 Average Last Seen At: 4.00 Total Times Seen 8
Pro Rating: 4.0 Pro Comment: This leds you add a pretty real body to the board while also subtracting from your opponent’s board. This gives you a huge leg up in most games, whether you’re ahead or behind.
Average Picked At: 12.67 Total Times Picked: 3 Average Last Seen At: 9.09 Total Times Seen 20
Pro Rating: 2.5 Pro Comment: Being able to buff your whole board on two separate attacks with only one card is pretty powerful! If you have the mana, you can also do it all at once!
Average Picked At: 11.70 Total Times Picked: 10 Average Last Seen At: 10.20 Total Times Seen 66
Pro Rating: 3.0 Pro Comment: Free sacrifice effects that aren’t limited to once per turn always play incredibly well. Your opponent can’t ever rule out that you’re going to use this ability, and they always have to respect it. There is plenty of sacrifice fodder in the format, too.
Average Picked At: 12.00 Total Times Picked: 3 Average Last Seen At: 10.75 Total Times Seen 14
Pro Rating: 2.0 Pro Comment: This is really good against Vampires and Zombies, but it is even solid when your opponent has 0 of them. After all, it is basically a colorless two mana Shock – and it adds itself to the graveyard, helping you with delirium.
Average Picked At: 11.00 Total Times Picked: 1 Average Last Seen At: 5.00 Total Times Seen 8
Pro Rating: 3.5 Pro Comment: Mana dorks are amazing in the early game, as playing your three drops on turn two is very powerful. They get worse in the late game, when they have small irrelevant bodies and you don’t need the mana anymore. Still, the early game upside is enough to make the Pilgrim something you take highly.
Average Picked At: 1.00 Total Times Picked: 1 Average Last Seen At: 1.33 Total Times Seen 3
Pro Rating: 5.0 Pro Comment: A 4-mana 3/3 flyer that can crank out 2/2 Flyers is already a bomb, so the fact that the Keeper can transform into a Vampire lord that pumps all of those bats is absolutely insane!
Average Picked At: 4.33 Total Times Picked: 3 Average Last Seen At: 3.68 Total Times Seen 25
Pro Rating: 3.5 Pro Comment: This is an amazing spirit payoff that has solid base stats as a Wind Drake. While it doesn’t grant hexproof to itself, granting to all of your spirits is no joke.
Average Picked At: 9.00 Total Times Picked: 12 Average Last Seen At: 8.90 Total Times Seen 166
Pro Rating: 1.0 Pro Comment: This is bad for your mana base, and the fact it is random is a pretty big problem.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 1.00 Total Times Seen 1
Pro Rating: 4.5 Pro Comment: This gives you some insane value, since it makes sure you have something to cast on virtually every turn. Keep in mind you can cast cards from either graveyard, although you do have to have the right colored mana to cast them.
Average Picked At: 8.40 Total Times Picked: 5 Average Last Seen At: 6.59 Total Times Seen 54
Pro Rating: 2.5 Pro Comment: The boost this offers isn’t really worth it, unless you have a lot of Humans, because then you can turn trades into an advantage.
Average Picked At: 4.00 Total Times Picked: 1 Average Last Seen At: 3.00 Total Times Seen 3
Pro Rating: 4.0 Pro Comment: This is a power house. For a total of five mana you can get 4 1/1 flying tokens. That’s enough to quickly the end the game or help you stabilize if you were behind.
Average Picked At: 1.50 Total Times Picked: 2 Average Last Seen At: 1.33 Total Times Seen 3
Pro Rating: 4.0 Pro Comment: Blaze is always a nice card in Limited, and this one can even be flashed back! Obviously, it does a lot less damage when you flash it back since you have to invest three Red into it, but you can usually get a 2-for-1 out of this, or just use it to finish off your opponent.
Average Picked At: 13.00 Total Times Picked: 4 Average Last Seen At: 8.53 Total Times Seen 62
Pro Rating: 1.0 Pro Comment: Cards that damage your opponent and don’t do anything else are rarely worth it in Limited. This does have the capacity to do up to six for only one card, but you have to pay 7 mana to get there. It is kind of a funny card, because it has kind of an ugly baseline, but it actually gets better in multiples, since you are more likely to find a critical mass that lets you burn out your opponent. Problem is, since this is part of a bonus sheet, actually getting multiples of it won’t happen very often.
Average Picked At: 2.00 Total Times Picked: 1 Average Last Seen At: 2.00 Total Times Seen 1
Pro Rating: 5.0 Pro Comment: A 4-mana 4/1 with Haste is a good card, and this one can grant itself indestructibility with a free sacrifice effect! When you can sacrifice Humans, it even gets bigger. This is a monstrous threat to deal with on virtually any board state, as you just can’t ignore a 4-power evasive creature – and even if you want to do something about it, there’s a good chance you won’t be able to.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 1.00 Total Times Seen 1
Pro Rating: 4.0 Pro Comment: Adding to the board while taking away from your opponent is a great feeling, and that’s exactly what the Hunter does! It may not permanently remove something, but at a minimum it tends to greatly disrupt your opponent’s game play, and in the situations where they can’t kill it, it often wins you the game.
Pro Rating: 4.0 Pro Comment: This format has lots of quality spells and lots of ways to load the graveyard, so Snapcaster Mage is going to be able to let you recast your powerful spells from your graveyard with regularity.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 9.75 Total Times Seen 12
Pro Rating: 1.0 Pro Comment: Keep in mind that this card does not say “up to” nor is it optional. In other words, if you want to play this with nothing else on the board, it will ping itself. This isn’t too bad when it can pick off an opposing creature, but there are lots of board states where it just can’t do that.
Average Picked At: 10.71 Total Times Picked: 7 Average Last Seen At: 9.74 Total Times Seen 58
Pro Rating: 0.0 // 2.5 Pro Comment: If you manage to get a really good self-mill deck going – preferably one that has a win condition like Spider Spawning – Gnaw to the Bone becomes a really good card at helping you survive long enough to outvalue your opponent with the graveyard. There are lots of decks where it is unplayable, though.