Draft Trainer

Shadows Over Innistrad Remastered Limited Quiz

Answered: 0/20
Accuracy: 0
Tree of Perdition
Average Picked At: 9.67
Total Times Picked: 3
Average Last Seen At: 6.05
Total Times Seen 24
Pro Rating: 1.5
Pro Comment: A 0/13 can block most things, and the ability can definitely be useful sometimes – but if your opponent has more than 13 life it doesn’t do a whole lot.
Biting Rain
Average Picked At: 6.33
Total Times Picked: 3
Average Last Seen At: 6.41
Total Times Seen 77
Pro Rating: 2.5
Pro Comment: If you’re going to end up in a control deck, Biting Rain is a nice inclusion, as it does a great job of keeping aggro decks in check. Obviously, if you’re an aggro deck, you don’t want this.
Drunau Corpse Trawler
Average Picked At: 9.00
Total Times Picked: 13
Average Last Seen At: 7.66
Total Times Seen 89
Pro Rating: 3.5
Pro Comment: Four mana for a 2/2 and a 1/1 isn’t a great rate – but the ability to give deathtouch to zombies is pretty nice. This gets a big upgrade from the fact that it is great to sacrifice to Emerge creatures, too.
Macabre Waltz
Average Picked At: 9.50
Total Times Picked: 16
Average Last Seen At: 8.73
Total Times Seen 271
Pro Rating: 2.5
Pro Comment: You want one of these in virtually every Black deck. It is great at bringing back your best creatures, and it can even help you load the graveyard!
Bloodmad Vampire
Average Picked At: 8.71
Total Times Picked: 28
Average Last Seen At: 7.41
Total Times Seen 224
Pro Rating: 2.5
Pro Comment: A three-mana 4/1 isn’t a terrible rate for an aggro deck, and this has big upside! Sometimes you can cast it for two, and it gets bigger when it gets in for a hit. Madness increases your chance of making that happen, too, since you can effectively flash it in at the end of your opponent’s turn sometimes.
Sigarda's Aid
Average Picked At: 5.80
Total Times Picked: 5
Average Last Seen At: 4.95
Total Times Seen 21
Pro Rating: 0.0
Pro Comment: This is here for Historic and Explorer, not Limited. There aren’t any Equipment in this set that you can abuse with this.
Fiery Temper
Average Picked At: 3.50
Total Times Picked: 20
Average Last Seen At: 3.58
Total Times Seen 40
Pro Rating: 4.0
Pro Comment: Even without Madness this would be a great Common, with Madness, which basically gives it the potential to be Lightning Bolt, it is one of the best Commons in the set.
Wretched Gryff
Average Picked At: 8.82
Total Times Picked: 39
Average Last Seen At: 7.98
Total Times Seen 259
Pro Rating: 4.0
Pro Comment: This is one of the best Commons in the set. Casting it for the full 7 mana is totally passable, and if you can sacrifice something that gives you value and cast the Gryff for three or four mana – which happens all the time – it feels particularly amazing.
Furyblade Vampire
Average Picked At: 4.83
Total Times Picked: 12
Average Last Seen At: 4.77
Total Times Seen 60
Pro Rating: 2.5
Pro Comment: It is a bit of a bummer that you have to discard the card at the beginning of combat in this case, because it makes it harder to pull off Madness shenanigans, but this is often a two mana 4/2 with Trample that helps you cast things for their reduced Madness costs.
Ruthless Disposal
Average Picked At: 10.00
Total Times Picked: 7
Average Last Seen At: 6.48
Total Times Seen 96
Pro Rating: 2.5
Pro Comment: This can definitely kill some stuff, but because it asks for so much, the end result is often still a 3-for-2, which isn’t exactly amazing. Now, if you have good sacrifice fodder and cards you want to discard anyway, you can offset the downside. This has a high ceiling, but also a miserable floor.
Mindwrack Demon
Average Picked At: 1.00
Total Times Picked: 1
Average Last Seen At: 1.00
Total Times Seen 1
Pro Rating: 4.5
Pro Comment: A 4-mana ⅘ with Flying and Trample can end the game in a hurry, and it even helps you load your graveyard. And that’s important, because if you don’t have Delirium online the Demon can backfire! The good news is, in most decks milling four cards on turn 4 is likely to get you pretty close to Delirium, if not entirely there.
Invasive Surgery
Average Picked At: 13.14
Total Times Picked: 7
Average Last Seen At: 8.53
Total Times Seen 127
Pro Rating: 0.0
Pro Comment: Yeah, no. This is far too narrow, even if you have Delirium active.
Tireless Tracker
Average Picked At: 1.20
Total Times Picked: 5
Average Last Seen At: 1.17
Total Times Seen 6
Pro Rating: 5.0
Pro Comment: This is a powerhouse. It is both a source of card advantage and a potential win condition as it continually grows and lets you draw a ton of cards. It can easily take over games, and that’s not something you can say about most three drops!
Eldritch Evolution
Average Picked At: 8.00
Total Times Picked: 1
Average Last Seen At: 5.19
Total Times Seen 20
Pro Rating: 1.0
Pro Comment: This is not very good in Limited. Most of the time, you 2-for-1 yourself for a slightly better creature than what you already had.
Game Trail
Average Picked At: 8.64
Total Times Picked: 22
Average Last Seen At: 6.44
Total Times Seen 89
Pro Rating: 2.5
Pro Comment: Playing these untapped is fairly easy, and they do a good job of fixing your mana.
Strength of Arms
Average Picked At: 10.79
Total Times Picked: 28
Average Last Seen At: 9.27
Total Times Seen 291
Pro Rating: 2.5
Pro Comment: This is a nice trick. One mana for +2/+2 tends to play pretty well, and the times you can get a 1/1 token out of this feel really insane, and its very doable, especially in GW.
Tamiyo's Journal
Average Picked At: 2.67
Total Times Picked: 6
Average Last Seen At: 2.83
Total Times Seen 19
Pro Rating: 3.5
Pro Comment: This is an impressive value engine. Getting all of those Clues is a great way to win the game. The downside is that you have to pay 5 mana and not impact the board when you play it, but that’s something you can get away with more in this format than in more recent ones.
Slayer's Plate
Average Picked At: 2.00
Total Times Picked: 2
Average Last Seen At: 2.00
Total Times Seen 5
Pro Rating: 4.5
Pro Comment: +4/+2 is quite the boost, enough to make any creature into an impressive attacker, and the fact that this still gives you value when an Equipped Human dies is great. In those situations, it is virtually impossible for you to not have something to equip this to.
Olivia, Mobilized for War
Average Picked At: 1.50
Total Times Picked: 2
Average Last Seen At: 1.50
Total Times Seen 2
Pro Rating: 4.5
Pro Comment: A three mana 3/3 flyer is a great place to start, so the additional upside she offers is great! Rummaging while upgrading every creature you play is very powerful.
Anguished Unmaking
Average Picked At: 8.50
Total Times Picked: 8
Average Last Seen At: 5.96
Total Times Seen 71
Pro Rating: 3.5
Pro Comment: Hitting any type of permanent is great, and well worth paying 3 life for. That said, playing more than 1 or 2 of this can get a little sketchy because of the life payment. You can offset it by gaining some life, of course.
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