Average Picked At: 8.00 Total Times Picked: 1 Average Last Seen At: 4.60 Total Times Seen 18
Pro Rating: 1.0 Pro Comment: This format has some interesting things to ramp into, but this still isn’t worth using in Limited. You often don’t have anything to use the mana on, and when you do, it usually isn’t worth using up this card to help you cast it.
Average Picked At: 9.72 Total Times Picked: 18 Average Last Seen At: 7.70 Total Times Seen 124
Pro Rating: 2.5 Pro Comment: This format has a decent number of Artifacts and Enchantments, and if you have a target, the Mockery will feel amazing. However, there aren’t so many of them in the set that this will consistently give you that sweet 2-for-1.
Average Picked At: 6.66 Total Times Picked: 32 Average Last Seen At: 6.59 Total Times Seen 223
Pro Rating: 3.5 Pro Comment: Trading this off for something and then getting a flying token out of your graveyard feels great. Also works well if you want to sacrifice it or you end up milling it.
Average Picked At: 9.28 Total Times Picked: 29 Average Last Seen At: 8.23 Total Times Seen 254
Pro Rating: 2.0 Pro Comment: This fixes your mana and generates a Clue, and some decks are definitely in the market for that.
Average Picked At: 9.65 Total Times Picked: 20 Average Last Seen At: 8.18 Total Times Seen 289
Pro Rating: 2.0 Pro Comment: This is a little better than it might look at first, largely because the format has both a Spell deck and an Investigate deck. This ultimately replaces itself thanks to the Clue, and the -4/-0 can end up blanking an attack at worst, and sometimes you can even set up a really advantageous combat situation where your opponent actually loses a card.
Average Picked At: 6.33 Total Times Picked: 3 Average Last Seen At: 4.16 Total Times Seen 21
Pro Rating: 3.0 Pro Comment: If you can bring this back once, you’re going to be thrilled, and that’s fairly doable in Blue-Black. It also has a perfectly solid baseline as a three mana 3/3, so there’s really no reason not to play it in every Blue-Black deck.
Average Picked At: 12.38 Total Times Picked: 26 Average Last Seen At: 10.87 Total Times Seen 369
Pro Rating: 1.5 Pro Comment: You want to be milling yourself in this format, but there are lots of better cards out there that can do the job.
Average Picked At: 1.55 Total Times Picked: 11 Average Last Seen At: 1.87 Total Times Seen 18
Pro Rating: 4.5 Pro Comment: A 5-mana 4/4 that gives +4/+4 to one of your creatures when it ETBs is something you would always play – that’s a boost that drastically improves your attacks on a given turn, and Ulrich has way more upside than tha! When it transformers, its fight effect turns it into removal, and if it flips back to Ulrich you get that +4/+4 again. Both sides are bad news for your opponent.
Average Picked At: 5.25 Total Times Picked: 12 Average Last Seen At: 5.63 Total Times Seen 66
Pro Rating: 4.0 Pro Comment: This is an amazing engine. Generating clues is great, and this gives you two separate ways to do that. If your graveyard is loaded up, you can get clues that way, and if you have a good board state, attacking will get you those clues. Pretty hard not to extract massive amounts of value out of this.
Average Picked At: 2.33 Total Times Picked: 3 Average Last Seen At: 2.00 Total Times Seen 6
Pro Rating: 4.0 Pro Comment: A three mana sorcery that does 4 to a creature is a premium removal spell, so the fact you can pump more mana into this to get the other two modes is really good.
Average Picked At: 1.86 Total Times Picked: 7 Average Last Seen At: 2.30 Total Times Seen 11
Pro Rating: 4.5 Pro Comment: If you can only get one of these modes, it isn’t great – but the fact you can get all three without spending any other mana is amazing! Three mana to destroy a big creature, permanently buff your whole board, and maybe even destroy an Enchantment is nuts! It IS a sorcery, so it can be a little clunky to tap your guys down, but it is well worth the risk
Average Picked At: 4.50 Total Times Picked: 12 Average Last Seen At: 4.24 Total Times Seen 55
Pro Rating: 3.5 Pro Comment: Blue has a lot of ways to make Clues, so the Illuminator does a great job of generating extra value, which also having some pretty solid stats.
Average Picked At: 13.55 Total Times Picked: 29 Average Last Seen At: 11.44 Total Times Seen 396
Pro Rating: 2.5 Pro Comment: This is a pretty scary creature. A 7/7 with Menace is a real pain to block! It does come with a pretty big downside, but giving up expendable creatures or lands to swing with this thing isn’t too shabby.
Average Picked At: 10.12 Total Times Picked: 26 Average Last Seen At: 8.44 Total Times Seen 267
Pro Rating: 2.5 Pro Comment: This overperformed last time. A lot of the time, this sort of creature that can buff its power for mana isn’t very impressive, because you end up having to spend a lot of mana just to make it trade. However, adding Haste to the mix, along with a useful creature type, makes a significant difference. This even has a bit of Fireball potential in the late game.
Average Picked At: 2.67 Total Times Picked: 3 Average Last Seen At: 2.57 Total Times Seen 7
Pro Rating: 4.5 Pro Comment: Gisa and Geralf have nice stats, help you load your graveyard, and if you have enough Zombies in your deck they are a very powerful value engine, as casting a Zombie from the graveyard every turn is a really big deal. If you’re in Blue-Black, your deck is just going to have a bunch of Zombies too.
Average Picked At: 12.25 Total Times Picked: 16 Average Last Seen At: 8.89 Total Times Seen 297
Pro Rating: 1.0 // 2.5 Pro Comment: If you need sacrifice fodder, this is pretty nice. If you don’t, you aren’t playing it.
Average Picked At: 1.33 Total Times Picked: 3 Average Last Seen At: 1.33 Total Times Seen 3
Pro Rating: 4.5 Pro Comment: Triple Green can be a little bit rough, but casting this for 6 or so is very doable, and when you do you’re at worst getting a 9/9 with Trample and Haste, and most of the time your board is going to populated by more than just the Decimator – in which case you’re just going to win the game. Now, you won’t always be able to Emerge effectively with this, and that hurts it’s stock a little bit, but I think the Decimator still reaches bomb status.
Average Picked At: 9.24 Total Times Picked: 34 Average Last Seen At: 9.25 Total Times Seen 303
Pro Rating: 2.5 Pro Comment: You usually want one of these in Green. It helps you get delirium and helps you get value out of the graveyard.
Average Picked At: 8.50 Total Times Picked: 8 Average Last Seen At: 5.96 Total Times Seen 71
Pro Rating: 3.5 Pro Comment: Hitting any type of permanent is great, and well worth paying 3 life for. That said, playing more than 1 or 2 of this can get a little sketchy because of the life payment. You can offset it by gaining some life, of course.
Average Picked At: 1.67 Total Times Picked: 3 Average Last Seen At: 1.67 Total Times Seen 3
Pro Rating: 4.0 Pro Comment: Don’t count on transforming her, but you don’t really need to. Most of her value comes from her extreme efficiency and all those keywords.