Average Picked At: 2.67 Total Times Picked: 3 Average Last Seen At: 4.50 Total Times Seen 9
Pro Rating: 0.0 Pro Comment: This costs way too much, and with the average power level of cards in Limited, it is going to take awhile before you feel like you are getting your mana’s worth out of it.
Average Picked At: 1.33 Total Times Picked: 3 Average Last Seen At: 1.33 Total Times Seen 3
Pro Rating: 4.5 Pro Comment: Triple Green can be a little bit rough, but casting this for 6 or so is very doable, and when you do you’re at worst getting a 9/9 with Trample and Haste, and most of the time your board is going to populated by more than just the Decimator – in which case you’re just going to win the game. Now, you won’t always be able to Emerge effectively with this, and that hurts it’s stock a little bit, but I think the Decimator still reaches bomb status.
Average Picked At: 1.75 Total Times Picked: 8 Average Last Seen At: 2.12 Total Times Seen 9
Pro Rating: 4.0 Pro Comment: The fact this can search up non basics doesn’t matter a whole lot in this format. But you know what does? Having an absolutely massive creature, and that’s what this will be! Usually it is a 6-mana 7/7 with Reach, and it continually grows as the game continues.
Average Picked At: 2.67 Total Times Picked: 6 Average Last Seen At: 2.83 Total Times Seen 19
Pro Rating: 3.5 Pro Comment: This is an impressive value engine. Getting all of those Clues is a great way to win the game. The downside is that you have to pay 5 mana and not impact the board when you play it, but that’s something you can get away with more in this format than in more recent ones.
Average Picked At: 1.80 Total Times Picked: 5 Average Last Seen At: 2.36 Total Times Seen 15
Pro Rating: 4.0 Pro Comment: There’s a well-supported spell deck in this format, so flipping this is fairly doable. It takes awhile to get there of course, but paying two mana for a 7/8 that bounces a bunch of stuff is a great deal! This format does have a lot of Horrors, though, so sometimes you won’t bounce everything.
Average Picked At: 4.86 Total Times Picked: 7 Average Last Seen At: 4.20 Total Times Seen 52
Pro Rating: 4.0 Pro Comment: If Delirium is online, this is basically a 6-mana 4/3 that destroys a creature when it enters the battlefield. That’s insanely strong! Now, it does take some set up, and sometimes you don’t have six mana to do it all at once, but either way, the Stranger is very powerful.
Average Picked At: 11.41 Total Times Picked: 22 Average Last Seen At: 10.09 Total Times Seen 342
Pro Rating: 1.5 Pro Comment: This type of trick is rarely good. The stats boost is medium for two mana, and Reach and untapping are mostly only relevant on defense, which is the worst possible time to use a trick.
Average Picked At: 8.80 Total Times Picked: 5 Average Last Seen At: 6.02 Total Times Seen 74
Pro Rating: 2.5 Pro Comment: Playing these untapped is fairly easy, and they do a good job of fixing your mana.
Average Picked At: 9.11 Total Times Picked: 9 Average Last Seen At: 5.80 Total Times Seen 62
Pro Rating: 2.5 Pro Comment: Between Werewolves and Eldrazi, this has enough targets against most opponents to be worth playing. It offers a very real 2-for-1 when it has a target. But still, there are plenty of times where your opponent doesn’t have anything you can kill with it, and that’s pretty rough.
Average Picked At: 1.00 Total Times Picked: 1 Average Last Seen At: 1.25 Total Times Seen 4
Pro Rating: 3.5 Pro Comment: This is clunky as heck – but actually usable in this format. Graveyard decks are real, and getting back 4+ cards with this is eminently doable. Tapping out to cast it in the first place can be sketchy sometimes, but if you get to untap, it is hard for you to lose.
Average Picked At: 9.67 Total Times Picked: 3 Average Last Seen At: 6.05 Total Times Seen 24
Pro Rating: 1.5 Pro Comment: A 0/13 can block most things, and the ability can definitely be useful sometimes – but if your opponent has more than 13 life it doesn’t do a whole lot.
Average Picked At: 11.53 Total Times Picked: 17 Average Last Seen At: 9.38 Total Times Seen 280
Pro Rating: 2.0 Pro Comment: This starts with some pretty bad stats, but it can definitely grow in this format, especially in a deck like Black-White, which has a substantial amount of Sacrifice stuff.
Average Picked At: 4.00 Total Times Picked: 3 Average Last Seen At: 3.43 Total Times Seen 8
Pro Rating: 2.0 Pro Comment: You aren’t usually going to come out ahead when you use this – since you end up using the Wrath, and you have to discard a card for each creature or planeswalker you kill. That’s definitely card disadvantage. However, there are cards in this format that like to be discarded, which certainly makes this better - and there are definitely times where this can utterly reshape the board. There will also be times when it doesn’t do anything, though – and unfortunately those will be more common.
Average Picked At: 1.75 Total Times Picked: 4 Average Last Seen At: 2.29 Total Times Seen 7
Pro Rating: 4.5 Pro Comment: If you’re in Green-White, you’re going to have a lot of Humans. Even on its own, as a 4-mana 3/3 with lifelink and flash, it is kind of passable — but on most board states it will at least buff 1-2 other things, and do it at instant speed!
Average Picked At: 3.53 Total Times Picked: 15 Average Last Seen At: 2.94 Total Times Seen 41
Pro Rating: 4.0 Pro Comment: A 4-mana 3/1 with lifelink definitely isn’t good, but you can exile this from your graveyard to make two 1/1 tokens! This feels like a 2-for-1 most of the time, it feels great to trade it off – and it can even be a really pesky attacker.
Average Picked At: 1.25 Total Times Picked: 4 Average Last Seen At: 1.73 Total Times Seen 18
Pro Rating: 3.0 Pro Comment: It is hard for this to ever be that large in Limited, as one doesn’t usually hold on to a bunch of cards by the time it comes down. Still, it does replace itself, and when it transforms it gets significantly scarier.
Average Picked At: 8.38 Total Times Picked: 39 Average Last Seen At: 7.98 Total Times Seen 226
Pro Rating: 3.5 Pro Comment: This is an amazing common. If you took away its ability to change its stats OR Prowess, it would still be pretty high quality – but it has both! This is incredibly difficult to block, and it can hit really hard so that’s kind of a problem for your opponent.
Average Picked At: 1.75 Total Times Picked: 4 Average Last Seen At: 1.60 Total Times Seen 5
Pro Rating: 4.5 Pro Comment: If you can consistently get Delirium going, this is an amazing boardsweeper, because you’re always going to come out ahead thanks to the Angel. If you aren’t great at getting Delirium going – and White isn’t always going to get there – the card is obviously much worse, because you pay a ton of mana to wipe the board and then give your opponent a chance to rebuild first.
Average Picked At: 12.44 Total Times Picked: 9 Average Last Seen At: 8.69 Total Times Seen 109
Pro Rating: 1.0 Pro Comment: You do mill yourself a lot in Green, so the idea here is that if you milled a land you need, you can get it back. Mostly, though, that isn’t worth doing.
Average Picked At: 2.67 Total Times Picked: 3 Average Last Seen At: 2.57 Total Times Seen 7
Pro Rating: 4.5 Pro Comment: Gisa and Geralf have nice stats, help you load your graveyard, and if you have enough Zombies in your deck they are a very powerful value engine, as casting a Zombie from the graveyard every turn is a really big deal. If you’re in Blue-Black, your deck is just going to have a bunch of Zombies too.