Draft Trainer

Shadows Over Innistrad Remastered Limited Quiz

Answered: 0/20
Accuracy: 0
Thraben Foulbloods
Average Picked At: 11.09
Total Times Picked: 23
Average Last Seen At: 9.91
Total Times Seen 348
Pro Rating: 2.5
Pro Comment: A three mana 3/2 isn’t very good, but a three mana 4/3 with Menace is! Delirium is very accessible too, though you won’t usually have it when you’re playing this on turn three.
Aim High
Average Picked At: 11.41
Total Times Picked: 22
Average Last Seen At: 10.09
Total Times Seen 342
Pro Rating: 1.5
Pro Comment: This type of trick is rarely good. The stats boost is medium for two mana, and Reach and untapping are mostly only relevant on defense, which is the worst possible time to use a trick.
Terrarion
Average Picked At: 9.58
Total Times Picked: 33
Average Last Seen At: 8.42
Total Times Seen 287
Pro Rating: 1.5
Pro Comment: This does a solid job of fixing your mana, and it helps you get delirium early by putting an Artifact in the graveyard.
Duskwatch Recruiter // Krallenhorde Howler
Average Picked At: 3.44
Total Times Picked: 16
Average Last Seen At: 3.04
Total Times Seen 27
Pro Rating: 4.5
Pro Comment: This is a very strong Uncommon. It has good base stats, and on the front side it has a very powerful activated ability that will allow you to outcard your opponent in the later stages of the game. The front side is kind of the one you want the most, but the Werewolf side isn’t too shabby either.
Seasons Past
Average Picked At: 1.00
Total Times Picked: 1
Average Last Seen At: 1.25
Total Times Seen 4
Pro Rating: 3.5
Pro Comment: This is clunky as heck – but actually usable in this format. Graveyard decks are real, and getting back 4+ cards with this is eminently doable. Tapping out to cast it in the first place can be sketchy sometimes, but if you get to untap, it is hard for you to lose.
Puncturing Light
Average Picked At: 8.73
Total Times Picked: 22
Average Last Seen At: 7.79
Total Times Seen 240
Pro Rating: 2.5
Pro Comment: This can kill a decent number of creatures in the format, and it does it fairly efficiently. Obviously, it is a little too narrow to be premium, but its fine.
Drownyard Explorers
Average Picked At: 10.33
Total Times Picked: 33
Average Last Seen At: 9.27
Total Times Seen 364
Pro Rating: 2.0
Pro Comment: This has decent defensive stats, and eventually draws you a card. It is a fine card for the grindy Clue decks, though most other decks aren’t that interested.
Bound by Moonsilver
Average Picked At: 4.15
Total Times Picked: 41
Average Last Seen At: 4.65
Total Times Seen 144
Pro Rating: 4.0
Pro Comment: This is amazing removal, and it was at Uncommon last time around. Downshifting it is pretty surprising, because it deals with most things in the format quite effectively! Its great you can move it around when you need to, too.
Sigardian Priest
Average Picked At: 7.97
Total Times Picked: 36
Average Last Seen At: 7.08
Total Times Seen 234
Pro Rating: 2.5
Pro Comment: This format has a ton of humans in it, so you often can’t tap creatures that you desperately want to tap. That makes this a lot worse than something like Master Decoy, but its still solid.
Hope Against Hope
Average Picked At: 11.00
Total Times Picked: 9
Average Last Seen At: 6.65
Total Times Seen 88
Pro Rating: 1.0
Pro Comment: This Aura isn’t really worth the downside. Sure, it can offer a massive boost – but there are times where it doesn’t offer a big enough one to off-set how dangerous playing this card is. Your board already has to be good in most scenarios, too. Getting 2-for-1’d is a big enough risk that you need your Auras to do more than this.
Lunarch Mantle
Average Picked At: 10.71
Total Times Picked: 24
Average Last Seen At: 9.06
Total Times Seen 294
Pro Rating: 1.5
Pro Comment: This offers a reasonable boost for the cost, but the downside of getting 2-for-1’d is still very real. This can work alright in really aggressive decks, but won’t always make the cut.
Epitaph Golem
Average Picked At: 12.00
Total Times Picked: 29
Average Last Seen At: 10.09
Total Times Seen 352
Pro Rating: 0.0 // 2.5
Pro Comment: This is better than it looks! This is a format where you can actually end up milling yourself out, especially in Black-Green. Once your library is out of cards, the Golem not only helps you avoid losing because you’re out of cards – it also effectively lets you draw whatever card you want every single turn. It takes a fairly particular deck for this to make the cut, though.
Lone Rider // It That Rides as One
Average Picked At: 5.20
Total Times Picked: 10
Average Last Seen At: 3.41
Total Times Seen 39
Pro Rating: 3.0
Pro Comment: In the right format, this would be bonkers! Unfortunately, this format doesn’t have a dedicated life gain archetype, so gaining 3 or more life with it and transforming it into It That Rides as One isn’t as easy you might think. It is certainly doable, but not something that happens with regularity.
Veteran Cathar
Average Picked At: 5.38
Total Times Picked: 21
Average Last Seen At: 5.40
Total Times Seen 86
Pro Rating: 3.5
Pro Comment: This has good base stats, and the ability to give double strike to your humans can be quite formidable. It is quite expensive to do it, though.
Geier Reach Bandit // Vildin-Pack Alpha
Average Picked At: 4.50
Total Times Picked: 14
Average Last Seen At: 4.18
Total Times Seen 46
Pro Rating: 4.0
Pro Comment: A three mana 3/2 with Haste is a great starting point, and when this transforms it not only gets +1/+1 – it also makes it so all of your werewolves immediately transform when they enter the battlefield, which is a pretty big upgrade.
Ulvenwald Hydra
Average Picked At: 1.75
Total Times Picked: 8
Average Last Seen At: 2.12
Total Times Seen 9
Pro Rating: 4.0
Pro Comment: The fact this can search up non basics doesn’t matter a whole lot in this format. But you know what does? Having an absolutely massive creature, and that’s what this will be! Usually it is a 6-mana 7/7 with Reach, and it continually grows as the game continues.
Ride Down
Average Picked At: 8.00
Total Times Picked: 14
Average Last Seen At: 7.16
Total Times Seen 92
Pro Rating: 3.0
Pro Comment: Red-White is all about aggro, and Ride Down fits really well into a deck that is all about attacking. It is basically impossible for your opponent to set up a good block when you have this in your hand, and that’s exactly what you want.
Always Watching
Average Picked At: 2.20
Total Times Picked: 5
Average Last Seen At: 2.20
Total Times Seen 11
Pro Rating: 4.0
Pro Comment: An anthem that also gives creatures Vigilance is great. Not buffing tokens is definitely a downside, but this offers such a massive upgrade to most of your creatures that it doesn’t matter.
Fortified Village
Average Picked At: 8.30
Total Times Picked: 10
Average Last Seen At: 6.37
Total Times Seen 91
Pro Rating: 2.5
Pro Comment: Playing these untapped is fairly easy, and they do a good job of fixing your mana.
Triskaidekaphobia
Average Picked At: 7.33
Total Times Picked: 3
Average Last Seen At: 4.00
Total Times Seen 17
Pro Rating: 2.0
Pro Comment: Believe it or not, this is better than it looks! The fact you can manipulate life totals until they line up just right means you can actually get this alternate win condition to work. Now, it still isn’t an amazing card, but at first glance it looks unplayable. It is a passable win condition in control decks, and a lot of fun!
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