Draft Trainer

Shadows Over Innistrad Remastered Limited Quiz

Answered: 0/20
Accuracy: 0
Ulvenwald Mysteries
Average Picked At: 4.30
Total Times Picked: 20
Average Last Seen At: 4.36
Total Times Seen 69
Pro Rating: 4.0
Pro Comment: This is a very powerful value engine, especially in Blue-Green, where you have lots of Clues anyway. Making it so sacrificing a clue generates a 1/1 is a huge upgrade, as it allows you to add to the board while digging deeper into your deck. This is less good if you’re entirely reliant on it to generate your Clues, but even then it can be pretty good.
Incendiary Flow
Average Picked At: 3.40
Total Times Picked: 45
Average Last Seen At: 3.61
Total Times Seen 108
Pro Rating: 4.0
Pro Comment: Two mana to do 3 to a creature is always premium removal, and this has exile upside that really matters.
Howlpack Wolf
Average Picked At: 10.59
Total Times Picked: 29
Average Last Seen At: 9.14
Total Times Seen 299
Pro Rating: 2.0
Pro Comment: This has decent stats, and if you're in Red/Green it basically has no downside.
Ingenious Skaab
Average Picked At: 8.38
Total Times Picked: 39
Average Last Seen At: 7.98
Total Times Seen 226
Pro Rating: 3.5
Pro Comment: This is an amazing common. If you took away its ability to change its stats OR Prowess, it would still be pretty high quality – but it has both! This is incredibly difficult to block, and it can hit really hard so that’s kind of a problem for your opponent.
Tree of Perdition
Average Picked At: 9.67
Total Times Picked: 3
Average Last Seen At: 6.05
Total Times Seen 24
Pro Rating: 1.5
Pro Comment: A 0/13 can block most things, and the ability can definitely be useful sometimes – but if your opponent has more than 13 life it doesn’t do a whole lot.
Insolent Neonate
Average Picked At: 8.96
Total Times Picked: 26
Average Last Seen At: 7.49
Total Times Seen 228
Pro Rating: 2.5
Pro Comment: This is a solid one drop that can chip in for some nice damage early, and then cash itself in for a card later in the game.
Graf Rats
Average Picked At: 11.06
Total Times Picked: 17
Average Last Seen At: 9.19
Total Times Seen 251
Pro Rating: 1.0
Pro Comment: You don’t play this unless you’re very desperate for a two drop or you have Midnight Scavengers.
Sanitarium Skeleton
Average Picked At: 12.25
Total Times Picked: 16
Average Last Seen At: 8.89
Total Times Seen 297
Pro Rating: 1.0 // 2.5
Pro Comment: If you need sacrifice fodder, this is pretty nice. If you don’t, you aren’t playing it.
Clear Shot
Average Picked At: 3.75
Total Times Picked: 20
Average Last Seen At: 3.29
Total Times Seen 45
Pro Rating: 4.0
Pro Comment: This is great removal. Because of the stats boost, it makes most creatures capable of taking something down, and sometimes you can even get a 2-for-1 – like if the +1/+1 helps a creature win combat.
Essence Flux
Average Picked At: 10.85
Total Times Picked: 27
Average Last Seen At: 9.11
Total Times Seen 309
Pro Rating: 0.0 // 2.5
Pro Comment: The Blue-White Spirit deck has a blink/flicker sub-theme, as Essence Flux tells you. If you have enough Spirits with ETB abilities, this is playable. But there are many decks it doesn’t work out in, even Blue/White ones!
Borrowed Malevolence
Average Picked At: 10.41
Total Times Picked: 17
Average Last Seen At: 9.10
Total Times Seen 280
Pro Rating: 2.0
Pro Comment: This doesn’t feel amazing no matter how you cast it. If you can Escalate it, the boost it offers your creature and the -1/-1 it gives an opponent’s can be pretty nice, but three mana is steep enough that I don’t love this.
Weirded Vampire
Average Picked At: 9.76
Total Times Picked: 25
Average Last Seen At: 8.52
Total Times Seen 329
Pro Rating: 1.5
Pro Comment: This is bad if you don’t cast it with Madness, and mediocre when you do.
Geralf's Masterpiece
Average Picked At: 3.00
Total Times Picked: 4
Average Last Seen At: 2.57
Total Times Seen 7
Pro Rating: 4.5
Pro Comment: This is usually well-worth the five mana you spend, and the fact this massive zombie won’t stay dead often allows it to take over the game.
Drogskol Shieldmate
Average Picked At: 9.77
Total Times Picked: 26
Average Last Seen At: 7.52
Total Times Seen 251
Pro Rating: 2.0
Pro Comment: This isn’t as impressive as it looks. +0/+1 to your whole board is not impactful in most situations. Still, it is a three mana ⅔ with Flash and upside, so it is super solid.
Foul Orchard
Average Picked At: 10.22
Total Times Picked: 9
Average Last Seen At: 7.32
Total Times Seen 95
Pro Rating: 2.5
Pro Comment: Playing these untapped is fairly easy, and they do a good job of fixing your mana.
Devilthorn Fox
Average Picked At: 12.14
Total Times Picked: 28
Average Last Seen At: 10.28
Total Times Seen 348
Pro Rating: 1.5
Pro Comment: A vanilla two mana 3/1 was better back in 2016, and this will be far more playable in this format than it is in more recent ones.
Thraben Foulbloods
Average Picked At: 11.09
Total Times Picked: 23
Average Last Seen At: 9.91
Total Times Seen 348
Pro Rating: 2.5
Pro Comment: A three mana 3/2 isn’t very good, but a three mana 4/3 with Menace is! Delirium is very accessible too, though you won’t usually have it when you’re playing this on turn three.
Permeating Mass
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 3.08
Total Times Seen 14
Pro Rating: 1.0
Pro Comment: This card is fun, but not particularly good. Turning everything into permeating masses does really alter the game, but not usually in a super meaningful way.
Uncaged Fury
Average Picked At: 5.38
Total Times Picked: 16
Average Last Seen At: 5.41
Total Times Seen 71
Pro Rating: 2.5
Pro Comment: This is a very nice trick. It is a little expensive, but it makes most creatures win combat, and it has the potential to allow an unblocked creature to just finish off your opponent. The first copy should be valued fairly highly.
Vessel of Nascency
Average Picked At: 7.20
Total Times Picked: 15
Average Last Seen At: 6.10
Total Times Seen 100
Pro Rating: 0.0 // 3.0
Pro Comment: This is actually a very important card for Delirium decks. It can often get you delirium all on its own, as it puts itself and 4 cards from the top of your library into your graveyard. Getting an Enchantment in there can be particularly difficult, but this makes sure it happens for you! It is certainly a buildaround, as it isn’t really a card you want outside of Black/Green, but it is one of the most important Commons for that deck.
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