Draft Trainer

Shadows Over Innistrad Remastered Limited Quiz

Answered: 0/20
Accuracy: 0
Assembled Alphas
Average Picked At: 2.33
Total Times Picked: 6
Average Last Seen At: 2.33
Total Times Seen 9
Pro Rating: 3.0
Pro Comment: A six-mana 5/5 isn’t particularly good, but it does punish your opponent fairly harshly for blocking it! It is effectively impossible to block by anything with less than 3 toughness, and no matter what the Alphas do make sure to do some damage in the process. That said, the situations where you can’t attack feel pretty bad with this thing, since it isn’t a particularly good blocker.
Pieces of the Puzzle
Average Picked At: 7.62
Total Times Picked: 13
Average Last Seen At: 7.04
Total Times Seen 91
Pro Rating: 2.5
Pro Comment: If your deck is spell heavy enough (so, mostly UR) this ends up being better than divination, especially because it loads your graveyard too! Outside of Blue-Red it becomes more questionable, though.
Selfless Spirit
Average Picked At: 1.60
Total Times Picked: 10
Average Last Seen At: 1.69
Total Times Seen 14
Pro Rating: 4.0
Pro Comment: This is a great aggressive two drop, and the ability to offer indestructibility to your whole board gives it some amazing upside that will really frustrate your opponent.
Cryptolith Rite
Average Picked At: 8.00
Total Times Picked: 1
Average Last Seen At: 4.60
Total Times Seen 18
Pro Rating: 1.0
Pro Comment: This format has some interesting things to ramp into, but this still isn’t worth using in Limited. You often don’t have anything to use the mana on, and when you do, it usually isn’t worth using up this card to help you cast it.
Vessel of Nascency
Average Picked At: 7.20
Total Times Picked: 15
Average Last Seen At: 6.10
Total Times Seen 100
Pro Rating: 0.0 // 3.0
Pro Comment: This is actually a very important card for Delirium decks. It can often get you delirium all on its own, as it puts itself and 4 cards from the top of your library into your graveyard. Getting an Enchantment in there can be particularly difficult, but this makes sure it happens for you! It is certainly a buildaround, as it isn’t really a card you want outside of Black/Green, but it is one of the most important Commons for that deck.
Morkrut Necropod
Average Picked At: 13.55
Total Times Picked: 29
Average Last Seen At: 11.44
Total Times Seen 396
Pro Rating: 2.5
Pro Comment: This is a pretty scary creature. A 7/7 with Menace is a real pain to block! It does come with a pretty big downside, but giving up expendable creatures or lands to swing with this thing isn’t too shabby.
Collective Brutality
Average Picked At: 1.75
Total Times Picked: 4
Average Last Seen At: 2.00
Total Times Seen 13
Pro Rating: 3.5
Pro Comment: The -2/-2 mode is a solid removal spell, so having the option to gain access to the other two modes is great – especially because discarding cards can be so good in this format.
Mind's Dilation
Average Picked At: 2.67
Total Times Picked: 3
Average Last Seen At: 4.50
Total Times Seen 9
Pro Rating: 0.0
Pro Comment: This costs way too much, and with the average power level of cards in Limited, it is going to take awhile before you feel like you are getting your mana’s worth out of it.
Pack Guardian
Average Picked At: 3.85
Total Times Picked: 13
Average Last Seen At: 3.38
Total Times Seen 46
Pro Rating: 4.0
Pro Comment: A 4-mana 4/3 with Flash would usually make the cut, so the fact you can discard a land to end up also getting a 2/2 is amazing, especially because getting a land in your graveyard might help you get Delirium.
Graf Rats
Average Picked At: 11.06
Total Times Picked: 17
Average Last Seen At: 9.19
Total Times Seen 251
Pro Rating: 1.0
Pro Comment: You don’t play this unless you’re very desperate for a two drop or you have Midnight Scavengers.
Ember-Eye Wolf
Average Picked At: 10.12
Total Times Picked: 26
Average Last Seen At: 8.44
Total Times Seen 267
Pro Rating: 2.5
Pro Comment: This overperformed last time. A lot of the time, this sort of creature that can buff its power for mana isn’t very impressive, because you end up having to spend a lot of mana just to make it trade. However, adding Haste to the mix, along with a useful creature type, makes a significant difference. This even has a bit of Fireball potential in the late game.
Wharf Infiltrator
Average Picked At: 3.29
Total Times Picked: 7
Average Last Seen At: 3.00
Total Times Seen 11
Pro Rating: 3.5
Pro Comment: This is difficult to block, so its pretty great that you get to loot when it hits your opponent, and you can even discard creature cards to the loot effect and still add a 3/2 to the board – which is a pretty great deal for two mana.
Dauntless Cathar
Average Picked At: 6.66
Total Times Picked: 32
Average Last Seen At: 6.59
Total Times Seen 223
Pro Rating: 3.5
Pro Comment: Trading this off for something and then getting a flying token out of your graveyard feels great. Also works well if you want to sacrifice it or you end up milling it.
Subjugator Angel
Average Picked At: 5.25
Total Times Picked: 8
Average Last Seen At: 5.41
Total Times Seen 73
Pro Rating: 2.5
Pro Comment: This was an underperformer last time. The idea of tapping down your opponent’s whole board and swinging for lethal is easy to imagine, but there are lots of board states where the ETB ability is actually irrelevant. And in those cases, you’re playing a creature that has a pretty bad stat-line.
Insatiable Gorgers
Average Picked At: 9.58
Total Times Picked: 26
Average Last Seen At: 8.35
Total Times Seen 229
Pro Rating: 2.5
Pro Comment: A 4-mana 5/3 isn’t too bad, even if it has to always attack, and the Madness upside is nice to have.
Grotesque Mutation
Average Picked At: 11.14
Total Times Picked: 14
Average Last Seen At: 9.57
Total Times Seen 295
Pro Rating: 2.0
Pro Comment: This is a decent trick. While the small toughness boost isn’t going to always keep your creature alive, the lifelink can really alter a race in your favor.
Aim High
Average Picked At: 11.41
Total Times Picked: 22
Average Last Seen At: 10.09
Total Times Seen 342
Pro Rating: 1.5
Pro Comment: This type of trick is rarely good. The stats boost is medium for two mana, and Reach and untapping are mostly only relevant on defense, which is the worst possible time to use a trick.
Spontaneous Mutation
Average Picked At: 9.97
Total Times Picked: 31
Average Last Seen At: 9.32
Total Times Seen 299
Pro Rating: 1.5
Pro Comment: Like most -X/-0 Auras, this isn’t very good – even with Flash! It doesn’t get close enough to removing an entire card to feel like its worth it. It does get a small boost because of all the Prowess in the set, but you’re still hoping to play something better.
Magmatic Chasm
Average Picked At: 12.85
Total Times Picked: 34
Average Last Seen At: 11.08
Total Times Seen 356
Pro Rating: 0.0 // 2.0
Pro Comment: You’re not going to play this unless you’re an all-in aggro deck, and even then it is sometimes a real problem that flyers can still block.
Spell Queller
Average Picked At: 2.80
Total Times Picked: 5
Average Last Seen At: 2.60
Total Times Seen 6
Pro Rating: 4.0
Pro Comment: Even if you don’t have a target for this, we’re talking about a a three mana ⅔ with Flying and Flash – a card that is already very good! When you do have a target for this, it gets way better, as getting rid of a spell off of the stack is a powerful thing. Your opponent does eventually get the spell back sometimes, but they will no longer have the ideal situation they had when they cast the spell originally, and a lot of the time they never get it back!
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