Pro Rating: 2.0 Pro Comment: This is a nice defensive creature if you’re in the market for one, and Green really does have a hard time with Flyers in this set, so having one of these around isn’t too bad.
Pro Rating: 2.5 Pro Comment: This is a solid little two-drop that is pretty hard for your opponent to block effectively in the early game.
Pro Rating: 3.0 Pro Comment: 5-mana for -3/-3 isn’t very good, but if you have a few creatures with 4 or more power in your deck, it becomes pretty impressive, as killing something and getting the best creature back from the graveyard is a big deal.
Pro Rating: 2.5 Pro Comment: These are pretty important in this format. As usual fixing is always nice, but this format also has a ton of excellent gate payoffs. Its kind of funny, but in this Limited format, the Gates are actually a little better than Shocklands, since the payoffs you can get for playing Gates are so good.
Pro Rating: 2.5 Pro Comment: These are pretty important in this format. As usual fixing is always nice, but this format also has a ton of excellent gate payoffs. Its kind of funny, but in this Limited format, the Gates are actually a little better than Shocklands, since the payoffs you can get for playing Gates are so good.
Pro Rating: 2.5 Pro Comment: This comes with the “Gate” type, which means you’ll want it in many decks, and it also does a decent job of fixing.
Pro Rating: 1.0 Pro Comment: This is an unimpressive vanilla creature that you’ll really only run if you’re desperate.
Pro Rating: 3.5 Pro Comment: Even without Adapt, you’d be all over playing this card. Its just a great mana dork, especially for Limited! So, the fact that in the late game, you can make it bigger – and capable of producing more mana – is pretty great.
Pro Rating: 1.5 Pro Comment: You shouldn’t ever expect to trigger the alternate win condition on this card, since if you have 20 counters you probably already won! The Ascendancy is pretty much only worth it in a deck that has lots of +1/+1 counter payoffs – like Sharktocrab. Otherwise, it is pretty clunky and inefficient.
Pro Rating: 1.5 Pro Comment: This is a decent trick if you’re in the market. +1/+0 and First Strike always plays pretty well in terms of helping a creature win combat, and its nice to have Scry 1 tacked on.
Pro Rating: 2.0 Pro Comment: If you don’t have any good ways to block flyers – this can certainly do it, though it isn’t exactly efficient.
Pro Rating: 0.5 Pro Comment: People play some ambitious mana bases in this format, but even then, this isn’t a great sideboard card.
Pro Rating: 2.5 Pro Comment: This can really help you close out a game, and is even pretty nice at just upgrading your board. And that’s a big deal, because if it was only good at winning you the game the turn you cast it, it would be far too narrow. Having a single copy of this at the top of your curve in both Gruul and Simic decks is pretty solid, though you don’t want to have more than that.
Pro Rating: 2.5 Pro Comment: This is powerful if you drop it on turn three, but significantly less impressive when you get it in the late game. It doe still upgrade all future creatures you draw, but when you are drawing one card a turn and not hitting creatures, it can be pretty rough.
Pro Rating: 2.5 Pro Comment: This is a nice little flyer. The stats are fine, and Scrying is always a good way to smooth out your draws.
Pro Rating: 2.5 Pro Comment: Both sides of this are pretty narrow effects. If you have something worth reanimating, Revival is fine. Revenge, meanwhile, can be an effect to really shift the momentum of a game in your favor, but there are plenty of life totals for both you and your opponent where it doesn’t really net you very much value.
Pro Rating: 2.5 Pro Comment: Turning counters into damage is nice, but this card’s clunky stats aren’t, and you’ll often find yourself in situations where just keeping your counters around is better!
Pro Rating: 3.0 Pro Comment: The ETB ability doesn’t always do something here, but its still a 3-mana 3/3 with upside, and the times where the ability does cause your opponent to have problems are pretty nice.
Pro Rating: 1.5 Pro Comment: Most cards that are just temporary reanimation spells don’t tend to be very good, and that’s pretty much the case here. Sure, you can get something back and get a big swing in sometimes, but what you get often isn’t worth the card you spend.
Pro Rating: 3.0 Pro Comment: This guildmage might be the most underwhelming of the group, but its still pretty good! One problem is that both of the abilities kind of do the same thing, so it isn’t as flexible as the others. Turning off a blocker can really allow you to get in for huge damage, and animating a land for a turn can do that too.