Draft Trainer

Ravnica Allegiance Limited Quiz

Answered: 0/20
Accuracy: 0
Teysa Karlov
Pro Rating: 3.0
Pro Comment: In this format, this mostly will just make your cards with Aferlife better – but that’s pretty nice, since you’re going to end up with several cards featuring the mechanic in just about any Orzhov deck. You can find some other ways to abuse Teysa’s two abilities too!
Nikya of the Old Ways
Pro Rating: 4.0
Pro Comment: This card is surprisingly good. The downside is pretty real, but if you’re drafting Gruul you’ll find yourself in decks with 18+ creatures pretty often, and if that’s the case this is an excellent inclusion. You can usually drop it on turn 5, and then untap and play your hand on the next turn. Nikya gets even better if you make sure to include some activated abilities that you can sink your massive amounts of mana into. Drawing your noncreature spells when Nikya is in play can feel rough, but you can also just send in the big 5/5 and offer trades when that situation happens.
Sunder Shaman
Pro Rating: 3.5
Pro Comment: This is hard to block effectively, and this format has enough artifacts and enchantments around that its ability to threaten those is a pretty big deal.
Expose to Daylight
Pro Rating: 0.5
Pro Comment: This is mostly a sideboard card in this format. There just aren’t quite enough targets.
Ill-Gotten Inheritance
Pro Rating: 2.5
Pro Comment: This card is a major overperformer, and another card that can really help control decks do their thing in this format. It looks like an Enchantment that doesn’t do enough up front, but the life drain it provides really makes it hard for your opponent to take you down. Basically, it will help you stabilize, and then gradually turn into your win condition in many games. Now, sometimes not adding to the board can be a real reliability against aggro decks, but this still does good work most of the time.
Gruul Beastmaster
Pro Rating: 2.5
Pro Comment: This can add a bunch of damage to the board out of nowhere if you choose Haste. And, that’s what you’ll be choosing when your opponent’s shields are down. If your opponent is able to block more effectively, you can just go with the counter, and wait until your next turn to attack. Both occurrences are solid.
Gyre Engineer
Pro Rating: 3.0
Pro Comment: This is incredibly fragile, and you’ll find it often dies to a very cheap removal spell before you untap with it. But if you do untap, you get a pretty nice mana boost.
Sagittars' Volley
Pro Rating: 0.5
Pro Comment: This is a solid sideboard card, but there aren’t really enough flyers to justify sticking this in your main deck.
Collision // Colossus
Pro Rating: 3.5
Pro Comment: This card is a great example of how nice flexibility is! Being able to play a main deck Plummet effect is pretty sweet, and you definitely can here because the Colossus side is a pretty impressive combat trick that can allow for massive amounts of damage while also allowing your creature to win combat.
Fireblade Artist
Pro Rating: 4.0
Pro Comment: This is one of the most aggressive cards in the format, and it can generate massive amounts of damage. A lot of the decks in the format are very slow, and this can really devastate most of those decks if it comes down early. Rakdos has enough sacrifice fodder that this can really work out, and it of course also gets Spectacle going.
Stony Strength
Pro Rating: 1.5
Pro Comment: This kind of trick is almost never worth it. That’s even true in a set with some +1/+1 counter stuff going on. The stats boost isn’t enough, even if it is permanent.
Essence Capture
Pro Rating: 2.0
Pro Comment: Because this is two mana, it’s a pretty reasonable counterspell, even if it does only hit creatures. Limited decks have tons of creatures, so it works out, and adding the counter even has a bit of synergy within the Simic deck.
Coral Commando
Pro Rating: 1.0
Pro Comment: This is an unimpressive vanilla creature that you’ll really only run if you’re desperate.
Rakdos Guildgate
Pro Rating: 2.5
Pro Comment: These are pretty important in this format. As usual fixing is always nice, but this format also has a ton of excellent gate payoffs. Its kind of funny, but in this Limited format, the Gates are actually a little better than Shocklands, since the payoffs you can get for playing Gates are so good.
Azorius Guildgate
Pro Rating: 2.5
Pro Comment: These are pretty important in this format. As usual fixing is always nice, but this format also has a ton of excellent gate payoffs. Its kind of funny, but in this Limited format, the Gates are actually a little better than Shocklands, since the payoffs you can get for playing Gates are so good.
Humongulus
Pro Rating: 1.5
Pro Comment: You mostly only play this if you can really take advantage of Hexproof. You can do this with +1/+1 counters and Auras and stuff like that. Otherwise, it is just sort of an inefficient blocker.
Sphinx's Insight
Pro Rating: 2.5
Pro Comment: Both options on this have their place. Sometimes you want to cast it during your opponents turn so that you can untap and play the new things you drew, but sometimes that additional life is great.
Hallowed Fountain
Pro Rating: 2.5
Pro Comment: This offer some very nice fixing, and if you’re in the market for that they are definitely nice. They are worth taking any time you are splashing a color or they are in both of your colors.
Galloping Lizrog
Pro Rating: 3.0
Pro Comment: The base stats here are pretty bad, so if you don’t have a board with a decent number of counters it feels absolutely terrible. Additionally, you don’t usually want to be putting all of your eggs in one basket in Limited, so be cautious about how you use the Lizrog. It is usually just going to be better to leave counters on multiple creatures, rather than move them to all to the Lizrog. But yeah, it is nice that you can just remove a single counter from something and that makes it a 5-mana 5/5 trampler.
Windstorm Drake
Pro Rating: 2.5
Pro Comment: A 5-mana 3/3 Flyer isn’t great, but this does buff your other flyers, and that does enough to make this a pretty reasonable playable in most Blue decks.
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