Average Picked At: 8.38 Total Times Picked: 13 Average Last Seen At: 8.60 Total Times Seen 81
Pro Rating: 3.5 Pro Comment: This is an excellent two drop that is unblockable on a surprising number of board states, and it is also a great place to put +1/+1 counters, which the Merfolk deck is great at.
Average Picked At: 1.00 Total Times Picked: 1 Average Last Seen At: 2.00 Total Times Seen 2
Pro Rating: 3.5 Pro Comment: If you put this on one of your creatures, your opponent gets put in a pretty nasty bind. They won’t really be able to attack into or block that creature, otherwise you end up getting it back – and you get a land that can reanimate your creatures! This card is held in check a little bit, because you don’t often have that much control over your creature dying, and your opponent can simply make choices that don’t let this transform into a powerful land. It happens more often than you’d think that your opponent can still keep you under pressure without giving you this land with enough time to actually use it. Its still a powerful card, but don’t expect it to transform easily.
Average Picked At: 10.00 Total Times Picked: 1 Average Last Seen At: 5.27 Total Times Seen 21
Pro Rating: 2.0 Pro Comment: This has some pretty good defensive stats, but the Enrage trigger is fairly underwhelming.
Average Picked At: 1.00 Total Times Picked: 1 Average Last Seen At: 2.50 Total Times Seen 2
Pro Rating: 2.5 Pro Comment: This is a pretty big liability in the early game, especially in a format that can really punish you for playing a card that is effectively blank. And, the ability to play additional lands isn’t really a huge deal, though it is better in this format thanks to explore, which will result in you having extra lands around more often than not. Still, it has an excellent stat-line and a 5/5 body that is very relevant, even if you take awhile to get the Blessing, so its pretty solid.
Average Picked At: 3.33 Total Times Picked: 6 Average Last Seen At: 4.05 Total Times Seen 37
Pro Rating: 3.5 Pro Comment: This is premium removal. It kills pretty much anything, no question asked. It is a little clunkier in this format, which is filled with good cheap creatures, but its still pretty great.
Average Picked At: 5.25 Total Times Picked: 4 Average Last Seen At: 5.44 Total Times Seen 14
Pro Rating: 2.5 Pro Comment: This text box is nice, but not nearly as powerful as it seems! It basically eliminates the ability of your opponent to trade with the Champion. Their larger creatures can still effortlessly block it. It is a nice place to stick auras and other enhancements, but yeah – its just a solid card and not much else.
Average Picked At: 5.00 Total Times Picked: 2 Average Last Seen At: 5.00 Total Times Seen 2
Pro Rating: 3.0 Pro Comment: Because this is a 2/2, it isn’t that easy to really abuse this card, since 2 damage will just kill it. Now, if you do find a way to do 1 damage to it to upgrade it to a 3/3, it certainly becomes more of a problem, and that’s certainly doable – but this frequently just feels like a Bear.
Average Picked At: 4.10 Total Times Picked: 10 Average Last Seen At: 4.82 Total Times Seen 44
Pro Rating: 2.5 Pro Comment: This has nice French Vanilla stats and a useful creature type.
Average Picked At: 3.00 Total Times Picked: 3 Average Last Seen At: 3.00 Total Times Seen 3
Pro Rating: 5.0 Pro Comment: At worst, this is a 5-mana 4/4 that draws you a card and makes you lose one life. That would probably be a 4.0, and this has the additional upside of being able to draw you far more cards than that! Now, there’s also a bit of downside there, in that you end up losing more life, but its worth it 99% of the time. This is a bomb.
Average Picked At: 1.50 Total Times Picked: 2 Average Last Seen At: 1.50 Total Times Seen 2
Pro Rating: 3.5 Pro Comment: These creatures with Oblivion Ring effects are always good, and this one has the upside of actually getting buffed by whatever it exiles. That said, much of the time you’re going to be too scared to attack with it since they get their thing back if it dies. Still, this is premium removal stapled to a creature, and that’s pretty good!
Average Picked At: 3.00 Total Times Picked: 2 Average Last Seen At: 3.00 Total Times Seen 2
Pro Rating: 5.0 Pro Comment: This is one of the biggest Limited bombs of all time! Your opponent will feel absolutely helpless as you put counters on their creatures ahead of casting this, because once you do, it tends to just blow up everything of interest on their board. And…since it’s a 6/6, it will then be able to close out the game for you.
Average Picked At: 5.00 Total Times Picked: 3 Average Last Seen At: 5.09 Total Times Seen 21
Pro Rating: 2.5 Pro Comment: This is pretty expensive for Tormenting voice, but it turns out the two treasure this gives you back are pretty nice. Oftentimes, you’ll be able to cast one of the things you draw as a result. And, like all treasure cards, providing fixing is some nice upside.
Average Picked At: 4.60 Total Times Picked: 5 Average Last Seen At: 5.36 Total Times Seen 25
Pro Rating: 2.5 Pro Comment: Without the city’s blessing, this card gets you some tempo at the cost of a card. That’s fine, but that type of card is usually a 1.5 or a 2.0. The upside of the Blessing is no joke though, because this basically becomes a Blue Doom Blade at that point. And yeah, they are going to redraw what you bounce, but you’re still removing a creature and trading 1-for-1 for only two mana! If it always put the creature on top, it would probably be a 3.5. The City’s Blessing is something that can be obtained, but the fact this will only be great in the mid-to-late game definitely hurts it a little bit.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 6.27 Total Times Seen 23
Pro Rating: 2.5 Pro Comment: These provide you with good fixing. If they are in your two colors or they help you splash, you are pretty interested in them.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 6.25 Total Times Seen 9
Pro Rating: 0.0 Pro Comment: This isn’t really here for Limited. Sometimes it might be a nice sideboard card, but the effect it has is meaningless far too often.
Average Picked At: 5.50 Total Times Picked: 4 Average Last Seen At: 4.11 Total Times Seen 12
Pro Rating: 3.0 Pro Comment: Putting a card on top of your library is a far cry from putting it into your hand, but its still nice that you can make sure you’re going to draw your best vampire on your next turn. The +1/+1 boost each vampire gives to one of your creatures is a nice way to turn on attacks you just didn’t have before, too.
Average Picked At: 6.14 Total Times Picked: 7 Average Last Seen At: 6.00 Total Times Seen 60
Pro Rating: 2.5 Pro Comment: This is a very nice and evasive creature. It’s a great place to put +1/+1 counters, which Merfolk love, and its another great target for Curious Obsession and Equipment.
Average Picked At: 4.00 Total Times Picked: 3 Average Last Seen At: 4.08 Total Times Seen 18
Pro Rating: 2.0 Pro Comment: Most of the merfolk payoffs in this format are great. This one..not so much. The two bodies it gives you for the cost isn’t great, and the cost of making a merfolk unblockable is also pretty costly. It is definitely a fine card for your Merfolk decks, but not something you should go after very aggressively.
Average Picked At: 6.33 Total Times Picked: 3 Average Last Seen At: 6.17 Total Times Seen 50
Pro Rating: 3.5 Pro Comment: This is one of Blue’s best Commons. It has decent defensive stats, but its ability to make Treasure is what is so great. You actually get a ton for your mana investment! The Treasure lets you ramp and fix your mana, and with enough of it, you can definitely splash some off-color bombs.
Average Picked At: 11.00 Total Times Picked: 9 Average Last Seen At: 9.29 Total Times Seen 101
Pro Rating: 2.0 Pro Comment: This has decent stats, but in a format loaded up with tribal payoffs, it is a bit awkward that it doesn’t have a creature type that lines up with any of the Green decks.