Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 6.27 Total Times Seen 23
Pro Rating: 2.5 Pro Comment: These provide you with good fixing. If they are in your two colors or they help you splash, you are pretty interested in them.
Average Picked At: 3.00 Total Times Picked: 3 Average Last Seen At: 3.00 Total Times Seen 3
Pro Rating: 5.0 Pro Comment: At worst, this is a 5-mana 4/4 that draws you a card and makes you lose one life. That would probably be a 4.0, and this has the additional upside of being able to draw you far more cards than that! Now, there’s also a bit of downside there, in that you end up losing more life, but its worth it 99% of the time. This is a bomb.
Average Picked At: 2.00 Total Times Picked: 1 Average Last Seen At: 2.00 Total Times Seen 1
Pro Rating: 4.0 Pro Comment: This has great base stats and its Enrage trigger is very powerful. It really puts your opponent in a bind in many situations. If they can’t take it down in combat, they are put in a situation where they just have to stop attacking or they have to take 5 damage a turn. That said, it isn’t that hard to deal with by the time it comes down. If you have some ways to damage the Tyrant yourself it gets pretty spicy.
Average Picked At: 8.00 Total Times Picked: 12 Average Last Seen At: 7.70 Total Times Seen 58
Pro Rating: 2.0 Pro Comment: This does a good job of decreasing the cost of Dinosaurs if that’s what you’re in the need for, but it isn’t going to always make the cut, even in all Dinosaur decks.
Average Picked At: 6.00 Total Times Picked: 1 Average Last Seen At: 2.67 Total Times Seen 6
Average Picked At: 4.00 Total Times Picked: 3 Average Last Seen At: 5.40 Total Times Seen 18
Pro Rating: 3.0 Pro Comment: This is pretty bad in the early game, as it is just a Gray Ogre. However, once you have the Blessing, it turns into a nightmare for your opponent. Not only can they not block it, but it has hexproof! So it represents some very real inevitability.
Average Picked At: 2.00 Total Times Picked: 1 Average Last Seen At: 2.00 Total Times Seen 2
Pro Rating: 2.5 Pro Comment: This might seem like it has a really nice Enrage trigger, but by the time you play this your opponent has so many permanents that it really isn’t going to do that much. It does offer some alright stats for the cost on top of the trigger, and it attacking is not something the other player can ignore. It does get better if you have some ways to trigger Enrage.
Average Picked At: 6.00 Total Times Picked: 1 Average Last Seen At: 3.50 Total Times Seen 3
Pro Rating: 3.0 Pro Comment: This has massive upside once you get the blessing going. Sure, it costs 5 to draw that card, but having one of your lands actually produce cards for you is a pretty big deal, and a great thing to have around in the late game.
Average Picked At: 7.86 Total Times Picked: 14 Average Last Seen At: 8.76 Total Times Seen 84
Pro Rating: 2.5 Pro Comment: This has a pretty nice Enrage trigger, but it does sometimes feel a little too clunky and awkward in a format with tons of small evasive creatures.
Average Picked At: 4.00 Total Times Picked: 4 Average Last Seen At: 4.62 Total Times Seen 22
Pro Rating: 3.5 Pro Comment: A 3-mana 3/3 with Flash is always playable, so the Hexproof upside here is nice. You will find you don’t always get to use it, because you just need to be playing this 3/3 – and sometimes flashing it in to block a 2/2 is just what you need to do. However, when you do get to take advantage of the Hexproof, it feels pretty nasty.
Average Picked At: 9.75 Total Times Picked: 12 Average Last Seen At: 9.67 Total Times Seen 107
Pro Rating: 1.5 Pro Comment: This is an alright thing to have one of in your Black decks. It is sort of like a Black Divination, in that it costs three to give you two cards. One of them comes from your graveyard, of course – but it will feel pretty similar.
Average Picked At: 11.00 Total Times Picked: 9 Average Last Seen At: 9.29 Total Times Seen 101
Pro Rating: 2.0 Pro Comment: This has decent stats, but in a format loaded up with tribal payoffs, it is a bit awkward that it doesn’t have a creature type that lines up with any of the Green decks.
Pro Rating: 3.5 Pro Comment: Angrath doesn’t do a good job of protecting himself, and that’s always one of the key things you need from a planeswalker to be truly excellent in Limited – but he’s still pretty nice. If you’re ahead, using his +1 is a great way to chip away at your opponent’s life total and the card in their hand. His -3 is also pretty good. Threaten effects aren’t usually amazing, but this one is effectively removal that can deal with small creatures, in addition to giving you the upside of stealing something for a turn. His ultimate should you get to it, might also be enough to finish off a game for you, though most of the time you just won’t be getting there.
Average Picked At: 1.00 Total Times Picked: 1 Average Last Seen At: 1.00 Total Times Seen 2
Pro Rating: 3.0 Pro Comment: This gives a pretty powerful boost for the Equip cost, as +2/+0 and Menace makes virtually anything into a threat. The downside is real of course – you can’t really move it around how you want to without losing your creatures, and your opponent gets a 2-for-1 if they blow up the Hook while its Equipped, but the upside is worth it.
Average Picked At: 1.00 Total Times Picked: 1 Average Last Seen At: 1.00 Total Times Seen 1
Pro Rating: 5.0 Pro Comment: This is a HUGE bomb. A 4-mana 4/3 Flyer is already a 3.5 or a 4.0, and this refuses to stay dead, constantly coming back on your upkeep. Your opponent can only really take it down if they kill the Phoenix and the Elemental it makes, and that means the best your opponent can do is get 2-for-1’d, and that often will still mean they lose!
Average Picked At: 4.60 Total Times Picked: 5 Average Last Seen At: 5.36 Total Times Seen 25
Pro Rating: 2.5 Pro Comment: Without the city’s blessing, this card gets you some tempo at the cost of a card. That’s fine, but that type of card is usually a 1.5 or a 2.0. The upside of the Blessing is no joke though, because this basically becomes a Blue Doom Blade at that point. And yeah, they are going to redraw what you bounce, but you’re still removing a creature and trading 1-for-1 for only two mana! If it always put the creature on top, it would probably be a 3.5. The City’s Blessing is something that can be obtained, but the fact this will only be great in the mid-to-late game definitely hurts it a little bit.
Average Picked At: 6.14 Total Times Picked: 7 Average Last Seen At: 6.00 Total Times Seen 60
Pro Rating: 2.5 Pro Comment: This is a very nice and evasive creature. It’s a great place to put +1/+1 counters, which Merfolk love, and its another great target for Curious Obsession and Equipment.
Average Picked At: 10.25 Total Times Picked: 4 Average Last Seen At: 8.06 Total Times Seen 43
Pro Rating: 0.0 Pro Comment: This is way too hard to make work in Limited. It is far too conditional.
Average Picked At: 9.67 Total Times Picked: 9 Average Last Seen At: 10.19 Total Times Seen 91
Pro Rating: 2.0 Pro Comment: This is actually a pretty solid trick. The boost for the cost isn’t great, but by making it a cantrip you open up the potential for a 2-for-1, and at worst you can cycle it away.
Average Picked At: 9.67 Total Times Picked: 3 Average Last Seen At: 6.09 Total Times Seen 16
Pro Rating: 2.5 Pro Comment: These provide you with good fixing. If they are in your two colors or they help you splash, you are pretty interested in them.