Average Picked At: 5.33 Total Times Picked: 6 Average Last Seen At: 8.19 Total Times Seen 89
Average Picked At: 7.00 Total Times Picked: 3 Average Last Seen At: 4.62 Total Times Seen 17
Pro Rating: 3.0 Pro Comment: This obviously has some incredible stats as a two mana 3/3 with Vigilance. The requirement to attack or block every combat does mean its usually going to die in a hurry, though.
Average Picked At: 3.00 Total Times Picked: 4 Average Last Seen At: 2.83 Total Times Seen 16
Pro Rating: 3.0 Pro Comment: The idea here is to use this and do the 2 damage to one of your dinosaurs with Enrage. And, when you can do that, it feels incredibly powerful, since you’re generally going to kill an opposing creature and get a nice trigger. Outside of Enrage creatures, this also tends to work decently if you have enough creatures with 3 or more Toughness, because it still end sup being one mana to do 4 to an opposing thing and that’s great. There are some downsides that keep this card in check though. Like the fast that you can’t cast it at all if you don’t have a creature in play, and even if you do have a creature in play, if it has 2 or fewer toughness casting this really doesn’t feel good.
Average Picked At: 7.75 Total Times Picked: 4 Average Last Seen At: 9.05 Total Times Seen 69
Pro Rating: 2.0 Pro Comment: This is mostly a vanilla 3-mana 3/3 in the pirate deck, and a 3-mana 3/3 with a sizable downside outside of that.
Average Picked At: 6.00 Total Times Picked: 1 Average Last Seen At: 2.67 Total Times Seen 6
Average Picked At: 9.50 Total Times Picked: 8 Average Last Seen At: 7.94 Total Times Seen 54
Pro Rating: 2.0 Pro Comment: A 5-mana 4/4 without Haste is pretty bad, and one with Haste isn’t that great. This will make the cut in some of your Dino decks, but you won’t feel bad about cutting it either.
Average Picked At: 9.55 Total Times Picked: 11 Average Last Seen At: 10.80 Total Times Seen 117
Pro Rating: 1.0 Pro Comment: If you’re in a Merfolk deck, but short on cheap Merfolk, this can do the job, but for the most part you hope you get all the better Merfolk in the set!
Average Picked At: 3.33 Total Times Picked: 6 Average Last Seen At: 4.05 Total Times Seen 37
Pro Rating: 3.5 Pro Comment: This is premium removal. It kills pretty much anything, no question asked. It is a little clunkier in this format, which is filled with good cheap creatures, but its still pretty great.
Average Picked At: 9.50 Total Times Picked: 6 Average Last Seen At: 9.14 Total Times Seen 34
Pro Rating: 0.5 // 2.5 Pro Comment: This is mostly a sideboard card to bring in against decks with lots of X/1s. However, if you end up with 4+ creatures with Enrage, and very few of your own X/1s, you can definitely main board this and feel alright about it.
Average Picked At: 4.89 Total Times Picked: 9 Average Last Seen At: 5.58 Total Times Seen 54
Pro Rating: 3.0 Pro Comment: This is some nice removal for Blue. It doesn’t shut down activated or static abilities, but keeping it from attacking or blocking is a pretty good deal for three mana.
Average Picked At: 8.62 Total Times Picked: 8 Average Last Seen At: 8.48 Total Times Seen 72
Pro Rating: 2.5 Pro Comment: A Hill Giant that makes a Treasure token is pretty solid in this format. Getting fixing in Red is quite nice!
Average Picked At: 8.00 Total Times Picked: 1 Average Last Seen At: 6.12 Total Times Seen 14
Pro Rating: 3.5 Pro Comment: Even in a deck with 0 merfolk, a 5-mana 2/1 that draws you a card is sort of passable. So, the fact that you can play this as a two mana 2/1 that draws you a card in Merfolk decks is pretty great.
Average Picked At: 6.50 Total Times Picked: 2 Average Last Seen At: 4.10 Total Times Seen 18
Pro Rating: 3.5 Pro Comment: At worst this is a Bear with a useful creature type, and in the late game it becomes quite the formidable attacker, especially if you have other ways of buffing it.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 4.75 Total Times Seen 8
Pro Rating: 1.0 Pro Comment: This has some flexibility for sure, as you can use it on your own thing to save it from removal, or you can use it on your opponent’s thing to get something out of the way temporarily. But situations where either of those are worth giving up a card are pretty rare.
Average Picked At: 4.67 Total Times Picked: 3 Average Last Seen At: 5.38 Total Times Seen 11
Pro Rating: 3.0 Pro Comment: The starting stats here aren’t great, but the ability to turn cards you don’t want into Explore triggers is quite powerful. It will feel sort of similar to looting, except that it often also impacts your board.
Average Picked At: 8.00 Total Times Picked: 6 Average Last Seen At: 9.75 Total Times Seen 83
Pro Rating: 2.0 Pro Comment: This ends up a 3-mana 3/3 often enough that its decent, though it does feel bad when it comes down as a Gray Ogre.
Average Picked At: 12.17 Total Times Picked: 6 Average Last Seen At: 10.25 Total Times Seen 84
Pro Rating: 1.5 Pro Comment: This is a pretty bad mana rock since it only produces colorless and costs 3 mana. Its nice that it gains some extra utility once you have the City’s Blessing, instead of just being a useless hunk of metal like most mana rocks, but still not something impressive.
Average Picked At: 3.00 Total Times Picked: 2 Average Last Seen At: 2.33 Total Times Seen 3
Pro Rating: 4.0 Pro Comment: You do have to pick your spots with this, but if you do, it ends up being absurdly powerful. Stealing your opponent’s best removal spell from their graveyard and using it to off their creature is amazing. And, you get a two mana 2/1 with First Strike at the same time! Sometimes you do just have to play it to have a two drop, so its nice that it is pretty reasonable when you go that route.
Average Picked At: 4.40 Total Times Picked: 5 Average Last Seen At: 6.17 Total Times Seen 10
Pro Rating: 3.5 Pro Comment: This has great stats and its also a pretty nice utility creature to have in your main deck, as sometimes you run into problem Artifacts and Enchantments in game one, and this actually gives you an answer to them.
Average Picked At: 4.75 Total Times Picked: 8 Average Last Seen At: 4.75 Total Times Seen 20
Pro Rating: 2.5 Pro Comment: This doesn’t have great stats, but if it is allowed to get through, it hits your opponent really hard. Most of the time, when you play this your opponent will just have to double block it to take it down – and they usually can, but that’s not a bad fail case.