Average Picked At: 12.67 Total Times Picked: 6 Average Last Seen At: 11.10 Total Times Seen 104
Pro Rating: 0.5 Pro Comment: There aren’t enough flyers in this format for you to main deck this reliably.
Average Picked At: 5.00 Total Times Picked: 1 Average Last Seen At: 5.00 Total Times Seen 1
Pro Rating: 4.5 Pro Comment: This is a bomb. It mostly gets there because no matter what your opponent does, the best they are going to get out of it is a 2-for-1. This is because you get to draw a card any time they play a non-creature spell, which means if they use removal on Nezahal you’ll at least get a card out of the deal. It can also protect itself further by flickering, in addition to the fact that it just provides a massive and difficult-to-deal-with body.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 6.25 Total Times Seen 9
Pro Rating: 0.0 Pro Comment: This isn’t really here for Limited. Sometimes it might be a nice sideboard card, but the effect it has is meaningless far too often.
Average Picked At: 4.75 Total Times Picked: 8 Average Last Seen At: 4.75 Total Times Seen 20
Pro Rating: 2.5 Pro Comment: This doesn’t have great stats, but if it is allowed to get through, it hits your opponent really hard. Most of the time, when you play this your opponent will just have to double block it to take it down – and they usually can, but that’s not a bad fail case.
Average Picked At: 9.83 Total Times Picked: 6 Average Last Seen At: 8.42 Total Times Seen 73
Pro Rating: 3.0 Pro Comment: This is a pretty nice payoff for the Vampire decks, as the counter often enables some nice attacks right away. Keep in mind, though, that it can’t put a counter on itself.
Average Picked At: 1.50 Total Times Picked: 2 Average Last Seen At: 1.50 Total Times Seen 2
Pro Rating: 3.5 Pro Comment: These creatures with Oblivion Ring effects are always good, and this one has the upside of actually getting buffed by whatever it exiles. That said, much of the time you’re going to be too scared to attack with it since they get their thing back if it dies. Still, this is premium removal stapled to a creature, and that’s pretty good!
Average Picked At: 4.40 Total Times Picked: 5 Average Last Seen At: 6.17 Total Times Seen 10
Pro Rating: 3.5 Pro Comment: This has great stats and its also a pretty nice utility creature to have in your main deck, as sometimes you run into problem Artifacts and Enchantments in game one, and this actually gives you an answer to them.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 4.25 Total Times Seen 5
Pro Rating: 0.0 Pro Comment: Tutor effects are almost never worth it in Limited, and that’s especially true on one that costs 4!
Average Picked At: 4.10 Total Times Picked: 10 Average Last Seen At: 4.82 Total Times Seen 44
Pro Rating: 2.5 Pro Comment: This has nice French Vanilla stats and a useful creature type.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 1.00 Total Times Seen 1
Pro Rating: 1.0 Pro Comment: This definitely has some impressive upside, as taking an extra turn is very powerful. However, the creature that does it is incredibly fragile, and you also need the City’s Blessing, and those two things together really limit your chances of actually pulling things off with this card. It dies to everything in the set and is really miserable in your opening hand.
Average Picked At: 8.00 Total Times Picked: 8 Average Last Seen At: 7.40 Total Times Seen 66
Pro Rating: 3.5 Pro Comment: This is a very good Common. Sure, 3-mana to draw 2 isn’t anything special, but three mana to draw three is actually pretty insane in Limited, and by the mid-game it isn’t that hard to have the Blessing going. It has a decent floor and an amazing ceiling.
Average Picked At: 9.38 Total Times Picked: 8 Average Last Seen At: 8.62 Total Times Seen 80
Pro Rating: 1.5 Pro Comment: This is an aggressive little one drop, and sometimes you’re in the market for that. Most of the time, though, this one drop isn’t something you’re pumped about.
Average Picked At: 9.50 Total Times Picked: 8 Average Last Seen At: 7.94 Total Times Seen 54
Pro Rating: 2.0 Pro Comment: A 5-mana 4/4 without Haste is pretty bad, and one with Haste isn’t that great. This will make the cut in some of your Dino decks, but you won’t feel bad about cutting it either.
Pro Rating: 5.0 Pro Comment: This is incredibly powerful. You do have to get to untap and attack with it, but when that happens, it is pretty hard to lose. Your opponent might be able to double block it to kill it or something, but you probably also neat at least one card from the top of the two libraries, and that’s enough value your opponent won’t be able to overcome it. Obviously, that becomes even more true if your opponent can’t take it down in combat.
Average Picked At: 3.50 Total Times Picked: 10 Average Last Seen At: 3.67 Total Times Seen 37
Pro Rating: 4.0 Pro Comment: This kills most creatures in this format at Instant speed, and is Red’s best Common.
Average Picked At: 10.10 Total Times Picked: 10 Average Last Seen At: 8.22 Total Times Seen 72
Pro Rating: 2.5 Pro Comment: Like most removal that destroys an attacking or blocking creature, this is way too conditional to be premium. Its also not super impressive when it comes to efficiency. However, its perfectly solid to have one of.
Average Picked At: 6.00 Total Times Picked: 1 Average Last Seen At: 2.67 Total Times Seen 6
Average Picked At: 12.91 Total Times Picked: 11 Average Last Seen At: 11.50 Total Times Seen 108
Pro Rating: 0.5 Pro Comment: Coercion is very rarely a playable Limited card, and it really isn’t one here. 3 mana to get a 1-for-1, while you don’t add to the board at all, just isn’t worth it. You can side it in in some more unique match ups.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 5.00 Total Times Seen 1
Pro Rating: 3.0 Pro Comment: Clones are pretty nice in Limited, since they will always be whatever the best creature on the table is. This Clone demands Raid to do its thing, and that’s a real requirement, but its still a pretty nice card overall.
Average Picked At: 1.00 Total Times Picked: 1 Average Last Seen At: 2.00 Total Times Seen 2
Pro Rating: 3.5 Pro Comment: If you put this on one of your creatures, your opponent gets put in a pretty nasty bind. They won’t really be able to attack into or block that creature, otherwise you end up getting it back – and you get a land that can reanimate your creatures! This card is held in check a little bit, because you don’t often have that much control over your creature dying, and your opponent can simply make choices that don’t let this transform into a powerful land. It happens more often than you’d think that your opponent can still keep you under pressure without giving you this land with enough time to actually use it. Its still a powerful card, but don’t expect it to transform easily.