Pro Rating: 1 Pro Comment: They want to use this to enable graveyard shenanigans, but the boost it offers is so underwhelming that it just isn’t worth it – just like it wasn’t when it was printed originally in a set with Delirium.
Pro Rating: 0 Pro Comment: This was bad in Strixhaven, no matter how much I wanted it to be good, and it’s pretty weird for this format, because Red/White isn’t a color pair with any Collect Evidence at lower rarities, so you can’t really go off by getting 3/2s, and the format doesn’t have Spirits either.
Pro Rating: 2.5 Pro Comment: On a lot of board states, this can get rid of a Clue for it never to be seen again, and it will sometimes be able to hit powerful permanents.
Pro Rating: 2 Pro Comment: This has Basic Land cycling so it gives you some nice fixing, and it helps set up Collect Evidence, so it’s hard for this to be bad. In the extreme late game it can be a finisher too.
Pro Rating: 1 Pro Comment: You need lots of high toughness creatures, especially because this will even make your creatures with lower toughness than power do damage equal to their toughness, and that’s rough. It wasn’t particularly easy to make it work back in Ravnica Allegiance, and I don’t imagine it has that impressive of a ceiling here either.
Pro Rating: 2.5 Pro Comment: Not really enough Vampires around for this to be super good – but a three mana 2/2 First Strike is passable, and if you have a few vampires in your deck it’ll give you some nice additional value.
Pro Rating: 1.5 Pro Comment: This ultimately gives you two cards, but it takes some time and some serious mana to get there, and Black isn’t exactly a color super into doing stuff with artifacts in this set, so I don’t see this as being particularly useful.
Pro Rating: 1.5 Pro Comment: Most of the time, this is going to trigger at least once but…that’s not a terribly exciting card. It’s mostly a bear with small upside.
Pro Rating: 4 Pro Comment: A 6-mana 5/5 that will virtually always give you a 2-for-1, and usually impact the board with whatever it Cascades into, whether it’s removal or another creature.
Pro Rating: 0 Pro Comment: If you can cast this, your opponent probably can’t win – but that’s not gonna happen much in Limited. It doesn’t even work as a reanimation target or Collect Evidence fodder either, since it gets shuffled into your deck.
Pro Rating: 3 Pro Comment: I always love this guy when we see it. When you cycle it, it’s basically a three mana draw 2 that gets you any basic land you want, and then later in the game you can play it as a big, albeit inefficient creature. It also works really well with Collect Evidence, as it puts itself in the graveyard early, making it easier for you to Collect Evidence 6 in the early stages of the game.
Pro Rating: 0 Pro Comment: This was surprisingly bad back in Crimson Vow, and I don’t see that changing here, especially because this format doesn’t have a human or +1/+1 counter theme. Even if you have Humans or counters, you have to have your stuff die before it does anything.
Pro Rating: 0 Pro Comment: This counterspell is too narrow.
Pro Rating: 0 Pro Comment: This won’t make enough treasure to be worth a card or the mana, people just don’t double spell enough in Limited.
Pro Rating: 3.5 Pro Comment: Syr Konrad has the potential to trigger a ton in this format because people will be milling themselves and removing creatures from their graveyard. It will be especially devastating in a mirror match, but even if you’re the only graveyard deck, Konrad will do some nice work.
Pro Rating: 2.5 Pro Comment: This is cheap enough to be a pretty nice removal spell. Sure, you’ve gotta keep paying one, and your opponent does get windows where they’ll be able to use tap abilities and stuff like that, but this still gets something out of the way efficiently enough to be pretty nice.
Pro Rating: 0 Pro Comment: This is symmetrical, and tough to make work for you in Limited.
Pro Rating: 5 Pro Comment: This was a bomb last time, and it is is a bomb again. It’s easy to crew, it’s got great stats and it’s evasive, and looting will help you dig through your deck for what you need while loading your graveyard in a format where that really matters. It’s also colorless and goes great in any deck.
Pro Rating: 1 Pro Comment: This is a Plains that enters tapped and it has fairly minimal upside. 9 times out of 10, you’d rather have a Plains.
Pro Rating: 2.5 Pro Comment: So, they want you to give up a Clue to make three 1/1 Goblins, and that doesn’t seem bad, especially because the Blue-Red deck has plenty of sacrifice stuff going on.