Draft Trainer

The List Limited Quiz

Answered: 0/20
Accuracy: 0
Hundred-Handed One
Pro Rating: 2.5
Pro Comment: The idea here is to give up your Clues to ping stuff, and that’s nice and all, but a 5-mana 4/4 body is pretty miserable these days.
Belfry Spirit
Pro Rating: 4
Pro Comment: A 6-mana 5/5 that will virtually always give you a 2-for-1, and usually impact the board with whatever it Cascades into, whether it’s removal or another creature.
Lashweed Lurker
Pro Rating: 2.5
Pro Comment: This is cheap enough to be a pretty nice removal spell. Sure, you’ve gotta keep paying one, and your opponent does get windows where they’ll be able to use tap abilities and stuff like that, but this still gets something out of the way efficiently enough to be pretty nice.
Pegasus Stampede
Pro Rating: 2
Pro Comment: Getting Metalcraft is definitely possible for Red decks, and that certainly does something to break the symmetry of this wheel effect, to some degree at least. The bad news is your opponent is still likely to take advantage of all those sweet new cards before you do, since you spent mana casting this first. When you don’t have Metalcraft, this is outright bad.
Goldenglow Moth
Pro Rating: 0
Pro Comment: This was surprisingly bad back in Crimson Vow, and I don’t see that changing here, especially because this format doesn’t have a human or +1/+1 counter theme. Even if you have Humans or counters, you have to have your stuff die before it does anything.
Snubhorn Sentry
Pro Rating: 0
Pro Comment: This was bad in Strixhaven, no matter how much I wanted it to be good, and it’s pretty weird for this format, because Red/White isn’t a color pair with any Collect Evidence at lower rarities, so you can’t really go off by getting 3/2s, and the format doesn’t have Spirits either.
History of Benalia
Pro Rating: 2.5
Pro Comment: On a lot of board states, this can get rid of a Clue for it never to be seen again, and it will sometimes be able to hit powerful permanents.
Emrakul, the Aeons Torn
Pro Rating: 1
Pro Comment: There are Vampires in this set, but not really enough for this to be worthwhile when it has such an underwhelming statline. Even in a Vampire-heavy set this didn’t perform that well.
Ancestor's Prophet
Pro Rating: 2.5
Pro Comment: This is clunky for sure, but turning Clues into 4/4 Flyers seems like a great way to win longer games.
Sunscape Battlemage
Pro Rating: 2.5
Pro Comment: Not really enough Vampires around for this to be super good – but a three mana 2/2 First Strike is passable, and if you have a few vampires in your deck it’ll give you some nice additional value.
Vanguard of Brimaz
Pro Rating: 0
Pro Comment: If you can cast this, your opponent probably can’t win – but that’s not gonna happen much in Limited. It doesn’t even work as a reanimation target or Collect Evidence fodder either, since it gets shuffled into your deck.
Monastery Mentor
Pro Rating: 1.5
Pro Comment: This ultimately gives you two cards, but it takes some time and some serious mana to get there, and Black isn’t exactly a color super into doing stuff with artifacts in this set, so I don’t see this as being particularly useful.
Triplicate Spirits
Pro Rating: 3.5
Pro Comment: Syr Konrad has the potential to trigger a ton in this format because people will be milling themselves and removing creatures from their graveyard. It will be especially devastating in a mirror match, but even if you’re the only graveyard deck, Konrad will do some nice work.
Anointer Priest
Pro Rating: 0
Pro Comment: This is symmetrical, and tough to make work for you in Limited.
Springjack Shepherd
Pro Rating: 0
Pro Comment: This counterspell is too narrow.
Eldrazi Displacer
Pro Rating: 1
Pro Comment: You need lots of high toughness creatures, especially because this will even make your creatures with lower toughness than power do damage equal to their toughness, and that’s rough. It wasn’t particularly easy to make it work back in Ravnica Allegiance, and I don’t imagine it has that impressive of a ceiling here either.
Cloudgoat Ranger
Pro Rating: 0.0 // 2.5
Pro Comment: This is a graveyard format for sure, and in the past Gnaw to the Bone has worked well in really grindy graveyard decks by buying them the time they need to grind out a win. I could see this filling a similar role here, but that means it needs a build around grade.
Splicer's Skill
Pro Rating: 1
Pro Comment: They want to use this to enable graveyard shenanigans, but the boost it offers is so underwhelming that it just isn’t worth it – just like it wasn’t when it was printed originally in a set with Delirium.
Soltari Monk
Pro Rating: 3
Pro Comment: Ideally, your deck has a couple of one drops in it for you to play the Captain – the good news is, they print lots of nice one drops these days, so it’s pretty likely this’ll draw you a card. It’s sacrifice ability isn’t amazing, but sometimes you just wanna make sure your opponent can’t interact and it can do that.
Entreat the Angels
Pro Rating: 3
Pro Comment: I always love this guy when we see it. When you cycle it, it’s basically a three mana draw 2 that gets you any basic land you want, and then later in the game you can play it as a big, albeit inefficient creature. It also works really well with Collect Evidence, as it puts itself in the graveyard early, making it easier for you to Collect Evidence 6 in the early stages of the game.
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