Draft Trainer

The List Limited Quiz

Answered: 0/20
Accuracy: 0
Sensei Golden-Tail
Pro Rating: 1.5
Pro Comment: Most of the time, this is going to trigger at least once but…that’s not a terribly exciting card. It’s mostly a bear with small upside.
Hundred-Handed One
Pro Rating: 2.5
Pro Comment: The idea here is to give up your Clues to ping stuff, and that’s nice and all, but a 5-mana 4/4 body is pretty miserable these days.
Snubhorn Sentry
Pro Rating: 0
Pro Comment: This was bad in Strixhaven, no matter how much I wanted it to be good, and it’s pretty weird for this format, because Red/White isn’t a color pair with any Collect Evidence at lower rarities, so you can’t really go off by getting 3/2s, and the format doesn’t have Spirits either.
Gideon, Ally of Zendikar
Pro Rating: 2.5
Pro Comment: So, they want you to give up a Clue to make three 1/1 Goblins, and that doesn’t seem bad, especially because the Blue-Red deck has plenty of sacrifice stuff going on.
Enlightened Tutor
Pro Rating: 3
Pro Comment: I wouldn’t count on making the alternate win condition part go off consistently, but it can definitely happen sometimes in this format. His +1 is nice, and you’re usually going to be milling yourself, so it does get you closer to that win condition! And obviously, the -8 is nice too. The bad news is he doesn’t do anything to protect himself or impact the board, and triple Blue is hard to get going.
Rest in Peace
Pro Rating: 1.5
Pro Comment: Giving this up to draw three is kind of appealing, but having to hit your opponent first is a pretty real hurdle. It is an artifact, and that matters in Blue – and it’s also kind of funny to imagine putting this on a Disguise creature and making your opponent block it before you turn it face up and crush their blocker, but this card has some serious problems.
Entreat the Angels
Pro Rating: 3
Pro Comment: I always love this guy when we see it. When you cycle it, it’s basically a three mana draw 2 that gets you any basic land you want, and then later in the game you can play it as a big, albeit inefficient creature. It also works really well with Collect Evidence, as it puts itself in the graveyard early, making it easier for you to Collect Evidence 6 in the early stages of the game.
Belfry Spirit
Pro Rating: 4
Pro Comment: A 6-mana 5/5 that will virtually always give you a 2-for-1, and usually impact the board with whatever it Cascades into, whether it’s removal or another creature.
Eldrazi Displacer
Pro Rating: 1
Pro Comment: You need lots of high toughness creatures, especially because this will even make your creatures with lower toughness than power do damage equal to their toughness, and that’s rough. It wasn’t particularly easy to make it work back in Ravnica Allegiance, and I don’t imagine it has that impressive of a ceiling here either.
Calming Licid
Pro Rating: 0
Pro Comment: This format has some nice nonbasics, but not so many that you really need to be running Ghost Quarter.
Regal Caracal
Pro Rating: 0
Pro Comment: This won’t make enough treasure to be worth a card or the mana, people just don’t double spell enough in Limited.
Pegasus Stampede
Pro Rating: 2
Pro Comment: Getting Metalcraft is definitely possible for Red decks, and that certainly does something to break the symmetry of this wheel effect, to some degree at least. The bad news is your opponent is still likely to take advantage of all those sweet new cards before you do, since you spent mana casting this first. When you don’t have Metalcraft, this is outright bad.
Emeria Angel
Pro Rating: 2.5
Pro Comment: Ixidor's buff effect is symmetrical, which is a little awkward, but if you've gone hard on Disguise and feel that it's likely you'll have more face-down creatures than your opponents, he can work out okay.
Ancestor's Prophet
Pro Rating: 2.5
Pro Comment: This is clunky for sure, but turning Clues into 4/4 Flyers seems like a great way to win longer games.
Kazandu Blademaster
Pro Rating: 0
Pro Comment: This is symmetrical, and your opponent is likely to reap the benefits before you do.
Splicer's Skill
Pro Rating: 1
Pro Comment: They want to use this to enable graveyard shenanigans, but the boost it offers is so underwhelming that it just isn’t worth it – just like it wasn’t when it was printed originally in a set with Delirium.
Aven Riftwatcher
Pro Rating: 1.5
Pro Comment: You’re going to use this on yourself more than your opponent, especially if you’re collecting evidence – which is likely in Blue/Black. It does hurt your mana base a bit, and the utility it offers isn’t amazing, so you probably need a pretty good mana base and a lot of graveyard stuff to really want to use this.
Lashweed Lurker
Pro Rating: 2.5
Pro Comment: This is cheap enough to be a pretty nice removal spell. Sure, you’ve gotta keep paying one, and your opponent does get windows where they’ll be able to use tap abilities and stuff like that, but this still gets something out of the way efficiently enough to be pretty nice.
Bishop of the Bloodstained
Pro Rating: 1
Pro Comment: There are Vampires in this set, but not really enough for this to be worthwhile when it has such an underwhelming statline. Even in a Vampire-heavy set this didn’t perform that well.
Iterative Analysis
Pro Rating: 5
Pro Comment: This was a bomb last time, and it is is a bomb again. It’s easy to crew, it’s got great stats and it’s evasive, and looting will help you dig through your deck for what you need while loading your graveyard in a format where that really matters. It’s also colorless and goes great in any deck.
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