Draft Trainer

The List Limited Quiz

Answered: 0/20
Accuracy: 0
Emeria Angel
Pro Rating: 2,5
Pro Comment: Ixidor's buff effect is symmetrical, which is a little awkward, but if you've gone hard on Disguise and feel that it's likely you'll have more face-down creatures than your opponents, he can work out okay.
Council's Judgment
Pro Rating: 1,5
Pro Comment: There aren’t enough Goblins in this sit for the Warchief to be worth it. It is a three mana 2/2 with Haste on its own, but that’s pretty bad.
Loyal Unicorn
Pro Rating: 2,5
Pro Comment: Black/White has the same theme as Mentor of the Meek – that is, 2 power or less stuff – and that works well with Disguise creatures. This can definitely give you some nice card advantage, but it doesn’t always line up nicely, and that’s a problem for a Gray Ogre.
Pegasus Stampede
Pro Rating: 2
Pro Comment: Getting Metalcraft is definitely possible for Red decks, and that certainly does something to break the symmetry of this wheel effect, to some degree at least. The bad news is your opponent is still likely to take advantage of all those sweet new cards before you do, since you spent mana casting this first. When you don’t have Metalcraft, this is outright bad.
Sensei Golden-Tail
Pro Rating: 1,5
Pro Comment: Most of the time, this is going to trigger at least once but…that’s not a terribly exciting card. It’s mostly a bear with small upside.
Snubhorn Sentry
Pro Rating: 0
Pro Comment: This was bad in Strixhaven, no matter how much I wanted it to be good, and it’s pretty weird for this format, because Red/White isn’t a color pair with any Collect Evidence at lower rarities, so you can’t really go off by getting 3/2s, and the format doesn’t have Spirits either.
Eldrazi Displacer
Pro Rating: 1
Pro Comment: You need lots of high toughness creatures, especially because this will even make your creatures with lower toughness than power do damage equal to their toughness, and that’s rough. It wasn’t particularly easy to make it work back in Ravnica Allegiance, and I don’t imagine it has that impressive of a ceiling here either.
Cloudgoat Ranger
Pro Rating: 0.0 // 2.5
Pro Comment: This is a graveyard format for sure, and in the past Gnaw to the Bone has worked well in really grindy graveyard decks by buying them the time they need to grind out a win. I could see this filling a similar role here, but that means it needs a build around grade.
Iterative Analysis
Pro Rating: 5
Pro Comment: This was a bomb last time, and it is is a bomb again. It’s easy to crew, it’s got great stats and it’s evasive, and looting will help you dig through your deck for what you need while loading your graveyard in a format where that really matters. It’s also colorless and goes great in any deck.
Enlightened Tutor
Pro Rating: 3
Pro Comment: I wouldn’t count on making the alternate win condition part go off consistently, but it can definitely happen sometimes in this format. His +1 is nice, and you’re usually going to be milling yourself, so it does get you closer to that win condition! And obviously, the -8 is nice too. The bad news is he doesn’t do anything to protect himself or impact the board, and triple Blue is hard to get going.
Gideon, Ally of Zendikar
Pro Rating: 2,5
Pro Comment: So, they want you to give up a Clue to make three 1/1 Goblins, and that doesn’t seem bad, especially because the Blue-Red deck has plenty of sacrifice stuff going on.
Emrakul, the Aeons Torn
Pro Rating: 1
Pro Comment: There are Vampires in this set, but not really enough for this to be worthwhile when it has such an underwhelming statline. Even in a Vampire-heavy set this didn’t perform that well.
Kazandu Blademaster
Pro Rating: 0
Pro Comment: This is symmetrical, and your opponent is likely to reap the benefits before you do.
Goldenglow Moth
Pro Rating: 0
Pro Comment: This was surprisingly bad back in Crimson Vow, and I don’t see that changing here, especially because this format doesn’t have a human or +1/+1 counter theme. Even if you have Humans or counters, you have to have your stuff die before it does anything.
Soltari Monk
Pro Rating: 3
Pro Comment: Ideally, your deck has a couple of one drops in it for you to play the Captain – the good news is, they print lots of nice one drops these days, so it’s pretty likely this’ll draw you a card. It’s sacrifice ability isn’t amazing, but sometimes you just wanna make sure your opponent can’t interact and it can do that.
Parallax Wave
Pro Rating: 1
Pro Comment: This is a Plains that enters tapped and it has fairly minimal upside. 9 times out of 10, you’d rather have a Plains.
Belfry Spirit
Pro Rating: 4
Pro Comment: A 6-mana 5/5 that will virtually always give you a 2-for-1, and usually impact the board with whatever it Cascades into, whether it’s removal or another creature.
Trokin High Guard
Pro Rating: 2
Pro Comment: This has Basic Land cycling so it gives you some nice fixing, and it helps set up Collect Evidence, so it’s hard for this to be bad. In the extreme late game it can be a finisher too.
Disenchant
Pro Rating: 3,5
Pro Comment: You get two nice pieces of material for only one mana, and you even add something to the board! This format has tons of payoffs for Clues too. This gives you so much value for only a single mana.
Sunscape Battlemage
Pro Rating: 2,5
Pro Comment: Not really enough Vampires around for this to be super good – but a three mana 2/2 First Strike is passable, and if you have a few vampires in your deck it’ll give you some nice additional value.
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