Draft Trainer

Outlaws of Thunder Junction Limited Quiz

Answered: 0/20
Accuracy: 0
Outcaster Trailblazer
Average Picked At: 1.71
Total Times Picked: 7
Average Last Seen At: 1.86
Total Times Seen 8
Pro Rating: 4
Pro Comment: Because this has Plot, you can really take advantage of the extra mana and make it more likely you can draw a card off of it the turn you play it.
Bristling Backwoods
Average Picked At: 8.33
Total Times Picked: 6
Average Last Seen At: 4.76
Total Times Seen 53
Pro Rating: 2
Pro Comment: This is a solid source of fixing, though you're probably hoping to get one of the other deserts that fixes your mana.
Mountain
Average Picked At: 14.00
Total Times Picked: 15
Average Last Seen At: 11.35
Total Times Seen 106
Giant Beaver
Average Picked At: 6.69
Total Times Picked: 16
Average Last Seen At: 4.97
Total Times Seen 68
Pro Rating: 3
Pro Comment: A 4-mana 4/4 Vigilance is a great starting point, and it's Saddle can come in handy in the mid to late game.
Ambush Gigapede
Average Picked At: 8.92
Total Times Picked: 12
Average Last Seen At: 7.66
Total Times Seen 123
Pro Rating: 1.5
Pro Comment: It's temping to imagine the 2-for-1s this can give you, but it's super expensive and surprisingly ineffective.
Goldvein Hydra
Average Picked At: 1.39
Total Times Picked: 18
Average Last Seen At: 1.30
Total Times Seen 22
Pro Rating: 4
Pro Comment: As long as you pay 3 or more for X, this'll feel pretty efficient. But running it out early isn't a disaster either, as trading it off and getting some treasure can really jumpstart your game.
Demonic Ruckus
Average Picked At: 6.40
Total Times Picked: 5
Average Last Seen At: 5.19
Total Times Seen 37
Pro Rating: 2.5
Pro Comment: This Aura seems pretty pushed. It offers a stats-boost that makes just about any creature into a legit threat, it replaces itself, and it's really efficient.
Hollow Marauder
Average Picked At: 3.57
Total Times Picked: 7
Average Last Seen At: 3.50
Total Times Seen 22
Pro Rating: 3
Pro Comment: This ETB is powerful no matter what happens, so the only hurdle here is the casting cost. I think reducing the cost by 2-3 mana is pretty doable, though.
Desert's Due
Average Picked At: 5.62
Total Times Picked: 16
Average Last Seen At: 5.07
Total Times Seen 80
Pro Rating: 3
Pro Comment: Two mana for -2/-2 is passable enough, and this will give -3/-3 in the mid to late game pretty consistently.
Metamorphic Blast
Average Picked At: 9.67
Total Times Picked: 3
Average Last Seen At: 5.33
Total Times Seen 33
Pro Rating: 2.5
Pro Comment: This "Frogify" type effect usually isn't very good, so it's a good thing you can also draw with it. When you get to remove a creature and draw two, it will feel pretty awesome.
Harrier Strix
Average Picked At: 10.13
Total Times Picked: 15
Average Last Seen At: 9.19
Total Times Seen 167
Pro Rating: 2.5
Pro Comment: This is a nice turn one play, and in the later game it's ETB can do some work -- especially if you need to commit some crimes.
Blooming Marsh
Average Picked At: 6.33
Total Times Picked: 3
Average Last Seen At: 4.27
Total Times Seen 17
Pro Rating: 3
Pro Comment: It's nice to have awesome fixing that enters the battlefield untapped.
Neutralize the Guards
Average Picked At: 9.67
Total Times Picked: 3
Average Last Seen At: 7.48
Total Times Seen 62
Pro Rating: 0.5
Pro Comment: As with most cards with this effect, this mostly seems like a sideboard card.
Sheriff of Safe Passage
Average Picked At: 7.40
Total Times Picked: 10
Average Last Seen At: 6.96
Total Times Seen 58
Pro Rating: 2
Pro Comment: The floor is pretty bad here, and the ceiling is just a big vanilla creature.
Trained Arynx
Average Picked At: 6.23
Total Times Picked: 13
Average Last Seen At: 5.74
Total Times Seen 94
Pro Rating: 2.5
Pro Comment: This has passable stats, and because it can gain first strike, it has the potential to be relevant all game long.
Make Your Own Luck
Average Picked At: 4.67
Total Times Picked: 3
Average Last Seen At: 4.42
Total Times Seen 35
Pro Rating: 2.5
Pro Comment: This doesn't effect the board initially, but in theory Make Your Own Luck should give you a huge turn on your next turn. At the same time, spending your turn 5 doing this might mean you're dead before you ever get there, and if you don't reveal at least two spells in your top three, this doesn't feel like it will do enough to make up for it's problems. Most of the time you will draw two real cards with it and get one for free, but you're sort of spinning the roulette wheel every time you cast it, and I don't love that.
Fake Your Own Death
Average Picked At: 9.64
Total Times Picked: 11
Average Last Seen At: 8.43
Total Times Seen 122
Pro Rating: 2.5
Pro Comment: This type of trick is always solid. It's good in combat, good against removal, and has the upside of working well with ETB.
Rakish Crew
Average Picked At: 6.67
Total Times Picked: 3
Average Last Seen At: 5.68
Total Times Seen 36
Pro Rating: 2
Pro Comment: This drain life trigger can feel pretty good, but setting combat up just right to take advantage of them is surprisingly difficult.
Redrock Sentinel
Average Picked At: 9.50
Total Times Picked: 2
Average Last Seen At: 7.00
Total Times Seen 41
Pro Rating: 1.5
Pro Comment: This is pretty good late, but kind of meanginless the rest of the game.
Lush Oasis
Average Picked At: 3.33
Total Times Picked: 3
Average Last Seen At: 3.66
Total Times Seen 39
Pro Rating: 1
Pro Comment: This weak ability isn't worth the hit to your mana base.
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