Draft Trainer

Phyrexia: All Will Be One Limited Quiz

Answered: 0/20
Accuracy: 0
Fleshless Gladiator
Average Picked At: 10.13
Total Times Picked: 52
Average Last Seen At: 8.57
Total Times Seen 780
Pro Rating: 3.0
Pro Comment: This seems like a solid Common. You can play it early as a bear, and then in the mid to late game it can start coming back from your graveyard, which can net you a very real advantage
Duress
Average Picked At: 12.35
Total Times Picked: 52
Average Last Seen At: 9.90
Total Times Seen 864
Pro Rating: 0.5
Pro Comment: This is a sideboard card. Against someone who isn’t a creature heavy deck, it is worth using. Against your typical Limited deck, though, it isn’t. It will just wiff far too often, and going down a card for no effect is brutal.
Sheoldred's Headcleaver
Average Picked At: 8.28
Total Times Picked: 47
Average Last Seen At: 6.57
Total Times Seen 547
Pro Rating: 1.5
Pro Comment: A 4-mana 2/4 with Menace is probably a 1.0 at best, and while adding Toxic to the mix is nice, this still dies to a whole lot of common double blocks
Furnace Punisher
Average Picked At: 6.03
Total Times Picked: 33
Average Last Seen At: 4.82
Total Times Seen 167
Pro Rating: 3.0
Pro Comment: In Limited, this is going to be a 3-mana 3/3 with Menace and the rest of the text won’t matter on a regular basis. I guess if you went first and play this on turn three, and your opponent played a non-basic on turn one, it has a shot at chipping in for two extra damage – and that’s probably going to be the usual way that ability triggers.
Resistance Reunited
Average Picked At: 9.96
Total Times Picked: 24
Average Last Seen At: 7.40
Total Times Seen 306
Pro Rating: 1.5
Pro Comment: +2/+2 can definitely win you some combats, but it isn’t that efficient and doesn’t have that much additional upside, and you need tricks to be flexible and powerful to counteract the downside of a 2-for-1 risk, and +2/+2 for 2 doesn’t really get you there. The Equipment upside is nice – and once you’re doing that, you can turn it in to a card that blanks removal too. Even in this set, with lots of Equipment, I think you’re going to cut this a decent chunk of the time
Mesmerizing Dose
Average Picked At: 6.10
Total Times Picked: 83
Average Last Seen At: 5.77
Total Times Seen 515
Pro Rating: 3.0
Pro Comment: This looks really good to me. Three mana to lock a creature down is usually a playable card. Sure, it doesn’t fully remove a creature, and that can be a liability sometimes – and there are lots of ways your opponent can get around this card – like by bouncing their creature. Adding Proliferate is pretty serious, though!
Hexgold Slash
Average Picked At: 3.65
Total Times Picked: 91
Average Last Seen At: 3.41
Total Times Seen 260
Pro Rating: 3.5
Pro Comment: Even without the Toxic-hating upside this card has, it would be quite good! One mana for 2 damage just tends to be a great deal, even allowing you to trade up for lots of 3 and 4 mana cards. Toxic is really everywhere in the format too, so you’re going to be able to do the 4 damage with this at some point in most games.
Nahiri, the Unforgiving
Average Picked At: 5.00
Total Times Picked: 2
Average Last Seen At: 3.17
Total Times Seen 8
Pro Rating: 3.0
Pro Comment: Overall, she doesn’t seem like a super impressive planeswalker for Limited. Effects like her +1 are usually pretty underpowered – you can certainly force an attack that is bad for your opponent, but it is still super situational – you won’t always accomplish something by using it. Her other +1 lets you rummage, which is solid but unexciting – but it does set up her 0 loyalty ability – which can be pretty good if you have a well-stocked graveyard. Still, the token she can make is restricted in several ways – it has to have a low enough mana value, and it only gets to swing once. She can work pretty well with the “For Mirrodin!” Equipment in the set, because the tokens those Equipment make will stick around. But still, she doesn’t come with a real removal effect, she doesn’t protect herself, and she doesn’t even net you cards. Usually a great Limited Planeswalker does 2 or more of those things, and we’re being generous here if we say she is doing 1 of 3 of them! All of that said, she isn’t a bad card, just sort of a situational value-engine type planeswalker, and not one that takes over games. If you’ve managed to stabilize or you’re ahead, her 0 ability will definitely pressure your opponent – but if you’re behind, this is a pretty ineffective planeswalker
Distorted Curiosity
Average Picked At: 8.50
Total Times Picked: 28
Average Last Seen At: 6.15
Total Times Seen 198
Pro Rating: 3.0
Pro Comment: Divination is a 1.5 level card a lot of the time – and that’s what the base form of this card is - not adding to the board is rough, but getting a 2-for-1 is nice, and this has the potential to only cost a single mana in the later stages of the game, which is pretty amazing. Early you can use this to help you hit a land drop or whatever, and then in the mid-to-late game you can cast this for one, and probably play at least one of the things you draw. At that point, it will feel like it is impacting the board.
Drivnod, Carnage Dominus
Average Picked At: 1.83
Total Times Picked: 6
Average Last Seen At: 1.56
Total Times Seen 9
Pro Rating: 4.5
Pro Comment: This is the first 8/3 in Magic history, so if you think that stat-line is strange, you’re not wrong! This triggering death abilities more is nice, especially because this format has a decent number of them around. Like the other Domini, it can also become indestructible – in this case by using the graveyard. An 8/3 indestructible is an absolute beast for sure, as your opponent will basically be out of luck when it comes to blocking it effectively. But before you can make this indestructible it dies to several Common and Uncommon removal spells in the format that cost a lot less than 5 mana, and that’s pretty rough. Good news is you can make him indestructible even with no mana up. Bad news is you won’t always have those creatures in the graveyard to get it done.
Serum Snare
Average Picked At: 6.34
Total Times Picked: 29
Average Last Seen At: 4.96
Total Times Seen 182
Pro Rating: 2.5
Pro Comment: This sort of bounce effect is usually solid card – not usually amazing because it is card disadvantage, but in a lot of decks the tempo is big – and when you can use it to trade 1-for-1 and get tempo it feels pretty absurd. You can do this if you cast it in response to a combat trick or something like that. The Proliferate upside is nice, as bouncing something expensive is usually the best thing to do to get the most tempo, but if you have enough counters around, or you feel the need to fire it off early, you get some upside
Copperline Gorge
Average Picked At: 4.83
Total Times Picked: 12
Average Last Seen At: 4.52
Total Times Seen 58
Pro Rating: 2.5
Pro Comment: These all offer great fixing, like most dual lands, and the fact that they enter untapped early is pretty nice.
Sawblade Scamp
Average Picked At: 9.97
Total Times Picked: 71
Average Last Seen At: 8.38
Total Times Seen 737
Pro Rating: 2.5
Pro Comment: This is kind of close to being Thermo-Alchemist, and that card has been great in spell decks in several different formats at this point. This does die super easy, but it only costs one, so your opponent won’t really be able to trade up for it or anything, and if it sits around in play in your spell-heavy deck, it is going to chip in for a ton of damage. Now, it is worse that the Alchemist, because the Alchemist can do damage without the help of spells, it just does more when you have them. The Scamp doesn’t do anything when you can’t find your spells, which happens
Blackcleave Cliffs
Average Picked At: 6.11
Total Times Picked: 9
Average Last Seen At: 4.44
Total Times Seen 65
Pro Rating: 2.5
Pro Comment: These all offer great fixing, like most dual lands, and the fact that they enter untapped early is pretty nice.
Monument to Perfection
Average Picked At: 8.50
Total Times Picked: 8
Average Last Seen At: 6.14
Total Times Seen 85
Pro Rating: 0.0
Pro Comment: This has a really neat design, but I think it is pretty much a dud in Limited. We’ve seen artifacts that let you search up a land for three mana, and they are usually far too clunky to be worth using. Moreover, actually getting enough lands in play to make it so this can animate into this really scary creature isn’t likely.
Plague Nurse
Average Picked At: 8.61
Total Times Picked: 74
Average Last Seen At: 7.71
Total Times Seen 647
Pro Rating: 2.0
Pro Comment: A 4-mana ¾ with Toxic 2 is fine, and adding more Toxic to your Toxic creatures can definitely cause problems. The threat of activation is something that your opponent really has to consider on a board with a few other Toxic creatures.
The Seedcore
Average Picked At: 2.38
Total Times Picked: 8
Average Last Seen At: 2.70
Total Times Seen 44
Pro Rating: 2.5
Pro Comment: There are a lot of Phyrexians in the set, so you’ll be able to make mana of any color with this for a decent percentage of the creatures in your deck – and you’ll kind of need to, because if this can only tap for colorless it probably isn’t worth the hit to your mana. Obviously, being able to tap and buff a creature is pretty sweet, but not all decks will be that capable of getting that online.
Phyrexian Obliterator
Average Picked At: 1.33
Total Times Picked: 3
Average Last Seen At: 1.50
Total Times Seen 10
Pro Rating: 1.0 // 4.5
Pro Comment: This is definitely an incentive to be mono-black, as the Obliterator makes your opponent’s life incredibly difficult. Blocking it or attacking into it and coming out ahead is basically impossible, and your opponent has to have removal that doesn’t do damage to ever feel good about things, otherwise they’re going to be losing several permanents just to take out the Obliterator
Jace, the Perfected Mind
Average Picked At: 1.00
Total Times Picked: 7
Average Last Seen At: 1.00
Total Times Seen 8
Pro Rating: 3.5
Pro Comment: His +1 makes it harder to take him down, his -2 will let you either load your own graveyard or try to mill out your opponent. I think most of the time you’ll actually choose the latter, especially because it synergizes better with his -X, which feels like the biggest threat. If you pay the full 4 mana for him, he can come down and immediately mill 15 cards, which can get pretty close to milling your opponent out, especially by the late game. If you play him early, he can build up his loyalty with +1 while protecting himself, before you fire off the -X. It really seems like this is one card that can singlehandedly mill the opponent out. The problem, though, is that he isn’t that great at protecting himself, especially if your opponent is even remotely ahead of you, so keeping his loyalty high will be tough. Stil, the upside of just coming down and milling 15 is pretty real in Limited. He may not always be able to stick around, but that ability on its own is enough for this card to be pretty powerful.
Viral Spawning
Average Picked At: 2.93
Total Times Picked: 30
Average Last Seen At: 3.39
Total Times Seen 93
Pro Rating: 4.0
Pro Comment: This is another great uncommon – this one may be Green’ best! You’d already play a 3-mana 3/3 with Toxic 1 – that’s probably right around a C, but the Flashback upside here is huge, because it gives the card fairly accessible 2-for-1 potential, and the two bodies you get are pretty real. And I think most of the time you’ll find a way to get that second body during the game – especially because the first body helps you get there!
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