Draft Trainer

Phyrexia: All Will Be One Limited Quiz

Answered: 0/20
Accuracy: 0
Contagious Vorrac
Average Picked At: 3.80
Total Times Picked: 111
Average Last Seen At: 3.57
Total Times Seen 308
Pro Rating: 4.0
Pro Comment: This is a great Common. If this could only proliferate, or only get a land from the top four, it would be a good Common – having the option between both is great. It can help you hit your land drop when you need it to, and then you can Proliferate in the later game and get some nice value.
Swooping Lookout
Average Picked At: 6.92
Total Times Picked: 25
Average Last Seen At: 5.10
Total Times Seen 168
Pro Rating: 2.5
Pro Comment: A one mana ½ with Flying and Vigilance would be a solid card in most formats. It is typically a card people can overrate in Limited, because a ½ Flyer is pretty irrelevant in most games by the middle or late game, but in a format with lots of incentives to play Equipment, this gets significantly more interesting. There will definitely be games where this comes down on turn one and does some damage, then gets suited up and runs away with the game. It probably isn’t great, but I don’t imagine you’ll ever cut the first of these from a White deck that is interested in being aggressive
Gitaxian Anatomist
Average Picked At: 12.12
Total Times Picked: 51
Average Last Seen At: 9.87
Total Times Seen 920
Pro Rating: 1.5
Pro Comment: A 4-mana 2/5 is passable, and having the option to Proliferate can be nice, especially because Blue has lots of oil counters running around – and some poison too! It is definitely awkward you have to tap this to Proliferate, since the thing this card is best at in terms of combat is blocking, and not being able to do that for a turn might be a liability.
Slobad, Iron Goblin
Average Picked At: 7.58
Total Times Picked: 12
Average Last Seen At: 5.29
Total Times Seen 75
Pro Rating: 2.5
Pro Comment: This has a solid stat-line and an ability that will be useful on occasion. You can definitely find situations where sacrificing something with this can net you some nice mana to cast an artifact, but more often than not, the ability won’t matter
Awaken the Sleeper
Average Picked At: 12.13
Total Times Picked: 23
Average Last Seen At: 8.40
Total Times Seen 323
Pro Rating: 1.0 // 3.0
Pro Comment: Here’s the usual Threaten effect! It is interesting its an Uncommon, which means consistently getting it when you have sacrifice outlets is going to be harder than normal. It is also kind of a bummer that it destroys the equipment immediately, instead of you getting a swing in first. But hey, the Equipment destruction angle does mean that you get to trade 1-for-1 in that situation, and that’s not too bad on top of all the other things that this can allow. As usual, this kind of a card is a build around. If you can’t consistently get that full card of value – by destroying Equipment or by sacrificing what you steal – you’re looking at a card that is pretty much only useful in one situation: When you can use it and win on the spot
Distorted Curiosity
Average Picked At: 8.50
Total Times Picked: 28
Average Last Seen At: 6.15
Total Times Seen 198
Pro Rating: 3.0
Pro Comment: Divination is a 1.5 level card a lot of the time – and that’s what the base form of this card is - not adding to the board is rough, but getting a 2-for-1 is nice, and this has the potential to only cost a single mana in the later stages of the game, which is pretty amazing. Early you can use this to help you hit a land drop or whatever, and then in the mid-to-late game you can cast this for one, and probably play at least one of the things you draw. At that point, it will feel like it is impacting the board.
Ossification
Average Picked At: 2.31
Total Times Picked: 42
Average Last Seen At: 2.23
Total Times Seen 68
Pro Rating: 4.0
Pro Comment: This is a neat take on this type of removal, one we haven’t really seen since Chained to the Rocks. Basically, this is going to be a two mana removal spell, and that’s certainly premium. The only downside about this getting attached to a land is that your opponent can rid themselves of it with land destruction or enchantment destruction, and that matters but I don’t think it is a huge concern, since land destruction is mostly awful in Limited
Planar Disruption
Average Picked At: 3.61
Total Times Picked: 90
Average Last Seen At: 3.04
Total Times Seen 266
Pro Rating: 1.5
Pro Comment: This really leaves Pacifism and Arrest in the dust, and is a great removal spell for White. Regular Pacifism effects often have the downside of not shutting down activated abilities, so you can’t always completely remove a card – but you can do that with Planar Disruption. You still have to worry about static effects, but those are much rarer. Its great you can slap it on Artifacts and Planeswalkers too
Hexgold Slash
Average Picked At: 3.65
Total Times Picked: 91
Average Last Seen At: 3.41
Total Times Seen 260
Pro Rating: 3.5
Pro Comment: Even without the Toxic-hating upside this card has, it would be quite good! One mana for 2 damage just tends to be a great deal, even allowing you to trade up for lots of 3 and 4 mana cards. Toxic is really everywhere in the format too, so you’re going to be able to do the 4 damage with this at some point in most games.
Infectious Bite
Average Picked At: 3.08
Total Times Picked: 51
Average Last Seen At: 3.04
Total Times Seen 94
Pro Rating: 4.0
Pro Comment: Instant speed Rabid Bite is great, so tacking on Poison upside is pretty awesome. As always, you have to be a little careful about casting removal like this, but it will do the job really well most of the time.
Kemba, Kha Enduring
Average Picked At: 3.62
Total Times Picked: 8
Average Last Seen At: 2.79
Total Times Seen 19
Pro Rating: 4.0
Pro Comment: There is a lot of good Equipment in this set, so Kemba is going to thrive. The free equip when it enters isn’t always going to matter, but when it does it will be pretty insane, especially because Kemba will get an additional +1/+1! And, if the ability to make Equipment way better wasn’t enough for you, in the late game Kemba can generate tons of cat tokens. It is a little bit of a build around maybe, but this can do things that all White decks in the format will be interested in, even if Kemba isn’t doing all of those things in each of those decks.
Zealot's Conviction
Average Picked At: 10.37
Total Times Picked: 73
Average Last Seen At: 8.58
Total Times Seen 747
Pro Rating: 2.5
Pro Comment: A one mana Aura with Flash that gives +1/+1 is already somewhat acceptable. The boost isn’t massive, so it can’t win that many combats, but the fact that it leaves a permanent buff behind really matters, because it means you effect the board in the short-term and long-term when you can win combat. Then, when you get Corrupted going, this becomes really good, as +2/+1 and First Strike is going to win you most combats, and the boost is once again permanent! One mana tricks really tend to overperform, even when the lack the ability to save a creature from most removal like this
Armored Scrapgorger
Average Picked At: 2.98
Total Times Picked: 42
Average Last Seen At: 2.80
Total Times Seen 95
Pro Rating: 3.5
Pro Comment: This looks quite good. It fixes and ramps your mana effectively, and actually can become a 3/3 in the later stages of the game, and that’s enough size to at least be relevant all game long.
Free from Flesh
Average Picked At: 9.11
Total Times Picked: 80
Average Last Seen At: 7.90
Total Times Seen 729
Pro Rating: 2.0
Pro Comment: One mana for +2/+2 tends to be a pretty solid boost, as you can very cheaply allow your creature to win a lot of combats. The oil counters really matter for some cards too, though sometimes you’ll end up adding oil counters on something that can’t really do anything with them.
Jawbone Duelist
Average Picked At: 2.68
Total Times Picked: 38
Average Last Seen At: 2.71
Total Times Seen 87
Pro Rating: 3.5
Pro Comment: A two mana 1/1 Double Strike always plays really well – it does a great job against other X/1s, and can trade for X/2s, while having all kinds of additional upside with Equipment, tricks, and other buffs. So, adding Toxic 1 to the mix is pretty sweet – especially because it means this will give the opponent two poison each time it goes unblocked. This will also hold all the Equipment in the set really well.
Kaito, Dancing Shadow
Average Picked At: 1.82
Total Times Picked: 17
Average Last Seen At: 1.91
Total Times Seen 23
Pro Rating: 5.0
Pro Comment: This looks excellent. He has a -2 that is very good at protecting him – a death touch body is not something your opponent can take lightly, and even if they do find a way to get rid of it, you still get to drain 2 life! He can also draw you cards for no loyalty at all, and Pacify a creature for an entire turn cycle! His static ability is also pretty great, and will at a minimum draw you an extra card when you trigger it, since you’ll use that ability again. Turns where you can make something unable to block to allow you to get in with a creature, then use his triggered ability to return it to your hand, use another loyalty ability to draw a card, and then just recast the creature are going to feel insane, and that isn’t even a Magical Christmas land scenario. Bouncing something to your hand can even be upside if you’re trying to abuse an ETB ability! I think this is a massive bomb – a 4-mana card that can get pretty close to ending the game on the spot. He protects himself, he draws you cards, and he even has an effect that will get pretty close to feeling like removal.
Monument to Perfection
Average Picked At: 8.50
Total Times Picked: 8
Average Last Seen At: 6.14
Total Times Seen 85
Pro Rating: 0.0
Pro Comment: This has a really neat design, but I think it is pretty much a dud in Limited. We’ve seen artifacts that let you search up a land for three mana, and they are usually far too clunky to be worth using. Moreover, actually getting enough lands in play to make it so this can animate into this really scary creature isn’t likely.
Cinderslash Ravager
Average Picked At: 3.88
Total Times Picked: 42
Average Last Seen At: 4.02
Total Times Seen 120
Pro Rating: 3.5
Pro Comment: Paying five for this seems eminently doable, and I think that will feel like a pretty good deal! Sometimes you’ll be able to get it out there even earlier, and there are enough 1/1 tokens and X/1s in the set that you’ll get to pick off at least one creature a decent chunk of the time when you play this.
Veil of Assimilation
Average Picked At: 7.79
Total Times Picked: 29
Average Last Seen At: 6.41
Total Times Seen 231
Pro Rating: 3.0
Pro Comment: This offers a nice buff up front, and there are enough artifacts in the set that triggering this on most turns won’t be a challenge for White decks.
Myr Kinsmith
Average Picked At: 13.06
Total Times Picked: 68
Average Last Seen At: 10.76
Total Times Seen 992
Pro Rating: 0.0 // 2.0
Pro Comment: There aren’t really that many Myrs in the set, so I mostly don’t see this getting off the ground. If you have at least three Myr, it is probably worth playing, as it will be able to generate a 2-for-1. And if you have Myr Convert, this will sort of fix your mana too. It is probably unplayable in most Limited decks, and playable if you have a couple of Converts.
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