Draft Trainer

Phyrexia: All Will Be One Limited Quiz

Answered: 0/20
Accuracy: 0
Bladehold War-Whip
Average Picked At: 4.00
Total Times Picked: 36
Average Last Seen At: 3.86
Total Times Seen 110
Pro Rating: 3.5
Pro Comment: This gives you a three mana 2/2 with double strike up front, and that’s great, as is reducing the cost of your other Equipment. The bad news is that once that 2/2 goes down, you have to pay five to put this on something. That’s a downside, but it will still feel pretty close to a 2-for-1.
Molten Rebuke
Average Picked At: 9.93
Total Times Picked: 68
Average Last Seen At: 8.61
Total Times Seen 715
Pro Rating: 2.0
Pro Comment: This is red’s usual really mediocre modal removal spell. 5 mana for 5 damage at Sorcery speed isn’t anywhere close to premium – it is super clunky and firing it off on something that is cheaper than it is rough. Destroying Equipment matters a little for sure, but the fact that most Equipment in this format has “For Mirrodin!” probably means you don’t even get a full card of value if you do that
Unnatural Restoration
Average Picked At: 8.62
Total Times Picked: 21
Average Last Seen At: 6.00
Total Times Seen 209
Pro Rating: 1.5
Pro Comment: We see this effect a lot, and a Regrowth that only gets permanents is not usually very good in Limited, especially if that’s all the card does. It isn’t a disaster to play, but can be underwhelming for a lot of reasons! For one thing, it doesn’t do anything until there’s a permanent in the graveyard – and it doesn’t really feel like you’re accomplishing something until there is a worthwhile permanent, so it can be a dead card for awhile!
Sheoldred's Headcleaver
Average Picked At: 8.28
Total Times Picked: 47
Average Last Seen At: 6.57
Total Times Seen 547
Pro Rating: 1.5
Pro Comment: A 4-mana 2/4 with Menace is probably a 1.0 at best, and while adding Toxic to the mix is nice, this still dies to a whole lot of common double blocks
Serum Snare
Average Picked At: 6.34
Total Times Picked: 29
Average Last Seen At: 4.96
Total Times Seen 182
Pro Rating: 2.5
Pro Comment: This sort of bounce effect is usually solid card – not usually amazing because it is card disadvantage, but in a lot of decks the tempo is big – and when you can use it to trade 1-for-1 and get tempo it feels pretty absurd. You can do this if you cast it in response to a combat trick or something like that. The Proliferate upside is nice, as bouncing something expensive is usually the best thing to do to get the most tempo, but if you have enough counters around, or you feel the need to fire it off early, you get some upside
Resistance Reunited
Average Picked At: 9.96
Total Times Picked: 24
Average Last Seen At: 7.40
Total Times Seen 306
Pro Rating: 1.5
Pro Comment: +2/+2 can definitely win you some combats, but it isn’t that efficient and doesn’t have that much additional upside, and you need tricks to be flexible and powerful to counteract the downside of a 2-for-1 risk, and +2/+2 for 2 doesn’t really get you there. The Equipment upside is nice – and once you’re doing that, you can turn it in to a card that blanks removal too. Even in this set, with lots of Equipment, I think you’re going to cut this a decent chunk of the time
Ribskiff
Average Picked At: 8.23
Total Times Picked: 31
Average Last Seen At: 5.70
Total Times Seen 199
Pro Rating: 2.5
Pro Comment: A 4-mana 4/4 vehicles with Crew 3 is not especially good, but this does replace itself, and Toxic has some real upside. The 2-for-1 potential is very real.
Watchful Blisterzoa
Average Picked At: 8.33
Total Times Picked: 21
Average Last Seen At: 6.83
Total Times Seen 253
Pro Rating: 2.5
Pro Comment: So, this is basically a 6-mana 4/4 Flyer that draws you a card when it dies, and that’s a 2-for-1.. Sometimes you’ll get more oil on it and draw more cards too. That’s a reasonable enough card, even if that stat-line has felt pretty bad lately. As much as I love 2-for-1s, paying this much mana for one that doesn’t leave behind any board presence at all – and dies to lots of cheap removal – is going to feel rough sometimes. If you need a 6-drop that can finish the game and have some upside, you could do worse than this – but you can probably do better too
Predation Steward
Average Picked At: 8.09
Total Times Picked: 90
Average Last Seen At: 7.03
Total Times Seen 570
Pro Rating: 2.0
Pro Comment: This seems like a fine two drop. The ability isn’t exactly efficient, and it is definitely clunky as a sorcery speed only effect, but it can certainly allow you to send in an attacker that couldn’t attack otherwise.
Mandible Justiciar
Average Picked At: 6.99
Total Times Picked: 99
Average Last Seen At: 5.81
Total Times Seen 499
Pro Rating: 3.0
Pro Comment: A two mana 2/1 with Lifelink is usually playable anyway, and this will often be a 3/2 or larger on your turn. Seems like a great two drop for aggressive decks that care about artifacts.
Vraska, Betrayal's Sting
Average Picked At: 1.14
Total Times Picked: 7
Average Last Seen At: 1.14
Total Times Seen 7
Pro Rating: 5.0
Pro Comment: This is another bomb planeswalker. She can draw you cards and remove creatures, and if you can do both of those you’re in really good shape. Her 0 is really a +1 because of Proliferate, and it will synergize really well with other counters in the set. Her -2 can act as some pretty nice removal, especially because it is so repeatable. There will be times where you give your opponent a treasure when they really needed it, but most of the time this will be great removal. Her ultimate is…kind of silly. If you have some Toxic on the board it can set up a win the turn you use it, otherwise you’re going to have to wait until you Proliferate. Still, her 0 and -2 is where she’s going to do the most work, and its great you can choose to play her on either 5 or 6
Oxidda Finisher
Average Picked At: 9.41
Total Times Picked: 32
Average Last Seen At: 7.32
Total Times Seen 239
Pro Rating: 2.5
Pro Comment: Paying 7 for this is bad, 6 is medium, and 5 is solid. Getting it lower than that is sort of unlikely, although with For Mirrodin!, it will be easier to play more Equipment in this format than in most. Normally you can’t run a ton of it because you need the creatures to put it on, but most of the Equipment in this set gives you both. Still, getting this to 5 is a reasonable expectation, getting below that probably isn’t.
Dune Mover
Average Picked At: 5.26
Total Times Picked: 88
Average Last Seen At: 5.18
Total Times Seen 450
Pro Rating: 2.0
Pro Comment: This kind of fixing usually isn’t great, because putting the card on top is a pretty massive difference from getting it in your hand or something. But it does have solid stats and brings Toxic to the table.
Viral Spawning
Average Picked At: 2.93
Total Times Picked: 30
Average Last Seen At: 3.39
Total Times Seen 93
Pro Rating: 4.0
Pro Comment: This is another great uncommon – this one may be Green’ best! You’d already play a 3-mana 3/3 with Toxic 1 – that’s probably right around a C, but the Flashback upside here is huge, because it gives the card fairly accessible 2-for-1 potential, and the two bodies you get are pretty real. And I think most of the time you’ll find a way to get that second body during the game – especially because the first body helps you get there!
Plated Onslaught
Average Picked At: 8.44
Total Times Picked: 34
Average Last Seen At: 6.81
Total Times Seen 250
Pro Rating: 1.5 // 3.0
Pro Comment: Here is your big payoff for going wide with Mites! Your artifacts make it cheaper, and having a bunch of artifact creatures is going to feel really good when you have a +2/+1 boost. This sort of card usually needs a build around grade, because if you don’t have enough ways to go really wide, you can’t really play it – but when you’re in the right deck, this ends a lot of games
Phyrexian Obliterator
Average Picked At: 1.33
Total Times Picked: 3
Average Last Seen At: 1.50
Total Times Seen 10
Pro Rating: 1.0 // 4.5
Pro Comment: This is definitely an incentive to be mono-black, as the Obliterator makes your opponent’s life incredibly difficult. Blocking it or attacking into it and coming out ahead is basically impossible, and your opponent has to have removal that doesn’t do damage to ever feel good about things, otherwise they’re going to be losing several permanents just to take out the Obliterator
Mercurial Spelldancer
Average Picked At: 1.67
Total Times Picked: 12
Average Last Seen At: 1.74
Total Times Seen 25
Pro Rating: 4.0
Pro Comment: A two mana 2/1 that is unblockable is already something I would sign up for, so the fact that this can get oil counters and convert them into copies of spells is great. You can play this in any Blue deck and feel pretty good about it, but if you are really getting there on noncreature spells, and especially instants and sorceries, this is going to be even better.
Duress
Average Picked At: 12.35
Total Times Picked: 52
Average Last Seen At: 9.90
Total Times Seen 864
Pro Rating: 0.5
Pro Comment: This is a sideboard card. Against someone who isn’t a creature heavy deck, it is worth using. Against your typical Limited deck, though, it isn’t. It will just wiff far too often, and going down a card for no effect is brutal.
Feed the Infection
Average Picked At: 10.08
Total Times Picked: 25
Average Last Seen At: 7.16
Total Times Seen 267
Pro Rating: 1.5
Pro Comment: Lately, Sorcery-speed card draw effects that make you lose life have felt pretty bad, since you spend a significant amount of mana, don’t add to the board, and actually help out your aggressive opponent. However, I do think making your opponent lose 3 as well is a significant upgrade, but it still might be too slow
Eye of Malcator
Average Picked At: 9.83
Total Times Picked: 52
Average Last Seen At: 8.82
Total Times Seen 772
Pro Rating: 2.0
Pro Comment: One of Blue’s big themes is Artifacts, and this is certainly a payoff for playing them. It is nice that it Scries up front, which means you can make sure you are more likely to hit Artifacts on your next couple turns. Still, most of these cards we see that aren’t always creatures but temporarily become creatures when X happens have been sort of underwhelming. Its just rough that the card is near irrelevant on your opponents’ turn, and often doesn’t do enough on your turn either.
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