Average Picked At: 8.22 Total Times Picked: 67 Average Last Seen At: 7.04 Total Times Seen 581
Pro Rating: 1.5 Pro Comment: If you can kill something with this, or have it help you win combat, it will feel pretty good since you’re only spending a single mana! Problem is, those situations won’t be that easy to manufacture
Average Picked At: 11.27 Total Times Picked: 51 Average Last Seen At: 9.62 Total Times Seen 857
Pro Rating: 2.0 Pro Comment: This can threaten to become a 4/4 any time it swings, which is pretty nice. This kind of card often gets through without you actually having to sacrifice anything to it, because the opponent just can’t muster a good block. This also combines well with the various sacrifice synergies, and being a free Sacrifice effect means it has the upside of working really well with Red’s usual Threaten effect.
Average Picked At: 6.99 Total Times Picked: 99 Average Last Seen At: 5.81 Total Times Seen 499
Pro Rating: 3.0 Pro Comment: A two mana 2/1 with Lifelink is usually playable anyway, and this will often be a 3/2 or larger on your turn. Seems like a great two drop for aggressive decks that care about artifacts.
Average Picked At: 7.25 Total Times Picked: 4 Average Last Seen At: 4.84 Total Times Seen 61
Pro Rating: 1.0 Pro Comment: These abilities don’t hate on very much in this format, but it is a two mana 0/4 that happens to be an artifact,, so it probably isn’t a complete disaster to play it. I don’t think the typical deck in the format will have enough cards that the ability actually comes up, but there are definitely a few Uncommons in the format it actually does something against
Average Picked At: 1.82 Total Times Picked: 17 Average Last Seen At: 1.91 Total Times Seen 23
Pro Rating: 5.0 Pro Comment: This looks excellent. He has a -2 that is very good at protecting him – a death touch body is not something your opponent can take lightly, and even if they do find a way to get rid of it, you still get to drain 2 life! He can also draw you cards for no loyalty at all, and Pacify a creature for an entire turn cycle! His static ability is also pretty great, and will at a minimum draw you an extra card when you trigger it, since you’ll use that ability again. Turns where you can make something unable to block to allow you to get in with a creature, then use his triggered ability to return it to your hand, use another loyalty ability to draw a card, and then just recast the creature are going to feel insane, and that isn’t even a Magical Christmas land scenario. Bouncing something to your hand can even be upside if you’re trying to abuse an ETB ability! I think this is a massive bomb – a 4-mana card that can get pretty close to ending the game on the spot. He protects himself, he draws you cards, and he even has an effect that will get pretty close to feeling like removal.
Average Picked At: 7.09 Total Times Picked: 11 Average Last Seen At: 4.64 Total Times Seen 75
Pro Rating: 3.5 Pro Comment: A 4-mana 4/4 is a great stat-line in Limited, and the ability this has is very real. You’re always going to get a cheaper creature of course, but giving up a creature that is no longer useful, or one with an ETB ability that gave you most of its value is going to feel great. Note that it is a may clause too, which is important. In a pinch, you can even sacrifice something you attacked with to find a creature who can come into play untapped – basically a really convoluted way to do Vigilance, but it does let you pressure your opponent and keep your shields up.
Average Picked At: 4.00 Total Times Picked: 27 Average Last Seen At: 3.96 Total Times Seen 115
Pro Rating: 3.5 Pro Comment: Black/Green is a grinder Toxic deck, as the Rotpriest shows you. It provides a medium defensive body, along with all kinds of toxic upside – you get to poison stuff more quickly, and granting death touch to toxic stuff is nice all game. On some boards, you’re going to put your opponent in a spot where they have to get a significant number of poison counters or set up an ugly block against your potential deathtouch creature. Threat of activation will be pretty real there!
Average Picked At: 3.75 Total Times Picked: 8 Average Last Seen At: 3.70 Total Times Seen 50
Pro Rating: 1.5 Pro Comment: The really cool thing he can do is allow you to play a creature with a tap activated ability and use that ability right away – and then you can use the +1 to use the ability again! But situations like that aren’t just going to happen in your typical Limited game. His -2 also isn’t guaranteed to reanimate something, though if you do play him in the mid to late game, playing him and using the -2 does probably mean you get a small creature back. It just seems like he’s doing stuff that is very hard to take advantage of in Limited, and even when he does get you a 2 drop from the graveyard you’re not going to be that excited
Average Picked At: 5.40 Total Times Picked: 25 Average Last Seen At: 4.81 Total Times Seen 162
Pro Rating: 2.0 Pro Comment: If you play this on turn one, and can back it up with tricks, Equipment, and the like, it is going to be a real problem. But that’s a lot of stuff you have to do, and if you draw this late it is going to be pretty terrible.
Average Picked At: 8.05 Total Times Picked: 95 Average Last Seen At: 6.82 Total Times Seen 642
Pro Rating: 2.0 Pro Comment: Two mana for +2/+2 is a mediocre boost, but the 2-for-1 upside you get when you use this on a Toxic creature is definitely real upside. There’s enough Toxic in White that I feel like this is a 2.0
Average Picked At: 10.81 Total Times Picked: 81 Average Last Seen At: 9.16 Total Times Seen 828
Pro Rating: 1.5 Pro Comment: If you’re behind, it can hang back and block even flyers, and if you’re ahead, it can attack pretty hard. I wish there was some sort of ETB associated with it so you got some permanent value, though. Six mana is a lot to not get something like that!
Average Picked At: 12.55 Total Times Picked: 67 Average Last Seen At: 10.13 Total Times Seen 948
Pro Rating: 1.5 Pro Comment: If this only Scried 2 for you, it would probably be a 2.5. Scry 2 is pretty nice card selection Letting your opponent also Scry 1 obviously makes it worse, especially because your opponent can take advantage of their Scry before you can.
Average Picked At: 1.71 Total Times Picked: 14 Average Last Seen At: 1.78 Total Times Seen 24
Pro Rating: 5.0 Pro Comment: Mind control is an incredibly powerful effect, as taking an opposing creature and gaining it on your side of the board is effectively a 2-for-1. This comes with the additional absurd upside of making a token if you pay 5 or more for X. 7 mana to steal an opposing permanent and make a copy of it is insane, and an easy 3-for-1! The one downside here is it can be a little awkward early, but even stealing a two drop with this can be a play that flips the game wildly in your favor.
Average Picked At: 4.20 Total Times Picked: 15 Average Last Seen At: 3.63 Total Times Seen 47
Pro Rating: 3.5 Pro Comment: This is a pretty sweet two-mana creature! Obviously she has above-rate stats, but the fact that she weakens the Toxic mechanic is nice upside, as is her ability to reanimate a creature or artifact that has died during your turn. That second part is definitely going to be more important, but what we’re looking at here is still a two mana 3/3 with substantial upside
Average Picked At: 8.09 Total Times Picked: 90 Average Last Seen At: 7.03 Total Times Seen 570
Pro Rating: 2.0 Pro Comment: This seems like a fine two drop. The ability isn’t exactly efficient, and it is definitely clunky as a sorcery speed only effect, but it can certainly allow you to send in an attacker that couldn’t attack otherwise.
Average Picked At: 2.82 Total Times Picked: 11 Average Last Seen At: 2.71 Total Times Seen 27
Pro Rating: 4.5 Pro Comment: A two mana ⅓ with Lifelink and Toxic 1 is probably a 2.5 or 3.0, and this has massive proliferate upside! Making a 3/3 is no joke, and you can give that 3/3 lifelink and flying when you Proliferate again. Obviously, you need to have 4-5 cards with Proliferate to really unlock this, but that doesn’t seem like a big ask, and the floor of the card is so good that it is hard to look at this as anything less than amazing.
Average Picked At: 9.11 Total Times Picked: 80 Average Last Seen At: 7.90 Total Times Seen 729
Pro Rating: 2.0 Pro Comment: One mana for +2/+2 tends to be a pretty solid boost, as you can very cheaply allow your creature to win a lot of combats. The oil counters really matter for some cards too, though sometimes you’ll end up adding oil counters on something that can’t really do anything with them.
Average Picked At: 3.36 Total Times Picked: 11 Average Last Seen At: 2.81 Total Times Seen 26
Pro Rating: 2.5 Pro Comment: Well, this is interesting. The turn you play it, it is great at fixing mana. After that, it doesn’t do it at all! But it can still tap for colorless mana and crank out 1/1 pests. As I’ve noted, making it so tokens can’t block is a big downside, as that is usually the main thing 1/1s are doing in the mid-to-late game. But still, this can add to the board while you’re flooding out. I think it seems solid overall between the one-turn fixing it provides and its ability to make tokens.
Average Picked At: 1.54 Total Times Picked: 13 Average Last Seen At: 1.50 Total Times Seen 14
Pro Rating: 5.0 Pro Comment: This new Thrun looks great. You could take away any of his individual abilities and it would still be an awesome card! He is incredibly difficult to deal with, as only opposing Green cards can target him – and on your turn he also happens to be indestructible, which really matters for a 5/5 Trampler. It will be a great attack on most boards as a result. I think Thrun’s efficiency and resilience makes him a bomb.
Average Picked At: 3.61 Total Times Picked: 90 Average Last Seen At: 3.04 Total Times Seen 266
Pro Rating: 1.5 Pro Comment: This really leaves Pacifism and Arrest in the dust, and is a great removal spell for White. Regular Pacifism effects often have the downside of not shutting down activated abilities, so you can’t always completely remove a card – but you can do that with Planar Disruption. You still have to worry about static effects, but those are much rarer. Its great you can slap it on Artifacts and Planeswalkers too