Average Picked At: 10.53 Total Times Picked: 165 Average Last Seen At: 9.09 Total Times Seen 1539
Pro Rating: 3.0 Pro Comment: This is a nice little two drop. It has passable stats and a nice ability that makes sure your board stays populated when your modified creatures die. There are a plethora of ways to modify them, so getting a creature token or two out of this isn’t far-fetched at all, and that’s some pretty great value.
Average Picked At: 7.93 Total Times Picked: 14 Average Last Seen At: 5.88 Total Times Seen 152
Pro Rating: 0.0 Pro Comment: This set has more legendaries than normal, but it still isn’t enough for this to be worth it. A very, very low percentage of drafts will have you end up with enough duplicate creatures and legendaries for this to actually do something worth the card and the mana.
Pro Rating: 3.5 Pro Comment: An Enchantment creature lord looks to be pretty formidable in this format, and the fact that this can copy Enchantment abilities is pretty sweet, especially when it comes to Sagas. Now, you can’t end up with two copies of the enchantment creature a saga gives you, since they are just on double-faced cards and not tokens, but you can copy other chapters, and do some other wacky things with Enchantments in this set.
Average Picked At: 9.42 Total Times Picked: 139 Average Last Seen At: 7.77 Total Times Seen 1208
Pro Rating: 2.5 Pro Comment: This really reminds me of the Bloodrush Mechanic, which allowed you to pay some mana and discard a creature card for a trick – so, yeah. This isn’t the greatest as a creature or a trick – the small toughness boost does limit the number of combats you can win with the boar’s channel, but it also has the upside of really letting you run over a creature and do a ton of damage. I like the flexibility here.
Average Picked At: 4.83 Total Times Picked: 168 Average Last Seen At: 4.47 Total Times Seen 687
Pro Rating: 1.5 Pro Comment: Adding to the board and taking something away from your opponents’ hand isn’t a bad play in the early to mid game, though it does get less impressive late. It comes with the Artifact type too, which is a useful thing.
Average Picked At: 6.64 Total Times Picked: 169 Average Last Seen At: 6.03 Total Times Seen 926
Pro Rating: 3.0 Pro Comment: This does enough to be a nice little one drop. Tapping a permanent won’t always matter, but there will be turns where doing that allows you to get a much better attack in. Meanwhile, being a one mana 1/1 Flyer in this set is better than normal anyway – both because of Ninjutsu and the plethora of ways that there are to modify creatures. Its also an artifact, and that’s a nice thing to have too. This seems like a Common that overlaps into tons of different Blue archetypes, and that’s great.
Pro Rating: 2.5 Pro Comment: This will immediately add a counter to the board, which can really alter the way your turn goes in your favor, and you get another counter out of it when it dies. Sure, it would be nice if it was like the Armorer from a few sets back and you got both counters right away – but I still think this is a quality card. Having a useful creature type and also “Modifying” creatures gets some extra points too.
Average Picked At: 11.52 Total Times Picked: 111 Average Last Seen At: 9.95 Total Times Seen 1633
Pro Rating: 1.5 Pro Comment: If you need a two drop Samurai it is certainly that, though adding rummage to an attack isn’t super exciting in this format, it does allow you to sift through your library a bit.
Pro Rating: 3.0 Pro Comment: There are a lot of creatures who trigger stuff when they attack in this format, especially when it comes to Samurais attacking alone. Being Mardu is a bit of a hurdle of course, in a format not overloaded with fixing outside of Green, but the upside is nice. I do think it takes enough effort to make him work, in addition to the mana requirements, that I’m not super pumped about the idea of taking him early, since you need to line up not only fixing, but also plenty of cards to take advantage of his ability.
Average Picked At: 9.98 Total Times Picked: 138 Average Last Seen At: 8.26 Total Times Seen 1348
Pro Rating: 1.0 // 2.5 Pro Comment: This has some ugly stats, but if your deck has even 2 Shrines and/or Auras, it is probably worth running. While this set does have plenty of Enchantments, it doesn’t have so many Auras and Shrines that you’ll always end up with enough of them to run the Steward.
Average Picked At: 6.89 Total Times Picked: 123 Average Last Seen At: 6.29 Total Times Seen 1063
Pro Rating: 3.0 Pro Comment: Chapter I and II will very likely enable attacks you didn’t have before, and that’s a pretty big deal. Especially because this eventually adds meaningfully to the board by giving you a 2/4 Flyer. It will be a bit of a bummer to play on a completely empty board, but that won’t be happening that often. This looks like a good Common to me, one you can first pick sometimes.
Pro Rating: 4.0 Pro Comment: This has a really neat design. Its triggered ability makes it so that your opponent can’t damage it on their first turn after you play it, and its other abilities are pretty nice! Typically, you’re probably going to play it and use the +1, since you won’t have any fear of Katio dying on that next turn, and then you can start making Ninjas to protect the planeswalker too! If you play this on turn three, it will really take over the game. However, in the later game, its abilities look increasingly unimpressive. I don’t quite think its a bomb since it won’t help you out a whole lot if you’re at parity or behind. Instead, its just a really good card.
Average Picked At: 4.43 Total Times Picked: 61 Average Last Seen At: 3.65 Total Times Seen 280
Pro Rating: 3.0 Pro Comment: A two mana 2/2 with Lifelink always makes the cut, and this one can reconfigure to give something else lifelink later in the game. It is a little sad it doesn’t also give a stats boost, but the idea is that you’ll have something sizable enough to put it on late – and if you don’t this can still just sit around as a creature.
Average Picked At: 6.41 Total Times Picked: 56 Average Last Seen At: 5.00 Total Times Seen 366
Pro Rating: 3.0 Pro Comment: Even if we don’t look at some of the synergies this card has, it would probably be pretty solid. You can play it and get in for 2 when you can, and when you can’t, you can effectively cycle it away with channel. However, there are several things in this set that make this better than all of that. First, it isn’t too bad with ninjutsu, since you can have it come down out of nowhere, and its returning to your hand anyway. Second, it is good with “attacks alone” Samurai stuff, because it can come down and get those benefits immediately, making it a much more problematic attacker than it would otherwise be. And third, its an Artifact, and there are various cards in this set that do a thing when an Artifact enters the battlefield, and it can trigger them repeatedly.
Average Picked At: 2.70 Total Times Picked: 73 Average Last Seen At: 2.53 Total Times Seen 156
Pro Rating: 4.0 Pro Comment: Your deck will have enough Enchantments and Creatures in it that you will virtually always hit with the ETB ability, so you are ending up with a 5-mana 4/4 with Reach that draws you a very real card. Its nice that if you do miss, or you are in a situation where you’d rather have 4 life than a card, it can do that too. And yeah, a 5-mana 4/4 Reach that gains you 4 life on ETB would also be a nice card.
Pro Rating: 4.0 Pro Comment: This is essentially a Forest that can also blow up some problematic permanents. Of course, it has the downside of maybe helping your opponent fix or ramp – but oftentimes blowing up a permanent of one of those types will be well worth it. This format has a ton of artifacts and Enchantments – so many that this will feel like Path to Exile or Assasin’s Trophy in many games. In other words, its a land that is also premium removal.
Average Picked At: 6.85 Total Times Picked: 166 Average Last Seen At: 5.81 Total Times Seen 874
Pro Rating: 3.0 Pro Comment: At worst, this is a 4-mana 4/4, and its much better than that because it allows you to put counters wherever you want. The Channel part of the card is nice too, because sometimes utilizing this more like a trick, or spreading around the modifications is just better anyway. It slots nicely into the RG Modification deck, as well as Green-White Enchantments.
Pro Rating: 5.0 Pro Comment: This gives you something that affects the board right away, which is great – and it even ramps your mana some! Then, Chapter two will buff a couple of creatures, and when you get to Chapter three you end up with a very impressive creature who can buff any creature you play, and it even threatens to get even bigger if you have enough modified creatures. This feels like a bomb to me. Even waiting a couple of turns to get Jugan in the late game is no big deal, because you’re getting two other very real chapters before you get there. Its also great that Jugan is a very relevant creature all game long.
Average Picked At: 3.86 Total Times Picked: 66 Average Last Seen At: 3.69 Total Times Seen 222
Pro Rating: 3.5 Pro Comment: This is pretty good. It will set you up for a 2-for-1 most of the time, and the fact it has Menace even means it can be a little bit of a problem as an attacker. The one downside here is that sometimes you won’t really want to play this on turn three, because you don’t have a permanent in your graveyard. It is costed as more of an aggressive creature, but most of the time you probably won’t want to play this if you aren’t taking advantage of the ETB. The good news is, most of the time you’ll be able to.
Average Picked At: 3.19 Total Times Picked: 70 Average Last Seen At: 3.01 Total Times Seen 180
Pro Rating: 4.0 Pro Comment: This looks like a really good one drop. This set has a ton of Enchantments across the board – but especially in Green – so you end up with a one drop that can add a whole lot of +1/+1 counters to the board over the course of a game. And sure, it is quite fragile on its own, but even if you only get a single counter out of it, you’re getting good value – and sometimes this will be capable of just taking over games.