Draft Trainer

Kamigawa: Neon Dynasty Limited Quiz

Answered: 0/20
Accuracy: 0
Ecologist's Terrarium
Average Picked At: 6.70
Total Times Picked: 156
Average Last Seen At: 6.11
Total Times Seen 969
Pro Rating: 2.5
Pro Comment: Having colorless fixing at Common is pretty nice, and could definitely help decks splash a third color, and the fact this can only give you a counter once its done its job in fetching you a land is pretty solid.
Scrap Welder
Pro Rating: 3.0
Pro Comment: It is hard for any 3-mana 3/3 with upside to be bad – and this certainly isn’t. This set has a whole lot of Artifacts in it, so using its ability will definitely happen – but it is a bit of a finicky ability since it checks for mana values.
Eiganjo, Seat of the Empire
Average Picked At: 2.36
Total Times Picked: 28
Average Last Seen At: 2.80
Total Times Seen 59
Pro Rating: 4.0
Pro Comment: Like Boseiju, this is a land that can be a removal spell, and that’s pretty awesome. Sure, its situational, and only does 4 damage, but keep in mind – this is a land that you can draw in the late game and it actually does something, and there’s no downside in running it in place of a Plains because it comes into play untapped.
Teachings of the Kirin // Kirin-Touched Orochi
Average Picked At: 1.77
Total Times Picked: 30
Average Last Seen At: 2.00
Total Times Seen 66
Pro Rating: 4.0
Pro Comment: This looks pretty good. You immediately add something to the board which is not something most of these creature-sagas do, and because of that you’ll also likely have something to put a +1/+1 counter on with Chapter II. Then, once it transforms, it can attack and gobble up cards in graveyards for value – and because it milled you three cards, it will have a good shot at being able to do one of the things it can do. Now, a 1/1 that becomes a 2/2 won’t always be incredible by the time it comes into play as a creature, and that does hold the card back some, but I still think its quite good overall.
Dramatist's Puppet
Average Picked At: 12.66
Total Times Picked: 104
Average Last Seen At: 10.22
Total Times Seen 1728
Pro Rating: 1.5
Pro Comment: There’s a lot of counters in this set, so taking them away from your opponent or adding them to your own things is definitely relevant, but it still won’t always actually be able to do a thing, and when it can’t it will still be a 4-mana 2/4, which is pretty bad.
Dragonspark Reactor
Average Picked At: 7.13
Total Times Picked: 53
Average Last Seen At: 5.67
Total Times Seen 405
Pro Rating: 1.5 // 4.0
Pro Comment: The total mana investment here won’t always feel great, and it does sit around on the table for awhile before it does its thing, but accumulating counters on this seems very doable in Red in this format, and it seems like a nice removal spell that can sometimes double as a win condition. I do think that it probably needs a build around grade, as some of the Red decks in the format aren’t going to be great abusing this – UR and BR are both very interested in artifacts, but the other color pairs not so much.
Saiba Trespassers
Average Picked At: 11.89
Total Times Picked: 132
Average Last Seen At: 10.00
Total Times Seen 1630
Pro Rating: 2.0
Pro Comment: This is a mediocre creature if you cast it that way, but it has the upside of freezing down two opposing creatures, and that’s something that can be pretty nice in the right situation, such as those where your opponent is dead as a result of not being able to block for a couple of turns. That mode is certainly the more powerful one, but it is pretty situational, so the fact it can be a creature if that’s what you really need isn’t too bad.
Junji, the Midnight Sky
Average Picked At: 1.06
Total Times Picked: 18
Average Last Seen At: 1.05
Total Times Seen 20
Pro Rating: 5.0
Pro Comment: A 5-mana 5/5 with Flying and Menace is efficient and incredibly difficult to block. So, your opponent better kill it! But..if they do, you just get to reanimate the best creature in a graveyard! Now, that creature probably isn’t quite as good as Junji, but it still super powerful none the less. The discard effect is generally going to be less good, but if your opponent is low on life, or you don’t have a creature to bring back, you’ll choose that option.
Heir of the Ancient Fang
Average Picked At: 11.89
Total Times Picked: 129
Average Last Seen At: 9.67
Total Times Seen 1560
Pro Rating: 2.5
Pro Comment: This is a 3-mana ⅔ that will sometimes be a 3-mana ¾, and in a curve out in a RG deck there’s a good chance it goes that way.
March of Swirling Mist
Pro Rating: 2.5
Pro Comment: Like all cards that do phasing things, this has a variety of uses. You can use it to blank opposing creatures for a turn, you can use it to save some of your stuff from removal, you can use it if your opponent tries to put an Aura on one of their creatures, and so forth. I think this can phase enough things at once, and there’s enough different ways to use it, that it seems like a pretty reasonable card, though it isn’t super powerful or anything. There will be times where using this just doesn’t do anything, and that always hurts a card’s stock.
Invigorating Hot Spring
Average Picked At: 7.70
Total Times Picked: 64
Average Last Seen At: 6.20
Total Times Seen 467
Pro Rating: 4.0
Pro Comment: This definitely has the most interesting design of all of the signpost Uncommons. It also has some pretty awesome art! I think it is probably also the one that is the hardest to gauge. That said, I think it looks pretty good. RG is about modifying stuff, so this gives you a payoff for Modifying your creatures by giving them haste, and it also provides a way for you to modify your creatures, since it can move counters from itself on to creatures. This will also give the creature Haste, obviously enough. It is basically an Enchantment that gives you one +1/+1 counter a turn over four turns – generally, an Enchantment that gives you a counter every turn tends to be pretty powerful, and while this will eventually run out of counters, being able to do it 4 times ia pretty big deal. This format has a fair bit of synergy for Modifications too, in addition to what Invigorating Thermal Springs has to offer, so being able to put a counter on a thing carries some extra weight here.
Scrapyard Steelbreaker
Average Picked At: 10.75
Total Times Picked: 151
Average Last Seen At: 9.21
Total Times Seen 1499
Pro Rating: 2.0
Pro Comment: This will slot pretty well into the Black-Red deck, which is mosty about sacrificing artifacts. With enough mana and artifacts in play, this creature becomes a real pain to block.
March of Reckless Joy
Pro Rating: 3.5
Pro Comment: This looks pretty good. Even if you only pay 3, you are basically getting an Instant speed divination, which is a pretty darn good deal, and the more mana you pump into it, the more card selection you get. You won’t ever get more than 2 cards though, so it almost seems like paying 3 is going to give you the most value. I like that you don’t need to invest a ton of mana into this to make it really do something nice – but you still have the option to pump a bunch of mana into it if you’re desperate to find a particular card.
Undercity Scrounger
Average Picked At: 10.23
Total Times Picked: 135
Average Last Seen At: 8.20
Total Times Seen 1336
Pro Rating: 1.5
Pro Comment: This gives Black some access to fixing and ramp, which is nice, but the stats are underwhelming and the death requirement won’t always line up for you.
Towashi Songshaper
Average Picked At: 9.01
Total Times Picked: 142
Average Last Seen At: 7.85
Total Times Seen 1228
Pro Rating: 2.0
Pro Comment: It won’t be hard for it to be a 3/2 attacker on many turns, and that’s not too shabby as an artifact payoff.
Junji, the Midnight Sky
Pro Rating: 5.0
Pro Comment: A 5-mana 5/5 with Flying and Menace is efficient and incredibly difficult to block. So, your opponent better kill it! But..if they do, you just get to reanimate the best creature in a graveyard! Now, that creature probably isn’t quite as good as Junji, but it still super powerful none the less. The discard effect is generally going to be less good, but if your opponent is low on life, or you don’t have a creature to bring back, you’ll choose that option.
Jugan Defends the Temple // Remnant of the Rising Star
Average Picked At: 1.50
Total Times Picked: 22
Average Last Seen At: 1.44
Total Times Seen 25
Pro Rating: 5.0
Pro Comment: This gives you something that affects the board right away, which is great – and it even ramps your mana some! Then, Chapter two will buff a couple of creatures, and when you get to Chapter three you end up with a very impressive creature who can buff any creature you play, and it even threatens to get even bigger if you have enough modified creatures. This feels like a bomb to me. Even waiting a couple of turns to get Jugan in the late game is no big deal, because you’re getting two other very real chapters before you get there. Its also great that Jugan is a very relevant creature all game long.
Wind-Scarred Crag
Average Picked At: 10.23
Total Times Picked: 52
Average Last Seen At: 6.93
Total Times Seen 481
Pro Rating: 2.5
Pro Comment: Like always, these provide some very nice fixing, and its nice to see them at Common, as it will make splashing a third color pretty simple. Fixing is great, even if you aren’t going three colors – a dual land really helps your mana base in a two color deck.
Ao, the Dawn Sky
Pro Rating: 5.0
Pro Comment: This whole cycle is great, of course. Every card in it is a highly efficient flyer with a powerful death trigger. Basically, they are pick your poison type cards. If your opponent can’t kill them, they probably win the game just by attacking, and if they do kill them, you get a choice between two powerful effects. Here, you get a 5-mana 5/4 with Flying and Vigilance – that would at least be a 4.0. THen, when it dies you have two great options. If your board isn’t well-developed, you’ll probably go with putting nonland permanents on to the battlefield, and if your board is well-developed you’ll pump your whole board. The latter is probably going to be more powerful most of the time, but the fact that you have an option that will do something even on an empty board is great.
Tameshi, Reality Architect
Average Picked At: 1.61
Total Times Picked: 28
Average Last Seen At: 1.83
Total Times Seen 43
Pro Rating: 3.5
Pro Comment: So, obviously you’re going to need to be returning things to your hand for her to be worthwhile – and I think that mostly means you’ll want her in a UW deck, since her activated ability will actually trigger that! Now, there are other moonfolk around who return lands to your hand, so sometimes you’ll get there without her ability, but she has a ton of internal synergy, as returning a land and reanimating an artifact or Enchantment will feel absolutely absurd sometimes. She’s effectively a UW gold card for that reason. Now, you won’t always have stuff to reanimate with that ability, but still – in the mid-to-late game it has a decent shot at bringing stuff back and drawing you a card, and that’s pretty great. I think she takes some work and some time to really do her thing, but she’ll be a pretty great engine late.
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