Draft Trainer

Kamigawa: Neon Dynasty Limited Quiz

Answered: 0/20
Accuracy: 0
March of Otherworldly Light
Pro Rating: 4.0
Pro Comment: This is premium removal. It won’t usually be super efficient, as you’ll almost always be paying one more mana than your opponent did for what you exile, but it makes up for that by being able to deal with three permanent types, permanently getting rid of the thing you remove, and being an Instant. In a pinch, you can even exile some cards in your hand to take something down. That sort of effect isn’t quite as exciting in Limited as in constructed, as 2-for-1ing yourself is usually not the best idea in Limited. You’d rather just pay more mana most of the time. But if you find yourself in a situation where your opponent has a must kill and you just don’t have the mana, sometimes you’ll just have to bite the bullet, and that’s nice upside to have.
Mindlink Mech
Pro Rating: 3.5
Pro Comment: This looks quite good. I would already be in on a 3-mana 4/3 Flying Vehicle that crews for one – crew 1 is just such an easy thing to pull off! So the additional upside that it copies the creature that crews it is pretty nice. That whole block of text probably won’t matter a decent chunk of the time, but gaining additional keywords or abilities from other cards could definitely be pretty nice sometimes.
Invoke Justice
Pro Rating: 3.5
Pro Comment: This whole Invoke cycle is made up of hard-to-cast but powerful cards, and that’s certainly what we have here. Quadruple White is a real pain to get in your typical two-color Limited deck. Now, this will generally be better in the late game anyway, but the way Limited mana bases tend to look, there are a decent chunk of games where you won’t ever get quadruple White, and obviously that’s a problem. 5 mana to reanimate a permanent and get four +1/+1 counters is a great deal – and if you do have this card, try to pick up fixing so you can run something like 12 white sources. Luckily there is enough common fixing in the format that that’s doable. If this were easy to cast, it would probably be a 4.5.
Bamboo Grove Archer
Average Picked At: 7.78
Total Times Picked: 162
Average Last Seen At: 6.52
Total Times Seen 1094
Pro Rating: 2.5
Pro Comment: This is a very nice defensive creature. A two mana 3/3 with Reach will slow the board to a grinding halt in the early game, and the fact that you can use it as a Plummet sometimes is nice upside. It isn’t exactly the kind of card all decks will want, but grinder Green decks will probably be happy to play a few of these – while aggro decks probably aren’t playing it at all.
Isshin, Two Heavens as One
Average Picked At: 6.53
Total Times Picked: 19
Average Last Seen At: 4.67
Total Times Seen 116
Pro Rating: 3.0
Pro Comment: There are a lot of creatures who trigger stuff when they attack in this format, especially when it comes to Samurais attacking alone. Being Mardu is a bit of a hurdle of course, in a format not overloaded with fixing outside of Green, but the upside is nice. I do think it takes enough effort to make him work, in addition to the mana requirements, that I’m not super pumped about the idea of taking him early, since you need to line up not only fixing, but also plenty of cards to take advantage of his ability.
Soul Transfer
Pro Rating: 4.0
Pro Comment: Even if you never have an Artifact and Enchantment together, you have a 3-mana spell that can exile any creature. That’s the mode you’ll almost always choose if you have to choose, though having the other option tacked on is certainly upside. When you do have an Artifact and Enchantment in play, this will feel absolutely insane, as you’ll get a very efficient and powerful 2-for-1.
Kura, the Boundless Sky
Average Picked At: 1.00
Total Times Picked: 12
Average Last Seen At: 1.12
Total Times Seen 17
Pro Rating: 5.0
Pro Comment: Like its brethren, this legendary dragon is a bomb, although I think it might have the worst stat-line of the bunch – but that’s only compared to completely absurd Dragons! A 5-mana 5/5 with Flying and Deathtouch is obviously a great rate, and can end the game on its own – and if your opponent ever kills Kura, you’re going to get some sweet value. It will probably make the most sense to make the creature token, as this gives you an immediate board presence that will also be a headache for your opponent. Basically, you are paying 5 mana here for two 5/5s at least, and the token might be even bigger! The land ability is something you will only do on very rare occasions, where maybe getting the right land lets you cast another bomb or something.
Ancestral Katana
Average Picked At: 10.67
Total Times Picked: 124
Average Last Seen At: 8.86
Total Times Seen 1375
Pro Rating: 3.0
Pro Comment: This reminds me a bit of Pirate’s Cutlass, a card that really overperformed in its Limited format. Now, this isn’t colorless, and it doesn’t equip for free – and it equipping at a discount is also more conditional for sure – but I think this will still be a really nice Common. If you’re just Equipping this the old fashioned way it won’t be great, but if you have Warriors and Samurai around, the fact that this can just keep moving on to your best attacker for only one mana is going to feel pretty good, and it doesn’t hurt that it can still be Equipped the normal way when that works out for you. Plus, Equipment have some additional upside in this format.
Forest
Average Picked At: 14.89
Total Times Picked: 91
Average Last Seen At: 11.96
Total Times Seen 1551
Scrapyard Steelbreaker
Average Picked At: 10.75
Total Times Picked: 151
Average Last Seen At: 9.21
Total Times Seen 1499
Pro Rating: 2.0
Pro Comment: This will slot pretty well into the Black-Red deck, which is mosty about sacrificing artifacts. With enough mana and artifacts in play, this creature becomes a real pain to block.
Boseiju Reaches Skyward // Branch of Boseiju
Average Picked At: 2.62
Total Times Picked: 85
Average Last Seen At: 2.35
Total Times Seen 198
Pro Rating: 3.0
Pro Comment: I’m always pretty concerned about a 4-mana card that doesn’t immediately add to the board in any way – and that’s certainly what we have going on here. Searching up a couple of Forests will be nice, but it isn’t that impactful in the immediate future. Chapter II may be something you don’t even want to do because you may not want to draw another land. Ultimately it will add to the board though, and usually with quite the formidable creature, but like with a lot of these – it taking a couple of turns can be a bit brutal in games where you need something that does something more immediately. Still, if you are able to draw the two lands, and then transform this a couple turns later, it will be a real presence on the board.
Risona, Asari Commander
Average Picked At: 4.18
Total Times Picked: 17
Average Last Seen At: 3.95
Total Times Seen 94
Pro Rating: 3.5
Pro Comment: This looks pretty good. Because of Haste, it stands a good chance at getting in and gaining an indestructible counter. And, while that counter might not stick around forever, it is definitely going to be a problem for your opponent while it does.
Spirit-Sister's Call
Pro Rating: 3.0
Pro Comment: If you have creatures who give you value with an ETB or death triggered ability, or some tokens lying around, it seems like this will be able to generate some pretty nice value for you. If you don’t, this is going to be less attractive, as you’ll typically just be upgrading one of your permanents a little bit, and there’s also no guaranteeing you have something good to sacrifice and something worth getting back, and that’s pretty rough on a 5-mana Enchantment. The good news is you can get that new permanent right away, so it does something to the board immediately. This has a pretty impressive ceiling, but I think it will be far too inconsistent to get anywhere close to being a bomb.
March of Wretched Sorrow
Pro Rating: 4.0
Pro Comment: This is premium removal. It won’t always be super efficient – in fact it usually won’t be, because you have to spend one more mana than the toughness the creature has – but the fact that you gain that life back is a big deal. Casting this for 6 to kill a 5/5 is going to feel incredibly swingy! Especially at Instant speed. Like with all the Marches, you probably don’t want to be exiling cards to cast it too often, but it does give the card some extra punch – and there will be situations where it makes sense to do – like if you need to exile a card to do enough damage to kill a blocking creature, or to enable you to play another powerful spell on the same turn.
Rabbit Battery
Average Picked At: 5.13
Total Times Picked: 83
Average Last Seen At: 4.50
Total Times Seen 288
Pro Rating: 3.5
Pro Comment: This is an aggressively costed one drop. Raging Goblin normally isn’t a great card in Limited, but this version of the card has a very reasonable Reconfigure cost that both buffs and grants haste, in a lot of ways it will feel like you can pay a reasonable kicker cost to buff and give haste to your creatures in the late game, and because Reconfigure is so cheap, the Rabbit Battery can just keep going…and going…and going on to new creatures.
Wind-Scarred Crag
Average Picked At: 10.23
Total Times Picked: 52
Average Last Seen At: 6.93
Total Times Seen 481
Pro Rating: 2.5
Pro Comment: Like always, these provide some very nice fixing, and its nice to see them at Common, as it will make splashing a third color pretty simple. Fixing is great, even if you aren’t going three colors – a dual land really helps your mana base in a two color deck.
Spring-Leaf Avenger
Average Picked At: 1.61
Total Times Picked: 23
Average Last Seen At: 1.94
Total Times Seen 35
Pro Rating: 4.5
Pro Comment: Getting a permanent back when you hit a player is great, and Ninjutsu helps make it pretty likely you’ll get to do it at least once. This creature is actually large enough that even on later turns it present a problem any time it attacks.
Kindled Fury
Average Picked At: 13.32
Total Times Picked: 114
Average Last Seen At: 11.08
Total Times Seen 1798
Pro Rating: 1.5
Pro Comment: We’ve seen this many times before, and its always a passable trick. +1/+0 and First Strike for one mana isn’t a bad deal since it allows many creatures to win combat – first strike just does a great job of turning a trade into something much better for you.
Blade of the Oni
Average Picked At: 1.44
Total Times Picked: 16
Average Last Seen At: 1.47
Total Times Seen 20
Pro Rating: 4.5
Pro Comment: A two mana 3/1 menace is something you would pretty much always play, so adding the powerful Reconfigure effect here is great. 4 mana to turn any creature into a 5/5 Menace Demon is no joke, as that’s the kind of creature that needs to be dealt with in most cases. That’s going to be a significant upgrade for almost any creature. You can just keep putting it on things too if the first one dies.
Thundering Raiju
Pro Rating: 4.0
Pro Comment: With no other creatures around, this is effectively a 4-mana 4/4 with Haste. It is unfortunate that its ability doesn’t count itself, but the card is pretty good even before that additional upside. Sometimes this will come down and be able to do a significant chunk of damage with the Attack trigger. Putting counters on stuff when it attacks can also really improve your attacks.
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