Average Picked At: 6.11 Total Times Picked: 19 Average Last Seen At: 4.75 Total Times Seen 91
Pro Rating: 3.5 Pro Comment: Doing some direct damage with this is pretty nice, and it will feel really good when you can also pick off a small creature and/or defeat a Battle. As with most of these, the creature when you transform this is pretty amazing.
Average Picked At: 9.00 Total Times Picked: 14 Average Last Seen At: 7.39 Total Times Seen 116
Pro Rating: 3.5 Pro Comment: Two mana to make a treasure and loot isn’t the most amazing thing, and I’m a little less into all the Battles that don’t actually help you attack the Battle inherently. Now, this can sort of help in that regard by giving you more mana to cast creatures and helping you find more things that attack, but it is still a little too indirect to be great. Still, once you can transform this it becomes amazing, finding you another Battle or a land while having a very relevant body
Average Picked At: 2.53 Total Times Picked: 17 Average Last Seen At: 2.72 Total Times Seen 61
Pro Rating: 4.0 Pro Comment: This looks really good. It is sort of a 4-mana 1/1 that gives you a 3/3, and still has the additional upside of helping anything that transforms into a Phyrexian. Note this works not only with the Incubator tokens but also all the cards that transform using Phyrexian mana, so there are a wide swath of cards this makes better, and it already has a great baseline.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 1.00 Total Times Seen 1
Pro Rating: 4.0 Pro Comment: A 4-mana 4/4 with First Strike is great, and the fact this pings your opponent and gives you some mana just for casting instants and sorceries is awesome. Transforming Urabrask is something of a challenge, though. You can stockpile some instants and sorceries for sure, and the extra mana he gives you does make it easier for you to fire off three in the same turn, but you rarely find yourself in a position where you can just hold on to a bunch of spells in your hand to make this work. You can do it sometimes for sure, but most of the time you just can’t pull it off in Limited. Luckily, even if he never transforms, Urabrask is very powerful. If he does transform he becomes downright insane, as Chapter I likely decimates your opponents board, Chapter II is more of a throwaway, but then chapter III lets you cast a few spells. Hard to go all the way up to a bomb grade here, though, since transforming him will happen a very low percentage of the time.
Average Picked At: 1.00 Total Times Picked: 2 Average Last Seen At: 1.83 Total Times Seen 6
Pro Rating: 4.5 Pro Comment: This format has a ton of +1/+1 counters in it, so this is going to be giving you a ton of extra value – especially because it can put counters on things all on its own! It also cycles, so if you’re in a situation where you can’t do much with this, it is nice that you can throw it away and try again.
Average Picked At: 4.50 Total Times Picked: 2 Average Last Seen At: 2.64 Total Times Seen 11
Pro Rating: 3.0 Pro Comment: This is going to do an incredible job of restocking your hand in the later stages of the game, and it has relatively low defense. The bad news is you don’t really want to cast this in situations where you aren’t getting the full value out of your graveyard, and that certainly isn’t guaranteed. Additionally, even with the fact you returned permanents to your hand, once this is Leyline Surge it isn’t really that impressive in your typical game of Limited. We’ve seen that countless times with this sort of effect, it just underperforms because the average power level of your permanents isn’t usually that high. Still, the Battle side is the kind of thing that helps you win a longer game.
Average Picked At: 8.90 Total Times Picked: 30 Average Last Seen At: 7.43 Total Times Seen 291
Pro Rating: 2.5 Pro Comment: Trading this off and draining 2 life from your opponent is going to feel like a good deal all the time, and it isn’t terrible sacrifice fodder either.
Average Picked At: 7.41 Total Times Picked: 27 Average Last Seen At: 6.52 Total Times Seen 143
Pro Rating: 3.0 Pro Comment: I like this one. It bounces something, upping your chances of successfully attacking and transforming this quickly, and you get a pretty powerful creature when you can make that happen.
Average Picked At: 8.85 Total Times Picked: 26 Average Last Seen At: 7.90 Total Times Seen 192
Pro Rating: 3.5 Pro Comment: Blue-Green is all about transforming things. This plays well with Incubator and Battles, as well as all the creatures that can transform for Phyrexian mana. Even with just 1 power, this is going to feel like a fairly powerful card, and it can get a lot sillier than that.
Average Picked At: 10.10 Total Times Picked: 21 Average Last Seen At: 7.83 Total Times Seen 296
Pro Rating: 1.5 // 3.5 Pro Comment: The baseline here is a little bit below rate, but a creature that comes down and stuns something usually plays quite well in Limited, since you add to the board and really downgrade your opponent’s board. If you’re in Blue-White setting this up so it does that is going to feel great. It will feel well above rate when you can pull that off. I I think the gap in how good this is wide enough that I’m going to give it a build around grade.
Average Picked At: 2.71 Total Times Picked: 14 Average Last Seen At: 2.39 Total Times Seen 22
Pro Rating: 4.0 Pro Comment: There’s enough +1/+1 counter stuff in White for this to be an excellent card, especially because at worst you’re getting a two mana 2/2 with Vigilance
Average Picked At: 11.03 Total Times Picked: 33 Average Last Seen At: 9.35 Total Times Seen 348
Pro Rating: 3.0 Pro Comment: A 5-mana 5/4 Reach is probably a 2.0 at best, but this activated ability means business. Using it to hurt javelins at your opponent’s dome can be a very real threat, and the fact thise can allow you to defeat battles without having to attack – and it can defeat them at instant speed – is great.
Average Picked At: 1.00 Total Times Picked: 1 Average Last Seen At: 1.00 Total Times Seen 1
Pro Rating: 5.0 Pro Comment: If you are paying 2 or more for this you’re getting a great deal upfront, even without discussing its ability to transform. The synergy here is awesome too, because all of those bodies should make it easier for you to attack this Battle and get Teferi. He’s not the most amazing planeswalker for being this difficult to get, but he’s still pretty great! His -2 buffs all of your tokens and makes them harder to kill, his +1 can help you find stuff, and his -3 can allow you to really mess with your opponent’s board – especially if you still have those knights around. I think this is a bomb.
Average Picked At: 12.31 Total Times Picked: 13 Average Last Seen At: 9.04 Total Times Seen 225
Pro Rating: 1.5 Pro Comment: This can definitely make something else – or itself – into a much better attacker, but I actually don’t love that it makes you return the thing you target to your hand. Sometimes you’ll get some sweet value as a result of that, like if you return something with Backup, but the tempo you lose is a big deal.
Average Picked At: 11.20 Total Times Picked: 35 Average Last Seen At: 9.48 Total Times Seen 397
Pro Rating: 2.0 Pro Comment: Blue-Black is interested in milling both players, so this seems like a decent card for that type of deck. Only lowering a creature’s power is pretty far from actually removing that creature, but this does enable your other graveyard stuff reasonably well.
Average Picked At: 5.91 Total Times Picked: 23 Average Last Seen At: 5.54 Total Times Seen 112
Pro Rating: 3.0 Pro Comment: Granting a big stats boost to a few creatures, and giving all creatures Vigilance and Trample seems like a nice deal. This lets you really upgrade your board without sacrificing the ability to block on the following turn, and that can really help turn a race around. As usual, this type of card has the downside of being very mediocre if you don’t have a well-developed board, but even then the fail case isn’t the worst.
Average Picked At: 8.68 Total Times Picked: 34 Average Last Seen At: 6.62 Total Times Seen 172
Pro Rating: 3.5 Pro Comment: Red/White is a Backup Aggro deck, so doubling Backup abilities is massively powerful, especially when attached to a creature with solid stats
Average Picked At: 11.42 Total Times Picked: 31 Average Last Seen At: 9.63 Total Times Seen 381
Pro Rating: 2.0 Pro Comment: A 4-mana 2/4 Menace isn’t too bad, so if you add in the fact it mills you and pays you off for milling is pretty nice. The times when this is a 5/4 menace for 4 will feel pretty nice!
Average Picked At: 8.59 Total Times Picked: 32 Average Last Seen At: 7.03 Total Times Seen 245
Pro Rating: 2.5 Pro Comment: A two mana 3/1 is usually a borderline playable in Limited, and this will have First Strike a big chunk of the time. If you play this on turn two, and a knight on turn three, your opponent really has no hope of blocking effectively.
Average Picked At: 8.93 Total Times Picked: 40 Average Last Seen At: 7.68 Total Times Seen 301
Pro Rating: 2.0 Pro Comment: This type of removal never feels great. This is mostly because it allows your opponent to hold on to at least some value from their creature. Sure, the best it can do most of the time is chump block, and that may not sound like much, but that makes this a lot worse than it might look.