Average Picked At: 2.80 Total Times Picked: 10 Average Last Seen At: 2.54 Total Times Seen 14
Pro Rating: 4.0 Pro Comment: A three mana 3/3 with flying is still a very good rate, and sometimes this will even flicker something for value. You can even use this to get a blocker out of the way temporarily, so it will almost always do something.
Average Picked At: 9.07 Total Times Picked: 46 Average Last Seen At: 7.92 Total Times Seen 363
Pro Rating: 3.0 Pro Comment: A two mana 2/1 is below rate these days, but this can transform into a 3/2 that virtually always forces a 2-for-1, and it can transform pretty quickly.
Average Picked At: 9.65 Total Times Picked: 34 Average Last Seen At: 8.58 Total Times Seen 328
Pro Rating: 2.5 Pro Comment: This is a reasonably efficient vehicle, and the fact it fixes and ramps is nice too, even if you do have to Crew it.
Average Picked At: 12.19 Total Times Picked: 32 Average Last Seen At: 9.97 Total Times Seen 455
Pro Rating: 3.0 Pro Comment: A 5-mana 4/5 is a 2.0 at the very best, but this one transforms into a pretty scary 7/5 with Menace, something that is going to be a problem on most boards.
Average Picked At: 10.10 Total Times Picked: 29 Average Last Seen At: 7.94 Total Times Seen 300
Pro Rating: 2.0 Pro Comment: +1/+0 and Menace isn’t a terrible boost for the casting and equip cost here, and the fact it gives you treasure will also mean it will be a little easier to move around than it might look at first. Seems like a solid inclusion for Red aggro decks.
Average Picked At: 10.45 Total Times Picked: 22 Average Last Seen At: 7.23 Total Times Seen 179
Pro Rating: 0.5 Pro Comment: The base level of this card isn’t very good, since most opponents won’t really have enough spells this can counter. Obviously, against Red and/or Green opponents it is great, but the floor is pretty bad.
Average Picked At: 5.81 Total Times Picked: 36 Average Last Seen At: 5.81 Total Times Seen 233
Pro Rating: 2.5 Pro Comment: A three mana 3/3 with Vigilance is something you usually play, especially when the creature has a useful creature type – so the upside of putting the counter elsewhere and giving something vigilance for a turn makes this quite attractive.
Average Picked At: 1.22 Total Times Picked: 9 Average Last Seen At: 1.18 Total Times Seen 11
Pro Rating: 4.5 Pro Comment: 7 mana to reanimate the best things in your graveyard and your opponent’s isn’t bad. Because it mills ten cards, you are reasonably likely to get back at least 7 mana worth of value, and the card selection you get should be powerful. One kind of cool thing about this is that if the game is late enough that both players are low on cards, you can also cast this to mill your opponent out, and they will draw before you do! This is expensive for sure, but it does feel like it will be able to pull you ahead from behind in most situations.
Average Picked At: 7.68 Total Times Picked: 44 Average Last Seen At: 6.85 Total Times Seen 289
Pro Rating: 3.0 Pro Comment: When you actually cast this thing, it has a big impact on the board – either coming down as a monstrous 7/7 with Menace, or coming down as a 5/5 that gives something else two counters as well as Menace until end of turn. This gives it the ability to immediately impact the board when it comes down, while still sporting a sizable and problematic body. The downside here is that you just don’t always get 7 mana in Limited, but this makes sure that isn’t too much of a problem for you, since you can just pitch it to search up a Swamp if that’s what you need to do
Average Picked At: 6.69 Total Times Picked: 16 Average Last Seen At: 6.02 Total Times Seen 142
Pro Rating: 3.0 Pro Comment: A three mana ⅔ Haste isn’t terrible, and this can transform into a ¾ flyer for a relatively cheap cost. Obviously, in terms of efficiency it isn’t amazing, but it is a nice mana sink to have around.
Average Picked At: 10.16 Total Times Picked: 38 Average Last Seen At: 8.50 Total Times Seen 326
Pro Rating: 2.5 Pro Comment: A one mana ½ that puts its counter somewhere when it dies is playable in this format because there are so many nice payoffs for doing things with counters. The ability to put the counter elsewhere is good too, and you can even get away with attacking into a trade if you have Backed up the creature, because if your opponent blocks you’re going to come out ahead since you keep all those counters
Average Picked At: 3.62 Total Times Picked: 29 Average Last Seen At: 3.19 Total Times Seen 84
Pro Rating: 3.0 Pro Comment: 6 mana is a lot, even for removal – mostly because you end up paying more than your opponent did for their creature a lot of the time, and that tempo hit can be rough. However, this is an Instant, and it gives you something that will eventually be a creature. If you have 8 mana lying around, this will feel like an 8-mana 3/3 that exiles something on ETB, and the fact you can spread it out in two installments is nice.
Average Picked At: 4.00 Total Times Picked: 2 Average Last Seen At: 2.86 Total Times Seen 7
Pro Rating: 4.0 Pro Comment: This is either a 3-mana 3/3 with this ability, or a three mana 1/1 that offers +2/+2 and this ability to something else. Either way, you’re likely to be very happy here. Two counters is a big deal that alters a lot of boards, and adding this Fling effect to the mix is great.
Average Picked At: 8.17 Total Times Picked: 18 Average Last Seen At: 6.14 Total Times Seen 116
Pro Rating: 3.0 Pro Comment: A two mana Edict is usually playable, though they do drop off the longer the game goes on. If you play this early, though, it will often kill your opponent’s only creature, making it a lot easier for you to attack this battle and transform it into a creature that will get scarier all game long. Basically all of these two mana Battles are interesting, because you pay so little up front
Average Picked At: 9.53 Total Times Picked: 15 Average Last Seen At: 7.57 Total Times Seen 170
Pro Rating: 3.5 Pro Comment: This is a stats boost that makes basically any creature into a threat, and the fact you can Convoke this helps soften the blow that this costs so much mana. The Equip cost itself is super reasonable for the boost after you get it into play, too!
Average Picked At: 5.72 Total Times Picked: 39 Average Last Seen At: 4.99 Total Times Seen 201
Pro Rating: 3.5 Pro Comment: We have seen this card before, only without the battle part, and it is always premium removal for Green because it can deal with things so efficiently. You always run the risk of getting 2-for-1’d when you cast it if you aren’t careful, but because this is an Instant, finding a spot where your opponent can’t respond is relatively easy.
Average Picked At: 6.96 Total Times Picked: 24 Average Last Seen At: 6.28 Total Times Seen 121
Pro Rating: 3.5 Pro Comment: As it often it is, Green/White is about +1/+1 counters. So, a two mana 2/2 trampler that gains counters no matter where you put them on your board is really nice.
Average Picked At: 11.13 Total Times Picked: 30 Average Last Seen At: 9.20 Total Times Seen 377
Pro Rating: 2.0 Pro Comment: This has some pretty bad stats for the cost, but getting an Incubator when it dies makes this a solid playable.
Average Picked At: 6.17 Total Times Picked: 29 Average Last Seen At: 5.10 Total Times Seen 124
Pro Rating: 4.0 Pro Comment: A 4-mana 3/3 Menace isn’t amazing, but this can also give you a bit of graveyard value. Getting cards in the opponent’s graveyard has some upside to it in Black in this format too. This can also transform the turn after you play it into a very exciting creature that can take advantage of the graveyard quite effectively.
Average Picked At: 12.80 Total Times Picked: 40 Average Last Seen At: 10.83 Total Times Seen 423
Pro Rating: 1.5 // 3.0 Pro Comment: We see this all the time, and its always a build around-type card that works great in decks that can go wide, and pretty bad everywhere else. The good news is, both Red/White and Blue/White look like they’ll be interested in this.