Average Picked At: 1.00 Total Times Picked: 1 Average Last Seen At: 1.00 Total Times Seen 1
Pro Rating: 4.5 Pro Comment: This offers a great boost right away, and protection from two colors is impactful on lots of boards. Surveiling is great card selection, and you may even find yourself able to surveil a spell into your graveyard for the other half of the ability. You may also just happen to have a spell in your graveyard anyway too! Getting in with this once is likely to deliver a big advantage, and it can just keep moving to other creatures until it makes your opponent dead.
Average Picked At: 2.33 Total Times Picked: 3 Average Last Seen At: 1.78 Total Times Seen 9
Pro Rating: 5.0 Pro Comment: This looks really good. Getting it down to six isn’t a big ask, and once you’re doing that you’re getting a super efficient flying threat that also searches up your best card and lets you cast that card with Convoke. If the Broodlord dies, you still have access to the card too!
Average Picked At: 8.89 Total Times Picked: 27 Average Last Seen At: 7.19 Total Times Seen 287
Pro Rating: 3.0 Pro Comment: A 6-mana 6/5 with Reach and Trample is right around a 2.0 these days, but don’t underestimate Forestcycling! Unlike your other 6 drops, you can throw this one away if you draw it early and grab a land drop you desperately need, and when it comes time to cast it, it isn’t usually a creature your opponent can just ignore.
Average Picked At: 4.68 Total Times Picked: 22 Average Last Seen At: 4.55 Total Times Seen 105
Pro Rating: 3.0 Pro Comment: This is a nice reprint. It is basically two Phyrexian Ragers! It has the potential be a three-for-one, and the trade off is playing something below-rate that also hurts you a little bit. Still, the first copy of this seems like a solid inclusion.
Average Picked At: 12.34 Total Times Picked: 41 Average Last Seen At: 10.43 Total Times Seen 421
Pro Rating: 2.0 Pro Comment: Just one +1/+1 counter allows this to start rumbling, and those aren’t exactly hard to come by in Red, and a 3-mana 4/3 Defender isn’t a terrible fail case.
Average Picked At: 1.00 Total Times Picked: 1 Average Last Seen At: 1.00 Total Times Seen 1
Pro Rating: 5.0 Pro Comment: If you are paying 2 or more for this you’re getting a great deal upfront, even without discussing its ability to transform. The synergy here is awesome too, because all of those bodies should make it easier for you to attack this Battle and get Teferi. He’s not the most amazing planeswalker for being this difficult to get, but he’s still pretty great! His -2 buffs all of your tokens and makes them harder to kill, his +1 can help you find stuff, and his -3 can allow you to really mess with your opponent’s board – especially if you still have those knights around. I think this is a bomb.
Average Picked At: 8.80 Total Times Picked: 15 Average Last Seen At: 6.60 Total Times Seen 144
Pro Rating: 3.0 Pro Comment: I don’t love that this does stone nothing on turn two a lot of the time. It would be nice to set this up on turn two and get a little something, which is what a lot of the cheap Battles do – but this one is far more situational. That said, the thing that it can do is certainly powerful, especially if you have some expendable bodies around, which isn’t a huge ask if you’re in Black-White, since that’s the color pair the most interested in Incubating. This also means that the Equipment you ultimately get can do a pretty nice job of enhancing your board.
Average Picked At: 7.64 Total Times Picked: 14 Average Last Seen At: 5.58 Total Times Seen 100
Pro Rating: 3.0 Pro Comment: BW is a Phyrexia Tribal deck, with special focus on the Incubator tokens. Most creatures in Black and White are Phyrexians in the set, so this ends up feeling like an anthem a decent chunk of the time – and one that brings a creature along for the ride, even if that creature is kind of inefficient
Average Picked At: 7.39 Total Times Picked: 18 Average Last Seen At: 6.03 Total Times Seen 164
Pro Rating: 1.5 Pro Comment: I think you can play this in your main deck and have it perform reasonably well. There are enough X/1s that it can target in typical decks, and against Blue/White it is utterly absurd. What it does to Blue or White creatures will make it feel like a 4.0 and against everyone else it is going to feel like a 1.0 – but I think that makes this a 1.5 overall, if you have enough playables it is probably still better to start in your sideboard.
Average Picked At: 3.02 Total Times Picked: 51 Average Last Seen At: 2.93 Total Times Seen 117
Pro Rating: 3.5 Pro Comment: This helps you do Convoke stuff in addition to having the Knight creature type, and it is just a really good rate in general. This is one of Blue’s best Commons.
Average Picked At: 12.34 Total Times Picked: 38 Average Last Seen At: 9.28 Total Times Seen 405
Pro Rating: 2.0 Pro Comment: I like the efficiency here. +1/+1 and Vigilance isn’t a boost that set’s the world on fire, but when you can get it with a one mana Equip cost, I’m definitely interested.
Average Picked At: 5.58 Total Times Picked: 19 Average Last Seen At: 4.52 Total Times Seen 107
Pro Rating: 3.0 Pro Comment: This looks like a nice card for helping higher-curve Green decks stabilize against aggro. It is effectively a 7-mana 5/5 with Reach that gains you 5 on ETB, except it is a little better because you don’t have to pay all that mana in the same turn. Giving Phyrexians Reach isn’t exactly the most impressive upside, I think the best part of this card is just that it gives you a beefy body and gains you some life, though Reach does mean you can stabilize against flying creatures too.
Average Picked At: 6.00 Total Times Picked: 35 Average Last Seen At: 5.09 Total Times Seen 186
Pro Rating: 1.5 Pro Comment: Early, the fact this hits a land will feel pretty good. In the later game you won’t really want a land, and if you don’t have enough double-faced cards it will feel especially bad. There aren’t any DFCs at Common either, so actually getting a critical mass where this hits consistently is a challenge.
Average Picked At: 10.38 Total Times Picked: 21 Average Last Seen At: 8.61 Total Times Seen 163
Pro Rating: 3.0 Pro Comment: While a two mana 1/1 Flyer isn’t the best deal, it does mean this Battle gives you an evasive creature that can help you transform this into a solid Vehicle. It will at least be a ¼ Flyer with Crew 1, and that’s not too bad – and sometimes it will be a much bigger problem than that.
Average Picked At: 2.30 Total Times Picked: 10 Average Last Seen At: 2.73 Total Times Seen 15
Pro Rating: 4.5 Pro Comment: Notably, this is a free sacrifice ability, and those always play quite impressively. It makes it a real pain to ever know what’s going to happen when this is on the battlefield. Now, it does restrict the effect to only Phyrexians, but if you’re in Black-White that will be most of your creatures. It can gobble up the plentiful incubator tokens too, although they do need to be transformed. But yeah, even if you have 0 other Phyrexians in your deck, we’re talking about a three mana 3/2 that leaves a body behind, which is already great.
Average Picked At: 5.85 Total Times Picked: 20 Average Last Seen At: 4.78 Total Times Seen 119
Pro Rating: 3.5 Pro Comment: This offers a pretty amazing rate, and even shuts down death triggers and other graveyard shenanigans. It is situational of course, but I think the efficiency makes up for that enough for this to sneak into “premium removal” range.
Average Picked At: 8.80 Total Times Picked: 35 Average Last Seen At: 6.73 Total Times Seen 179
Pro Rating: 3.5 Pro Comment: Red/White is a Backup Aggro deck, so doubling Backup abilities is massively powerful, especially when attached to a creature with solid stats
Average Picked At: 13.61 Total Times Picked: 28 Average Last Seen At: 10.60 Total Times Seen 425
Pro Rating: 1.0 Pro Comment: We see this type of card every now and then, and usually its unplayable. Animating a land or incubator for a single turn usually isn’t worth doing, but this one does make things a little interesting, since it forces something to block it. This can allow this to feel like a super situational, roundabout way to remove an opposing creature. You can also animate a land and block it as a surprise, but this is usually a dangerous proposition. So yeah, It still feels like this is still far too situational to be worth using, though.
Average Picked At: 12.03 Total Times Picked: 30 Average Last Seen At: 9.60 Total Times Seen 408
Pro Rating: 1.5 Pro Comment: A three mana 3/2 is pretty bad, but the convoke upside here certainly makes this playable, though I’m still not very impressed.
Average Picked At: 5.50 Total Times Picked: 6 Average Last Seen At: 3.80 Total Times Seen 22
Pro Rating: 2.5 Pro Comment: This has a really neat design that does a rummage-type thing but combines it with impulsive draw, and it has the potential to give you a lot of extra cards, but this also has some real potential to be very awkward in Limited. If you are paying 4 mana for this thing doesn’t impact the board immediately, you really need to be getting at least a few cards you can use, but you’re not guaranteed to have enough cards in your hand to actually make that happen. Once it transforms it does become a pretty insane Enchantment, but this seems clunky and awkward overall.