Draft Trainer

March of the Machine Limited Quiz

Answered: 0/20
Accuracy: 0
Stasis Field
Average Picked At: 8.93
Total Times Picked: 40
Average Last Seen At: 7.68
Total Times Seen 301
Pro Rating: 2.0
Pro Comment: This type of removal never feels great. This is mostly because it allows your opponent to hold on to at least some value from their creature. Sure, the best it can do most of the time is chump block, and that may not sound like much, but that makes this a lot worse than it might look.
Glissa, Herald of Predation
Average Picked At: 1.22
Total Times Picked: 9
Average Last Seen At: 1.22
Total Times Seen 9
Pro Rating: 5.0
Pro Comment: Like past Glissas, this one looks amazing. Her trigger happens at combat, so you are going to get some value out of her right away, and all three options are sweet. If you’ve already got a nice board, giving all of your Phyrexians First Strike and Deathtouch will make it impossible for your opponent to block effectively – if you’ve already got some incubator tokens that you need to transform, she can do that – and if you need to build out your board, she can give you incubator tokens. Because she gives you real value right away and snowballs from there
Invasion of Innistrad // Deluge of the Dead
Average Picked At: 1.00
Total Times Picked: 2
Average Last Seen At: 1.00
Total Times Seen 3
Pro Rating: 5.0
Pro Comment: The Battle here is a great removal spell, and the fact it has Flash also works really well with how Battles work. Your opponent doesn’t know it is coming, so you’re likely to produce a situation where they aren’t prepared to defend it. That, plus removal that kills basically anything, means that attacking this and transforming it in one or two turns is very doable. In other words, this is going to feel like a 4-mana removal spell that also makes two 2/2 tokens on your next turn, and that’s just crazy.
Urabrask // The Great Work
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 1.00
Total Times Seen 1
Pro Rating: 4.0
Pro Comment: A 4-mana 4/4 with First Strike is great, and the fact this pings your opponent and gives you some mana just for casting instants and sorceries is awesome. Transforming Urabrask is something of a challenge, though. You can stockpile some instants and sorceries for sure, and the extra mana he gives you does make it easier for you to fire off three in the same turn, but you rarely find yourself in a position where you can just hold on to a bunch of spells in your hand to make this work. You can do it sometimes for sure, but most of the time you just can’t pull it off in Limited. Luckily, even if he never transforms, Urabrask is very powerful. If he does transform he becomes downright insane, as Chapter I likely decimates your opponents board, Chapter II is more of a throwaway, but then chapter III lets you cast a few spells. Hard to go all the way up to a bomb grade here, though, since transforming him will happen a very low percentage of the time.
Trailblazing Historian
Average Picked At: 12.32
Total Times Picked: 34
Average Last Seen At: 10.12
Total Times Seen 384
Pro Rating: 2.5
Pro Comment: We’ve seen several one mana 1/1s with Haste that can tap and give things Haste, and they tend to work out reasonably well. Making this cost one more mana, but also giving it two more toughness, is a reasonable trade off, and Haste can play particularly well in a world of Battles.
Deadly Derision
Average Picked At: 2.68
Total Times Picked: 31
Average Last Seen At: 2.49
Total Times Seen 90
Pro Rating: 3.5
Pro Comment: We’ve seen this card at Sorcery speed before, and it was pretty good. As an Instant, it gets significantly better! This is easily premium removal, and pretty much a lock to be one of Black’s best Commons, if not the best.
Bonded Herdbeast // Plated Kilnbeast
Average Picked At: 12.20
Total Times Picked: 30
Average Last Seen At: 9.94
Total Times Seen 440
Pro Rating: 3.0
Pro Comment: A 5-mana 4/5 is a 2.0 at the very best, but this one transforms into a pretty scary 7/5 with Menace, something that is going to be a problem on most boards.
Infected Defector
Average Picked At: 11.17
Total Times Picked: 29
Average Last Seen At: 9.26
Total Times Seen 368
Pro Rating: 2.0
Pro Comment: This has some pretty bad stats for the cost, but getting an Incubator when it dies makes this a solid playable.
Swordsworn Cavalier
Average Picked At: 8.59
Total Times Picked: 32
Average Last Seen At: 7.03
Total Times Seen 245
Pro Rating: 2.5
Pro Comment: A two mana 3/1 is usually a borderline playable in Limited, and this will have First Strike a big chunk of the time. If you play this on turn two, and a knight on turn three, your opponent really has no hope of blocking effectively.
Halo Hopper
Average Picked At: 12.00
Total Times Picked: 29
Average Last Seen At: 9.55
Total Times Seen 392
Pro Rating: 1.5
Pro Comment: A three mana 3/2 is pretty bad, but the convoke upside here certainly makes this playable, though I’m still not very impressed.
Beamtown Beatstick
Average Picked At: 10.10
Total Times Picked: 29
Average Last Seen At: 7.99
Total Times Seen 291
Pro Rating: 2.0
Pro Comment: +1/+0 and Menace isn’t a terrible boost for the casting and equip cost here, and the fact it gives you treasure will also mean it will be a little easier to move around than it might look at first. Seems like a solid inclusion for Red aggro decks.
Jin-Gitaxias // The Great Synthesis
Average Picked At: 1.00
Total Times Picked: 3
Average Last Seen At: 1.00
Total Times Seen 5
Pro Rating: 4.0
Pro Comment: Transforming this in Limited isn’t going to be super easy, but that’s okay – a 5-mana 5/5 with Ward 2 that draws you extra cards is still really great, and on the off chance you do manage to flip it into a Saga, well – you’re just going to win the game on the spot. The extra cards Jin-Gitaxias helps you draw can help you get there, but generally in Limited if you’re holding on to that many cards, you’re going to fall way behind.
Oculus Whelp
Average Picked At: 11.97
Total Times Picked: 30
Average Last Seen At: 8.97
Total Times Seen 351
Pro Rating: 2.0
Pro Comment: A 4-mana 3/2 Flyer is a little below rate these days, but if this is replacing itself when it dies it does get significantly better. Oftentimes the problem with casting something that costs 4+ mana and has 2 or less toughness is that your opponent can get an easy tempo advantage when they point a one or two mana removal spell at it, but this hedges against that a little when you have a transformed permanent around, since getting the 2-for-1 makes that feel a little less awful. Still, even in the Blue-Green deck you won’t always be able to get this going, and the baseline just isn’t very good.
Inga and Esika
Average Picked At: 3.50
Total Times Picked: 12
Average Last Seen At: 3.29
Total Times Seen 17
Pro Rating: 4.0
Pro Comment: This 4-mana 4/4 comes with substantial upside! Giving your board vigilance and the ability to tap for mana is pretty awesome, and you’re also going to be able to draw cards with it sometimes.
Tranquil Cove
Average Picked At: 8.27
Total Times Picked: 26
Average Last Seen At: 6.39
Total Times Seen 170
Pro Rating: 2.5
Pro Comment: These always enter tapped, but producing two different colors and gaining a life is always nice value. If you’re in their two colors or trying to splash something, you’re going to be happy playing these.
Sunder the Gateway
Average Picked At: 8.97
Total Times Picked: 32
Average Last Seen At: 7.32
Total Times Seen 283
Pro Rating: 1.5
Pro Comment: So at worst, this is a two mana 2/2, and sometimes you’ll have another Incubator around who is bigger, and you’ll choose to turn that one into a creature. That’s probably usually what this will do, because there aren’t a boatload of targets for this in the format. When you do get to kill an artifact or Enchantment with this it will feel like a pretty sweet 2-for-1, and I think the baseline is solid. Having Artifact and Enchantment hate in your main deck is nice too.
Traumatic Revelation
Average Picked At: 8.85
Total Times Picked: 26
Average Last Seen At: 7.52
Total Times Seen 259
Pro Rating: 1.5
Pro Comment: Hitting creatures and battles means you can hit most nonlands in your opponent’s deck, and if you wiff you sort of end up with a Hill Giant. While that’s not awesome, the main problem with discard spells is how weak they are when you get them late or you wiff, and the consolation prize is enough here for this to be a 1.5. Basically you get the upside discard spells offer with very minimal downside.
Wrenn and Realmbreaker
Average Picked At: 1.00
Total Times Picked: 1
Average Last Seen At: 1.00
Total Times Seen 2
Pro Rating: 4.0
Pro Comment: This is a powerful three mana planeswalker. Fixing your mana can be really nice, and the +1 does a decent job of protecting Wrenn. Because the land has Vigilance, you can also use it to attack and then use it for mana. The -2 is maybe a little less exciting, but it will generally draw you a card, and the -7 is likely to win you the game. This is going to be hard to beat on turn three, and while it has diminishing returns the longer the game goes on, it is still going to be quite powerful.
Norn's Inquisitor
Average Picked At: 2.53
Total Times Picked: 17
Average Last Seen At: 2.72
Total Times Seen 61
Pro Rating: 4.0
Pro Comment: This looks really good. It is sort of a 4-mana 1/1 that gives you a 3/3, and still has the additional upside of helping anything that transforms into a Phyrexian. Note this works not only with the Incubator tokens but also all the cards that transform using Phyrexian mana, so there are a wide swath of cards this makes better, and it already has a great baseline.
Omen Hawker
Average Picked At: 7.24
Total Times Picked: 17
Average Last Seen At: 6.42
Total Times Seen 129
Pro Rating: 2.0
Pro Comment: This format does have a decent number of activated abilities, between Incubate and creatures who can transform for some amount of mana. Accelerating those things is definitely nice, but it still feels like this might be a little too narrow, even in this format.
Name Answer You

Enter The Battlefield Prepared

With the MTGA Assistant deck tracker MTGA Assistant