Average Picked At: 2.50 Total Times Picked: 6 Average Last Seen At: 2.65 Total Times Seen 20
Pro Rating: 4 Pro Comment: So, this is effectively an X draw spell, except you get to steal your opponents stuff instead. I wouldn’t count on milling your opponent out with it, but there is a chance of it. Because it’s an Instant you can exile a bunch of stuff and then start playing it on your turn. Obviously it doesn’t add to the board and its expensive to really get there with it, but I think it’s powerful enough to be a 4.0
Average Picked At: 1.14 Total Times Picked: 7 Average Last Seen At: 1.55 Total Times Seen 13
Pro Rating: 4 Pro Comment: A three mana 3/3 with Haste is a great starting point, and this has great upside in a set with Clues everywhere. He's going to be able to crank out goblins and buff them on many boards. He even buffs himself!
Average Picked At: 11.00 Total Times Picked: 3 Average Last Seen At: 6.00 Total Times Seen 34
Pro Rating: 1.5 Pro Comment: This asks way too much of you for a 7-mana card. You have to go behind on board in order to roll the dice and hope you get to cast some spells is a pretty bad idea. Menace, Ward, and Haste do mean you'll get this trigger pretty much every time you play Kylox, and there might be some decks that can get there without, but I don't think most will.
Average Picked At: 5.17 Total Times Picked: 6 Average Last Seen At: 3.94 Total Times Seen 46
Pro Rating: 3.5 Pro Comment: The set has plenty of detectives to buff, and plenty of clues that will help you make detectives unblockable. If yo’ure in Blue-White, it’s going to be hard for this not to buff a huge chunk of your deck.
Average Picked At: 9.15 Total Times Picked: 26 Average Last Seen At: 8.47 Total Times Seen 316
Pro Rating: 2.5 Pro Comment: If you could only play this face up, it would be a pretty nice card. It has high enough power to trade with a whole lot of stuff, and the death trigger is likely to let you kill something else too – and that’s a 2-for-1. So, the fact you can get it on the board earlier in the game without your opponent knowing it’s lurking there makes it even nicer.
Average Picked At: 1.73 Total Times Picked: 11 Average Last Seen At: 2.10 Total Times Seen 13
Pro Rating: 4 Pro Comment: Without the Adventure side, Kellan is a really good card. This format has plenty of artifacts for him to destroy – and they’ll be on both sides of the table – so you will often do something with the trigger, in addition to having a nicely statted flyer. The Investigate side is pretty nice too, though keep in mind you’re not always going to get much out of the ability to play an extra land. Still, it’s upside on a card that is already good, and obviously making a clue before you play Kellan makes for nice internal synergy.
Average Picked At: 6.97 Total Times Picked: 29 Average Last Seen At: 6.31 Total Times Seen 221
Pro Rating: 1.5 // 3.0 Pro Comment: As usual with Inspiring Charge effects, this is a build around. Red/White decks look the most well-positioned for this as they can go the widest, but you really need to be all in on curving out and going wide, or this isn’t worth it, even with the clue. It’s probably a D in your typical White deck, but a card you’re usually going to be happy with one of in your more aggressive decks.
Average Picked At: 7.59 Total Times Picked: 41 Average Last Seen At: 6.35 Total Times Seen 255
Pro Rating: 3 Pro Comment: A three mana 2/1 with Flying and Lifelink is pretty solid. It won’t always be able to get in there, but it will fairly often, and evasive lifelinkers are pretty sweet because they really shift a race in your favor. So, the fact that you can also play it first down first and give something else lifelink too is nice upside.
Average Picked At: 9.17 Total Times Picked: 6 Average Last Seen At: 6.87 Total Times Seen 48
Pro Rating: 0 Pro Comment: This is effectively a blank card if your graveyard doesn’t have what you need, so the fact that you can play this mana rock on turn two doesn’t really matter, because it will rarely be able to produce mana on turn two. It’s exciting to imagine getting those five counters on it and cracking it to draw three, but that’s going to take quite a lot of time if you even do it at all. This won’t do enough 99% of the time.
Average Picked At: 1.75 Total Times Picked: 4 Average Last Seen At: 2.62 Total Times Seen 8
Pro Rating: 3.5 Pro Comment: In Limited, you’re mostly just paying for a 4-mana 4/4 with Flying and Trample, and that’s like a 3.5. Occasionally you’ll hit a nonbasic, but the value of doing that in Limited even when it does happen isn’t usually going to be very high since he lets that player search up a land to replace it anyway.
Average Picked At: 9.46 Total Times Picked: 13 Average Last Seen At: 7.15 Total Times Seen 119
Pro Rating: 3 Pro Comment: This Aura looks quite good. Obviously, the ideal situation is to cast it in response to removal, in which case you’re left with a buffed evasive creature, and you’ve already taken a card of value away from your opponent. But this also has the upside all Flying auras do, w hich is that you can just…slap it on some big monster and quickly win the game.
Average Picked At: 1.00 Total Times Picked: 5 Average Last Seen At: 1.00 Total Times Seen 5
Pro Rating: 5 Pro Comment: A 4-mana 4/2 with flying, lifelink and ward 2 can do a ton of work, and if your opponent can’t find a way to deal with it quickly – something that is difficult thanks to Ward, it’s going to end up causing all kinds of problems for your opponent. The race will get completely out of control! You’re frequently just going to play this face up because of that. But it also has some really insane late game upside, where you play it face down and then turn it face up. The exile effect is reminiscent of Angel of Serenity, in that the stuff it exiles can go back to player’s hands. This means that you can do double duty with that type of effect. You can use it to remove stuff of your opponents – but for insurance, you can also exile some of your own graveyard stuff, so that if your opponent does find a way to kill the Vindicator, you’re going to get some cards back too. I think the whole package here is a bomb.
Average Picked At: 5.63 Total Times Picked: 30 Average Last Seen At: 5.00 Total Times Seen 163
Pro Rating: 2.5 Pro Comment: A 4-mana 3/2 with Flying and Vigilance is sort of passable, so the Disguise upside here is a nice thing to have around. Tapping or untapping things isn’t always gonna be useful, but when it is, it can be pretty awesome.
Average Picked At: 1.50 Total Times Picked: 12 Average Last Seen At: 1.58 Total Times Seen 13
Pro Rating: 5 Pro Comment: This reminds me of Ishkanah, and that’s good company to keep. In black green, this will be a 6 mana 5/4 with Menace thar makes two 2/1s with Menace and reach more often than it isn't, and on rate alone that's a bomb. Throw in the ability to make more spiders every time it attacks, and the ability to give up tokens for value, and this might just be the biggest bomb in the set.
Average Picked At: 11.33 Total Times Picked: 33 Average Last Seen At: 8.98 Total Times Seen 311
Pro Rating: 2.5 Pro Comment: These are some medium stats, but giving up Clues or other artifacts to draw cards is certainly worthwhile. And this can do it a couple of times in most cases.
Average Picked At: 6.12 Total Times Picked: 8 Average Last Seen At: 4.52 Total Times Seen 43
Pro Rating: 3.5 Pro Comment: If you can set this up, it’s pretty amazing. Three mana for a Lightning Helix to your opponent’s dome and three cards is a big deal. The good news is, this is pretty darn easy to set up too – that’s because the creature you sacrifice just has to have dealt damage. This includes to creatures, so this means most of the time when you turn a creature sideways, that creature will be sacrificable to this, provided that creature survives. So, there is set up here and it isn’t entirely automatic, but it’s very attainable.
Average Picked At: 5.88 Total Times Picked: 17 Average Last Seen At: 5.70 Total Times Seen 89
Pro Rating: 4 Pro Comment: There are no shortage of Clues in the format, and even giving up a full card for the bolt effect is going to be worthwhile a big chunk of the time. This will feel like a 2-for-1 when you can give up a clue, and you’ll still come out ahead most of the time if you have to give up something else.
Average Picked At: 6.65 Total Times Picked: 37 Average Last Seen At: 5.45 Total Times Seen 208
Pro Rating: 3.5 Pro Comment: Playing this face up gives you a pretty nice rate, and the Disguise option is pretty nice too. This looks like a really good common.
Average Picked At: 2.87 Total Times Picked: 38 Average Last Seen At: 2.56 Total Times Seen 84
Pro Rating: 3.5 Pro Comment: This is a functional reprint of Thraben Inspector, which was amazing. Two pieces of material for one mana is awesome.
Average Picked At: 4.72 Total Times Picked: 25 Average Last Seen At: 4.61 Total Times Seen 71
Pro Rating: 4 Pro Comment: 4-mana for a 4/4 is still a decent stat-line, and then this has huge Diguise upside. Sure, you can’t access it until the late game, but having instant speed Overrun in the late game is going to be an absolute beating. Now, don’t expect to reach that stage of the game every time you play the Orator, but because the card has a solid fail-case and insane upside.