Average Picked At: 3.69 Total Times Picked: 42 Average Last Seen At: 3.71 Total Times Seen 139
Pro Rating: 4 Pro Comment: A two mana 1/1 that can tap for green is already a C-level card, and this has legitimate potential to grow throughout the game, which means it can stay more relevant than most mana dorks. Of course, if you draw it late it isn’t the most impressive thing ever, but playing this on turn two and playing a couple of Disguise creatures seems like a super common play pattern. This Common looks quite good.
Average Picked At: 9.35 Total Times Picked: 37 Average Last Seen At: 7.71 Total Times Seen 294
Pro Rating: 2 Pro Comment: This can hit any type of spell, but your opponent can also ignore it with spare mana. As usual, that type of card is never amazing, although it can feel pretty nice in the early game.
Average Picked At: 10.74 Total Times Picked: 27 Average Last Seen At: 7.95 Total Times Seen 277
Pro Rating: 2.5 Pro Comment: We’ve come a long way since Tormenting Voice. This is an Instant and you can choose to sacrifice an artifact or discard a card as an additional cost. That’s actually a pretty big deal, because this format has so many Clues.
Average Picked At: 10.62 Total Times Picked: 8 Average Last Seen At: 7.66 Total Times Seen 134
Pro Rating: 1.5 Pro Comment: This hits a wide enough variety of things to not to be an entirely useless discard spell, and the fact that sometimes you can get a token is pretty sweet.
Average Picked At: 4.00 Total Times Picked: 1 Average Last Seen At: 2.12 Total Times Seen 26
Average Picked At: 11.43 Total Times Picked: 7 Average Last Seen At: 8.41 Total Times Seen 126
Pro Rating: 0 Pro Comment: This is too narrow, and the effect it typically gives you won't be worth a card.
Average Picked At: 1.50 Total Times Picked: 2 Average Last Seen At: 1.67 Total Times Seen 4
Pro Rating: 5 Pro Comment: This will usually either be a 5-mana 2/2 with Flash that draws 3, or a 5-mana 3/3 with Flash that draws 2, and in both cases it also stocks the graveyard. That's nuts.
Average Picked At: 2.73 Total Times Picked: 15 Average Last Seen At: 2.53 Total Times Seen 18
Pro Rating: 3.5 Pro Comment: Getting a clue when your stuff dies isn't as good as drawing a card, but it isn't super far off either. It also counts itself, so playing this usually means you can count on a 2-for-1.
Average Picked At: 8.96 Total Times Picked: 27 Average Last Seen At: 6.93 Total Times Seen 243
Pro Rating: 2.5 Pro Comment: Three mana Blue Auras that tap a creature down usually aren’t anything special. The problem is that they don’t entirely remove the creature in all situations, so abilities are still relevant, and if your opponent has a way to sacrifice or otherwise utilize the tapped down creature you end up feeling like you’re really far behind. The Accusation’s activated ability adds an interesting wrinkle to this, since now you can get rid of the creature if it has problematic abilities and everything. The downside is your opponent might draw it again later.
Average Picked At: 10.33 Total Times Picked: 6 Average Last Seen At: 7.10 Total Times Seen 110
Pro Rating: 2.5 Pro Comment: All of these Cluequipments are solid or better, because they offer a decent effect, while also having the ability to be thrown away for something else when the Equipment doesn’t do enough. The stats boost here isn’t the most efficient thing ever, and the tap effect is expensive, but it certainly isn’t a bad mana sink – and the fact you can swing with something, keep it untapped, and leave mana up for the effect is nice.
Average Picked At: 9.12 Total Times Picked: 8 Average Last Seen At: 5.85 Total Times Seen 54
Pro Rating: 3 Pro Comment: So, in theory you end up with three 5/5s that have additional upside when you cast this. In practice…getting more than one sounds like a bit of a challenge, especially because Green-White isn’t exactly graveyard-centric in this format. While Artifacts and Enchantments aren’t around, they aren’t everywhere in this set – artifacts will be especially hard to find in Green/White. But…I think you’ll be able to get two 5/5s out of this often enough, and occasionally get the full three, for it to be a card worth playing at the top of your curve. But, it is expensive and takes some work.
Average Picked At: 4.54 Total Times Picked: 13 Average Last Seen At: 3.52 Total Times Seen 45
Pro Rating: 3.5 Pro Comment: I’m reasonably happy with a two mana ⅓ Flyer, and this one gives you a couple bodies out of the graveyard. This means that if you’re milling yourself it still gives you value, and just casting it normally and getting the bodies back later is a nice feeling too.
Average Picked At: 4.59 Total Times Picked: 39 Average Last Seen At: 5.11 Total Times Seen 160
Pro Rating: 3.5 Pro Comment: If you aren't collecting evidence, this is pretty darn clunky. And clunky is dangerous on a removal spell like this, since your opponent interacting can 2-for-1 you. Still, if you choose your spot carefully, this is likely to kill most opposing stuff, and the stats boost might also really improve your attacks. Combine that with the Evidence upside and I think this manages to just sneak into “premium removal” range.
Average Picked At: 11.25 Total Times Picked: 8 Average Last Seen At: 7.66 Total Times Seen 137
Pro Rating: 1 Pro Comment: At first an instant speed threaten sounds really good, but because this one suspects the creature you grab, it can’t actually be used to block an opposing attacker or anything like that, so it being an instant isn’t a huge deal. 5 mana for a threaten just feels like too much, even if the creature does get menace. The “can’t be countered” line of text does mean you can go after Disguise creatures, but this format doesn’t even have that prominent of a creature sacrifice them.
Average Picked At: 7.50 Total Times Picked: 6 Average Last Seen At: 5.39 Total Times Seen 78
Pro Rating: 3.5 Pro Comment: A 4-mana 4/4 with Vigilance is a great starting point, and this has upside that is very useful in this format. Red-Green especially has an interest in big ol’ Disguise creatures too. That Vigilance of course means it can swing and then tap for mana in the same turn, which is a nice combination.
Average Picked At: 2.43 Total Times Picked: 7 Average Last Seen At: 2.12 Total Times Seen 10
Pro Rating: 4 Pro Comment: So, you can just play this on curve if you’re trying to finish your opponent off as quickly as possible, or you can disguise it, and end up paying 4 mana for a 3/2 that does 3 to your opponent – which is a card you’d probably play, and obviously it’s way better than that, both because you pay in installments and it makes your other face down creatures do the same thing!
Average Picked At: 1.20 Total Times Picked: 5 Average Last Seen At: 1.20 Total Times Seen 6
Pro Rating: 5 Pro Comment: If this hits your opponent, it's game over for them. That's definitely a bomb.
Average Picked At: 9.00 Total Times Picked: 13 Average Last Seen At: 5.70 Total Times Seen 87
Pro Rating: 1.5 Pro Comment: I don't think this is very good. You have to play it ahead of your detectives to get the counters, and there’s where most of the value is, because getting an extra clue here and there isn’t the most impressive payoff.
Average Picked At: 4.17 Total Times Picked: 6 Average Last Seen At: 3.60 Total Times Seen 13
Pro Rating: 2.5 Pro Comment: The +1/+1 counter + Fight mode is the one most likely to be the most useful and most efficient, but tutoring up lands and creature or taking out enchantments or artifacts is sometimes nice. If this cost 2 generic and a Green to cast, it would be a premium-level removal spell with big upside – I’d probably give it a 4.0. But you can’t really overlook that casting cost. Getting three mana of one color is pretty hard in Limited, and isn’t even guaranteed by turn 6 in most decks. If youre deck has like 12 green sources in it, casting this becomes easier, but the upside also isn’t so great that it’s worth distorting your deck that way for the Charm alone.
Average Picked At: 6.52 Total Times Picked: 21 Average Last Seen At: 5.53 Total Times Seen 94
Pro Rating: 2.5 Pro Comment: There are lots of tokens in this set for sure, but destroying most of them isn't typically worth a card, and this won't have a target that often on turn two. The stat-line isn't really above rate these days either.