Average Picked At: 8.60 Total Times Picked: 10 Average Last Seen At: 7.67 Total Times Seen 103
Pro Rating: 2.5 Pro Comment: The idea here is that you search up these two cards and use the Glass to equip the Cap, in which case the Outfitter is effectively a 5/5 Flyer. The problem is that you need those cards in your deck to make it happen, and Magnifying Glass is pretty terrible to have in your deck.
Average Picked At: 8.90 Total Times Picked: 10 Average Last Seen At: 6.33 Total Times Seen 96
Pro Rating: 2.5 Pro Comment: The Cease side lets you hate on the graveyard while replacing itself which…probably wouldn’t be good enough to make the main deck in this format. The Desist side is more situational, but there are definitely going to be board states in this format where it really impacts the board, and most of the time when you get to 6 mana it has a pretty good chance at destroying something, just…hopefully not your stuff.
Average Picked At: 5.63 Total Times Picked: 30 Average Last Seen At: 5.00 Total Times Seen 163
Pro Rating: 2.5 Pro Comment: A 4-mana 3/2 with Flying and Vigilance is sort of passable, so the Disguise upside here is a nice thing to have around. Tapping or untapping things isn’t always gonna be useful, but when it is, it can be pretty awesome.
Average Picked At: 5.88 Total Times Picked: 17 Average Last Seen At: 5.70 Total Times Seen 89
Pro Rating: 4 Pro Comment: There are no shortage of Clues in the format, and even giving up a full card for the bolt effect is going to be worthwhile a big chunk of the time. This will feel like a 2-for-1 when you can give up a clue, and you’ll still come out ahead most of the time if you have to give up something else.
Average Picked At: 9.43 Total Times Picked: 23 Average Last Seen At: 7.09 Total Times Seen 267
Pro Rating: 1.5 Pro Comment: A two mana 2/1 that always gives you a clue when it dies is probably a C, but obviously enough this doesn’t always do it. In fact, in a lot of situations where it takes three, your opponent’s creature probably survives. That means this will often just be trading with another two drop or, worse – a 1/1 token.
Average Picked At: 9.35 Total Times Picked: 37 Average Last Seen At: 7.71 Total Times Seen 294
Pro Rating: 2 Pro Comment: This can hit any type of spell, but your opponent can also ignore it with spare mana. As usual, that type of card is never amazing, although it can feel pretty nice in the early game.
Average Picked At: 10.43 Total Times Picked: 7 Average Last Seen At: 5.79 Total Times Seen 105
Pro Rating: 2.5 Pro Comment: The Flotsam side helps you set up graveyard shenanigans and replaces itself, and the Jetsam side gives you a free spell. Neither are going to feel like the most efficient thing in the world in most cases – You have to pay 4 total mana to mill three and draw a card with Flotsam, and Jetsam isn’t usually going to give you back the mana you spent, and if either of this card was only one or the other it would be too narrow and mediocre. But, having both makes a big difference – that’s what is great about split cards. Both plays might be kind of meh, but the fact remains you have a card that does something useful and something early late, and most cards don’t have that kind of flexibility.
Average Picked At: 9.87 Total Times Picked: 31 Average Last Seen At: 7.86 Total Times Seen 283
Pro Rating: 1.5 Pro Comment: It feels like every single one of these creatures that has defender but loses defender when X happens has been really unimpressive, and I kind of thing this is too. I get it, you can give up a clue and attack with it, but by the time you can set that up, it isn’t like a 3/2 is going to light the world on fire. Most of the time this type of card is a 3/3, so at least it is a reasonable blocker, but a 3/2 is substantially worse.
Average Picked At: 10.03 Total Times Picked: 31 Average Last Seen At: 8.28 Total Times Seen 337
Pro Rating: 2 Pro Comment: Without the ETB this would be really bad. If you throw the ETB in the mix, it gets more interesting. There are going to be times where you cast this and end up with two great attacks as a result, and the Vigilance makes it so you don’t have to give up on defending yourself either, so chances are better than normal that those attacks are worth taking. Alternatively, making one thing get +4/+4 and Vigilance for a turn doesn’t sound bad either. You do need to be careful about casting this, as you do with most Auras, but this one does enough to be make the cut a decent chunk of the time.
Average Picked At: 4.00 Total Times Picked: 2 Average Last Seen At: 2.95 Total Times Seen 23
Average Picked At: 11.75 Total Times Picked: 4 Average Last Seen At: 7.42 Total Times Seen 129
Pro Rating: 2 Pro Comment: +1/+0 and first strike does make almost any creature into a decent attacker, but the fact this is irrelevant on your opponent's turn is a bummer. There are definitely payoffs for sacrificing artifacts though, and this triggers those while always doing something by drawing you a card. D138
Average Picked At: 5.23 Total Times Picked: 13 Average Last Seen At: 4.35 Total Times Seen 76
Pro Rating: 2.5 Pro Comment: The Basher is a case where you’re most frequently want to play it face down, because turning it face up for 5 is a much better deal, and a double-striking trampler is the exact creature you want to surprise your opponent with. It can take down almost anything, and it can frequently survive while it does and chip in for some serious damage. This also makes it more likely the Basher does some work before going down, unlike if you play it face up.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 4.71 Total Times Seen 20
Pro Rating: 0 Pro Comment: This is symmetrical, and its pretty tough to break the symmetry here. You and your opponent are both going to effectively draw a bunch of cards once this is in play, but you’re the one who spent two mana and a card on the Enchantment in the first place, so you’re starting out behind.
Average Picked At: 2.22 Total Times Picked: 9 Average Last Seen At: 2.17 Total Times Seen 14
Pro Rating: 3 Pro Comment: 5 mana to make a token copy of a permanent isn’t that great. Obviously, it’s highly dependent on what you copy, but when you’re evaluating a card like this you have to think about how often you’re getting that 5 mana worth of value and, there will probably be more times where you don’t get your mana’s worth. Still, when you cast this you’re going to get a copy of whatever the best permanent on the battlefield is – most of the time you’ll be going after creature, and that means you either have a copy of your best creature, or a copy of your opponent’s best creature.
Average Picked At: 6.88 Total Times Picked: 17 Average Last Seen At: 4.79 Total Times Seen 86
Pro Rating: 2.5 Pro Comment: This has a solid baseline, and against some opponents relying on Clues it can be really punishing.
Average Picked At: 10.21 Total Times Picked: 14 Average Last Seen At: 7.60 Total Times Seen 262
Pro Rating: 2 Pro Comment: So, if you get this on exactly turn one and you have some Disguise creatures in your hand, this can feel pretty good – as dropping a 2/2 Ward 2 on turn two – one that will have all kinds of upside – is pretty awesome. The problem is that this has diminishing returns as the game goes on, especially because it has to attack to give you that discount.
Average Picked At: 4.57 Total Times Picked: 7 Average Last Seen At: 3.77 Total Times Seen 24
Average Picked At: 5.06 Total Times Picked: 17 Average Last Seen At: 4.04 Total Times Seen 67
Pro Rating: 4 Pro Comment: This has respectable stats, and the life drain effect is going to be easier than normal trigger in this format because of Disguise creatures. I like that it has an ability for the extreme late-game too.
Average Picked At: 5.33 Total Times Picked: 18 Average Last Seen At: 3.70 Total Times Seen 62
Pro Rating: 3.5 Pro Comment: If this was just straight up a 4-mana 3/3 that made a 1/1 Flyer, it’d be a 4.0. That’s just a great rate and a card you’d take very highly. This won’t always do it up front, but it’ll do it pretty often – and then it’s likely to crank out a few more Thopters if it’s left alone.
Average Picked At: 8.96 Total Times Picked: 27 Average Last Seen At: 6.93 Total Times Seen 243
Pro Rating: 2.5 Pro Comment: Three mana Blue Auras that tap a creature down usually aren’t anything special. The problem is that they don’t entirely remove the creature in all situations, so abilities are still relevant, and if your opponent has a way to sacrifice or otherwise utilize the tapped down creature you end up feeling like you’re really far behind. The Accusation’s activated ability adds an interesting wrinkle to this, since now you can get rid of the creature if it has problematic abilities and everything. The downside is your opponent might draw it again later.