Draft Trainer

Murders at Karlov Manor Limited Quiz

Answered: 0/20
Accuracy: 0
Alquist Proft, Master Sleuth
Average Picked At: 1.67
Total Times Picked: 3
Average Last Seen At: 2.20
Total Times Seen 5
Pro Rating: 4
Pro Comment: A three mana 3/3 with Vigilance that makes you a clue is an awesome card, and then in the late game he can turn one of your Clues into Sphinx’s Revelation. Gaining life and drawing cards is a powerful combination, as that life helps offset the fact that you just pumped a bunch of mana into something that didn’t impact the board.  You’re not always going to manage to do that, but that’s fine.  His fail-case is that you get a 2-for-1, and the upside is that you pump a bunch of mana into his ability and there’s no way for you to lose. He’s knocking on the door of bomb status, but I think he falls just a little bit short, because there are going to be a lot of games where you don’t have time for the activated ability.
Unscrupulous Agent
Average Picked At: 6.19
Total Times Picked: 37
Average Last Seen At: 6.51
Total Times Seen 220
Pro Rating: 3
Pro Comment: We see this card a lot lately, and it’s always pretty nice. Goes after a card in your opponents hand while adding to the board, and then you can sacrifice it or otherwise utilize it for other purposes, sometimes it even feels like you’re getting a 2-for-1.
Slime Against Humanity
Average Picked At: 11.60
Total Times Picked: 35
Average Last Seen At: 9.33
Total Times Seen 330
Pro Rating: 0.0 // 3.0
Pro Comment: You need at least three of these before they are worth playing, and 4 is better.
Case of the Ransacked Lab
Average Picked At: 7.75
Total Times Picked: 4
Average Last Seen At: 6.57
Total Times Seen 54
Pro Rating: 0
Pro Comment: If you don't solve this, it's unplayable. And you're not solving it.
Barbed Servitor
Average Picked At: 5.11
Total Times Picked: 9
Average Last Seen At: 3.79
Total Times Seen 23
Pro Rating: 2.5
Pro Comment: Obviously, because it’s a suspect, it can’t block – that means you’re going to be rumbling with this 1/1 menace every turn and your opponent will have to make a decision between letting you draw a card or losing some life. The good news is, because it has menace, they are going to have to lose a substantial amount of life most of the time if they do choose to block it. The bad news is that letting your opponent make that decision means they’re always going to choose what’s best for them, and that will often be something that doesn’t help you win the game, and playing a 4-mana 1/1 that can’t block can be a huge liability when it comes to the race. Still, this does pressure your opponent every time you turn it sideways, and it gets a little more interesting if you can take suspect away from it, which there are a few ways to do in this format. I’m kind of skeptical this will be amazing, though.
Unauthorized Exit
Average Picked At: 9.25
Total Times Picked: 28
Average Last Seen At: 7.65
Total Times Seen 296
Pro Rating: 2
Pro Comment: This card is always pretty decent. You go down a card in most cases, but you get some nice tempo, and Surveil 1 can improve your next draw and/or load your graveyard. It is hurt a little bit by the absence of a dedicated spell deck in the format.
Festerleech
Average Picked At: 8.50
Total Times Picked: 12
Average Last Seen At: 6.47
Total Times Seen 101
Pro Rating: 3
Pro Comment: This is going to feel quite nice on turn one, especially because if you’re in Black you’re probably a graveyard deck, and this certainly enables things early. You’re almost guaranteed an attack on turn two, since even if your opponent played their own one drop, they aren’t going to be able to block this when you have two mana up, and a 3/3 can stay relevant pretty much all game long, though it does have somewhat diminishing returns the later the game goes.
Massacre Girl, Known Killer
Average Picked At: 1.33
Total Times Picked: 6
Average Last Seen At: 1.25
Total Times Seen 8
Pro Rating: 5
Pro Comment: A 4-mana 4/4 Menace is something you always play, and she brings some amazing upside! Wither will make life hard for your opponent, since their creatures will now lose stats even when they successfully block something. And it combos particularly well with her other ability – if a creature dies against something that has wither, it’s always going to have toughness less than 1, and that ability will trigger. In other words, any time you attack you’re putting a ton of pressure on your opponent where they have to choose between taking the damage or potentially giving you cards.
Incinerator of the Guilty
Average Picked At: 1.20
Total Times Picked: 5
Average Last Seen At: 1.20
Total Times Seen 6
Pro Rating: 5
Pro Comment: If this hits your opponent, it's game over for them. That's definitely a bomb.
Sanguine Savior
Average Picked At: 7.59
Total Times Picked: 41
Average Last Seen At: 6.35
Total Times Seen 255
Pro Rating: 3
Pro Comment: A three mana 2/1 with Flying and Lifelink is pretty solid. It won’t always be able to get in there, but it will fairly often, and evasive lifelinkers are pretty sweet because they really shift a race in your favor. So, the fact that you can also play it first down first and give something else lifelink too is nice upside.
Greenbelt Radical
Average Picked At: 4.72
Total Times Picked: 25
Average Last Seen At: 4.61
Total Times Seen 71
Pro Rating: 4
Pro Comment: 4-mana for a 4/4 is still a decent stat-line, and then this has huge Diguise upside. Sure, you can’t access it until the late game, but having instant speed Overrun in the late game is going to be an absolute beating. Now, don’t expect to reach that stage of the game every time you play the Orator, but because the card has a solid fail-case and insane upside.
Furtive Courier
Average Picked At: 7.56
Total Times Picked: 9
Average Last Seen At: 5.64
Total Times Seen 96
Pro Rating: 2.5
Pro Comment: This will be unblockable a decent chunk of the time in Blue decks with th and looting on every attack is pretty powerful.
Clandestine Meddler
Average Picked At: 7.56
Total Times Picked: 18
Average Last Seen At: 5.86
Total Times Seen 96
Pro Rating: 3
Pro Comment: A three mana 3/2 that makes one of your creatures gain menace is something in the market for, even if that creature also can’t block. Especially because getting to Surveil 1 when a suspect attacks is pretty relevant. Frequently, you’ll get that Surveil trigger the turn you play it too. This seems like it gives you some impressive value for the cost.
Cease // Desist
Average Picked At: 8.90
Total Times Picked: 10
Average Last Seen At: 6.33
Total Times Seen 96
Pro Rating: 2.5
Pro Comment: The Cease side lets you hate on the graveyard while replacing itself which…probably wouldn’t be good enough to make the main deck in this format. The Desist side is more situational, but there are definitely going to be board states in this format where it really impacts the board, and most of the time when you get to 6 mana it has a pretty good chance at destroying something, just…hopefully not your stuff.
Pompous Gadabout
Average Picked At: 8.90
Total Times Picked: 10
Average Last Seen At: 7.02
Total Times Seen 113
Pro Rating: 2.5
Pro Comment: This can't be blocked by disguised creatures, and you can use tricks on it without any fear of interaction.
Kylox, Visionary Inventor
Average Picked At: 11.00
Total Times Picked: 3
Average Last Seen At: 6.00
Total Times Seen 34
Pro Rating: 1.5
Pro Comment: This asks way too much of you for a 7-mana card. You have to go behind on board in order to roll the dice and hope you get to cast some spells is a pretty bad idea. Menace, Ward, and Haste do mean you'll get this trigger pretty much every time you play Kylox, and there might be some decks that can get there without, but I don't think most will.
Branch of Vitu-Ghazi
Average Picked At: 9.62
Total Times Picked: 13
Average Last Seen At: 6.45
Total Times Seen 127
Pro Rating: 2.5
Pro Comment: If you just need the mana right away, you can play it, but this has two other really nice functions. First, it's flood insurance. The last thing you want to do in the late game is draw a land - but thud one can be a creature when that's the case. And in the mid-game, when you might need the fixing, you can turn it face up. Remember you can do weird stuff like assign this to block and turn it face up, at which point you get the mana and the creature it blocked is still considered blocked, but you don't lose the land.
Cerebral Confiscation
Average Picked At: 11.85
Total Times Picked: 34
Average Last Seen At: 9.52
Total Times Seen 363
Pro Rating: 1
Pro Comment: So…this is either Mind Rot or Coercion, and neither of those is a great card these days, mostly because they don’t do anything in the late game and don’t add to the board.
Assassin's Trophy
Average Picked At: 5.86
Total Times Picked: 7
Average Last Seen At: 5.96
Total Times Seen 39
Pro Rating: 3
Pro Comment: This deals with anything, but is dangerous enough to play in the early game that it isn't incredible.
Fuss // Bother
Average Picked At: 5.12
Total Times Picked: 8
Average Last Seen At: 3.28
Total Times Seen 46
Pro Rating: 3.5
Pro Comment: The Fuss mode can be pretty darn strong if you’re going wide and you’re the beat down. Meanwhile, Bother is less efficient, but also less situational. 6-mana for three 1/1 flyers and surveil 2 isn’t amazing, but you’re also fairly unlikely to die after you cast it thanks to those three bodies, and surveil 2 makes it likely you’re going to draw something meaningful.
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