Draft Trainer

Murders at Karlov Manor Limited Quiz

Answered: 0/20
Accuracy: 0
Illicit Masquerade
Average Picked At: 9.00
Total Times Picked: 5
Average Last Seen At: 5.64
Total Times Seen 40
Pro Rating: 2
Pro Comment: This is a neat design, but it seems a little too finicky to be great in Limited. You need a few things to line up correctly for this to do its thing: First, you need a board state. Probably the smallest thing it asks you for, but…if you don’t have a couple of creatures in play, this isn’t going to feel very good. After that, you need your creatures to die – something you can certainly manufacture. And third, you need stuff in your graveyard. Now, all of that is fairly doable, at least individually, but you need them all to line up with the right timing for Illicit Masquerade to work. It is nice it has Flash, which makes it easier for you to find that timing, but I think there are going to be too many situations where the Masquerade either does nothing, or is too slow at doing something.
Magnetic Snuffler
Average Picked At: 11.41
Total Times Picked: 17
Average Last Seen At: 8.24
Total Times Seen 126
Pro Rating: 2.5
Pro Comment: This set does have some Equipment that sacrifice themselves and draw you a card, and that’s kind of what it’s supposed to interact with. There’s also a decent amount of self-mill in the format. But…I still wouldn’t count on triggering that ETB all that often. When you can, it will feel nice. I think most of the value of the Snuffler comes from the fact that it grows when you sacrifice clues or other artifacts – but, the fact it starts out so inefficiently makes it hard for me to really feel great about this card.
Anzrag, the Quake-Mole
Average Picked At: 1.00
Total Times Picked: 1
Average Last Seen At: 1.80
Total Times Seen 5
Pro Rating: 4.5
Pro Comment: A a 4-mana 8/4 is probably a 3.0 or 3.5. Those are some way above rate stats. And Anzrag comes with a bunch of extra upside too! Getting extra combat phases is notoriously an effect that sounds super powerful but generally underwhelms, but attaching the effect to an 8/4 is pretty sweet. It’s kind of hard for your opponent to just take 8 to the face in most situations, but that’s what they’re going to have to do sometimes. I mean, if they can block Anzrag but not kill him, there’s really no point, since this effect will just keep happening each time they block. And this is only talking about having Anzrag around, by the way – if your board is well developed your opponent is in for even more of a problem. The ability to force stuff to block him is kind of silly, because in the late game it’s pretty likely your opponent can block him with a couple of 2/2s or something. But…still, you get that extra combat phase, which you might just be able to take advantage of.
Magnifying Glass
Average Picked At: 11.92
Total Times Picked: 25
Average Last Seen At: 9.03
Total Times Seen 338
Pro Rating: 1
Pro Comment: This is a bad mana rock that is way too slow at making Clues.
Ezrim, Agency Chief
Average Picked At: 1.40
Total Times Picked: 10
Average Last Seen At: 1.75
Total Times Seen 14
Pro Rating: 5
Pro Comment: Ezrim offers really great stats, and his ability to gain powerful keywords is amazing, especially because he gives you the clues to sacrifice to protect him with hexproof. Most of the time, you’re gonna wanna wait to play Ezrim until you can leave that mana up, because at that point your opponent is probably entirely unable to deal with Ezrim, and that’s a problem because he ends the game in just a few swings.  The card’s biggest downside is the mana cost. Double-white double-blue isn’t always that easy to assemble in Limited, and the longer you have to wait to cast Ezrim, the less impressive it is.
Lumbering Laundry
Average Picked At: 10.68
Total Times Picked: 19
Average Last Seen At: 8.59
Total Times Seen 172
Pro Rating: 2
Pro Comment: We’ve seen in past sets with Morph that being able to look at your opponent’s face-down cards isn’t really worth spending mana. Sure, the information is nice, and there’s worse things you could sink your mana into, but until you reach a point where you have literally nothing else you can do, you’re not going to be using this ability. So, what you’re left with is a pretty medium creature with a bit of Disguise upside.
Case of the Burning Masks
Average Picked At: 4.75
Total Times Picked: 20
Average Last Seen At: 4.21
Total Times Seen 71
Pro Rating: 4
Pro Comment: Even if it didn’t have anything after it’s ETB, it would be a very good card, so everything else is just gravy – and it’s pretty good gravy, too, since it ends up being a 2-for-1 if you manage to solve it – and solving this is easier than most of the Cases. Three sources of damage can just mean you attack with three creatures after all, and the turn you play this the Case will count as a source too. So, killing something and attacking with two creatures is enough to get you there. 
Branch of Vitu-Ghazi
Average Picked At: 9.62
Total Times Picked: 13
Average Last Seen At: 6.45
Total Times Seen 127
Pro Rating: 2.5
Pro Comment: If you just need the mana right away, you can play it, but this has two other really nice functions. First, it's flood insurance. The last thing you want to do in the late game is draw a land - but thud one can be a creature when that's the case. And in the mid-game, when you might need the fixing, you can turn it face up. Remember you can do weird stuff like assign this to block and turn it face up, at which point you get the mana and the creature it blocked is still considered blocked, but you don't lose the land.
Vengeful Tracker
Average Picked At: 6.88
Total Times Picked: 17
Average Last Seen At: 4.79
Total Times Seen 86
Pro Rating: 2.5
Pro Comment: This has a solid baseline, and against some opponents relying on Clues it can be really punishing.
Vein Ripper
Average Picked At: 1.00
Total Times Picked: 4
Average Last Seen At: 1.00
Total Times Seen 5
Pro Rating: 5
Pro Comment: This huge flyer can end games quickly, and it’s Ward makes it impossible for your opponent to deal with it in a way that doesn’t cost them something significant. Not only will they lose a creature, you’ll also drain 2 life. The Ripper also turns combat into a nightmare for your opponent the turn it comes down, because you can just throw all of your creatures at your opponent, and then they have to do a bunch of math, because any creature dying drains 2, not just yours! The triple black is the biggest downside here, but you’ve got a decent shot at getting to it by the time you have six mana.
Case of the Filched Falcon
Average Picked At: 6.72
Total Times Picked: 18
Average Last Seen At: 6.08
Total Times Seen 94
Pro Rating: 3
Pro Comment: It’s nice you get a clue up front, and if your deck has enough artifacts in it, you can definitely end up animating that clue or something else into a 4/4 flyer. Blue is adept enough at making clues that I don’t think this needs a build around grade.
Commercial District
Average Picked At: 5.57
Total Times Picked: 7
Average Last Seen At: 3.77
Total Times Seen 27
Pro Rating: 3
Pro Comment: Dual lands always provide excellent fixing, and Surveil has extra synergy in the format. Green also has a few cards that can grab these because of their typing.
Soul Enervation
Average Picked At: 5.65
Total Times Picked: 20
Average Last Seen At: 4.85
Total Times Seen 74
Pro Rating: 4
Pro Comment: This is a good removal spell, even without the creatures leaving your graveyard upside, and that means even if your deck has absolutely 0 ways to remove creatures from your graveyard, this will perform well enough to be included. And, most Black decks will be able to trigger the drain life effect on this at least a couple of times a game, and once you’ve done that you’re going to feel like you’ve really gotten there.
Exit Specialist
Average Picked At: 3.00
Total Times Picked: 18
Average Last Seen At: 2.69
Total Times Seen 47
Pro Rating: 3
Pro Comment: If this didn’t have Disguise, it wouldn’t be very good. The stat-line is bad and the type of evasion it has just…doesn’t do enough most of the time. But, when you mix in the Disguise part, you end up with a Man-O’-War of sorts, and that seems pretty sweet. Bounce effects have gotten worse over the years, in a world of ETB abilities and the like, but this still looks pretty nice to me. It adds to the board while giving you some tempo, and the fact you can do it at instant speed gives you some serious blowout potential.
Pompous Gadabout
Average Picked At: 8.90
Total Times Picked: 10
Average Last Seen At: 7.02
Total Times Seen 113
Pro Rating: 2.5
Pro Comment: This can't be blocked by disguised creatures, and you can use tricks on it without any fear of interaction.
Offender at Large
Average Picked At: 8.82
Total Times Picked: 22
Average Last Seen At: 7.19
Total Times Seen 266
Pro Rating: 2
Pro Comment: Just playing this face up is going to be the play more often than not, and when you do it has a reasonable shot at giving you an attack you didn’t have before. This is the type of disguise creature you probably only play face down when you’ve got nothing else going on on turn three. Either way, this card looks like it will have trouble making the cut sometimes.
Chalk Outline
Average Picked At: 7.78
Total Times Picked: 9
Average Last Seen At: 6.14
Total Times Seen 97
Pro Rating: 0.0 / 3.5
Pro Comment: The idea here is to play cards with Collect Evidence alongside this, and if you have enough of that going on – and enough creatures in your deck – this has the potential to be a fairly absurd engine, since it effectively gives you 2 cards every time you Collect Evidence. The problem is that this does absolutely nothing up front. Still, the upside is kind of insane, and I think accessible enough in some decks for this to get a buildaround grade. 
Absolving Lammasu
Average Picked At: 7.73
Total Times Picked: 11
Average Last Seen At: 6.20
Total Times Seen 106
Pro Rating: 4
Pro Comment: A 5-mana 4/3 flyer that gains 3 life when it dies is a card you’re already pretty happy with. This is because it pressures your opponent effectively, and the fail case is that it trades with a removal spell or a creature and gains you 3. So, the fact this also shuts of suspect across the board is pretty sweet. If you’re in White, you’re probably not using suspect a whole lot yourself, so if that ability it does something, it will usually power down the opposing board. Then, on top of all of that, the Lammasu also lets you suspect an opposing creature when it dies. Sure, there’s both upside and downside associated with that, but because you’re making the choice you can usually find an advantageous way to use it. This does a ton for the mana cost while sporting a fairly good stat-line – making it a very good uncommon.
Scene of the Crime
Average Picked At: 7.25
Total Times Picked: 8
Average Last Seen At: 5.41
Total Times Seen 84
Pro Rating: 3
Pro Comment: This looks like a pretty solid source of fixing. You’re not always gonna want to tap your creatures to make mana, as that can be a very real cost, but at least this can also produce colorless mana normally, it has useful typing as both an artifact and a clue, and you can of course throw it away for a card. This means all your eggs aren’t in that mana-fixing basket, so it will almost never feel terrible, while still having the upside of shoring up your mana.
Wojek Investigator
Average Picked At: 1.00
Total Times Picked: 3
Average Last Seen At: 1.25
Total Times Seen 4
Pro Rating: 4.5
Pro Comment: A three mana 2/4 with Flying and Vigilance is easily a 3.5, and this can crank out Clues a decent chunk of the time.
Name Answer You

Enter The Battlefield Prepared

With the MTGA Assistant deck tracker MTGA Assistant