Draft Trainer

Murders at Karlov Manor Limited Quiz

Answered: 0/20
Accuracy: 0
Hustle // Bustle
Average Picked At: 9.12
Total Times Picked: 8
Average Last Seen At: 6.25
Total Times Seen 98
Aftermath Analyst
Average Picked At: 6.29
Total Times Picked: 7
Average Last Seen At: 5.33
Total Times Seen 64
Pro Rating: 2.5
Pro Comment: This is a great early game enabler for Collect Evidence decks that I would already be interested in playing if it just had the ETB. So, the fact it can also snag you some lands out of your graveyard is nice too, especially because lands don’t help you collect evidence anyway.
Massacre Girl, Known Killer
Average Picked At: 1.33
Total Times Picked: 6
Average Last Seen At: 1.25
Total Times Seen 8
Pro Rating: 5
Pro Comment: A 4-mana 4/4 Menace is something you always play, and she brings some amazing upside! Wither will make life hard for your opponent, since their creatures will now lose stats even when they successfully block something. And it combos particularly well with her other ability – if a creature dies against something that has wither, it’s always going to have toughness less than 1, and that ability will trigger. In other words, any time you attack you’re putting a ton of pressure on your opponent where they have to choose between taking the damage or potentially giving you cards.
Slice from the Shadows
Average Picked At: 6.05
Total Times Picked: 38
Average Last Seen At: 5.28
Total Times Seen 189
Pro Rating: 3.5
Pro Comment: Uncounterability actually matters in this set because of all the Disguise creatures with Ward. –X/-X is never going to feel super efficient, but it’s an instant and it scales all game, so I think it’s premium.
Karlov Watchdog
Average Picked At: 5.29
Total Times Picked: 17
Average Last Seen At: 4.08
Total Times Seen 70
Pro Rating: 3
Pro Comment: This is a pretty nice Battalion trigger. Red/White in the format should be able to get this going pretty effectively, and obviously the boost it gives is at its best when you have a bunch of creatures anyway. The stats boost also makes it very likely that you’ll keep enough stuff alive to do it all over again the next turn. The card’s big downside is being a 4-mana card with 2-toughness that can be killed by almost every removal spell in the format, many of which cost one mana or are stapled to creatures, and that’s a miserable feeling.
Buried in the Garden
Average Picked At: 3.18
Total Times Picked: 17
Average Last Seen At: 3.54
Total Times Seen 39
Pro Rating: 4
Pro Comment: Its an Oblivion Ring stapled to a mana ramp Aura. 'Nuff said.
Seasoned Consultant
Average Picked At: 6.24
Total Times Picked: 21
Average Last Seen At: 4.88
Total Times Seen 183
Pro Rating: 2
Pro Comment: This will feel pretty nice attacking as a 3/3, but it probably won’t be doing that until turn 4 at the earliest, so it isn’t going to be lighting the world on fire either.
Magnetic Snuffler
Average Picked At: 11.41
Total Times Picked: 17
Average Last Seen At: 8.24
Total Times Seen 126
Pro Rating: 2.5
Pro Comment: This set does have some Equipment that sacrifice themselves and draw you a card, and that’s kind of what it’s supposed to interact with. There’s also a decent amount of self-mill in the format. But…I still wouldn’t count on triggering that ETB all that often. When you can, it will feel nice. I think most of the value of the Snuffler comes from the fact that it grows when you sacrifice clues or other artifacts – but, the fact it starts out so inefficiently makes it hard for me to really feel great about this card.
Furtive Courier
Average Picked At: 7.56
Total Times Picked: 9
Average Last Seen At: 5.64
Total Times Seen 96
Pro Rating: 2.5
Pro Comment: This will be unblockable a decent chunk of the time in Blue decks with th and looting on every attack is pretty powerful.
Eliminate the Impossible
Average Picked At: 7.20
Total Times Picked: 10
Average Last Seen At: 5.58
Total Times Seen 79
Pro Rating: 1.5
Pro Comment: I’m not the biggest fan of this type of effect – but when they tack card draw on to it, it starts to get more interesting. The usual problem is that this is only useful in fairly narrow situations, and getting a trade to happen is hard. It can sort of function as a bad fog, or a bad combat trick, but obviously…neither of those are things you want to be going after. But, because it Investigates – and it’s relatively cheap – those problems are more acceptable.
Extract a Confession
Average Picked At: 5.37
Total Times Picked: 43
Average Last Seen At: 4.95
Total Times Seen 190
Pro Rating: 3.5
Pro Comment: This looks like a great common. Edicts tend to be at their best when your opponent has the fewest creatures. That usually means the early game. But thanks to collevt evidence here, this stays pretty good by the mid to late game, as getting rid of your opponents highest power creature will also mean their best creature loke 80 percent of the time.
The Chase Is On
Average Picked At: 9.96
Total Times Picked: 24
Average Last Seen At: 7.64
Total Times Seen 276
Pro Rating: 2
Pro Comment: This is expensive for a trick, but your creature is likely to win combat and you even get a 2-for-1 in the long run.
The Pride of Hull Clade
Average Picked At: 4.67
Total Times Picked: 3
Average Last Seen At: 4.62
Total Times Seen 12
Pro Rating: 2
Pro Comment: This will be easy to cast sometimes, but a 2/15 honestly isn't that impressive, and the ability is only useful when you've got good attacks. Keep in mind that's you have to draw too, it isn't a may trigger.
Offender at Large
Average Picked At: 8.82
Total Times Picked: 22
Average Last Seen At: 7.19
Total Times Seen 266
Pro Rating: 2
Pro Comment: Just playing this face up is going to be the play more often than not, and when you do it has a reasonable shot at giving you an attack you didn’t have before. This is the type of disguise creature you probably only play face down when you’ve got nothing else going on on turn three. Either way, this card looks like it will have trouble making the cut sometimes.
Leyline of the Guildpact
Average Picked At: 7.67
Total Times Picked: 3
Average Last Seen At: 5.37
Total Times Seen 41
Pro Rating: 0
Pro Comment: This effect isn’t worth a card in Limited, we’ve seen that with cards like Prismatic Omen – even if you put this into play for free, more often than not it’s going to feel like you’re mulliganing because the value it delivers is so minimal.
Expose the Culprit
Average Picked At: 11.43
Total Times Picked: 7
Average Last Seen At: 8.41
Total Times Seen 126
Pro Rating: 0
Pro Comment: This is too narrow, and the effect it typically gives you won't be worth a card.
Lush Portico
Average Picked At: 4.00
Total Times Picked: 1
Average Last Seen At: 2.12
Total Times Seen 26
Barbed Servitor
Average Picked At: 5.11
Total Times Picked: 9
Average Last Seen At: 3.79
Total Times Seen 23
Pro Rating: 2.5
Pro Comment: Obviously, because it’s a suspect, it can’t block – that means you’re going to be rumbling with this 1/1 menace every turn and your opponent will have to make a decision between letting you draw a card or losing some life. The good news is, because it has menace, they are going to have to lose a substantial amount of life most of the time if they do choose to block it. The bad news is that letting your opponent make that decision means they’re always going to choose what’s best for them, and that will often be something that doesn’t help you win the game, and playing a 4-mana 1/1 that can’t block can be a huge liability when it comes to the race. Still, this does pressure your opponent every time you turn it sideways, and it gets a little more interesting if you can take suspect away from it, which there are a few ways to do in this format. I’m kind of skeptical this will be amazing, though.
Krenko's Buzzcrusher
Average Picked At: 1.75
Total Times Picked: 4
Average Last Seen At: 2.62
Total Times Seen 8
Pro Rating: 3.5
Pro Comment: In Limited, you’re mostly just paying for a 4-mana 4/4 with Flying and Trample, and that’s like a 3.5. Occasionally you’ll hit a nonbasic, but the value of doing that in Limited even when it does happen isn’t usually going to be very high since he lets that player search up a land to replace it anyway.
Suspicious Detonation
Average Picked At: 9.84
Total Times Picked: 25
Average Last Seen At: 7.58
Total Times Seen 255
Pro Rating: 2.5
Pro Comment: If this was always 5 mana, it’d probably be a 1.5. That’s a really clunky Sorcery that usually can’t trade up. But, this will cost two fairly often in Red decks. Sacrificing a Clue is all you need to be able to do, and as we’ve seen there are otherwise to sacrifice artifacts too. It can also go after Disguised creatures since it can’t be countered.
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