Draft Trainer

Innistrad: Midnight Hunt Limited Quiz

Answered: 0/20
Accuracy: 0
Tovolar's Huntmaster // Tovolar's Packleader
Pro Rating: 5.0
Pro Comment: This does a pretty good impression of Grave Titan, a card that has been a massive bomb in the past. No matter what, you’re going to get your two wolf tokens, even if your opponent kills this guy on the spot, and that goes a long way towards making it a great card, because you’re going to get something no matter what. Then, if they don’t kill it, the wolf tokens are going to be all over the place once it transforms, and your opponent will quickly lose. He even has the ability to turn those wolves into removal
Spellrune Painter // Spellrune Howler
Pro Rating: 3.5
Pro Comment: A 3-mana ⅔ that gets +1/+1 when you cast an instant or sorcery is a pretty solid little card to begin with. It has the kind of stats that make it kind of a pain to block or attack into against an opponent who has mana up and cards in hand. It would probably be a C if that’s all this card was. But, of course, its a werewolf, and if its night time, you get a bigger creature that gets even bigger when you cast an Instant or Sorcery! This thing looks like it will be a real beating.
Purifying Dragon
Average Picked At: 4.29
Total Times Picked: 41
Average Last Seen At: 4.09
Total Times Seen 287
Pro Rating: 3.5
Pro Comment: This has great stats to start with -- a 5-mana 4/3 Flyer is pretty frightening in Limited! But it also comes with the ability to kill small stuff when it attacks. Oh, and the 2 damage to a zombie part isn’t minor upside in this set either, there are a ton of zombies wandering around, and 2 damage is enough to kill most of them.
Enduring Angel // Angelic Enforcer
Average Picked At: 1.50
Total Times Picked: 12
Average Last Seen At: 2.24
Total Times Seen 19
Pro Rating: 4.5
Pro Comment: So, a 5 -mana 3/3 with Flying and Double Strike is already a pretty darn good card. It hits hard in the air and provides a pretty quick clock. The downside is that a 5-mana 3 toughness creature dies for a lot less than 5 mana in some cases, but that’s okay, since this comes with so much additional upside! Giving you hexproof won’t come up a ton, and it won’t always transform either, but if it isn’t transforming you’re probably in pretty good shape! If it does have to transform, it can help dig you out of a serious hole. So, this has a great base line and some solid upside. I think that’s enough to get into the lower tier of “bomb.”
Rockfall Vale
Pro Rating: 3.0
Pro Comment: Like with virtually every Rare dual land cycle, these are pretty nice for fixing, and you’ll take them over most medium cards, but you don’t want to go after them super hard or anything.
Hungry for More
Average Picked At: 8.65
Total Times Picked: 46
Average Last Seen At: 6.57
Total Times Seen 551
Pro Rating: 2.5
Pro Comment: For a total investment of 5 mana, you get 6/2 worth of stats with a whole bunch of keyword abilities. Those creatures of course die at the end of your end step, but the life swing they will allow for will often make it a pretty reasonable deal. You also won’t always (or even usually) trade one of these vampires for a card, so in a way you’re sort of Lava Axing your opponent here, though obviously it is significantly better than that! There are some other useful synergies too -- the vampire creature type for one thing, and the fact that you can use the tokens for fodder in your second main phase. Still, even with all of that in mind, I don’t feel like this is a signpost Uncommon that really pulls you into its color pair. In fact, I don’t think it gets particularly close to getting there.
Galvanic Iteration
Average Picked At: 6.28
Total Times Picked: 18
Average Last Seen At: 4.85
Total Times Seen 137
Pro Rating: 3.0
Pro Comment: This starts with great stats. A 3-mana 3/3 with First STrike is relevant pretty much all game long, and Florian does one better by also being a source of card advantage, provided you can cause your opponent to lose life on your turn. And, yeah, a 3-mana 3/3 with First Strike is going to be pretty capable at getting in all on its own, especially if you play it on turn three! BR also has lots of ways of doing 1 or 2 damage to the opponent that will also make the ability work.
Jadar, Ghoulcaller of Nephalia
Average Picked At: 1.45
Total Times Picked: 33
Average Last Seen At: 1.42
Total Times Seen 44
Pro Rating: 3.5
Pro Comment: So, this is a two mana 1/1 that will also give you a 2/2 on your end step. That’s a pretty great deal, even if the creature comes with “decayed.” You can just send that 2/2 in every single turn, since you’ll get it back for free. There will definitely be times where a 2/2 Zombie that can’t block isn’t awesome, but there will be lots of times where its pretty nice. If you can find a way to sacrifice it every turn, you’re going to have an engine on your hands!
Arlinn, the Pack's Hope // Arlinn, the Moon's Fury
Pro Rating: 5.0
Pro Comment: The day-time side here is really great for only four mana. Even if all you do with her is make two 2/2 wolf tokens, you’re kind of doing alright. And, what’s great is, she can come down and make those Wolf tokens to protect her, and that will often be enough for you to start using the +1 effectivley, since you’ll have the mana to do it on your next turn. And, that +1 is pretty darn real, and really gives your opponent a hard time. Also, it can help transform her, since you can just use her +1 on your turn, and pass, at which point she enters werewolf mode. That said, werewolf mode is certainly less impressive than her Human side. The ramp is nice, and the ability to rumble as a 5/5 doesn’t hurt either, but the wolf token making ability is definitely the most powerful one on the card! Still, she can shift between the two sides pretty effectively, as the mana the Moon’s Fury side gives you can help you double spell. Plus, you have to keep in mind your opponent also has to figure out whether they want to alter the time of day with their own turn. I think the whole package here is definitely a bomb.
Dawnhart Mentor
Pro Rating: 3.0
Pro Comment: Neither body is very impressive, but getting them both for that price isn’t too bad! Especially since going wide is often a good thing. This gets some bonus points here though. It helps get Coven online, since on its own, it gives you a 1/1 and a 0/4, and then it also has a nice Coven payoff -- +3/+3 and Trample is enough to make almost any creature a problem. Note, by the way, that the Mentor doesn’t have defender.
Old Stickfingers
Average Picked At: 4.63
Total Times Picked: 19
Average Last Seen At: 4.17
Total Times Seen 105
Pro Rating: 2.5
Pro Comment: So, if you have a bunch of mana, it can help you load up your graveyard with creatures, which Stickfingers itself feeds off. But there are additional synergies in the set that it can help you with too -- like cards with Disturb and Flashback, for example. I think in a deck that is really hardcore into the graveyard this will be a nice inclusion, but not all decks in the format will be, and there will be times where Stickfingers just isn’t that big and you also don’t really want to pump a bunch of mana into X. That said, BG is of course a graveyard deck, so she seems like a reasonable inclusion in that color pair, but I can’t really imagine her being that great, even there.
Return to Nature
Average Picked At: 12.29
Total Times Picked: 130
Average Last Seen At: 9.92
Total Times Seen 1955
Pro Rating: 0.5
Pro Comment: Its nice that this does three different things, making it a more reasonable main deck card, but I’m still pretty skeptical about main decking it on a regular basis. This format has artifacts and enchantments, but not a ton of them, and while exiling something from a graveyard is nice, yo’ure often only getting half a card of value when you do it, since your opponent already cast their spell with flashback or their creature with disturb. I think this should probably still start in your sideboard.
Festival Crasher
Average Picked At: 9.51
Total Times Picked: 121
Average Last Seen At: 7.98
Total Times Seen 1478
Pro Rating: 0.5 // 2.5
Pro Comment: This has a very mediocre baseline. A two mana ⅓ these days is probably a D-. It does have some real upside though, and the threat of activation is pretty real! If your opponent just has a 2/2, and you attack with this and leave mana up, they just can’t afford to block it! Chaining multiple spells together is obviously the dream, but don’t count on doing that a ton in Limited. This will make the cut in decks with a decent number of spells, and probably be something you pass on in any other deck.
Rite of Oblivion
Average Picked At: 5.19
Total Times Picked: 74
Average Last Seen At: 4.60
Total Times Seen 313
Pro Rating: 3.0
Pro Comment: Its nice this can exile any nonland permanent, and even nicer that it has flashback! However, the cost of giving up your own nonland permanent is very real. Now, if you have some Clues and/or Zombie tokens, it won’t hurt too badly, but a lot of the time you’ll be straight up 2-for-1ing yourself. And, that’s something that it is worth doing sometimes. Giving up your worst permanent for their best is reasonable, but going down the full card is still pretty rough. I think the first copy of this looks like an auto-include in BW decks, but beyond that first one, I’d be skeptical.
Bird Admirer // Wing Shredder
Average Picked At: 8.52
Total Times Picked: 150
Average Last Seen At: 7.25
Total Times Seen 1415
Pro Rating: 2.5
Pro Comment: A 3 mana ¼ with Reach makes the cut reasonably often in most Limited formats, and this will sometimes be a much larger creature. Seems like a solid Common to me! I’m giving it a 2.5.
Baneblade Scoundrel // Baneclaw Marauder
Pro Rating: 4.0
Pro Comment: This looks really good. If this wasn’t a werewolf, I think Baneblade Scoundrel would be a very nice card. A 4-mana 4/3 that really makes blocking more difficult for your opponent is something I would definitely be on board with, but the fact it turns into a werewolf sometimes -- or, if its night already -- just enters the battlefield as a werewolf -- is pretty awesome. Especially because that Werewolf is bigger and also makes blocking even more difficult for your opponent! This is a high quality Uncommon.
Crossroads Candleguide
Average Picked At: 11.64
Total Times Picked: 164
Average Last Seen At: 9.63
Total Times Seen 2008
Pro Rating: 1.0
Pro Comment: You’ll play it you’re desperate for a creature or fixing, but you really hope you don’t have to, because it doesn’t do either thing particularly well.
Ghoulcaller's Harvest
Average Picked At: 6.94
Total Times Picked: 18
Average Last Seen At: 4.76
Total Times Seen 132
Pro Rating: 3.0
Pro Comment: The Zombies you get won’t last forever of course, and they can’t block, but getting enough stuff into your graveyard for this to be efficient doesn’t seem too crazy. Its great it has Flashback too, since that means you can mill it and still get the value -- or it just means you can do it all over again after your first batch of Zombies go down. It takes some very real set up, but this seems pretty good to me overall.
Chaplain of Alms // Chapel Shieldgeist
Average Picked At: 4.16
Total Times Picked: 79
Average Last Seen At: 3.60
Total Times Seen 282
Pro Rating: 3.5
Pro Comment: The one mana 1/1 First Strike side of this would really only make the cut in the most aggressive of decks that are adept at boosting its stats, so you can get the best mileage possible out of first strike. But, of course, adding Disturb to the card makes it into something you’ll play in every White deck! I mean, honestly, if this was always just a 4 mana 2/1 with Flying and First Strike that gave Ward 1 to your board, you’d play that -- and this is far more flexible than that. You can first pick this.
Sludge Monster
Average Picked At: 1.60
Total Times Picked: 35
Average Last Seen At: 1.72
Total Times Seen 44
Pro Rating: 4.0
Pro Comment: This looks pretty nice to me. A 5-mana 5/5 that permanently makes something a vanilla 2/2 when it ETBs is a good deal. And sure, it isn’t straight up removal, but that is going to have a big impact on the board state immediately in most cases, suddenly allowing you to attack in ways you just couldn’t before. The fact that it does it again every time it attacks is impressive too! You can also target yoru own stuff of course, like if you have a 1/1 or maybe a 2/2 Zombie with decay, you can upgrade them with the ability, but most of the time it will be more impactful to go after their stuff. Note, by the way, that if the Monster dies, the creatures revert to their original form -- and that’s definitely something to keep in mind. Overall, this seems quite good, though not quite a bomb.
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