Draft Trainer

Innistrad: Midnight Hunt Limited Quiz

Answered: 0/20
Accuracy: 0
Sunstreak Phoenix
Average Picked At: 1.75
Total Times Picked: 8
Average Last Seen At: 1.92
Total Times Seen 13
Pro Rating: 5.0
Pro Comment: A 4-mana 4/2 Flyer is a great threat to have, and this one doesn’t plan on staying dead for long. Just having a couple of mana up isn’t a huge challenge, and night and day changing is going to be a big part of this format. It will hit hard, and it won’t stay dead, and I think that makes it a bomb. It can’t be dealt with by normal means, and that’s a big deal.
Curse of Silence
Average Picked At: 8.41
Total Times Picked: 22
Average Last Seen At: 5.99
Total Times Seen 198
Pro Rating: 0.0
Pro Comment: This is pretty bad in Limited. Predicting what your opponent has is virtually impossible, so most of the time this does stone nothing. Even if you do name a card they have, there’s a good chance they won’t ever draw that one copy of that card anyway, and it won’t matter! You can name cards with Flashback or Disturb with it, but even then you’re not doing much. The one time where I could see this maybe working out is if you side it in again someone who has like 3-4 copies of a really strong Common or Uncommon, because it has a better chance of disrupting that opponent than most, but even then I’m not thrilled about this.
Memory Deluge
Average Picked At: 2.88
Total Times Picked: 17
Average Last Seen At: 2.60
Total Times Seen 45
Pro Rating: 3.5
Pro Comment: When you pay 4, you look at 4 cards and choose two, which is a pretty good deal for an Instant. Then, when you flash it back, you get even more card selection! It is really nice its an Instant, because it feels like we’ve seen a lot of Sorcery draw spells lately, and those are far clunkier, as you make it obvious how you’re spending your turn with a Sorcery, and if you leave Deluge up you can be threatening all kinds of other things, so it doesn’t feel nearly as bad that it doesn’t add to the board.
Revenge of the Drowned
Average Picked At: 5.55
Total Times Picked: 208
Average Last Seen At: 5.25
Total Times Seen 991
Pro Rating: 2.5
Pro Comment: 4 mana to Time Ebb a creature isn’t amazing. It does let you trade 1-for-1 with what you target, since your opponent has to redraw that card again, and that’s nice. The 2/2 Zombie of course can’t block, so you can’t really manufacture a huge blowout most of the time. It is a body that will be relevant when you untap though.
Brimstone Vandal
Average Picked At: 10.02
Total Times Picked: 131
Average Last Seen At: 8.27
Total Times Seen 1693
Pro Rating: 2.5
Pro Comment: A 3-mana ⅔ with Menace is already something you play a decent chunk of the time, so the addition Night and Day value here is pretty great! On its own, it is a 3-mana ⅔ with Menace, and will do a a bit of damage over the course of the game. This is a quality common.
Burn Down the House
Average Picked At: 1.79
Total Times Picked: 24
Average Last Seen At: 1.98
Total Times Seen 51
Pro Rating: 4.5
Pro Comment: One of the downsides of sweepers is that you draw them sometimes when you’re the one who is ahead, and what you really needed was some way to add to the board to finish off the game. This gives you both of those things. Obviously, the 5 damage to the board part of it is going to be the more powerful option, as it will utterly reshape the game. And if you’re behind, it is one of very few cards that can get you out of a bad situation. Then, when you’re ahead, you can just make the devils. That option won’t feel super impressive most of the time, but the fact that this is a sweeper that gets around the downside of sweepers is enough for it to be a bomb.
Fateful Absence
Average Picked At: 2.50
Total Times Picked: 22
Average Last Seen At: 2.16
Total Times Seen 39
Pro Rating: 3.0
Pro Comment: Letting your opponent investigate is a pretty real downside. It means your opponent ultimately gets a 2-for-1. The good news is, this does deal with the creature or planeswalker very efficiently, and in some ways it is better to use earlier, because your opponent probably won’t have time to use that clue for awhile. In the later game, meanwhile, they’ll just be cracking it right away, and that’s not going to feel great. You can of course target your own stuff with it too in a pinch, in which case it is a really bad version of cycling, and sometimes that will be worth doing if you’re desperate. The downside here is real enough that I think this falls short of “premium” despite the fact that it is both unconditional and efficient.
Morkrut Behemoth
Average Picked At: 8.58
Total Times Picked: 195
Average Last Seen At: 7.49
Total Times Seen 1511
Pro Rating: 2.5
Pro Comment: The idea here is to sacrifice something to it that isn’t a big deal, like a Zombie token, and if you do that then yeah – a 7/6 with Menace on turn 5 is pretty imposing. You can also just straight up pay 7 for it, which isn’t great but its not a disaster either. This seems like some decent top curve for some Black decks in the format – especially UB and BW – but I think you’ll find you cut it a pretty significant chunk of the time for cards that are just better.
Beloved Beggar // Generous Soul
Average Picked At: 4.37
Total Times Picked: 94
Average Last Seen At: 4.02
Total Times Seen 316
Pro Rating: 3.5
Pro Comment: This looks pretty good. You play it early as a reasonable blocker, until it inevitably dies, and then in the late game it can come out of your graveyard and be a very real win condition. Six mana for a 4/4 with Flying and Vigilance certainly isn’t insanely efficient, but it isn’t that far off from what I’d be willing to pay. The 0/4 side won’t ever allow you to actually trade with anything, but keeping your opponent at bay with has some value, especially since it becomes a win condition later. Also, keep in mind you can put this in your graveyard by other means and just skip the 0/4 part sometimes. It also can help you get Coven!
Stolen Vitality
Average Picked At: 11.17
Total Times Picked: 117
Average Last Seen At: 8.83
Total Times Seen 1643
Pro Rating: 1.5
Pro Comment: This is a decent trick that give you lethal out of nowhere on an attacking creature, and one that can also be used defensive quite effectly thanks to the First Strike. Now, using this kind of card defensively is definitely not optimal, but it is upside for sure. I don’t love that it only bumps toughness by 1, since if you’re the one attacking, there’s still a good chance your creature will die.
Dawnhart Wardens
Average Picked At: 6.56
Total Times Picked: 80
Average Last Seen At: 5.53
Total Times Seen 410
Pro Rating: 3.0
Pro Comment: A 3-mana 3/3 is a great baseline, and this will pump the power of your whole board some of the time. Seems like a singpost Uncommon that will put you into its colors reasonably often.
Startle
Average Picked At: 7.86
Total Times Picked: 213
Average Last Seen At: 6.97
Total Times Seen 1399
Pro Rating: 2.0
Pro Comment: I don’t normally play most Blue “combat tricks” that shrink the power of a creature, but this tacks on enough additional stuff that it seems like it will be pretty solid. The problem with this kind of card is it isn’t always possible for you to trade card-for-card with it, since your creature has to already be big enough to kill the other creature. However, this lets you draw a card and makes you a Decay Zombie, and that’s quite a bit for only two mana! The times where you are able to use this card to help you kill an opposing creature it will feel insane!
Gisa, Glorious Resurrector
Average Picked At: 1.52
Total Times Picked: 23
Average Last Seen At: 2.04
Total Times Seen 28
Pro Rating: 4.5
Pro Comment: This is a 4-mana 4/4 that lets you steal your opponent’s dead creatures, and that’s great. And sure, they have Decay so they won’t be quite as good as they were on your opponent’s side, but this card is going to be a nightmare to deal with. The turn you play it, it can often alter the game too -- like if you play it and then attack your opponent. Trading isn’t worth it for them any more, but sometimes they’ll just have to block and stuff, and that will be back breaking. Gisa obviously gets even better if you have a lot of kill spells, and Black usually does. I think she gets into the lower bomb range.
Vivisection
Average Picked At: 8.89
Total Times Picked: 71
Average Last Seen At: 6.73
Total Times Seen 603
Pro Rating: 2.5
Pro Comment: If you can sacrifice a Zombie token to this, its going to feel pretty good, as you aren’t really giving up more than one whole card to draw three cards. There is also other good sacrifice fodder in the format. This doesn’t add to the board at all -- in fact it subtracts from it -- and sometimes that’s going to be a liability. However, the cards it gives you are a pretty big deal, and if you make it to your next turn you’re going to have a significant advantage. I think a lot of Blue decks in this format will be playing the first copy of this.
Tireless Hauler // Dire-Strain Brawler
Pro Rating: 3.0
Pro Comment: Like with most of the werewolves, just the front side of the card is reasonable – a 4/5 with Vigilance can do some decent work! But it also has its werewolf side, where it has the potential to really dominate a board.
Duress
Average Picked At: 11.55
Total Times Picked: 141
Average Last Seen At: 9.51
Total Times Seen 1952
Pro Rating: 0.5
Pro Comment: As always, this is a sideboard card. It misses too often to be worth it in your main deck. Even when you can hit stuff with it, it might have Flashback!
Stromkirk Bloodthief
Average Picked At: 4.54
Total Times Picked: 63
Average Last Seen At: 4.07
Total Times Seen 264
Pro Rating: 3.5
Pro Comment: Gray Ogre stats are always ugly, but this does some pretty real stuff! If you play it in your second main phase and end your turn, you’ll get that counter a decent chunk of the time. Keep in mind too, it can put the counter on itself, so you don’t even have to be all in on Vampire tribal to make use of the ability. It is a 2/2 that can grow throughout the game, and when you have other vampires around, it gets even better. You won’t always be able to damage your opponent of course, but both Black and Red are pretty well equipped with nice ways to do it.
Contortionist Troupe
Average Picked At: 3.94
Total Times Picked: 68
Average Last Seen At: 3.22
Total Times Seen 251
Pro Rating: 3.5
Pro Comment: This will never have the most efficient stats ever, but the fact that it can be really big in the late game and also be something you cast early is alright. What really makes it interesting though in the Coven mechanic. Because its Power is somewhat customizable, it will be able to make sure that you are triggering Coven reasonably often -- AND it does the Coven thing during your end step, which means it will often be able to give you some value even if your opponent untaps and kills it. Now, you won’t always be able to get Coven going, but it becomes a pretty impressive engine when you can, one that can win you the game if left unchecked.
Croaking Counterpart
Average Picked At: 7.76
Total Times Picked: 21
Average Last Seen At: 5.29
Total Times Seen 159
Pro Rating: 2.5
Pro Comment: This is a fun card, and a nice callback to Cackling Counterpart. However, it doesn’t seem incredible in Limited. Three mana to make a 1/1 copy of a thing will sometimes not feel too badd -- like if a creature has a bunch of abilities and stuff, but there will be plenty of times where paying 3 for that 1/1 doesn’t accomplish much other than making a chump blocker. Even with Flashback, I don’t see this lining up well regularly enough to be very good. It certainly has a high ceiling, one dependent on what is in play, but the floor isn’t so good.
Sigardian Savior
Average Picked At: 1.57
Total Times Picked: 14
Average Last Seen At: 1.73
Total Times Seen 15
Pro Rating: 4.5
Pro Comment: Even if you only reanimate one thing with this, you’re going to feel really good about the 5 mana you spend, so the times where you reanimate two things will feel amazing! Most of the time, you probably will be able to get at least one creature, and without trying too hard. Although, if you have this in your hand, you can be a lot more aggressive offering up trades, since they won’t really be trades for you in the end! So yeah, by the time you cast this for 5, getting one thing is pretty darn likely. And what’s great is, in a pinch, you can play this as a 5-mana 3/3 Flyer and nothing more, and while that isn’t great, it isn’t bad as a fail case on a card that will normally be giving you 2-for-1 or even 3-for-1s. I think the range for how good this card will perform is pretty darn high, and I think it does enough to get into the lower “bomb” range.
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