Draft Trainer

Innistrad: Midnight Hunt Limited Quiz

Answered: 0/20
Accuracy: 0
Primal Adversary
Average Picked At: 1.80
Total Times Picked: 15
Average Last Seen At: 1.71
Total Times Seen 17
Pro Rating: 5.0
Pro Comment: A 3-mana 4/3 Trample always makes the cut in your deck, so adding the crazy multi-kickeresque upside is amazing! If you pay 5 for this you get a 5/4 with Trample and one of your lands becomes a 3/3 permanently. That is an absolutely insane deal in terms of efficiency, and obviously if you have even more mana to pump into it, its even crazier.
Brutal Cathar // Moonrage Brute
Average Picked At: 1.45
Total Times Picked: 33
Average Last Seen At: 1.70
Total Times Seen 46
Pro Rating: 5.0
Pro Comment: Well, this looks great. A 3-mana 2/2 that exiles a thing until it leaves is already an excellent card, and this comes with the massive upside of transforming into a much more imposing creature. A 3-mana 3/3 with First Strike tends to be relevant all game long, and Ward makes it so that your opponent has to punish themselves if they ever want to kill it. This card is amazingly efficient, and can even potentially exile multiple things as it shifts between day and night, which is pretty absurd!
Dreadhound
Average Picked At: 3.40
Total Times Picked: 89
Average Last Seen At: 3.02
Total Times Seen 202
Pro Rating: 3.5
Pro Comment: This looks like some nice top curve to have around. It brings decent stats, and milling three cards can help you out a ton in this format -- and Dreadhound itself loves it, since each creature that is milled by that trigger will make your opponent lose one life. Players will be milling themselves in this format and creatures are going to be dying, so the Dreadhounds ability to slowly bleed the player is pretty darn powerful. Especially in the BR deck, which can do all sorts of extra stuff if it makes the player lose life. This seems like a six drop that is a very real win condition.
Purifying Dragon
Average Picked At: 4.29
Total Times Picked: 41
Average Last Seen At: 4.09
Total Times Seen 287
Pro Rating: 3.5
Pro Comment: This has great stats to start with -- a 5-mana 4/3 Flyer is pretty frightening in Limited! But it also comes with the ability to kill small stuff when it attacks. Oh, and the 2 damage to a zombie part isn’t minor upside in this set either, there are a ton of zombies wandering around, and 2 damage is enough to kill most of them.
Saryth, the Viper's Fang
Pro Rating: 4.0
Pro Comment: Basically, when your creatures attack, they get death touch. When they aren’t attacking, they have hexproof. That’s not exactly how this works, but it is how it will play out most of the time, and having those two things be true is great! Of course, Saryth doesn’t count itself, so it can still die to removal, but that’s okay. It will come down and impact the board immediately on most board states. Its nice it comes with the ability to untap a creature too, since it can give you hexproof at instant speed! It can also untap lands, but that won’t come up too much in Limited.
Baithook Angler // Hook-Haunt Drifter
Average Picked At: 5.68
Total Times Picked: 229
Average Last Seen At: 5.56
Total Times Seen 979
Pro Rating: 3.0
Pro Comment: This looks like a nice Common. A two mana 2/1 can trade with lots of stuff, and then the fact that you can get another reasonably costed body out of your graveyard is pretty amazing. I mean, that’s 4 mana for a 2/1 and a ½ Flyer. And sure, you don’t get the bodies at the same time, but that’s still a pretty nice card.
Hallowed Respite
Average Picked At: 7.94
Total Times Picked: 16
Average Last Seen At: 5.10
Total Times Seen 141
Pro Rating: 1.0
Pro Comment: This being a sorcery is a pretty huge bummer. It takes away part of the advantage of blink/flicker effects, which is casting them after blocking or in response to removal. You can still use this to remove an Aura from one of your creatures, but that’s pretty narrow. Mostly, this has two modes, and they are both pretty unexciting. One of them lets you make your creature bigger and rebuy an ETB ability if the creature has one, and the other lets you tap down an opposing creature – which hopefully won’t have an ETB ability or something. You can use it to reset Disturb creatures, but I’m still not feeling it.
Florian, Voldaren Scion
Average Picked At: 2.62
Total Times Picked: 21
Average Last Seen At: 2.70
Total Times Seen 54
Pro Rating: 4.0
Pro Comment: This starts with great stats. A 3-mana 3/3 with First STrike is relevant pretty much all game long, and Florian does one better by also being a source of card advantage, provided you can cause your opponent to lose life on your turn. And, yeah, a 3-mana 3/3 with First Strike is going to be pretty capable at getting in all on its own, especially if you play it on turn three! BR also has lots of ways of doing 1 or 2 damage to the opponent that will also make the ability work.
Tovolar, Dire Overlord // Tovolar, the Midnight Scourge
Average Picked At: 2.59
Total Times Picked: 29
Average Last Seen At: 2.40
Total Times Seen 58
Pro Rating: 4.5
Pro Comment: Obviously, this set has a lot of Wolves and Werewolves, especially in RG, so the payoff here is pretty powerful! Tovolar counts himself too, so you have a real shot at drawing cards with this ability. Keep in mind too that the effect triggers for every wolf or werewolf that hits the opponent, so you can draw multiple cards in a single combat. Transforming Tolovar will definitely be doable, and onc yeou do you get an even better card -- a 4/4 that can also pump Werewolves and wolves and give them trample, which works great with the card draw effect. If it is already night in the game, this ends up starting out as the scarier side too, which will definitely happen some. He will be a bomb in virtually any RG deck.
Necrosynthesis
Average Picked At: 10.12
Total Times Picked: 33
Average Last Seen At: 7.06
Total Times Seen 524
Pro Rating: 1.5
Pro Comment: If this was just an Aura with the “Whenever another creature dies” bit, it would be close to unplayable. It doesn’t give an immediate stats boost, and it doesn’t do anything to mitigate against card disadvantage. However, it comes with an additional effect that does help mitigate against that disadvantage, since it will give you some pretty serious card selection when it dies. It is nice too that it doesn’t look at counters alone, it looks at the creature’s power, and that means you’ll always be netting a card when the thing dies. Now, it does still have the very real downside of not buffing the creature at all at first, but the creature will grow over the course of the game. Still, this isn’t great. Sure it replaces itself, but the effect of the Aura isn’t that great in the first place. Even with Zombies dying left and right, this doesn’t seem worth it.
Timberland Guide
Average Picked At: 9.64
Total Times Picked: 152
Average Last Seen At: 8.18
Total Times Seen 1646
Pro Rating: 3.0
Pro Comment: This is a reprint, and even if it wasn’t, we see cards like this a lot, and I also like them a decent amount. They are nice as two drops, as they can be two mana 2/2s, and then in the later game you can put the counter somewhere more relevant. There isn’t a +1/+1 counter deck in this format, but the counter this guy brings with him can really help you set up Coven, since you add him to the board and put the counter somewhere else, and you’re already 2/3 of the way there!
Old Stickfingers
Pro Rating: 2.5
Pro Comment: So, if you have a bunch of mana, it can help you load up your graveyard with creatures, which Stickfingers itself feeds off. But there are additional synergies in the set that it can help you with too -- like cards with Disturb and Flashback, for example. I think in a deck that is really hardcore into the graveyard this will be a nice inclusion, but not all decks in the format will be, and there will be times where Stickfingers just isn’t that big and you also don’t really want to pump a bunch of mana into X. That said, BG is of course a graveyard deck, so she seems like a reasonable inclusion in that color pair, but I can’t really imagine her being that great, even there.
Snarling Wolf
Average Picked At: 10.89
Total Times Picked: 130
Average Last Seen At: 8.90
Total Times Seen 1774
Pro Rating: 2.0
Pro Comment: Rootwalla is back, albeit in Wolf form! This kind of card tends to feel pretty good early, as your opponent just can’t block it because of the threat of activation, and then the fact it can become a 3/3 keeps it relevant in the later game too. Seems like a solid playable for aggressive Green decks.
Outland Liberator // Frenzied Trapbreaker
Average Picked At: 4.95
Total Times Picked: 66
Average Last Seen At: 4.10
Total Times Seen 290
Pro Rating: 3.0
Pro Comment: A two mana 2/2 that can sac to blow up an artifact or enchantment would make the cut in pretty much every Limited format. It is nice having a reasonably-statted creature that can deal with permanents that can be quite hard to deal with in Limited! And once night rolls around, this one gets even scarier, not only becoming larger, but also just decimating the artifacts and enchantments your opponent has, since it can blow them up with each attack. Artifacts and Enchantments aren’t massive themes in this set, and that does hold it back some, but it will still be nice card to have in Green decks
Reckless Stormseeker // Storm-Charged Slasher
Average Picked At: 1.77
Total Times Picked: 22
Average Last Seen At: 1.90
Total Times Seen 42
Pro Rating: 4.0
Pro Comment: This looks really good. Like a lot of these werewolves, just the Human side would be pretty nice. It will impact the board right away, since it can come down and pump a creature that turn. Note, by the way, it can pump itself, so it can be a 3/3 with Haste if that suits you on a particular turn. Basically, the front side of the card is an upgraded version of Valor Singer, a card you always played which we just saw in Forgotten Realms. Then, when its night time, you get an even more powerful creature! One that gives a bigger boost and trample to go along with the Haste! In other words, if it is night time and you play this, you just played a 3-mana 5/4 with Trample and Haste! Yeah, this thing is going to really make the game a challenge for your opponent on both sides, as both are very capable of helping you push through a ton of damage. I think this is a very high pick, though it does fall a little bit short of being a bomb.
Tapping at the Window
Average Picked At: 12.00
Total Times Picked: 153
Average Last Seen At: 9.93
Total Times Seen 2010
Pro Rating: 2.5
Pro Comment: This gives some decent card selection while also loading your graveyard, and you end up with a 2-for-1 after you cast it the second time – and you’ve also seen a ton of cards!
Jack-o'-Lantern
Average Picked At: 10.74
Total Times Picked: 184
Average Last Seen At: 9.23
Total Times Seen 2003
Pro Rating: 1.5
Pro Comment: Well, if this set wasn’t screaming “Halloween!” at you already, it is now! This card looks kind of alright for Limited. Exiling a problem card in a graveyard and drawing a card for a total investment of two mana really isn’t that bad, and then it is fixing from your graveyard too, which seems fine. I definitely don’t think you always run this, but it seems like it will be your 23rd card sometimes, especially if you’re interested in the fixing.
Baneblade Scoundrel // Baneclaw Marauder
Pro Rating: 4.0
Pro Comment: This looks really good. If this wasn’t a werewolf, I think Baneblade Scoundrel would be a very nice card. A 4-mana 4/3 that really makes blocking more difficult for your opponent is something I would definitely be on board with, but the fact it turns into a werewolf sometimes -- or, if its night already -- just enters the battlefield as a werewolf -- is pretty awesome. Especially because that Werewolf is bigger and also makes blocking even more difficult for your opponent! This is a high quality Uncommon.
Duel for Dominance
Average Picked At: 7.30
Total Times Picked: 179
Average Last Seen At: 6.25
Total Times Seen 1244
Pro Rating: 2.5
Pro Comment: This isn’t going to be premium removal. It will simply be 1G to Fight often enough that it just can’t get there. When you do get the +1/+1 bonus it will feel good for sure, and if it always did that, it would be premium, but as it is, I think it falls short of that designation. Its still decent Green removal of course, but not the kind you go after super hard.
Covert Cutpurse // Covetous Geist
Average Picked At: 5.17
Total Times Picked: 81
Average Last Seen At: 4.02
Total Times Seen 280
Pro Rating: 3.5
Pro Comment: This has a very high ceiling. If you kill something when you play it, then trade with the 2/2, and then use the Disturbed creature to trade (which will be easy because deathtouch), you’re getting a 3-for-1! That said, that ceiling isn’t super realistic, mostly because it can only kill things that have been damaged, and a good chunk of the time, you’ll have to give up a creature to make that happen. Still, you’re getting a pretty good deal, even keeping that in mind. You get two bodies out of one card, and both are quite capable of trading, and that’s going to feel pretty good.
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