Average Picked At: 2.00 Total Times Picked: 2 Average Last Seen At: 2.00 Total Times Seen 3
Pro Rating: 4 Pro Comment: This can effectively be a 4-mana 4/5 with Reach, since you can just give up the tokens right away. Ideally, you play this on 4, and drop a 7-drop on 5 while growing this to a 4/5. Either way, this card is nuts for a Common.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 1.00 Total Times Seen 2
Pro Rating: 3.5 Pro Comment: It's a little challenging to cast early, but that's okay because it's combat trigger is very nice all game long.
Average Picked At: 8.00 Total Times Picked: 1 Average Last Seen At: 7.00 Total Times Seen 2
Pro Rating: 1.5 // 4 Pro Comment: This is definitely a build around. Not all Blue decks are interested in this, but the ones that are are really interested. Drawing three when you cast a big Eldrazi is usually enough to win the game, and this helps you get there with the Spawn.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 8.00 Total Times Seen 3
Pro Rating: 2.5 Pro Comment: Exalted isn't exactly insane, but the idea here is that in Blue-White you're gonig to attack with one flyer a lot and it'll get buffed. But the baseline here just isn't impressive, especially for a signpost uncommon.
Average Picked At: 5.50 Total Times Picked: 2 Average Last Seen At: 5.75 Total Times Seen 4
Pro Rating: 4 Pro Comment: When you adapt this, it becomes a 5/6 because it's triggered ability counts itself! And you're going to have lots more Adapt and other counter stuff around for it to augment.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 1.50 Total Times Seen 2
Pro Rating: 3.5 Pro Comment: Two colorless isn't always easy to produce, but this is a strong payoff for doing it. You'll always be able to choose 2 modes that give you a 2-for-1.
Average Picked At: 4.00 Total Times Picked: 1 Average Last Seen At: 5.20 Total Times Seen 7
Pro Rating: 2 Pro Comment: The times where you play this and make a 3/3 right away it'll feel fine, but there are going to be times where you play it and can't do anything with it, and that's brutal.
Average Picked At: 10.00 Total Times Picked: 3 Average Last Seen At: 8.40 Total Times Seen 19
Pro Rating: 2 Pro Comment: This isn't exciting whether you cycle it or hard-cast it, but it's not bad either.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 9.50 Total Times Seen 6
Pro Rating: 0 Pro Comment: Colorless matters in this set, but there are better ways to produce it all over the place. Running lands that only produce colorless is dangerous for your mana base, and the activated ability here is very weak.
Average Picked At: 10.00 Total Times Picked: 1 Average Last Seen At: 6.75 Total Times Seen 6
Pro Rating: 2 Pro Comment: Bone Splinters is rarely a removal spell you're excited about, and while this has modified upside, it isn't really enough for me. Especailly because you probably spent resources modifying the thing you sacrificed.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 4.50 Total Times Seen 2
Pro Rating: 3 Pro Comment: This can offer a legit mana boost, and giving haste to the creature you cast is no small thing -- especially when the downside here is minimal.
Average Picked At: 2.00 Total Times Picked: 1 Average Last Seen At: 2.00 Total Times Seen 1
Pro Rating: 4 Pro Comment: If you play her on one, she's going to net you a ton of cards, and transforming here isn't a huge challenge thanks to her own ability -- and Blue's propensity for drawing cards in general. She's not the most powerful planeswalker ever, but she's definitely going to generate some serious value if she transforms.
Average Picked At: 8.00 Total Times Picked: 1 Average Last Seen At: 8.50 Total Times Seen 4
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 9.00 Total Times Seen 6
Pro Rating: 3 Pro Comment: Sometimes this is nice to bestow on your stuff, sometimes it's nice to bestow on your opponents. The latter is useful more often, and the fact you get a 3/3 when that creature dies later is pretty sweet.
Average Picked At: 1.00 Total Times Picked: 1 Average Last Seen At: 3.00 Total Times Seen 2
Pro Rating: 1.5 // 4.5 Pro Comment: This is an insane payoff if you're good at making energy, as turning its production into removal is very powerful, especially if the Revolt part is live.
Average Picked At: 1.00 Total Times Picked: 3 Average Last Seen At: 1.00 Total Times Seen 3
Pro Rating: 5 Pro Comment: If you can get this down while your opponent still has at least one card in hand, you get a 3-for-1. When you get it later than that, you probably just get a 2-for-1. Either way, you're probably winning the game.
Average Picked At: 8.00 Total Times Picked: 1 Average Last Seen At: 6.00 Total Times Seen 2
Pro Rating: 1.0 // 3.0 Pro Comment: You can't play this unless you have lots of ways to produce energy, and if you do, it's a pretty awesome engine.
Average Picked At: 4.00 Total Times Picked: 2 Average Last Seen At: 3.50 Total Times Seen 4
Pro Rating: 3 Pro Comment: You get more than 3 mana's worth out of this in most cases.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 8.60 Total Times Seen 14
Pro Rating: 2.5 Pro Comment: The base stats are bad, but this will often be a 2-for-1.
Average Picked At: 13.00 Total Times Picked: 1 Average Last Seen At: 9.50 Total Times Seen 4
Pro Rating: 3.5 Pro Comment: If you can cast her, she's great, even with 0 other artifacts. And if you do have others -- which is likely, since Black and Red are both artifact colors -- she is insane. The mana cost is what holds her back.