Average Picked At: 11.79 Total Times Picked: 14 Average Last Seen At: 8.76 Total Times Seen 177
Pro Rating: 0.0 Pro Comment: Tutors tend to be pretty bad in Limited, since the average power level of the cards you can search up is fairly low, especially when it is restricted to a card type that isn’t that plentiful in the set. This does at least always do 2 to your opponent, so it isn’t entirely meaningless when you don’t have something good to grab, but its pretty close
Average Picked At: 13.00 Total Times Picked: 10 Average Last Seen At: 8.50 Total Times Seen 154
Pro Rating: 1.0 Pro Comment: This has the potential to deliver a 4-for-1, and that’s certainly intriguing – but you are far from guaranteed to have an Enchantment and Artifact in your graveyard, especially in Red-White in this format. You will very rarely get a full 4-for-1 here, and most of the time it will probably just be an expensive sorcery-speed 2-for-1, which is pretty bad.
Average Picked At: 4.00 Total Times Picked: 3 Average Last Seen At: 3.06 Total Times Seen 17
Pro Rating: 3.5 Pro Comment: These effects are never as good as they look in Limited. When you can cheat a creature into play with Arni’s effect it will feel pretty busted, but you’d be surprised how often you either don’t have the mana or the creature card to actually take advantage of it. The upside is massive, but there will be many games where this is effectively a three mana 3/3.
Average Picked At: 3.00 Total Times Picked: 3 Average Last Seen At: 2.77 Total Times Seen 13
Pro Rating: 3.0 Pro Comment: So, neither Auras nor Equipment are such a big feature of this format for Danitha to really go off, but she does start with a bunch of great keywords, and that means she is a great place to put the format’s plethora of +1/+1 counters, and when you do have Auras or Equipment to get back from the graveyard she will feel truly absurd.
Average Picked At: 12.40 Total Times Picked: 10 Average Last Seen At: 7.82 Total Times Seen 152
Pro Rating: 0.0 Pro Comment: There aren’t enough noncreature nonlands for this to be worthwhile. Sure, you can maybe rebuy a Battle, or get rid of some incubators that haven’t transformed, but that’s too narrow.
Average Picked At: 4.00 Total Times Picked: 4 Average Last Seen At: 3.33 Total Times Seen 9
Pro Rating: 1.0 Pro Comment: There really aren’t enough Dragons in this set for Sarkhan to become a copy of consistently. He’s mostly just got semi-passable stats and might give you some very rare upside.
Average Picked At: 1.57 Total Times Picked: 7 Average Last Seen At: 1.67 Total Times Seen 16
Pro Rating: 2.0 Pro Comment: This is pretty tough to line up correctly. If there is a well-stocked graveyard around, you might find yourself capable of giving it a keyword ability. The problem is, you kind of have to do that, because otherwise this not the most imposing creature. If you play this before there are creatures in the graveyard it will feel particularly horrible, and by the later stages of the game, even if it can gain keyword abilities, it will matter less because your opponent will have better creatures.
Average Picked At: 4.50 Total Times Picked: 6 Average Last Seen At: 4.00 Total Times Seen 38
Pro Rating: 1.5 Pro Comment: There is only one card at Common or Uncommon that triggers Pia’s ability (Wrenn’s Resolve), so most of the time she’s just a two mana ⅔. That’s not especially meaningful after turn two
Average Picked At: 5.33 Total Times Picked: 6 Average Last Seen At: 4.45 Total Times Seen 23
Pro Rating: 4.0 Pro Comment: Giving your opponent an extra card isn’t amazing, and they do get a chance to use the card first. However, the fact you get some value back when they do play that card, and then you also get your own extra card every turn plus that bonus effect is pretty great
Average Picked At: 5.70 Total Times Picked: 10 Average Last Seen At: 4.83 Total Times Seen 86
Pro Rating: 2.5 Pro Comment: The idea here is that you can chump block some stuff, and then flash this in for cheap and kill the things that your creatures chump blocked. When that lines up it will feel pretty great, but there are going to be times where you just can’t make that happen, or the game isn’t in the kind of state where that really works out. You can of course also use it after you attack and set up some nice situations, but overall this feels like a card that will either feel awful, or like the best card in your deck. It is too situational to be anything special.
Average Picked At: 9.93 Total Times Picked: 15 Average Last Seen At: 6.33 Total Times Seen 132
Pro Rating: 1.5 Pro Comment: There are very few dragons in this set, especially at lower rarities. So, this will typically just be a three mana 3/2 with Haste. That’s not a terrible card, but not something that always makes the cut either.
Average Picked At: 8.95 Total Times Picked: 19 Average Last Seen At: 6.49 Total Times Seen 122
Pro Rating: 3.5 Pro Comment: A two mana ⅓ with Flying and Lifelink is a pretty impressive card to have, especially if you can augment it in some way. Giving Ward 2 to your legendary permanents will actually come up too
Average Picked At: 10.17 Total Times Picked: 6 Average Last Seen At: 5.81 Total Times Seen 103
Pro Rating: 2.5 Pro Comment: There aren’t a ton of vampires in this set, but there are a couple of pretty good Common ones in Black, so this will actually buff stuff a decent chunk of the time. On top of that, even if you don’t have Vampires, this seems like a passable card thanks to the Madness, Convoke, and Lifelink upside.
Average Picked At: 2.50 Total Times Picked: 2 Average Last Seen At: 2.91 Total Times Seen 11
Pro Rating: 1.5 Pro Comment: At worst, Karn is a 5-mana 5/5. That’s a passable stat-line, and if you have some other Artifact stuff going on, he can potentially become bigger and give you some “powerstone” mana. Unfortunately, this format doesn’t really have very many expensive Artifacts you’re actually interested in playing, so his upside is a bit limited.
Average Picked At: 5.00 Total Times Picked: 9 Average Last Seen At: 3.12 Total Times Seen 46
Pro Rating: 3.5 Pro Comment: This will usually allow you to remove your opponent’s best creature, though sometimes you’ll only be able to get rid of something less important than that.
Average Picked At: 12.00 Total Times Picked: 1 Average Last Seen At: 2.80 Total Times Seen 11
Pro Rating: 3.5 Pro Comment: If Samut can come down and hit the opponent right away, you’re going to feel pretty great. If you play it on turn three, you have a pretty reasonable shot at pulling that off too since not many things can effectively take it down in combat that early. It does get worse the longer the game goes, but it does work well with other cards that have Haste.
Average Picked At: 8.73 Total Times Picked: 11 Average Last Seen At: 5.87 Total Times Seen 110
Pro Rating: 1.5 Pro Comment: This has reasonable defensive stats, but this set doesn’t have so many artifacts and enchantments that you’re always going to be able to do something when it hits your opponent. Furthermore, it isn’t exactly so large that your opponent can’t do something about it when you do have something you can bring back.
Average Picked At: 1.75 Total Times Picked: 4 Average Last Seen At: 1.75 Total Times Seen 8
Pro Rating: 4.5 Pro Comment: A 4-mana 4/3 with Flying is a great starting point, and there are certainly enough Humans and Angels in the set for you to actually cast one off of the top of your library sometimes. Hexproof to the rest of your board is always nice, but oftentimes this will be your best permanent anyway, so it doesn’t change what your opponent does a whole lot.
Average Picked At: 5.50 Total Times Picked: 2 Average Last Seen At: 4.33 Total Times Seen 4
Pro Rating: 2.0 Pro Comment: There aren’t enough creatures with these types for her to do her thing very often. You may end up with 1-2, and when you cast one of them that will feel pretty nuts! But mostly? She’s a 5-mana ⅘ with Vigilance and Ward 3. Which is fine, but not much else.
Average Picked At: 9.00 Total Times Picked: 5 Average Last Seen At: 6.38 Total Times Seen 58
Pro Rating: 0.0 Pro Comment: There aren’t enough Planeswalkers in the set for this to work out. Heck, even if you are lucky enough to get one, this still isn’t worth playing just to make that one card in your deck better.