Average Picked At: 5.70 Total Times Picked: 10 Average Last Seen At: 4.83 Total Times Seen 86
Pro Rating: 2.5 Pro Comment: The idea here is that you can chump block some stuff, and then flash this in for cheap and kill the things that your creatures chump blocked. When that lines up it will feel pretty great, but there are going to be times where you just can’t make that happen, or the game isn’t in the kind of state where that really works out. You can of course also use it after you attack and set up some nice situations, but overall this feels like a card that will either feel awful, or like the best card in your deck. It is too situational to be anything special.
Average Picked At: 4.33 Total Times Picked: 3 Average Last Seen At: 4.96 Total Times Seen 40
Pro Rating: 0.0 Pro Comment: Even in this set, there aren’t enough activated abilities for this to be worth it. Sure, incubators transform for free and stuff, but you’re not going to have enough of them in Blue to justify this, especially because all this does is reduce the cost of those abilities. That just isn’t worth a card.
Average Picked At: 2.50 Total Times Picked: 2 Average Last Seen At: 2.91 Total Times Seen 11
Pro Rating: 1.5 Pro Comment: At worst, Karn is a 5-mana 5/5. That’s a passable stat-line, and if you have some other Artifact stuff going on, he can potentially become bigger and give you some “powerstone” mana. Unfortunately, this format doesn’t really have very many expensive Artifacts you’re actually interested in playing, so his upside is a bit limited.
Average Picked At: 10.50 Total Times Picked: 2 Average Last Seen At: 6.04 Total Times Seen 35
Pro Rating: 0.0 Pro Comment: In Limited, this will be a three mana cantrip 99% of the time, and that just isn’t enough to move the needle. You’ll never have or run into enough planeswalkers to make this worth it.
Average Picked At: 4.80 Total Times Picked: 5 Average Last Seen At: 4.00 Total Times Seen 31
Pro Rating: 1.5 Pro Comment: So, this is basically Explosive Vegetation, or Invasion of Zendikar. Only, you don’t have as much control over the lands you get. Ramp is definitely a thing in this format if you have the right bombs, but this is a pretty clunky way of doing it.
Average Picked At: 2.00 Total Times Picked: 1 Average Last Seen At: 2.77 Total Times Seen 13
Pro Rating: 3.5 Pro Comment: Animating a land into a flying creature every turn is nice, and even if you’re only able to make it a 1/1, it will be able to get in and draw you a card often enough for this creature to be a massive problem for your opponent.
Average Picked At: 13.00 Total Times Picked: 10 Average Last Seen At: 8.50 Total Times Seen 154
Pro Rating: 1.0 Pro Comment: This has the potential to deliver a 4-for-1, and that’s certainly intriguing – but you are far from guaranteed to have an Enchantment and Artifact in your graveyard, especially in Red-White in this format. You will very rarely get a full 4-for-1 here, and most of the time it will probably just be an expensive sorcery-speed 2-for-1, which is pretty bad.
Average Picked At: 3.12 Total Times Picked: 8 Average Last Seen At: 3.74 Total Times Seen 20
Pro Rating: 3.0 Pro Comment: This is a pretty nice utility land. It hurts your mana of course, but being able to pay a two mana kicker to put two counters on most creatures you cast is pretty massive upside.
Average Picked At: 8.40 Total Times Picked: 5 Average Last Seen At: 5.64 Total Times Seen 105
Pro Rating: 2.5 Pro Comment: Reanimating a small thing at Instant speed and gaining three life is pretty good. Just putting the creature in your hand is less impressive, but still a passable effect. The trick is having stuff in your graveyard, but it feels like the first copy of this will be a nice thing to have in most Limited decks.
Average Picked At: 2.67 Total Times Picked: 3 Average Last Seen At: 3.00 Total Times Seen 8
Pro Rating: 4.0 Pro Comment: A three mana 2/2 that puts a +1/+1 counter somewhere is a pretty solid card, and if you have some more Enchantments around Calix can really get crazy, especially because his ability to copy Enchantments will also trigger constellation. This set isn’t the most Enchantment-heavy one ever, or he would be a bomb – as is, he’s merely very good.
Average Picked At: 3.00 Total Times Picked: 3 Average Last Seen At: 2.77 Total Times Seen 13
Pro Rating: 3.0 Pro Comment: So, neither Auras nor Equipment are such a big feature of this format for Danitha to really go off, but she does start with a bunch of great keywords, and that means she is a great place to put the format’s plethora of +1/+1 counters, and when you do have Auras or Equipment to get back from the graveyard she will feel truly absurd.
Average Picked At: 2.75 Total Times Picked: 4 Average Last Seen At: 1.92 Total Times Seen 13
Pro Rating: 4.0 Pro Comment: If you play this on turn two and your opponent can’t kill it, they’re probably going to lose. Menace is hard to stop in the early game, especially when the creature just keeps on growing. Things will snowball out of control in a hurry, and you’ll probably have won the game even before you get to tutor something. It does get less impressive the longer the game goes on, but a Menace creature is also at least something of a problem.
Average Picked At: 2.43 Total Times Picked: 7 Average Last Seen At: 2.22 Total Times Seen 18
Pro Rating: 4.0 Pro Comment: This three mana 3/3 comes with some pretty nice ETB options. Early it is a reasonably efficient creature, and the later the game gets, the more likely you’ll be able to both pay the mana for the effects and make use of them. Even just gaining 4 and blowing up an Incubator is going to feel good for five mana, and exiling graveyards has some meaning in this format too.
Average Picked At: 9.00 Total Times Picked: 5 Average Last Seen At: 6.38 Total Times Seen 58
Pro Rating: 0.0 Pro Comment: There aren’t enough Planeswalkers in the set for this to work out. Heck, even if you are lucky enough to get one, this still isn’t worth playing just to make that one card in your deck better.
Average Picked At: 11.79 Total Times Picked: 14 Average Last Seen At: 8.76 Total Times Seen 177
Pro Rating: 0.0 Pro Comment: Tutors tend to be pretty bad in Limited, since the average power level of the cards you can search up is fairly low, especially when it is restricted to a card type that isn’t that plentiful in the set. This does at least always do 2 to your opponent, so it isn’t entirely meaningless when you don’t have something good to grab, but its pretty close
Average Picked At: 1.57 Total Times Picked: 7 Average Last Seen At: 1.67 Total Times Seen 16
Pro Rating: 2.0 Pro Comment: This is pretty tough to line up correctly. If there is a well-stocked graveyard around, you might find yourself capable of giving it a keyword ability. The problem is, you kind of have to do that, because otherwise this not the most imposing creature. If you play this before there are creatures in the graveyard it will feel particularly horrible, and by the later stages of the game, even if it can gain keyword abilities, it will matter less because your opponent will have better creatures.
Average Picked At: 5.33 Total Times Picked: 3 Average Last Seen At: 3.38 Total Times Seen 29
Pro Rating: 2.5 Pro Comment: This stats boost alone isn’t really worth how much the card costs, so the question is how much mileage you can get out of the end step trigger. At worst, it does give your creatures pseudo-vigilance, and at best you can use it to rebuy ETB abilities. There are enough of those in the set for that to actually matter, but not so many that this will consistently be all that impressive.
Average Picked At: 1.00 Total Times Picked: 1 Average Last Seen At: 1.50 Total Times Seen 2
Pro Rating: 4.0 Pro Comment: There are a few ways to make your opponent lose exactly one life - most notably Dreg Cycler and Invasion of Azgol - but that isn’t really enough for Ob’s ability to trigger very consistently. But hey, he starts out as a 4-mana 4/3 with Flying and Trample, and will on occasion do something pretty powerful.
Average Picked At: 11.19 Total Times Picked: 16 Average Last Seen At: 7.22 Total Times Seen 128
Pro Rating: 1.0 Pro Comment: This has a very high ceiling, but it asks too much for Limited. You need to have a well-built board with lots of creatures and a graveyard stocked with creatures, and that’s some really awkward tension.
Average Picked At: 4.00 Total Times Picked: 3 Average Last Seen At: 3.06 Total Times Seen 17
Pro Rating: 3.5 Pro Comment: These effects are never as good as they look in Limited. When you can cheat a creature into play with Arni’s effect it will feel pretty busted, but you’d be surprised how often you either don’t have the mana or the creature card to actually take advantage of it. The upside is massive, but there will be many games where this is effectively a three mana 3/3.