Average Picked At: 5.50 Total Times Picked: 4 Average Last Seen At: 4.74 Total Times Seen 36
Pro Rating: 0.0 Pro Comment: This is expensive, risky, and incredibly narrow. That’s a bad combination in Limited. This won’t do anything most of the time, and even when you do put it on a legendary creature, you won’t have something to do with the mana a huge chunk of the time.
Average Picked At: 2.67 Total Times Picked: 3 Average Last Seen At: 3.00 Total Times Seen 8
Pro Rating: 4.0 Pro Comment: A three mana 2/2 that puts a +1/+1 counter somewhere is a pretty solid card, and if you have some more Enchantments around Calix can really get crazy, especially because his ability to copy Enchantments will also trigger constellation. This set isn’t the most Enchantment-heavy one ever, or he would be a bomb – as is, he’s merely very good.
Average Picked At: 4.00 Total Times Picked: 3 Average Last Seen At: 3.06 Total Times Seen 17
Pro Rating: 3.5 Pro Comment: These effects are never as good as they look in Limited. When you can cheat a creature into play with Arni’s effect it will feel pretty busted, but you’d be surprised how often you either don’t have the mana or the creature card to actually take advantage of it. The upside is massive, but there will be many games where this is effectively a three mana 3/3.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 1.80 Total Times Seen 5
Pro Rating: 5.0 Pro Comment: This is a bomb. Prowess to your whole board is already pretty insane, so the fact that she can help you trigger prowess with her attack trigger is nuts. She won’t always be able to cast a spell with that effect, but she’ll be able to do it often enough.
Average Picked At: 4.50 Total Times Picked: 6 Average Last Seen At: 4.00 Total Times Seen 38
Pro Rating: 1.5 Pro Comment: There is only one card at Common or Uncommon that triggers Pia’s ability (Wrenn’s Resolve), so most of the time she’s just a two mana ⅔. That’s not especially meaningful after turn two
Average Picked At: 11.19 Total Times Picked: 16 Average Last Seen At: 7.22 Total Times Seen 128
Pro Rating: 1.0 Pro Comment: This has a very high ceiling, but it asks too much for Limited. You need to have a well-built board with lots of creatures and a graveyard stocked with creatures, and that’s some really awkward tension.
Average Picked At: 3.12 Total Times Picked: 8 Average Last Seen At: 3.74 Total Times Seen 20
Pro Rating: 3.0 Pro Comment: This is a pretty nice utility land. It hurts your mana of course, but being able to pay a two mana kicker to put two counters on most creatures you cast is pretty massive upside.
Average Picked At: 12.40 Total Times Picked: 10 Average Last Seen At: 7.82 Total Times Seen 152
Pro Rating: 0.0 Pro Comment: There aren’t enough noncreature nonlands for this to be worthwhile. Sure, you can maybe rebuy a Battle, or get rid of some incubators that haven’t transformed, but that’s too narrow.
Average Picked At: 13.00 Total Times Picked: 10 Average Last Seen At: 8.50 Total Times Seen 154
Pro Rating: 1.0 Pro Comment: This has the potential to deliver a 4-for-1, and that’s certainly intriguing – but you are far from guaranteed to have an Enchantment and Artifact in your graveyard, especially in Red-White in this format. You will very rarely get a full 4-for-1 here, and most of the time it will probably just be an expensive sorcery-speed 2-for-1, which is pretty bad.
Average Picked At: 8.00 Total Times Picked: 2 Average Last Seen At: 3.92 Total Times Seen 28
Pro Rating: 4.0 Pro Comment: Making three 3/3s with Menace and Vigilance is quite good for six mana, so the fact that this ramps you too is a nice cherry on top
Average Picked At: 8.40 Total Times Picked: 5 Average Last Seen At: 5.64 Total Times Seen 105
Pro Rating: 2.5 Pro Comment: Reanimating a small thing at Instant speed and gaining three life is pretty good. Just putting the creature in your hand is less impressive, but still a passable effect. The trick is having stuff in your graveyard, but it feels like the first copy of this will be a nice thing to have in most Limited decks.
Average Picked At: 5.23 Total Times Picked: 13 Average Last Seen At: 4.48 Total Times Seen 80
Pro Rating: 3.0 Pro Comment: The set doesn’t have an enormous number of humans at lower rarities, but this works pretty well in the UW Knight deck, since most of the best cards for the deck happen to be humans. Even if you just have around 5, this is certainly worth playing.
Average Picked At: 5.50 Total Times Picked: 2 Average Last Seen At: 4.33 Total Times Seen 4
Pro Rating: 2.0 Pro Comment: There aren’t enough creatures with these types for her to do her thing very often. You may end up with 1-2, and when you cast one of them that will feel pretty nuts! But mostly? She’s a 5-mana ⅘ with Vigilance and Ward 3. Which is fine, but not much else.
Average Picked At: 5.33 Total Times Picked: 3 Average Last Seen At: 3.38 Total Times Seen 29
Pro Rating: 2.5 Pro Comment: This stats boost alone isn’t really worth how much the card costs, so the question is how much mileage you can get out of the end step trigger. At worst, it does give your creatures pseudo-vigilance, and at best you can use it to rebuy ETB abilities. There are enough of those in the set for that to actually matter, but not so many that this will consistently be all that impressive.
Average Picked At: 8.67 Total Times Picked: 6 Average Last Seen At: 6.01 Total Times Seen 109
Pro Rating: 2.0 Pro Comment: So this does stone nothing on turns where nothing dies. That’s…really bad. Sure, sometimes you will be able to get a ton of counters and gain a ton of life, and that has the potential to off-set the fact that this is a do-nothing so often. Also, you can play it in your second main phase so that your opponent doesn’t know you’re going to get the bonus, but this type of card always underperforms. You have far less control over making things die than you think.
Average Picked At: 8.95 Total Times Picked: 19 Average Last Seen At: 6.49 Total Times Seen 122
Pro Rating: 3.5 Pro Comment: A two mana ⅓ with Flying and Lifelink is a pretty impressive card to have, especially if you can augment it in some way. Giving Ward 2 to your legendary permanents will actually come up too
Average Picked At: 5.33 Total Times Picked: 6 Average Last Seen At: 4.45 Total Times Seen 23
Pro Rating: 4.0 Pro Comment: Giving your opponent an extra card isn’t amazing, and they do get a chance to use the card first. However, the fact you get some value back when they do play that card, and then you also get your own extra card every turn plus that bonus effect is pretty great
Average Picked At: 8.73 Total Times Picked: 11 Average Last Seen At: 5.87 Total Times Seen 110
Pro Rating: 1.5 Pro Comment: This has reasonable defensive stats, but this set doesn’t have so many artifacts and enchantments that you’re always going to be able to do something when it hits your opponent. Furthermore, it isn’t exactly so large that your opponent can’t do something about it when you do have something you can bring back.
Average Picked At: 4.80 Total Times Picked: 5 Average Last Seen At: 4.00 Total Times Seen 31
Pro Rating: 1.5 Pro Comment: So, this is basically Explosive Vegetation, or Invasion of Zendikar. Only, you don’t have as much control over the lands you get. Ramp is definitely a thing in this format if you have the right bombs, but this is a pretty clunky way of doing it.
Average Picked At: 2.00 Total Times Picked: 2 Average Last Seen At: 3.05 Total Times Seen 21
Pro Rating: 4.5 Pro Comment: This is castable in this format for sure, it has hexproof from most removal in the set and is a huge flyer, so that’s a great place to be. Unfortunately his ability to give two-color spells jump-start is pretty close to irrelevant in the set, but the rest of the card is enough for this to be great