Draft Trainer

March of the Machine: The Aftermath Limited Quiz

Answered: 0/20
Accuracy: 0
Calix, Guided by Fate
Average Picked At: 2.67
Total Times Picked: 3
Average Last Seen At: 3.00
Total Times Seen 8
Pro Rating: 4.0
Pro Comment: A three mana 2/2 that puts a +1/+1 counter somewhere is a pretty solid card, and if you have some more Enchantments around Calix can really get crazy, especially because his ability to copy Enchantments will also trigger constellation. This set isn’t the most Enchantment-heavy one ever, or he would be a bomb – as is, he’s merely very good.
Danitha, New Benalia's Light
Average Picked At: 3.00
Total Times Picked: 3
Average Last Seen At: 2.77
Total Times Seen 13
Pro Rating: 3.0
Pro Comment: So, neither Auras nor Equipment are such a big feature of this format for Danitha to really go off, but she does start with a bunch of great keywords, and that means she is a great place to put the format’s plethora of +1/+1 counters, and when you do have Auras or Equipment to get back from the graveyard she will feel truly absurd.
Sarkhan, Soul Aflame
Average Picked At: 4.00
Total Times Picked: 4
Average Last Seen At: 3.33
Total Times Seen 9
Pro Rating: 1.0
Pro Comment: There really aren’t enough Dragons in this set for Sarkhan to become a copy of consistently. He’s mostly just got semi-passable stats and might give you some very rare upside.
Blot Out
Average Picked At: 5.00
Total Times Picked: 9
Average Last Seen At: 3.12
Total Times Seen 46
Pro Rating: 3.5
Pro Comment: This will usually allow you to remove your opponent’s best creature, though sometimes you’ll only be able to get rid of something less important than that.
Urborg Scavengers
Average Picked At: 1.57
Total Times Picked: 7
Average Last Seen At: 1.67
Total Times Seen 16
Pro Rating: 2.0
Pro Comment: This is pretty tough to line up correctly. If there is a well-stocked graveyard around, you might find yourself capable of giving it a keyword ability. The problem is, you kind of have to do that, because otherwise this not the most imposing creature. If you play this before there are creatures in the graveyard it will feel particularly horrible, and by the later stages of the game, even if it can gain keyword abilities, it will matter less because your opponent will have better creatures.
Nahiri's Resolve
Average Picked At: 5.33
Total Times Picked: 3
Average Last Seen At: 3.38
Total Times Seen 29
Pro Rating: 2.5
Pro Comment: This stats boost alone isn’t really worth how much the card costs, so the question is how much mileage you can get out of the end step trigger. At worst, it does give your creatures pseudo-vigilance, and at best you can use it to rebuy ETB abilities. There are enough of those in the set for that to actually matter, but not so many that this will consistently be all that impressive.
Spark Rupture
Average Picked At: 10.50
Total Times Picked: 2
Average Last Seen At: 6.04
Total Times Seen 35
Pro Rating: 0.0
Pro Comment: In Limited, this will be a three mana cantrip 99% of the time, and that just isn’t enough to move the needle. You’ll never have or run into enough planeswalkers to make this worth it.
Feast of the Victorious Dead
Average Picked At: 8.67
Total Times Picked: 6
Average Last Seen At: 6.01
Total Times Seen 109
Pro Rating: 2.0
Pro Comment: So this does stone nothing on turns where nothing dies. That’s…really bad. Sure, sometimes you will be able to get a ton of counters and gain a ton of life, and that has the potential to off-set the fact that this is a do-nothing so often. Also, you can play it in your second main phase so that your opponent doesn’t know you’re going to get the bonus, but this type of card always underperforms. You have far less control over making things die than you think.
Ayara's Oathsworn
Average Picked At: 2.75
Total Times Picked: 4
Average Last Seen At: 1.92
Total Times Seen 13
Pro Rating: 4.0
Pro Comment: If you play this on turn two and your opponent can’t kill it, they’re probably going to lose. Menace is hard to stop in the early game, especially when the creature just keeps on growing. Things will snowball out of control in a hurry, and you’ll probably have won the game even before you get to tutor something. It does get less impressive the longer the game goes on, but a Menace creature is also at least something of a problem.
Undercity Upheaval
Average Picked At: 11.19
Total Times Picked: 16
Average Last Seen At: 7.22
Total Times Seen 128
Pro Rating: 1.0
Pro Comment: This has a very high ceiling, but it asks too much for Limited. You need to have a well-built board with lots of creatures and a graveyard stocked with creatures, and that’s some really awkward tension.
Nahiri, Forged in Fury
Average Picked At: 1.00
Total Times Picked: 1
Average Last Seen At: 2.00
Total Times Seen 4
Pro Rating: 0.0 // 3.0
Pro Comment: There is an Equipment sub-theme in RW decks in the format, especially if you get some of the multiverse legends in those colors, but the floor here is pretty ugly. If you can’t lower her cost her stat-line is bad, and even then if you can’t trigger her attack trigger, she’s still not going to feel great. She’s definitely a buildaround that isn’t worth playing if you have 2 or fewer equipment, but she becomes more interesting if you have 4 or more.
Training Grounds
Average Picked At: 4.33
Total Times Picked: 3
Average Last Seen At: 4.96
Total Times Seen 40
Pro Rating: 0.0
Pro Comment: Even in this set, there aren’t enough activated abilities for this to be worth it. Sure, incubators transform for free and stuff, but you’re not going to have enough of them in Blue to justify this, especially because all this does is reduce the cost of those abilities. That just isn’t worth a card.
Tyvar the Bellicose
Average Picked At: 1.50
Total Times Picked: 2
Average Last Seen At: 2.50
Total Times Seen 6
Pro Rating: 3.0
Pro Comment: On his own, Tyvar is a 4-mana 5/4 with deathtouch when it attacks. That’s a passable card, and this format does have some other elves around that he can give deathtouch. On the other hand, there aren’t very many creature cards that produce mana in the format, so that part of the card is going to be a little more elusive.
Karn, Legacy Reforged
Average Picked At: 2.50
Total Times Picked: 2
Average Last Seen At: 2.91
Total Times Seen 11
Pro Rating: 1.5
Pro Comment: At worst, Karn is a 5-mana 5/5. That’s a passable stat-line, and if you have some other Artifact stuff going on, he can potentially become bigger and give you some “powerstone” mana. Unfortunately, this format doesn’t really have very many expensive Artifacts you’re actually interested in playing, so his upside is a bit limited.
Rebuild the City
Average Picked At: 8.00
Total Times Picked: 2
Average Last Seen At: 3.92
Total Times Seen 28
Pro Rating: 4.0
Pro Comment: Making three 3/3s with Menace and Vigilance is quite good for six mana, so the fact that this ramps you too is a nice cherry on top
Drannith Ruins
Average Picked At: 3.12
Total Times Picked: 8
Average Last Seen At: 3.74
Total Times Seen 20
Pro Rating: 3.0
Pro Comment: This is a pretty nice utility land. It hurts your mana of course, but being able to pay a two mana kicker to put two counters on most creatures you cast is pretty massive upside.
Gold-Forged Thopteryx
Average Picked At: 8.95
Total Times Picked: 19
Average Last Seen At: 6.49
Total Times Seen 122
Pro Rating: 3.5
Pro Comment: A two mana ⅓ with Flying and Lifelink is a pretty impressive card to have, especially if you can augment it in some way. Giving Ward 2 to your legendary permanents will actually come up too
Tranquil Frillback
Average Picked At: 2.43
Total Times Picked: 7
Average Last Seen At: 2.22
Total Times Seen 18
Pro Rating: 4.0
Pro Comment: This three mana 3/3 comes with some pretty nice ETB options. Early it is a reasonably efficient creature, and the later the game gets, the more likely you’ll be able to both pay the mana for the effects and make use of them. Even just gaining 4 and blowing up an Incubator is going to feel good for five mana, and exiling graveyards has some meaning in this format too.
Samut, Vizier of Naktamun
Average Picked At: 12.00
Total Times Picked: 1
Average Last Seen At: 2.80
Total Times Seen 11
Pro Rating: 3.5
Pro Comment: If Samut can come down and hit the opponent right away, you’re going to feel pretty great. If you play it on turn three, you have a pretty reasonable shot at pulling that off too since not many things can effectively take it down in combat that early. It does get worse the longer the game goes, but it does work well with other cards that have Haste.
Campus Renovation
Average Picked At: 13.00
Total Times Picked: 10
Average Last Seen At: 8.50
Total Times Seen 154
Pro Rating: 1.0
Pro Comment: This has the potential to deliver a 4-for-1, and that’s certainly intriguing – but you are far from guaranteed to have an Enchantment and Artifact in your graveyard, especially in Red-White in this format. You will very rarely get a full 4-for-1 here, and most of the time it will probably just be an expensive sorcery-speed 2-for-1, which is pretty bad.
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