Average Picked At: 1.50 Total Times Picked: 2 Average Last Seen At: 2.50 Total Times Seen 6
Pro Rating: 3.0 Pro Comment: On his own, Tyvar is a 4-mana 5/4 with deathtouch when it attacks. That’s a passable card, and this format does have some other elves around that he can give deathtouch. On the other hand, there aren’t very many creature cards that produce mana in the format, so that part of the card is going to be a little more elusive.
Average Picked At: 1.00 Total Times Picked: 1 Average Last Seen At: 1.33 Total Times Seen 3
Pro Rating: 4.0 Pro Comment: So she’s basically a bigger Lotus Cobra, something that is pretty nice in terms of fixing and ramping your mana. Triggering this twice in a turn is doable, but not a walk in the park either. If you can pull that off, that’s when Nissa will feel her strongest, since she will start drawing you creatures. You don’t even need that many Elves or Elementals for that effect to be great, since it effectively just grabs you one from your deck.
Average Picked At: 5.33 Total Times Picked: 6 Average Last Seen At: 4.45 Total Times Seen 23
Pro Rating: 4.0 Pro Comment: Giving your opponent an extra card isn’t amazing, and they do get a chance to use the card first. However, the fact you get some value back when they do play that card, and then you also get your own extra card every turn plus that bonus effect is pretty great
Average Picked At: 8.95 Total Times Picked: 19 Average Last Seen At: 6.49 Total Times Seen 122
Pro Rating: 3.5 Pro Comment: A two mana ⅓ with Flying and Lifelink is a pretty impressive card to have, especially if you can augment it in some way. Giving Ward 2 to your legendary permanents will actually come up too
Average Picked At: 2.75 Total Times Picked: 4 Average Last Seen At: 1.92 Total Times Seen 13
Pro Rating: 4.0 Pro Comment: If you play this on turn two and your opponent can’t kill it, they’re probably going to lose. Menace is hard to stop in the early game, especially when the creature just keeps on growing. Things will snowball out of control in a hurry, and you’ll probably have won the game even before you get to tutor something. It does get less impressive the longer the game goes on, but a Menace creature is also at least something of a problem.
Average Picked At: 2.50 Total Times Picked: 2 Average Last Seen At: 2.91 Total Times Seen 11
Pro Rating: 1.5 Pro Comment: At worst, Karn is a 5-mana 5/5. That’s a passable stat-line, and if you have some other Artifact stuff going on, he can potentially become bigger and give you some “powerstone” mana. Unfortunately, this format doesn’t really have very many expensive Artifacts you’re actually interested in playing, so his upside is a bit limited.
Average Picked At: 5.00 Total Times Picked: 9 Average Last Seen At: 3.12 Total Times Seen 46
Pro Rating: 3.5 Pro Comment: This will usually allow you to remove your opponent’s best creature, though sometimes you’ll only be able to get rid of something less important than that.
Average Picked At: 8.50 Total Times Picked: 2 Average Last Seen At: 4.05 Total Times Seen 22
Pro Rating: 3.0 Pro Comment: This starts out with a reasonable stat-line, and there are enough activated abilities in this set that you can get some pretty good mileage out of tapping your creatures to make mana for them. It works well with Incubators, the double-faced Phyrexians, and more. Obviously, you can also use those creatures to activate Tazri’s own ability, but the set doesn’t have so many activated abilities that I love the sound of that. You’re going to wiff sometimes, and getting one card for that big of an investment isn’t going to feel great.
Average Picked At: 5.23 Total Times Picked: 13 Average Last Seen At: 4.48 Total Times Seen 80
Pro Rating: 3.0 Pro Comment: The set doesn’t have an enormous number of humans at lower rarities, but this works pretty well in the UW Knight deck, since most of the best cards for the deck happen to be humans. Even if you just have around 5, this is certainly worth playing.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 1.80 Total Times Seen 5
Pro Rating: 5.0 Pro Comment: This is a bomb. Prowess to your whole board is already pretty insane, so the fact that she can help you trigger prowess with her attack trigger is nuts. She won’t always be able to cast a spell with that effect, but she’ll be able to do it often enough.
Average Picked At: 8.73 Total Times Picked: 11 Average Last Seen At: 5.87 Total Times Seen 110
Pro Rating: 1.5 Pro Comment: This has reasonable defensive stats, but this set doesn’t have so many artifacts and enchantments that you’re always going to be able to do something when it hits your opponent. Furthermore, it isn’t exactly so large that your opponent can’t do something about it when you do have something you can bring back.
Average Picked At: 4.50 Total Times Picked: 6 Average Last Seen At: 4.00 Total Times Seen 38
Pro Rating: 1.5 Pro Comment: There is only one card at Common or Uncommon that triggers Pia’s ability (Wrenn’s Resolve), so most of the time she’s just a two mana ⅔. That’s not especially meaningful after turn two
Average Picked At: 10.17 Total Times Picked: 6 Average Last Seen At: 5.81 Total Times Seen 103
Pro Rating: 2.5 Pro Comment: There aren’t a ton of vampires in this set, but there are a couple of pretty good Common ones in Black, so this will actually buff stuff a decent chunk of the time. On top of that, even if you don’t have Vampires, this seems like a passable card thanks to the Madness, Convoke, and Lifelink upside.
Average Picked At: 2.78 Total Times Picked: 9 Average Last Seen At: 2.18 Total Times Seen 18
Pro Rating: 3.5 Pro Comment: A three mana ⅔ with Flying and Vigilance is already pretty nice, and that’s good — because the other two effects this has aren’t exactly amazing. Hexproof will come up on rare occasions, and this is likely to gain you a few life some of the time too.
Average Picked At: 5.70 Total Times Picked: 10 Average Last Seen At: 4.83 Total Times Seen 86
Pro Rating: 2.5 Pro Comment: The idea here is that you can chump block some stuff, and then flash this in for cheap and kill the things that your creatures chump blocked. When that lines up it will feel pretty great, but there are going to be times where you just can’t make that happen, or the game isn’t in the kind of state where that really works out. You can of course also use it after you attack and set up some nice situations, but overall this feels like a card that will either feel awful, or like the best card in your deck. It is too situational to be anything special.
Average Picked At: 3.00 Total Times Picked: 3 Average Last Seen At: 2.77 Total Times Seen 13
Pro Rating: 3.0 Pro Comment: So, neither Auras nor Equipment are such a big feature of this format for Danitha to really go off, but she does start with a bunch of great keywords, and that means she is a great place to put the format’s plethora of +1/+1 counters, and when you do have Auras or Equipment to get back from the graveyard she will feel truly absurd.
Average Picked At: 2.00 Total Times Picked: 2 Average Last Seen At: 3.05 Total Times Seen 21
Pro Rating: 4.5 Pro Comment: This is castable in this format for sure, it has hexproof from most removal in the set and is a huge flyer, so that’s a great place to be. Unfortunately his ability to give two-color spells jump-start is pretty close to irrelevant in the set, but the rest of the card is enough for this to be great
Average Picked At: 1.00 Total Times Picked: 1 Average Last Seen At: 1.50 Total Times Seen 2
Pro Rating: 4.0 Pro Comment: There are a few ways to make your opponent lose exactly one life - most notably Dreg Cycler and Invasion of Azgol - but that isn’t really enough for Ob’s ability to trigger very consistently. But hey, he starts out as a 4-mana 4/3 with Flying and Trample, and will on occasion do something pretty powerful.
Average Picked At: 5.25 Total Times Picked: 4 Average Last Seen At: 3.33 Total Times Seen 12
Pro Rating: 4.5 Pro Comment: This basically draws you an extra card every turn. Your opponent can make sure you get the worst card of the two, but you’re always going to get one spell that you can cast for free, and that’s hugely beneficial. The only downside is you have to wait a turn for this to get going.
Average Picked At: 8.00 Total Times Picked: 2 Average Last Seen At: 3.92 Total Times Seen 28
Pro Rating: 4.0 Pro Comment: Making three 3/3s with Menace and Vigilance is quite good for six mana, so the fact that this ramps you too is a nice cherry on top