Average Picked At: 8.11 Total Times Picked: 9 Average Last Seen At: 5.70 Total Times Seen 66
Pro Rating: 2.5 Pro Comment: Creatures with death touch are always nice because they can trade with pretty much anything, and Fetid Imp can trade for way more than to having Flying! And, in the mean time, it isn’t a bad attacker in the air.
Average Picked At: 10.00 Total Times Picked: 4 Average Last Seen At: 7.52 Total Times Seen 38
Pro Rating: 0.5 // 2.0 Pro Comment: Decks with 3+ Sanctums are a real thing in this format, but this is one of the more underwhelming ones, even when you get your Sanctum stuff going. Tapping stuff down is a good way to prolong the game, and sometimes helps you enable attacks, but the other Sanctums are all better than this one. You’re really only going to play it in a Sanctum deck.
Average Picked At: 8.00 Total Times Picked: 2 Average Last Seen At: 6.33 Total Times Seen 4
Pro Rating: 0.5 Pro Comment: This card is pretty neat -- and even quite powerful -- but that’s probably only true in constructed formats. This set just doesn’t have enough Goblins for playing this to make sense. Sure, his baseline is as a 2-mana 2/2 that gives you information about the top card of your library -- but it is information you’re also giving your opponent, so that upside is kind of a wash. It has a challenging casting cost for turn two as well, and that makes it a bit worse, because it isn’t even a regular old easy-to-cast Girzzly Bear, having two Red on turn two is not a guarantee. I think all of that means you only play this in this format int he worst of situations.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 5.00 Total Times Seen 6
Pro Rating: 1.5 Pro Comment: So, this is sort of like removal. It makes it so that you can sort of disregard your opponent’s best creature in play -- except that the creature can still block your creatures and stuff. It is a pretty sweet answer that can deal with your opponent’s bomb, but it doesn’t really answer that creature, it just makes it worse. So we can’t just say this is removal straight up, and it certainly isn’t premium. And yes, you can gain protection from spells and stuff too, but you’ll rarely do that in Limited.
Average Picked At: 10.13 Total Times Picked: 8 Average Last Seen At: 7.56 Total Times Seen 95
Pro Rating: 2.0 Pro Comment: This two-mana 1/3 does a good job of blocking early, and then gives you some nice extra mana to utilize.
Average Picked At: 12.25 Total Times Picked: 4 Average Last Seen At: 7.41 Total Times Seen 93
Pro Rating: 1.0 // 2.0 Pro Comment: This card is mostly not very good – it has low toughness for the cost and is very easy to take down. However, it does slot reasonably well into the UB reanimator deck, and that helps make it a more appealing card.
Average Picked At: 9.06 Total Times Picked: 17 Average Last Seen At: 7.00 Total Times Seen 98
Pro Rating: 2.0 Pro Comment: This has some decent stats and keywords, and sometimes it gets bigger. It is a surprisingly good road block for decks in this format.
Average Picked At: 3.89 Total Times Picked: 9 Average Last Seen At: 4.68 Total Times Seen 46
Pro Rating: 3.5 Pro Comment: This is a little bit expensive, but it can kill pretty much everything and it does at Instant speed, so the 5 mana is well worth it.
Average Picked At: 13.67 Total Times Picked: 6 Average Last Seen At: 8.89 Total Times Seen 98
Pro Rating: 1.0 Pro Comment: This is always underwhelming. It can 2-for-1 your opponent early, but at the cost of you not developing the board, and then in the late game it often does nothing.
Average Picked At: 8.55 Total Times Picked: 11 Average Last Seen At: 7.03 Total Times Seen 42
Pro Rating: 2.5 Pro Comment: This give you nice fixing and even gain you some life! You should value these over most medium cards if they are in your color or you’re interested in fixing.
Average Picked At: 4.33 Total Times Picked: 3 Average Last Seen At: 4.00 Total Times Seen 13
Pro Rating: 4.0 Pro Comment: This card is a surprising powerhouse. There are enough draw effects in this format that Tutelage decks are a very real thing in the format, and if you end up with two of these you’ve got a really good chance of hitting 7 wins, as you’ll just mill your opponent out before they know what hit them. Even the first copy is a nice win condition in control decks.
Average Picked At: 11.00 Total Times Picked: 3 Average Last Seen At: 6.68 Total Times Seen 80
Pro Rating: 1.0 Pro Comment: This is a hard counter, but three mana is just too much for no other effect. Counterspells have the huge downside of you needing to have mana up at the exact right moment or they do nothing. In most games of Limited, you want to be adding to your board with your mana, and this doesn’t do that – and sometimes, it won’t do anything.
Average Picked At: 3.53 Total Times Picked: 19 Average Last Seen At: 3.23 Total Times Seen 36
Pro Rating: 3.5 Pro Comment: This is really efficient removal, and the exile clause is nice. This is definitely premium.
Average Picked At: 2.67 Total Times Picked: 3 Average Last Seen At: 2.13 Total Times Seen 9
Pro Rating: 3.5 Pro Comment: This does an efficient job of killing small creatures at Instant speed, and that makes it premium removal.
Average Picked At: 6.80 Total Times Picked: 5 Average Last Seen At: 6.63 Total Times Seen 64
Pro Rating: 1.5 Pro Comment: This being Sorcery speed is kind of sad, because sometimes when it is an Instant, you can use it after combat tricks and things resolve, which can really blow people out. It can kill big stuff, and most people have enough targets that it is a reasonable main deck card, but it is nowhere near premium removal with its major limitations.
Average Picked At: 5.86 Total Times Picked: 7 Average Last Seen At: 4.48 Total Times Seen 58
Pro Rating: 2.5 Pro Comment: Casting this always feels pretty decent. It replaces itself and then gives you a body that you can do something with – whether that’s attacking, trading, chump blocking, or being sacrificed for an effect, it all feel likes gravy at that point.
Average Picked At: 7.40 Total Times Picked: 10 Average Last Seen At: 6.37 Total Times Seen 92
Pro Rating: 2.0 Pro Comment: This gives a reasonable boost for the cost, and in this format it really seems to overperform. It makes a lot of creatures get to 4 power for the RG deck for example.
Pro Rating: 1.5 Pro Comment: This card is too inconsistent to be really good. You can use something like this a few different ways -- the ideal way is to use it as sort of a reverse time walk -- to use it on your opponent’s turn to make them skip their whole turn. Sometimes, waiting to cast it in response to them doing something is even better, because it will just remove whatever it is from teh stack, effectively countering it and ending their turn. You normally don’t want to be using these on your own turn since you would like to have your whole turn, but this offers some extra incentive to do it -- namely that it only costs TWO mana if you use it on your turn. So when do you do that? Well, it can effectively be a counterspell on your turn -- the most ideal way to use it in that case is probably in response to removal at the end of your turn, since it again -- is effectively countered. Having to use this earlier in your turn can be a real pain, but sometimes it will be worth doing. So, this sort of has two modes, basically -- one where it effectively gives you an extra turn, and another where you can use it as a pseudo-counterspell. How does all of that add up? Well, not amazingly. You’ve gotta have that mana up at the right time, and not adding to the board is rough.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 1.00 Total Times Seen 1
Pro Rating: 4.0 Pro Comment: So, a 4-mana 2/4 with Lifelink is already very playable, and this obviously comes with a ton of extra value, since it punishes opponents for playing more than one spell a turn, or attacking you with one or more creature. It doesn’t straight up stop them from doing those things, but drawing cards any time those things happens is some serious business that will completely change the state of the board in many situations. Now, sometimes it will be too little too late, but most of the time Mangara will shift things in your favor.
Average Picked At: 1.50 Total Times Picked: 4 Average Last Seen At: 1.50 Total Times Seen 4
Pro Rating: 4.5 Pro Comment: Ok so, even with the bottom 3 options -- returning a nonland permanent, creating a token copy of a creature you control, and drawing a card, you’re looking at a super powerful card in Limited that will net you a 2-for-1 at least, and allow you to really disrupt your opponent -- you might bounce their best creature, and create a token copy to block one of their other creatures, for example. Then, you add the counter-magic aspect of the card into the mix and it gets even sillier! If you actually counter a spell with this AND do all that other stuff, you’re going to be getting at least a 3-for-1. Now, it is going to be tempting to be greedy with this, and hold on to it until you can counter something -- but it will often be optimal to just go for it when you have the bottom three options, so be ready to be flexible with this. Overall, I think this spell has such a massive impact on the game that I’m willing to consider it a bomb.