Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 1.00 Total Times Seen 1
Pro Rating: 3.5 Pro Comment: So, this really pushes you in the direction of being a sacrifice deck, and he is pretty great for sacrificing things. On the surface, a 3-mana 3/3 is a good deal, and the fact you can cash in a creature every turn to make him a 5/5 with trample means that he is imposing on many board states. This Sacrifice effect doesn’t cost any mana either, so it can be particularly devastating to steal your opponent’s creature before combat and then sacrifice it to the Warbringer.
Pro Rating: 4.5 Pro Comment: The new Garruk looks strong to me. I always like Planeswalkers who can protect themselves with creature tokens, and Garruk definitely does that. Like pretty much every Garruk, he makes 3/3 Beasts. It is nice that he can even gain back some of the loyalty he pays if your opponent has more creatures than you too. His +1 will allow you to push through damage on most board states, and obviously his ultimate will win you the game if you get to it.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 1.75 Total Times Seen 4
Pro Rating: 4.5 Pro Comment: Triple damage is some pretty exciting text, and while this is kind of a clunky Enchantment, it will normally have a huge and immediate impact on the board -- provided you have creatures, it is going to make your board incredibly frightening the turn it comes down. No matter what creatures you have, as long as you have a few, this will usually be a huge issue for your opponent. Now, it does have an ugly fail case where you have like one thing in play, but the decks that want to play this in Limited will be fairly creature heavy. Even if you’re behind, it suddenly makes your blockers a heck of a lot more lethal.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 7.29 Total Times Seen 46
Pro Rating: 0.5 // 3.0 Pro Comment: This is not very good unless you’re in a Sanctum deck, where it does two key things. First, it is removal, and second it gives you something to do with your duplicate sanctums.
Average Picked At: 8.50 Total Times Picked: 2 Average Last Seen At: 11.00 Total Times Seen 11
Pro Rating: 2.5 Pro Comment: This has decent stats to begin with, and then it is a nice 4-power payoff that has 4-power itself, making it slot quite nicely into the RG deck especially.
Average Picked At: 9.00 Total Times Picked: 1 Average Last Seen At: 11.50 Total Times Seen 10
Pro Rating: 2.0 Pro Comment: This two-mana 1/3 does a good job of blocking early, and then gives you some nice extra mana to utilize.
Average Picked At: 10.00 Total Times Picked: 2 Average Last Seen At: 13.00 Total Times Seen 8
Pro Rating: 3.0 Pro Comment: This is a nice little card. Either option is a card you’d probably play. Having an option to choose which of those is ideal makes this a nice Common, and one that has synergy for some of the life gain payoffs in the format, as well as the +1/+1 counter payoffs.
Average Picked At: 8.00 Total Times Picked: 1 Average Last Seen At: 10.00 Total Times Seen 5
Pro Rating: 1.5 Pro Comment: This has two modes, and while it doesn’t do either thing very efficiently, it is nice that it gives you options. Sometimes the bounce effect can win you the game, and when it can’t, you can use this to draw some cards. Now, if you’re behind your opponent it probably won’t help you much, but at parity of if you’re ahead, it is pretty nice.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 7.00 Total Times Seen 3
Pro Rating: 2.5 Pro Comment: Creatures who force your opponent to block them are pretty nice, as they really complicate combat for an opponent. Life gain being attached to this is kind of nice too. But still, stats aren’t great here, and your opponent will frequently just put a 2/X in front of it and be fine. I think this is a solid playable, but not much more.
Average Picked At: 13.00 Total Times Picked: 1 Average Last Seen At: 14.00 Total Times Seen 8
Pro Rating: 1.5 Pro Comment: I generally don’t like this when we see it. It does replace itself if the creature dies, but it just gives such an underwhelming statsboost. You’ll play it in more aggressive decks, but even then it won’t always make the cut.
Average Picked At: 11.40 Total Times Picked: 5 Average Last Seen At: 8.82 Total Times Seen 45
Pro Rating: 0.5 Pro Comment: This isn’t usually worth it in Limited, as it can only do one thing. There IS a legit graveyard deck in this format, which makes it a reasonable sideboard card, but you should never put this in your main deck.
Average Picked At: 14.00 Total Times Picked: 1 Average Last Seen At: 11.50 Total Times Seen 6
Pro Rating: 2.0 Pro Comment: This is a fairly decent combat trick for Limited. The stats boost isn’t hte mos impressive for the cost -- but Hexproof is where this gets some extra power, since it means you can no tonly use Guile to win combat, you can use it to save your creature.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 8.50 Total Times Seen 9
Pro Rating: 1.5 Pro Comment: So, a two mana 2/2 with Vigilance is pretty passable. This guy does have some small additional synergies as a result of being a card that the RW signpost uncommon can search up, and that does increase his value for sure.
Average Picked At: 8.00 Total Times Picked: 7 Average Last Seen At: 6.67 Total Times Seen 25
Pro Rating: 2.5 Pro Comment: So, two mana 1/3s are borderline playables most of the time, and this does come with some upside -- noncombat damage turning this into a ⅔ double striker is no joke, and just the threat of that happening will often mean your opponent is unable to block it effectively, so they have to risk getting hit for 4. As we’ve already seen, there are ways to do noncombat damage -- like the Magemutt and various burn spells, so it isn’t a pipe dream to make that happen. That said, you also will be hard-pressed to end up with a legit burn deck in Limited that can trigger this all the time -- instead, its somewhere in the middle.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 10.00 Total Times Seen 3
Pro Rating: 1.5 Pro Comment: This thing is a borderline playable on its own, but it can be fetched by the RW signpost uncommon, increasing its value a little bit.
Average Picked At: 7.00 Total Times Picked: 1 Average Last Seen At: 7.00 Total Times Seen 2
Pro Rating: 3.0 Pro Comment: While this has some mediocre stats, the plethora of tricks, +1/+1 counters, bounce spells, and more frequently allows this attack more than once, and if you can do that, you’re doing a really good job since that means you are getting 2 birds to come along for the right. You can go wide in a hurry with this.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 2.00 Total Times Seen 1
Pro Rating: 3.0 Pro Comment: This fix for you and help you smooth out your draws, so they can really play a key role in helping smooth out the beginning of your game. If they are in both your colors you should value them over most medium cards, and if you’re interested in splashing you should value them even more.
Average Picked At: 9.50 Total Times Picked: 2 Average Last Seen At: 5.80 Total Times Seen 12
Pro Rating: 1.5 Pro Comment: Most decks in Limited won’t have enough cards with a CMC of 3 or less to make this worthwhile. Another aspect you have to have is some way of loading up your graveyard. Now, you can accomplish this by trading aggressively in the early game for sure, and that will really pan out sometimes, but the set up cost here is very real. Real enough that this will be a dead card most of the time in the early part of games, and even in the mid-game most of the time. In the late game it is definitely a value engine, provided you were able to exile like 3 things, making sure that you can cast a creature every turn at that stage of the game is a serious advantage. But still, I think for your deck to really succeed with this you have to be doing some strange things. First, you need a low curve, and second, you need to be able to get to the late game. Those two things don’t always go hand in hand.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 9.00 Total Times Seen 6
Pro Rating: 2.5 Pro Comment: This is clunky as heck, but it does kill most things, and there is enough good Equipment in this format that you’ll even blow up some Equipment sometimes. It isn’t premium removal, but it is serviceable.
Average Picked At: 5.00 Total Times Picked: 2 Average Last Seen At: 6.00 Total Times Seen 4
Pro Rating: 3.0 Pro Comment: This is always a nice creature when we see it. It has decent stats for attacking, blocking, or trading, and then gives you a 1/1 when it dies, which is pretty good for the overall investment.