Average Picked At: 5.00 Total Times Picked: 2 Average Last Seen At: 2.43 Total Times Seen 14
Pro Rating: 3.0 Pro Comment: This is a pretty classic ramp spell, and it is one I always like in Limited. This is because it also provides great fixing, potentially even enabling you to splash a double-colored card, since it can grab you two lands. This is definitely fixing you’re going to be on the look out for if it looks like you’re going to be a three colored deck, and even if you aren’t, there will be some decks interested in the ramp this can give you.
Average Picked At: 4.33 Total Times Picked: 3 Average Last Seen At: 3.38 Total Times Seen 14
Pro Rating: 3.5 Pro Comment: This is a very efficient Flyer that comes with all kinds of upside! It has a little downside too, since you have to sacrifice a creature to cast it, but that is often worth it for a creature this imposing, especially because it subtracts from the opponents’ board too. Where it gets really nasty is in the reanimator deck, where you don’t end up actually sacrificing anything, and your opponent still does.
Average Picked At: 3.00 Total Times Picked: 3 Average Last Seen At: 3.43 Total Times Seen 8
Pro Rating: 4.0 Pro Comment: Mind Control effects are VERY strong, even situational ones. This is because they are effectively removal spells that add to your board. The fact it can only steal tapped creatures is a bit of a let down, since it means that your opponent will generally be getting one hit in with something before you can steal it -- and this being narrow certainly pushes it below “bomb” range. But even with that limitation, this effect is powerful enough that I want to first pick this most of the time when I see it.
Average Picked At: 15.00 Total Times Picked: 3 Average Last Seen At: 11.36 Total Times Seen 40
Average Picked At: 2.50 Total Times Picked: 2 Average Last Seen At: 3.31 Total Times Seen 18
Pro Rating: 4.0 Pro Comment: This is a strong Uncommon. You could take Prowess away from this and have it be good, or you could take the Sacrifice effect away and it would probably STILL be good. The two abilities together have synergy too, obviously, since Prowess will raise his power. Basically this is a two drop that is relevant all game long, can attack well and threaten to grow, and has an ability that can function as removal.
Average Picked At: 1.00 Total Times Picked: 1 Average Last Seen At: 1.83 Total Times Seen 6
Pro Rating: 4.5 Pro Comment: Vito might be a low-drop, but he really takes over games. If you already have ways to gain life he gets better, but because he can give your whole board lifelink anyway, he can really just do it all on his own – well, I guess he needs creatures, but you know what I mean. The damage he does and the life he gains you adds up in a big way, and he tends to be unbeatable if he is on the board for long.
Average Picked At: 5.80 Total Times Picked: 5 Average Last Seen At: 4.75 Total Times Seen 17
Pro Rating: 4.0 Pro Comment: This card is pretty awesome. When you play it as a creature it gives you a huge body that immediately impacts the board by lowering the power of your opponents’ creatures, and that already would probably be playable, but it really gets pushed over the edge by its pseudo-cycling effect. You can use it in the early game to help you hit a land drop or find something else you need, and this plan gets even more attractive in UB, where reanimator decks are quite powerful. This is the premiere non-rare creature you want in that deck, since it is great to reanimate and it comes with a way to put itself in the graveyard.
Average Picked At: 9.94 Total Times Picked: 16 Average Last Seen At: 7.13 Total Times Seen 81
Pro Rating: 2.0 Pro Comment: This is a fairly decent combat trick for Limited. The stats boost isn’t hte mos impressive for the cost -- but Hexproof is where this gets some extra power, since it means you can no tonly use Guile to win combat, you can use it to save your creature.
Average Picked At: 5.08 Total Times Picked: 13 Average Last Seen At: 5.87 Total Times Seen 76
Pro Rating: 3.0 Pro Comment: This has Grizzly Bear stats and the ability to do 1 to the opponent every turn, and that ability means that the Magemutt stays relevant all game long, after being a decent play on turn two. This will end up threatening a lot of extra damage on the opponent.
Average Picked At: 9.50 Total Times Picked: 2 Average Last Seen At: 5.80 Total Times Seen 12
Pro Rating: 1.5 Pro Comment: Most decks in Limited won’t have enough cards with a CMC of 3 or less to make this worthwhile. Another aspect you have to have is some way of loading up your graveyard. Now, you can accomplish this by trading aggressively in the early game for sure, and that will really pan out sometimes, but the set up cost here is very real. Real enough that this will be a dead card most of the time in the early part of games, and even in the mid-game most of the time. In the late game it is definitely a value engine, provided you were able to exile like 3 things, making sure that you can cast a creature every turn at that stage of the game is a serious advantage. But still, I think for your deck to really succeed with this you have to be doing some strange things. First, you need a low curve, and second, you need to be able to get to the late game. Those two things don’t always go hand in hand.
Average Picked At: 8.39 Total Times Picked: 18 Average Last Seen At: 7.41 Total Times Seen 106
Pro Rating: 2.5 Pro Comment: This is clunky as heck, but it does kill most things, and there is enough good Equipment in this format that you’ll even blow up some Equipment sometimes. It isn’t premium removal, but it is serviceable.
Pro Rating: 4.5 Pro Comment: This is a bomb every time we see it. It can come down and stabilize the board if you’re behind, pull you ahead if you’re at parity, and pretty much seal the game if you are ahead. She is difficult to attack through or block, and she gains you life while she does those things -- and lifelink is really what makes her capable of taking the game over, since she is impossible to race.
Average Picked At: 11.40 Total Times Picked: 5 Average Last Seen At: 8.77 Total Times Seen 120
Pro Rating: 1.0 Pro Comment: This has bad stats and a textbox that is just downside, but it does have 4 power, and some decks care about that.
Pro Rating: 5.0 Pro Comment: A 6-mana 6/5 that gives -2/-2 to only your opponent’s creatures is very powerful. Obviously this can kill X/2s outright, but you can also set up situations where he comes down and kills bigger things too, if you attack your opponent and they block in various ways. The life loss is no joke either, and -- as the name implies, this can really massacre the board and your opponent in many scenarios. You can also play it in your first mainphase to enable attacks, and then force your opponent into ugly blocks they have to do to survive, while they still lose life. Sometimes it will just be a 6/5, but that won’t happen often, and as far as fail cases go, it could be worse!
Average Picked At: 12.20 Total Times Picked: 5 Average Last Seen At: 9.83 Total Times Seen 134
Pro Rating: 1.0 Pro Comment: This card seems like it would be solid, but it just isn’t. It has mediocre stats that make it a liability as a blocker in many situations, and even as an unblockable attacker it doesn’t really feel that great.
Average Picked At: 5.86 Total Times Picked: 7 Average Last Seen At: 4.48 Total Times Seen 58
Pro Rating: 2.5 Pro Comment: Casting this always feels pretty decent. It replaces itself and then gives you a body that you can do something with – whether that’s attacking, trading, chump blocking, or being sacrificed for an effect, it all feel likes gravy at that point.
Average Picked At: 8.78 Total Times Picked: 9 Average Last Seen At: 7.59 Total Times Seen 86
Pro Rating: 1.5 Pro Comment: This thing is a borderline playable on its own, but it can be fetched by the RW signpost uncommon, increasing its value a little bit.
Average Picked At: 3.89 Total Times Picked: 9 Average Last Seen At: 4.68 Total Times Seen 46
Pro Rating: 3.5 Pro Comment: This is a little bit expensive, but it can kill pretty much everything and it does at Instant speed, so the 5 mana is well worth it.
Average Picked At: 15.00 Total Times Picked: 3 Average Last Seen At: 11.32 Total Times Seen 34
Pro Rating: 4.5 Pro Comment: The new Garruk looks strong to me. I always like Planeswalkers who can protect themselves with creature tokens, and Garruk definitely does that. Like pretty much every Garruk, he makes 3/3 Beasts. It is nice that he can even gain back some of the loyalty he pays if your opponent has more creatures than you too. His +1 will allow you to push through damage on most board states, and obviously his ultimate will win you the game if you get to it.