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Core Set 2021 Limited Quiz

Answered: 0/20
Accuracy: 0
Forest
Average Picked At: 14.33
Total Times Picked: 3
Average Last Seen At: 10.92
Total Times Seen 44
Concordia Pegasus
Average Picked At: 8.00
Total Times Picked: 8
Average Last Seen At: 6.14
Total Times Seen 73
Pro Rating: 1.5
Pro Comment: This can attack early, but doesn’t exactly do anything super meaningful most of the time. This format does have +1/+1 counters and a flying archetype, and does help make it better. You will play this for sure, but you’ll also cut it a decent chunk of the time.
Wildwood Scourge
Average Picked At: 3.25
Total Times Picked: 4
Average Last Seen At: 3.45
Total Times Seen 13
Pro Rating: 3.5
Pro Comment: This is a great pay-off for the +1/+1 counter deck, and it can get really huge in a hurry. It is also nice that it just scales all game long, making it something that can fit pretty much anywhere on your curve.
Primal Might
Average Picked At: 2.33
Total Times Picked: 3
Average Last Seen At: 2.33
Total Times Seen 6
Pro Rating: 4.0
Pro Comment: I always love fight spells that pump your creatures. This is because it makes more of hte creatures in your deck capable of killing something and surviving when they Fight. One of the best things ever is to pump your creature and fight your opponent’s only blocker, only to smash in with your now bigger creature -- and Primal Might really lets you do that. Even at 1G, you’re getting a card that is always a good card in Limited, and you can of course pump even more mana into it if you have it available, which will often allow this to be a Green removal spell that can take down most things. If you are just paying G, you have Prey Upon, a solid card in most formats. And obviously this has way more upside than that. Now, keep in mind, that if your opponent kills your Fighter in response to this, you’re going to be utterly blown out, especially if you put a bunch of mana into it -- so you have to choose your spots, but when you can cast this safely, it is going to wreck a lot of boards.
Daybreak Charger
Average Picked At: 7.85
Total Times Picked: 13
Average Last Seen At: 6.59
Total Times Seen 92
Pro Rating: 3.0
Pro Comment: This is a nice aggressive two drop. It starts with reasonable enough stats and then has a very real ETB ability. Giving something +2/+0 is often enough to enable attack that you didn’t have before, and giving the boost to a creature token or an evasive creature feels particularly satisfying. This is a premiere two-drop for White aggressive decks.
Chandra's Incinerator
Average Picked At: 2.00
Total Times Picked: 1
Average Last Seen At: 2.50
Total Times Seen 2
Pro Rating: 3.0
Pro Comment: So the worst case here is a Red colossal dreadmaw, and that is reasonable, but this does more than that -- since it can reduce its cost, and allow you to turn burn you point at your opponent into removal spells. Now, setting this all up won’t be incredibly easy in Limited, but most Red decks will have sources of non-combat damage, and just having a few of those will usually make this a really good card for you. If you can do 3 to your opponent and kill their X/3, you’re going to be getting some serious value no matter what -- and if you can do it multiple times, it will just be silly. It takes some setting up, but nothing insane -- and for htat reason I think this is worth taking early, especially with such a reasonable floor.
Pursued Whale
Average Picked At: 7.00
Total Times Picked: 1
Average Last Seen At: 3.33
Total Times Seen 3
Pro Rating: 4.5
Pro Comment: This is a nice efficient creature, but being a 7-mana 8/8 isn’t what makes this impressive. Giving your opponent that 1/1 token is pretty nice. It has a little bit of upside for your opponent -- after all, you are giving them an extra body -- but it also has the significant downside of making all of your opponent’s creatures attack, right into this 8/8 body and whatever else you have on the board. There will certainly be times where your opponent would have been attacking anyway, and that’s going to suck -- but a decent amount of the time, this will force them to attack before they want to, right into your board, at which point the game might pretty much be over. The Whale also is hard to kill with removal spells because of all the extra mana it asks for to target it -- adding 3 to the cost is no joke, and it means that even if things go badly and the Whale is killed right away, you aren’t taking a huge tempo hit, because it is likely your opponent is paying at least 5 mana to kill it, and usually more.
Unsubstantiate
Average Picked At: 5.00
Total Times Picked: 3
Average Last Seen At: 5.55
Total Times Seen 31
Pro Rating: 2.5
Pro Comment: Two mana to bounce a creature at Instant speed alone is usually playable, and this comes with the added upside of being able to target spells that are on the stack. This effectively allows you to counter things -- though, if your opponent has the mana to just play it again -- and they will sometimes -- it isn’t going to be worth it. You do go down a card just for tempo with a card like this, but that is often worth it.
Aven Gagglemaster
Average Picked At: 5.00
Total Times Picked: 7
Average Last Seen At: 3.35
Total Times Seen 26
Pro Rating: 3.5
Pro Comment: On its own, this is a 5-mana 4/3 flyer that gains you 2 life when it comes down – that is already a card you always play, and the Gagglemaster gaining you 4 life instead isn’t going to be far-fetched. White decks will always play the first copy of this pretty happily.
Necromentia
Average Picked At: 3.00
Total Times Picked: 1
Average Last Seen At: 5.33
Total Times Seen 13
Pro Rating: 0.0
Pro Comment: This type of card is always bad in Limited, because 1) it doesn’t impact the board at all, and 2) It is difficult to know what to name in Limited, especially in Bo1, and 3) even if you DO hit something with it, you have to think about how likely it was your opponent would have drawn the card anyway -- and in most cases, it isn’t that likely. So generally if you’re playing this, you are basically mulliganing and paying 3 mana with your opening hand -- so don’t do it.
Animal Sanctuary
Average Picked At: 10.50
Total Times Picked: 2
Average Last Seen At: 7.00
Total Times Seen 9
Pro Rating: 3.0
Pro Comment: As a colorless land, one does always have to consider the impact it will have on a mana base, and this will be hurting you in that department. However, the activated ability it has is legitimately powerful, and this format has enough creatures of those types -- especially cats and dogs -- that most decks will probably have something like 3-5 creatures that this can put counters on. And, if you get to that point, this is a land that is worth running despite the implications it has for your mana base. Having a regular old land in your deck turn into a source of serious value is a great feeling, and is sort of like getting card advantage out of it, since your opponent’s lands won’t be doing anything remotely like this.
Goremand
Average Picked At: 4.33
Total Times Picked: 3
Average Last Seen At: 3.38
Total Times Seen 14
Pro Rating: 3.5
Pro Comment: This is a very efficient Flyer that comes with all kinds of upside! It has a little downside too, since you have to sacrifice a creature to cast it, but that is often worth it for a creature this imposing, especially because it subtracts from the opponents’ board too. Where it gets really nasty is in the reanimator deck, where you don’t end up actually sacrificing anything, and your opponent still does.
Sanctum of Fruitful Harvest
Average Picked At: 10.00
Total Times Picked: 3
Average Last Seen At: 5.76
Total Times Seen 22
Pro Rating: 1.0 // 3.0
Pro Comment: This Sanctum fixes for you, which you might be in the market for in any deck, and in the Sanctum deck it can make it way easier for you to play multiple colors.
Turret Ogre
Average Picked At: 9.10
Total Times Picked: 10
Average Last Seen At: 6.47
Total Times Seen 80
Pro Rating: 2.5
Pro Comment: This has decent stats to begin with, and then it is a nice 4-power payoff that has 4-power itself, making it slot quite nicely into the RG deck especially.
Invigorating Surge
Average Picked At: 9.00
Total Times Picked: 8
Average Last Seen At: 6.89
Total Times Seen 30
Pro Rating: 2.0
Pro Comment: On its own this is 3-mana for two +1/+1 counters at Instant speed, which is sort of okay. Obviously it gets better when you have other counters around.
Demonic Embrace
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 3.00
Total Times Seen 5
Pro Rating: 4.5
Pro Comment: This card makes any creature into a threat, and then when that creature dies, you just get it back. This is a hard card to beat.
Sanctum of Shattered Heights
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 7.29
Total Times Seen 46
Pro Rating: 0.5 // 3.0
Pro Comment: This is not very good unless you’re in a Sanctum deck, where it does two key things. First, it is removal, and second it gives you something to do with your duplicate sanctums.
Wind-Scarred Crag
Average Picked At: 7.80
Total Times Picked: 5
Average Last Seen At: 7.71
Total Times Seen 55
Pro Rating: 2.5
Pro Comment: This give you nice fixing and even gain you some life! You should value these over most medium cards if they are in your color or you’re interested in fixing.
Tormod's Crypt
Average Picked At: 11.40
Total Times Picked: 5
Average Last Seen At: 8.82
Total Times Seen 45
Pro Rating: 0.5
Pro Comment: This isn’t usually worth it in Limited, as it can only do one thing. There IS a legit graveyard deck in this format, which makes it a reasonable sideboard card, but you should never put this in your main deck.
Rookie Mistake
Average Picked At: 12.20
Total Times Picked: 5
Average Last Seen At: 9.14
Total Times Seen 119
Pro Rating: 1.0
Pro Comment: It is hard to line this up in an advantageous way, it is just so weird. However, it is cheap, and this format has spell payoffs, so that saves it from being completely unplayable.
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