Draft Trainer

Core Set 2021 Limited Quiz

Answered: 0/20
Accuracy: 0
Kitesail Freebooter
Average Picked At: 6.75
Total Times Picked: 4
Average Last Seen At: 3.82
Total Times Seen 19
Pro Rating: 3.0
Pro Comment: This is a nice disruptive creature that also comes with some reasonable French Vanilla stats. Even though they get the creature back if they kill him, he will usually have disrupted their plan enough to really cause them problems, while also still getting traded for 1-for-1.
Defiant Strike
Average Picked At: 13.50
Total Times Picked: 2
Average Last Seen At: 12.50
Total Times Seen 12
Pro Rating: 0.5
Pro Comment: If White doesn’t have some sort of theme built around spells or combat tricks, this card is usually not very good. Sure, it does replace itself, but the stats boost is meaningless or may as well be far too often for me to play this most of the time.
Sparkhunter Masticore
Average Picked At: 1.00
Total Times Picked: 1
Average Last Seen At: 2.00
Total Times Seen 2
Pro Rating: 2.5
Pro Comment: Masticores are cool to see again, but this one doesn’t seem awesome for Limited. A 3-mana ¾ is nice stats wise, but 2-for-1ing yourself to get there is not so nice. This set does have 6 planeswalkers in it -- but they are all Mythic Rare, so it isn’t going to be able to use that ability, which is the best one it has, very often. The ability to become indestructible is nice, but is fairly costly. This would have been a really interesting card in War of the Spark, where it would actually be considerably better -- but in a set with all Mythic Rare planeswalkers, he’s just a solid playable -- his abilities don’t quite do enough to overcome that downside.
Tome Anima
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 9.50
Total Times Seen 10
Pro Rating: 1.0
Pro Comment: This card seems like it would be solid, but it just isn’t. It has mediocre stats that make it a liability as a blocker in many situations, and even as an unblockable attacker it doesn’t really feel that great.
Indulging Patrician
Average Picked At: 11.00
Total Times Picked: 1
Average Last Seen At: 4.71
Total Times Seen 22
Pro Rating: 3.5
Pro Comment: So, a 3-mana ¼ with flying and lifelink is already a pretty nice card.+. It defends well and gains you life while it does, and it can also hit the opponent to create two point life swings, which isn’t insignificant. Then, you tack on a pretty powerful ability -- making your opponent lose 3 life any turn you gain 3 is great, and if you just manage to trigger that once, you’re going to be pretty happy -- if you do it more than that, well, your opponent’s probably dead or close to it. Keep in mind, by the way, that it causes loss of life -- this means you don’t also gain 3 life when your opponent loses the life, because it isn’t damage, so lifelink doesn’t matter there. How good the Patrician will be will really depend on how easy it is to gain 3 life on a given turn. Because the Patrician gains 1 on its own, you only need to gain 2 more life the rest of a turn -- this means that combining the Patrician with combat tricks might be especially devastating by the way.
Volcanic Geyser
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 2.00
Total Times Seen 3
Pro Rating: 3.0
Pro Comment: So, this is never going to efficiently do damage – it just can’t how it is costed. However, it makes up for some of that with its flexibility. It scales as the game goes on and can even go for the opponents’ dome, and it does it all at Instant speed.
Plains
Average Picked At: 15.00
Total Times Picked: 1
Average Last Seen At: 15.00
Total Times Seen 4
Pestilent Haze
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 5.00
Total Times Seen 2
Pro Rating: 1.5
Pro Comment: This kind of card is usually not ultra impressive in Limited. It is hard to find situations where this really works -- you need it to impact your opponent’s side of the board more or it just isn’t worth it. And while the loyalty counters thing is a nice additional option, it won’t come up much in Limited.
Necromentia
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 7.00
Total Times Seen 1
Pro Rating: 0.0
Pro Comment: This type of card is always bad in Limited, because 1) it doesn’t impact the board at all, and 2) It is difficult to know what to name in Limited, especially in Bo1, and 3) even if you DO hit something with it, you have to think about how likely it was your opponent would have drawn the card anyway -- and in most cases, it isn’t that likely. So generally if you’re playing this, you are basically mulliganing and paying 3 mana with your opening hand -- so don’t do it.
Hobblefiend
Average Picked At: 14.00
Total Times Picked: 2
Average Last Seen At: 14.00
Total Times Seen 8
Pro Rating: 2.5
Pro Comment: This guy can starts out reasonable and can get progressively larger throughout the game, something that pairs quite well with Trample. It is a very reasonable card for setting up sacrifice payoffs, since it can do it so cheaply.
Liliana, Waker of the Dead
Pro Rating: 3.5
Pro Comment: So, this new Liliana seems nice for Limited, though I don’t think she’s a bomb. Her +1 is nice because it simultaneously takes cards away from the opponent, eventually damaging them if they don’t make sure they have something to discard. That discard effect is symmetrical, so keep that in mind -- but it also synergizes well with her -3, which is a nice effect if you can get some cards in your graveyard. Cards in your graveyard will happen organically of course, but there will undoubtedly be times where she comes down and the best you can do with it is give -1/-1 to something, which won’t be enough a lot of the time, especially as you lower her loyalty to one. Her ultimate is also powerful, and synergizes with her +1 quite well. It is definitely the kind of ultimate that can end games, and it is great you reap the rewards right away -- not only does the creature reanimate when you go to combat, it has Haste, so you can send it in right away if you need to. So, I think the whole package here is a very good card for Limited, but she isn’t a bomb planeswalker -- those are the kinds that can actively protect themselves, and have removal effects that take a lot less effort than Liliana.
Ghostly Pilferer
Average Picked At: 3.00
Total Times Picked: 1
Average Last Seen At: 2.00
Total Times Seen 2
Pro Rating: 3.5
Pro Comment: This is a nice creature. Making it unblockable is nice, and gives you some serious inevitability, and allows for it to be relevant all game long, as does the fact that you can draw cards with it when you untap it and you have some mana available. The part that hates on spells cast from places other than the hand won’t come up a ton, but that’s okay, because the rest of this card is quite good.
Skyscanner
Average Picked At: 7.20
Total Times Picked: 5
Average Last Seen At: 9.00
Total Times Seen 6
Pro Rating: 2.5
Pro Comment: Casting this always feels pretty decent. It replaces itself and then gives you a body that you can do something with – whether that’s attacking, trading, chump blocking, or being sacrificed for an effect, it all feel likes gravy at that point.
Falconer Adept
Average Picked At: 7.00
Total Times Picked: 1
Average Last Seen At: 7.00
Total Times Seen 2
Pro Rating: 3.0
Pro Comment: While this has some mediocre stats, the plethora of tricks, +1/+1 counters, bounce spells, and more frequently allows this attack more than once, and if you can do that, you’re doing a really good job since that means you are getting 2 birds to come along for the right. You can go wide in a hurry with this.
Celestial Enforcer
Average Picked At: 7.00
Total Times Picked: 1
Average Last Seen At: 10.00
Total Times Seen 3
Pro Rating: 2.5
Pro Comment: If you don’t have fliers, you probably hope you don’t play this, but as long as you have 4 or 5 Flyers, this probably gets into the playable range, and that isn’t a crazy thing to achieve. Tap down effects are always nice in Limited, and even a situational one like this is well worth playing.
Jeskai Elder
Average Picked At: 7.00
Total Times Picked: 1
Average Last Seen At: 10.00
Total Times Seen 5
Pro Rating: 2.5
Pro Comment: A two mana ½ with Prowess isn’t the most amazing -- we have seen a few different two mana 1/3s with Prowess in the past -- but the damage trigger here letting you loot is pretty nice. That said, a ½ can’t really threaten a whole lot of creatures as an attacker, even with Prowess, and the elder will rapidly become irrelevant on many board states, because it just isn’t big enough. It is pretty nice on turn two, but after that it isn’t all that impressive.
Gloom Sower
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 4.00
Total Times Seen 2
Pro Rating: 1.0 // 2.0
Pro Comment: This card is mostly not very good – it has low toughness for the cost and is very easy to take down. However, it does slot reasonably well into the UB reanimator deck, and that helps make it a more appealing card.
Shock
Average Picked At: 5.00
Total Times Picked: 1
Average Last Seen At: 5.00
Total Times Seen 1
Pro Rating: 3.5
Pro Comment: This almost always trades up, and it can even do the last 2 damage to your opponent. This is premium removal.
Rise Again
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 4.00
Total Times Seen 2
Pro Rating: 3.0
Pro Comment: 5-mana to reanimate is not usually very good in Limited, but this format is the exception to that rule. There is a very real and well-supported reanimation deck, and this Common is one of the key cards for it.
Bolt Hound
Average Picked At: 4.00
Total Times Picked: 1
Average Last Seen At: 4.00
Total Times Seen 1
Pro Rating: 3.0
Pro Comment: A 3-mana 2/2 with Haste usually isn’t anything special, but this is a lot more than that. The Warcry effect here will be adding additional damage to the board, and will often enable creatures to attack who just couldn’t before. The Hound is obviously going to really shine in aggro decks, especially those that go wide. And, if you can keep it alive after that first attack, it will do it again on the next turn! There will definitely be some games that start with 2-drop, bolt hound, and attack for 5 -- and then you can do it again the next turn!
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