Draft Trainer

Core Set 2021 Limited Quiz

Answered: 0/20
Accuracy: 0
Staunch Shieldmate
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 10.00
Total Times Seen 10
Pro Rating: 0.5
Pro Comment: Well, those are some impressive stats on a one mana creature – we’ve never seen a one mana 1/3 with no downsides at all. That said, while he might do well on the vanilla test, he still isn’t all that impressive in Limited. He is quickly outclassed without some help, and you’ll only play him if you really need a one drop for a super aggro deck.
Teferi's Protege
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 8.00
Total Times Seen 7
Pro Rating: 2.5
Pro Comment: Looting is nice because it helps you get through your library and gives you nice card selection. This looter also comes with reasonable stats for the investment as a ⅔. It is somewhat limited as a looter since it asks for two mana every time you do it, but that’s ok -- it is a good place to be spending your mana as the game goes long, and it will definitely have a positive impact on the outcome of long games. This is a solid Blue common.
Basri's Solidarity
Average Picked At: 5.00
Total Times Picked: 2
Average Last Seen At: 3.08
Total Times Seen 14
Pro Rating: 2.0
Pro Comment: This is very hit or miss. If you don’t have a good board state, it isn’t very good. If you have a decen board state, it is alright, and if you’ve gone really wide, it is hugely powerful. Obviously, White, and especially RW is going to be good at going wide, but cards that are sort of all or nothing like this often concern me. I like a card to at least have a reasonable fail case, and that isn’t what we have here, so that does limit it somewhat.
Drowsing Tyrannodon
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 3.00
Total Times Seen 2
Pro Rating: 3.0
Pro Comment: A two-mana 3/3 is an excellent blocker in the early game that represents a real obstacle for aggressive opponents. Making into an attacker isn’t hard either, as he counts himself, so just putting one piece of equipment or one counter on the Tyrannodon makes it so he can rumble with his impressively efficient stats.
Pitchburn Devils
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 5.50
Total Times Seen 4
Pro Rating: 1.5
Pro Comment: This has terrible stats, but it has a death trigger which allows it to trade for things with 6 power, or – even better, can sometimes allow you to get a 2-for-1. That said, it is hard to overcome the inefficiency here.
Bloodfell Caves
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 11.00
Total Times Seen 2
Pro Rating: 2.5
Pro Comment: This give you nice fixing and even gain you some life! You should value these over most medium cards if they are in your color or you’re interested in fixing.
Run Afoul
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 9.50
Total Times Seen 8
Pro Rating: 0.5
Pro Comment: This is mostly just a sideboard card. An edict for only flyers is a dead card too often, and even as a sideboard card it leaves a lot to be desired.
Massacre Wurm
Average Picked At: 2.50
Total Times Picked: 4
Average Last Seen At: 2.50
Total Times Seen 4
Pro Rating: 5.0
Pro Comment: A 6-mana 6/5 that gives -2/-2 to only your opponent’s creatures is very powerful. Obviously this can kill X/2s outright, but you can also set up situations where he comes down and kills bigger things too, if you attack your opponent and they block in various ways. The life loss is no joke either, and -- as the name implies, this can really massacre the board and your opponent in many scenarios. You can also play it in your first mainphase to enable attacks, and then force your opponent into ugly blocks they have to do to survive, while they still lose life. Sometimes it will just be a 6/5, but that won’t happen often, and as far as fail cases go, it could be worse!
Temple of Epiphany
Average Picked At: 2.50
Total Times Picked: 2
Average Last Seen At: 3.17
Total Times Seen 6
Pro Rating: 3.0
Pro Comment: This fix for you and help you smooth out your draws, so they can really play a key role in helping smooth out the beginning of your game. If they are in both your colors you should value them over most medium cards, and if you’re interested in splashing you should value them even more.
Angelic Ascension
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 2.00
Total Times Seen 1
Pro Rating: 2.0
Pro Comment: People always overrate this kind of card. It can do a lot of stuff for sure -- you can use it to downgrade one of your opponent’s creature, or to upgrade one of yours -- the latter is more frequently going to be the plan, because a 4/4 Angel won’t be much of a downgrade most of the time. The ideal thing to do with this is going to be to use it at instant speed somehow -- either on a creature that is going to die to removal anyway, or in response to an opponent attacking, so you can turn your smaller creature into a 4/4 that can block more effectively. All that said, this kind of card pretty much always underperforms. It is exciting to think about turning your one drop into a 4/4 angel -- but you are effectively 2-for-1ing yourself to pull that off, which is a bit dangerous. It can win you the game if your opponent doesn’t have an answer, but if they do – you are going to be in trouble tempo-wise. This is just a solid playable, and not much more.
Jeskai Elder
Average Picked At: 7.00
Total Times Picked: 1
Average Last Seen At: 10.00
Total Times Seen 5
Pro Rating: 2.5
Pro Comment: A two mana ½ with Prowess isn’t the most amazing -- we have seen a few different two mana 1/3s with Prowess in the past -- but the damage trigger here letting you loot is pretty nice. That said, a ½ can’t really threaten a whole lot of creatures as an attacker, even with Prowess, and the elder will rapidly become irrelevant on many board states, because it just isn’t big enough. It is pretty nice on turn two, but after that it isn’t all that impressive.
Village Rites
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 7.00
Total Times Seen 2
Pro Rating: 1.5
Pro Comment: I think it is fair to compare this to Tormenting Voice. Both cost you two cards to get you two cards. And yes, there are some differences -- the Rite needs a creature in play and it is an Instant, but I think this will serve a similar purpose. If you have lots of creature tokens, or use it in response to removal, or sacrifice a creature shut down by an Aura, it is going to feel pretty good -- and if you have sacrifice synergies it will be a little better to, but I think that it only makes the cut in your deck about half of the time, and usually just barely as a 23rd or 24th card.
Battle-Rattle Shaman
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 6.00
Total Times Seen 1
Pro Rating: 2.5
Pro Comment: This type of effect is easy to underrate, I think -- but don’t make that mistake! +2/+0 to a creature every combat makes creatures able to attack that could not have attacked before! This is especially spicy with creature tokens, who are pretty expendable, but turning them into 3/1s makes them into more of a problem for your opponent. Note by the way, in a pinch, the Shaman can also target himself, making the fail case of the card less miserable than it would have been otherwise. I’m not saying I think you should take this super early or anything -- after all, the creature has a pretty weak body for 4 mana, even if it can be a 4/2 on your turn -- but it is a serviceable card for Red decks that will really help them find ways to send in attackers in a way they couldn’t before.
Warded Battlements
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 12.00
Total Times Seen 3
Pro Rating: 1.5
Pro Comment: This is weird because it is a payoff for go-wide aggro decks, where the boost will be the most effective – but also weird because it has Defender, and that’s not usually what you’re looking for in an aggro deck. The Battlements are probably actually at their best in the UW skies deck – those decks usually need blockers on the ground while they attack in the air, and +1/+0 on a bunch of flyers is pretty nice. Still, you don’t even always run it in those decks.
Riddleform
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 5.00
Total Times Seen 2
Pro Rating: 2.5
Pro Comment: The fail case here is not very good -- an Enchantment that lets you pay 3 mana to Scry 1 is not worth playing. The question becomes: how many times does this have to become a Sphinx to be worth while? And I feel like the answer is: at least twice. And that is perfectly doable within a spells deck, but this card really isn’t going to be the kind of payoff that takes over games for you. It is just a solid payoff you’ll include in your deck.
Temple of Triumph
Average Picked At: 6.00
Total Times Picked: 1
Average Last Seen At: 2.67
Total Times Seen 3
Pro Rating: 3.0
Pro Comment: This fix for you and help you smooth out your draws, so they can really play a key role in helping smooth out the beginning of your game. If they are in both your colors you should value them over most medium cards, and if you’re interested in splashing you should value them even more.
Sanguine Indulgence
Average Picked At: 11.00
Total Times Picked: 2
Average Last Seen At: 11.50
Total Times Seen 11
Pro Rating: 2.0
Pro Comment: Most Black decks are after the first copy of this, even if they can’t get life gain going. Paying 4 to get back two creatures is pretty reasonable, and the kind of thing that can help you win the long game.
Cultivate
Pro Rating: 3.0
Pro Comment: This is a pretty classic ramp spell, and it is one I always like in Limited. This is because it also provides great fixing, potentially even enabling you to splash a double-colored card, since it can grab you two lands. This is definitely fixing you’re going to be on the look out for if it looks like you’re going to be a three colored deck, and even if you aren’t, there will be some decks interested in the ramp this can give you.
Transmogrify
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 6.00
Total Times Seen 1
Pro Rating: 0.0
Pro Comment: Well, Red usually gets at least one Rare or Mythic that is a super random card that looks like fun, but isn’t so good in Limited, and that’s what we have here. Most of the ways you could use this, you are really relying on chance. If you use it on your opponent, you have to hope they get a worse creature -- something that is a safe bet if they have a bomb in play, but something that is definitely not guaranteed against most creatures. If you use it on yourself, you kind of have to hope that you hit something better. Now, sure -- you could use this on a creature token, but even in cashing in a token for a random creature for 4 mana isn’t going to be worth it way too often. I think it is best to steer clear of this.
Short Sword
Average Picked At: 12.00
Total Times Picked: 2
Average Last Seen At: 12.00
Total Times Seen 9
Pro Rating: 2.0
Pro Comment: This gives a reasonable boost for the cost, and in this format it really seems to overperform. It makes a lot of creatures get to 4 power for the RG deck for example.
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