Draft Trainer

Core Set 2020 Limited Quiz

Answered: 0/20
Accuracy: 0
Flame Sweep
Average Picked At: 2.50
Total Times Picked: 2
Average Last Seen At: 3.62
Total Times Seen 18
Pro Rating: 0.5 // 2.0
Pro Comment: The wording here is kind of awkward, but basically it does 2 to all of your opponent’s creatures, and all of yours except your fliers. This is a really cool design, because for the first time maybe ever Red is a color that is interested in flyers in a Limited format (especially when paired with Blue and/or White), and this is a way to give you a payoff for that that I think still feels really Red. I think if you can kill one thing of your opponent’s with this, without you losing anything, you’re going to feel alright, and that won’t be easy to set up in all decks. It is pretty bad if you’re short on flyers, but not bad if you have a decent number.
Golos, Tireless Pilgrim
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 1.67
Total Times Seen 3
Pro Rating: 4.0
Pro Comment: This can search up any land you need, basic or non-basic and put it on the battlefield which is quite good, and it brings decent stats to the table. And, while it isn’t super easy to use his ability, the fixing is good enough in this format that it isn’t impossible either, and when you do use that ability, this will obviously feel like a bomb.
Forest
Average Picked At: 15.00
Total Times Picked: 5
Average Last Seen At: 12.69
Total Times Seen 33
Jungle Hollow
Average Picked At: 9.25
Total Times Picked: 4
Average Last Seen At: 6.40
Total Times Seen 28
Pro Rating: 2.5
Pro Comment: If you need fixing, this is a decent place to get it. There are also a few cards in the set that care about lifegain, which might mean they are a little more useful than usual in some decks, but mostly they just make your mana better. Even if you’re just 2 colors, taking these over filler is sometimes a good call, since they really make your mana so much better.
Sephara, Sky's Blade
Average Picked At: 1.00
Total Times Picked: 2
Average Last Seen At: 1.25
Total Times Seen 4
Pro Rating: 4.0
Pro Comment: A 7mana 7/7 with Flying and Lifelink is certainly nice, but the triple White and such a high mana cost does it make it a little less attractive to me. Making your other flyers indestructible could be nice, but Sephara still dies to a ton of removal in this set, and that won’t feel so good after paying 7 mana. It is also highly unlikely you’re ever going to manage to cast her for her alternate cost. Still, left unchecked she does take over games – Lifelink on such a huge creature is virtually impossible to race.
Greenwood Sentinel
Average Picked At: 6.17
Total Times Picked: 6
Average Last Seen At: 7.87
Total Times Seen 53
Pro Rating: 2.0
Pro Comment: Vigilance is upside, but not crazy upside to have on a bear. This is a decent 2-drop.
Agent of Treachery
Average Picked At: 1.33
Total Times Picked: 3
Average Last Seen At: 1.33
Total Times Seen 3
Pro Rating: 5.0
Pro Comment: This might cost 7 mana, but there’s a reason it does – stealing an opponent’s permanent is one of the most powerful things you can do in the entire game. It is essentially always going to give you a 3-for-1, because it is effectively a removal spell – since it takes away your opponent’s permanent – and then gives it to you. Then, you also have a 2/3 body too! We see effects like this cost 6 or 7 usually, and many of them are less permanent because they involve an Aura. Those cards are already pretty great, but Agent of Treachery makes sure you keep the creature most of the time – do note that they can still bounce the creature back to their hand. On top of all of that, Blue and White have ways to flicker or blink creatures, letting you use this ETB more than once, at which point your opponent is basically just done. The part about drawing cards if you have 3 or more of your opponent’s permanents is basically win-more, because once you have 3 of their permanents they are effectively dead. But yeah, this is a massive bomb.
Plains
Average Picked At: 15.00
Total Times Picked: 2
Average Last Seen At: 11.92
Total Times Seen 28
Master Splicer
Average Picked At: 3.00
Total Times Picked: 3
Average Last Seen At: 2.90
Total Times Seen 11
Pro Rating: 4.0
Pro Comment: This is a great Uncommon. For 4 -mana you get 5/5 worth of stats across two bodies. This is one of the most imposing and efficient ways to go wide in this format. There are also a few other playable Golems in this set (Meteor Golem, Pattern Matcher, Prismite to a lesser extent) that will get boosted by it too!
Vial of Dragonfire
Average Picked At: 10.60
Total Times Picked: 15
Average Last Seen At: 10.57
Total Times Seen 106
Pro Rating: 2.0
Pro Comment: Like heartpiercer bow, Vial of Dragonfire can be searched up by Renowned Weaponsmith. While certainly not efficient – it takes a total of 4 mana to do 2 damage to a creature – it is the kind of card you run in enough situations – like if you are desperate for removal, or your deck has artifact synergies, especially the weaponsmith.
Planar Cleansing
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 2.00
Total Times Seen 5
Pro Rating: 4.0
Pro Comment: This is inherently powerful, and completely changes the board. Now, as always, a board sweeper is not something every deck wants – if you’re really aggressive and you see this P2P1 or something, you may want to steer clear – but this type of effect is pretty much irreplaceable. It does cause triple White, but asking for that on turn 6 or later isn’t really insane. It has its limitations, but I think that Planar Cleansing is pretty good.
Hard Cover
Average Picked At: 11.43
Total Times Picked: 7
Average Last Seen At: 9.29
Total Times Seen 32
Pro Rating: 0.5
Pro Comment: This gives a minimal boost, and the ability to make a creature loot just isn’t enough to overcome the huge downside of the 2-for-1 you could suffer.
Lightning Stormkin
Average Picked At: 6.00
Total Times Picked: 1
Average Last Seen At: 4.29
Total Times Seen 11
Pro Rating: 3.0
Pro Comment: If you’re in UR I think you’ll pile as many of these as you can get into your deck, but I also don’t feel like it is the kind of card that pulls you into the color pair with an early pick.
Aerial Assault
Average Picked At: 5.65
Total Times Picked: 17
Average Last Seen At: 6.68
Total Times Seen 75
Pro Rating: 2.5
Pro Comment: This sort of sorcery speed situational removal spell is certainly not premium, but it is pretty solid. The big downside is that generally, the creature you want to kill gets to attack you once first, which means you’re losing some life or chump blocking. Now, this does make up for that fact a bit by having a minor flying payoff clause on it, and certainly gaining a 1 or 2 life when you cast this does take away that downside a bit. But it is still sorcery speed, and not particularly good when you are the aggressor, since it can’t get a blocker out of your way.
Veil of Summer
Average Picked At: 11.50
Total Times Picked: 2
Average Last Seen At: 6.08
Total Times Seen 23
Pro Rating: 0.0 // 2.5
Pro Comment: Like all the cards in this cycle, this is a nice sideboard card. Sometimes you might have to cast this against an opponent just to draw a card, but doing that for one mana isn’t too terrible. The ceiling of this card is pretty high – if you cast this in response to your opponent using a Blue or Black removal spell, you net yourself a 2-for-1 for only a single Green mana, which is a pretty absurd rate. What’s nice is, at only one Green mana, you can hold this up without too much trouble and wait for that ideal opening. I think it is dangerous to mainboard this – I think it is an F if you do, there are just too many decks where it may as well be a blank card. Against Blue and/or Black opponents, it is always going to be worth bringing in, though I do think being as situational as it is makes it less incredible than most of the other cards in this cycle.
Cavalier of Gales
Average Picked At: 1.00
Total Times Picked: 1
Average Last Seen At: 1.00
Total Times Seen 1
Pro Rating: 5.0
Pro Comment: This is great! It has the impressive stats as a 5-mana 5/5 flyer, and it has brainstorm attached to it – that is considerably better than a 5-mana 5/5 flyer that draws you a card, which would already be excellent. I also like that it goes back into your library and lets you Scry when it dies. Basically, this Knight lets you see a ton of cards, even in a worst-case scenario, and frequently your opponent just won’t be able to kill it and it will just take them down in the sky anyway.
Marauding Raptor
Average Picked At: 5.00
Total Times Picked: 1
Average Last Seen At: 4.20
Total Times Seen 5
Pro Rating: 1.0
Pro Comment: This just isn’t the right format for the Raptor. Red is really about smaller creatures, and it kills most of them.
Spectral Sailor
Average Picked At: 2.00
Total Times Picked: 6
Average Last Seen At: 2.82
Total Times Seen 11
Pro Rating: 3.5
Pro Comment: I love this kind of card. Most of the time, a one mana 1/1 flyer isn’t anything special, because it quickly becomes outclassed by pretty much every other flyer or card with reach in the set. Spectral Sailor does have the same problem, but once it can’t attack anymore, it has a powerful mana sink ability that just takes over the game if your opponent doesn’t stop it. Basically, the Sailor can do a few damage early in the game, and it can also help you win games that go long.
Temple of Silence
Average Picked At: 8.33
Total Times Picked: 3
Average Last Seen At: 4.50
Total Times Seen 10
Pro Rating: 3.0
Pro Comment: Like most rare land cycles, these are great sources of fixing, and adding scry to them is pretty nice. If you are in both colors of one of these, you should consider taking one of them if you see it mid pack or later, as it does improve your mana base significantly. If you’re trying to splash something, I think they can move up even more.
Starfield Mystic
Average Picked At: 8.00
Total Times Picked: 2
Average Last Seen At: 5.57
Total Times Seen 8
Pro Rating: 2.5
Pro Comment: I think the fact that the Mystic only gets +1/+1 counters when Enchantments go to the graveyard is kind of a pain, because in Limited Enchantments don’t go to the graveyard real often. I think the idea is that you have other creatures you put Auras on, and if you’re doing that and they get killed, well you get a consolation prize. I think most of the Mystic’s value is going to come from reducing the cost of Enchantments, but this set really isn’t so enchantment heavy that the Mystic is great in Limited.
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