Average Picked At: 6.00 Total Times Picked: 2 Average Last Seen At: 7.30 Total Times Seen 65
Pro Rating: 0.5 // 2.5 Pro Comment: You really only want to play this if you’re in a Sacrifice deck, everywhere else it is just too slow and silly to do much.
Average Picked At: 4.58 Total Times Picked: 12 Average Last Seen At: 5.27 Total Times Seen 47
Pro Rating: 3.5 Pro Comment: This is reasonably efficient removal that also damages the opponent some. That’s enough for it to get into the lower range of “premium” for me.
Average Picked At: 1.00 Total Times Picked: 2 Average Last Seen At: 1.00 Total Times Seen 2
Pro Rating: 4.0 Pro Comment: So, if you just have one card in your graveyard when you play him, you’re getting a 3-mana 1/1 with deathtouch and flying. That’s not a pretty statline, but it is evasive and can trade with anything, and I think that if that’s what this always was, it would probably be playable. Once you get 2 or more mana costs in your graveyard, he’s going to start looking pretty nice. Now, the downside is that playing this on turn three isn’t very easy. But that isn’t a huge problem because the keyword abilities mean it will be relevant all game long – provided at least one card is in your graveyard. Sometimes it ends up being absolutely massive too.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 1.00 Total Times Seen 1
Pro Rating: 3.0 Pro Comment: This has decent stats and an activated ability that can help you increase your card quality early, when the Buccaneer can attack a little more safely. In the late game the Buccaneer’s effect becomes more like reach, because you can attack with like 6 mana up and threaten to do three to your opponent, which is pretty nice.
Average Picked At: 6.57 Total Times Picked: 7 Average Last Seen At: 5.74 Total Times Seen 48
Pro Rating: 3.0 Pro Comment: This card really overperforms. There are a ton of Elemental in this set to pump its power, and 4 toughness is enough that it can be a real problem for many decks. Combining it with Goblin Smuggler is particularly nasty.
Average Picked At: 3.00 Total Times Picked: 1 Average Last Seen At: 2.00 Total Times Seen 2
Pro Rating: 4.0 Pro Comment: This card seems kind of silly, but it is actually quite powerful! By the time you get to 6 mana, it isn’t unusual for this to be able to gain you life. After all, it has 6 toughness on its own – you don’t need a whole lot more to get yourself to 10+ life. It is amazing how often playing this helps someone stabilize. The activated ability is definitely expensive, but it also makes the Lifechanter often capable of ending the game in a single swing, so your opponent has to contribute resources to stopping this Elephant from running them over.
Average Picked At: 9.50 Total Times Picked: 2 Average Last Seen At: 7.09 Total Times Seen 36
Pro Rating: 2.5 Pro Comment: If you need fixing, this is a decent place to get it. There are also a few cards in the set that care about lifegain, which might mean they are a little more useful than usual in some decks, but mostly they just make your mana better. Even if you’re just 2 colors, taking these over filler is sometimes a good call, since they really make your mana so much better.
Average Picked At: 15.00 Total Times Picked: 2 Average Last Seen At: 11.92 Total Times Seen 28
Average Picked At: 10.40 Total Times Picked: 10 Average Last Seen At: 9.11 Total Times Seen 86
Pro Rating: 1.0 Pro Comment: There isn’t really a mill deck in this format, and as a result the Denizen is mostly just an inefficient creature.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 6.23 Total Times Seen 23
Average Picked At: 3.00 Total Times Picked: 1 Average Last Seen At: 3.23 Total Times Seen 17
Pro Rating: 2.0 Pro Comment: In some formats, the Ace can be quite good – but this isn’t one of them. There just aren’t enough +1/+1 counters or reasonable equipment and Auras for it to be more than just kind of okay.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 1.67 Total Times Seen 3
Pro Rating: 4.0 Pro Comment: This can search up any land you need, basic or non-basic and put it on the battlefield which is quite good, and it brings decent stats to the table. And, while it isn’t super easy to use his ability, the fixing is good enough in this format that it isn’t impossible either, and when you do use that ability, this will obviously feel like a bomb.
Average Picked At: 5.35 Total Times Picked: 17 Average Last Seen At: 5.23 Total Times Seen 47
Pro Rating: 3.0 Pro Comment: Well, in a worst case scenario this is Divination, a card that is usually solid. It is the kind of card that helps you dig deeper into your library to hit land drops early, and helps you reload your hand late. In the best case, it draws you 2 for 2 mana, which is a significantly better deal. Blue is, of course, loaded up with flyers – especially if you pair it with white and/or Red, where there is a distinct flying theme, so making this cost 2 really isn’t that difficult.
Average Picked At: 7.88 Total Times Picked: 8 Average Last Seen At: 8.85 Total Times Seen 85
Pro Rating: 2.0 // 3.0 Pro Comment: Most of this collect ‘em all cycle is pretty bad if you only have one copy – that’s not true of the Mastiff, who has decent stats and a fine activated ability. The trade off here is that the Mastiff is also the least impressive of the bunch when you end up with multiple copies, as they all have to be in play at the exact right time to really abuse the ability.
Average Picked At: 11.80 Total Times Picked: 5 Average Last Seen At: 9.48 Total Times Seen 75
Pro Rating: 0.5 // 2.5 Pro Comment: Like usual, Act is only going to be worth it in a deck that has cheap sacrifice outlets. This type of card is just too situational otherwise, as you pretty much have to kill your opponent when you use it for it to be worth going down a card for. But, if you can sacrifice the creature you steal, you are rid of it permanently!
Average Picked At: 14.00 Total Times Picked: 3 Average Last Seen At: 9.08 Total Times Seen 86
Pro Rating: 0.0 // 2.5 Pro Comment: Obviously, like most of this cycle, this is unplayable as one copy. You don’t want to be playing a vanilla 4-mana 3/2, there are countless cards in this set you would play before that. You have to be making a Zombie token pretty regularly with this for it to be worth it. How many copies of this do you need before it is worth playing? Probably around 3, and it gets better if you are good at loading up your graveyard and can get value out of them that way.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 3.67 Total Times Seen 7
Pro Rating: 2.5 Pro Comment: So, this is a nice design for an equipment – one that actually makes it playable more often than not, I think. The problem with equipment is often that they have no immediate impact on the board if you can’t afford to equip them right away, but this gets around that by making a Wolf token that this attaches to. Basically, this gives you a 4-mana 3/3 that can’t be blocked by more than one creature, one that leaves behind an Equipment that you can then move elsewhere. That Equip cost is definitely steep, but the fact that you are already got a body out of the card is pretty nice.
Average Picked At: 11.45 Total Times Picked: 11 Average Last Seen At: 10.32 Total Times Seen 92
Pro Rating: 1.5 Pro Comment: This doesn’t have efficient stats, nor does it make itself unblockable efficiently – but it has actually proven to be kind of a reasonable finisher in this format, you know – if you didn’t get some that are significantly better.
Average Picked At: 7.25 Total Times Picked: 12 Average Last Seen At: 6.61 Total Times Seen 59
Pro Rating: 3.0 Pro Comment: This card really overperforms. The statline isn’t pretty, but the ETB ability plays quite well. This set has a lifegain archetype, but adding a real threat to the board that also gains you life has a surprisingly big impact on games.
Average Picked At: 12.00 Total Times Picked: 5 Average Last Seen At: 9.40 Total Times Seen 79
Pro Rating: 1.0 Pro Comment: This is mostly sideboard material in this format, though you can get away with it in your main deck if you’re desperate.