Draft Trainer

Core Set 2020 Limited Quiz

Answered: 0/20
Accuracy: 0
Swamp
Average Picked At: 15.00
Total Times Picked: 1
Average Last Seen At: 11.50
Total Times Seen 31
Colossus Hammer
Average Picked At: 11.33
Total Times Picked: 3
Average Last Seen At: 7.62
Total Times Seen 36
Pro Rating: 0.0
Pro Comment: 8 mana is way too much, even if you are getting this absolutely massive stats boost, you just have to use so much mana, and it doesn’t even give evasion to the thing you put it on! In fact, it takes it away if the creature flies – which obviously makes sense flavor wise, but is pretty bad gameplay wise. It is just going to sit on the table doing nothing most games, in a good chunk of other games your creature you try to equip it too will get bounced or destroyed, in still other games the creature just gets chump blocked and you die anyway, and then in a very, very, very small percentage of games it actually helps you win!
Bishop of Wings
Average Picked At: 6.50
Total Times Picked: 2
Average Last Seen At: 3.86
Total Times Seen 8
Pro Rating: 2.0
Pro Comment: Well, this is interesting – this is an incredibly powerful Angel buildaround…unfortunately there aren’t really enough Angels in this set for this to do its thing very often. Good news is that it start out as a two-mana ¼, which is a decent enough body, so running it even when you only have one Angel is probably worth it for the upside.
Brightwood Tracker
Average Picked At: 9.33
Total Times Picked: 9
Average Last Seen At: 7.77
Total Times Seen 75
Pro Rating: 2.0
Pro Comment: This creature has an expensive ability, but it isn’t a bad late-game mana sink, as you can virtually guarantee you draw a creature once you’re using it, but it is more of an emergency activated ability than anything – like if you’re flooding out. It isn’t exactly the kind of ability that will win you the game.
Masterful Replication
Average Picked At: 2.67
Total Times Picked: 3
Average Last Seen At: 2.60
Total Times Seen 5
Pro Rating: 3.0
Pro Comment: This seems pretty powerful. Most of the time you’ll be choosing the Golem option – the other option it gives you won’t really work out most of the time in this set because there aren’t enough Artifacts. But that’s ok, because 6 mana to make 2 3/3 golems at Instant speed is pretty solid – it isn’t a stretch to think that this will give you a 2-for-1 some of the time, where you flash them in and kill three of your opponent’s creatures in combat. Other times it will just let you go after your opponent. Whenever you cast it, it is likely to have an effect one way or another, since 2 reasonably sized bodies from one card is pretty nice. Now, it is expensive and all that, and two 3/3s may not always be able to help you by the time you cast this.
Raise the Alarm
Average Picked At: 6.29
Total Times Picked: 14
Average Last Seen At: 6.61
Total Times Seen 64
Pro Rating: 3.0
Pro Comment: This is a nice common every time we see it. Two mana to makes two 1/1s at Instant speed is pretty efficient, and it can be used as a pseudo-removal spell sometimes – you can use the soldiers to double block an X/2, or in a dream scenario – block an X/1 with each of them and get that 2-for-1. But it is also useful as just a way to make your board go wide, too – and that is definitely something White will be interested in here.
Field of the Dead
Average Picked At: 14.00
Total Times Picked: 1
Average Last Seen At: 4.83
Total Times Seen 7
Pro Rating: 0.0
Pro Comment: There aren’t enough different lands in this format to get this going.
Elvish Reclaimer
Average Picked At: 2.00
Total Times Picked: 2
Average Last Seen At: 1.71
Total Times Seen 7
Pro Rating: 2.0
Pro Comment: So, a one-mana ½ isn’t all that great in Limited, since it gets outpaced as early as turn 2. But this one does help you fix mana, and in the late game – he gets to be a ¾. Which..you know, by the late game isn’t all that impressive. Mostly, I think you run this as a source of fixing – and keep in mind it does search for any land, including non-basics.
Tale's End
Average Picked At: 1.00
Total Times Picked: 1
Average Last Seen At: 3.25
Total Times Seen 10
Pro Rating: 0.0
Pro Comment: This counters a bunch of stuff you won’t see very often in Limited, and even when you do see some of it – like the abilities, spending a card to counter them isn’t worth it 99% of the time.
Cavalier of Gales
Average Picked At: 1.00
Total Times Picked: 1
Average Last Seen At: 1.00
Total Times Seen 1
Pro Rating: 5.0
Pro Comment: This is great! It has the impressive stats as a 5-mana 5/5 flyer, and it has brainstorm attached to it – that is considerably better than a 5-mana 5/5 flyer that draws you a card, which would already be excellent. I also like that it goes back into your library and lets you Scry when it dies. Basically, this Knight lets you see a ton of cards, even in a worst-case scenario, and frequently your opponent just won’t be able to kill it and it will just take them down in the sky anyway.
Daggersail Aeronaut
Average Picked At: 9.00
Total Times Picked: 9
Average Last Seen At: 8.72
Total Times Seen 62
Pro Rating: 2.0
Pro Comment: This is a surprisingly good little creature. It can attack pretty hard in the air, and while having 2 toughness is definitely a liability, this is a pretty solid creature.
Swamp
Average Picked At: 15.00
Total Times Picked: 4
Average Last Seen At: 11.88
Total Times Seen 29
Agent of Treachery
Average Picked At: 1.33
Total Times Picked: 3
Average Last Seen At: 1.33
Total Times Seen 3
Pro Rating: 5.0
Pro Comment: This might cost 7 mana, but there’s a reason it does – stealing an opponent’s permanent is one of the most powerful things you can do in the entire game. It is essentially always going to give you a 3-for-1, because it is effectively a removal spell – since it takes away your opponent’s permanent – and then gives it to you. Then, you also have a 2/3 body too! We see effects like this cost 6 or 7 usually, and many of them are less permanent because they involve an Aura. Those cards are already pretty great, but Agent of Treachery makes sure you keep the creature most of the time – do note that they can still bounce the creature back to their hand. On top of all of that, Blue and White have ways to flicker or blink creatures, letting you use this ETB more than once, at which point your opponent is basically just done. The part about drawing cards if you have 3 or more of your opponent’s permanents is basically win-more, because once you have 3 of their permanents they are effectively dead. But yeah, this is a massive bomb.
Sedge Scorpion
Average Picked At: 3.67
Total Times Picked: 6
Average Last Seen At: 5.89
Total Times Seen 36
Pro Rating: 2.5
Pro Comment: One-mana 1/1s with death touch are always solid. They aren’t ever game-breaking, but they do remain relevant all game long.
Woodland Champion
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 3.82
Total Times Seen 15
Pro Rating: 3.5
Pro Comment: This has a very reasonable floor and a very high ceiling. There are lots of ways to make creature tokens in this format, including at lower mana costs, so the Champion can sometimes become absolutely massive.
Faerie Miscreant
Average Picked At: 6.71
Total Times Picked: 14
Average Last Seen At: 6.95
Total Times Seen 57
Pro Rating: 1.0 // 3.0
Pro Comment: One mana 1/1 flyers are some of the most overrated creatures around but they usually aren’t good because of how quickly they get outclassed, so that is the base grade we’re looking at here. However, if you can draw a card off of them you’re talking about a much better card. Because this one has such an ugly baseline, you probably need 3+ Miscreants before they become worth playing, and once we’re talking about 4+ I think it becomes a solid card.
Reckless Air Strike
Average Picked At: 13.50
Total Times Picked: 4
Average Last Seen At: 10.19
Total Times Seen 101
Pro Rating: 0.5 // 1.5
Pro Comment: This is a sideboard card in an ideal world I think, though it is worth noting that three colors have lots of fliers in this set – White and Blue like usual, but also Red – so this may end up being more mainboardable than I expect. But yeah, I like this kind of sideboard card because it is flexible, and the kind you will side in more because it is good against two different types of cards. Still, I don’t think I recommend playing it in your main 40 cards in most scenarios.
Natural End
Average Picked At: 11.00
Total Times Picked: 6
Average Last Seen At: 9.67
Total Times Seen 97
Pro Rating: 0.5
Pro Comment: This is decent sideboard material, there aren’t enough artifacts and enchantments to really be maindecking it, though.
Plummet
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 8.46
Total Times Seen 66
Pro Rating: 0.5
Pro Comment: As usual, this is better utilized as a sideboard card once you see enough targets for it.
Lavakin Brawler
Average Picked At: 6.57
Total Times Picked: 7
Average Last Seen At: 5.74
Total Times Seen 48
Pro Rating: 3.0
Pro Comment: This card really overperforms. There are a ton of Elemental in this set to pump its power, and 4 toughness is enough that it can be a real problem for many decks. Combining it with Goblin Smuggler is particularly nasty.
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