Draft Trainer

Core Set 2020 Limited Quiz

Answered: 0/20
Accuracy: 0
Rapacious Dragon
Average Picked At: 5.00
Total Times Picked: 1
Average Last Seen At: 4.08
Total Times Seen 17
Pro Rating: 3.5
Pro Comment: This has decent stats, and it gives you some of the mana back you spent on it right away! It lets you ramp on a future turn, or double spell the turn you play it, or fix for a powerful card you splashed. And it can even really pressure opponents thanks to Flying.
Unsummon
Average Picked At: 7.46
Total Times Picked: 13
Average Last Seen At: 5.75
Total Times Seen 97
Pro Rating: 2.5
Pro Comment: One mana to return a creature is an awesome rate, because you’re basically always going to come out ahead in terms of tempo – since you’re going to be bouncing things that cost a heck of a lot more than one mana most of the time. Additionally, bounce effects let you blow out opponents who are overly reliant on Auras or combat tricks. Finally, in a pinch you can use it to save your own creature, which will be worth it some of the time.
Leyline of Abundance
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 3.50
Total Times Seen 5
Pro Rating: 0.0
Pro Comment: This format would have to have a whole lot of non-land sources of mana for this to be worth it, and it doesn’t have them.
Empyrean Eagle
Average Picked At: 7.67
Total Times Picked: 3
Average Last Seen At: 4.41
Total Times Seen 24
Pro Rating: 3.5
Pro Comment: I always like when UW skies gets some support, and that’s what we’re seeing here. This is nice because at its base level it is a Wind Drake, but chances are good if you’re in UW that anthem effect is really going to matter too.
Plains
Average Picked At: 15.00
Total Times Picked: 5
Average Last Seen At: 10.84
Total Times Seen 45
Pulse of Murasa
Average Picked At: 6.00
Total Times Picked: 8
Average Last Seen At: 4.54
Total Times Seen 27
Pro Rating: 2.5
Pro Comment: This is a reprint, and one that surprised a lot of people last time we saw it. It is easy to overlook a card like this – we see effects that let us return cards to our hand on a regular basis, and most of them that cost a single mana aren’t anything special unless it is attached to creatures. However, one thing this has that most versions of that effect don’t have is that it is an instant, and it gains you life. Those two things make it significantly stronger. The six life you gain can essentially reverse any tempo you lose by not actually playing a card the turn you play this, and being instant speed means you can keep your options open until the end of your opponent’s turn and then get back your great creature they killed or whatever.
Convolute
Average Picked At: 9.43
Total Times Picked: 7
Average Last Seen At: 7.48
Total Times Seen 98
Pro Rating: 1.0
Pro Comment: A three-mana counterspell that isn’t even a hard counter is a hard sell for me. This is just too situational to be worth it in most decks.
Grafdigger's Cage
Average Picked At: 8.00
Total Times Picked: 1
Average Last Seen At: 6.43
Total Times Seen 10
Pro Rating: 0.0
Pro Comment: This wasn’t printed for Limited, it was printed for constructed sideboards.
Renowned Weaponsmith
Average Picked At: 10.25
Total Times Picked: 4
Average Last Seen At: 6.27
Total Times Seen 34
Pro Rating: 1.0 // 3.0
Pro Comment: There aren’t a ton of Artifacts in this set, but the Weaponsmith ended up being part of its own archetype here anyway. His ability to search up heart-piercer bows was surprisingly potent, as you could stack them all up on one creature and just kill opposing things every time you attacked. I know that all sounds janky, but trust me, it is a real thing in this format! Basically you only end up playing the Weaponsmith if you get the pieces for that deck to work – which, you know – means like 3+ Heart-Piercer Bows.
Inspired Charge
Average Picked At: 11.38
Total Times Picked: 13
Average Last Seen At: 8.59
Total Times Seen 130
Pro Rating: 1.0 // 2.5
Pro Comment: Like always, if you’re in the token deck this will be a decent Common for you. If you’re not, don’t play it.
Swamp
Average Picked At: 15.00
Total Times Picked: 1
Average Last Seen At: 10.95
Total Times Seen 37
Atemsis, All-Seeing
Average Picked At: 6.00
Total Times Picked: 1
Average Last Seen At: 3.25
Total Times Seen 4
Pro Rating: 4.0
Pro Comment: A 6-mana 4/5 flyer isn’t the greatest stats around, but it is passable. However, I really like Attemsis’ activated ability to draw two cards and discard one. I see two courses of action when you play this Sphinx – one of them is that it dominates the sky and you can just kill them with your big flier. If you can’t attack though and have to hold Attemsis back? Well, then you can just use that activated ability every turn, and there’s a good chance you find a way to win the game that way too, since it gives you serious card advantage and selection. The alternate win condition thing is cute, but it is not particularly easy to pull off in Limited, so I wouldn’t put much stock in it.
Might of the Masses
Average Picked At: 14.00
Total Times Picked: 1
Average Last Seen At: 6.05
Total Times Seen 26
Pro Rating: 1.5
Pro Comment: I’m never a huge fan of tricks with such conditional boosts, but this does only cost one and will give +1/+1 at a minimum, and sometimes it will give a lot more than that, so you’ll find yourself playing this in decks that can go wide sometimes.
Leyline of Anticipation
Average Picked At: 3.50
Total Times Picked: 2
Average Last Seen At: 3.50
Total Times Seen 6
Pro Rating: 0.5
Pro Comment: 4 mana for this effect just usually isn’t worth it – it doesn’t allow you to add to the board at all. Sure, if you can get this in your opening hand it would be better, but that happening is nowhere close to a guarantee. And even then, adding Flash to cards just isn’t as big of an upgrade as it might seem.
Thought Distortion
Average Picked At: 10.33
Total Times Picked: 3
Average Last Seen At: 8.23
Total Times Seen 46
Pro Rating: 0.0
Pro Comment: 6 mana is a ton, and if you’re spending that much you want to be actually accomplishing something. By that late in the game there is no guarantee your opponent will even have a hand, and only exiling noncreature nonland cards from their graveyard is not worth 6 mana. This is unplayable.
Marauder's Axe
Average Picked At: 10.86
Total Times Picked: 7
Average Last Seen At: 7.75
Total Times Seen 107
Pro Rating: 1.5
Pro Comment: Equipment that just boosts power doesn’t tend to be amazing, though it does work well on things like tokens, since they become much more formidable.
Dungeon Geists
Average Picked At: 1.50
Total Times Picked: 2
Average Last Seen At: 2.00
Total Times Seen 3
Pro Rating: 5.0
Pro Comment: 4 mana for a 3/3 flyer is usually already good enough for close to always make your deck, so when you tack on the ability to tap down your opponent’s best creature as long as the Geists stay alive, you’re getting a pretty good deal. This usually ensures that the Geists can go after your opponent, and will often just result in you having more favorable attacks even the turn you play the Geist. The one thing is that the Geist isn’t exactly huge, and it will die to lots of removal – but even when that happens immediately, you’re still getting a some value out of tapping the creature down during your turn, and that’s a decent consolation prize.
Risen Reef
Average Picked At: 4.00
Total Times Picked: 2
Average Last Seen At: 4.46
Total Times Seen 18
Pro Rating: 4.0
Pro Comment: Woo boy, this is one of the sweetest signpost uncommons we’ve ever seen! Elemental decks are really well supported in this Limited format, so Risen Reef ends up triggering a whole whole lot in most cases, and even on its own, it triggers its own ability, and that’s a good fail case to have! It gets particularly silly with cards that make multiple elementals. This is better than most of the rares and mythics in this set.
Pattern Matcher
Average Picked At: 6.00
Total Times Picked: 8
Average Last Seen At: 6.04
Total Times Seen 33
Pro Rating: 1.0 // 3.0
Pro Comment: A 4-mana 3/3 that draws you a card is nice, but how often will that be what this is? You need to be able to consistently do that, because a 4-mana 3/3 that does nothing is pretty terrible. Your deck needs to have a handful of 2-ofs, which is doable, but I think you frequently just won’t have the right deck composition for this. It is a little annoying that it can’t search for a copy of itself, just because that would make it much better since it could do something on an empty board, instead of just being a 4-mana 3/3. Basically, this needs a build around grade. It is near unplayable if you don’t have 2-3 duplicate creatures, but if you do have that going on, it becomes a quality card.
Forest
Average Picked At: 15.00
Total Times Picked: 4
Average Last Seen At: 11.44
Total Times Seen 32
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