Average Picked At: 15.00 Total Times Picked: 3 Average Last Seen At: 11.05 Total Times Seen 38
Average Picked At: 1.00 Total Times Picked: 1 Average Last Seen At: 2.50 Total Times Seen 2
Pro Rating: 4.5 Pro Comment: Kykar has decent stats all on his own, and making a spirit token every time you cast a non-creature spell is some serious business. Even if you only get one spirit with this, you’re basically in business. The fact those spirits can be sacked for mana sort of matters, but in Limited usually a squadron of Spirit tokens is better than some random mana, but the flexibility there is nice. While he is a bit of a buildaround, I think most decks – especially in those 3 colors – will have around 5 noncreature spells without trying, so he’ll be good any time you can find the mana to play him.
Average Picked At: 7.88 Total Times Picked: 8 Average Last Seen At: 8.85 Total Times Seen 85
Pro Rating: 2.0 // 3.0 Pro Comment: Most of this collect ‘em all cycle is pretty bad if you only have one copy – that’s not true of the Mastiff, who has decent stats and a fine activated ability. The trade off here is that the Mastiff is also the least impressive of the bunch when you end up with multiple copies, as they all have to be in play at the exact right time to really abuse the ability.
Average Picked At: 12.00 Total Times Picked: 11 Average Last Seen At: 9.04 Total Times Seen 80
Pro Rating: 0.0 Pro Comment: This is bad. It is easy to imagine situations where you put this on an opposing creature and steal it when it dies, or put it on one of your creatures that you know will die – but it a lot harder to guarantee your creature dies than it looks, and you often end up spending 3 mana for a minimal effect. It is notable too that the creature you put it on pretty much already has to be worthwhile, and capable of trading with something, otherwise it really isn’t worth it.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 1.75 Total Times Seen 4
Pro Rating: 3.5 Pro Comment: 4 mana to get some serious card selection that always results in a 2-for-1 is pretty nice. It is a Sorcery, and sometimes you just won’t’ have time to do something like this, because you have to find a way to survive after your opponent’s aggressive start, and you just need to play creatures who can trade – but if you do manage to stabilize, this will go a long way towards helping you out. 7 cards is a ton in a Limited deck, so you have a good chance at hitting whatever card you need to save the day.
Average Picked At: 1.00 Total Times Picked: 1 Average Last Seen At: 2.89 Total Times Seen 11
Pro Rating: 3.5 Pro Comment: This is a strong Elemental payoff. If you can consistently put a +1/+1 counter on another Elemental you’ll be pretty happy, but a nice thing here is that even if you can’t do that, if you have elementals die later, you can get some value out of them.
Average Picked At: 8.33 Total Times Picked: 3 Average Last Seen At: 4.50 Total Times Seen 10
Pro Rating: 3.0 Pro Comment: Like most rare land cycles, these are great sources of fixing, and adding scry to them is pretty nice. If you are in both colors of one of these, you should consider taking one of them if you see it mid pack or later, as it does improve your mana base significantly. If you’re trying to splash something, I think they can move up even more.
Average Picked At: 6.71 Total Times Picked: 14 Average Last Seen At: 6.95 Total Times Seen 57
Pro Rating: 1.0 // 3.0 Pro Comment: One mana 1/1 flyers are some of the most overrated creatures around but they usually aren’t good because of how quickly they get outclassed, so that is the base grade we’re looking at here. However, if you can draw a card off of them you’re talking about a much better card. Because this one has such an ugly baseline, you probably need 3+ Miscreants before they become worth playing, and once we’re talking about 4+ I think it becomes a solid card.
Average Picked At: 2.00 Total Times Picked: 1 Average Last Seen At: 3.22 Total Times Seen 12
Pro Rating: 3.5 Pro Comment: This has decent stats, and it gives you some of the mana back you spent on it right away! It lets you ramp on a future turn, or double spell the turn you play it, or fix for a powerful card you splashed. And it can even really pressure opponents thanks to Flying.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 6.23 Total Times Seen 23
Average Picked At: 1.00 Total Times Picked: 1 Average Last Seen At: 1.00 Total Times Seen 1
Pro Rating: 5.0 Pro Comment: A 5-mana 4/5 with lifelink is something that makes your deck 100% of the time, and like the other Cavaliers this is a lot more than just stats and a key word! Being able to Bone Splinters something when he comes down is pretty nice value to have, though I do kind of wish he could sacrifice himself in a pinch, I don’t think I can really complain about this type of efficiency. Sure, sometimes the Bone Splinters trigger won’t be worth it, but it frequently will be. He death trigger is nice too because it synergizes well with the ETB trigger – generally you’ll be sacrificing a little guy, and when this dies it gets that little guy back from the graveyard which is pretty great. This is a bomb.
Average Picked At: 9.50 Total Times Picked: 2 Average Last Seen At: 5.50 Total Times Seen 13
Pro Rating: 0.0 Pro Comment: Fork effects just don’t tend to cut it in Limited, because you can’t count on things lining up the way they need to. This one costs four, which makes it even harder than usual, and the additional spell copy isn’t really enough.
Average Picked At: 9.00 Total Times Picked: 9 Average Last Seen At: 8.30 Total Times Seen 60
Pro Rating: 1.0 Pro Comment: This type of effect is very replaceable. It gives you some card selection and all that, but a lot of the time you end up cutting these for cards that are more impactful.
Average Picked At: 7.25 Total Times Picked: 4 Average Last Seen At: 5.62 Total Times Seen 17
Pro Rating: 3.0 Pro Comment: She costs 7 mana for a 3/3, which obviously enough is horrendous – but she does offer the potential for a three-for-one, since she gives you back two spells in your graveyard. You need both a deck that is interested in playing the long game, and enough instants and sorceries that you can consistently get back two with it. Luckily, that is relatively easy to pull of in controlling Blue decks in this format, where Scholar of the Ages is often a nice late play that stabilizes you. Still, you can’t really play it anywhere else.
Average Picked At: 15.00 Total Times Picked: 1 Average Last Seen At: 10.79 Total Times Seen 27
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 4.14 Total Times Seen 7
Pro Rating: 3.0 Pro Comment: Like most rare land cycles, these are great sources of fixing, and adding scry to them is pretty nice. If you are in both colors of one of these, you should consider taking one of them if you see it mid pack or later, as it does improve your mana base significantly. If you’re trying to splash something, I think they can move up even more.
Average Picked At: 13.00 Total Times Picked: 4 Average Last Seen At: 8.50 Total Times Seen 32
Pro Rating: 0.5 Pro Comment: This is mostly a trap. It is really hard to set up effectively, and its only use is basically reusing ETB triggers or maybe moving Auras around, and you aren’t always going to have boards where that matters.
Average Picked At: 14.83 Total Times Picked: 6 Average Last Seen At: 11.48 Total Times Seen 42
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 1.50 Total Times Seen 2
Pro Rating: 1.5 Pro Comment: Of the cycle of Mythic Rare wedge legends in this set, Kethis is the worst one in Limited. This is because it is the hardest one to successfully build around. Apart from the Uncommon Chandra, all the legendary stuff in this set is at Rare or higher, so you really can’t count on getting legendary creatures, and you will basically never be able to use his activated ability to play Legends from your graveyard, because there is a very small chance you can get 3 legendary cards into your graveyard for it to matter. Basically, I think this is mostly a hard-to-cast 3 mana ¾, and that isn’t really something I’m interested in. Will you play it if you’re in Abzan in this set? Sure. But don’t go out of your way to play 3 colors for this alone, because it isn’t worth it.
Average Picked At: 1.00 Total Times Picked: 1 Average Last Seen At: 1.00 Total Times Seen 1
Pro Rating: 5.0 Pro Comment: This is great! It has the impressive stats as a 5-mana 5/5 flyer, and it has brainstorm attached to it – that is considerably better than a 5-mana 5/5 flyer that draws you a card, which would already be excellent. I also like that it goes back into your library and lets you Scry when it dies. Basically, this Knight lets you see a ton of cards, even in a worst-case scenario, and frequently your opponent just won’t be able to kill it and it will just take them down in the sky anyway.