Draft Trainer

Core Set 2020 Limited Quiz

Answered: 0/20
Accuracy: 0
Bishop of Wings
Average Picked At: 6.50
Total Times Picked: 2
Average Last Seen At: 3.86
Total Times Seen 8
Pro Rating: 2.0
Pro Comment: Well, this is interesting – this is an incredibly powerful Angel buildaround…unfortunately there aren’t really enough Angels in this set for this to do its thing very often. Good news is that it start out as a two-mana ¼, which is a decent enough body, so running it even when you only have one Angel is probably worth it for the upside.
Scuttlemutt
Average Picked At: 6.50
Total Times Picked: 2
Average Last Seen At: 4.80
Total Times Seen 14
Pro Rating: 3.0
Pro Comment: This is a nice reprint that can enable splashes, and is the kidn of thing you should really be going after to splash your off color removal or bombs. The fact that he changes the color of permanents does matter some in this format too, because there are a few cards with protection, and a few that hate on specific colors – and Scuttlemutt does make those cards worse/better.
Apostle of Purifying Light
Average Picked At: 6.50
Total Times Picked: 4
Average Last Seen At: 6.62
Total Times Seen 19
Pro Rating: 2.5
Pro Comment: This is a solid card that obviously gets way better against Black decks and graveyard strategies, but you can really maindeck this because of the solid stats. Chances are pretty good that your opponent will be playing Black as one of their colors, and it will always feel good when that’s the case.
Overgrowth Elemental
Average Picked At: 1.00
Total Times Picked: 1
Average Last Seen At: 2.89
Total Times Seen 11
Pro Rating: 3.5
Pro Comment: This is a strong Elemental payoff. If you can consistently put a +1/+1 counter on another Elemental you’ll be pretty happy, but a nice thing here is that even if you can’t do that, if you have elementals die later, you can get some value out of them.
Colossus Hammer
Average Picked At: 11.33
Total Times Picked: 3
Average Last Seen At: 7.62
Total Times Seen 36
Pro Rating: 0.0
Pro Comment: 8 mana is way too much, even if you are getting this absolutely massive stats boost, you just have to use so much mana, and it doesn’t even give evasion to the thing you put it on! In fact, it takes it away if the creature flies – which obviously makes sense flavor wise, but is pretty bad gameplay wise. It is just going to sit on the table doing nothing most games, in a good chunk of other games your creature you try to equip it too will get bounced or destroyed, in still other games the creature just gets chump blocked and you die anyway, and then in a very, very, very small percentage of games it actually helps you win!
Flood of Tears
Average Picked At: 4.50
Total Times Picked: 2
Average Last Seen At: 3.25
Total Times Seen 4
Pro Rating: 1.0
Pro Comment: It is easy to imagine the ideal situation with this card. I mean, you get to bounce the whole board and then put something back, right? Well, it turns out having enough nonland permanents to get that additional effect is pretty darn difficult, and if you do have that many, you also just bounced a bunch of your board. And sure, you did get to put something back, but you also just paid 6 mana and your opponent is going to rebuild a lot more than you will be able to on their next turn. So, yeah, this just isn’t very good.
Feral Invocation
Average Picked At: 8.62
Total Times Picked: 8
Average Last Seen At: 8.12
Total Times Seen 78
Pro Rating: 2.0
Pro Comment: This has proven to be pretty solid. Auras can be dangerous as a result of the 2-for-1 risk, but because the Invocation has Flash, you can normally get around that. You can do so by using it as a combat trick of sorts that allows you to kill one of your opponents’ creatures in combat, and then your creature gets to keep the buff! Now, you still have to be careful when you use it, because the 2-for-1 risk is still there, but as long as you are, this ends up being a pretty reasonable card for creature-heavy Green decks.
Negate
Average Picked At: 12.43
Total Times Picked: 7
Average Last Seen At: 9.50
Total Times Seen 95
Pro Rating: 0.5
Pro Comment: This is sideboard material, like usual. Most opponents just don’t have the targets for this to matter.
Gift of Paradise
Average Picked At: 5.00
Total Times Picked: 1
Average Last Seen At: 5.46
Total Times Seen 53
Pro Rating: 2.0
Pro Comment: This kind of ramp/fixing Aura doesn’t often feel great, since you use a bunch of mana and don’t add to the board, which is normally pretty crucial in Limited. However, gaining 3 life here is a real bonus, as you basically pay a certain amount of life by casting this instead of playing a creature. It also lets you fix for double-colored things, which isn’t bad upside.
Unchained Berserker
Average Picked At: 8.00
Total Times Picked: 2
Average Last Seen At: 4.92
Total Times Seen 24
Pro Rating: 2.5
Pro Comment: A two-mana 3/1 tend to already be playable in Limited, and then this has the very real upside of protection. This is the most maindeckable of this cycle because of that, and generall you’re just going to play it there. Also combos well with Goblin Smuggler.
Bag of Holding
Average Picked At: 2.50
Total Times Picked: 2
Average Last Seen At: 2.00
Total Times Seen 3
Pro Rating: 3.0
Pro Comment: This card will just win you games that get to mid-game or later since it lets you loot like crazy, and filter your draws to the point that you are just drawing better than your opponent. Sometimes, we really wish we didn’t have to discard when we looted, and this helps with that, because if you ever need to get back something you looted, you can always fire off that second ability to get a bunch of cards back.
Swamp
Average Picked At: 15.00
Total Times Picked: 1
Average Last Seen At: 11.50
Total Times Seen 31
Yarok, the Desecrated
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 1.00
Total Times Seen 1
Pro Rating: 4.5
Pro Comment: So, a 5-mana 3/5 with death touch and lifelink is already a very good card. It can be a really good blocker that is almost impossible to get through, or it can attack itself when the board state allows it. Either way, any time your opponent decides to go into combat when you have this thing, they’re going to be pretty frustrated that you are gaining life and always killing something of theirs. Then you add the rest of the text of this card, and I think you have something very powerful. The Sultai colors in this set have lots of ETB abilities, and this is going to make them happen twice and that’s great. Basically, this card has a nice floor and an incredible ceiling. Being Green also means that it might be easier to play than some of the other 3-colored mythics in the set.
Destructive Digger
Average Picked At: 13.50
Total Times Picked: 4
Average Last Seen At: 9.29
Total Times Seen 93
Pro Rating: 1.5
Pro Comment: This has medium stats and an ability that can come in handy in the late game, but it is pretty expensive.
Woodland Champion
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 3.82
Total Times Seen 15
Pro Rating: 3.5
Pro Comment: This has a very reasonable floor and a very high ceiling. There are lots of ways to make creature tokens in this format, including at lower mana costs, so the Champion can sometimes become absolutely massive.
Devout Decree
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 6.81
Total Times Seen 30
Pro Rating: 0.5 // 3.5
Pro Comment: There is a reasonable chance your opponent will have something this can target, but not really enough of one that you want to put it in your main deck, since it can pretty much be a blank card against some opponents. Excellent card out of the sideboard though!
Soulmender
Average Picked At: 11.80
Total Times Picked: 5
Average Last Seen At: 9.32
Total Times Seen 81
Pro Rating: 1.5
Pro Comment: So, this can be an alright inclusion for the life gain deck, but there are so many cards that are just better and feature incidental life gain, that most of the time you hope you’re not playing this.
Brightwood Tracker
Average Picked At: 9.33
Total Times Picked: 9
Average Last Seen At: 7.77
Total Times Seen 75
Pro Rating: 2.0
Pro Comment: This creature has an expensive ability, but it isn’t a bad late-game mana sink, as you can virtually guarantee you draw a creature once you’re using it, but it is more of an emergency activated ability than anything – like if you’re flooding out. It isn’t exactly the kind of ability that will win you the game.
Goblin Smuggler
Average Picked At: 9.69
Total Times Picked: 13
Average Last Seen At: 8.92
Total Times Seen 71
Pro Rating: 3.0
Pro Comment: This card really overperforms, mostly because there are so many creatures with low power in this format who do some impressive stuff – most notably at Common, Audacious Thief and Lavakin Brawler, both of whom pair incredibly well with the Goblin. And apart from those things, the Smuggler is just an okay card anyway, allowing you to push through damage late.
Convolute
Average Picked At: 8.67
Total Times Picked: 9
Average Last Seen At: 8.62
Total Times Seen 81
Pro Rating: 1.0
Pro Comment: A three-mana counterspell that isn’t even a hard counter is a hard sell for me. This is just too situational to be worth it in most decks.
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