Average Picked At: 10.00 Total Times Picked: 8 Average Last Seen At: 7.40 Total Times Seen 31
Pro Rating: 2.5 Pro Comment: I like that you can cash this land in for a card later on in the game, but I don’t like that it produces colorless mana only. This means it is worse for your mana base than a basic land in most two color decks. Still, I think the fact that it can provide late game flood insurance means that it is going to be an ok 17th land to run, though if you are splashing or doing other crazy things with your mana, you probably should steer clear.
Average Picked At: 6.60 Total Times Picked: 5 Average Last Seen At: 7.83 Total Times Seen 67
Pro Rating: 2.5 Pro Comment: Mammoth Spider isn’t fancy, but it is a reasonable card for most Green decks, especially those that need some defense against flyers.
Average Picked At: 7.69 Total Times Picked: 13 Average Last Seen At: 7.59 Total Times Seen 70
Pro Rating: 2.0 Pro Comment: This is a reprint we have seen several times, and every time it is pretty solid. You have to 2-for-1 yourself, but the fact that it lets you kill anything makes that worth it in many cases, since you can take down your opponent’s bomb. Its value does go up in situations where you have creature tokens, or creatures who give you value when they die, but I still think it is just a decent removal spell, the kind you play if you don’t pick up some of the better ones that are out there.
Average Picked At: 9.50 Total Times Picked: 2 Average Last Seen At: 7.09 Total Times Seen 36
Pro Rating: 2.5 Pro Comment: If you need fixing, this is a decent place to get it. There are also a few cards in the set that care about lifegain, which might mean they are a little more useful than usual in some decks, but mostly they just make your mana better. Even if you’re just 2 colors, taking these over filler is sometimes a good call, since they really make your mana so much better.
Average Picked At: 1.00 Total Times Picked: 1 Average Last Seen At: 1.00 Total Times Seen 2
Pro Rating: 4.5 Pro Comment: So, the Hydra reduction part isn’t going to come up much, but the rest of this card is great so it doesn’t matter! A 6-mana 8/7 with Vigilance is a good deal, and what really pushes this into bomb territory is how much of a pain Gargos is to deal with. Your opponent really can’t remove Gargos without getting 2-for-1’d, since it will fight something if it – or anything else – gets targeted. You can also use this more aggressively, by targeting your own creature with a spell, but that is a little bit harder to make happen all the time.
Average Picked At: 2.50 Total Times Picked: 2 Average Last Seen At: 2.00 Total Times Seen 3
Pro Rating: 3.0 Pro Comment: This card will just win you games that get to mid-game or later since it lets you loot like crazy, and filter your draws to the point that you are just drawing better than your opponent. Sometimes, we really wish we didn’t have to discard when we looted, and this helps with that, because if you ever need to get back something you looted, you can always fire off that second ability to get a bunch of cards back.
Average Picked At: 6.29 Total Times Picked: 14 Average Last Seen At: 6.61 Total Times Seen 64
Pro Rating: 3.0 Pro Comment: This is a nice common every time we see it. Two mana to makes two 1/1s at Instant speed is pretty efficient, and it can be used as a pseudo-removal spell sometimes – you can use the soldiers to double block an X/2, or in a dream scenario – block an X/1 with each of them and get that 2-for-1. But it is also useful as just a way to make your board go wide, too – and that is definitely something White will be interested in here.
Average Picked At: 12.00 Total Times Picked: 2 Average Last Seen At: 7.89 Total Times Seen 29
Pro Rating: 2.5 Pro Comment: If you need fixing, this is a decent place to get it. There are also a few cards in the set that care about lifegain, which might mean they are a little more useful than usual in some decks, but mostly they just make your mana better. Even if you’re just 2 colors, taking these over filler is sometimes a good call, since they really make your mana so much better.
Average Picked At: 5.00 Total Times Picked: 1 Average Last Seen At: 6.71 Total Times Seen 59
Pro Rating: 1.5 Pro Comment: In a lot of formats, the Scorch Spitter would be unplayable. A one-mana 1/1, even with this ability, would quickly get outclasses. BUT it is Elemental, and also a card that combos well with Goblin Smuggler. It still isn’t good, mind you, but it is far from unplayable.
Average Picked At: 6.55 Total Times Picked: 11 Average Last Seen At: 6.76 Total Times Seen 63
Pro Rating: 2.0 Pro Comment: This has reasonable starting stats and the ability to attack sometimes as a 2/1, which isn’t bad. It also isn’t good, but yeah.
Average Picked At: 3.00 Total Times Picked: 1 Average Last Seen At: 3.23 Total Times Seen 17
Pro Rating: 2.0 Pro Comment: In some formats, the Ace can be quite good – but this isn’t one of them. There just aren’t enough +1/+1 counters or reasonable equipment and Auras for it to be more than just kind of okay.
Average Picked At: 6.71 Total Times Picked: 7 Average Last Seen At: 7.42 Total Times Seen 82
Pro Rating: 0.0 // 2.5 Pro Comment: This card is kind of a weird one! On its own, it is kind of horrendous – it just doesn’t do enough most of the time but if you can pair it with a bunch of other Bows and some Renowned Weaponsmiths, you suddenly have a very real deck, as getting a bunch of these in play all at once makes it very hard for your opponent to win the game. However, you pretty much need the weaponsmiths to make this strategy work, and they are mostly unplayable otherwise.
Average Picked At: 1.67 Total Times Picked: 3 Average Last Seen At: 2.00 Total Times Seen 4
Pro Rating: 4.5 Pro Comment: Provided your deck has Black as a primary color, and you’re running 8 or more Swamps, I think this card will be great. If you are mono-colored in Black – if that’s possible – it will become completely absurd, but you don’t have to go that far to abuse Dread Presence. I think more often than not, you’ll go with the “Phyrexian Arena” option and draw a card when you play a Swamp, but sometimes draining your opponent or killing a creature and gaining 2 life will be great too. The one downside this has is that it is horrendous on a splash, but that’s not much of a downside, really. Even just triggering one of those abilities once feels good, and it becomes a value engine in the long run.
Average Picked At: 4.00 Total Times Picked: 1 Average Last Seen At: 4.00 Total Times Seen 5
Pro Rating: 1.5 Pro Comment: This looks like it would be pretty good – I mean, you get TWO permanents back and for only two mana! And yeah, if this card did that no questions asked it would be great – the problem is, these situations are really hard to line up in Limited, much harder than you might think at first. But trust me, if you put this in your deck, you’re going to find yourself unable to use it effectively most of the time, and it just ends up being dead a lot of the time.
Average Picked At: 15.00 Total Times Picked: 1 Average Last Seen At: 11.50 Total Times Seen 31
Average Picked At: 11.45 Total Times Picked: 11 Average Last Seen At: 10.32 Total Times Seen 92
Pro Rating: 1.5 Pro Comment: This doesn’t have efficient stats, nor does it make itself unblockable efficiently – but it has actually proven to be kind of a reasonable finisher in this format, you know – if you didn’t get some that are significantly better.
Average Picked At: 11.00 Total Times Picked: 1 Average Last Seen At: 6.25 Total Times Seen 18
Pro Rating: 1.0 Pro Comment: The boost this tends to give just isn’t worth the massive mana investment and the risk of getting 2-for-1’d.
Average Picked At: 2.00 Total Times Picked: 1 Average Last Seen At: 2.00 Total Times Seen 1
Pro Rating: 3.0 Pro Comment: She might be hard to cast, but Kaalia brings you some serious power. She has great stats and keyword abilities for the cost, but her real power comes from the triggered ability from her attack. Looking 6 deep in your library for those creature types are serious business, and this format has enough Angels, Demons, and Dragons, that it won’t be too hard to hit with her about half the time. You really only need around 3 or 4 of those to pull that off, and any time she does that she is probably just going to win you the game. I think she is a little dangerous to take with a first pick, just because she does ask for your deck to effectively play 3 colors and to pick up creatures with the right types. Still, her ceiling is absurd.
Average Picked At: 3.33 Total Times Picked: 3 Average Last Seen At: 3.12 Total Times Seen 9
Pro Rating: 2.5 Pro Comment: This starts as a 3-mana 1/1 with Vigilance, which is obviously horrendous -- it is also the kind of body that dies to pretty much everything, including spells that are one to 2 mana cheaper than it is. Obviously, it starts to get bigger as the game goes on – but the fact that it only counts your spells is kind of a pain. Still, it does tend to get counters often enough that it is a reasonable card in most decks.
Average Picked At: 14.00 Total Times Picked: 5 Average Last Seen At: 12.13 Total Times Seen 35