Average Picked At: 6.00 Total Times Picked: 1 Average Last Seen At: 4.33 Total Times Seen 3
Pro Rating: 3.5 Pro Comment: So this is a two-mana 2/2 with some serious upside. This is red’s pseudo-card draw effect, and this is the most powerful version of it, because you can even play lands off of this – with some of these effects you don’t get to play lands. It has a really low mana-cost to use the effect too, so you have a good shot at actually being able to play what you reveal. In a worst case scenario, this can sacrifice itself for the effect – it gets really nasty though when you bring in creature tokens, or creatures that your opponent targets with removal. It kind of incentivizes your opponent to cast removal on their own turn in a weird way, since if you reveal anything that isn’t an Instant you won’t get to use it. Making your opponent do it on their own turn is pretty nice I think, especially with the additional upside here. Still, it does require some set up, but it is a pretty nice Red card that grind you out a win, and that’s not always something Red is capable of.
Average Picked At: 3.00 Total Times Picked: 3 Average Last Seen At: 2.50 Total Times Seen 4
Pro Rating: 2.5 Pro Comment: This does give the kind of boost that makes any creature into a problem for your opponent, but it is also super risky, as a 2-for-1 would destroy you tempo-wise as well as card-wise. In other words, this is a high-risk high-reward type card, and that’s not something I love in Limited, but it definitely makes decks because of the upside.
Average Picked At: 10.50 Total Times Picked: 6 Average Last Seen At: 8.47 Total Times Seen 109
Pro Rating: 1.5 Pro Comment: If you’re in a White control deck, this does a kind of okay job of holding down the ground and even threatening to attack a little bit thanks to Vigilance + high toughness, but you still won’t run this a ton.
Average Picked At: 10.00 Total Times Picked: 1 Average Last Seen At: 5.74 Total Times Seen 29
Pro Rating: 1.0 Pro Comment: Fork effects tend to be far too situational to be worth it in Limited, and that’s generally the case here.
Average Picked At: 7.75 Total Times Picked: 4 Average Last Seen At: 5.25 Total Times Seen 22
Pro Rating: 2.0 Pro Comment: So the main idea here is that you can sacrifice this to something to get the Dragon out of it – and the good news is that that’s pretty doable in this format, and it feels pretty good when you do it. It is pretty much only playable in decks that can do that.
Average Picked At: 2.83 Total Times Picked: 6 Average Last Seen At: 3.05 Total Times Seen 24
Pro Rating: 2.5 Pro Comment: This is a fine draw spell if you’re a control deck in the market for one of those.
Average Picked At: 6.20 Total Times Picked: 5 Average Last Seen At: 4.37 Total Times Seen 21
Pro Rating: 1.0 // 3.0 Pro Comment: This does make any creature into a threat, but it is also a super risky Aura that doesn’t do anything to mitigate against a 2-for-1. That said – if you happen to have a couple of Vine Mares, you should probably run this, as putting the Tunnel on a hexproof creature like that is pretty much game over in most scenarios. This is a really specific build around in that sense – I basically would advise not playing it unless you have at least one Vine Mare, but when you pull that off, it will feel good.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 10.71 Total Times Seen 32
Average Picked At: 11.33 Total Times Picked: 3 Average Last Seen At: 7.55 Total Times Seen 47
Pro Rating: 1.0 Pro Comment: This gives a huge boost to toughness, one which means your creature will pretty much always survive combat, but the fact that it only boosts power by one also means your creature won’t always be winning combat. In other words, you’ll use this up a lot just to save a creature, and that’s often not going to be worth a card. It IS more worth it if you use it against damage-based removal, but that’s still only one type of removal that this does anything about. Aura-based removal and “destroy” effects will still do their thing. Overall, this often plays out as a one-creature fog, and that’s not really worth it most of the time.
Average Picked At: 1.00 Total Times Picked: 2 Average Last Seen At: 1.00 Total Times Seen 4
Pro Rating: 4.0 Pro Comment: This starts with good stats for two mana, and has an ability that makes it so that your opponent can never kill without you getting some value back, since you get a 1/1 token when they target it. Then, in the late game, it has a pretty real ability for improving its stats. Yeah, this is pretty great.
Average Picked At: 6.25 Total Times Picked: 4 Average Last Seen At: 5.00 Total Times Seen 13
Pro Rating: 1.0 Pro Comment: This is really only worth putting on something evasive, but even then the amount of mana you have to put into it really makes it hard to make it worth playing.
Average Picked At: 8.00 Total Times Picked: 3 Average Last Seen At: 5.27 Total Times Seen 40
Pro Rating: 2.0 Pro Comment: The ideal thing to do with this is sacrifice something that gives you value when it dies – or better, use a Threaten effect to steal your opponent’s creature and THEN sacrifice it, that’s some insane value. That said, there will be lots of times where you just can’t cast this thing because you can’t give up your board position.
Average Picked At: 2.50 Total Times Picked: 4 Average Last Seen At: 2.75 Total Times Seen 16
Pro Rating: 4.0 Pro Comment: This is a two-mana 2/2 that is unblockable the vast majority of the time, and in the late game it turns into an incredible manasink that makes your other creatures nigh-unblockable. Sure, your opponent can target it with any spell, including a combat trick to kill it – but if it didn’t have that downside it would be a bomb.
Average Picked At: 9.00 Total Times Picked: 3 Average Last Seen At: 5.98 Total Times Seen 94
Pro Rating: 2.0 Pro Comment: A two-mana 2/1 with Lifelink is nothing special, even in a set where lifegain is an archetype (the BW one in particular). I don’t think this is the kind of card you feel bad about having as a two-drop, but I think you can do a whole lot better.
Average Picked At: 8.10 Total Times Picked: 10 Average Last Seen At: 6.48 Total Times Seen 85
Pro Rating: 2.5 Pro Comment: This is not the best removal, but it is kind of passable. Three mana to give something -6/-0 is not the greatest rate ever, since the creature can still use abilities and block, but at least it will only do that last thing once, since it will die when it blocks. Still, 3 mana is a lot to not be able to really get rid of a creature. Don’t underestimate how much worse it is to let a creature you have “removed” block, even if it does die right away.
Average Picked At: 8.27 Total Times Picked: 11 Average Last Seen At: 5.98 Total Times Seen 88
Pro Rating: 2.5 Pro Comment: This has decent stats for a defensive deck, and relevance at all stages of the game thanks to Scry makes this an appealing card to me for my Blue decks.
Average Picked At: 10.43 Total Times Picked: 7 Average Last Seen At: 6.44 Total Times Seen 93
Pro Rating: 2.0 Pro Comment: This is a kind of okay card pretty much all game long. Early, it can do some blocking, and late it can help you trigger life gain payoffs and even serve as a win condition. It is fragile and slow, but it does do the job sometimes.
Average Picked At: 12.33 Total Times Picked: 6 Average Last Seen At: 7.58 Total Times Seen 94
Pro Rating: 2.0 Pro Comment: This Aura is better in this format than it would be in most. There are enough early aggressive creatures with keyword abilities, that slapping this on something can sometimes just be a path to victory. You do still have a hug risk of getting 2-for-1’d, and that keeps it from being great , but in a lot of formats it would be near unplayable, whereas in this one, the Pledge is a good fit in some decks.
Pro Rating: 0.0 Pro Comment: This is a nice reprint for Modern players, and will probably be worth some money, so considering taking it for that reason is probably worthwhile. However, in terms of playability, there’s no real reason to play this card. In a format that maybe had a bunch of landfall or something it would be interesting, but we don’t have that here.
Average Picked At: 14.00 Total Times Picked: 5 Average Last Seen At: 8.98 Total Times Seen 99
Pro Rating: 1.0 Pro Comment: This is a big vanilla boi who you’ll play if you’re desperate for top curve.