Average Picked At: 4.44 Total Times Picked: 9 Average Last Seen At: 3.58 Total Times Seen 40
Pro Rating: 3.5 Pro Comment: This tends to be premium removal in most formats (though..maybe not when we saw it in Amonkhet). 4-mana for 4 damage at Instant speed is a solid deal.
Average Picked At: 2.83 Total Times Picked: 6 Average Last Seen At: 3.05 Total Times Seen 24
Pro Rating: 2.5 Pro Comment: This is a fine draw spell if you’re a control deck in the market for one of those.
Average Picked At: 10.00 Total Times Picked: 6 Average Last Seen At: 6.58 Total Times Seen 104
Pro Rating: 1.5 Pro Comment: This isn’t efficient, but this format has an artifact deck, which means this makes the cut sometimes.
Average Picked At: 11.42 Total Times Picked: 12 Average Last Seen At: 8.20 Total Times Seen 130
Pro Rating: 1.5 Pro Comment: This is the kind of card that ends up being your 23rd card in Red a lot of the time. That’s what it has been every time we have seen it. It helps you dig through your deck but with a fairly significant cost. Sure, it gets a little better in the UR deck which cares about spells, but not by a lot.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 1.50 Total Times Seen 2
Pro Rating: 3.0 Pro Comment: A two-mana 2/1 with Flying is a good aggro creature, and this comes with a bit of added value in the ability to get rid of cards in the graveyard. That isn’t going to be super relevant in this format, but there’s enough graveyard stuff going on for it to matter a bit. Mostly though, you’re just getting an efficient aggressive creature.
Average Picked At: 1.00 Total Times Picked: 1 Average Last Seen At: 5.00 Total Times Seen 8
Pro Rating: 1.5 Pro Comment: This is mostly a two-mana ¼. Its abilities will very, very rarely come up.
Average Picked At: 13.00 Total Times Picked: 1 Average Last Seen At: 9.78 Total Times Seen 36
Average Picked At: 7.13 Total Times Picked: 8 Average Last Seen At: 5.16 Total Times Seen 29
Pro Rating: 2.5 Pro Comment: This is a reasonably efficient creature with some reasonable upside. Firebreathing is nice, but obviously it will die in combat to most things – unless of course your opponent has a board full of Blue creatures!
Average Picked At: 6.00 Total Times Picked: 1 Average Last Seen At: 2.40 Total Times Seen 5
Pro Rating: 2.0 Pro Comment: There are only two other Spirits in this set – one is Uncommon, and one is Rare, so this is mostly just a two-mana 1/3 with flying, which is pretty alright. If you end up with a couple of Departed Deckhands and a Remorseful Cleric, it will feel a lot better – but don’t count on that.
Average Picked At: 7.00 Total Times Picked: 3 Average Last Seen At: 4.39 Total Times Seen 21
Pro Rating: 1.5 Pro Comment: Decks are rarely mono-colored in this format, and the boost this gives just isn’t worth the risk of getting 2-for-1’d in those cases. Though, like with all Auras – the qualifier is “Unless you have a couple of Vine Mares,” in which case this is solid.
Average Picked At: 7.00 Total Times Picked: 5 Average Last Seen At: 5.85 Total Times Seen 57
Pro Rating: 2.0 Pro Comment: This isn’t the best fixing there is, but hey, it is still fixing and that is always nice when you’re trying to splash.
Average Picked At: 1.00 Total Times Picked: 1 Average Last Seen At: 1.00 Total Times Seen 2
Pro Rating: 4.0 Pro Comment: This is a creature that can scale as the game goes on, and it is pretty challenging for players to deal with in combat. It just gets bigger and bigger the more damage that is dealt! It doesn’t have evasion exactly, but making it so only one creature can block it does make it significantly harder for you opponent to do anything more than chump block – and that’s exactly what you want them to be doing against a creature like this.
Average Picked At: 8.25 Total Times Picked: 4 Average Last Seen At: 4.53 Total Times Seen 23
Pro Rating: 1.5 Pro Comment: I’m never a huge fan of these cards. When they can do what you want them to, they seem utterly busted, but they also end up stuck in your hand a lot. It is just way too situational – you have to end up with two creatures where the trade feels like it is worth 5 mana and a card, and lots of board states don’t get there. It does get better if you have a bunch of creature tokens around, but I’m still not super interested in this.
Average Picked At: 4.33 Total Times Picked: 6 Average Last Seen At: 4.91 Total Times Seen 26
Pro Rating: 3.0 Pro Comment: This is a pretty nice spell build around, as by the late game it is a very real win condition. It can take a long time to grow, so that holds it back some.
Average Picked At: 7.43 Total Times Picked: 7 Average Last Seen At: 4.98 Total Times Seen 69
Pro Rating: 2.0 Pro Comment: This has passable French Vanilla stats, so you’ll play it sometimes.
Average Picked At: 2.00 Total Times Picked: 1 Average Last Seen At: 2.00 Total Times Seen 1
Pro Rating: 3.0 Pro Comment: On the face of this, it is a 5-mana enchantment that doesn’t do anything immediately to improve your board state, and that can be bad. But, being able to get value out of every creature that dies is great. Suddenly your trades aren’t really trades any more, and you come out on the better end of all of them. That said, it does require you to have some board presence – and its ideal home is in the BR sacrifice deck that can really easily get the Zombie tokens and really easily use them – but it is pretty nice in most Black decks.
Average Picked At: 2.00 Total Times Picked: 1 Average Last Seen At: 1.33 Total Times Seen 3
Pro Rating: 4.5 Pro Comment: Boardsweepers are always very powerful and very difficult to replace, and I always value the reasonably efficient ones like bombs. Sure, they can be awkward if you’re an aggro deck or something like that, but even then they are pretty much the only thing that can save you in so many situations. The way I tend to look at it is: If you’re ahead of your opponent you won’t use this and if things go the right way you’ll just win, but if things go sideways, you’re going to need a sweeper to fix things. It is also nice that it can hit just artifacts and enchantments in a pinch, that does actually come up on occasion.
Average Picked At: 4.79 Total Times Picked: 14 Average Last Seen At: 3.84 Total Times Seen 47
Pro Rating: 3.5 Pro Comment: This is a great removal spell for Green, just like every time we see it. Keep in mind that this card doesn’t actually involve “Fighting,” it just punches one of your opponent’s creatures in the face. Ideally your deck has some beefy guys in it to really take advantage, but even killing their 3/3 with yours is a good deal here. You do have to really pay attention to when your opponent has mana up when you cast this though, as you open yourself up to all kinds of blow outs if they mana for a pump or removal spell in response.
Average Picked At: 9.75 Total Times Picked: 8 Average Last Seen At: 8.04 Total Times Seen 91
Pro Rating: 0.5 // 2.5 Pro Comment: As always, this is really only well-suited to the go-wide aggro decks, and pretty much unplayable elsewhere. Mass pump like this is situational, and that is even more true in decks not really built with a ton of creatures and ways to go wide. It is a nice card for those go-wide decks though, and can certainly be a win condition for them.
Average Picked At: 11.17 Total Times Picked: 12 Average Last Seen At: 7.27 Total Times Seen 98
Pro Rating: 2.0 Pro Comment: You aren’t going to be playing a 5-mana 3/5 artifact in your deck if it doesn’t have Blue in it, but if you’re in the UW artifact deck, this is a pretty solid inclusion.