Average Picked At: 12.53 Total Times Picked: 15 Average Last Seen At: 9.45 Total Times Seen 120
Pro Rating: 0.5 Pro Comment: This is sideboard material. Bring it in against an opponent who has multiple good targets.
Average Picked At: 7.00 Total Times Picked: 3 Average Last Seen At: 4.90 Total Times Seen 25
Pro Rating: 3.0 Pro Comment: I’m kind of disappointed in this as a signpost uncommon – I feel like they should have at least made it a 3/3, that would have helped this a lot, or maybe given it First Strike or something. As it stands, you could end up in a GW deck where you don’t actually want to play this thing because it doesn’t have good stats, and that’s never a good sign for a signpost uncommon. Still, he is going to be pretty powerful when you build around him, basically doing an Enchantress impression is pretty strong in the right deck.
Average Picked At: 12.06 Total Times Picked: 16 Average Last Seen At: 9.17 Total Times Seen 114
Pro Rating: 1.0 Pro Comment: This is not a very exciting artifact payoff for Limited. You will basically never make this a 2/2 in the early game, and by the time it can be one, a 2/2 doesn’t really matter.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 2.25 Total Times Seen 4
Pro Rating: 2.0 // 4.0 Pro Comment: You can make this guy work in this format, but it isn’t a cake walk, and that’s why I think it needs a build around grade. There are enough Artifacts in this format for this to churn out 1/1 tokens, but a lot of them are mediocre at best. If you end up with enough powerful Artifact payoffs though, like Sai, you can start running those mediocre cards, since they won’t be mediocre anymore. In your typical deck in this format – even a UW one – you probably won’t have enough Artifacts to make him work, he just needs a real critical mass to get there. He isn’t terrible in those decks, but he isn’t great either. If you can really build around him though, he becomes one of the best cards in your deck.
Average Picked At: 15.00 Total Times Picked: 2 Average Last Seen At: 11.72 Total Times Seen 37
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 2.56 Total Times Seen 10
Pro Rating: 2.0 Pro Comment: While this has some problems – for instance you can’t play it on an empty board – overall this tends to be fine, as it will give you a second copy of whatever your best creature in play is. In the later game that is probably worth more than 3 mana. It also gets better when you copy things with ETB triggers.
Average Picked At: 11.00 Total Times Picked: 1 Average Last Seen At: 6.00 Total Times Seen 19
Pro Rating: 0.0 Pro Comment: This is near-impossible to make work in Limited.
Average Picked At: 12.00 Total Times Picked: 3 Average Last Seen At: 6.82 Total Times Seen 37
Pro Rating: 1.0 Pro Comment: Blowing up lands is terrible in Limited, but the “can’t block” part of the card will appeal to some aggressive decks.
Average Picked At: 7.00 Total Times Picked: 9 Average Last Seen At: 5.63 Total Times Seen 62
Pro Rating: 3.0 Pro Comment: This is a pretty key Common for Black decks in this format. In addition to just being a pretty good two-drop in a vacuum – after all, you get 3/3 worth of stats! It gets extra good in situations where you sacrifice it for value, and there a plethora of ways to do that in this format.
Average Picked At: 5.08 Total Times Picked: 12 Average Last Seen At: 4.68 Total Times Seen 62
Pro Rating: 2.5 Pro Comment: This is an aggressive two-drop. It doesn’t have the greatest stats, but unlike other 2 drops it still does something in the late game. Now, doing 2 to your opponent won’t always be super meaningful, but at least its something.
Average Picked At: 2.83 Total Times Picked: 6 Average Last Seen At: 3.05 Total Times Seen 24
Pro Rating: 2.5 Pro Comment: This is a fine draw spell if you’re a control deck in the market for one of those.
Average Picked At: 5.46 Total Times Picked: 13 Average Last Seen At: 4.05 Total Times Seen 57
Pro Rating: 3.5 Pro Comment: This flying horse is great because it offers good defensive stats as long as you need it to, and when it is time to go on the offensive it can send a lot of damage up in the air. You’ll play as many of these as you can get your hands on in creature-heavy white decks.
Average Picked At: 10.50 Total Times Picked: 6 Average Last Seen At: 8.47 Total Times Seen 109
Pro Rating: 1.5 Pro Comment: If you’re in a White control deck, this does a kind of okay job of holding down the ground and even threatening to attack a little bit thanks to Vigilance + high toughness, but you still won’t run this a ton.
Average Picked At: 11.56 Total Times Picked: 9 Average Last Seen At: 8.97 Total Times Seen 55
Pro Rating: 2.5 Pro Comment: These are all good fixing, and are worth playing even in two-color decks because making your mana better is a big deal.
Average Picked At: 10.93 Total Times Picked: 14 Average Last Seen At: 7.35 Total Times Seen 102
Pro Rating: 2.0 Pro Comment: This might look like a throwaway vanilla creature, but 3-mana for a 4/2 is a passable statline, especially in a set that has a 4 power or more archetype, and this one does!
Average Picked At: 10.14 Total Times Picked: 14 Average Last Seen At: 8.07 Total Times Seen 105
Pro Rating: 0.0 // 2.5 Pro Comment: This is bad in a lot of decks, but in can be good in a couple scenarios: one of these is that your deck is incredibly aggressive, and Act of Treason can consistently end games for you. The other is that you have sacrifice outlets that let you actually kill your opponent’s creature in addition to stealing it.
Average Picked At: 15.00 Total Times Picked: 3 Average Last Seen At: 11.91 Total Times Seen 53
Average Picked At: 4.75 Total Times Picked: 4 Average Last Seen At: 4.45 Total Times Seen 21
Pro Rating: 2.5 Pro Comment: So, this is supposed to be here to support the GW deck in the format, but that deck just has a really hard time coming together, and it is partly because of cards like this. Sure, if you can get an Aura on this, it will feel pretty good – but it starts out incredibly efficiently! One nice thing about it is that even if your opponent does kill it in response to an Aura, you still get the 3/3, because it only has to be targeted by an Aura. It isn’t a bad card exactly, it is just supposed to be one of the key cards for the GW deck, and it just doesn’t usually feel that special.
Average Picked At: 11.83 Total Times Picked: 12 Average Last Seen At: 9.12 Total Times Seen 128
Pro Rating: 1.0 Pro Comment: This is just a vanilla creature with mediocre stats. You’ll play this in a world where you can’t seem to find yourself enough playables or enough creatures, but in an ideal world you’re never playing it.
Average Picked At: 10.67 Total Times Picked: 3 Average Last Seen At: 8.32 Total Times Seen 30
Pro Rating: 0.0 Pro Comment: You’re basically never going to be able to cash in on the effect this has, so mostly it just hurts your mana base.