Average Picked At: 6.60 Total Times Picked: 5 Average Last Seen At: 4.73 Total Times Seen 17
Pro Rating: 2.5 Pro Comment: So this card has kind of a great design for Limited. That doesn’t mean it is really good though, just to say that upfront. What I like about it is that it can fit into any deck, and actually synergizes really well with two archetypes: BW lifegain and UW artifacts. Still though, it is mostly a 2-mana 2/2 that is going to gain you like 3 life in a game, and that’s not exactly special.
Average Picked At: 8.70 Total Times Picked: 10 Average Last Seen At: 6.46 Total Times Seen 79
Pro Rating: 1.5 Pro Comment: You can flash this in to kill some stuff, but it isn’t the best ambush blocker as a 3/2. It can only survive blocking one power creatures, so most of the time it is just sort of a super conditional removal spell with some creature upside. Which is fine, but not something that always makes your deck.
Average Picked At: 5.23 Total Times Picked: 13 Average Last Seen At: 5.10 Total Times Seen 72
Pro Rating: 3.0 Pro Comment: A 3-mana 2/2 with flying is solid stats, and the ETB trigger here is also nice. There is even a lifegain deck in this format to take advantage of that ETB trigger. This is one of Black’s better commons.
Average Picked At: 2.20 Total Times Picked: 5 Average Last Seen At: 2.64 Total Times Seen 12
Pro Rating: 2.5 Pro Comment: 6-mana for a 4/4 with flying and Haste seems pretty good to me. Not the most interesting card to talk about – just some good stats and keyword abilities. Still, it is a 6 drop and isn’t super impressive or anything.
Average Picked At: 15.00 Total Times Picked: 4 Average Last Seen At: 11.45 Total Times Seen 59
Average Picked At: 8.06 Total Times Picked: 16 Average Last Seen At: 6.73 Total Times Seen 96
Pro Rating: 2.0 Pro Comment: This is a boring vanilla creature, but the stats are good enough for it to be solid.
Average Picked At: 12.00 Total Times Picked: 1 Average Last Seen At: 5.18 Total Times Seen 16
Pro Rating: 0.0 Pro Comment: This effect just isn’t worth it in your average Limited deck. It will gain you a fairly negligible amount of life, something like 5-7 a game on average. Even with a life gain archetype, this isn’t worth it.
Average Picked At: 2.50 Total Times Picked: 4 Average Last Seen At: 2.75 Total Times Seen 16
Pro Rating: 4.0 Pro Comment: This is a two-mana 2/2 that is unblockable the vast majority of the time, and in the late game it turns into an incredible manasink that makes your other creatures nigh-unblockable. Sure, your opponent can target it with any spell, including a combat trick to kill it – but if it didn’t have that downside it would be a bomb.
Average Picked At: 4.75 Total Times Picked: 4 Average Last Seen At: 4.45 Total Times Seen 21
Pro Rating: 2.5 Pro Comment: So, this is supposed to be here to support the GW deck in the format, but that deck just has a really hard time coming together, and it is partly because of cards like this. Sure, if you can get an Aura on this, it will feel pretty good – but it starts out incredibly efficiently! One nice thing about it is that even if your opponent does kill it in response to an Aura, you still get the 3/3, because it only has to be targeted by an Aura. It isn’t a bad card exactly, it is just supposed to be one of the key cards for the GW deck, and it just doesn’t usually feel that special.
Average Picked At: 2.10 Total Times Picked: 10 Average Last Seen At: 2.09 Total Times Seen 11
Pro Rating: 4.0 Pro Comment: This card is premium removal. Instant speed two mana for 3 damage is an excellent deal. Gets some bonus points for also being able to dome the opponent when that is necessary.
Average Picked At: 4.00 Total Times Picked: 7 Average Last Seen At: 3.67 Total Times Seen 16
Pro Rating: 0.0 // 3.0 Pro Comment: This is a nice build around for 4 power or more decks, and it can turn into a real card-drawing engine in the right deck. Now, you probably need 5+ cards with 4 or more power, and while that’s doable in RG, I think this still needs a build around grade.
Average Picked At: 10.43 Total Times Picked: 7 Average Last Seen At: 6.44 Total Times Seen 93
Pro Rating: 2.0 Pro Comment: This is a kind of okay card pretty much all game long. Early, it can do some blocking, and late it can help you trigger life gain payoffs and even serve as a win condition. It is fragile and slow, but it does do the job sometimes.
Average Picked At: 1.00 Total Times Picked: 1 Average Last Seen At: 5.00 Total Times Seen 8
Pro Rating: 1.5 Pro Comment: This is mostly a two-mana ¼. Its abilities will very, very rarely come up.
Average Picked At: 15.00 Total Times Picked: 5 Average Last Seen At: 11.75 Total Times Seen 47
Average Picked At: 2.17 Total Times Picked: 6 Average Last Seen At: 3.26 Total Times Seen 20
Pro Rating: 3.0 Pro Comment: This guy’s pretty good as a 3-mana 2/3 with Vigilance already, something that will often make the cut. The additional ability it has does make it better, but in your typical Limited deck, that trigger will miss like half the time. And I don’t think you should warp your deck too much to make it so that you hit more consistently with this, if your’e doing that, your deck is going to be in trouble because it has too many small creatures in it. The good news is, a 3-mana 2/3 with Vigilance that draws you a card about half the time is still a nice card.
Average Picked At: 3.00 Total Times Picked: 1 Average Last Seen At: 2.25 Total Times Seen 5
Pro Rating: 3.5 Pro Comment: This has a reasonable floor as a two-mana 2/2, and a crazy high ceiling. Life gain is all over in White, and Black-White especially is a life gain archetype, so Ajani will be able to hit that ceiling pretty easily. If your deck can get a few cards with lifegain in it he will more than pull his weight, and if your deck has a ton of life gain, he can get pretty insane.
Average Picked At: 15.00 Total Times Picked: 1 Average Last Seen At: 11.00 Total Times Seen 37
Average Picked At: 4.44 Total Times Picked: 9 Average Last Seen At: 3.58 Total Times Seen 40
Pro Rating: 3.5 Pro Comment: This tends to be premium removal in most formats (though..maybe not when we saw it in Amonkhet). 4-mana for 4 damage at Instant speed is a solid deal.
Average Picked At: 6.50 Total Times Picked: 2 Average Last Seen At: 5.08 Total Times Seen 26
Pro Rating: 1.5 Pro Comment: I don’t like cards like this very much. I know some people think they are great in Limited, but I respectfully disagree. I don’t think it is terrible or anything, I mean it gives a creature a huge boost and basically forces your opponent into uncomfortable blocks. So what’s the problem with this? Well, the fact that a pretty decent chunk of the time you won’t be able to cast it for any sort of value. If you are behind its pretty useless, at parity it can be good sometimes, but if your opponent just has a big dude on their side of the board it is still pretty useless. If you’re ahead it will work wonders, and is a great way to clear out blockers – so that means it is really good in one scenario that you just won’t always be in, and kind of bad in the others.
Average Picked At: 3.00 Total Times Picked: 1 Average Last Seen At: 3.00 Total Times Seen 2
Pro Rating: 4.0 Pro Comment: Wow this thing is good. A two-mana 3/2 does great on the vanilla test, and then this comes with the very powerful ability to turn any creature card in your graveyard into a 2/2 Zombie Token. This means he is great on turn two because of the stats, and excellent late because it can turn your graveyard into a horde of zombies. It does cost double Black, but that’s not a huge hurdle since playing it late is so good.