Average Picked At: 3.67 Total Times Picked: 9 Average Last Seen At: 3.45 Total Times Seen 22
Pro Rating: 3.0 Pro Comment: No matter what happens, the ring tempts you and get a 2-for-1, and its hard for that not to be good. That said, there’s always a chance you get two lands when you don’t want them, or expensive spells when you can’t cast them – but the fact is you still get significant card advantage coupled with very real upside
Average Picked At: 8.05 Total Times Picked: 57 Average Last Seen At: 7.51 Total Times Seen 425
Pro Rating: 2.0 Pro Comment: On its own, this is a 5-mana 5/4 that Amasses 2 when it dies. That’s not bad, but not really anything to write home about either. Obviously, it does get better the more 4 power or more creatures you have, and it makes any trades you make with those creatures into a pretty decent deal, but its still expensive and has mediocre stats
Average Picked At: 6.68 Total Times Picked: 60 Average Last Seen At: 6.06 Total Times Seen 317
Pro Rating: 1.5 Pro Comment: Giving up a real creature for this is not very good, as you end up 2-for-1ing yourself, but if you have a treasure or food, or expendable body to sacrifice, this will do a decent job. Its nice that it can go after the opponent, and that will sometimes close out games. Still, it takes enough set up to actually be worthwhile that you’re not always going to play it
Average Picked At: 11.15 Total Times Picked: 34 Average Last Seen At: 9.45 Total Times Seen 533
Pro Rating: 2.5 Pro Comment: If you are paying three to equip this, it is basically unplayable. If you’re paying one to equip it enough of the time, it becomes a solid playable. There are certainly enough Humans in White, as well as some equipment synergies in the set.
Average Picked At: 7.78 Total Times Picked: 18 Average Last Seen At: 5.17 Total Times Seen 112
Pro Rating: 2.5 Pro Comment: A 4-mana 4/3 Trampler just isn’t enough these days, and while his ability will allow you to get in some extra damage, the only time it will feel significant is when you find yourself in a spot where you can attack with everything, at which point it can wreak havoc on combat. Meanwhile, Gimli dies to lots of cheap removal and that ceiling you’re hoping for just won’t happen that often.
Average Picked At: 10.69 Total Times Picked: 16 Average Last Seen At: 7.05 Total Times Seen 179
Pro Rating: 1.5 Pro Comment: It is a little sad that they chose this card to represent such an epic moment, because it is mediocre at best. Even in a set with lots of legendaries, this sort of removal spell tends to just be too narrow, even at one mana! This set has lots of legendaries, and making your creature into a ring-bearer also makes it legendary, but you still can’t always count on having one around, and even when you do, setting up an advantageous situation where this actually does something can be a challenge.
Average Picked At: 9.64 Total Times Picked: 39 Average Last Seen At: 7.87 Total Times Seen 448
Pro Rating: 2.5 Pro Comment: This starts out with bad stats, but it does have the ability to grow reasonably well. The fact the Ring tempts you could actually help you get the Stalwarts going too, since one of the Ring’s bonuses is that your creature loots when it attacks, which will mean the Stalwarts get a counter.
Average Picked At: 7.92 Total Times Picked: 64 Average Last Seen At: 7.00 Total Times Seen 397
Pro Rating: 2.0 Pro Comment: Instants that temporary lower power usually aren’t very good, since they aren’t usually enough to help your creature win in combat or anything, instead they just feel like they delay the inevitable. However, Adding Amass to the mix does matter. If you think of this as a one mana 1/1 that gives a creature -3/-0 until end of turn, that sounds a lot better. It won’t always be that, but if it isn’t well, then it will put a counter on your Army, and that does increase the chances of this feeling more like a combat trick.
Average Picked At: 2.78 Total Times Picked: 36 Average Last Seen At: 3.02 Total Times Seen 55
Pro Rating: 3.0 Pro Comment: This is a reasonably-sized flyer that subtracts from the opponent’s board and gives you a Food, and that is a pretty attractive package. If it only gave you the food or was only an edict effect it would be playable so getting both is nice! Of course, edicts do tend to get worse by the time you cast something like this, since your opponent is more likely to have some creature they don’t really care about, but still
Average Picked At: 3.69 Total Times Picked: 13 Average Last Seen At: 3.53 Total Times Seen 74
Pro Rating: 4.0 Pro Comment: Even if you have no equipment, Eowyn would be a pretty nice card. First Strike and Vigilance are both very useful keywords to gain access to, and she can even give them to herself, so her three mana 2/4 body combined with that is a nice deal! White decks in the format will often have Equipment around to make her even better too.
Average Picked At: 1.00 Total Times Picked: 3 Average Last Seen At: 1.67 Total Times Seen 6
Pro Rating: 4.0 Pro Comment: The base stats are rough, but Faramir makes sure you get a ton of value every single turn. Either your opponent attacks you and you get an extra card, or they don’t attack you and you get three 1/1 tokens. Both of those options are great for you, though on average the three tokens are probably better than drawing the card. Your opponent has some control over this of course, and can make things happen in such a way that the least bad thing happens to them, but in this cae you’re happy either way, and sometimes they won’t have much choice depending on the board state
Average Picked At: 9.21 Total Times Picked: 33 Average Last Seen At: 7.29 Total Times Seen 379
Pro Rating: 2.0 Pro Comment: This does a bunch of little stuff that will play reasonably well in multiple decks in the format. Whether you’re interesting in drawing extra cards, casting spells, or Scrying, this has you covered!
Average Picked At: 6.49 Total Times Picked: 57 Average Last Seen At: 5.43 Total Times Seen 303
Pro Rating: 2.0 Pro Comment: 5 mana to draw 3 at sorcery speed is often a little too clunky to be something every deck wants, but the fact this can island cycle earlier in the game helps make up for that a fairly significant amount. When you do have the time to cast this, the card advantage it can give you is pretty sweet too. The only problem is sometimes tapping out and not adding to the board can mean you’re going to die
Average Picked At: 6.83 Total Times Picked: 12 Average Last Seen At: 5.28 Total Times Seen 128
Pro Rating: 3.0 Pro Comment: A 4-mana 4/4 is a solid stat-line, but the landfall trigger isn’t amazing. If it was just straight up you get tempted every time you play a land that would be awesome, but this only triggers if you don’t already have a Ringbearer. That said, getting The Ring going or offering a big upgrade to a creature if you already have been tempted a bunch is pretty big. Still, sometimes this landfall trigger is meaningless, and I don’t love that
Average Picked At: 10.55 Total Times Picked: 42 Average Last Seen At: 8.75 Total Times Seen 479
Pro Rating: 2.0 Pro Comment: We’ve seen three mana 3/2s with Flash that Scry a lot lately, and they haven’t been that good – but in the other sets there wasn’t a Scry deck like there is in this one. That probably does enough for this to be solid
Average Picked At: 9.44 Total Times Picked: 55 Average Last Seen At: 7.27 Total Times Seen 411
Pro Rating: 1.5 Pro Comment: This type of spell is never amazing, but it does often find a niche. If you have a legendary creature that is worth sacrificing this can feel particularly good, but the problem with this kind of card is always that you don’t always have something worth giving up. Using it in response to removal is often the ideal situation, and that can potentially be quite impressive. However, it still ends up being too situational to be anything special.
Average Picked At: 2.67 Total Times Picked: 9 Average Last Seen At: 2.35 Total Times Seen 20
Pro Rating: 4.0 Pro Comment: These effects are all pretty nice things to tack on to instants and sorceries – especially the ability to copy a spell. 3 damage to the opponent and tapping or untapping something isn’t quite as exciting, but I’ll take it. Eventually, you can bounce Gandalf to the top of your deck and reset everything – and you can also protect him from removal when you use that effect
Average Picked At: 1.14 Total Times Picked: 7 Average Last Seen At: 1.14 Total Times Seen 7
Pro Rating: 5.0 Pro Comment: This looks like an insane bomb to me. It has good stats for a 5-mana Flyer, is difficult to kill thanks to its ability to become indestructible, and it harshly punishes your opponent for daring to damage you by tempting you with the Ring and making them lose a creature.
Average Picked At: 9.68 Total Times Picked: 50 Average Last Seen At: 8.90 Total Times Seen 461
Pro Rating: 2.5 Pro Comment: 3-mana 4/2s tend to be reasonable, and in this set there are several cards that like it when you have a creature with 4 or more power, and this is one of the earliest ways you can meet that requirement. The ring tempting you when it dies is some very nice additional upside, too
Average Picked At: 4.64 Total Times Picked: 14 Average Last Seen At: 3.75 Total Times Seen 94
Pro Rating: 3.5 Pro Comment: You won’t always be able to exile something with the Sheriff, but there are enough tokens in this set that this will function as removal often enough, and the baseline isn’t a terrible card anyway. Obviously giving up food is the ideal thing, but sometimes giving up a 1/1 or an Army will be worth it too.