Average Picked At: 1.15 Total Times Picked: 13 Average Last Seen At: 2.15 Total Times Seen 14
Pro Rating: 4.5 Pro Comment: This kind of reminds me of Pack Rat, and that was one of the biggest Limited bombs of all time. The turn you play this, you’re getting a three mana 1/1 token. That’s not a very good deal, but the Horn can quickly populate the board over subsequent turns, eventually completely getting out of hand. If you already have a bunch of humans in play it can get going even faster. The downside is you don’t always have the time or mana to just crank out a bunch of human tokens, and this will just be too clunky in some situations. Once you have this in play with a few humans though, spending your turn making tokens is probably what you’re going to want to be doing, as it will quickly become way better than trying to cast things. I think this is a bomb, though not quite on the level of Pack Rat – after all, it costs more and does its thing more slowly
Average Picked At: 9.29 Total Times Picked: 7 Average Last Seen At: 6.45 Total Times Seen 54
Pro Rating: 1.0 Pro Comment: Because the Ring Tempts you upfront here, you will have at least one legendary creature, and that means you’ll get to grab the first land in your library and put it on the battlefield tapped. A 4-mana ramp spell that doesn’t usually help you fix isn’t really what you want to be doing in Limited, but it does get more interesting if you can quickly accumulate legendary creatures. The awkward thing, though, is that by the time you do have several legendary creatures, getting a bunch of mana is no longer going to be something you’re that desperate to do. I think you’re only going to end up playing this in some very specific decks
Average Picked At: 3.95 Total Times Picked: 19 Average Last Seen At: 3.42 Total Times Seen 65
Pro Rating: 3.5 Pro Comment: If you get Amass 2 or more out of this, it is going to feel like a great deal, and by the later stages of the game it could make your Army absolutely massive or just create a massive Army for you. There will be some awkward times where you can only Amass 0 or 1, but you do have two separate graveyards to rely on, so your chances of getting good value out of this are pretty high
Average Picked At: 2.78 Total Times Picked: 36 Average Last Seen At: 3.02 Total Times Seen 55
Pro Rating: 3.0 Pro Comment: This is a reasonably-sized flyer that subtracts from the opponent’s board and gives you a Food, and that is a pretty attractive package. If it only gave you the food or was only an edict effect it would be playable so getting both is nice! Of course, edicts do tend to get worse by the time you cast something like this, since your opponent is more likely to have some creature they don’t really care about, but still
Average Picked At: 8.35 Total Times Picked: 43 Average Last Seen At: 7.11 Total Times Seen 394
Pro Rating: 2.5 Pro Comment: We see this type of spell payoff pretty often, and they are always pretty reasonable, especially when you can get multiples of them. Pinging your opponent can really add up if you’re doing a good job casting instants and sorceries.
Average Picked At: 11.30 Total Times Picked: 10 Average Last Seen At: 7.53 Total Times Seen 180
Pro Rating: 2.0 Pro Comment: This seems like it will be able to add at least one color of mana to your mana pool by the middle stages of the game, and that’s not bad on a land that also Scries and has the potential upside of tapping for more colors. Still, there will be some awkward situations where you can only get colorless mana out of this, and that’s kind of rough
Average Picked At: 6.44 Total Times Picked: 61 Average Last Seen At: 5.99 Total Times Seen 357
Pro Rating: 2.0 Pro Comment: One mana to return a creature from your graveyard to your hand is a passable card, though I’d usually pay three mana to get two things back, as that gives you a more significant advantage by the later stages of the game. That said, paying one will often mean you can play the thing you get back right away, and getting tempted by the ring even makes this have a decent fail case if you don’t have something in your graveyard
Average Picked At: 6.76 Total Times Picked: 55 Average Last Seen At: 6.45 Total Times Seen 325
Pro Rating: 2.0 Pro Comment: Fixing and ramp for spells is alright, though even in a spell-heavy deck it always seems that this spell-specific ramp underperforms. The other ability is even less meaningful for the most part, as it costs a ton of mana and won’t do something meaningful most of the time.
Average Picked At: 6.21 Total Times Picked: 24 Average Last Seen At: 5.50 Total Times Seen 123
Pro Rating: 2.5 Pro Comment: This is nothing fancy, but it is a pretty amazing rate. They do enter tapped, which matters – as this will feel pretty miserable when you’re behind. Playing this on turn two will apply some serious pressure on your opponent, though
Average Picked At: 7.00 Total Times Picked: 15 Average Last Seen At: 5.81 Total Times Seen 105
Pro Rating: 3.5 Pro Comment: This is a great payoff for Scrying, which is a big part of what Blue-Green is doing in the format. Getting to put a counter anywhere is powerful, and in the late game she can fuel herself. There will be times where Arwen is just a two mana 2/2 and you don’t find your Scry stuff, but one of the nice things about Scry is, if you find a little bit of it, you increase your chances of finding more, because…you know, you Scried
Average Picked At: 11.14 Total Times Picked: 35 Average Last Seen At: 9.49 Total Times Seen 524
Pro Rating: 2.0 Pro Comment: Tapping opposing creatures tends to be pretty good in aggro decks, but paying three for the effect is kind of rough. Giving up a Food is more appealing, but you’re still attacking with a 1/3, and there’s a pretty good chance that even when you tap down an opposing creature with this, your opponent can easily take it down in combat, especially after the early stages of the game.
Average Picked At: 8.73 Total Times Picked: 55 Average Last Seen At: 7.46 Total Times Seen 430
Pro Rating: 2.5 Pro Comment: This is a fairly powerful sacrifice effect. Normally we just get “draw a card” on this type of thing and that ends up being fine, so also getting a Food out of it is some serious business. Gaining life on top of drawing a card can be a powerful way to pull ahead in a game. This has sort of decent stats too, and a useful creature type, and there’s plenty of good sacrifice fodder around
Average Picked At: 7.23 Total Times Picked: 57 Average Last Seen At: 6.80 Total Times Seen 383
Pro Rating: 1.5 Pro Comment: This is an interesting take on the obligatory Tormenting Voice effect. It costs one more, but you also get to add something to the board, and I think that’s pretty nice. Still, it is the kind of card that gets cut a lot as it doesn’t actually do that much
Average Picked At: 3.69 Total Times Picked: 13 Average Last Seen At: 3.53 Total Times Seen 74
Pro Rating: 4.0 Pro Comment: Even if you have no equipment, Eowyn would be a pretty nice card. First Strike and Vigilance are both very useful keywords to gain access to, and she can even give them to herself, so her three mana 2/4 body combined with that is a nice deal! White decks in the format will often have Equipment around to make her even better too.
Average Picked At: 2.45 Total Times Picked: 31 Average Last Seen At: 2.40 Total Times Seen 46
Pro Rating: 3.5 Pro Comment: If this always cost 4 mana, it would be a good removal spell, so the upside of destroying a damaged creature for a lot less mana is nice. That said, most of the time I imagine you’ll be firing this off for the full four mana, but that’s perfectly fine.
Average Picked At: 10.84 Total Times Picked: 19 Average Last Seen At: 7.83 Total Times Seen 193
Pro Rating: 2.0 Pro Comment: Even in a set with this many legendaries, it is hard to imagine getting the cost on this ability down low enough consistently enough to be super happy with this. I guess if you can get it down to 3 the effect will feel passable, but you really need to go to 2 or less for it to feel like you’re getting a good deal, and the floor on the card is pretty miserable
Average Picked At: 10.55 Total Times Picked: 42 Average Last Seen At: 8.75 Total Times Seen 479
Pro Rating: 2.0 Pro Comment: We’ve seen three mana 3/2s with Flash that Scry a lot lately, and they haven’t been that good – but in the other sets there wasn’t a Scry deck like there is in this one. That probably does enough for this to be solid
Average Picked At: 2.09 Total Times Picked: 11 Average Last Seen At: 1.94 Total Times Seen 18
Pro Rating: 3.5 Pro Comment: A 4-mana 4/4 with Haste is a nice starting point, and if you put your opponent in a bind where they have to kill one of your attacking legendary creatures, they will really be in trouble! You can even pull off some shenanigans, like sacrificing an attacking legendary creature to get the extra combat step. All that said, most of the time this is probably just going to play like a 4-mana 4/4 with Haste, but I’m pretty happy with that
Average Picked At: 11.24 Total Times Picked: 17 Average Last Seen At: 8.54 Total Times Seen 204
Pro Rating: 1.0 Pro Comment: We’ve seen many cards like this over the years, and they just don’t do enough to be worth a card in Limited. Haste is nice and all, as is buffing your legendary creatures, but I don’t really want to spend three mana on an Enchantment that does both of those things. Legendaries are certainly prevalent in the set so the buff will matter, but it won’t matter enough, and Haste is only something that matters about half the time
Average Picked At: 9.75 Total Times Picked: 20 Average Last Seen At: 7.68 Total Times Seen 202
Pro Rating: 0.0 Pro Comment: Three mana tutors don’t tend to be very good in Limited. After all, the average power level of the cards in your deck isn’t all that high, and you don’t end up netting any cards – you just go down a card and get one back and that doesn’t tend to be worth three mana. Because the ring tempts you, as long as you have a creature, this will tutor for something since your ringbearer becomes legendary, but this still looks really rough