Draft Trainer

The Lord of the Rings: Tales of Middle-earth Limited Quiz

Answered: 0/20
Accuracy: 0
Fiery Inscription
Average Picked At: 4.93
Total Times Picked: 28
Average Last Seen At: 4.28
Total Times Seen 102
Pro Rating: 1.0 // 2.5
Pro Comment: Obviously, this is a build around. You need a lot of instants or sorceries, because three mana to get tempted by the ring just isn’t enough. If you do end up in a spell deck – which is very possible in Red – and I’m talking like 7+ instants and sorceries, it does became a pretty nice win condition. However, I don’t thinkt he ceiling on it is that high, since it only hits players
Pippin, Guard of the Citadel
Average Picked At: 2.89
Total Times Picked: 9
Average Last Seen At: 2.52
Total Times Seen 28
Pro Rating: 3.5
Pro Comment: A two mana 2/2 with Vigilance and Ward 1 isn’t a bad starting point, and Pippin comes with a heck of an ability! Protection from an entire card type is pretty great, and means that Pippin can not only help your creatures dodge removal, he can also make your creatures unblockable in the right situation. Of course, he can’t use his ability on himself, so most of the time your opponent will prioritize getting rid of him, but at least Ward 1 makes that a little bit more challenging. Still, the fail case here is a nice card, and the ability to protect stuff is quite good
Banish from Edoras
Average Picked At: 7.65
Total Times Picked: 51
Average Last Seen At: 6.52
Total Times Seen 377
Pro Rating: 2.0
Pro Comment: This is passable removal, but certainly not premium. 5 mana is a lot to exile a creature at sorcery speed, and even though it gets a discount on a tapped creature, cards that can only kill tapped creatures at Sorcery speed are kind of rough, because it usually means your opponent got to hit you with the thing that you want to remove. It is still removal, and answers pretty much all creatures, but its so clunky it isn’t the kind of removal you’re going to prioritize.
Last March of the Ents
Average Picked At: 6.00
Total Times Picked: 3
Average Last Seen At: 4.00
Total Times Seen 14
Pro Rating: 3.0
Pro Comment: 8 mana is a lot, but if this draws you a bunch of cards and puts a bunch of bodies on the board that does seem pretty good. Of course, for that to happen in the first place you have to have something with high enough toughness in play, but that’s far from a guarantee. This is also a completely miserable card to have in your opening hand. It is a sweet win condition for ramp decks, but it definitely has some problems
One Ring to Rule Them All
Average Picked At: 4.50
Total Times Picked: 8
Average Last Seen At: 3.17
Total Times Seen 20
Pro Rating: 4.0
Pro Comment: So, since a Ringbearer becomes Legendary, the idea here is that Chapter II will hurt you less than it hurts your opponent, and for the most part that is true. The downside is that there are lots of legendary creatures in this set, and sometimes not being able to kill those is pretty rough. Still, because of Chapter I this will usually hurt you less than your opponent, and Chapter III also makes sure that your opponent will get hurt more by this Saga than you do. Your opponent is likely to have several creatures in the graveyard between Chapter I and II! Still, the fact that this will sometimes not kill multiple creatures your opponent has is a problem, and keeps it from being a straight up bomb
Shortcut to Mushrooms
Average Picked At: 9.22
Total Times Picked: 18
Average Last Seen At: 7.26
Total Times Seen 183
Pro Rating: 2.5
Pro Comment: Normally this kind of enchantment is kind of rough to get going. Sure, things you control leave the battlefield in Magic – no doubt about it, but they have to do it a lot for this to really deliver. There will be many turns when this does nothing, and the times where you do a counter don’t always make up for it. However, the Ring Tempting you does mean this always does something up front, and you can also wait to play the shortcut until your second main phase when it is clear it will spit out a +1/+1 counter, in which case it doesn’t feel too bad. It also works well with Food!
Radagast the Brown
Average Picked At: 1.86
Total Times Picked: 7
Average Last Seen At: 1.78
Total Times Seen 9
Pro Rating: 5.0
Pro Comment: This looks pretty great. Most of the time this will end up being a 4-mana ⅖ that draws you a card, and then can potentially draw you a card for every other creature you play. Now, it isn’t like you will hit a card 100% of the time, but if your deck has a high creature count and a nice mix of creature types, this does have a fairly high chance of being successful. This feels like it really has the capability of snowballing an insane advantage for you
Fall of Cair Andros
Average Picked At: 4.71
Total Times Picked: 7
Average Last Seen At: 3.86
Total Times Seen 24
Pro Rating: 1.5
Pro Comment: Most red decks will have a few sources of noncombat damage that might allow them to Amass, but this card looks like it will be pretty bad in the early stages of the game, as getting it to do something consistently is tough. It does have some insane late game upside, where you can just start pumping 8 mana into this every turn and killing something and amassing. If the game reaches that point, it will be tough for your opponent to win, but this is so bad in the earlier stages of the game
Dúnedain Rangers
Average Picked At: 6.83
Total Times Picked: 12
Average Last Seen At: 5.28
Total Times Seen 128
Pro Rating: 3.0
Pro Comment: A 4-mana 4/4 is a solid stat-line, but the landfall trigger isn’t amazing. If it was just straight up you get tempted every time you play a land that would be awesome, but this only triggers if you don’t already have a Ringbearer. That said, getting The Ring going or offering a big upgrade to a creature if you already have been tempted a bunch is pretty big. Still, sometimes this landfall trigger is meaningless, and I don’t love that
Orcish Medicine
Average Picked At: 9.39
Total Times Picked: 41
Average Last Seen At: 7.70
Total Times Seen 432
Pro Rating: 1.5
Pro Comment: This trick isn’t that likely to help your creature win combat, but it does blank an attack and gain you some life at worst, and the fact it blanks most removal isn’t too bad either. Add Amass to the mix and I think you have a card that makes the cut in your deck sometimes, but for a trick to really be worthwhile it does need to be more useful in combat than this is
Éomer of the Riddermark
Average Picked At: 1.95
Total Times Picked: 22
Average Last Seen At: 2.67
Total Times Seen 52
Pro Rating: 4.0
Pro Comment: A 5-mana 5/4 Haste is decent, so the fact this can spit out a 1/1 a decent chunk of the time is pretty nice. Since Eomer himself has 5 power, there’s a pretty good chance he’ll be making that first token the turn you play him, which is great.
Stalwarts of Osgiliath
Average Picked At: 9.64
Total Times Picked: 39
Average Last Seen At: 7.87
Total Times Seen 448
Pro Rating: 2.5
Pro Comment: This starts out with bad stats, but it does have the ability to grow reasonably well. The fact the Ring tempts you could actually help you get the Stalwarts going too, since one of the Ring’s bonuses is that your creature loots when it attacks, which will mean the Stalwarts get a counter.
Breaking of the Fellowship
Average Picked At: 8.14
Total Times Picked: 50
Average Last Seen At: 6.79
Total Times Seen 351
Pro Rating: 1.5
Pro Comment: We have seen cards like this before, and they are always surprisingly difficult to set up correctly. First your opponent needs to have two creatures, second one has to be able to kill the other. That sounds simple enough, but the stat-lines don’t always line up correctly. The fact this is a Sorcery makes it even harder to make it work. Basically, this is a removal spell that asks too much to be very good. Especially because you don’t have that much control over what its asking for
The Mouth of Sauron
Average Picked At: 3.95
Total Times Picked: 19
Average Last Seen At: 3.42
Total Times Seen 65
Pro Rating: 3.5
Pro Comment: If you get Amass 2 or more out of this, it is going to feel like a great deal, and by the later stages of the game it could make your Army absolutely massive or just create a massive Army for you. There will be some awkward times where you can only Amass 0 or 1, but you do have two separate graveyards to rely on, so your chances of getting good value out of this are pretty high
Fear, Fire, Foes!
Average Picked At: 1.96
Total Times Picked: 25
Average Last Seen At: 2.14
Total Times Seen 39
Pro Rating: 3.0
Pro Comment: Red X spells are basically never an efficient form of removal, and this particular one can’t hit players, which is a little sad. But still, it is a removal spell that scales as the game goes on, just as your opponents creatures are also getting larger, so it works out okay. Also, the fact this can pick off an X/1 or 2 on top of the other creature you kill is pretty awesome, and depending on how many of those are around, this would actually feel efficient.
Fog on the Barrow-Downs
Average Picked At: 8.23
Total Times Picked: 48
Average Last Seen At: 7.29
Total Times Seen 417
Pro Rating: 3.0
Pro Comment: This is solid removal. Three mana Pacifisms tend to be fine, though they aren’t usually amazing because they don’t entirely get rid of 100% of creatures, since they don’t stop things like activated or triggered abilities. Enchantment-based removal also isn’t great against things like bounce or flicker effects. Still, this does shut down most creatures for a fairly reasonable cost.
Merry, Esquire of Rohan
Average Picked At: 4.50
Total Times Picked: 2
Average Last Seen At: 3.86
Total Times Seen 23
Pro Rating: 3.0
Pro Comment: This seems like a nice card. Drawing a card with it and giving it First Strike are fairly obtainable things, even if they aren’t necessarily always going to happen, and a 2/2 Haste as the baseline isn’t bad
Birthday Escape
Average Picked At: 4.87
Total Times Picked: 52
Average Last Seen At: 4.71
Total Times Seen 257
Pro Rating: 2.5
Pro Comment: This seems like a nice deal for only a single Blue mana. Most of the time getting two effects for one mana ends up being pretty nice, and I think that’s the case here.
Fire of Orthanc
Average Picked At: 12.14
Total Times Picked: 49
Average Last Seen At: 9.97
Total Times Seen 569
Pro Rating: 1.0
Pro Comment: Demolish is almost never worth it in Limited, and tacking on this unblockable angle doesn’t do enough to change that.
Morgul-Knife Wound
Average Picked At: 8.86
Total Times Picked: 43
Average Last Seen At: 7.71
Total Times Seen 434
Pro Rating: 0.0
Pro Comment: I don’t think this is very good. I know it looks like a really cheap removal spell, but it has some serious problems. It is basically a Black version of the kind of removal spell Blue usually gets that makes a creature into a 0/2 or whatever, and those are always pretty underwhelming. So, let’s go through this card’s problems: The biggest thing is that it it doesn’t entirely remove a creature on its own. That effectively means you’re going down a card, and not taking a full card from your opponent.. Just lowering a creature’s power means that it can still block – perhaps even really effectively since its toughness is unaffected. It can also use all of its abilities. And heck, if it has high enough power it might still be a decent attacker! All of that is bad news. Additionally, giving your opponent an option about whether to pay life or exile the creature is way worse than it looks, because your opponent can always choose whichever option doesn’t really matter for them, and most of the time – neither of them will matter. Basically, even when this does operate as removal it isn’t going to give you a full card of value, and there will be plenty of times where it is far worse than that
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