Average Picked At: 11.71 Total Times Picked: 35 Average Last Seen At: 8.90 Total Times Seen 531
Pro Rating: 2.0 Pro Comment: We’ve seen this card before by a different name, and it was pretty underwhelming. Starting out as a Hill Giant is pretty rough these days, and even in a deck built around drawing extra cards, getting this to 4/4 isn’t always going to happen – and even if it does you don’t really feel like you’re getting there
Average Picked At: 6.56 Total Times Picked: 25 Average Last Seen At: 5.03 Total Times Seen 113
Pro Rating: 3.0 Pro Comment: This has decent base stats and a useful creature type, and the ability isn’t bad either. You aren’t always going to be in a spot to sacrifice a goblin or an orc for one of these effects, but there are definitely times where you’d be happy to turn a creature into a card or a Treasure
Average Picked At: 12.33 Total Times Picked: 42 Average Last Seen At: 9.40 Total Times Seen 518
Pro Rating: 2.0 Pro Comment: This has below-rate states, but looting for one mana isn’t too bad, especially in a format with lots of payoffs for drawing an extra card during your turn.
Average Picked At: 9.00 Total Times Picked: 11 Average Last Seen At: 5.96 Total Times Seen 64
Pro Rating: 2.0 Pro Comment: This replaces itself, so it is hard for it to be terrible, but paying two mana to give your spells Flash normally isn’t going to be that good in Limited. First, you need to cast this, and then, you have to have mana available to cast your non-instants for the effect to actually matter, and having that all line up consistently in Limited is going to be rare. Still, it does have upside, and the worst case is that you pay two to draw a card, so it is difficult for it to be terrible.
Average Picked At: 7.00 Total Times Picked: 5 Average Last Seen At: 4.53 Total Times Seen 37
Pro Rating: 3.0 Pro Comment: This will often enter tapped, but that’s okay – it produces colored mana, so it doesn’t hurt your mana too much, and generating Food tokens for a low cost is actually pretty nice! It will make it fairly hard for your opponent to finish you off
Average Picked At: 5.17 Total Times Picked: 70 Average Last Seen At: 4.66 Total Times Seen 280
Pro Rating: 2.0 Pro Comment: These are definitely below-rate stats these days, and if this didn’t do anything else it would be a 1.0, even with a useful creature type. Getting tempted by the Ring is real upside, but it also isn’t so insane that I’m thrilled about the idea of playing this
Average Picked At: 6.75 Total Times Picked: 59 Average Last Seen At: 6.41 Total Times Seen 347
Pro Rating: 2.0 Pro Comment: Two mana to bounce a nontoken creature isn’t an amazing deal these days. Remember, you’re only getting tempo and are actually going down a card. Still, this does allow you to impact the board and getting tempted by the ring is never a bad thing.
Average Picked At: 2.88 Total Times Picked: 33 Average Last Seen At: 2.72 Total Times Seen 63
Pro Rating: 3.5 Pro Comment: A one mana instant that gives -2/-2 is already premium removal. You can trade up with it super easy, so the fact that you can also get the Ring to tempt you from the graveyard is amazing upside to have on an already very good card.
Average Picked At: 7.92 Total Times Picked: 64 Average Last Seen At: 7.00 Total Times Seen 397
Pro Rating: 2.0 Pro Comment: Instants that temporary lower power usually aren’t very good, since they aren’t usually enough to help your creature win in combat or anything, instead they just feel like they delay the inevitable. However, Adding Amass to the mix does matter. If you think of this as a one mana 1/1 that gives a creature -3/-0 until end of turn, that sounds a lot better. It won’t always be that, but if it isn’t well, then it will put a counter on your Army, and that does increase the chances of this feeling more like a combat trick.
Average Picked At: 8.14 Total Times Picked: 28 Average Last Seen At: 6.41 Total Times Seen 163
Pro Rating: 3.0 Pro Comment: The best use for this is to ramp your mana, but the ability to untap permanents has lots of other upsides too, and I like that flexibility. A three mana ¼ isn’t amazing, but it isn’t too bad of a defensive body
Average Picked At: 11.24 Total Times Picked: 17 Average Last Seen At: 8.54 Total Times Seen 204
Pro Rating: 1.0 Pro Comment: We’ve seen many cards like this over the years, and they just don’t do enough to be worth a card in Limited. Haste is nice and all, as is buffing your legendary creatures, but I don’t really want to spend three mana on an Enchantment that does both of those things. Legendaries are certainly prevalent in the set so the buff will matter, but it won’t matter enough, and Haste is only something that matters about half the time
Average Picked At: 4.55 Total Times Picked: 20 Average Last Seen At: 4.29 Total Times Seen 71
Pro Rating: 2.5 Pro Comment: I don’t love giving my opponent a Food token, but the end result of this card is very efficient. You get three 1/1 Flyers, a treasure token, your opponent loses 3 life, and you get a Food – though that part is kind of a wash because your opponent does too. So, its kind of slow, but each chapter does deliver real value, and getting those 1/1s at the end is going to feel great. They do enter tapped, which makes this a lot clunkier than it would otherwise be, but I still think this looks pretty nice
Average Picked At: 9.75 Total Times Picked: 20 Average Last Seen At: 7.68 Total Times Seen 202
Pro Rating: 0.0 Pro Comment: Three mana tutors don’t tend to be very good in Limited. After all, the average power level of the cards in your deck isn’t all that high, and you don’t end up netting any cards – you just go down a card and get one back and that doesn’t tend to be worth three mana. Because the ring tempts you, as long as you have a creature, this will tutor for something since your ringbearer becomes legendary, but this still looks really rough
Average Picked At: 1.33 Total Times Picked: 3 Average Last Seen At: 1.33 Total Times Seen 3
Pro Rating: 3.0 Pro Comment: Scry 2 on every end step is a pretty decent effect, though getting it out of a card that doesn’t really impact the board is less than ideal, and overall I think maybe the Palantir is just too slow to be great. The first couple turns when your opponent goes with the mill option it will likely do very little, and then once they can’t safely choose that option anymore they are likely to give you cards, but you also have to be pressuring your opponent in some way for them to be that concerned about their life total. It definitely has an impressive ceiling as a value engine, but it will take too many turns to start doing something meaningful to be great.
Average Picked At: 7.51 Total Times Picked: 51 Average Last Seen At: 6.78 Total Times Seen 387
Pro Rating: 2.5 Pro Comment: We see versions of this card a lot, and its always fine. It is pretty much exactly what you expect to get from a 4-mana Common – 4/4 of stats spread across two bodies.
Average Picked At: 9.38 Total Times Picked: 8 Average Last Seen At: 6.04 Total Times Seen 124
Pro Rating: 3.0 Pro Comment: If this always costs 6 mana, it would probably be a 1.5. There are some other birds to give vigilance too, and a 6-mana 4/4 with Flying and Vigilance isn’t a disaster, though it also isn’t something that will always make your deck. The good news is, paying 4 for this is pretty awesome, and that’s fairly easy to do in a Blue-White deck. The bad news is, you probably had to spend some extra mana to draw that extra card, so that probably still means this won’t be coming down on turn 4 all that often, instead, it will be something that helps you double spell on turn 6 or so. Your ringbearer may help you draw that extra card too
Average Picked At: 8.43 Total Times Picked: 7 Average Last Seen At: 4.75 Total Times Seen 31
Pro Rating: 2.5 Pro Comment: This has a reasonable floor as a 4-mana 4/4, though I don’t really think you end up playing it unless you’ve got at least 2 equipment lying around. Once you do, amassing every time this attacks is pretty sweet, as is equipping it for free. He can also steal opposing Equipment, but you have even less control over that, so don’t count on it
Average Picked At: 12.33 Total Times Picked: 12 Average Last Seen At: 8.02 Total Times Seen 191
Pro Rating: 1.0 Pro Comment: This is a really neat and flavorful design, and sometimes it will give you a ton of value. Imagine playing it on turn one with a hand that can curve out. Theoretically, if you name the right creatures, you can have all of those come down with extra counters. Of course, problem is, getting this late makes it pretty close to a dead card, and it will really only shine if you play it on turn one and have a hand full of creatures. That makes it too narrow
Average Picked At: 6.69 Total Times Picked: 59 Average Last Seen At: 6.55 Total Times Seen 360
Pro Rating: 3.0 Pro Comment: This is fragile and inefficient when it comes to stats, but it also fixes and ramps your mana, and in the extreme late game it has an effect that isn’t a terrible one to sink your mana into
Average Picked At: 9.68 Total Times Picked: 50 Average Last Seen At: 8.90 Total Times Seen 461
Pro Rating: 2.5 Pro Comment: 3-mana 4/2s tend to be reasonable, and in this set there are several cards that like it when you have a creature with 4 or more power, and this is one of the earliest ways you can meet that requirement. The ring tempting you when it dies is some very nice additional upside, too