Average Picked At: 7.60 Total Times Picked: 58 Average Last Seen At: 6.49 Total Times Seen 302
Pro Rating: 2.0 Pro Comment: Filter lands have been performing better, of late, at least in sets with multicolor themes, and while this set one doesn’t have a strong one of those, the fact this has a useful sub type and can be used to put some counters on stuff, while also setting up Descend, probably means it’s decent enough
Average Picked At: 6.56 Total Times Picked: 16 Average Last Seen At: 5.00 Total Times Seen 138
Pro Rating: 3.5 Pro Comment: Scry 1 before you explore is a big upgrade, and obviously this can help you find the lands you need to transform it, and once transformed it's a great late game mana sink. The fact it explores when it ETBs is awesome too! I don't really think this needs a build around grade, since even on its own it seems playable, provided you're a slowish Green deck. And you're pretty likely to have more explore without even trying too
Average Picked At: 3.90 Total Times Picked: 20 Average Last Seen At: 3.45 Total Times Seen 72
Pro Rating: 2.5 Pro Comment: It looks a lot like Goldvein Pick, a piece of equipment that really overperformed in Kaldheim. The stats boost is modest, but generating treasure is a huge deal, especially in decks that care about artifacts, but it isn’t hard to find uses for them in any deck
Average Picked At: 14.94 Total Times Picked: 35 Average Last Seen At: 12.57 Total Times Seen 575
Average Picked At: 6.98 Total Times Picked: 43 Average Last Seen At: 6.46 Total Times Seen 314
Pro Rating: 2.5 Pro Comment: This can kill lots of things at 4, and it does scale the longer the game goes. It’s a bit clunky as a 4-mana Sorcery, so it isn’t premium removal, but the first copy of it seems pretty appealing in most Red decks
Average Picked At: 2.89 Total Times Picked: 9 Average Last Seen At: 3.00 Total Times Seen 19
Pro Rating: 3.5 Pro Comment: A three mana 2/2 Flyer with Ward 2 is already pretty nice, and, while the ability to blink stuff isn’t always useful, the times where it is good, it tends to be really good, especially when rebuying Enter the Battlefield abilities
Average Picked At: 11.78 Total Times Picked: 37 Average Last Seen At: 10.42 Total Times Seen 531
Pro Rating: 0.5 Pro Comment: This is sideboard material, your opponent has to have a ton of X/1s for this to be worth it.
Average Picked At: 10.47 Total Times Picked: 49 Average Last Seen At: 9.37 Total Times Seen 500
Pro Rating: 1.5 Pro Comment: Lots of decks want to run as many permanents as possible because of Descend, and the Boulder gives you a removal spell that is still a permanent. Now…it is very far from being efficient, but it does deal with most things, and you can also cycle it away – which also matters for Descend. With all that in mind, it will definitely make the cut a decent chunk of the time
Average Picked At: 11.42 Total Times Picked: 38 Average Last Seen At: 9.59 Total Times Seen 473
Pro Rating: 3.0 Pro Comment: This is a nice way to load your graveyard in a hurry, and it isn’t that far from Scry 3 on ETB, which would make for a nice card. The stat-line isn’t good of course, but I think this does the kind of thing you want to be doing in Blue in this format
Average Picked At: 10.25 Total Times Picked: 8 Average Last Seen At: 6.53 Total Times Seen 127
Pro Rating: 2.5 Pro Comment: Two mana ¼s aren't the worst thing, and this has some genuine upside. This set has a ton of artifacts, including Map tokens, and making those things all enter tapped seems relevant, as does the ability to potentially destroy more than one artifact at a time.
Average Picked At: 12.30 Total Times Picked: 44 Average Last Seen At: 9.76 Total Times Seen 488
Pro Rating: 3.0 Pro Comment: A 5-mana 3/2 that draws you a card is already kind of passable – after all, it can generate a 2-for-1. But..if this always had Flying? It would be an amazing Common. While it having flying won't be that automatic, Descend 4 does seem fairly achievable by turn 5 for Blue decks in this format
Average Picked At: 1.44 Total Times Picked: 18 Average Last Seen At: 1.47 Total Times Seen 18
Pro Rating: 4.5 Pro Comment: While this isn't quite a 5 mana 5/5 that kills something and gives you a treasure, it isn’t that far off, either. Being a vehicle instead of always a creature is a definite downgrade, but this still generates easy 2-for-1s
Average Picked At: 1.17 Total Times Picked: 6 Average Last Seen At: 1.25 Total Times Seen 8
Pro Rating: 4.0 Pro Comment: A good stat-line for the cost, a nice keyword for a ¾ and it gives you at least some value no matter what? And sometimes all kinds of value? Yeah, this is good.
Average Picked At: 8.56 Total Times Picked: 16 Average Last Seen At: 7.41 Total Times Seen 148
Pro Rating: 0.0 // 3.5 Pro Comment: This is definitely a build around, since it does way too little in any deck that has too few caves. You kind of need at least one bat when you cast it, and then to get two counters to feel like you're getting there. That…doesn't sound easy. I think this is an unplayable in most White decks, but Cave decks do look legit enough for me to think this will have a home in that type of deck.
Average Picked At: 4.68 Total Times Picked: 31 Average Last Seen At: 4.37 Total Times Seen 131
Pro Rating: 3.5 Pro Comment: This might be the best Tormenting Voice effect we’ve ever seen. That type of card is always fine, as it lets you dig deeper in your deck, but this one has a ton of upside. First, it’s an artifact in a format where that matters. It’s also a permanent in a format where that matters more than being an instant or sorcery, And this is a format where you can get extra value out of discard, and on top of that, this can turn into a very real creature in the later stages of the game. Playing this on two and then getting a creature later sounds awesome
Average Picked At: 6.55 Total Times Picked: 22 Average Last Seen At: 5.13 Total Times Seen 131
Pro Rating: 4.0 Pro Comment: The initial effect isn’t the worst for four mana, as it really does impact the board most of the time, and then later in the game you’re getting a huge artifact creature that’s likely to gain you some life. It’s going to be pretty hard for you to lose the game when you craft this, and the floor is a nice enough card
Average Picked At: 4.04 Total Times Picked: 28 Average Last Seen At: 4.33 Total Times Seen 83
Pro Rating: 3.0 Pro Comment: This is a great Artifact payoff in a format with lots of artifacts, and she counts herself, so you’ll always have somewhere to put a counter
Average Picked At: 12.25 Total Times Picked: 16 Average Last Seen At: 9.04 Total Times Seen 203
Pro Rating: 0.0 Pro Comment: This is an 0.0 every time we see it. Even IF you see a card that you get to name, turning off a card’s activated abilities isn’t worth a card, and we’re talking about the BEST CASE scenario
Average Picked At: 7.76 Total Times Picked: 17 Average Last Seen At: 5.25 Total Times Seen 110
Pro Rating: 2.0 Pro Comment: This has solid stats and blocking it is no easy task.
Average Picked At: 10.64 Total Times Picked: 14 Average Last Seen At: 8.04 Total Times Seen 194
Pro Rating: 0.0 Pro Comment: There are many nonbasics in this format, but you still don’t want to run this. Destroying a land and letting your opponent search up any basic and getting it untapped just isn’t worth doing, even with a Treasure token attached.