Draft Trainer

The Lost Caverns of Ixalan Limited Quiz

Answered: 0/20
Accuracy: 0
Malcolm, Alluring Scoundrel
Average Picked At: 1.40
Total Times Picked: 5
Average Last Seen At: 1.33
Total Times Seen 6
Pro Rating: 4.0
Pro Comment: A two mana 2/1 with Flash and Flying is a pretty nice card, and the fact you can loot when you hit your opponent is already enough for me to be fairly excited about this. Card selection is just…really important in Limited. Should you ever get the chorus counter thing going, stuff will really start to feel silly – it will be like every card you discard has Madness, and that’s pretty sweet.
Diamond Pick-Axe
Average Picked At: 3.90
Total Times Picked: 20
Average Last Seen At: 3.45
Total Times Seen 72
Pro Rating: 2.5
Pro Comment: It looks a lot like Goldvein Pick, a piece of equipment that really overperformed in Kaldheim. The stats boost is modest, but generating treasure is a huge deal, especially in decks that care about artifacts, but it isn’t hard to find uses for them in any deck
Thrashing Brontodon
Average Picked At: 5.08
Total Times Picked: 12
Average Last Seen At: 3.59
Total Times Seen 67
Pro Rating: 3.0
Pro Comment: This is a reprint. Like last time, it has efficient stats and has upside that lets you blow up some key permanents
Daring Discovery
Average Picked At: 11.57
Total Times Picked: 35
Average Last Seen At: 10.26
Total Times Seen 544
Pro Rating: 1.5
Pro Comment: If you hit a two drop creature with this, it feels like a 5-mana 2/2 that makes three things unable to block. That’s not too shabby, and sometimes it will be better. Of course, sometimes you’ll also not get a creature at all. Additionally, this effect is highly situational, and not really worth using except in the situation where it allows you to win the game anyway, so I think we have to look at the Discover part almost as an alternate mode that you use when the creatures can’t block part is irrelevant, which will be often
Kinjalli's Dawnrunner
Average Picked At: 4.25
Total Times Picked: 12
Average Last Seen At: 3.04
Total Times Seen 64
Pro Rating: 3.0
Pro Comment: As with all the good Explore creatures, this one feels great no matter what happens. A 3-mana 1/1 with double strike that draws you a card is good, and a three mana 2/2 with double strike that gives you some card selection is probably even better!
Etali's Favor
Average Picked At: 5.77
Total Times Picked: 47
Average Last Seen At: 5.28
Total Times Seen 248
Pro Rating: 1.0
Pro Comment: You just don’t want to pay for that stats boost when you’re seriously risking getting 2-for-1’d. The Discover part does mean that this makes sure to give you back a card, but the card you get back won’t be impressive enough to offset this card’s weak effect, at least not enough for this to be the kind of Red card you’re interesting in playing consistently
Sanguine Evangelist
Average Picked At: 1.57
Total Times Picked: 7
Average Last Seen At: 1.46
Total Times Seen 13
Pro Rating: 4.0
Pro Comment: A three mana 2/1 that makes a 1/1 Flyer is already a great Limited card, but this tacks on so much additional value! Getting a flyer when it dies too means your opponent can basically never remove this profitably, and they are kind of going to want to remove it because Battlecry is a pretty big problem on some board states. This just gives you so much value for the mana cost, and it has an incredibly high floor thanks to its ETB and death triggers.
Compass Gnome
Average Picked At: 8.48
Total Times Picked: 52
Average Last Seen At: 7.06
Total Times Seen 385
Pro Rating: 2.0
Pro Comment: We’ve seen this card before, more or less, and its always kind of mediocre. Putting the land on top is miles away from putting it in your hand. This offers passable fixing, but I think it will be especially attractive to Cave decks. As we’ll see in just a little bit, the set has a lot of caves, but still, getting your hands on enough to make the various Cave payoffs work is a little tricky – something like Compass Gnome helps make that easier
Dowsing Device // Geode Grotto
Average Picked At: 7.16
Total Times Picked: 19
Average Last Seen At: 5.91
Total Times Seen 161
Pro Rating: 2.0
Pro Comment: Playing an artifact creature to trigger this is best, because then you can guarantee that the Haste part matters, so you get the most value. Transforming this seems very doable, and the land is obviously relevant if you managed to transform it in the first place
Skullcap Snail
Average Picked At: 7.69
Total Times Picked: 51
Average Last Seen At: 6.91
Total Times Seen 343
Pro Rating: 2.5
Pro Comment: It’s important than this exile instead of letting the opponent discard, as you don’t want to be helping your opponent get Descend stuff going. As usual, a two mana 1/1 with this effect is solid
Canonized in Blood
Average Picked At: 9.70
Total Times Picked: 10
Average Last Seen At: 7.46
Total Times Seen 183
Pro Rating: 3.0
Pro Comment: You probably need at least two counters before this feels like it’s worth it, and I think that’s definitely doable. It’s great that in the late game, you also have the ability to put a very real flyer into play too, while also triggering your other descent stuff. This seems like a very nice payoff for the various descending strategies – which, keep in mind can include self mill, sacrifice, and more
Resplendent Angel
Average Picked At: 1.00
Total Times Picked: 1
Average Last Seen At: 1.00
Total Times Seen 1
Pro Rating: 4.5
Pro Comment: Even without any other life gain in your deck, we're talking about a creature with great stats that can threaten to swing for 5 lifelink damage and make another body in the later stages of the game
Screaming Phantom
Average Picked At: 9.58
Total Times Picked: 36
Average Last Seen At: 8.41
Total Times Seen 416
Pro Rating: 2.5
Pro Comment: It has passable stats and helps enable all of your graveyard shenanigans that you’re almost guaranteed to have in Black
Guardian of the Great Door
Average Picked At: 4.94
Total Times Picked: 17
Average Last Seen At: 3.94
Total Times Seen 76
Pro Rating: 2.5
Pro Comment: A two mana 4/4 flyer is nuts, but this obviously takes serious set up, and will never come down on turn two. The good news is, a 4/4 flyer is relevant all game long, and if you play this on like turn five when you also play a three drop, that’s still a pretty great turn. As we’ve already seen, white is definitely able to go wide with tokens of the map and gnome varieties too, so that isn’t far-fetched.
Restless Vents
Average Picked At: 5.00
Total Times Picked: 7
Average Last Seen At: 3.72
Total Times Seen 26
Pro Rating: 3.5
Pro Comment: This creature’s hard to block and lets you rummage. A 2/3 is a little less relevant all game long than the other creature lands we’ve seen, but it’s still quite good
Geological Appraiser
Average Picked At: 2.91
Total Times Picked: 22
Average Last Seen At: 2.90
Total Times Seen 52
Pro Rating: 4.5
Pro Comment: This isn’t that far from being Bloodbraid Elf, and that card is absolutely absurd. Sure, the creature you cast isn’t the most efficient, but you’re always getting a 2-for-1 when you cast this, and you’ll always feel like you’re getting 4 mana or more worth of value too. That’s just insane
Threefold Thunderhulk
Average Picked At: 1.33
Total Times Picked: 9
Average Last Seen At: 1.45
Total Times Seen 11
Pro Rating: 5.0
Pro Comment: It’s a 7-mana 3/3 that makes three 1/1s. That’s a ton of stuff to add to the board and is likely to stabilize you even if you’re behind! And then, it can make even more tokens when it attacks! And then threaten to eat those tokens to get even bigger! This will take over games if it isn’t dealt with immediately, and even if it is, your opponent is coming out behind because of the value it gives you on ETB
Stinging Cave Crawler
Average Picked At: 4.75
Total Times Picked: 20
Average Last Seen At: 3.93
Total Times Seen 89
Pro Rating: 2.5
Pro Comment: A three mana ⅓ with death touch isn’t good. It isn’t a disaster either, since it can trade for stuff, but it isn’t something thar would make the cut every time either. So, for this to be worth it, you're hoping to get Descend going. And once you do, your opponent is going to have a hard time not getting 2 for 1'd. The card does work well with itself, as sometimes a ⅓ death toucher will buy you the time you need to get to the point where you have Descend 4
Lodestone Needle // Guidestone Compass
Average Picked At: 3.77
Total Times Picked: 22
Average Last Seen At: 3.24
Total Times Seen 81
Pro Rating: 1.0
Pro Comment: If this were only the card on the front, it would be a 0.0. Spending a card to stun something for two turns…just isn’t worth it. But it does have another side! And it lets you explore on the cheap, which…I like. But I still feel like the front is so ineffectual, and crafting it takes enough work that I'm not very impressed.
Rampaging Ceratops
Average Picked At: 7.76
Total Times Picked: 17
Average Last Seen At: 5.25
Total Times Seen 110
Pro Rating: 2.0
Pro Comment: This has solid stats and blocking it is no easy task.
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