Draft Trainer

The Lost Caverns of Ixalan Limited Quiz

Answered: 0/20
Accuracy: 0
Stinging Cave Crawler
Average Picked At: 4.75
Total Times Picked: 20
Average Last Seen At: 3.93
Total Times Seen 89
Pro Rating: 2.5
Pro Comment: A three mana ⅓ with death touch isn’t good. It isn’t a disaster either, since it can trade for stuff, but it isn’t something thar would make the cut every time either. So, for this to be worth it, you're hoping to get Descend going. And once you do, your opponent is going to have a hard time not getting 2 for 1'd. The card does work well with itself, as sometimes a ⅓ death toucher will buy you the time you need to get to the point where you have Descend 4
Primordial Gnawer
Average Picked At: 11.46
Total Times Picked: 41
Average Last Seen At: 9.51
Total Times Seen 489
Pro Rating: 2.0
Pro Comment: This is an ugly stat-line, but it does make sure you get a 2-for-1. Still…the stat-line is bad enough that I don’t think this ends up always making the cut.
Seeker of Sunlight
Average Picked At: 11.94
Total Times Picked: 34
Average Last Seen At: 9.57
Total Times Seen 491
Pro Rating: 0.0
Pro Comment: A one mana 1/1 just isn’t’ a stat-line that stays relevant, and while this has the ability to stay more relevant thanks to it’s activated ability, it’s costly enough and clunky enough at sorcery speed that it is only something you’re going to start using in the extreme late game. This is bad at virtually every other stage
Spyglass Siren
Average Picked At: 2.94
Total Times Picked: 33
Average Last Seen At: 2.78
Total Times Seen 57
Pro Rating: 3.0
Pro Comment: This looks like a great one drop. It reminds me a bit of Voldaren Epicure, and that’s some great company to keep. You get a decent enough one mana 1/1 Flyer, and then some additional value on top of that? Value that has some format-specific synergy? Yeah, this is good
Thousand Moons Crackshot
Average Picked At: 12.41
Total Times Picked: 34
Average Last Seen At: 9.34
Total Times Seen 423
Pro Rating: 1.5
Pro Comment: Sometimes you’ll be able to attack with this and really open the floodgates on your opponent by getting their best blocker out of the way, but three mana is a lot, and your opponent also always knows this is coming, making it a lot less useful. You’re rarely going to use this ability early, and by the late game it has some diminishing returns.
Marauding Brinefang
Average Picked At: 10.60
Total Times Picked: 42
Average Last Seen At: 8.76
Total Times Seen 427
Pro Rating: 2.5
Pro Comment: The common landcyclers feel like they will be extra good in the graveyard decks in the format, and Blue is definitely interested in the graveyard. This is because you can get extra value out of landycling these early – as it puts a permanent into your graveyard. Then, like usual with landcyclers, in the later stage of the game you get a beefy creature
Waterlogged Hulk // Watertight Gondola
Average Picked At: 10.30
Total Times Picked: 27
Average Last Seen At: 7.72
Total Times Seen 216
Pro Rating: 3.5
Pro Comment: A one mana artifact that can load your graveyard is better in this format than it is in most – as we’ve seen Blue cares about artifacts and the graveyard, and this checks the most boxes. Then, when you craft this it becomes a very real easy-to-crew vehicle, that in the really late game can just close it out for you. I think the front does what you want to do in Blue and getting to the point where you get the vehicle is easy enough that this looks quite strong
Guardian of the Great Door
Average Picked At: 4.94
Total Times Picked: 17
Average Last Seen At: 3.94
Total Times Seen 76
Pro Rating: 2.5
Pro Comment: A two mana 4/4 flyer is nuts, but this obviously takes serious set up, and will never come down on turn two. The good news is, a 4/4 flyer is relevant all game long, and if you play this on like turn five when you also play a three drop, that’s still a pretty great turn. As we’ve already seen, white is definitely able to go wide with tokens of the map and gnome varieties too, so that isn’t far-fetched.
Disruptor Wanderglyph
Average Picked At: 12.96
Total Times Picked: 45
Average Last Seen At: 10.65
Total Times Seen 575
Pro Rating: 1.0
Pro Comment: There’s enough graveyard hate in this format that you don’t need to run something this inefficient and slow
Visage of Dread // Dread Osseosaur
Average Picked At: 5.86
Total Times Picked: 22
Average Last Seen At: 4.53
Total Times Seen 110
Pro Rating: 3.0
Pro Comment: This will hit a card in your opponent's hand every single time on turn two, and it will often have a card to hit much later than that. It does have the potential of feeling terrible when you wiff, but it makes up for that with the Craft upside, which is likely going to be accessible by the stage of the game when it does wiff. Disrupting the opponent early and getting a big monster late will feel best of course.
Huatli's Final Strike
Average Picked At: 5.64
Total Times Picked: 58
Average Last Seen At: 5.64
Total Times Seen 260
Pro Rating: 3.5
Pro Comment: We see this kind of effect all the time at Common in Green, and it’s always one of Green’s must commons. It’s great removal that has occasional 2-for-1 upside thanks to the stats boost. You always have to be a little careful, in case your opponent can respond to you casting it, but the fact it’s an instant means you can find a nice window more often than not
Spring-Loaded Sawblades // Bladewheel Chariot
Average Picked At: 3.29
Total Times Picked: 21
Average Last Seen At: 2.51
Total Times Seen 59
Pro Rating: 4.0
Pro Comment: Let’s set “Craft” aside for a moment. Two mana for 5 damage to a tapped creature at instant speed is a pretty decent rate. Sure, it’s fairly restrictive – and not really the kind of removal spell an aggro deck is excited about, but it can definitely trade up in many situations, and even produce blow outs when combat tricks are involved. I think that card alone would be about a C+ – with the caveat that you don’t really play it in aggro. But this comes with the upside of Crafting later, and when it does, you get a pretty beefy vehicle. A 5/5 vehicle with Crew 1 is formidable, and if you happen to have some other artifacts lying around - like Map tokens, you can animate it without having to Crew at all. It definitely takes some work to transform it, and you can’t count on always pulling it off, but because the front is already a nice card.
Dowsing Device // Geode Grotto
Average Picked At: 7.16
Total Times Picked: 19
Average Last Seen At: 5.91
Total Times Seen 161
Pro Rating: 2.0
Pro Comment: Playing an artifact creature to trigger this is best, because then you can guarantee that the Haste part matters, so you get the most value. Transforming this seems very doable, and the land is obviously relevant if you managed to transform it in the first place
Kitesail Larcenist
Average Picked At: 1.17
Total Times Picked: 6
Average Last Seen At: 1.44
Total Times Seen 9
Pro Rating: 4.0
Pro Comment: I don't normally love removal that turns something into a treasure, because it’s yet another form of Blue removal that doesn’t entirely deal with something. But when stapled to a creature it is pretty awesome, especially one this efficient. You even have the option of turning something of yours into a treasure too, which sometimes will be the right call
Acrobatic Leap
Average Picked At: 12.22
Total Times Picked: 46
Average Last Seen At: 9.96
Total Times Seen 497
Pro Rating: 1.5
Pro Comment: One mana tricks that give +1/+3 are rarely worthwhile in Limited. The boost is enough to save a creature in combat, but not enough to help it win combat often enough. The flying and untap angle here do make it so you can both punch in for lethal in the air or ambush a flyer, but those use cases are all much too frequent for this to be something that makes the cut in all your white aggro decks.
Dinotomaton
Average Picked At: 6.14
Total Times Picked: 57
Average Last Seen At: 6.29
Total Times Seen 355
Pro Rating: 3.0
Pro Comment: A 4-mana 4/3 Menace is pretty close to a 2.5, so the upside of giving something else menace right away is pretty nice! It won’t always enable a good attack, but it will pretty frequently, especially if you’re curving out
Nurturing Bristleback
Average Picked At: 8.25
Total Times Picked: 55
Average Last Seen At: 7.23
Total Times Seen 358
Pro Rating: 3.0
Pro Comment: This adds a very real presence to the board at 7 mana, and cycling is extra good in a set with Descend
Waylaying Pirates
Average Picked At: 8.29
Total Times Picked: 56
Average Last Seen At: 7.43
Total Times Seen 361
Pro Rating: 3.0
Pro Comment: I love creatures that ETB and stun something, and while this makes you jump through a hoop – I think that hoop is pretty easy to jump through in Blue. Adding a decent body to the board and getting a blocker out of the way at the same time is going to be pretty strong. If you’re in the Pirate-Artifact deck, and you just curve out and play this on turn four, your opponent is going to be in serious trouble.
Sentinel of the Nameless City
Average Picked At: 1.17
Total Times Picked: 6
Average Last Seen At: 1.25
Total Times Seen 8
Pro Rating: 4.0
Pro Comment: A good stat-line for the cost, a nice keyword for a ¾ and it gives you at least some value no matter what? And sometimes all kinds of value? Yeah, this is good.
Tithing Blade // Consuming Sepulcher
Average Picked At: 6.21
Total Times Picked: 42
Average Last Seen At: 5.06
Total Times Seen 266
Pro Rating: 3.0
Pro Comment: Two mana for an Edict effect is usually a 2.0 or so in Limited. Good in the early game, not so good later in the game. But this is an artifact that will be great to sacrifice, and obviously the Craft upside is big here too. Once transformed, this creates a life difference of two between you and your opponent during your upkeep, and that makes your opponent’s life very difficult. Crafting this is relatively easy too
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