Draft Trainer

The Lost Caverns of Ixalan Limited Quiz

Answered: 0/20
Accuracy: 0
Frilled Cave-Wurm
Average Picked At: 13.16
Total Times Picked: 44
Average Last Seen At: 10.62
Total Times Seen 529
Pro Rating: 2.0
Pro Comment: A 4-mana 2/5 is mediocre, but there are definitely worst stat-lines. The Descend upgrade here is a big one too, as it suddenly makes the Cave-Wurm into a formidable attacker. That said, this is never going to feel like anything special. The floor is a very inefficient creature and the ceiling is one with slightly above-rate stats
Ojer Kaslem, Deepest Growth // Temple of Cultivation
Average Picked At: 1.29
Total Times Picked: 7
Average Last Seen At: 1.30
Total Times Seen 10
Pro Rating: 5.0
Pro Comment: It gives you a huge body for the cost, and it very much has the ability to get creatures and lands off the top of your deck and put them directly on the the battlefield. Attacking with a creature like this is always going to feel good, as your opponent can basically never just take 6 from it and survive, since you’re going to add something else to the board pretty much every time. If the card ended there, it would probably be an A- -- because it would be a bomb that needs at least a turn to get going, but you add in the God upside here – where it turns into a land when it dies, and we’re talking about an even bigger bomb, especially because getting to 10 permanents isn’t a huge ask by the late game, and Ojer Kaslem will be coming back
Jade Seedstones // Jadeheart Attendant
Average Picked At: 6.55
Total Times Picked: 22
Average Last Seen At: 5.13
Total Times Seen 131
Pro Rating: 4.0
Pro Comment: The initial effect isn’t the worst for four mana, as it really does impact the board most of the time, and then later in the game you’re getting a huge artifact creature that’s likely to gain you some life. It’s going to be pretty hard for you to lose the game when you craft this, and the floor is a nice enough card
Market Gnome
Average Picked At: 5.81
Total Times Picked: 21
Average Last Seen At: 5.06
Total Times Seen 95
Pro Rating: 3.0
Pro Comment: This is great sacrifice and craft fodder. Both of those look doable in White.
Idol of the Deep King // Sovereign's Macuahuitl
Average Picked At: 7.18
Total Times Picked: 65
Average Last Seen At: 6.64
Total Times Seen 329
Pro Rating: 3.0
Pro Comment: The front side of this is a playable, albeit inefficient removal spell. It’s nice it can hit the opponent too! The thing it transforms into…is….very mediocre, though. The free equip is nice, but +2/+0 isn’t much to write home about, and this won’t quite feel like a 2-for-1 most of the time, because the Equipment side just isn’t worth a card. Still, it’s removal with some real upside
Hit the Mother Lode
Average Picked At: 9.00
Total Times Picked: 4
Average Last Seen At: 5.94
Total Times Seen 45
Pro Rating: 0.0
Pro Comment: Discover 10 sounds exciting, but you’re pretty likely to hit something much cheaper in most Limited decks, and by the time you’re casting this, you’re probably not desperate for treasure
Acolyte of Aclazotz
Average Picked At: 11.26
Total Times Picked: 38
Average Last Seen At: 9.22
Total Times Seen 455
Pro Rating: 2.5
Pro Comment: There are plenty of expendable artifacts and creatures to be had in Black, and this also works well with Descend stuff. Draining 1 life at a time might sound small, but it really can keep you alive while pressuring your opponent
Hurl into History
Average Picked At: 12.36
Total Times Picked: 14
Average Last Seen At: 8.05
Total Times Seen 198
Pro Rating: 2.0
Pro Comment: 5 mana for something that can't even counter everything is sort of brutal. But this set has fewer instants and sorceries than normal, and also getting to Discover means you're getting a 2 for 1
Sanguine Evangelist
Average Picked At: 1.57
Total Times Picked: 7
Average Last Seen At: 1.46
Total Times Seen 13
Pro Rating: 4.0
Pro Comment: A three mana 2/1 that makes a 1/1 Flyer is already a great Limited card, but this tacks on so much additional value! Getting a flyer when it dies too means your opponent can basically never remove this profitably, and they are kind of going to want to remove it because Battlecry is a pretty big problem on some board states. This just gives you so much value for the mana cost, and it has an incredibly high floor thanks to its ETB and death triggers.
Cogwork Wrestler
Average Picked At: 6.86
Total Times Picked: 58
Average Last Seen At: 6.27
Total Times Seen 319
Pro Rating: 2.5
Pro Comment: This can Flash in and kill just about any X/1, which tends to feel pretty good.. If you can combine it with some other creatures, it can even take down bigger things. You do need to have that mode work out more often than not to make it worth it, because just using this to blank a couple of damage isn’t nearly as good, but that’s not the worst fail case either.
Rampaging Ceratops
Average Picked At: 7.76
Total Times Picked: 17
Average Last Seen At: 5.25
Total Times Seen 110
Pro Rating: 2.0
Pro Comment: This has solid stats and blocking it is no easy task.
Confounding Riddle
Average Picked At: 6.88
Total Times Picked: 17
Average Last Seen At: 6.33
Total Times Seen 121
Pro Rating: 3.0
Pro Comment: We've seen cards before with these two options, more or less, and they have performed pretty well. One of the downsides of counter magic is that if your opponent plays around it after you left mana up, it can feel terrible. This fixes that problem by having another powerful mode - a mode that is extra strong in a format where Blue us so into the graveyard. Getting one card in hand and several in the yard will often feel like two cards of value in this set
Enterprising Scallywag
Average Picked At: 6.50
Total Times Picked: 18
Average Last Seen At: 5.37
Total Times Seen 97
Pro Rating: 3.0
Pro Comment: A two mana 2/2 that makes a treasure every end step is close to a 3.5, especially in a format with lots of artifact stuff going on. This doesn’t quite do that of course, but I think it will spit out treasure reasonably often
Seeker of Sunlight
Average Picked At: 11.94
Total Times Picked: 34
Average Last Seen At: 9.57
Total Times Seen 491
Pro Rating: 0.0
Pro Comment: A one mana 1/1 just isn’t’ a stat-line that stays relevant, and while this has the ability to stay more relevant thanks to it’s activated ability, it’s costly enough and clunky enough at sorcery speed that it is only something you’re going to start using in the extreme late game. This is bad at virtually every other stage
Resplendent Angel
Average Picked At: 1.00
Total Times Picked: 1
Average Last Seen At: 1.00
Total Times Seen 1
Pro Rating: 4.5
Pro Comment: Even without any other life gain in your deck, we're talking about a creature with great stats that can threaten to swing for 5 lifelink damage and make another body in the later stages of the game
Runaway Boulder
Average Picked At: 10.47
Total Times Picked: 49
Average Last Seen At: 9.37
Total Times Seen 500
Pro Rating: 1.5
Pro Comment: Lots of decks want to run as many permanents as possible because of Descend, and the Boulder gives you a removal spell that is still a permanent. Now…it is very far from being efficient, but it does deal with most things, and you can also cycle it away – which also matters for Descend. With all that in mind, it will definitely make the cut a decent chunk of the time
Cosmium Blast
Average Picked At: 8.02
Total Times Picked: 46
Average Last Seen At: 6.96
Total Times Seen 351
Pro Rating: 2.5
Pro Comment: We see a card like this in most sets, and as usual – it’s efficient, but situational enough that it definitely isn’t premium. It’s far better when you’re not an aggro deck, since in that type of deck you want removal that lets you get rid of a creature before they ever get to block.
Cavern Stomper
Average Picked At: 8.14
Total Times Picked: 37
Average Last Seen At: 6.93
Total Times Seen 326
Pro Rating: 2.5
Pro Comment: This thing means business, and in addition to adding such a nice body to the board, it also improves your next draw significantly. The ability is costly, but there are certainly times where it matters
Petrify
Average Picked At: 5.19
Total Times Picked: 53
Average Last Seen At: 4.13
Total Times Seen 206
Pro Rating: 2.0
Pro Comment: They really are giving Pacifism upside these days! This one can shut off abilities and hit artifacts too! The problem with this card in this format is that there is a prominent sacrifice theme, and even an entire mechanic – in Craft – that lets you exile permanents you control, there’s also a bunch of cards that let you tap your creatures and artifacts for value, and so on. In other words, Petrify will have a hard time giving you a full card of value consistently, because your opponent will still be able to do enough stuff with their permanents that this doesn’t shut the card down entirely
Miner's Guidewing
Average Picked At: 4.59
Total Times Picked: 64
Average Last Seen At: 5.04
Total Times Seen 223
Pro Rating: 2.0
Pro Comment: A one mana 1/1 with Flying and Vigilance isn’t a great card on its own, but getting to explore when it dies is pretty sweet. You do need another creature around for that part to matter, though.
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