Average Picked At: 7.18 Total Times Picked: 65 Average Last Seen At: 6.64 Total Times Seen 329
Pro Rating: 3.0 Pro Comment: The front side of this is a playable, albeit inefficient removal spell. It’s nice it can hit the opponent too! The thing it transforms into…is….very mediocre, though. The free equip is nice, but +2/+0 isn’t much to write home about, and this won’t quite feel like a 2-for-1 most of the time, because the Equipment side just isn’t worth a card. Still, it’s removal with some real upside
Average Picked At: 8.00 Total Times Picked: 2 Average Last Seen At: 4.69 Total Times Seen 14
Pro Rating: 0.0 Pro Comment: Look! It’s Sol Ring! Sort of. Entering tapped and only tapping to activate abilities is a pretty big downer, and means you often won’t be able to do anything with this – or at least, you won’t be able to do something often enough with it for it to being something you want to play. Just having Map tokens isn’t enough. Then, transforming this is incredibly difficult too, and even when you do transform it it won’t always do something. It feels like this is here mostly for constructed.
Average Picked At: 11.67 Total Times Picked: 15 Average Last Seen At: 8.38 Total Times Seen 164
Pro Rating: 1.0 // 2.5 Pro Comment: You really need to be playing a Cave for this to feel worth it most of the time, because you're gonna need to gain life to offset the downside of playing something that doesn't impact the board at all. It is kind of passable if you can't, but if you don’t have at least 3 caves, you probably shouldn't play it
Average Picked At: 5.67 Total Times Picked: 48 Average Last Seen At: 5.63 Total Times Seen 264
Pro Rating: 3.5 Pro Comment: This is good every time we see it, especially because they tend to put it in formats where you can get some extra value out of it. One mana for -2/-2 is already premium, as you can trade up all the time, but the extra value in this format comes as a result of all of the Descend. Permanents that are removal spells are going to give you some nice extra value, and that’s certainly true here
Average Picked At: 4.20 Total Times Picked: 30 Average Last Seen At: 3.74 Total Times Seen 77
Pro Rating: 3.5 Pro Comment: I think this will be a two mana 2/1 that draws you a card pretty darn often in Blue, and that’s a great card
Average Picked At: 12.50 Total Times Picked: 14 Average Last Seen At: 8.88 Total Times Seen 215
Pro Rating: 1.5 Pro Comment: So, one to play and one to equip to give a creature this tap effect for two mana seems…kind of alright. I’d like to pay one to tap things, but still. It is…kind of weird it also gives Reach. I guess that’s mostly a flavor thing, because the creature you put this on will often tap something before your opponent goes to combat, in which case Reach doesn’t matter. But anyway, this can tap things down for awhile, and then in the late game can just start Discovering, which is nice. Keep in mind, most of the time when you discover 10 for 8 mana, you’re going to get something worth far less, so it won’t ever feel efficient, but it’s a decent late game mana sink. Still…the whole package here seems passable, no matter what stage of the game it is
Average Picked At: 1.50 Total Times Picked: 12 Average Last Seen At: 1.50 Total Times Seen 17
Pro Rating: 5.0 Pro Comment: A three mana 3/3 with First Strike is already a 3.5, and this has massive upside. You may even be able to access that upside the turn it comes down, provided you have a Pirate in play who can attack. And even when you don’t have other pirates, Breeches can get these triggers on his own, and they are all pretty great
Average Picked At: 6.22 Total Times Picked: 23 Average Last Seen At: 5.31 Total Times Seen 140
Pro Rating: 2.0 Pro Comment: 4 mana is kind of a lot for something that just gives a couple of keywords to a creature, and it only gives it to them when the creature attacks alone. That said, deathtouch + lifelink tends to make it so you can attack with something on most turns, and sometimes it offers a really serious boost. Shadows’ Lair drawing you some cards after all that is pretty sweet too, but this does seem rough on board states where you’re not the beat down. I mean…sometimes you just can’t attack, and this will feel blank when that’s the case
Average Picked At: 11.89 Total Times Picked: 37 Average Last Seen At: 9.94 Total Times Seen 497
Pro Rating: 2.0 Pro Comment: The awkward thing about this card is that by the time you can attack with something else that is worth giving trample to, your Brawler is probably not going to uh…brawl very well. I mean, it’s a fine two drop, but not one I’m excited about
Average Picked At: 6.14 Total Times Picked: 7 Average Last Seen At: 5.36 Total Times Seen 30
Pro Rating: 3.5 Pro Comment: Exploring whenever you gain life is something I’m interested in, especially on a two mana 2/2 with Ward Pay 3 life. That Ward often means the only way your opponent can deal with her – and they are going to want to – is by losing some life, and that means Amalia generates at least some value no matter what, while having the upside of being an insane value engine. Obviously, you’re not going to be destroying all other creatures in Limited, but that’s fine, she’s still really great, though keep in mind life gain isn’t an absolutely massive theme in the set
Average Picked At: 15.00 Total Times Picked: 36 Average Last Seen At: 12.67 Total Times Seen 602
Average Picked At: 10.27 Total Times Picked: 41 Average Last Seen At: 8.92 Total Times Seen 471
Pro Rating: 2.0 Pro Comment: A three mana 3/1 with Haste with a useful card type in Artifact is probably a 1.5, but it’s nice this can tap to give things haste. Once it isn’t a very good attacker on its own – which will be often – it can at least make your other creatures into better attackers. Still, this isn’t nearly as good as one mana 1/1s with this ability that we’ve seen in the recent past
Average Picked At: 4.50 Total Times Picked: 18 Average Last Seen At: 4.22 Total Times Seen 73
Pro Rating: 4.5 Pro Comment: A two mana 2/3 with Haste is a great place to start, and this comes with quite the kicker. If you have two extra mana, you get this awesome punch effect. Keep in mind, you have Itzquinth do the damage. If this was always a 4-mana 2/3 with Haste that did two to something, that would be a great Limited card – and this has the flexibility of coming down earlier when that’s better and letting another dinosaur do the damage. Yeah…that’s pretty nuts. This looks like an incredible signpost Uncommon
Average Picked At: 4.57 Total Times Picked: 7 Average Last Seen At: 3.85 Total Times Seen 22
Pro Rating: 4.5 Pro Comment: If you get one vampire back with this, it will feel insane. If you get two, it's probably unbeatable. There is enough graveyard and stuff and enough vampires in black that this probably doesn't need a buildaround grade.
Average Picked At: 2.50 Total Times Picked: 4 Average Last Seen At: 1.86 Total Times Seen 7
Pro Rating: 4.0 Pro Comment: Obviously, you need something worth making a copy of, but you’ll often have that. Copying big scary creatures is nice, but so is copying creatures with ETB or death triggers, and there’s plenty of that to go around. Copying a Map token or something is certainly less exciting, but sometimes that will be useful
Average Picked At: 1.40 Total Times Picked: 5 Average Last Seen At: 1.33 Total Times Seen 6
Pro Rating: 4.0 Pro Comment: A two mana 2/1 with Flash and Flying is a pretty nice card, and the fact you can loot when you hit your opponent is already enough for me to be fairly excited about this. Card selection is just…really important in Limited. Should you ever get the chorus counter thing going, stuff will really start to feel silly – it will be like every card you discard has Madness, and that’s pretty sweet.
Average Picked At: 2.00 Total Times Picked: 5 Average Last Seen At: 2.20 Total Times Seen 10
Pro Rating: 1.5 // 5.0 Pro Comment: On its own, this isn’t particularly impressive – after all, it’s a three mana 1/1 with Trample. However, getting it going so it generates Saprolings and grows itself doesn’t seem all that difficult, especially in Black-Green, and there are other fungi and saprolings in the set too. This is a pretty insane engine in the right deck, but kind of bad in lots of decks too, which I t hink means it needs a build around grade
Average Picked At: 10.25 Total Times Picked: 8 Average Last Seen At: 6.53 Total Times Seen 127
Pro Rating: 2.5 Pro Comment: Two mana ¼s aren't the worst thing, and this has some genuine upside. This set has a ton of artifacts, including Map tokens, and making those things all enter tapped seems relevant, as does the ability to potentially destroy more than one artifact at a time.
Average Picked At: 12.52 Total Times Picked: 29 Average Last Seen At: 10.26 Total Times Seen 540
Pro Rating: 2.0 Pro Comment: Hill Giant statlines have been bad lately. But, if this can consistently come down as a 4/4, it will feel pretty nice, and that seems doable. After all, all that needs to happen is you attack and your opponent decides to trade, things like that. Then, it has the potential to grow easily on subsequent turns too, especially when paired with the more graveyard-oriented colors like Black and Blue
Average Picked At: 6.83 Total Times Picked: 30 Average Last Seen At: 5.96 Total Times Seen 270
Pro Rating: 2.0 Pro Comment: We’ve already seen that descending is a key part of what Black wants to do in this format, and the Marionette helps you do it while being capable of trading with anything thanks to death touch