Average Picked At: 7.75 Total Times Picked: 16 Average Last Seen At: 5.30 Total Times Seen 117
Pro Rating: 2.5 Pro Comment: Graveyard hate is really legit in this format, as keeping your opponent from being able to craft or take advantage of Descent is going to really matter, so I think a two mana 2/1 that hates on the graveyard is probably already kind of playable. Add in the Discover upside and we’re talking about something that is perfectly solid. You won’t always have that 4 mana of course, but when you do you might generate a two-for-one, or at least really make your graveyard-loving opponent’s life a lot more difficult while getting a card to replace the Conservator
Average Picked At: 12.06 Total Times Picked: 36 Average Last Seen At: 9.56 Total Times Seen 507
Pro Rating: 2.0 Pro Comment: A three mana 2/4 with kind-of sort-of vigilance is decent, and the idea here is to get multiple taps out of the Infantry for your cards that want you tap creatures or artifacts for effects. I can see this performing that role decently enough
Average Picked At: 5.00 Total Times Picked: 7 Average Last Seen At: 3.72 Total Times Seen 26
Pro Rating: 3.5 Pro Comment: This creature’s hard to block and lets you rummage. A 2/3 is a little less relevant all game long than the other creature lands we’ve seen, but it’s still quite good
Average Picked At: 1.44 Total Times Picked: 9 Average Last Seen At: 1.44 Total Times Seen 9
Pro Rating: 3.0 Pro Comment: A 4-mana 4/4 with Ward 2 probably always makes the cut anyway, especially when it’s this easy to cast, so the fact that this can take on a useful creature type is pretty nice! Triggered abilities definitely show up on lots of creatures in the format too, and you can always just look at your hand and pick a creature type that makes sense to you, it doesn’t really need to be a build around
Average Picked At: 10.64 Total Times Picked: 14 Average Last Seen At: 8.04 Total Times Seen 194
Pro Rating: 0.0 Pro Comment: There are many nonbasics in this format, but you still don’t want to run this. Destroying a land and letting your opponent search up any basic and getting it untapped just isn’t worth doing, even with a Treasure token attached.
Average Picked At: 4.25 Total Times Picked: 12 Average Last Seen At: 3.04 Total Times Seen 64
Pro Rating: 3.0 Pro Comment: As with all the good Explore creatures, this one feels great no matter what happens. A 3-mana 1/1 with double strike that draws you a card is good, and a three mana 2/2 with double strike that gives you some card selection is probably even better!
Average Picked At: 5.67 Total Times Picked: 48 Average Last Seen At: 5.63 Total Times Seen 264
Pro Rating: 3.5 Pro Comment: This is good every time we see it, especially because they tend to put it in formats where you can get some extra value out of it. One mana for -2/-2 is already premium, as you can trade up all the time, but the extra value in this format comes as a result of all of the Descend. Permanents that are removal spells are going to give you some nice extra value, and that’s certainly true here
Average Picked At: 7.69 Total Times Picked: 51 Average Last Seen At: 6.91 Total Times Seen 343
Pro Rating: 2.5 Pro Comment: It’s important than this exile instead of letting the opponent discard, as you don’t want to be helping your opponent get Descend stuff going. As usual, a two mana 1/1 with this effect is solid
Average Picked At: 2.50 Total Times Picked: 4 Average Last Seen At: 2.40 Total Times Seen 6
Pro Rating: 4.0 Pro Comment: The front side of this is a playable card, especially in an artifact set. One to play and one to equip for +2/+0 is a solid rate. It stands a good chance of enabling an attack you just wouldn’t have otherwise, so the Craft upside here is pretty big! Especially because it makes the Equipment give an even larger power boost and more importantly, lets you sacrifice stuff to do damage to opposing creatures! That’s pretty insane, and the Craft doesn’t really ask that much of you. This looks fine if you never craft it, and really strong if you do
Average Picked At: 7.91 Total Times Picked: 11 Average Last Seen At: 4.88 Total Times Seen 102
Pro Rating: 3.0 Pro Comment: This has solid base stats and it is a really great payoff for Descend. After all, it ends up being a 7/7 with trample that can’t be blocked by more than one creature when you have Descend 8! I do wish it helped you get descend, so it was both a payoff and an enabler – those often make the best signpost uncommons, but it’s such a good payoff for loading the graveyard with permanents that it still looks like a nice signpost Uncommon
Average Picked At: 4.30 Total Times Picked: 10 Average Last Seen At: 3.18 Total Times Seen 20
Pro Rating: 4.0 Pro Comment: Like all the cards in this cycle, the fixes your mana and has the ability to become very relevant creatures in the later stages of the game – creatures that are largely immune to Sorcery-speed removal. And never underestimate how big of a deal it is that one of your lands that produced mana for you early, remains a very real card late. This one even has evasion and generates Map tokens, which makes it really impactful
Average Picked At: 9.52 Total Times Picked: 50 Average Last Seen At: 7.60 Total Times Seen 376
Pro Rating: 2.5 Pro Comment: Entering tapped is certainly a problem sometimes, but they more than make up for it by getting you a card back in the later game thanks to Discover. The Cave type matters some too! I think you’re pretty much always playing the first copy of one of these. Obviously, if you have a bunch of one drops you’ll be less interested in them
Average Picked At: 6.50 Total Times Picked: 16 Average Last Seen At: 4.94 Total Times Seen 101
Pro Rating: 2.5 Pro Comment: This has almost passable stats, and an ability with huge upside. Loading your graveyard is quite doable in the format, and I especially like the idea of playing this alongside land cyclers. Basically, the floor is reasonable, and the ceiling is high
Average Picked At: 2.00 Total Times Picked: 8 Average Last Seen At: 2.00 Total Times Seen 13
Pro Rating: 4.5 Pro Comment: Even without the Descend part, I would be pretty pumped about this card. Solid stat-line, and gives you serious card selection, and/or a way to load the graveyard, and/or card draw. Getting a 2 for 1 seems common place, and the ceiling on the card is pretty nuts! It can help you Descend on its own of course, and draining life when you draw is really good. I think the whole package gets this to the lower bomb tier
Average Picked At: 8.56 Total Times Picked: 16 Average Last Seen At: 7.41 Total Times Seen 148
Pro Rating: 0.0 // 3.5 Pro Comment: This is definitely a build around, since it does way too little in any deck that has too few caves. You kind of need at least one bat when you cast it, and then to get two counters to feel like you're getting there. That…doesn't sound easy. I think this is an unplayable in most White decks, but Cave decks do look legit enough for me to think this will have a home in that type of deck.
Average Picked At: 10.27 Total Times Picked: 41 Average Last Seen At: 8.92 Total Times Seen 471
Pro Rating: 2.0 Pro Comment: A three mana 3/1 with Haste with a useful card type in Artifact is probably a 1.5, but it’s nice this can tap to give things haste. Once it isn’t a very good attacker on its own – which will be often – it can at least make your other creatures into better attackers. Still, this isn’t nearly as good as one mana 1/1s with this ability that we’ve seen in the recent past
Average Picked At: 5.77 Total Times Picked: 47 Average Last Seen At: 5.28 Total Times Seen 248
Pro Rating: 1.0 Pro Comment: You just don’t want to pay for that stats boost when you’re seriously risking getting 2-for-1’d. The Discover part does mean that this makes sure to give you back a card, but the card you get back won’t be impressive enough to offset this card’s weak effect, at least not enough for this to be the kind of Red card you’re interesting in playing consistently
Average Picked At: 1.17 Total Times Picked: 6 Average Last Seen At: 1.25 Total Times Seen 8
Pro Rating: 4.0 Pro Comment: A good stat-line for the cost, a nice keyword for a ¾ and it gives you at least some value no matter what? And sometimes all kinds of value? Yeah, this is good.
Average Picked At: 5.38 Total Times Picked: 65 Average Last Seen At: 5.24 Total Times Seen 259
Pro Rating: 3.0 Pro Comment: Three mana for two 1/1s is almost a passable rate, and this one card gives you THREE artifacts, something that is valuable in White in this format, as we’ve seen throughout this video. The added life gain bonus is nice to have too. I think this looks like a quality common because of all the stuff it enables – whether it be tapping, carfting, or sacrificing artifacts
Average Picked At: 9.75 Total Times Picked: 12 Average Last Seen At: 6.62 Total Times Seen 123
Pro Rating: 0.5 Pro Comment: This type of card is always pretty awkward in Limited. The effect has a really high ceiling for sure, but the floor is bad because you just don’t end up in decks very often where you can be certain it will hurt your opponent more than you when you cast it. If you find yourself in a control deck that doesn’t have many creatures that die to this, it can work out reasonably well, but that kind of deck just doesn’t come together often enough. This is mostly sideboard material.