Average Picked At: 1.00 Total Times Picked: 1 Average Last Seen At: 2.00 Total Times Seen 4
Pro Rating: 4 Pro Comment: If you can consistently cast this on turn three, it is pretty awesome. While it does get less impressive later in the game, it's keyword abilities almost always mean it's relevant.
Average Picked At: 2.50 Total Times Picked: 2 Average Last Seen At: 3.62 Total Times Seen 17
Pro Rating: 2.5 Pro Comment: This has a passable base line, and shutting down a blocker for a turn often allows for a huge turn for Red decks.
Average Picked At: 9.75 Total Times Picked: 8 Average Last Seen At: 9.12 Total Times Seen 82
Pro Rating: 2 Pro Comment: This has an almost passable starting stat-line, and it's ability to grow can make it ito an impressive creature if the game goes long enough.
Average Picked At: 4.00 Total Times Picked: 1 Average Last Seen At: 4.75 Total Times Seen 5
Pro Rating: 3 Pro Comment: Counterspell stapled to Fireball is pretty fun. It does scale all game long, while also having the ability to snipe an early spell. Like all counterspells, it's situational -- but the burn upside on the card does mean that even in situations where you can't quite counter something, you aren't entirely empty-handed.
Average Picked At: 8.80 Total Times Picked: 10 Average Last Seen At: 7.52 Total Times Seen 64
Pro Rating: 3 Pro Comment: The fact this has high power and first strike makes it hard for anything to block this, and it can reall wreck combat when it turns face up between it's own stat-line and the boost it can offer to something else.
Average Picked At: 7.33 Total Times Picked: 3 Average Last Seen At: 6.67 Total Times Seen 31
Pro Rating: 3 Pro Comment: It isn't very hard to make this a lot cheaper with Delve, and making your removal cheap always feels great.
Average Picked At: 1.00 Total Times Picked: 1 Average Last Seen At: 1.00 Total Times Seen 1
Pro Rating: 4.5 Pro Comment: This usually flashes in and kills an attacker, before turning around and attacking hard on your turn -- while also making your other attacks better too.
Average Picked At: 1.00 Total Times Picked: 1 Average Last Seen At: 1.00 Total Times Seen 2
Pro Rating: 4.5 Pro Comment: As usual, a sweeper is a powerful thing, but it can also be awkward if you're an aggro deck. Still, this kind of power to reset the game is impossible to replace.
Average Picked At: 6.43 Total Times Picked: 7 Average Last Seen At: 8.50 Total Times Seen 74
Pro Rating: 2 Pro Comment: This is a little expensive for what it does, but it has enough upside that it's a trick that makes the cut reasonably often.
Average Picked At: 2.33 Total Times Picked: 3 Average Last Seen At: 3.00 Total Times Seen 14
Pro Rating: 3.5 Pro Comment: A 5-mana deal 6 instant is pretty nice. It can kill almost anything and can produce blowouts sometimes. The fact this just nukes the whole graveyard can really matter against decks in the Sultai colors too.
Average Picked At: 8.50 Total Times Picked: 4 Average Last Seen At: 7.00 Total Times Seen 57
Pro Rating: 1.5 Pro Comment: These are really clunky, and even with the slower games this format has (compared to modern Limited), they aren't something you always run.
Average Picked At: 13.75 Total Times Picked: 4 Average Last Seen At: 9.96 Total Times Seen 80
Pro Rating: 0 Pro Comment: Loading the graveyard is important in Blue, but not so important that you want to play Taigam's Scheming. It makes you go down a card and you don't get anything back for it. There are better ways to load your graveyard.
Average Picked At: 3.00 Total Times Picked: 2 Average Last Seen At: 4.43 Total Times Seen 10
Pro Rating: 4 Pro Comment: This is a Flying Morph Man-O-War, and you can also just drop it on turn two if you need an efficient flyer. Either way, it feels pretty good when you use this card.
Average Picked At: 3.00 Total Times Picked: 3 Average Last Seen At: 3.14 Total Times Seen 8
Pro Rating: 2.5 Pro Comment: This is an impressive stat-line in this set, and the warrior creature line carries some weight too. Triggering Raid is very doable.
Average Picked At: 10.00 Total Times Picked: 6 Average Last Seen At: 7.64 Total Times Seen 73
Pro Rating: 1.5 Pro Comment: This is an incredibly weak boost for the cost, even if the tokens are permanent and your creature untaps.
Average Picked At: 7.50 Total Times Picked: 4 Average Last Seen At: 6.00 Total Times Seen 11
Pro Rating: 3.5 Pro Comment: While not quite as insane here as it is in 60-card formats, it is still a frightening turn one play in this format, and thanks to Prowess and lots of support for it in the set, it is a one drop that remains relevant all game long.
Average Picked At: 4.25 Total Times Picked: 4 Average Last Seen At: 4.40 Total Times Seen 8
Pro Rating: 1.5 Pro Comment: The stats boost is not worth 4 mana, and even though this set has Warriors in Black, most decks don't have enough of them for this to draw you cards consistently enough.
Average Picked At: 3.33 Total Times Picked: 3 Average Last Seen At: 3.30 Total Times Seen 14
Pro Rating: 3.5 Pro Comment: This can put a counter on itself, so it's often a 5-mana 5/5 that sticks a counter somewhere else, and that's a very nice card. Sometimes you can put a counter on two things that can already attack too.
Average Picked At: 4.00 Total Times Picked: 2 Average Last Seen At: 4.50 Total Times Seen 12
Pro Rating: 3 Pro Comment: You're usually going to be choosing both, and tapping something and killing a small creature for three is a good deal.
Average Picked At: 6.38 Total Times Picked: 8 Average Last Seen At: 5.89 Total Times Seen 13
Pro Rating: 3 Pro Comment: This has passable stats and often amounts to being a three mana 2/1 flyer that gains you 2 life, and that's a nice card.