Average Picked At: 11.00 Total Times Picked: 6 Average Last Seen At: 8.48 Total Times Seen 79
Pro Rating: 2 Pro Comment: This is clunky for sure, but as usual having one of this type of effect tends to feel good in the late game. It does get worse if you're planning on delving a lot.
Average Picked At: 4.50 Total Times Picked: 2 Average Last Seen At: 3.33 Total Times Seen 3
Pro Rating: 3 Pro Comment: Turning this face up and stealing something makes for a big turn, as it feels like you played a Haste creature with Threaten stapled to it, and that tends to be a powerful thing. You don't even need a sacrifice outlet to make this card work, because it actually adds to the board beyond the turn you get the effect.
Average Picked At: 1.00 Total Times Picked: 1 Average Last Seen At: 1.00 Total Times Seen 1
Pro Rating: 5 Pro Comment: Fireball is nuts in Limited. It's great removal and a great finisher, and this has huge Ferocious upside.
Average Picked At: 6.00 Total Times Picked: 5 Average Last Seen At: 4.67 Total Times Seen 18
Pro Rating: 2.5 Pro Comment: This stats boost is MASSIVE, and firing it off for one or two mana is very doable in Green. It does take set up, and the times when you can't get your graveyard stocked it feels pretty bad.
Average Picked At: 6.38 Total Times Picked: 8 Average Last Seen At: 5.89 Total Times Seen 13
Pro Rating: 3 Pro Comment: This has passable stats and often amounts to being a three mana 2/1 flyer that gains you 2 life, and that's a nice card.
Average Picked At: 11.67 Total Times Picked: 3 Average Last Seen At: 9.52 Total Times Seen 71
Pro Rating: 1.5 Pro Comment: High toughness matters in Black in this format, so this makes the cut on occasion.
Average Picked At: 3.33 Total Times Picked: 6 Average Last Seen At: 3.36 Total Times Seen 25
Pro Rating: 3 Pro Comment: White decks are set up pretty well for this to be a three mana 2/3 that gives you a 1/1 pretty often, and that's a great deal.
Average Picked At: 14.00 Total Times Picked: 1 Average Last Seen At: 6.62 Total Times Seen 24
Pro Rating: 1 Pro Comment: This has awful stats.
Average Picked At: 4.00 Total Times Picked: 4 Average Last Seen At: 3.40 Total Times Seen 6
Pro Rating: 3.5 Pro Comment: This offers some serious beef, and pseudo-vigilance for your +1/+1 counter creatures is nice, especially because it allows you to Outlast and then still have your creatures untapped on your opponents turn.
Average Picked At: 13.75 Total Times Picked: 4 Average Last Seen At: 9.96 Total Times Seen 80
Pro Rating: 0 Pro Comment: Loading the graveyard is important in Blue, but not so important that you want to play Taigam's Scheming. It makes you go down a card and you don't get anything back for it. There are better ways to load your graveyard.
Average Picked At: 9.14 Total Times Picked: 7 Average Last Seen At: 8.21 Total Times Seen 66
Pro Rating: 1.5 Pro Comment: This has mediocre stats no matter how you play it.
Average Picked At: 9.20 Total Times Picked: 5 Average Last Seen At: 7.09 Total Times Seen 66
Pro Rating: 2.5 Pro Comment: Playing this on turn three and flipping it turn five isn't too shabby. Even playing it face up for full price doesn't feel terrible. It offers a threatening flying body and some nice card selection.
Average Picked At: 1.67 Total Times Picked: 3 Average Last Seen At: 4.14 Total Times Seen 8
Pro Rating: 4 Pro Comment: This has solid base stats, and giving your whole board lifelink with this isn't too difficult. You aren't always able to take advantage of lifelink, but the fact you have a 3/4 Flyer in play means that there's a very good chance you can.
Average Picked At: 7.27 Total Times Picked: 11 Average Last Seen At: 7.10 Total Times Seen 56
Pro Rating: 2.5 Pro Comment: This is a good defensive creature that can even function as a win condition in slower decks.
Average Picked At: 10.38 Total Times Picked: 8 Average Last Seen At: 8.90 Total Times Seen 73
Pro Rating: 1.0 // 2.5 Pro Comment: Some Mardu decks can go really wide, and having one of these in that type of deck is a good idea.
Average Picked At: 1.00 Total Times Picked: 1 Average Last Seen At: 1.00 Total Times Seen 1
Pro Rating: 3 Pro Comment: If you can Morph this the effect is completely insane, as it counters a spell and steals it. That means you're always getting a 2-for-1. The downside is that you have to leave a ton of mana up and hope your opponent plays into it.
Average Picked At: 7.67 Total Times Picked: 6 Average Last Seen At: 5.89 Total Times Seen 44
Pro Rating: 2 Pro Comment: This has passable stats for this set, and is a great place to put +1/+1 counters.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 4.25 Total Times Seen 5
Pro Rating: 3 Pro Comment: The idea here is to combine it with Delve, and that's not especially difficult to do in Sultai. This does have a weak starting point, and it's still pretty much just a vanilla creature even when you go off.
Average Picked At: 6.77 Total Times Picked: 13 Average Last Seen At: 5.45 Total Times Seen 50
Pro Rating: 3 Pro Comment: Big lifelinkers can make life a real headache for your opponent, and this one can show up out of nowhere.
Average Picked At: 7.20 Total Times Picked: 10 Average Last Seen At: 6.32 Total Times Seen 44
Pro Rating: 3 Pro Comment: Fixing is extra important in this wedge-focused set, so these gain lands are higher picks than they normally are.