Average Picked At: 4.25 Total Times Picked: 4 Average Last Seen At: 4.40 Total Times Seen 8
Pro Rating: 1.5 Pro Comment: The stats boost is not worth 4 mana, and even though this set has Warriors in Black, most decks don't have enough of them for this to draw you cards consistently enough.
Average Picked At: 3.00 Total Times Picked: 3 Average Last Seen At: 3.12 Total Times Seen 10
Pro Rating: 3.5 Pro Comment: These tri-lands are fairly high picks, as you're going to find yourself running three colors in virtually every deck since doing so gives you access to powerhouses like the Charms. These make that much easier on your mana base.
Average Picked At: 6.67 Total Times Picked: 3 Average Last Seen At: 3.86 Total Times Seen 18
Pro Rating: 2.5 Pro Comment: The stats are fine, and Mardu decks are very interested in getting the best blocker out of the way.
Average Picked At: 9.10 Total Times Picked: 10 Average Last Seen At: 8.04 Total Times Seen 68
Pro Rating: 2 Pro Comment: This is nice in Prowess decks, and passable elsewhere.
Average Picked At: 11.67 Total Times Picked: 3 Average Last Seen At: 9.52 Total Times Seen 71
Pro Rating: 1.5 Pro Comment: High toughness matters in Black in this format, so this makes the cut on occasion.
Average Picked At: 11.50 Total Times Picked: 4 Average Last Seen At: 9.87 Total Times Seen 94
Pro Rating: 1.5 Pro Comment: If you need a big top-curve creature well…you're hoping it isn't this. But running it isn't a disaster.
Average Picked At: 4.00 Total Times Picked: 1 Average Last Seen At: 4.00 Total Times Seen 2
Pro Rating: 4 Pro Comment: Well below-rate stats get this into trouble sometimes, and if you're not in a spot where you can attack, it feels miserable. But the good news is…this makes it so you're almost ALWAYS in a spot where you can attack, since blocking becomes a nightmare for your opponent.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 7.94 Total Times Seen 28
Pro Rating: 1 Pro Comment: The idea here is supposed to be that this gives you an early 4-power creature for Red-Green decks, but there are way better options for that around that aren't virtually dead cards.
Average Picked At: 1.00 Total Times Picked: 1 Average Last Seen At: 4.80 Total Times Seen 6
Pro Rating: 0 Pro Comment: Mill decks aren't a thing in this format, and you may actually be helping your opponent Delve if you do this.
Average Picked At: 1.67 Total Times Picked: 9 Average Last Seen At: 1.67 Total Times Seen 9
Pro Rating: 5 Pro Comment: This is a hard-hitting flyer that doesn't stay dead and damages your opponent every time it turns face up. That's a text book bomb.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 4.86 Total Times Seen 8
Pro Rating: 2 Pro Comment: A Flying, Trampling, Hill Giant isn't the best thing ever, but it's serviceable enough.
Average Picked At: 3.75 Total Times Picked: 4 Average Last Seen At: 6.20 Total Times Seen 7
Pro Rating: 1.5 // 4.0 Pro Comment: This Morph buildaround is actually better than the Rare one! Making your morphs 2/3s actually matters, since it means they will outlcass opposing morphs, and drawing cards every time you turn something face up is a huge deal.
Average Picked At: 12.14 Total Times Picked: 7 Average Last Seen At: 9.91 Total Times Seen 89
Pro Rating: 1.5 Pro Comment: If you need to make a game go long, you could do worse than this. The body blocks reasonably well and it can dig you deeper in your library to find your outs. It doesn't do any of it efficiently, though.
Average Picked At: 3.33 Total Times Picked: 6 Average Last Seen At: 3.36 Total Times Seen 25
Pro Rating: 3 Pro Comment: White decks are set up pretty well for this to be a three mana 2/3 that gives you a 1/1 pretty often, and that's a great deal.
Average Picked At: 12.09 Total Times Picked: 11 Average Last Seen At: 10.50 Total Times Seen 82
Pro Rating: 1 Pro Comment: This Aura doesn't offer enough of a boost to really be worth the risk of getting 2-for-1'd. Regenaration helps with that a little bit, but three mana is a ton to have to leave up.
Average Picked At: 9.36 Total Times Picked: 11 Average Last Seen At: 7.84 Total Times Seen 55
Pro Rating: 2.5 Pro Comment: This card gets a big bump because of Prowess. Tapping down your opponent's best blocker and buffing two or three creatures while also getting a card feels pretty insane.
Average Picked At: 3.10 Total Times Picked: 10 Average Last Seen At: 3.25 Total Times Seen 18
Pro Rating: 3.5 Pro Comment: These tri-lands are fairly high picks, as you're going to find yourself running three colors in virtually every deck since doing so gives you access to powerhouses like the Charms. These make that much easier on your mana base.
Average Picked At: 6.50 Total Times Picked: 10 Average Last Seen At: 5.40 Total Times Seen 36
Pro Rating: 3 Pro Comment: Fixing is extra important in this wedge-focused set, so these gain lands are higher picks than they normally are.
Average Picked At: 6.67 Total Times Picked: 9 Average Last Seen At: 6.05 Total Times Seen 56
Pro Rating: 3 Pro Comment: Fixing is extra important in this wedge-focused set, so these gain lands are higher picks than they normally are.
Average Picked At: 3.00 Total Times Picked: 1 Average Last Seen At: 2.00 Total Times Seen 6
Pro Rating: 3.5 Pro Comment: If you always cast this face up it's already a solid card that always makes the cut, but the fact you can play it face down and turn your death toucher face up for no mana at all makes it evne easier for you to set up advantageous trades. And you even get to lower your opponent's life!