Average Picked At: 1.00 Total Times Picked: 1 Average Last Seen At: 1.00 Total Times Seen 1
Pro Rating: 4.5 Pro Comment: This usually flashes in and kills an attacker, before turning around and attacking hard on your turn -- while also making your other attacks better too.
Average Picked At: 3.50 Total Times Picked: 2 Average Last Seen At: 2.60 Total Times Seen 6
Pro Rating: 4 Pro Comment: You're going to use the removal mode the most often, but generating two 1/1 first strike tokens is great too -- and can actually feel like removal that adds to the board in the right situation. The discard option isn't one you're going to want very often in Limited, though.
Average Picked At: 2.33 Total Times Picked: 3 Average Last Seen At: 3.00 Total Times Seen 14
Pro Rating: 3.5 Pro Comment: A 5-mana deal 6 instant is pretty nice. It can kill almost anything and can produce blowouts sometimes. The fact this just nukes the whole graveyard can really matter against decks in the Sultai colors too.
Average Picked At: 12.80 Total Times Picked: 10 Average Last Seen At: 11.50 Total Times Seen 104
Pro Rating: 0.5 Pro Comment: If you're in a Sultai deck that wants to make the game go long, Feed the Clan can definitely be a sideboard option against really aggressive decks.
Average Picked At: 10.43 Total Times Picked: 7 Average Last Seen At: 8.64 Total Times Seen 67
Pro Rating: 2 Pro Comment: This is incredibly cheap to Morph, so playing it face down as a 2/2 when that's more useful is nice upside to have on your mediocre Defender.
Average Picked At: 2.00 Total Times Picked: 2 Average Last Seen At: 2.00 Total Times Seen 2
Pro Rating: 3 Pro Comment: Fixing is extra important in this wedge-focused set, so these fetch lands are higher picks than they normally are. Kind of nice they go in the graveyard for delve, too.
Average Picked At: 2.00 Total Times Picked: 1 Average Last Seen At: 1.50 Total Times Seen 4
Pro Rating: 0 Pro Comment: This is too difficult to build around. Sure, if you could get it on turn one every game and make sure your deck is filled with counters (like the Modern deck built around this Enchantment) it would be great, but things don't line up that conveniently.
Average Picked At: 12.33 Total Times Picked: 3 Average Last Seen At: 10.29 Total Times Seen 32
Pro Rating: 0 Pro Comment: Gaining a bit of life off of your morph creatures isn't worth diluting your mana base, especially in a format where you really want to have good mana for three-color decks.
Average Picked At: 9.50 Total Times Picked: 2 Average Last Seen At: 5.00 Total Times Seen 40
Pro Rating: 2.5 Pro Comment: This having high toughness is pretty nice in a format with a toughness-matters archetype, and it's toughness can get high in a hurry.
Average Picked At: 3.25 Total Times Picked: 4 Average Last Seen At: 3.50 Total Times Seen 13
Pro Rating: 4 Pro Comment: 5 mana for a 2/2 and a 4/4 is an excellent rate. Not much more to say about this one.
Average Picked At: 4.50 Total Times Picked: 2 Average Last Seen At: 3.33 Total Times Seen 3
Pro Rating: 3 Pro Comment: Turning this face up and stealing something makes for a big turn, as it feels like you played a Haste creature with Threaten stapled to it, and that tends to be a powerful thing. You don't even need a sacrifice outlet to make this card work, because it actually adds to the board beyond the turn you get the effect.
Average Picked At: 13.20 Total Times Picked: 5 Average Last Seen At: 9.67 Total Times Seen 76
Pro Rating: 2 Pro Comment: If you need to load your graveyard in Green -- and you often do -- this does the job.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 6.11 Total Times Seen 13
Pro Rating: 2.5 Pro Comment: This can be quite the combat trick in a deck with lots of 4 power creatures, as it tends to take something down and then stick around and offer a very relevant buff. It also works nicely in Jeskai decks because of Prowess.
Average Picked At: 1.50 Total Times Picked: 2 Average Last Seen At: 1.50 Total Times Seen 2
Pro Rating: 3 Pro Comment: This doesn't count itself with the ability, but it still presents a problem for your opponent since all of your trades become 2-for-1s. Morph even means you can surprise them with the effect sometimes.
Average Picked At: 11.50 Total Times Picked: 2 Average Last Seen At: 6.50 Total Times Seen 25
Pro Rating: 0 Pro Comment: Picking off small creatures is just too narrow of a use.
Average Picked At: 3.33 Total Times Picked: 6 Average Last Seen At: 3.36 Total Times Seen 25
Pro Rating: 3 Pro Comment: White decks are set up pretty well for this to be a three mana 2/3 that gives you a 1/1 pretty often, and that's a great deal.
Average Picked At: 6.75 Total Times Picked: 4 Average Last Seen At: 5.48 Total Times Seen 43
Pro Rating: 2 Pro Comment: It's not the most efficient removal in the world, but it answers most creatures in the format at Instant speed.
Average Picked At: 4.00 Total Times Picked: 2 Average Last Seen At: 4.50 Total Times Seen 12
Pro Rating: 3 Pro Comment: You're usually going to be choosing both, and tapping something and killing a small creature for three is a good deal.
Average Picked At: 10.75 Total Times Picked: 4 Average Last Seen At: 7.28 Total Times Seen 49
Pro Rating: 0.5 Pro Comment: This is worse in this format than in most because of Morph. You'll have even less targets than usual. Leave it in your sideboard.
Average Picked At: 6.67 Total Times Picked: 3 Average Last Seen At: 3.86 Total Times Seen 18
Pro Rating: 2.5 Pro Comment: The stats are fine, and Mardu decks are very interested in getting the best blocker out of the way.