Average Picked At: 1.00 Total Times Picked: 3 Average Last Seen At: 1.00 Total Times Seen 3
Pro Rating: 4.5 Pro Comment: This has great starting stats and will often be much larger, especially because it can hand out +1/+1 counters in the late game.
Average Picked At: 12.00 Total Times Picked: 2 Average Last Seen At: 8.21 Total Times Seen 32
Pro Rating: 0 Pro Comment: This basically does nothing in Limited and you never want to play a card like that. Vigilance + extra block just isn't enough of a buff to be worth a card.
Average Picked At: 3.00 Total Times Picked: 3 Average Last Seen At: 3.14 Total Times Seen 8
Pro Rating: 2.5 Pro Comment: This is an impressive stat-line in this set, and the warrior creature line carries some weight too. Triggering Raid is very doable.
Average Picked At: 10.90 Total Times Picked: 10 Average Last Seen At: 9.57 Total Times Seen 92
Pro Rating: 2 Pro Comment: This is expensive for the stat-line, and the activated ability isn't cheap either. But, we're still talking about a Flyer that can turn into removal when you need it to.
Average Picked At: 9.50 Total Times Picked: 2 Average Last Seen At: 8.67 Total Times Seen 27
Pro Rating: 0.5 Pro Comment: This should be in your sideboard, and it isn't like there are that many opponents going wide with flyers, so you won't bring it in often either.
Average Picked At: 3.17 Total Times Picked: 6 Average Last Seen At: 3.00 Total Times Seen 15
Pro Rating: 4 Pro Comment: This is an absolute beating. It's very easy to buff Prowess creatures in this format, making it a nightmare to block the Seeker. Getting lifelink to go along with the stats boost is a huge deal too.
Average Picked At: 9.22 Total Times Picked: 9 Average Last Seen At: 9.09 Total Times Seen 78
Pro Rating: 2.5 Pro Comment: Your creature already needs high enough toughness for this to work effectively, otherwise you can get 2-for-1'd. But the power boost does mean a wider swath of creatures can use this effectively. It isn't quite premium though, too situational.
Average Picked At: 11.50 Total Times Picked: 8 Average Last Seen At: 9.86 Total Times Seen 96
Pro Rating: 0.5 Pro Comment: Not enough targets for this. Bring it in out of the sideboard.
Average Picked At: 6.60 Total Times Picked: 5 Average Last Seen At: 7.05 Total Times Seen 42
Pro Rating: 2 Pro Comment: If you need fixing this does a pretty good job.
Average Picked At: 3.25 Total Times Picked: 4 Average Last Seen At: 2.22 Total Times Seen 9
Pro Rating: 3 Pro Comment: If this was always a 4-mana 2/3 that did two damage on ETB, it would be a 4.0. Unfortunately, it's not always going to get it done, and when it can't it feels pretty bad. Still, you can get it going often enough for it to be a very powerful Common.
Average Picked At: 7.40 Total Times Picked: 5 Average Last Seen At: 5.94 Total Times Seen 33
Pro Rating: 2.5 Pro Comment: I like this less than the other Outlast lords, since it offers a boost that is only useful on defense. Still, it's a creature that can affect the board right away, and it can grow itself when it's body isn't relevant enough.
Average Picked At: 2.14 Total Times Picked: 7 Average Last Seen At: 2.22 Total Times Seen 9
Pro Rating: 4.5 Pro Comment: She's a little challenging to cast on curve, but that's okay, because she's good whenever you cast her. She offers those above rate stats, buffs your other stuff, and hates on the graveyard. Hard to ever feel like she's not doing a lot when you cast her.
Average Picked At: 8.43 Total Times Picked: 7 Average Last Seen At: 7.10 Total Times Seen 55
Pro Rating: 2 Pro Comment: This is better than it looks. Neither side is efficient, but once your Morph creatures get this beefy, there's a lot that can go wrong for your opponent in combat.
Average Picked At: 1.00 Total Times Picked: 1 Average Last Seen At: 1.00 Total Times Seen 1
Pro Rating: 3 Pro Comment: If you can Morph this the effect is completely insane, as it counters a spell and steals it. That means you're always getting a 2-for-1. The downside is that you have to leave a ton of mana up and hope your opponent plays into it.
Average Picked At: 4.00 Total Times Picked: 1 Average Last Seen At: 4.75 Total Times Seen 5
Pro Rating: 3 Pro Comment: Counterspell stapled to Fireball is pretty fun. It does scale all game long, while also having the ability to snipe an early spell. Like all counterspells, it's situational -- but the burn upside on the card does mean that even in situations where you can't quite counter something, you aren't entirely empty-handed.
Average Picked At: 2.00 Total Times Picked: 3 Average Last Seen At: 2.56 Total Times Seen 9
Pro Rating: 2 Pro Comment: A 4-mana draw can be quite powerful, even when you're just getting lands. This offers some serious fixing in a format where you're happy to have it, too.
Average Picked At: 7.57 Total Times Picked: 7 Average Last Seen At: 5.78 Total Times Seen 44
Pro Rating: 2.5 Pro Comment: This is a Lava Axe that can actually hit creatures, which makes for a pretty solid card, even at five mana. It's a bit worse than the axe if you're not Raiding, but it is pretty doable to get that going in Red.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 2.00 Total Times Seen 1
Pro Rating: 1.0 // 3.0 Pro Comment: If you have a critical mass of Morph this can be pretty strong, fixing, drawing cards, and buffing your creatures. It isn't that easy to make that happen, though.
Average Picked At: 10.11 Total Times Picked: 9 Average Last Seen At: 9.50 Total Times Seen 87
Pro Rating: 2 Pro Comment: This is worth it in Prowess decks. That's a little less true in the other Blue decks, though.
Average Picked At: 7.33 Total Times Picked: 3 Average Last Seen At: 6.08 Total Times Seen 22
Pro Rating: 2.5 Pro Comment: A two mana 3/1 is perfectly fine, and the trample upside doesn't hurt. Note it can target itself, that comes up sometimes.