Average Picked At: 2.14 Total Times Picked: 7 Average Last Seen At: 2.22 Total Times Seen 9
Pro Rating: 4.5 Pro Comment: She's a little challenging to cast on curve, but that's okay, because she's good whenever you cast her. She offers those above rate stats, buffs your other stuff, and hates on the graveyard. Hard to ever feel like she's not doing a lot when you cast her.
Average Picked At: 5.50 Total Times Picked: 10 Average Last Seen At: 6.42 Total Times Seen 43
Pro Rating: 3 Pro Comment: Fixing is extra important in this wedge-focused set, so these gain lands are higher picks than they normally are.
Average Picked At: 1.00 Total Times Picked: 1 Average Last Seen At: 2.00 Total Times Seen 4
Pro Rating: 4 Pro Comment: If you can consistently cast this on turn three, it is pretty awesome. While it does get less impressive later in the game, it's keyword abilities almost always mean it's relevant.
Average Picked At: 12.09 Total Times Picked: 11 Average Last Seen At: 10.50 Total Times Seen 82
Pro Rating: 1 Pro Comment: This Aura doesn't offer enough of a boost to really be worth the risk of getting 2-for-1'd. Regenaration helps with that a little bit, but three mana is a ton to have to leave up.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 2.00 Total Times Seen 3
Pro Rating: 3.5 Pro Comment: A two mana 2/2 deathtouch is a nice starting point, and this often attacks as a 3/3.
Average Picked At: 3.00 Total Times Picked: 1 Average Last Seen At: 3.17 Total Times Seen 7
Pro Rating: 1.5 Pro Comment: This is a horrible attacker for obvious reasons, but it is a massive creature that can clog up the ground, and it has high toughness in a color where that matters, so it does make the cut in the right deck.
Average Picked At: 11.00 Total Times Picked: 6 Average Last Seen At: 8.48 Total Times Seen 79
Pro Rating: 2 Pro Comment: This is clunky for sure, but as usual having one of this type of effect tends to feel good in the late game. It does get worse if you're planning on delving a lot.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 3.20 Total Times Seen 5
Pro Rating: 3 Pro Comment: A little worse than Chief of the Edge, but it still offers a real boost and an above-rate body.
Average Picked At: 2.00 Total Times Picked: 3 Average Last Seen At: 2.00 Total Times Seen 7
Pro Rating: 3.5 Pro Comment: This offers nice stats, and its abilities virtually always make it relevant. Being able to activate more than one at a time is kind of wishful thinking, though.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 6.73 Total Times Seen 19
Pro Rating: 1.5 Pro Comment: This never feels efficient, but like most morph creatures in this format it isn't unplayable either.
Average Picked At: 12.67 Total Times Picked: 3 Average Last Seen At: 8.40 Total Times Seen 47
Pro Rating: 2.5 Pro Comment: This is surprisingly solid card that you always want one of in Blue-Red and Red-Green decks, where you tend to have a ton of power on the board and casting this is very capable of ending the game. Both decks will usually get Ferocious going without trying very hard.
Average Picked At: 1.00 Total Times Picked: 3 Average Last Seen At: 1.00 Total Times Seen 3
Pro Rating: 4.5 Pro Comment: This has great starting stats and will often be much larger, especially because it can hand out +1/+1 counters in the late game.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 1.00 Total Times Seen 1
Pro Rating: 5 Pro Comment: This is huge, has the ability to get bigger, can Flash in and ambush most creatures in the format, and it's uncounterable and hard to kill. It will take over the game most of the time when you play it.
Average Picked At: 8.20 Total Times Picked: 10 Average Last Seen At: 7.95 Total Times Seen 56
Pro Rating: 2.5 Pro Comment: This stat-line performs surprisingly well in a set loaded with instant-speed ways to trigger Prowess.
Average Picked At: 1.00 Total Times Picked: 1 Average Last Seen At: 1.00 Total Times Seen 1
Pro Rating: 4 Pro Comment: If this always equipped for three, it would be kind of alright -- but you can often equip it for one in this format thanks to the plethora of Morph creatures -- and that makes it a really good Equipment.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 3.20 Total Times Seen 6
Pro Rating: 2 Pro Comment: This is fairly underwhelming. The stats aren't really worth the cost, and while it is a roundabout removal spell of sorts, there are way too many situations where things go really wrong.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 4.57 Total Times Seen 7
Pro Rating: 1.5 Pro Comment: Even with Outlast as a big mechanic in this set, it's challenging to get enough +1/+1 counters going for this to actually do anything worthwhile.
Average Picked At: 9.50 Total Times Picked: 2 Average Last Seen At: 5.00 Total Times Seen 40
Pro Rating: 2.5 Pro Comment: This having high toughness is pretty nice in a format with a toughness-matters archetype, and it's toughness can get high in a hurry.
Average Picked At: 1.00 Total Times Picked: 1 Average Last Seen At: 1.00 Total Times Seen 2
Pro Rating: 4.5 Pro Comment: As usual, a sweeper is a powerful thing, but it can also be awkward if you're an aggro deck. Still, this kind of power to reset the game is impossible to replace.
Average Picked At: 12.67 Total Times Picked: 3 Average Last Seen At: 7.31 Total Times Seen 24
Pro Rating: 1.5 Pro Comment: This does trigger prowess, making it a little better than it looks at first. Shutting down a blocker or attacker for a turn has it's uses, but sometimes it isn't really worth a card.