Average Picked At: 9.38 Total Times Picked: 252 Average Last Seen At: 8.09 Total Times Seen 2420
Pro Rating: 2.0 Pro Comment: Drawing some cards and getting some energy is something you’ll want in some Black decks, but not all of them.
Average Picked At: 10.06 Total Times Picked: 239 Average Last Seen At: 8.30 Total Times Seen 2510
Pro Rating: 2.0 Pro Comment: This is a decent trick that gets even better if you’re rumbling with artifact creatures. It is a decent inclusion in aggro decks.
Average Picked At: 3.09 Total Times Picked: 143 Average Last Seen At: 2.91 Total Times Seen 332
Pro Rating: 3.5 Pro Comment: This little fox gives you a ton of value. It gains you life, can trade for an X/2, and draws you a card when it does! And its an artifact in a set that loves them.
Average Picked At: 7.82 Total Times Picked: 314 Average Last Seen At: 6.84 Total Times Seen 1926
Pro Rating: 2.5 Pro Comment: Giving other stuff flying can have a pretty big impact, and the Hawk can do it twice without any outside help, making it a decent card.
Average Picked At: 3.47 Total Times Picked: 104 Average Last Seen At: 3.00 Total Times Seen 305
Pro Rating: 3.5 Pro Comment: If you’re good at making Energy, this is a pretty darn powerful payoff for it, as getting those +1/+1 counters is a big deal. In the late game, its ability basically gives you an energy AND a +1/+1 counter too, and that’s not a terrible mana sink.
Average Picked At: 2.40 Total Times Picked: 45 Average Last Seen At: 2.43 Total Times Seen 74
Pro Rating: 4.5 Pro Comment: Wraths can reshape the board in a way basically no other cards can, and that always makes them pretty attractive in Limited, because they can bail you out of situations that virtually no other card can. And sure, this costs 5 and your opponent normally gets to untap and rebuild their board first, but the life you gain from Fumigate helps offset that a little bit.
Average Picked At: 6.68 Total Times Picked: 84 Average Last Seen At: 5.29 Total Times Seen 566
Pro Rating: 3.0 Pro Comment: This asks for a significant amount of work, but it isn’t impossible to set up. For example, if you attack with your two-drop and trade with the opponent, you can just play the Rallier and get it back! That’s a sequence that feels pretty good, and it isn’t outrageous or anything like that. However, sometimes you can’t get Revolt going, or don’t have the right creatures in your graveyard, and in those cases, the Rallier can be a bummer.
Average Picked At: 11.30 Total Times Picked: 253 Average Last Seen At: 9.59 Total Times Seen 2995
Pro Rating: 0.5 // 2.5 Pro Comment: This looks like something you’d never play in most formats, but two things make this actually an okay card in really aggressive decks. One of these is simply the fact that it often has targets to destroy with the first option, the other is just that turning off (almost) all blockers is often enough for the aggro decks to finish off an opponent who has stabilized. You really only want it in that one deck, but you’re kind of always on the look out for that one copy if that’s what your deck looks like.
Average Picked At: 10.64 Total Times Picked: 226 Average Last Seen At: 9.01 Total Times Seen 2797
Pro Rating: 2.0 Pro Comment: This has mediocre starting stats, but it does gain Flying often enough to be a decent inclusion in artifact-heavy decks.
Average Picked At: 5.83 Total Times Picked: 89 Average Last Seen At: 4.17 Total Times Seen 433
Pro Rating: 2.5 Pro Comment: This isn’t as exciting as some of the other vehicles in the set, but it is big and can pick off small creatures or damage the opponent when it attacks.
Pro Rating: 0.0 Pro Comment: This doesn’t do anything in Limited.
Average Picked At: 7.46 Total Times Picked: 56 Average Last Seen At: 5.87 Total Times Seen 633
Pro Rating: 1.0 Pro Comment: This is mostly something you’ll bring in out of your sideboard in Bo3, though there are enough X/1s in the format that it isn’t completely terrible to main deck.
Average Picked At: 11.18 Total Times Picked: 175 Average Last Seen At: 8.63 Total Times Seen 2589
Pro Rating: 1.5 Pro Comment: This is a decent trick that you’ll run in some of your aggro decks.
Average Picked At: 4.48 Total Times Picked: 120 Average Last Seen At: 4.08 Total Times Seen 387
Pro Rating: 3.5 Pro Comment: A 5-mana 4/3 flyer is a passable card, and this will gain you 5 life often enough to be a pretty nice creature for your deck.
Pro Rating: 0.5 Pro Comment: This is too slow and costly to be worth it in this format.
Average Picked At: 3.27 Total Times Picked: 137 Average Last Seen At: 3.12 Total Times Seen 329
Pro Rating: 4.0 Pro Comment: This can exile most stuff in the format very efficiently. And sure, if your opponent gets rid of it they get their card back, but you’ll still have disrupted them a ton and traded 1-for-1 in the process. And, oftentimes, they just can’t deal with it.
Average Picked At: 1.24 Total Times Picked: 25 Average Last Seen At: 1.22 Total Times Seen 32
Pro Rating: 5.0 Pro Comment: This comes down with a pretty large evasive body and destroys your opponent’s best creature while also gaining you life. That can turn the game around in a really big way, and that makes this an incredible bomb.
Average Picked At: 2.37 Total Times Picked: 41 Average Last Seen At: 2.02 Total Times Seen 64
Pro Rating: 4.0 Pro Comment: When you can cast this on turn four, it is often going to give you a whole lot of value between the three Servos and the card you cast for free. However, keep in mind that in the later part of the game, that part often won’t matter. Still, 4-mana for 3 1/1s isn’t a terrible fail case.
Average Picked At: 10.58 Total Times Picked: 215 Average Last Seen At: 8.18 Total Times Seen 2500
Pro Rating: 2.0 Pro Comment: It isn’t super difficult to have an Artifact in your graveyard for this to return, but because of its mediocre stats, it will mostly just be chump blocking and returning an artifact, which isn’t amazing.
Average Picked At: 5.25 Total Times Picked: 95 Average Last Seen At: 4.21 Total Times Seen 451
Pro Rating: 2.5 Pro Comment: This gives you a ton of energy up front, which is pretty nice! Not so nice is the amount of energy it takes to use its abilities. Pinging stuff is good and all, but it doesn’t do something on every board state, and 2 energy is pretty steep. Sometimes you’ll get there enough on an energy deck for the 6 damage effect, but don’t hold your breath.