Draft Trainer

Kaladesh Remastered Limited Quiz

Answered: 0/20
Accuracy: 0
Animation Module
Average Picked At: 1.67
Total Times Picked: 40
Average Last Seen At: 1.80
Total Times Seen 67
Pro Rating: 3.5
Pro Comment: This can really go nuts. This format has a ton of +1/+1 counters, especially in BG, and having the option to make a Servo every time you put one of those counters on something is great. The activated ability is a little clunky, but it’s a pretty decent mana sink.
Noxious Gearhulk
Average Picked At: 1.24
Total Times Picked: 25
Average Last Seen At: 1.22
Total Times Seen 32
Pro Rating: 5.0
Pro Comment: This comes down with a pretty large evasive body and destroys your opponent’s best creature while also gaining you life. That can turn the game around in a really big way, and that makes this an incredible bomb.
Scrapper Champion
Average Picked At: 3.74
Total Times Picked: 102
Average Last Seen At: 3.48
Total Times Seen 311
Pro Rating: 3.0
Pro Comment: This guy sure is fragile for a 4-mana creature, but if you get to untap and attack with him, he’s not going to be easy to stop, as a 3/3 with double strike demands your opponnet’s respect all game long, and obviously, it can really get out of control if you make some more energy.
Torrential Gearhulk
Average Picked At: 1.37
Total Times Picked: 19
Average Last Seen At: 1.32
Total Times Seen 23
Pro Rating: 5.0
Pro Comment: You do need some Instants and Sorceries in your graveyard to make the most of the Gearhulk, but that’s not a big ask by turn 6. The Gearhulk often represents a completely absurd three-for-one, since it can Flash in and ambush an opposing attacker, then cast a spell for free from your graveyard, and then leave behind a 5/6 body that generally has to be answered somehow. Even if the spell it gives you for free is mediocre, it is likely that it is worth a whole card, and if you copy removal, well, you just broke the game even more.
Ice Over
Average Picked At: 8.58
Total Times Picked: 257
Average Last Seen At: 7.55
Total Times Seen 2251
Pro Rating: 2.5
Pro Comment: It is a bummer that this doesn’t tap down the thing you attach it too, but it is still some serviceable removal.
Bastion Mastodon
Average Picked At: 9.52
Total Times Picked: 248
Average Last Seen At: 8.12
Total Times Seen 2427
Pro Rating: 2.5
Pro Comment: Being an artifact matters in this set, and this offers a decent body that can gain Vigilance. Like the rest of this cycle, Bastion Mastodon is pretty solid.
Attune with Aether
Average Picked At: 6.46
Total Times Picked: 343
Average Last Seen At: 6.06
Total Times Seen 1761
Pro Rating: 3.0
Pro Comment: This card is sneaky good. It is basically one mana to draw a card and gain two energy, and that’s a great deal. And sure, the card you draw is a land, but that’s fine! It basically lets you play fewer lands in your deck, gives you energy for all the cards that care about that and fixes your mana. It just does so much for only one Green.
Cloudblazer
Average Picked At: 4.24
Total Times Picked: 122
Average Last Seen At: 4.35
Total Times Seen 394
Pro Rating: 4.0
Pro Comment: This is quite the signpost uncommon! It basically gives you a 3-for-1 and gains you some life to give you a better chance of surviving long enough to use those cards, which is great.
Confiscation Coup
Average Picked At: 2.19
Total Times Picked: 52
Average Last Seen At: 2.21
Total Times Seen 86
Pro Rating: 4.5
Pro Comment: Mind Control effects are crazy strong in Limited, since they effectively destroy an opposing creature and you get a copy of it, and Confiscation Coup can’t be dealt with as easily as Aura-based versions of the effect. Sure, it is somewhat limited on what it can steal since you need Energy, but paying 5 to steal a 4-mana card is great, and if you have enough spare energy, it can steal pretty much anything! This is a bomb.
Pacification Array
Average Picked At: 3.81
Total Times Picked: 165
Average Last Seen At: 3.43
Total Times Seen 371
Pro Rating: 4.0
Pro Comment: This is pretty much Icy Manipulator, though costing two to tap the thing does weaken it some. But hey, it only costs one to cast in the first place, and turns on all sorts of Artifact synergy. This is one of the best Uncommons in the set.
Revoke Privileges
Average Picked At: 5.08
Total Times Picked: 426
Average Last Seen At: 5.10
Total Times Seen 1456
Pro Rating: 4.0
Pro Comment: This is a really effective removal spell, capable of completely shutting down a whole lot of cards in the format for only three mana. The fact it stops Crewing from happening is really important.
Harnessed Lightning
Average Picked At: 3.02
Total Times Picked: 145
Average Last Seen At: 2.97
Total Times Seen 289
Pro Rating: 4.0
Pro Comment: Two mana for 3 damage is also premium removal, and this has the upside of getting better with more Energy.
Fireforger's Puzzleknot
Average Picked At: 10.86
Total Times Picked: 231
Average Last Seen At: 8.89
Total Times Seen 2738
Pro Rating: 1.5
Pro Comment: So, this can kill a couple of X/1s or an X/2 for 4 mana. That’s not exactly incredible, but hey – its an artifact, and that helps elevate it a bit.
Blooming Marsh
Average Picked At: 4.32
Total Times Picked: 50
Average Last Seen At: 3.52
Total Times Seen 145
Pro Rating: 3.0
Pro Comment: These give you good fixing and will come into play untapped in the early game, which is nice.
Quicksmith Rebel
Average Picked At: 1.92
Total Times Picked: 80
Average Last Seen At: 2.54
Total Times Seen 105
Pro Rating: 4.0
Pro Comment: So, if you have an Artifact in play when you play the Rebel, he’s going to be insane. Even if your opponent can take him down right away, you will be able to use that artifacts ability to do 2 damage to something, which will often at least mean you kill one creature, and once you do that you’re in 2-for-1 territory. And, if your opponent can’t find a way to deal with the Rebel or the artifact he gave the ability too, he’s just going to win you the game. The problem is that, even in this format, you won’t always have an artifact to use this ability on, and of course the Rebel also dies to pretty much everything.
Implement of Malice
Average Picked At: 10.79
Total Times Picked: 212
Average Last Seen At: 8.71
Total Times Seen 2638
Pro Rating: 2.0
Pro Comment: If you consistently can use this to make an opponent discard and you draw, it feels alright. It just won’t always do that. Still, at least it isn’t blank in the late game, since you can basically cash it in for a card. It also gets revolt going.
Reservoir Walker
Average Picked At: 10.87
Total Times Picked: 167
Average Last Seen At: 8.43
Total Times Seen 2553
Pro Rating: 1.5
Pro Comment: 3 life and 3 energy isn’t really enough to offset the bad stats this has. It isn’t unplayable, but you won’t play it very often.
Ajani Unyielding
Average Picked At: 1.24
Total Times Picked: 25
Average Last Seen At: 1.24
Total Times Seen 29
Pro Rating: 5.0
Pro Comment: This Ajani is a bomb. The -2 lets you exile any creature, and the +2 is going to draw you one or more cards most of the time. Even if Ajani just gets to use the -2 twice, you’re getting a pretty great deal, and if you’re allowed to keep it in play any longer than that, it is pretty impossible for your opponent to win.
Bomat Courier
Average Picked At: 3.03
Total Times Picked: 38
Average Last Seen At: 2.68
Total Times Seen 109
Pro Rating: 2.0
Pro Comment: If you can play this on turn one and have it stick around, it ends up being a nice source of card advantage in the later game. Problem is, for the rest of the game it isn’t especially good, since it won’t be a very good attacker. Sure, even if it attacks and dies, you can pitch your hand to draw the card that goes under it, but that’s not exactly a big deal.
Paradox Engine
Pro Rating: 0.0
Pro Comment: This doesn’t do anything in Limited.
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