Average Picked At: 1.61 Total Times Picked: 36 Average Last Seen At: 1.92 Total Times Seen 69
Pro Rating: 3.5 Pro Comment: A two mana 2/1 Menace is a decent deal, and this one can draw you cards if you have energy. It won’t always be able to attack to set up the draw, but it will be able to often enough – especially if you play it on turn two, since your opponent almost definitely won’t be blocking it on that first attack.
Average Picked At: 3.94 Total Times Picked: 35 Average Last Seen At: 3.41 Total Times Seen 119
Pro Rating: 3.0 Pro Comment: This gives pretty good fixing. Controlling one artifact isn’t a huge hurdle in this format, though sometimes getting this in the early game can be a bummer since it will only produce colorless.
Average Picked At: 6.80 Total Times Picked: 45 Average Last Seen At: 4.56 Total Times Seen 406
Pro Rating: 1.5 Pro Comment: This gives you a bunch of energy over the course of the game, and can help you rebuy ETB effects, but in most decks it doesn’t really feel worth it.
Average Picked At: 1.38 Total Times Picked: 24 Average Last Seen At: 1.43 Total Times Seen 29
Pro Rating: 4.0 Pro Comment: This Gearhulk is unfortunately not quite a bomb, it has to settle for “really good” instead. A 6-mana 6/6 with First Strike is a great body that will basically win any combat it goes into, but the ETB ability here puts you at the mercy of a little too much RNG. Your opponent will virtually always choose just the mill option, and you’ll be surprised how often you do like 3 with the trigger. Sometimes, if they are low enough on life they do have to give you those three cards, and that feels insane, but the Gearhulk just doesn’t have an ETB trigger that alters the game consistently enough to quite be a bomb.
Average Picked At: 2.37 Total Times Picked: 41 Average Last Seen At: 2.02 Total Times Seen 64
Pro Rating: 4.0 Pro Comment: When you can cast this on turn four, it is often going to give you a whole lot of value between the three Servos and the card you cast for free. However, keep in mind that in the later part of the game, that part often won’t matter. Still, 4-mana for 3 1/1s isn’t a terrible fail case.
Average Picked At: 1.68 Total Times Picked: 44 Average Last Seen At: 1.81 Total Times Seen 71
Pro Rating: 3.0 Pro Comment: Yahenni starts small, but it isn’t that hard to make them grow, especially because Yahenni can gobble up other creatures to gain indestructibility. There will be some games where Yahenni never amounts to much, but the ceiling is pretty nice.
Average Picked At: 3.53 Total Times Picked: 128 Average Last Seen At: 3.51 Total Times Seen 332
Pro Rating: 4.0 Pro Comment: It is kind of amazing how much this does for you. The fairly efficient trampling body coupled with +5 life is just a big deal, and often enough to get you back at parity from behind. It really helps you stabilize against the format’s aggro decks.
Average Picked At: 5.17 Total Times Picked: 24 Average Last Seen At: 3.76 Total Times Seen 152
Pro Rating: 2.5 Pro Comment: This is pretty slow, but by the late game in can get you back a whole bunch of cards. Now, granted, you have to tap out and not add to the board when you do it most of the time, but that’s okay. And, in a fail case, you can just pay three with it to return one thing to your hand, and that’s not too shabby in a pinch. So yeah, reasonable floor here and an insane ceiling.
Average Picked At: 4.26 Total Times Picked: 120 Average Last Seen At: 4.28 Total Times Seen 383
Pro Rating: 4.0 Pro Comment: This is quite the signpost uncommon! It basically gives you a 3-for-1 and gains you some life to give you a better chance of surviving long enough to use those cards, which is great.
Average Picked At: 7.72 Total Times Picked: 60 Average Last Seen At: 5.54 Total Times Seen 493
Pro Rating: 3.0 Pro Comment: Making any ol’ artifact into a 5/5 for three mana wouldn’t be that good, because it would set you up for a 2-for-1 without that much of a payoff. However, Tezzeret’s touch gets around that by giving you the artifact back when it dies, and that makes it pretty nice. However, it is kind of awkward that it doesn’t work with Servos, which are one of the more attractive targets for an effect like this.
Average Picked At: 11.40 Total Times Picked: 117 Average Last Seen At: 8.63 Total Times Seen 2509
Pro Rating: 0.5 Pro Comment: Yeah, you mostly won’t play this. It just doesn’t do anything but block, and it doesn’t even do that very well.
Average Picked At: 10.33 Total Times Picked: 281 Average Last Seen At: 8.56 Total Times Seen 2559
Pro Rating: 2.0 Pro Comment: This is a really nice trick for aggro decks, as +3/+3 for one mana is enough to win just about any combat. When you can give an artifact creature Trample, it feels especially absurd! Obviously, since the trick only works on attackers, you’ve really gotta be the beatdown to take advantage of it.
Average Picked At: 1.05 Total Times Picked: 20 Average Last Seen At: 1.05 Total Times Seen 21
Pro Rating: 5.0 Pro Comment: Unsurprisingly, Chandra is a massive bomb. If you’re behind, she can come down and kill something. If you’re ahead, you can start using her to ramp you and draw you extra cards, and obviously her ultimate is the kind that can just win the game. She’s got removal and card draw, and while she doesn’t exactly protect herself with tokens or anything like that, her abilities do enough to make sure you build an advantage that snowballs.
Average Picked At: 8.07 Total Times Picked: 274 Average Last Seen At: 7.08 Total Times Seen 2049
Pro Rating: 3.0 Pro Comment: 4 mana is a little clunky, but this shuts down most creatures and artifacts in the format.
Average Picked At: 5.28 Total Times Picked: 80 Average Last Seen At: 4.28 Total Times Seen 391
Pro Rating: 3.0 Pro Comment: This is super clunky as a 5-mana Sorcery, but being able to divide damage is big, and doing 4 or so with it isn’t that far-fetched. You can often get a 2-for-1 if you are doing 4+, and sometimes this will do a lot more than that.
Average Picked At: 6.53 Total Times Picked: 266 Average Last Seen At: 5.77 Total Times Seen 1612
Pro Rating: 2.5 Pro Comment: This has decent stats and ramps your mana, which makes it a solid card.
Average Picked At: 3.84 Total Times Picked: 121 Average Last Seen At: 3.57 Total Times Seen 315
Pro Rating: 4.0 Pro Comment: Doing 3 to something and gaining 3 is great, and even though this can’t hit your opponent, you are going to feel pretty pretty much every time you cast it. Even if you’re behind, killing an X/3 and gaining 3 is enough to pull you back to parity most of the time.
Average Picked At: 4.30 Total Times Picked: 44 Average Last Seen At: 3.70 Total Times Seen 124
Pro Rating: 3.0 Pro Comment: These give you good fixing and will come into play untapped in the early game, which is nice.
Average Picked At: 10.67 Total Times Picked: 220 Average Last Seen At: 9.02 Total Times Seen 2715
Pro Rating: 2.0 Pro Comment: This has mediocre starting stats, but it does gain Flying often enough to be a decent inclusion in artifact-heavy decks.
Average Picked At: 5.31 Total Times Picked: 88 Average Last Seen At: 4.38 Total Times Seen 393
Pro Rating: 3.5 Pro Comment: This has great stats, and giving you extra energy and extra +1/+1 counters comes up a whole lot in this format.