Draft Trainer

Kaldheim Limited Quiz

Answered: 0/20
Accuracy: 0
Giant Ox
Average Picked At: 12.85
Total Times Picked: 223
Average Last Seen At: 10.45
Total Times Seen 4082
Pro Rating: 1.0
Pro Comment: This is kind of a cool design. A two mana 0/6 is a card that you’ll play sometimes in really controlling decks, but this guy is also capable of crewing basically everything despite being only two mana. That said, this set isn’t exactly brimming with quality Vehicles – something I am pretty disappointed about, so I still don’t think most decks will be playing him – though, pairing him with the Plow is pretty funny.
Arctic Treeline
Average Picked At: 6.13
Total Times Picked: 176
Average Last Seen At: 4.73
Total Times Seen 914
Pro Rating: 3.0
Pro Comment: This is another snow land that isn’t super important because the colors it is in aren’t completely focused in on snow. However, it does provide fixing and a snow permanent, and those are valuable things
Realmwalker
Pro Rating: 3.5
Pro Comment: So, this 3-mana ⅔ comes with some very significant upside. First, it can be whatever creature type you need it to be. But where it really gets sweet is when you get to cast stuff off the top of your library -- something that is very significant card advantage. Now, I would guess that on average you’ll get like one free card out of that, but that’s a great deal -- and sometimes it might take over games. You do have to be smart when naming creature types, but many decks in this format will have lots of creatures that share a type, so it won’t be that difficult to make it happen. Plus, changelings will be really great with this.
Blizzard Brawl
Average Picked At: 4.11
Total Times Picked: 190
Average Last Seen At: 3.83
Total Times Seen 619
Pro Rating: 2.5 // 4.0
Pro Comment: So, this is a strictly better Prey Upon, and Prey Upon is usually a solid but not great removal spell in the formats we’ve seen it in. Fight cards have a significant downside most other removal doesn’t -- if your opponent can interact at all, you can end up getting blown out. There’s also the fact that you need a decent number of sizable creatures to make it worth it. However, by only costing a single Green mana, finding a window where you can use this one isn’t too difficult. I think any Green deck probably plays the first copy of this, and if you can get enough snow permanents going, it will be one of the best cards in your deck, as +1/+0 and indestructible becoming part of the card is crazy good. That usually means that in addition to killing something, and making it harder for your opponent to interact with it, you’ll also have a free attack, and that type of turn will be devastating. I want to give this a build around grade, because I think the upgrade is super significant in a heavy snow deck. I’ll say this is a C in a regular Green deck, and a B in a deck that has enough snow permanents -- in those decks, this is premium removal.
Resplendent Marshal
Average Picked At: 1.35
Total Times Picked: 23
Average Last Seen At: 2.00
Total Times Seen 32
Pro Rating: 4.0
Pro Comment: Alright so, with Resplendent Marshal you are starting out with a creature with great stats. Then, it comes with a big ol’ textbox that will definitely have an impact most of the time. Now, you do need something in your graveyard to make it do its thing, and if you are just playing the Marshal on turn 3 that might not happen – but it still has the reasonable turn 3 fail-case of just being super efficient. Once the game goes long, and your board gets bigger, the ability will have more of an impact – since you’ll have something in your graveyard for the Marshal to exile, and you’re more likely to have creatures that share a creature type with it. Worth noting, too, that even if she does come down and can’t trigger it, she gets to try again when she dies, so chances are good at least one of those will do something, and sometimes it will be utterly game-ending – I mean, just paying 3 mana for a 3/3 that puts a +1/+1 counter on two or three of your creatures is a pretty incredible deal, and that’s not a Magical Christmas Land scenario. She has a great baseline and huge upside.
Scorn Effigy
Average Picked At: 11.20
Total Times Picked: 289
Average Last Seen At: 9.42
Total Times Seen 3645
Pro Rating: 1.0
Pro Comment: This is efficient, but it doesn’t have impressive stats in the end. It can help decks with lots of double-spell payoffs, but that’s really the only place its worth it.
Vega, the Watcher
Pro Rating: 3.5
Pro Comment: Even if you only draw one card with Vega you are going to feel pretty good about your investment, since it has such reasonable stats to begin with. Drawing that one card isn’t too challenging, either!
Sarulf, Realm Eater
Average Picked At: 1.98
Total Times Picked: 64
Average Last Seen At: 2.07
Total Times Seen 97
Pro Rating: 4.5
Pro Comment: So, a 3-mana 3/3 that gets a +1/+1 counter every time an opposing permanent goes to the graveyard is pretty good. Sure, sometimes it will just get killed before gaining in size at all, but it is a creature that gets more imposing throughout the game, and it does a good job on the vanilla test anyway. Sarulf adds to that the ability to remove all of its counters during your upkeep to exile all nonland permanents with a CMC less than or equal to the number of counters. You get to decide when to do it, so you can always do it at an opportune time – like when it hurts your opponent a ton and doesn’t hurt you nearly as much.
Horizon Seeker
Average Picked At: 7.50
Total Times Picked: 348
Average Last Seen At: 6.56
Total Times Seen 2549
Pro Rating: 3.0
Pro Comment: This card enables splashes, makes it easier to find your snow mana, and has pretty reasonable stats. He fits into any Green deck really, and that’s nice.
Highland Forest
Average Picked At: 5.66
Total Times Picked: 187
Average Last Seen At: 4.50
Total Times Seen 808
Pro Rating: 3.5
Pro Comment: This is a Snow land to value fairly highly. It gives you snow mana and fixing, and it is in colors that have some nice snow payoffs at lower rarities.
Glacial Floodplain
Average Picked At: 6.38
Total Times Picked: 145
Average Last Seen At: 4.94
Total Times Seen 947
Pro Rating: 3.0
Pro Comment: Like most of the snow dual lands that have White in them, this one isn’t quite as good as the others. Still, it provides fixing and snow mana, and that’s useful in this format.
Dual Strike
Average Picked At: 12.58
Total Times Picked: 118
Average Last Seen At: 8.99
Total Times Seen 1524
Pro Rating: 0.5
Pro Comment: Copying a cheap spell with this will be easier than it is with most Fork effects because of Foretell – you can set this aside in the early game and then wait for the opportune moment to copy a spell, and you only need one Red left over. Now, this won’t be giving you super insane value or anything, but copying something like a removal spell or card draw spell will be pretty nice. Still, you need things to line up right and this often ends up being a dead card, so I don’t think you normally want to play it.
Surtland Frostpyre
Average Picked At: 9.31
Total Times Picked: 173
Average Last Seen At: 7.71
Total Times Seen 1257
Pro Rating: 3.0
Pro Comment: Doing 2 damage to everything and letting you Scry 2 is not a bad deal, especially when it comes attached to a land. You won’t always be able to get the value you want out of the ability, since maybe it hurts you more than your opponent -- but adding Scry 2 to the mix does help a little bit on that front.
Snow-Covered Plains
Average Picked At: 9.71
Total Times Picked: 216
Average Last Seen At: 7.08
Total Times Seen 1863
Pro Rating: 2.0
Pro Comment: This is the least valuable snow land because White doesn’t care much about Snow.
Niko Aris
Average Picked At: 1.68
Total Times Picked: 19
Average Last Seen At: 2.25
Total Times Seen 46
Pro Rating: 4.0
Pro Comment: One thing I really like here, is that if you are able to pump some mana into X, Niko Aris will have a permanent effect on the board, even if they die right away. And those Shard tokens are no joke -- I loved Clue tokens, and these are basically better versions of those! It is also nice that you don’t have to put any mana into X -- you can just cast Niko Aris for three mana, and even without Shards, Niko is pretty nice. The +1 is pretty interesting -- making a creature unblockable is nice, having it bounce back to your hand won’t always be ideal, but sometimes you can make that into upside thanks to ETB abilities. In a weird way, you can also make that effect into protection for Niko, since, if it bounces to your hand, you can play it again and now it can block on your opponent’s turn. Then, the -1 is a nice removal effect -- Niko will usually be able to do 2 damage to a tapped creature right when they come down, and if you have some Shards lying around, or other ways to draw cards, Niko can really threaten to kill them. Niko can then, of course, make more Shard tokens too. Overall, I like Niko -- seems like a card-drawing engine, and I’m always on board for that.
Cyclone Summoner
Average Picked At: 2.43
Total Times Picked: 54
Average Last Seen At: 2.65
Total Times Seen 112
Pro Rating: 3.5
Pro Comment: When you pay 7 mana for a card in Limited, it better do something big! And Cyclone Summoner. Bouncing everything but a couple of creature types and lands will drastically reshape the board in most cases. And sure, it is a symmetrical effect, so it can hurt you too -- but your Tornado Summoner will still be in play at the very least, so you’re usually coming out way ahead there. And, if you’re in Blue and took the Summoner at some point in the draft, there’s a good chance you have plenty of other giants and wizards who are going to stick around. Now, it does require some set up -- and sometimes you’ll be playing against another deck with lots of Giants, Wizards, and Changelings-- and it does cost a whopping 7 mana, but it will usually reshape the board in your favor, so those downsides are well worth it.
Disdainful Stroke
Average Picked At: 10.99
Total Times Picked: 288
Average Last Seen At: 9.29
Total Times Seen 3595
Pro Rating: 1.0
Pro Comment: This is a card we’ve seen a lot of, and generally I don’t like running it. It is super weird in this format too, because you’ll go up against aggro decks who have 0-2 targets for this, and against snow decks who will have like 7+. I think that really means you have to start it in your sideboard, since it will be so bad against a big part of the metagame.
Esika's Chariot
Pro Rating: 4.0
Pro Comment: 4-mana to make 2/2 tokens on its own is usually a solid card in Limited, so everything else this does is upside -- and that upside is considerable. Sure, crew 4 on a 4/4 Vehicle is kind of rough, but the fact that this copies a token you control every time it attacks helps to make up for that. And also, keep in mind, this comes with the necessary creatures to crew it in the first place. It is still going to be a bit clunky in terms of crewing it, and sometimes you just won’t be able to do it -- sometimes the two 2/2 tokens is all you’ll get -- but like I said, that is a decent card in most Limited formats, and this has the potential to take over games on the right board state.
Grim Draugr
Average Picked At: 10.45
Total Times Picked: 256
Average Last Seen At: 8.88
Total Times Seen 3442
Pro Rating: 2.0
Pro Comment: This is fine. It has alright stats and it can gain some evasion in the later part of the game, giving it continued relevance.
Moritte of the Frost
Average Picked At: 5.14
Total Times Picked: 167
Average Last Seen At: 4.47
Total Times Seen 670
Pro Rating: 3.5
Pro Comment: Clones tend to be nice because they can be whatever the best creature on the battlefield is -- or, in this case, whatever your best permanents is -- , though clones that cost 5 do start to be a little less attractive, because it is normally less likely that you’ll be able to get 5 mana’s worth of value out of it. But, the whole “two +1/+1 counters” thing is important here, and it will often make it hard for Moritte not to give you 5 mana’s worth of value. As long as you are copying something that costs 3+ mana, it will feel pretty nice -- and oftentimes you’ll get a lot more than that. I think you’ll be copying creatures with this like 90% of the time, but the fact he can also copy like an Aura that is a removal spell and stuff like that is definitely nice additional upside.
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