Draft Trainer

Kaldheim Limited Quiz

Answered: 0/20
Accuracy: 0
Great Hall of Starnheim
Average Picked At: 8.63
Total Times Picked: 151
Average Last Seen At: 6.67
Total Times Seen 1103
Pro Rating: 3.5
Pro Comment: Because you have to give up a creature for this effect, you will often just be upgrading a creature -- or sacrificing one that has been negated by an Aura or something -- but if you have some tokens around, or creatures with death triggers, it will feel pretty good, and I think it will be often enough that ONE of those things is going on on your board in the later part of the game, which means this is just another really nice utility land that does something very real late.
Narfi, Betrayer King
Pro Rating: 4.0
Pro Comment: In most UB decks, Narfi will likely be able to pump at least half of your creatures, and that’s more than enough for Narfi to be pretty powerful. His recursion ability won’t always be something you can use, but the good news is that he is going to be nice to bring back even in the late game, and you can do it over and over. Note, by the way, that you can do it at instant speed, and you may be able to take advantage of that to really surprise your opponent with the additional stats boost for your creatures.
Runeforge Champion
Average Picked At: 3.09
Total Times Picked: 44
Average Last Seen At: 3.41
Total Times Seen 150
Pro Rating: 2.0
Pro Comment: So, if you have 0 runes in your deck, this guy is not very good – 3-man 2/3 and nothing else doesn’t really cut it these days. However, if he is both searching you up a Rune and making it easier to cast that Rune, he is going to be pretty nice. If you only have one rune, you might end up drawing it before you draw your Champion, but he will do his thing often enough to still be worth it. Two runes is probably ideal, though, that way it is highly unlikely he doesn’t draw you a card when he comes down. Because this guy is so dismal without Rune support, I would avoid ever taking him before you have at least one rune, once you do though, he will be a solid card.
Skemfar Elderhall
Average Picked At: 8.19
Total Times Picked: 210
Average Last Seen At: 6.74
Total Times Seen 1140
Pro Rating: 3.5
Pro Comment: This is a land that can turn into a removal spell and a couple of tokens in the late game, and I’m all about that.
Snow-Covered Mountain
Average Picked At: 7.72
Total Times Picked: 244
Average Last Seen At: 5.97
Total Times Seen 1573
Pro Rating: 2.0
Pro Comment: Red isn’t overflowing with snow payoffs, but this is still a snow land and those are quite useful in this format.
Raiders' Karve
Average Picked At: 11.16
Total Times Picked: 268
Average Last Seen At: 9.20
Total Times Seen 3588
Pro Rating: 1.5
Pro Comment: Crew 3 is kind of a lot for a 4/4 vehicle, but the fact that it will effectively ramp and draw you a card like 40% of the time does help make that look a little less ugly. If you can get the land off the top with this even once, you’re going to feel alright. That said, it isn’t exactly efficient, and I think you probably cut this a little more than you play it.
Basalt Ravager
Average Picked At: 3.32
Total Times Picked: 174
Average Last Seen At: 3.08
Total Times Seen 472
Pro Rating: 4.0
Pro Comment: This is a 4-mana 4/2 that does 1 to something when it comes into play, even if it is all alone, and doing two with this isn’t far-fetched at all. 3+ might not be that common, but it will happen too. It is great that it can also hit players, as that is not something we always see on these red creatures with an ETB ability that damages something. I also love that it has high power, which means it can block and kill a whole lot of things, getting you that muc-needed 2-for-1. Typically, this will come down and add to your board while subtracting something from your opponents, and that type of creature is very good.
Snow-Covered Forest
Average Picked At: 6.15
Total Times Picked: 260
Average Last Seen At: 4.97
Total Times Seen 1304
Pro Rating: 2.5
Pro Comment: Green has some nice snow payoffs, and that means you should be valuing this Snow land over most average cards.
Waking the Trolls
Average Picked At: 3.23
Total Times Picked: 57
Average Last Seen At: 3.12
Total Times Seen 148
Pro Rating: 4.0
Pro Comment: This is definitely slow, but if you can get to Chapter III, it is pretty difficult to lose most of the time, since the first two Chapters likely mean you have at least two more lands than your opponent, and oftentimes it will amount to even more than that.
Crush the Weak
Average Picked At: 7.05
Total Times Picked: 153
Average Last Seen At: 5.83
Total Times Seen 941
Pro Rating: 2.5
Pro Comment: These types of cards always feel sort of awkward to me. That’s because you will far too frequently have a board state where it doesn’t help at all -- either because your opponents board is too big, or because your board is too small. It is nice that it adds some extra graveyard hate to the mix, and has Foretell, making paying for it a little more manageable. It fits really nicely into Giant decks, which are mostly larger creatures.
Vault Robber
Average Picked At: 13.06
Total Times Picked: 277
Average Last Seen At: 10.90
Total Times Seen 4414
Pro Rating: 1.0
Pro Comment: This is something you mostly won’t play. You could do worse if you are desperate for fixing, but the fact he is reliant on stuff in the graveyard to make Treasure can be rough, and his stats aren’t very good.
Blightstep Pathway
Pro Rating: 2.5
Pro Comment: This all provide good fixing, but the Snow duals in the set are actually way better!
Master Skald
Average Picked At: 10.00
Total Times Picked: 311
Average Last Seen At: 8.78
Total Times Seen 3468
Pro Rating: 2.0
Pro Comment: 5-mana for a 4/4 that returns an artifact or enchantment is not a bad deal. And sure, you also need a creature in your graveyard to make it happen, but by turn 5 that won’t normally be an issue. There are lots of good Artifacts and Enchantments in this set, but the Skald is at his best with Sagas, since they are designed to eventually go to your graveyard in the first place. If you have at least one Saga, playing a Master Skald is usually a pretty good idea.
Fynn, the Fangbearer
Average Picked At: 4.15
Total Times Picked: 167
Average Last Seen At: 3.72
Total Times Seen 521
Pro Rating: 3.0
Pro Comment: A two-mana ⅓ with death touch is actually a very good statline. This is because it can actually block one and two drops and survive, while still killing them. Then, Fynn adds some crazy deathtouch upside to the mix -- death touch combat damage to a player turning into poison counters is no small thing, though Fynn being the only creature in the set that has a poison counter ability does make it a little bit less appealing. There are other ways to get deahtoutch in this set, especially in Green-Black, so he will help you win with poison on occasion. If you get two of these, things might get really silly – and at Uncommon, it could happen! Still, I think most of the time he’ll just be a two mana 1/3 with deathtouch, and that’s good enough for me.
Glittering Frost
Average Picked At: 6.64
Total Times Picked: 399
Average Last Seen At: 6.23
Total Times Seen 2343
Pro Rating: 2.5
Pro Comment: This card is pretty important in the 4 and 5 color Snow decks, as it helps enable your mana while also giving you two snow permanents with a single card. It is pretty much useless in aggro decks, though.
Vega, the Watcher
Average Picked At: 7.16
Total Times Picked: 117
Average Last Seen At: 6.09
Total Times Seen 948
Pro Rating: 3.5
Pro Comment: Even if you only draw one card with Vega you are going to feel pretty good about your investment, since it has such reasonable stats to begin with. Drawing that one card isn’t too challenging, either!
Weigh Down
Average Picked At: 8.23
Total Times Picked: 381
Average Last Seen At: 7.53
Total Times Seen 2885
Pro Rating: 3.0
Pro Comment: -3/-3 for one Black mana is super efficient. Having to have a creature in the graveyard does mean this will often be dead in the early game, and sometimes even later than that -- but, all you have to do to make it work is trade with something, and if you’re doing that and getting the additional value out of that creature by exiling it to pay for this, it will feel pretty good. I think the first copy of this tends to really feel like premium removal, but you generally don’t want to run too many of them, as there is only so much fuel in your graveyard.
Draugr's Helm
Average Picked At: 4.72
Total Times Picked: 155
Average Last Seen At: 3.99
Total Times Seen 600
Pro Rating: 3.0
Pro Comment: Two to play and four to equip for +2/+2 and Menace is just too much mana -- especially the Equip part. The good news, though, is that this normally won’t just be the equipment. If you pay 5 for it, you get a 2/2 zombie token that is equipped with it -- which means 5 for a 4/4 with Menace. That’s a decent rate, especially because if the token does die, you still have the Equipment. And, yeah, that Equip cost is pretty steep, but it also makes most creature into a threat. And, it is really just upside on a 5-mana 4/4 with Menace, and that’s not too shabby.
Sigrid, God-Favored
Pro Rating: 4.0
Pro Comment: Wow, this has a lot going on! Creatures that oblivion ring other creatures are always good. Sigrid is a little more situational than some of those, because he does need the creature to be attacking or blocking, but he also is way better in combat than most creatures like this we’ve seen before. A 3-mana 2/2 with First Strike is basically playable in Limited anyway, and it also works nicely with Flash. There will be times where you Flash this in, exile a scary attacker, and then use Sigrid to block something he can just straight up kill in combat without dying himself. That will be a pretty brutal turn. Protection from Gods will actually matter more than you might think, too, because Changelings are Gods!
Mists of Littjara
Average Picked At: 11.99
Total Times Picked: 337
Average Last Seen At: 10.44
Total Times Seen 4177
Pro Rating: 1.5
Pro Comment: This type of Blue removal spell is always pretty alright. The fact you can’t use it to keep a creature from still being a good blocker can be annoying sometimes, but the fact it can also shut down vehicles and has Flash do make up for that a little bit. The Flash side of it will sometimes allow you to double block and kill something, while keeping both of your creatures, and when you can make this trade 1-for-1 it is going to feel good. That won’t be the regular occurrence, I don’t think – but it will happen often enough that you’ll play this if you need removal.
Name Answer You

Enter The Battlefield Prepared

With the MTGA Assistant deck tracker MTGA Assistant