Draft Trainer

Kaldheim Limited Quiz

Answered: 0/20
Accuracy: 0
Vorinclex, Monstrous Raider
Pro Rating: 4.0
Pro Comment: So, a 6-mana 6/6 with Trample and Haste is already a card I’m interested in -- it is very likely to get in for damage before it can be removed, and if it doesn’t get removed it will do a whole lot more than that! On top of that, you have some counter payoffs going on here, and there are enough counters in this set for those abilities to matter. He is especially good against your opponents’ Sagas.
Provoke the Trolls
Average Picked At: 8.03
Total Times Picked: 157
Average Last Seen At: 6.30
Total Times Seen 974
Pro Rating: 2.5
Pro Comment: 4-mana to do 3 to anything is not an amazing deal, and it is definitely kept out of the “premium” tier of removal, but at least it can do it at instant speed. The additional upside here is that you can also use this as a combat trick, by targeting one of your own creatures to give it +5/+0. And, while that is certainly upside, it isn’t that much upside. First, you need the creature you target with it to survive, so that means it has at least 4 toughness. Second, if you’re using it to help you kill a blocking or attacking creature in combat, well -- you just 2-for-1’d yourself. Third, if you’re interested in using it to help you do lethal, it isn’t actually that much more damage than the card can do as a burn spell, since the 3 damage can just go after the opponent. So, yeah, on occasion you’ll use it for that stats boost -- but most of the time, this is just an okay removal spell.
Clarion Spirit
Average Picked At: 3.08
Total Times Picked: 160
Average Last Seen At: 3.41
Total Times Seen 454
Pro Rating: 4.0
Pro Comment: This is a really strong engine. Since it starts out as a 2-mana 2/2, you don’t have to get that much out of it for it to feel like you’re doing a good job -- even one 1/1 flying token will get you there, and this will sometimes produce far more than that. Double-spelling in this set is easier than it usually is, largely because of the Foretell mechanic, which typically allows you to pay less mana in a single turn for spells. But, even in a normal set, I would really be inclined to think of this as a really good card, so with foretell it is likely even better. If you can get 2+ tokens out of this, you’re going to be in great shape. It fits incredibly well into aggro decks especially.
Mists of Littjara
Average Picked At: 11.99
Total Times Picked: 337
Average Last Seen At: 10.44
Total Times Seen 4177
Pro Rating: 1.5
Pro Comment: This type of Blue removal spell is always pretty alright. The fact you can’t use it to keep a creature from still being a good blocker can be annoying sometimes, but the fact it can also shut down vehicles and has Flash do make up for that a little bit. The Flash side of it will sometimes allow you to double block and kill something, while keeping both of your creatures, and when you can make this trade 1-for-1 it is going to feel good. That won’t be the regular occurrence, I don’t think – but it will happen often enough that you’ll play this if you need removal.
Kardur's Vicious Return
Average Picked At: 7.61
Total Times Picked: 133
Average Last Seen At: 6.37
Total Times Seen 986
Pro Rating: 2.0
Pro Comment: This is harder to make work than it looks. Oftentimes you don’t want to sacrifice something with chapter I, and you don’t have anything worthwhile to do with Chapter III, and Chapter II might hur you just as much as your opponent. In the right deck it can still be alright, but it is hard to make this work in this format for the most part.
Vega, the Watcher
Average Picked At: 7.16
Total Times Picked: 117
Average Last Seen At: 6.09
Total Times Seen 948
Pro Rating: 3.5
Pro Comment: Even if you only draw one card with Vega you are going to feel pretty good about your investment, since it has such reasonable stats to begin with. Drawing that one card isn’t too challenging, either!
Niko Defies Destiny
Average Picked At: 11.60
Total Times Picked: 118
Average Last Seen At: 8.52
Total Times Seen 1427
Pro Rating: 1.0
Pro Comment: This has been challenging to make work, simply because even with all the Foretell in the format, it is difficult to always benefit from the first two chapters on the card. When you can, it feels good, but this card is too inconsistent for me to want to play it in most decks.
Sulfurous Mire
Average Picked At: 6.23
Total Times Picked: 179
Average Last Seen At: 4.81
Total Times Seen 901
Pro Rating: 3.5
Pro Comment: This is a Snow land to value fairly highly. It gives you snow mana and fixing, and it is in colors that have some nice snow payoffs at lower rarities.
Birgi, God of Storytelling
Average Picked At: 1.54
Total Times Picked: 41
Average Last Seen At: 1.76
Total Times Seen 64
Pro Rating: 4.0
Pro Comment: Like most of these gods, I like both sides here. On one side you get an efficient creature that will pay you back some mana that is also a pretty nice Boast payoff -- taking away the “once a turn” part of Boasting is pretty nice. I imagine you’ll often play that side if it is earlier in the game, and you’re trying to kill your opponent quickly. The extra mana might help you double spell and things like that -- but it does get weaker as the game goes on, and you just don’t have the extra cards to play to make that mana matter. Still, Birgi is obviously really good. You also have the Harnfel side, which is a bit expensive at 5 mana -- especially because it doesn’t do anything to the board state immediately -- but if a game goes long, it is going to get silly. Pitching lands and getting to play the two top cards of your library every turn will quickly get you to the point where you are overwhelming your opponent. That card advantage is no joke!
Arni Slays the Troll
Average Picked At: 5.75
Total Times Picked: 168
Average Last Seen At: 5.12
Total Times Seen 748
Pro Rating: 3.5
Pro Comment: This Saga seems pretty nice to me. It starts out with a Fight effect, which is effectively a removal spell -- even if it is a somewhat restrictive one. You won’t always have a good Fight to make happen, but you will often enough in a Red Green deck. Chapter II gives you some counters and some mana too, and chapter III gains you some life. None of these chapters individually are that impressive, but if you think about the amount of mana you’re paying, you’re going to be pretty happy.
Annul
Average Picked At: 14.09
Total Times Picked: 263
Average Last Seen At: 11.33
Total Times Seen 4519
Pro Rating: 0.0
Pro Comment: This is a reprint, and it isn’t really one that is here to be played in Limited -- it is for constructed sideboards. It will be a rare thing in this format for people to have enough targets for this for it to be worth running, you might bring it out of your sideboard on occasion, but even then it doesn’t seem that likely to me. It is way better to have cards that destroy this type of permanent rather than counter them, because you can draw the removal after the fact and be okay. You have to have this in your hand at the exact right time for it to do something.
Realmwalker
Pro Rating: 3.5
Pro Comment: So, this 3-mana ⅔ comes with some very significant upside. First, it can be whatever creature type you need it to be. But where it really gets sweet is when you get to cast stuff off the top of your library -- something that is very significant card advantage. Now, I would guess that on average you’ll get like one free card out of that, but that’s a great deal -- and sometimes it might take over games. You do have to be smart when naming creature types, but many decks in this format will have lots of creatures that share a type, so it won’t be that difficult to make it happen. Plus, changelings will be really great with this.
Mammoth Growth
Average Picked At: 11.20
Total Times Picked: 313
Average Last Seen At: 9.51
Total Times Seen 3692
Pro Rating: 1.5
Pro Comment: This is a decent trick. Paying the three mana up front isn’t the greatest deal, but the stats boost it gives is enough that it can help almost any creature win combat. The downside is the massive tempo hit you can take if your opponent can do something in response, so like with all tricks, be as careful as you can with this. Adding foretell to the mix does help reduce the downside a little bit -- since you only pay one Green mana the turn you actually use it, and you probably decided to Foretell it on a turn when you couldn’t do anything with your mana anyway, so if you do get blown out the tempo won’t be so bad.
Raven Wings
Average Picked At: 9.49
Total Times Picked: 351
Average Last Seen At: 8.52
Total Times Seen 3469
Pro Rating: 1.5
Pro Comment: This is fine. 2 to play and 2 to equip is a bit steep, but giving evasion and +1/+0 to something will often make a pretty big difference -- sending your big guys into the air is particularly appealing.
Firja, Judge of Valor
Pro Rating: 3.5
Pro Comment: A 5-mana 2/4 with flying and lifelink is sort of passable, and then if you can trigger her ability even once, you’re going to be in business. Keep in mind too, it is better than “Draw a card” because you get some card selection at the same time. She also helps you load your graveyard, and that’s not irrelevant! The ability itself can help you trigger it again next turn, too, since the extra card you get will likely be a spell.
Gates of Istfell
Average Picked At: 9.78
Total Times Picked: 137
Average Last Seen At: 7.66
Total Times Seen 1303
Pro Rating: 3.5
Pro Comment: It is great having a land that can draw you some cards and gain you some life in the late game – most lands become useless at that point! But not this one.
Doomskar Oracle
Average Picked At: 9.22
Total Times Picked: 332
Average Last Seen At: 8.39
Total Times Seen 3185
Pro Rating: 2.5
Pro Comment: BW and UW are both color pairs interested in Foretell, and Doomskar Oracle fits well into both of those decks. It has Foretell itself, AND it is a Foretell payoff. And, the payoff it gives you isn’t the most powerful thing ever, but incidental life gain can go a long way towards helping you survive in Limited, and since it is attached to a 3-mana 3/2 with foretell, I think you’ll find yourself playing this pretty regularly in White, even if you aren’t in one of the foretell decks. The Foretell here adds up to the same amount of mana you would normally pay, you just get to do it in two installments, which could allow for more flexible turns in the future. Like with a lot of these, I think you should only be foretelling it if you have extra mana lying around, -- or if you have a bunch of foretell payoffs - since just casting it is going to be reasonable a lot of the time too.
Moritte of the Frost
Pro Rating: 3.5
Pro Comment: Clones tend to be nice because they can be whatever the best creature on the battlefield is -- or, in this case, whatever your best permanents is -- , though clones that cost 5 do start to be a little less attractive, because it is normally less likely that you’ll be able to get 5 mana’s worth of value out of it. But, the whole “two +1/+1 counters” thing is important here, and it will often make it hard for Moritte not to give you 5 mana’s worth of value. As long as you are copying something that costs 3+ mana, it will feel pretty nice -- and oftentimes you’ll get a lot more than that. I think you’ll be copying creatures with this like 90% of the time, but the fact he can also copy like an Aura that is a removal spell and stuff like that is definitely nice additional upside.
Skemfar Shadowsage
Average Picked At: 6.33
Total Times Picked: 162
Average Last Seen At: 5.64
Total Times Seen 925
Pro Rating: 2.5
Pro Comment: This set is a lot less tribal than it looks, and the Elf deck isn’t particularly good, so the Shadowsage has really underperformed. Afterall, you do have to have at least two creatures in play that share a type for this to do anything . It doesn’t have the worst stats for 4 mana, as a ⅖ is a decentish defensive body. The set up here is just harder than one might think. I’m not saying it is bad exactly, just not as good as it would be in a super tribal set.
The Bears of Littjara
Average Picked At: 2.47
Total Times Picked: 53
Average Last Seen At: 2.72
Total Times Seen 95
Pro Rating: 4.0
Pro Comment: This will normally give you a ton of value for three mana. Even if your board is otherwise empty, this makes a 2/2 when you play it, then turns it into a 4/4 on the next turn, and then lets you do damage equal to that creature’s power on the following turn. And, yeah, things could go really wrong there, but most of the time you will have a board with a few more shapeshifters around to really abuse this card. But the fact that this is pretty good even on its own certainly makes it attractive. You get a 4/4 token and removal in the end, all for only three mana.
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