Draft Trainer

Kaldheim Limited Quiz

Answered: 0/20
Accuracy: 0
Immersturm Predator
Average Picked At: 1.78
Total Times Picked: 74
Average Last Seen At: 1.99
Total Times Seen 99
Pro Rating: 5.0
Pro Comment: This starts as a 4-mana 3/3 flyer, which is great -- and it will become larger and larger as the game goes on, while also potentially hating a bit on an opposing graveyard. The thing that really puts him over the top is his ability to become indestructible. That will make it very difficult to kill, and that’s something you want to be saying about an efficient creature who will just keep growing. Note, by the way, that the “Tap” here is not part of the cost -- it is only part of the effect, so if you attack with this you can still make it indestructible. The “Tap” part matters more if you’re trying to block, but I think most of the time you’re going to be rumbling with this thing anyway. This is an incredible bomb.
Starnheim Unleashed
Average Picked At: 1.26
Total Times Picked: 23
Average Last Seen At: 1.21
Total Times Seen 28
Pro Rating: 5.0
Pro Comment: So, even if you don’t foretell this, you get a 4-mana 4/4 Angel with flying and vigilance -- that on its own is a well above average card. Then, you add the Foretell upside into the mix and things get really silly. I mean, just paying 5 mana to cast this from foretell gives you TWO 4/4 angels, and that is insanely efficient. Now, you did pay two mana on another turn to make that happen, but still, the amount of power this can give you on a later turn is pretty amazing. 7 mana gives you three, which is pretty nice too. I think this will create 2-3 angels often enough that it is a very powerful bomb.
Tyrite Sanctum
Average Picked At: 7.42
Total Times Picked: 36
Average Last Seen At: 5.09
Total Times Seen 281
Pro Rating: 1.0
Pro Comment: This set does have more legendary creatures in it that most do, but it isn’t exactly Kamigawa -- there aren’t enough legendaries around for you to be able to support this very often. It hurts your mana base and often won’t do enough to be worth it.
Mystic Reflection
Average Picked At: 6.83
Total Times Picked: 24
Average Last Seen At: 4.75
Total Times Seen 265
Pro Rating: 1.0
Pro Comment: I don’t think I like this a whole lot, mostly just because it is straight up card disadvantage. You give up a card to simply upgrade another one, and that is often not a good strategy in Limited -- attrition is often the way you win. And sure, making some dinky two drop into a copy of your bomb is great, but it just won’t line up that way often enough. They designed a lot of situational cards like this in this set and gave them Foretell, which does make them better -- after all, you only need U available ot mak a creature you cast become a copy of another creature -- and, you can even do it with your opponent’s creatures, which is worthwhile. Now, I don’t think this is quite unplayable, I just think a lot of people will see this and get best case scenario tunnel vision, and that’s just not how this will pan out.
Gnottvold Slumbermound
Average Picked At: 8.39
Total Times Picked: 192
Average Last Seen At: 6.98
Total Times Seen 1146
Pro Rating: 3.5
Pro Comment: Blowing up lands in this format is bigger than normal because of snow lands and this cycle, and being able to make a 4/4 at instant speed is pretty nice too.
Gates of Istfell
Average Picked At: 9.78
Total Times Picked: 137
Average Last Seen At: 7.66
Total Times Seen 1303
Pro Rating: 3.5
Pro Comment: It is great having a land that can draw you some cards and gain you some life in the late game – most lands become useless at that point! But not this one.
Jarl of the Forsaken
Average Picked At: 8.61
Total Times Picked: 338
Average Last Seen At: 7.53
Total Times Seen 2980
Pro Rating: 2.0
Pro Comment: This type of removal effect is often underwhelming. Sure, when you do manage to trigger the effect it feels pretty good, but most of the time you had to give up a card to make that effect work in the first place, so it isn’t quite as good of a deal as it might seem at first. Now, adding Foretell here does matter -- because it means it will be easier to find a window where you can actually cast and use this, as spending 2 mana on the turn you actually cast the card is significantly better.
Snow-Covered Island
Average Picked At: 6.23
Total Times Picked: 221
Average Last Seen At: 4.97
Total Times Seen 1268
Pro Rating: 2.5
Pro Comment: Blue has some nice snow payoffs, and that means you should be valuing this Snow land over most average cards.
Craven Hulk
Average Picked At: 8.47
Total Times Picked: 465
Average Last Seen At: 8.08
Total Times Seen 3154
Pro Rating: 2.0
Pro Comment: This coward may not be good at blocking, but a 4-mana 4/4 is a good enough deal in Limited that I’m okay with that. Its also a Giant, and that is probably the creature type that matters the most in this set, as it is the most tribal of the color pairs.
Esika, God of the Tree
Pro Rating: 4.0
Pro Comment: A 3-mana ¼ with Vigilance that taps for mana of any color and lets your other legendary creatures have Vigilance and the ability to tap for mana is a pretty good deal, especially because it seems like most decks in this format will have 3 or so legendary creatures, since there are more than the normal amount of them around. I think this is a great source of fixing and ramp and it has nice defensive stats. Additionally, it is very possible in this format to cast the Prismatic Bridge side, which will normally win you the game.
Fearless Liberator
Average Picked At: 4.95
Total Times Picked: 134
Average Last Seen At: 4.55
Total Times Seen 674
Pro Rating: 3.0
Pro Comment: I like that this creature populates the board with its Boast ability. Now, it doesn’t do it efficiently, and frequently this 2/1 is going to die when it attacks, but having the option when it attacks to make a token is definitely not a bad thing. Also another great place to put equipment, +1/+1 counters, and Auras. If this attacks more than once, it will go a long way towards improving your chance of winning.
Inga Rune-Eyes
Average Picked At: 5.61
Total Times Picked: 181
Average Last Seen At: 5.13
Total Times Seen 821
Pro Rating: 3.0
Pro Comment: So, I was pretty much sold on this card after the ETB ability. A 4-mana 3/3 that Scries 3 is very nice. Never underestimate how good scrying is, especially higher scry values like 3 -- that is going to have a very real impact on how good your next few draws are, and that can often determine a game. She then has an ability that will be a little bit harder to make work -- if you jump through some hoops though, her drawing you three cards is pretty much insane, and if you can pull it off, it will be hard for your opponent to win. But, temper your expectations, pulling that off will be difficult. The most likely outcome is that she has an impact on how your opponent attacks and blocks, since they will be trying to avoid letting you draw those cards, but that is definitely not a bad thing.
Highland Forest
Average Picked At: 5.66
Total Times Picked: 187
Average Last Seen At: 4.50
Total Times Seen 808
Pro Rating: 3.5
Pro Comment: This is a Snow land to value fairly highly. It gives you snow mana and fixing, and it is in colors that have some nice snow payoffs at lower rarities.
Haunting Voyage
Average Picked At: 2.65
Total Times Picked: 17
Average Last Seen At: 2.52
Total Times Seen 52
Pro Rating: 3.0
Pro Comment: If the game goes long and you’re in a tribal deck, this will basically end the game on the spot when you Foretell it. Additionally, even if you don’t Foretell it, in the late game it will still be a pretty strong play that gets you back two creatures. It does ask for some set up, but tribal is pretty strong in this set, so I have a hard time imagining you won’t be able to get two things more often than not when you just cast this normally. It is worth noting that it is one of the few cards in the set that has a higher Foretell cost -- you end up paying a total of NINE mana to reanimate all your creatures with the same type, and that’s not exactly a great deal. It requires the game to be pretty late to get going, and a little bit of building around, and that definitely holds it back some.
Priest of the Haunted Edge
Average Picked At: 9.78
Total Times Picked: 333
Average Last Seen At: 8.30
Total Times Seen 3246
Pro Rating: 1.0 // 3.0
Pro Comment: This is a snow payoff that DEMANDS you have a bunch of snow lands, and you won’t always have enough to make the Priest work. You probably need 7+ snow lands to do it. However, once you do, this becomes a reasonable early blocker than is a removal spell later on, and it is something you can get back from your graveyard fairly easily. It is not very good in other decks in the format, though.
Frenzied Raider
Average Picked At: 6.34
Total Times Picked: 126
Average Last Seen At: 5.21
Total Times Seen 784
Pro Rating: 2.5
Pro Comment: This is a nice Boast payoff, and will give you another bonus to get while you’re attacking that could further complicate combat. There is a lot of Boast in Red, so it isn’t too hard to make him work in most Red decks.
Battle Mammoth
Average Picked At: 1.18
Total Times Picked: 28
Average Last Seen At: 1.62
Total Times Seen 36
Pro Rating: 4.5
Pro Comment: A 5-mana 6/5 trampler is a nice place to start -- and this Mammoth has two other things going on. First, it lets you draw a card any time a permanent is targeted by an opponent. This means that if your opponent uses removal of any kind on your board, you’re going to turn the situation into a 2-for-1. And, most of the time, it is likely they’ll go after the Mammoth since he is the source of those problems, so it is great that he includes himself in his ability. That makes his fail case scenario into a 2-for-1. This mammoth also has Foretell, which in this case does result in you paying more mana -- 6 total instead of 5 -- but sometimes paying it in installments will be more appealing -- like if you don’t have anything to do on turn two, it isn’t going to hurt you to Foretell this and manage to bring it down a turn earlier.
Valor of the Worthy
Average Picked At: 11.72
Total Times Picked: 239
Average Last Seen At: 9.92
Total Times Seen 3873
Pro Rating: 2.0
Pro Comment: I often complain about Auras that don’t give a good boost for the mana cost, as well as auras that don’t give you value to help a 2-for-1 not feel so bad. This does kind of okay on both of those fronts, but not super well on either. The efficiency here is pretty nice when you look at the whole package - one mana for a +1/+1 Aura and a 1/1 flyer if things go wrong, but I’m still not sure I like the risk of putting this on something. +1/+1 can have an impact, but it isn’t ultra likely to be game changing, and while you only spend a single White mana, you still have some risk here, as the 1/1 you get is probably worse than whatever you put it on.
Pyre of Heroes
Average Picked At: 7.63
Total Times Picked: 32
Average Last Seen At: 5.66
Total Times Seen 325
Pro Rating: 0.5
Pro Comment: This is really hard to make work in Limited. You have to have creatures with the right type AND the right mana cost to really swing it, and in Limited that’s not going to be easy to do, even if this is a tribal format
Darkbore Pathway
Average Picked At: 3.66
Total Times Picked: 47
Average Last Seen At: 3.29
Total Times Seen 192
Pro Rating: 2.5
Pro Comment: This all provide good fixing, but the Snow duals in the set are actually way better!
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