Draft Trainer

Kaldheim Limited Quiz

Answered: 0/20
Accuracy: 0
Frenzied Raider
Average Picked At: 6.34
Total Times Picked: 126
Average Last Seen At: 5.21
Total Times Seen 784
Pro Rating: 2.5
Pro Comment: This is a nice Boast payoff, and will give you another bonus to get while you’re attacking that could further complicate combat. There is a lot of Boast in Red, so it isn’t too hard to make him work in most Red decks.
Glacial Floodplain
Average Picked At: 6.38
Total Times Picked: 145
Average Last Seen At: 4.94
Total Times Seen 947
Pro Rating: 3.0
Pro Comment: Like most of the snow dual lands that have White in them, this one isn’t quite as good as the others. Still, it provides fixing and snow mana, and that’s useful in this format.
Toski, Bearer of Secrets
Average Picked At: 1.85
Total Times Picked: 47
Average Last Seen At: 1.86
Total Times Seen 67
Pro Rating: 4.0
Pro Comment: This is kind of like a Green Bident of Thassa with a body. That type of “draw a card” effect for each creature that does combat damage to a player is super strong, and can really snowball things for you in a hurry -- the more cards you draw, the more creatures you can play who will draw you more cards when they hit your opponent. Toski isn’t easy to kill either, meaning the effect will normally stick around. Now, you do need SOME board state for Toski to be great, but at least Toski can block whatever it wants on the first turn, before attacking every turn after that. Toski will take over games thanks to the cards you get, though.
Guardian Gladewalker
Average Picked At: 7.99
Total Times Picked: 404
Average Last Seen At: 7.13
Total Times Seen 2729
Pro Rating: 2.5
Pro Comment: So, we see versions of this card all the time -- and they are always pretty nice commons for Green. The +1/+1 counter ETB trigger makes it so that it is relevant all game long -- often times a single counter is enough to enable attacks you just didn’t have before. And, you know, sometimes, this is just a two-mana 2/2, like in the early game. Adding changeling to the mix is significant upside on an already pretty good Green common.
Doomskar Titan
Average Picked At: 5.63
Total Times Picked: 175
Average Last Seen At: 4.86
Total Times Seen 663
Pro Rating: 3.5
Pro Comment: He might cost 6 mana, but he’s going to add a whole lot of damage to the board often enough that he is well worth it! And, if you foretell him on an earlier turn where you have mana around to do it, he’ll come down a turn earlier! Now, the downside here, is that on his own, he can’t do a ton, but keep in mind, his ability affects him too -- he becomes a 5/4 with Haste, and that isn’t the worst fail case ever -- and how often will your board be empty anyway? He does need you to be really going at least somewhat wide to do his best work, but he will have an impact even if you just have a couple of creatures.
Kaya's Onslaught
Average Picked At: 6.43
Total Times Picked: 130
Average Last Seen At: 5.22
Total Times Seen 797
Pro Rating: 3.0
Pro Comment: Three mana for +1/+1 and double strike is something that you’ll play sometimes, and that’s what this is at a base level. That type of boost makes it very likely that your creature will be able to win combat, and it can also manufacture lethal damage out of nowhere. The problem that all tricks have, though, is that you can really get blown out if your opponent can interact in response, and if you have to pay all three mana for this in a single turn, it also makes it harder for you to play another spell on the same turn. But, by splitting this into two payments, you will more easily find windows where it is worth the risk, since paying a single White mana is way easier than paying three in the same turn. Now, as I often say -- it is still a trick, and even this one has the problems all tricks have: they are highly situational, and you are risking a blowout. That said, this is a nice enough trick that you’ll almost always run it in a White deck with a reasonable number of creatures. It can win the game out of nowhere sometimes!
Saw It Coming
Average Picked At: 7.56
Total Times Picked: 81
Average Last Seen At: 5.41
Total Times Seen 802
Pro Rating: 2.5
Pro Comment: This is the kind of card with Foretell that will undoubtedly have people saying “You’ve activated my trap card!” Because it is an instant, you can cast it directly from exile, and being able to do it for only two mana is pretty nice. Sure, your overall investment will have been 4 mana, which isn’t the best in terms of efficiency, but leaving up two mana for this is going to be far easier than leaving up 3. If you know me, I’m not usually a lover of counter magic in Limited, since you have to use it during a very specific window for it to actually do something, but I think this ends up being efficient enough in the end that it will be a counterspell you want to run a lot, especially in Foretell decks. It still has all the downsides counterspells have, but by decreasing the amount you pay to cast it from Foretell, that downside is drastically reduced.
Toski, Bearer of Secrets
Pro Rating: 4.0
Pro Comment: This is kind of like a Green Bident of Thassa with a body. That type of “draw a card” effect for each creature that does combat damage to a player is super strong, and can really snowball things for you in a hurry -- the more cards you draw, the more creatures you can play who will draw you more cards when they hit your opponent. Toski isn’t easy to kill either, meaning the effect will normally stick around. Now, you do need SOME board state for Toski to be great, but at least Toski can block whatever it wants on the first turn, before attacking every turn after that. Toski will take over games thanks to the cards you get, though.
Arctic Treeline
Average Picked At: 6.13
Total Times Picked: 176
Average Last Seen At: 4.73
Total Times Seen 914
Pro Rating: 3.0
Pro Comment: This is another snow land that isn’t super important because the colors it is in aren’t completely focused in on snow. However, it does provide fixing and a snow permanent, and those are valuable things
Clarion Spirit
Average Picked At: 3.08
Total Times Picked: 160
Average Last Seen At: 3.41
Total Times Seen 454
Pro Rating: 4.0
Pro Comment: This is a really strong engine. Since it starts out as a 2-mana 2/2, you don’t have to get that much out of it for it to feel like you’re doing a good job -- even one 1/1 flying token will get you there, and this will sometimes produce far more than that. Double-spelling in this set is easier than it usually is, largely because of the Foretell mechanic, which typically allows you to pay less mana in a single turn for spells. But, even in a normal set, I would really be inclined to think of this as a really good card, so with foretell it is likely even better. If you can get 2+ tokens out of this, you’re going to be in great shape. It fits incredibly well into aggro decks especially.
Battershield Warrior
Average Picked At: 6.63
Total Times Picked: 136
Average Last Seen At: 5.51
Total Times Seen 877
Pro Rating: 3.0
Pro Comment: That is a very nice boast effect. Obviously, a 3-mana 2/2 isn’t so good, but being able to give your whole board +1/+1 -- including itself -- is pretty nice. A lot of these Boast creatures have some serious threat of activation, and that is certainly an issue here if you are trying to block when someone attacks with this and some other creatures. There’s a good chance it will die after that first swing, but it and all of its friends will be much harder to block, so you’re probably coming out ahead in that exchange.
Battle Mammoth
Pro Rating: 4.5
Pro Comment: A 5-mana 6/5 trampler is a nice place to start -- and this Mammoth has two other things going on. First, it lets you draw a card any time a permanent is targeted by an opponent. This means that if your opponent uses removal of any kind on your board, you’re going to turn the situation into a 2-for-1. And, most of the time, it is likely they’ll go after the Mammoth since he is the source of those problems, so it is great that he includes himself in his ability. That makes his fail case scenario into a 2-for-1. This mammoth also has Foretell, which in this case does result in you paying more mana -- 6 total instead of 5 -- but sometimes paying it in installments will be more appealing -- like if you don’t have anything to do on turn two, it isn’t going to hurt you to Foretell this and manage to bring it down a turn earlier.
Binding the Old Gods
Average Picked At: 2.94
Total Times Picked: 194
Average Last Seen At: 2.90
Total Times Seen 392
Pro Rating: 4.0
Pro Comment: I would already sign up for a Sorcery that was 4 mana to destroy a nonland permanent -- more than sign up, I would take it with a first pick a decent chunk of the time, even if it was multi-colored! But because this is a Saga, it does some other stuff too -- and while most of the power is in Chapter 1, Chapter 2 and 3 aren’t nothing -- getting an extra land can help you ramp, and giving your whole board death touch can make your attacks a little more of a problem for your opponent.
Fall of the Impostor
Average Picked At: 6.82
Total Times Picked: 121
Average Last Seen At: 5.25
Total Times Seen 859
Pro Rating: 3.5
Pro Comment: Three mana for a +1/+1 counter won’t make it feel like the greatest investment ever at first, and really -- even after you get the second counter it won’t feel great either -- but hey, it does impact the board a little bit at least! The most value the card gives you is with chapter three, which will typically take down your opponent’s best creature -- and that means you spent three mana for two +1/+1 counters and a removal spell, which is actually crazy efficient! It is, of course, slow -- and sometimes you’ll really wish you could just kill their creature first, but this is still really efficient.
Magda, Brazen Outlaw
Pro Rating: 3.5
Pro Comment: So, on her own, Magda is a 2-mana 2/1 that basically reads “When Magda is tapped, create a Treasure.” That would be a playable card in Limited already, as the fixing that provides is no joke, and it is kind of like she is giving back one of the mana you spend on her. But, also pumping Dwarf power, and creating treasures for every tapped Dwarf is a big deal. That’s a ton of mana -- or, you can hold on to it to use her Treasure activated ability, which lets you cheat a Dragon into play. Now, you’re probably not going to get there that often in Limited -- but it also won’t surprise me to see it happen, it just isn’t something that will occur with regularity.
Bound in Gold
Average Picked At: 4.55
Total Times Picked: 338
Average Last Seen At: 4.23
Total Times Seen 1536
Pro Rating: 4.0
Pro Comment: So, here’s White’s usual Common Aura that is a premium removal spell. For three mana this shuts down pretty much everything -- apart from static abilities -- and that’s a really good deal. Keeping the creatures from even being able to crew vehicles is a really big deal too. This is white’s best common -- it just answers pretty much everything, and does it efficiently. It has the downsides of aura-based removal of course -- like there are ways to get rid of it -- but it is worth the risk. You can also splash it easily, which really matters in this format.
Frost Augur
Average Picked At: 8.52
Total Times Picked: 106
Average Last Seen At: 6.65
Total Times Seen 1089
Pro Rating: 1.0 // 3.5
Pro Comment: Drawing more cards than your opponent is a good way to win in Limited, and this little one drop can definitely enable that. You do need to have a decent chunk of Snow permanents to make it do its thing consistently, but I think 5-7 is probably enough that you run this -- even drawing once with it is great. It will certainly be possible in this set to end up with 10+ snow cards though, and when you do, that’s when you’ll be in business. It is pretty bad in a deck without that critical mass though, so keep that in mind.
Barkchannel Pathway
Average Picked At: 4.76
Total Times Picked: 49
Average Last Seen At: 3.74
Total Times Seen 192
Pro Rating: 2.5
Pro Comment: This all provide good fixing, but the Snow duals in the set are actually way better!
Dwarven Reinforcements
Average Picked At: 9.26
Total Times Picked: 339
Average Last Seen At: 7.98
Total Times Seen 2974
Pro Rating: 2.0
Pro Comment: Normally when you pay 4 mana for a couple of tokens, you expect a couple of 2/2s -- and that isn’t what you get here. However, Foretell does mean you can pay for this in two separate installments, which does help overcome that downside.
Harald Unites the Elves
Average Picked At: 4.15
Total Times Picked: 60
Average Last Seen At: 4.20
Total Times Seen 199
Pro Rating: 3.0
Pro Comment: Like Harald himself, this is a pretty strong Elf payoff, but it is really held back by how mediocre the Elf decks in this format usually are. The common and uncommon payoffs just aren’t there.
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