Draft Trainer

Ikoria: Lair of Behemoths Limited Quiz

Answered: 0/20
Accuracy: 0
Huntmaster Liger
Pro Rating: 2.5
Pro Comment: A 4-mana ¾ with some Mutate upside is what this is in its most basic form, and that’s fine -- especially because the Mutate upside is pretty powerful, pumping your whole team. Now, it is sort of an awkward card in that Mutate expressly asks you not to go wide, so you’re not always going to be able to get a huge boost out of Mutate here, but it still does enough to make the cut most of the time.
Chittering Harvester
Average Picked At: 4.22
Total Times Picked: 85
Average Last Seen At: 3.58
Total Times Seen 288
Pro Rating: 2.5
Pro Comment: So, Edict effects may be extra good in a format with Mutate, since people will more frequently not be going wide as a result. But Edict effects can really let you down by the later part of the game -- like turn 5 when you play this. It can also have a nice effect -- but I mean, is making a creature into a 4/6 for 5 mana, while making your opponent sac something really that great? I don’t think it is. Making your opponent lose their worst creature is pretty close to irrelevant on many boards by that point. Sure, if you stack Mutating it gets sillier, but I’m still not in love with this one.
Glimmerbell
Average Picked At: 9.56
Total Times Picked: 154
Average Last Seen At: 8.14
Total Times Seen 1811
Pro Rating: 2.0
Pro Comment: This is here to be something sweet to Mutate on to, especially early. The Flying and Untap ability on a much larger creature can feel pretty good! It has a decent fail case too.
Zagoth Triome
Average Picked At: 2.32
Total Times Picked: 38
Average Last Seen At: 2.31
Total Times Seen 102
Pro Rating: 3.5
Pro Comment: Triomes are really nice, giving you three colors of mana AND being cyclable.
Void Beckoner
Average Picked At: 6.06
Total Times Picked: 88
Average Last Seen At: 4.74
Total Times Seen 425
Pro Rating: 3.5
Pro Comment: So, an 8-mana 8/8 Deathtouch would not normally be something I want to play -- that’s because it is just so hard to get to 8 mana! But by adding cycling to this, it becomes much more intriguing. Cycling really lets you get away with playing stupid expensive cards, since if you can’t cast them, you can always turn them in for a card. It is especially nice that this Beckoner also has a trigger with Cycling -- giving something Deathtouch at Instant speed and drawing card is pretty nice. Even if your creature still dies in combat, you end up netting a card out of this, so that fact is offset, especially if you are trading a little guy who could previously only chump block for something scary on the opponent’s side of the table. This also gets an upgrade because BG decks can reanimate him pretty easily.
Huntmaster Liger
Average Picked At: 7.36
Total Times Picked: 55
Average Last Seen At: 5.28
Total Times Seen 411
Pro Rating: 2.5
Pro Comment: A 4-mana ¾ with some Mutate upside is what this is in its most basic form, and that’s fine -- especially because the Mutate upside is pretty powerful, pumping your whole team. Now, it is sort of an awkward card in that Mutate expressly asks you not to go wide, so you’re not always going to be able to get a huge boost out of Mutate here, but it still does enough to make the cut most of the time.
Dirge Bat
Average Picked At: 1.63
Total Times Picked: 51
Average Last Seen At: 1.78
Total Times Seen 67
Pro Rating: 5.0
Pro Comment: I think in an ideal world, you hang on to this until you can pay the Mutate cost. It is kind of like a 6-mana 3/3 Flying Ravenous Chupacabra -- but one that requires you to have a non-human creature in play. I’m willing to jump through that hoop though, and it won’t be that hard. In a pinch, you also have a 4-mana 3/3 flyer, which is a nice rate anyway. Basically this has a very efficient body and it can kill stuff. That makes it a bomb.
Whirlwind of Thought
Average Picked At: 5.61
Total Times Picked: 28
Average Last Seen At: 4.08
Total Times Seen 174
Pro Rating: 0.0 // 3.5
Pro Comment: Four mana for an Enchantment that has no immediate impact on the board is always kind of painful. Especially because this will continue to not have a big impact on the board unless your deck is loaded up with non-creature spells. And, while that is certainly doable, that is a pretty big deckbuilding requirement. This will be quite good when you get there on non-creatures, but it will often be unplayable.
Eerie Ultimatum
Average Picked At: 4.36
Total Times Picked: 58
Average Last Seen At: 4.01
Total Times Seen 126
Pro Rating: 5.0
Pro Comment: The ultimatums are all way easier to cast in this format than they would be in most. The fixing here is just great. This means that there is a very real strategy of drafting an ultimatum as a win condition in a controlling deck, and Eerie Ultimatum is one of the ones that just wins you the game if you cast it. It does require some set up, since you’re going to need permanents in your graveyard, but that’s pretty likely by the time you cast it.
Ferocious Tigorilla
Average Picked At: 9.01
Total Times Picked: 169
Average Last Seen At: 7.85
Total Times Seen 1711
Pro Rating: 2.5
Pro Comment: You’re usually going to be choosing Menace with this, as it just tends to be the better evasive ability. A 4-mana 4/3 with Menace is something you’d always play the first copy of, and having the Trample options isn’t bad.
Titans' Nest
Average Picked At: 5.30
Total Times Picked: 33
Average Last Seen At: 4.74
Total Times Seen 192
Pro Rating: 0.0
Pro Comment: This is too tricky to ever make work in Limited.
Thwart the Enemy
Average Picked At: 12.74
Total Times Picked: 135
Average Last Seen At: 10.30
Total Times Seen 2327
Pro Rating: 0.0
Pro Comment: Fogs are bad in Limited. Next!
Channeled Force
Average Picked At: 10.59
Total Times Picked: 56
Average Last Seen At: 7.73
Total Times Seen 715
Pro Rating: 1.5
Pro Comment: This is not especially easy to make work. It lets you rummage and then damage stuff, but the set up of having to have a bunch of cards in your hand just isn’t going to be worth that a lot of the time.
Shredded Sails
Average Picked At: 9.55
Total Times Picked: 224
Average Last Seen At: 8.56
Total Times Seen 1939
Pro Rating: 3.0
Pro Comment: I like the modality this has. It has two very sideboardy effects -- you won’t always have an artifact of a creature with Flying to hit with it, but between both being on this card you have a decentish chance of your opponent having a few targets. On top of that, it has Cycling -- so if you end up with some sweet Cycling payoffs, it is even more likely to be useful for your deck.
Void Beckoner
Pro Rating: 3.5
Pro Comment: So, an 8-mana 8/8 Deathtouch would not normally be something I want to play -- that’s because it is just so hard to get to 8 mana! But by adding cycling to this, it becomes much more intriguing. Cycling really lets you get away with playing stupid expensive cards, since if you can’t cast them, you can always turn them in for a card. It is especially nice that this Beckoner also has a trigger with Cycling -- giving something Deathtouch at Instant speed and drawing card is pretty nice. Even if your creature still dies in combat, you end up netting a card out of this, so that fact is offset, especially if you are trading a little guy who could previously only chump block for something scary on the opponent’s side of the table. This also gets an upgrade because BG decks can reanimate him pretty easily.
Inspired Ultimatum
Average Picked At: 4.04
Total Times Picked: 51
Average Last Seen At: 3.69
Total Times Seen 156
Pro Rating: 5.0
Pro Comment: This is an Ultimatum that will win you the game when you cast it 99% of the time. Your opponent just can’t come back from this kind of value. And like all of them, it is far easier to cast than it looks.
Cloudpiercer
Pro Rating: 2.5
Pro Comment: 5-mana for a 5/4 Reach is fairly passable, and adding a rummage mutate effect is fine.
Hornbash Mentor
Average Picked At: 5.88
Total Times Picked: 48
Average Last Seen At: 4.04
Total Times Seen 331
Pro Rating: 3.5
Pro Comment: A 3-mana 3/3 is already playable, and this does more than that! Giving one of your other creatures a trample counter is nice, and the mana sink ability here, that will at least be putting +1/+1 counters on the creature you put the trample counter on, is some nice additional upside that makes the Mentor pretty relevant all game long, especially if you have even more Trample in your deck.
Springjaw Trap
Average Picked At: 12.17
Total Times Picked: 151
Average Last Seen At: 10.22
Total Times Seen 2321
Pro Rating: 1.5
Pro Comment: You’ll play this if you end up with enough flash in UB, or if you’re desperate for removal, OR if you have Lurrus. But that’s pretty much it.
Flourishing Fox
Average Picked At: 3.97
Total Times Picked: 139
Average Last Seen At: 3.69
Total Times Seen 327
Pro Rating: 4.0
Pro Comment: This is one of the premier cycling payoffs, since if you play it on turn one it can huge quite rapidly. It also has Cycling itself, so if you draw it late and you have another Cycling payoff you’re trying to win with, you can just cycle it away!
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