Draft Trainer

Ikoria: Lair of Behemoths Limited Quiz

Answered: 0/20
Accuracy: 0
Frenzied Raptor
Average Picked At: 12.09
Total Times Picked: 140
Average Last Seen At: 9.79
Total Times Seen 2091
Pro Rating: 1.5
Pro Comment: Vanilla 3-mana 4/2s will make the cut sometimes, but you kind of hope they don’t.
Maned Serval
Average Picked At: 10.55
Total Times Picked: 175
Average Last Seen At: 8.75
Total Times Seen 2002
Pro Rating: 1.5
Pro Comment: This is a reasonably efficient French Vanilla creature that it is okay to mutate on top of.
Greater Sandwurm
Average Picked At: 7.86
Total Times Picked: 236
Average Last Seen At: 7.16
Total Times Seen 1566
Pro Rating: 3.5
Pro Comment: This is an imposing presence if you can play it as a creature – but it is super expensive! The good news is that it has Cycling, so you can just throw it away early. This especially potent in the BG reanimator deck, as this is something you can throw away on turn two, and then reanimate on turn 4 or 5, which is often enough to win the game.
Boon of the Wish-Giver
Average Picked At: 6.12
Total Times Picked: 112
Average Last Seen At: 5.21
Total Times Seen 495
Pro Rating: 3.5
Pro Comment: If the Boon was just a 6-mana draw 4 it wouldn’t be great -- it would mean the only thing the card can do is tap you out for a turn, and while drawing 4 is awesome, not adding to the board is sometimes not an option. Basically this is a split card. The 6-mana sorcery, and a one-mana Instant that draws you a card. Both options will be nice sometimes – and of course, Cycling is extra good in this set because of all the payoffs.
Patagia Tiger
Average Picked At: 10.25
Total Times Picked: 191
Average Last Seen At: 8.52
Total Times Seen 1828
Pro Rating: 2.5
Pro Comment: A 5-mana ¾ Flyer is usually a serviceable card in Limited.. This brings some pretty real additional upside, in that it can pump humans. White and Black especially have a lot of humans, and in those decks this will be a nice common because it will frequently give one of your Humans an attack that wouldn’t have worked before the Tiger came down.
Void Beckoner
Average Picked At: 6.06
Total Times Picked: 88
Average Last Seen At: 4.74
Total Times Seen 425
Pro Rating: 3.5
Pro Comment: So, an 8-mana 8/8 Deathtouch would not normally be something I want to play -- that’s because it is just so hard to get to 8 mana! But by adding cycling to this, it becomes much more intriguing. Cycling really lets you get away with playing stupid expensive cards, since if you can’t cast them, you can always turn them in for a card. It is especially nice that this Beckoner also has a trigger with Cycling -- giving something Deathtouch at Instant speed and drawing card is pretty nice. Even if your creature still dies in combat, you end up netting a card out of this, so that fact is offset, especially if you are trading a little guy who could previously only chump block for something scary on the opponent’s side of the table. This also gets an upgrade because BG decks can reanimate him pretty easily.
Winota, Joiner of Forces
Average Picked At: 1.65
Total Times Picked: 20
Average Last Seen At: 1.58
Total Times Seen 26
Pro Rating: 5.0
Pro Comment: So, for this to be at its best, you have to have a nice mix of Humans and non-Humans in your deck. The good news is, that just happens most of the time in this format, without really forcing anything -- especially in RW. And because you have a 40 card deck and you’re looking at the top 6, it isn’t even like you have to have a ton of Humans -- just 4 or 5 will be nice in a deck loaded up with non-Humans that can trigger this. On top of that, this is a 4-mana 4/4 -- one that will sometimes just come down on turn 4, and allow a non-Human to attack and get you an extra creature on the table that is attacking and indestructible! And that’s not really a far-fetched scenario at all -- that’s just assuming you have a 2 or 3 drop that isn’t a Human. You could potentially curve out with this and really do something silly!
Channeled Force
Average Picked At: 10.59
Total Times Picked: 56
Average Last Seen At: 7.73
Total Times Seen 715
Pro Rating: 1.5
Pro Comment: This is not especially easy to make work. It lets you rummage and then damage stuff, but the set up of having to have a bunch of cards in your hand just isn’t going to be worth that a lot of the time.
Mountain
Average Picked At: 14.83
Total Times Picked: 59
Average Last Seen At: 10.95
Total Times Seen 982
Of One Mind
Average Picked At: 9.50
Total Times Picked: 216
Average Last Seen At: 8.18
Total Times Seen 1873
Pro Rating: 3.0
Pro Comment: I am usually interested in running one Divination in most Limited formats, and this is a strictly better one since its cost can be reduced. If you are consistently casting this for one, it will be absolutely silly -- but the requirement it asks for, while doable, isn’t the kind of thing that will just always be the case.
Lore Drakkis
Average Picked At: 6.03
Total Times Picked: 63
Average Last Seen At: 4.43
Total Times Seen 414
Pro Rating: 3.5
Pro Comment: So, getting an instant or sorcery back from the yard is a pretty nice mutate trigger, but the actual creature here is nothing very impressive. However, spending two Hybrid Red/Blue mana to get an instant or sorcery back from the graveyard is a nice rate, and of course it means that the more you mutate in one stack, the more times you get to do it. So yeah, the real draw here is the trigger, which means you will mutate this under stuff most of the time -- and in a fail case it is a 3-mana 2/2 that can give you some mutate value later on in the game.
Offspring's Revenge
Average Picked At: 5.48
Total Times Picked: 21
Average Last Seen At: 4.55
Total Times Seen 143
Pro Rating: 0.0
Pro Comment: You won’t be able to make this work.
Ferocious Tigorilla
Average Picked At: 9.01
Total Times Picked: 169
Average Last Seen At: 7.85
Total Times Seen 1711
Pro Rating: 2.5
Pro Comment: You’re usually going to be choosing Menace with this, as it just tends to be the better evasive ability. A 4-mana 4/3 with Menace is something you’d always play the first copy of, and having the Trample options isn’t bad.
Titanoth Rex
Pro Rating: 3.0
Pro Comment: A 9-mana 11/11 trampler just wouldn’t be playable in most formats – but in this one, it is significantly better than just “playable”! That’s partly because it has Cycling, which means when you can’t cast it – which will most of the time – you can just cycle it away. This format also has a very real BG reanimator deck, and you don’t need me to tell you that getting this back for 5 or 6 mana is absolutely silly.
Lore Drakkis
Pro Rating: 3.5
Pro Comment: So, getting an instant or sorcery back from the yard is a pretty nice mutate trigger, but the actual creature here is nothing very impressive. However, spending two Hybrid Red/Blue mana to get an instant or sorcery back from the graveyard is a nice rate, and of course it means that the more you mutate in one stack, the more times you get to do it. So yeah, the real draw here is the trigger, which means you will mutate this under stuff most of the time -- and in a fail case it is a 3-mana 2/2 that can give you some mutate value later on in the game.
Excavation Mole
Average Picked At: 10.18
Total Times Picked: 209
Average Last Seen At: 8.83
Total Times Seen 1946
Pro Rating: 3.0
Pro Comment: This is a Grizzly Bears with some nice upside. Making mutate creatures bigger and gaining you a bit of life is a very real bonus. And, I think your average Green deck will probably have 3-5 cards with Mutate, so it will be triggering regularly in most decks in this format. Something to keep in mind too, is that if you Mutate ON to this, it will start putting counters on the new Mutate creature, something that might be the ideal path to take sometimes.
Crystalline Giant
Average Picked At: 1.14
Total Times Picked: 44
Average Last Seen At: 1.13
Total Times Seen 47
Pro Rating: 4.0
Pro Comment: A 3 mana 3/3 that gains a random keyword ability or +1/+1 counter each combat is pretty nice. I also like that it makes sure it doesn’t ever give you double of the key word counters, which would obviously be useless. So, if left out long enough the Giant becomes a 4/4 with all those keyword abilities -- that isn’t ultra likely or anything, but just getting more and more powerful every turn seems is great! And it is colorless, so you know you’ll get to play this 100% of the time.
Chittering Harvester
Pro Rating: 2.5
Pro Comment: So, Edict effects may be extra good in a format with Mutate, since people will more frequently not be going wide as a result. But Edict effects can really let you down by the later part of the game -- like turn 5 when you play this. It can also have a nice effect -- but I mean, is making a creature into a 4/6 for 5 mana, while making your opponent sac something really that great? I don’t think it is. Making your opponent lose their worst creature is pretty close to irrelevant on many boards by that point. Sure, if you stack Mutating it gets sillier, but I’m still not in love with this one.
Shredded Sails
Average Picked At: 9.55
Total Times Picked: 224
Average Last Seen At: 8.56
Total Times Seen 1939
Pro Rating: 3.0
Pro Comment: I like the modality this has. It has two very sideboardy effects -- you won’t always have an artifact of a creature with Flying to hit with it, but between both being on this card you have a decentish chance of your opponent having a few targets. On top of that, it has Cycling -- so if you end up with some sweet Cycling payoffs, it is even more likely to be useful for your deck.
Daysquad Marshal
Average Picked At: 9.01
Total Times Picked: 211
Average Last Seen At: 8.34
Total Times Seen 1832
Pro Rating: 2.5
Pro Comment: This gives you two bodies with one card, and 4/4 worth of stats. In most sets that a solid card, and that’s what it is here.
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