Average Picked At: 7.78 Total Times Picked: 73 Average Last Seen At: 5.81 Total Times Seen 527
Pro Rating: 3.5 Pro Comment: The fail case is a highly efficient 4-mana 4/4, and if you have a few Humans lying around, it is likely that he will be making one of your other creatures considerably larger too. Between the efficient fail-case and nice upside, I think this is in the lower rnage of first pickable.
Average Picked At: 8.82 Total Times Picked: 80 Average Last Seen At: 6.03 Total Times Seen 555
Pro Rating: 3.0 Pro Comment: Another card with one mana Cycling that makes it way better! The Enchant Land part of the card can sometimes do a thing, but this is one you’re going to be Cycling a lot.
Average Picked At: 9.00 Total Times Picked: 72 Average Last Seen At: 6.52 Total Times Seen 611
Pro Rating: 2.5 Pro Comment: The crystals all provide good fixing – something you want a lot of the time in this format – and they all have Cycling, which means when you draw one and don’t really need the fixing, you can just throw it away to draw another card.
Pro Rating: 2.5 Pro Comment: Mutating this on to your two drop and turning it into a pinger sounds pretty nice. And yeah, this is part of the cycle of mutate creatures that really pays you off for going tall with Mutate, but that seems pretty dangerous here -- though the idea of being able to do 2+ damage to things with this ability is pretty awesome. Still though, I have a hard time being super high on any of the Mutate creatures who don’t mitigate against the 2-for-1 for you -- this can sort of do it, if you pick off some 1/1s, but that still won’t feel amazing or anything.
Average Picked At: 5.48 Total Times Picked: 21 Average Last Seen At: 4.55 Total Times Seen 143
Pro Rating: 0.0 Pro Comment: You won’t be able to make this work.
Average Picked At: 5.62 Total Times Picked: 94 Average Last Seen At: 4.54 Total Times Seen 449
Pro Rating: 3.0 Pro Comment: This format has a very real reanimator deck in the BG color pair, and that makes Unbreakable Bond significantly better in this format than in most. You can cycle away a big ol’ creature, and then use this to reanimate it and give it lifelink! That can be a play that ends games. In short, this just will have far more attractive targets than it does in most formats, and that makes it a pretty nice card.
Pro Rating: 3.5 Pro Comment: So, Narset does not do a great job of protecting herself. She helps you ramp and gain life with that +1, which often won’t be the most exciting thing, but it isn’t bad either. Although the limitation to non-creature spells is a bit of a bummer. I think most of her value in Limited will come from her -2, which lets you Loot and then do damage to a creature or planeswalker. Sure, you have to discard a non-land card to get that value, but it will usually be worth it. Just think of it as you are using that card to cast a removal spell. Her ultimate is actually not the most game-breaking one, as in Limited you usually won’t have a ton of non-creature spells. So yeah, I think if you can play her and user her -2 twice, you’re probably doing a pretty good job. Keeping her around longer would be nice too, I’m just saying she can do that -2 twice provided you can protect her for a single turn, and that seems fine.
Average Picked At: 7.20 Total Times Picked: 223 Average Last Seen At: 6.47 Total Times Seen 1391
Pro Rating: 3.0 Pro Comment: This is certainly situational, but also fairly efficient. You’re going to be spending only two mana to kill something, which will usually be less than your opponent paid for their creature. It might fall a little short of premium, but it is a nice removal spell.
Pro Rating: 2.5 Pro Comment: So, a 5-mana 4/4 with Menace would make the cut a significant amount of the time. This also has a solid Mutate trigger, albeit one of the less exciting ones around, especially because its efficacy decreases as the game goes on. But hey, it can also lend Menace to a creature it Mutates on to! Or you can use it as the creature on top to make a 4/4 menace out of one of your creatures’. Still, costing 5 to mutate for an underwhelming trigger isn’t great, even if you’re upgrading a creature at the same time.
Average Picked At: 9.72 Total Times Picked: 99 Average Last Seen At: 7.07 Total Times Seen 902
Pro Rating: 3.0 Pro Comment: As always, these provide nice fixing, and the 1 life is a solid bonus.
Average Picked At: 8.30 Total Times Picked: 242 Average Last Seen At: 7.92 Total Times Seen 1677
Pro Rating: 3.0 Pro Comment: These kinds of creatures are not normally something I am very impressed with – that is, creatures who kill something that has been dealt damage. This is because often-times making sure you damage something is difficult, and sometimes even when you do you have to give up a card to do it, so the window where this does something is not as high as you would like. However, this one has Flash, and that means that you will be able to find situations where it does its things more often than not. And even if you aren’t managing to kill something with the ability, sometimes flashing in a 4/2 to kill their X/4 is just fine too.
Pro Rating: 2.5 Pro Comment: A 4-mana ¾ with some Mutate upside is what this is in its most basic form, and that’s fine -- especially because the Mutate upside is pretty powerful, pumping your whole team. Now, it is sort of an awkward card in that Mutate expressly asks you not to go wide, so you’re not always going to be able to get a huge boost out of Mutate here, but it still does enough to make the cut most of the time.
Average Picked At: 6.39 Total Times Picked: 315 Average Last Seen At: 6.68 Total Times Seen 1432
Pro Rating: 4.0 Pro Comment: A premium Cycling payoff, this one allows you to make the game go long by tapping down opposing things on the opponent’s turn, or it allows your Tactician and other friends to get in for a bunch of damage by tapping down blockers on your turn.
Average Picked At: 12.74 Total Times Picked: 135 Average Last Seen At: 10.30 Total Times Seen 2327
Pro Rating: 0.0 Pro Comment: Fogs are bad in Limited. Next!
Pro Rating: 4.5 Pro Comment: This is pretty silly for an Uncommon. It definitely feels like it could have been a Rare as a result of how complex and powerful it is. So, let’s break this down. At worst, you have a 5-mana 6/6. But this gives you SO much more! If you pay its Mutate cost, or mutate something else on to it, it has a very powerful Mutate trigger that lets you put permanents on to the battlefield for free! You can also make sure it Mutates that first time by paying the Mutate cost for it and putting it on one of your creatures. The first time it Mutates, you get the top permanent from your library -- and sure, good chance it is a land, but a free land isn’t a bad thing. You also have a reasonable chance of hitting something real. Then, if you really stack the Mutate high here, things will get really silly. The free permanents really offset the risk of going all in one mutate creature -- and this is really what the Starrix wants you to be doing.
Average Picked At: 11.54 Total Times Picked: 147 Average Last Seen At: 9.47 Total Times Seen 2131
Pro Rating: 1.5 Pro Comment: This is a reprint, and one that would be better in a set that has more of a graveyard theme. In this set, it is mostly just a fine 23rd card, like Tormenting Voice effects often are. It is a nice way to dig deeper into your deck, even if you do have some considerable set up costs in discarding two cards.
Pro Rating: 5.0 Pro Comment: Well, this is a bomb. Her static ability means that a decent chunk of the time, you effectively have an additional card in your hand. And it is even possible to rip through more than one card if you have enough mana and creatures on top of your library. Additionally, her +1 is very effective at protecting her, and that’s usually something you want with your Planeswalkers in Limited. Getting a 3/3 is nice, especially because it can have Reach if you want it to. Sometimes you play a walker and yeah, you can make a creature token -- but your opponent has flyers so your Walker isn’t staying around. This Beast does a good job of locking things down even in the air. Her -2 is also quite powerful, especially because it synergizes so well with her static ability, which will make it more likely you can cast a creature on a given turn. Vivien’s one weakness is her relatively low Loyalty, and the fact that she doesn’t exactly raise it quickly -- but that’s nitpicking, especially because she will frequently do a good job of protecting herself with the Beast token.
Average Picked At: 11.73 Total Times Picked: 133 Average Last Seen At: 9.52 Total Times Seen 2121
Pro Rating: 1.0 Pro Comment: This doesn’t give a big enough boost to help your creature win combat often enough, and a Reach counter isn’t very exciting.
Average Picked At: 14.89 Total Times Picked: 61 Average Last Seen At: 11.10 Total Times Seen 972
Average Picked At: 7.97 Total Times Picked: 234 Average Last Seen At: 7.39 Total Times Seen 1570
Pro Rating: 3.5 Pro Comment: This isn’t QUITE Master Decoy -- they are identical other than that this costs an additional mana to tap stuff down -- but that’s close enough to Master Decoy to still be a pretty high quality common. Tap effects tend to be great, and it is a kind of pseudo-removal that is good all game long. It is better than usual in this format that is loaded up with huge monsters and Mutate, where tapping down one guy is bigger than it normally would.