Draft Trainer

Alchemy Horizons: Baldur's Gate Limited Quiz

Answered: 0/20
Accuracy: 0
Jan Jansen, Chaos Crafter
Average Picked At: 5.14
Total Times Picked: 7
Average Last Seen At: 4.25
Total Times Seen 12
Pro Rating: 4.0
Pro Comment: So, this thing loves Artifacts, and pays you off reasonably well for them. One kind of fun thing you can do with him is give up an artifact creature, get two treasure tokens, and then turn those tokens into more bodies. Basically, he can help you go wide with your tokens and/or fix your mana, and the various sacrifice synergies around make him even better! Like the other three color legendaries in this set – he is definitely a build around, but when you get there, he’s going to be good! You need a good number of artifacts and good mana to play him. That will probably be somewhat easy, because the BR deck is a treasure deck in this format, so splashing Jan Jansen won’t be that hard there. As a result, this probably doesn’t really need a build around grade, as a whole deck in the format will very easily slot this in.
Nalia de'Arnise
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 4.00
Total Times Seen 1
Pro Rating: 3.5
Pro Comment: So, here’s a card that checks for Party – something that isn’t a huge theme within the set. The good news is, there are a whole lot of creatures with this type, so you’re always going to play this in your Black/White decks, especially because it has decent stats. It will be hard not to have 5 or more creatures with these types. It will probably be a bit of a challenge to get a full party, but I don’t see it being very difficult to get value out of casting creatures form the top of your library.
Moradin's Disciples
Average Picked At: 4.20
Total Times Picked: 10
Average Last Seen At: 3.31
Total Times Seen 39
Pro Rating: 3.5
Pro Comment: This sort of White creature has been good in lots of formats. Tapping things down with an attack trigger is just a really great way to get some effective attacks in. And, in this particular case, it also means that it will be easier for you to trigger Double Team, and once you have two Disciples attacking, your opponent is basically never going to block again. The statline is mediocre for sure, but its a powerful 2-for-1, so I don’t care too much.
A-Baleful Beholder
Average Picked At: 7.67
Total Times Picked: 3
Average Last Seen At: 10.40
Total Times Seen 23
Sylvan Shepherd
Average Picked At: 8.95
Total Times Picked: 21
Average Last Seen At: 8.45
Total Times Seen 269
Pro Rating: 2.0
Pro Comment: This has passable stats and it is a repeatable source of life gain, which GW is especially interested in.
Trelasarra, Moon Dancer
Average Picked At: 4.50
Total Times Picked: 12
Average Last Seen At: 4.89
Total Times Seen 64
Pro Rating: 3.5
Pro Comment: This is our last signpost Uncommon, and it is another one that is a reprint from Forgotten Realms. It offers a very strong Life gain payoff, as it is basically a better Ajani’s Pridemate, since you get to Scry in addition to getting a counter! A turn two Trelassara can quickly get out of control in a Green/White deck, and it can even be very valuable in the late game.
Tiefling Outcasts
Average Picked At: 1.33
Total Times Picked: 3
Average Last Seen At: 1.75
Total Times Seen 13
Pro Rating: 3.0
Pro Comment: Pretty wild to see a one mana lord, but that’s definitely what this is! The +1/+0 boost will pump a reasonable number of creatures in the set, and if you can find a way to get in with the outcasts, you get a second copy! Then you have two 2/1s at worst! Sometimes it will be hard to attack with this without it dying, but most Red decks will have enough creatures with these types that it will always impact the board.
Clever Conjurer
Average Picked At: 10.85
Total Times Picked: 26
Average Last Seen At: 9.56
Total Times Seen 324
Pro Rating: 2.0
Pro Comment: This is another Forgotten Realms reprint, and it was fairly unimpressive in that format. It can help you ramp, which is cool, but the fact you can’t use the ability at instant speed is a huge bummer, as it makes the card wayyy worse. It can’t be used to threaten to untap things when your opponent attacks you and things like that.
Ambergris, Citadel Agent
Average Picked At: 3.44
Total Times Picked: 16
Average Last Seen At: 2.90
Total Times Seen 30
Pro Rating: 4.0
Pro Comment: A 3-mana 3/2 with Haste that can let you throw your hand away to draw two cards is a card you’d pretty much always play. That attack trigger can actually be pretty good, because it means you can simply discard your hand of 0 or 1 card, and you actually gain cards. Once it specializes, most versions of it give you a bonus for discarding cards, in which case actually throwing more cards away is going to be really spicy. And, even if you have 0 cards in your hand, you discarded a card the turn you played it to Specialize it, so you’ll at least get some bonus right away. Like most Specialize cards, this looks like a very powerful card.
Gray Slaad
Average Picked At: 9.73
Total Times Picked: 48
Average Last Seen At: 9.01
Total Times Seen 327
Pro Rating: 1.0 // 3.0
Pro Comment: So, the Black-Green deck in this format is pretty interested in milling itself, and this looks like a nice enabler and payoff for that deck. A 4/1 with Menace and Deathtouch is pretty hard to interact with! However, you pretty much have to be in that deck, or the Adventure on this isn’t very good, and the creature won’t be that good either. Only counting creature cards for it to get the bonus is pretty rough too. This probably means this needs a build around grade. It will be a really good Common for Black/Green decks, but pretty mediocre for everyone else.
Sune's Intervention
Average Picked At: 1.40
Total Times Picked: 5
Average Last Seen At: 1.40
Total Times Seen 5
Pro Rating: 4.5
Pro Comment: In Limited, you’ll basically always be able to gain 3 life, make two knight tokens, and seek a nonland permanent. That’s a 2-for-1 with some bonus life gain – so the times where you can also blow up an artifact or enchantment will feel pretty insane! It is also an instant, so the knights can ambush stuff. I think this is probably an A-.
Kobold Warcaller
Average Picked At: 7.43
Total Times Picked: 23
Average Last Seen At: 5.88
Total Times Seen 188
Pro Rating: 2.0
Pro Comment: We have seen a lot of one mana 1/1s that can tap and give haste to things, and they tend to be pretty decent. This is obviously an upgrade, because you don’t actually have to cast your creature for it to get the Haste – you can use this during your opponents end step and then cast the Haste creature on your turn, for example. Plus, the creature will keep haste no matter where it goes! It still isn’t amazing or anything, but seems like a fine one drop for aggressive Red decks.
Kenku Artificer
Average Picked At: 12.40
Total Times Picked: 5
Average Last Seen At: 6.94
Total Times Seen 75
Pro Rating: 1.0 // 3.5
Pro Comment: Artifacts are far from a big theme in the format, but there are enough of them around that this having a target is kind of doable. But I think your typical Blue deck in the format probably has 1-2 Artifacts, and that just..isn’t going to be enough. If you are in UB or UR you will have access to some treasure, but those color pairs still aren’t that into artifacts in general. So…if you end up in a deck that can consistently make this into a 3-mana 1/1 that makes a 3/3 Flyer, you’re going to be super happy, but that deck just won’t happen very often. Drawing this early and not having an artifact to target is going to be an awful feeling.
Illithid Harvester
Average Picked At: 2.50
Total Times Picked: 8
Average Last Seen At: 2.83
Total Times Seen 13
Pro Rating: 4.5
Pro Comment: The freeze down effect from the Adventure is often going to really enable a good attack for you – and it can also buy you the time to get to the next turn so you can cast the Harvester itself. The enter the battle field ability can most obviously be used to downgrade opposing creatures, but you can also use it on your own stuff if that’s advantageous. But yeah, casting the Adventure one turn and the Harvester the next turn is going to feel powerful. Now, a 2/2 isn’t nothing, so it isn’t quite getting rid of cards entirely, but the fact you add that 4/4 board to the body, and the same card gave you very real value on the previous turn makes it hard not to see this as an excellent card.
Gale's Redirection
Average Picked At: 2.67
Total Times Picked: 3
Average Last Seen At: 3.91
Total Times Seen 13
Pro Rating: 3.0
Pro Comment: This is basically a 5-mana counter spell that then gives you the card that you counter. So, it is sort of a 5-mana hard counter that draws you a card. It will be especially gross if you roll a 15 or higher, since you don’t even have to pay mana! Now, it is still situational, your opponent can sometimes play around something like this and that’s brutal, but I still think it is pretty good.
You're Confronted by Robbers
Average Picked At: 6.09
Total Times Picked: 11
Average Last Seen At: 4.79
Total Times Seen 55
Pro Rating: 3.0
Pro Comment: Neither mode is great for the mana investment – but three 1/1 soldiers at instant speed for 4 mana is already enough for this card to be a C at worst. You can use those bodies to ambush block stuff, or just to go really wide if you’re interested in doing that. What’s nice is, if you are already wide enough, you can use this to tap down blockers at the end of your opponent’s turn and go for the win.
Young Red Dragon
Average Picked At: 7.54
Total Times Picked: 35
Average Last Seen At: 6.90
Total Times Seen 222
Pro Rating: 3.0
Pro Comment: This is a pretty nice Common. It makes you a treasure early, which can actually allow you to play this very Dragon on turn three, which is pretty nice! It can also be used for other purposes too of course. The creature you get can’t block, which is a liability sometimes, but it looks like an effective enough attacker that I’m not too concerned about that.
Ambition's Cost
Average Picked At: 8.25
Total Times Picked: 8
Average Last Seen At: 5.73
Total Times Seen 65
Pro Rating: 1.5
Pro Comment: 4 mana to draw three is nice and all, but as a sorcery that loses you three life as well, this seems way too clunky. You can’t not add to the board at all while you’re spending four mana, unless the game is getting really long.
Dread Linnorm
Average Picked At: 4.68
Total Times Picked: 38
Average Last Seen At: 3.97
Total Times Seen 129
Pro Rating: 3.0
Pro Comment: Like a lot of Adventure cards, neither side of this thing blows you away. The trick is expensive for what it does, and fairly situational, and the creature is big and only sort of hard to block. But when you get both on one card, it is a completely different thing. It isn’t that difficult to generate a 2-for-1 with it. You have to pick your spots for the trick to work well to be sure, but it can help your creature win combat and it can even counter a removal spell. So, using that trick in the mid-game, and then slamming this 7/6 late is going to feel pretty good. You probably don’t want more than one copy of this in the end, but I do think that first copy is a pretty nice Common.
Ancient Gold Dragon
Average Picked At: 4.00
Total Times Picked: 1
Average Last Seen At: 4.00
Total Times Seen 1
Pro Rating: 5.0
Pro Comment: 7 mana is a lot, but what you get for that investment is incredible, since you’re going to get some number of additional flyers when it hits the opponent. They even come down untapped, so it will be virtually impossible for your opponent to find a way to win if you hit them with the Dragon – even just 2-3 tokens is a big deal. It does take a while to get the mana to cast this, and it does need you to untap and attack before it wins you the game, but it is still a bomb.
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