Average Picked At: 14.00 Total Times Picked: 4 Average Last Seen At: 9.55 Total Times Seen 180
Pro Rating: 1.0 Pro Comment: This does a bunch of small stuff, but all of it is pretty irrelevant most of the time.
Average Picked At: 10.56 Total Times Picked: 9 Average Last Seen At: 7.76 Total Times Seen 136
Pro Rating: 2.5 Pro Comment: This is nice fixing that happens to be a Gate, though having to effectively pay one mana for it is a bit of a bummer.
Average Picked At: 7.89 Total Times Picked: 9 Average Last Seen At: 5.16 Total Times Seen 45
Pro Rating: 2.5 Pro Comment: This can kill things for only one mana, but part of what would normally make a one mana removal spell great is you can cast it early. And…you can’t do that here, since you need to set it up before it actually does something. It is definitely potent in the mid to late game, but the early game downside is a real problem.
Average Picked At: 4.33 Total Times Picked: 12 Average Last Seen At: 3.57 Total Times Seen 25
Pro Rating: 3.5 Pro Comment: Creatures with Flying that can give other creatures Flying when they attack tend to always be pretty good in Limited, but it gets especially spicy alongside Mentor creatures, because if you are sending them into the air with the Roc, the Roc is probably also getting Mentored, which can result in a ton of evasive damage in a hurry.
Average Picked At: 2.50 Total Times Picked: 8 Average Last Seen At: 2.33 Total Times Seen 16
Pro Rating: 4.0 Pro Comment: This is great. Two mana for 4 damage is a great rate, and the exile upside actually matters sometimes.
Average Picked At: 13.94 Total Times Picked: 18 Average Last Seen At: 10.64 Total Times Seen 198
Pro Rating: 2.0 Pro Comment: These are all fine. They can help you splash a color, they ramp you a bit, and you can cash them in for cards in the late game, which is good – because drawing mana rocks great is pretty bad.
Average Picked At: 7.93 Total Times Picked: 29 Average Last Seen At: 8.94 Total Times Seen 192
Pro Rating: 2.5 Pro Comment: These are good fixing, but they get bonus points because there are several cards in the set that pay you off for playing Gates.
Average Picked At: 11.08 Total Times Picked: 12 Average Last Seen At: 9.07 Total Times Seen 181
Average Picked At: 10.28 Total Times Picked: 18 Average Last Seen At: 8.49 Total Times Seen 155
Pro Rating: 2.5 Pro Comment: These are good fixing, but they get bonus points because there are several cards in the set that pay you off for playing Gates.
Average Picked At: 7.25 Total Times Picked: 4 Average Last Seen At: 6.69 Total Times Seen 47
Pro Rating: 0.0 // 3.0 Pro Comment: Guildgate decks are pretty legit in this format, and Guild Summit can be a powerhouse in the right deck, as turning your land drops into cantrips is pretty sweet. However, you need a lot of gates to make this work, and you can’t really play it otherwise.
Average Picked At: 2.00 Total Times Picked: 3 Average Last Seen At: 3.50 Total Times Seen 12
Pro Rating: 4.0 Pro Comment: If you have a lot of spells, this thing can be a pretty big problem for your opponent. If you attack with it, they really can be put in a bind, wondering what exactly you have in your hand and how big the Cyclops will get. Because it has 8 toughness, it isn’t exactly easy to take down in combat, and it has trample, making the whole decision pretty miserable for your opponent.
Average Picked At: 11.71 Total Times Picked: 21 Average Last Seen At: 10.77 Total Times Seen 218
Pro Rating: 1.5 Pro Comment: This is a big boost for the cost, and it has the upside of being able to turn off an opposing blocker, but its still an Aura that can really result in you getting blown out, and it doesn’t quite do enough to overcome that.
Average Picked At: 2.33 Total Times Picked: 3 Average Last Seen At: 2.17 Total Times Seen 6
Pro Rating: 4.0 Pro Comment: This being a modal sweeper is pretty nice. The problem with doing 3 to the whole board is that sometimes that effect just doesn’t do enough, or hurts you more than your opponent. So, the fact that you can choose to use this to just give life link is those situations is pretty sweet.
Average Picked At: 2.33 Total Times Picked: 3 Average Last Seen At: 3.20 Total Times Seen 16
Pro Rating: 1.5 Pro Comment: Three mana counterspells are usually pretty mediocre in Limited, and this doing 2 damage to your opponent doesn’t do enough to make up for that.
Average Picked At: 7.17 Total Times Picked: 6 Average Last Seen At: 4.89 Total Times Seen 39
Pro Rating: 2.0 Pro Comment: This is decent top-curve to have in any deck with lots of creatures and graveyard stuff going on, as if it can do 3+ damage you don’t feel terrible about your investment, and it can often do far more than that. It is unfortunately pretty clunky in a format where there are very real aggro decks, and the Golgari decks come together the least consistently.
Average Picked At: 10.29 Total Times Picked: 7 Average Last Seen At: 7.12 Total Times Seen 52
Pro Rating: 2.5 Pro Comment: If you need to ramp and you have an interest in gates, this is a pretty decent inclusion, but be careful using a card that doesn’t add to the board at all!
Average Picked At: 12.67 Total Times Picked: 12 Average Last Seen At: 9.57 Total Times Seen 194
Pro Rating: 2.0 Pro Comment: These are all fine. They can help you splash a color, they ramp you a bit, and you can cash them in for cards in the late game, which is good – because drawing mana rocks great is pretty bad.
Average Picked At: 1.00 Total Times Picked: 1 Average Last Seen At: 3.40 Total Times Seen 16
Average Picked At: 12.29 Total Times Picked: 14 Average Last Seen At: 10.29 Total Times Seen 214
Pro Rating: 1.0 Pro Comment: The boost this gives is significant, but the risk of a 2-for-1 is very real, and it generally isn’t worth the risk.
Average Picked At: 12.69 Total Times Picked: 13 Average Last Seen At: 9.73 Total Times Seen 187
Pro Rating: 2.0 Pro Comment: We see this card a lot, and its always pretty decent. Green can’t always deal with flyers very effectively, and this can help in that regard.