Average Picked At: 1.33 Total Times Picked: 3 Average Last Seen At: 1.80 Total Times Seen 10
Pro Rating: 3.5 Pro Comment: Two mana for a 1/1 with all of this action is pretty sweet, and that’s without taking into account how great it is to Mentor!
Average Picked At: 2.00 Total Times Picked: 2 Average Last Seen At: 2.00 Total Times Seen 2
Pro Rating: 5.0 Pro Comment: A 5-mana 6/6 with Flying and Trample is an easy 4.0, so adding a repeatable Surveil effect that costs ZERO mana is certainly enough to make this card a bomb. Even if your opponent can kill it right away, it can stock your graveyard/make sure you’re drawing gas before it dies, and that’s pretty nice.
Average Picked At: 9.82 Total Times Picked: 17 Average Last Seen At: 8.07 Total Times Seen 158
Pro Rating: 3.0 Pro Comment: This is a key card in aggressive Izzet decks, as it represents a ton of damage. Obviously there’s the two damage that it does, but because you also tap down a creature, you make it easier for your creatures to get in for damage – and because its an Instant, you often get some additional bonuses to trigger with the cards you have in play. So, casting this and Jump-Starting it in the same turn often means game over!
Average Picked At: 12.00 Total Times Picked: 1 Average Last Seen At: 7.29 Total Times Seen 10
Pro Rating: 1.0 Pro Comment: Even with Surveil in the set, it is pretty challenging to end up in a deck that can actually make use of the Narcomoeba. You have to be good at getting it out of your graveyard for free to be worth it, because a two mana 1/1 Flyer just isn’t very good.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 3.33 Total Times Seen 3
Pro Rating: 1.0 //4.5 Pro Comment: It is possible to end up with a deck in this format that can really abuse this, but it isn’t the easiest thing to make happen. If you have 7+ ways to make tokens in your deck, it starts to get interesting, and even feels like a bomb, but it definitely is a buildaround card because getting it going isn’t something that will happen in most drafts.
Average Picked At: 3.30 Total Times Picked: 30 Average Last Seen At: 4.73 Total Times Seen 88
Pro Rating: 3.0 Pro Comment: As it is most of the time, this is premium removal. Turning off attacking and blocking is pretty good for the cost.
Average Picked At: 3.31 Total Times Picked: 13 Average Last Seen At: 2.59 Total Times Seen 28
Pro Rating: 3.5 Pro Comment: This obviously has great stats, and coming with Mentor is pretty sweet! You can even sink mana into it in the later game for it to stay relevant.
Average Picked At: 14.00 Total Times Picked: 4 Average Last Seen At: 9.55 Total Times Seen 180
Pro Rating: 1.0 Pro Comment: This does a bunch of small stuff, but all of it is pretty irrelevant most of the time.
Average Picked At: 9.00 Total Times Picked: 2 Average Last Seen At: 4.23 Total Times Seen 40
Pro Rating: 2.5 Pro Comment: This is pretty efficient disruption – we usually see this effect for three mana - and adding Surveil 1 to the mix is pretty sweet.
Average Picked At: 3.89 Total Times Picked: 9 Average Last Seen At: 3.74 Total Times Seen 27
Pro Rating: 3.5 Pro Comment: This can usually come down and kill something, while sticking around, and that’s a great way to stabilize after you’ve been behind early, making this a 6-drop that is definitely worth playing.
Average Picked At: 4.50 Total Times Picked: 2 Average Last Seen At: 3.50 Total Times Seen 5
Pro Rating: 4.0 Pro Comment: Tricks usually aren’t that impressive in Limited, but this is a pretty insane trick. Distributing +9/+9 worth of stats amongst your creatures is massive, as it can generate huge blowouts where you help three creatures win combat – or it can lead to lethal damage out of nowhere! It doesn’t have the usual downside of tricks most of the time, because if your opponent kills one creature you use this on, you still have the other two, and it has way more upside than most tricks too!
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 2.00 Total Times Seen 1
Pro Rating: 4.0 Pro Comment: Response is a pretty efficient, if conditional, removal spell, and that’s what you’re going to use on this one the vast majority of the time. But having the upside of giving your whole board key word abilities and an extra combat phase late is no joke, and can win the game in some situations.
Average Picked At: 10.75 Total Times Picked: 8 Average Last Seen At: 8.64 Total Times Seen 82
Pro Rating: 0.5 Pro Comment: This is sideboard material to be brought in against really graveyard-heavy decks.
Average Picked At: 12.93 Total Times Picked: 14 Average Last Seen At: 10.13 Total Times Seen 209
Pro Rating: 1.5 Pro Comment: This is a pretty mediocre one drop. A one mana 1/1 with Haste just doesn’t do enough these days – there are many boards where this is immediately irrelevant. The upside of giving Haste to something else is nice, but still not very impressive.
Average Picked At: 5.15 Total Times Picked: 13 Average Last Seen At: 5.03 Total Times Seen 50
Pro Rating: 3.0 Pro Comment: The Flower half isn’t too bad, as making sure you hit a land drop early is pretty nice. Its actually kind of neat that it costs hybrid mana, so you can actually use it to help you splash either Green or White in a deck that doesn’t have the other Selesnya color. Meanwhile, if you draw this late ona stalled out board, Flourish has a good chance of shifting the game in your favor.
Average Picked At: 3.33 Total Times Picked: 3 Average Last Seen At: 3.05 Total Times Seen 25
Pro Rating: 4.0 Pro Comment: Both options here can be pretty nice. Freezing down a creature can really help you slow your opponent down and/or help you win a race. The repeatable Surveil is great card selection too, and goes especially well with the Surveil payoffs in the format.
Average Picked At: 7.29 Total Times Picked: 7 Average Last Seen At: 5.82 Total Times Seen 44
Pro Rating: 2.5 Pro Comment: This can create some nasty situations, since it draws the attention of all opposing blockers, which means you can get a pretty nice attack through. Because it has death touch, it also lets you kill at least one blocking creature. Still, this has horrible stats and can be dealt with very cheaply by your opponent.
Average Picked At: 8.82 Total Times Picked: 28 Average Last Seen At: 8.51 Total Times Seen 175
Pro Rating: 2.0 Pro Comment: This isn’t a bad thing to sacrifice to various effects, but its stats are pretty disappointing.
Average Picked At: 6.50 Total Times Picked: 6 Average Last Seen At: 4.43 Total Times Seen 26
Pro Rating: 3.0 Pro Comment: The trample ability needs some significant support to matter, but at least its cheap! Plus, the creature token ability is a nice place to sink your mana in the late game.
Average Picked At: 9.62 Total Times Picked: 24 Average Last Seen At: 8.35 Total Times Seen 178
Pro Rating: 2.5 Pro Comment: These are good fixing, but they get bonus points because there are several cards in the set that pay you off for playing Gates.