Average Picked At: 13.67 Total Times Picked: 3 Average Last Seen At: 8.49 Total Times Seen 67
Pro Rating: 0.5 Pro Comment: This is mostly a sideboard card. Its activated ability is insanely expensive and really not that impressive, but it isn’t bad to side in against a deck with lots of fliers.
Average Picked At: 14.00 Total Times Picked: 4 Average Last Seen At: 9.55 Total Times Seen 180
Pro Rating: 1.0 Pro Comment: This does a bunch of small stuff, but all of it is pretty irrelevant most of the time.
Average Picked At: 10.00 Total Times Picked: 2 Average Last Seen At: 6.45 Total Times Seen 55
Pro Rating: 1.0 Pro Comment: Surveiling is pretty nice, but using a whole card to slightly improve all of your decks surveil effects isn’t a great plan, since that’s a pretty minor effect. Shuffling your graveyard into your library might be nice if your deck is the most insane Surveil deck ever, but most of the time it is best to steer clear of this.
Average Picked At: 9.75 Total Times Picked: 4 Average Last Seen At: 7.19 Total Times Seen 62
Pro Rating: 0.5 Pro Comment: This is way too expensive to be very useful. It can be a more complicated fog effect, or save a creature from removal, but that’s just not what you want for 5 mana. Siding it in against someone with sweepers is worth doing, though.
Average Picked At: 9.47 Total Times Picked: 15 Average Last Seen At: 7.80 Total Times Seen 158
Pro Rating: 2.5 Pro Comment: This kind of card is always pretty nice. Early, it can just be the two mana 2/2 you need, and late it can come down and put the counter on something better.
Average Picked At: 5.00 Total Times Picked: 3 Average Last Seen At: 4.90 Total Times Seen 12
Pro Rating: 3.0 Pro Comment: You won’t always end up in a deck that can make use of this, but you will do it often enough that this is a pretty powerful card, and one that you can take pretty early. Getting three cards back will just win you the game in many situations. It is Sorcery speed and certainly pretty clunky, but the upside is often worth it.
Average Picked At: 2.67 Total Times Picked: 3 Average Last Seen At: 2.88 Total Times Seen 29
Pro Rating: 2.5 Pro Comment: This card is a disappointment. I think in a lot of formats it would be quite good, but the aggro decks in this format really punish your plan of paying a 6-mana 5/4 Flyer. By the time you play this they can usually just swing into it with no real problem, and the fact you Surviel just doesn’t matter! It definitely isn’t bad, but at first glance it looks like a great Uncommon, and in reality its just a solid card.
Average Picked At: 5.00 Total Times Picked: 16 Average Last Seen At: 5.09 Total Times Seen 42
Pro Rating: 2.5 Pro Comment: This underperforms a little bit. The format can be somewhat fast, and while you can definitely power this out for 5 or 6 mana, sometimes that’s just a little too late. It is still a pretty nice finisher, especially in GW, but not as incredible as it looks at first glance.
Average Picked At: 6.54 Total Times Picked: 37 Average Last Seen At: 6.22 Total Times Seen 127
Pro Rating: 2.5 Pro Comment: Flying and Mentor go pretty well together, since it becomes easier for it to attack and survive. It can of course only Mentor 1 power creatures – at least at first – but that’s fine, and you can often end up training it too, in which case it can become a real monster.
Average Picked At: 5.15 Total Times Picked: 13 Average Last Seen At: 5.03 Total Times Seen 50
Pro Rating: 3.0 Pro Comment: The Flower half isn’t too bad, as making sure you hit a land drop early is pretty nice. Its actually kind of neat that it costs hybrid mana, so you can actually use it to help you splash either Green or White in a deck that doesn’t have the other Selesnya color. Meanwhile, if you draw this late ona stalled out board, Flourish has a good chance of shifting the game in your favor.
Average Picked At: 6.55 Total Times Picked: 11 Average Last Seen At: 5.05 Total Times Seen 104
Pro Rating: 3.0 Pro Comment: This is pretty nice, as far as Blue removal spells go. Locking down a creature for 4, and being able to do it at Instant speed is fine. Of course, not turning off activated abilities and stuff like that is a bummer, but this does a decent job.
Average Picked At: 8.43 Total Times Picked: 7 Average Last Seen At: 6.33 Total Times Seen 48
Pro Rating: 2.0 Pro Comment: This can give a pretty real boost for the cost, but the fact it is so reliant on the rest of your board is a problem.
Average Picked At: 10.24 Total Times Picked: 17 Average Last Seen At: 8.13 Total Times Seen 178
Pro Rating: 2.0 Pro Comment: Not too bad of a payoff if you’re in the aggressive Izzet deck, but certainly not one you go after very aggressively.
Average Picked At: 8.28 Total Times Picked: 25 Average Last Seen At: 7.81 Total Times Seen 151
Pro Rating: 3.0 Pro Comment: This is pretty powerful if you can power it out on turn 5 and really, it is big enough to be relevant all game long. You definitely need to be good at going a little wide to take full advantage, but its well worth it.
Average Picked At: 7.11 Total Times Picked: 27 Average Last Seen At: 6.25 Total Times Seen 135
Pro Rating: 2.0 Pro Comment: We see two mana 1/1s that make an opponent discard reasonably often, and they are always decent, though your opponent discarding a Jump-Start card to this can be a little painful.
Average Picked At: 7.20 Total Times Picked: 5 Average Last Seen At: 4.60 Total Times Seen 18
Pro Rating: 2.5 Pro Comment: These are good fixing.
Average Picked At: 1.50 Total Times Picked: 2 Average Last Seen At: 6.00 Total Times Seen 4
Pro Rating: 4.0 Pro Comment: Ral is strong, but he isn’t quite a bomb. His +1 lets you draw cards and load the graveyard, and loading the graveyard is pretty nice because of his -3, which is a removal spell that is dependent on instants and sorceries ending up in the graveyard or in exile. The awkward thing is sometimes you play him and his -3 just doesn’t do enough damage, even in an Izzet deck! Still, he gives you tons of value, and sometimes he can even get to his ultimate, which pretty much means he wins you the game.
Average Picked At: 9.62 Total Times Picked: 24 Average Last Seen At: 8.35 Total Times Seen 178
Pro Rating: 2.5 Pro Comment: These are good fixing, but they get bonus points because there are several cards in the set that pay you off for playing Gates.
Average Picked At: 3.77 Total Times Picked: 13 Average Last Seen At: 3.96 Total Times Seen 35
Pro Rating: 3.0 Pro Comment: A two mana 3/2 with Reach is already a pretty darn good rate, so having the upside of just killing an opposing flyer right away is great – although keep in mind, as long as the creature it fights has 2 or more power, the Harpooner is going down too! But that’s okay – this is sort of like a card that is either an efficient creature or Plummet, and that’s a pretty nice modal card to have. If you get to kill something with 1 power and it sticks around, it feels really absurd.
Average Picked At: 1.33 Total Times Picked: 3 Average Last Seen At: 3.06 Total Times Seen 20
Pro Rating: 3.5 Pro Comment: This is a great Surveil payoff that can grow quite rapidly. Flying and Menace are a nice combination, and it means the Spybug is incredibly difficult to block.