Average Picked At: 4.14 Total Times Picked: 7 Average Last Seen At: 4.75 Total Times Seen 27
Pro Rating: 4.0 Pro Comment: This can tap things down for a reasonable cost – an effect that is always nice! And in the late game it can also do 3 damage at a time to your opponent, which is something that is a very real late game win condition.
Average Picked At: 12.67 Total Times Picked: 12 Average Last Seen At: 9.57 Total Times Seen 194
Pro Rating: 2.0 Pro Comment: These are all fine. They can help you splash a color, they ramp you a bit, and you can cash them in for cards in the late game, which is good – because drawing mana rocks great is pretty bad.
Average Picked At: 3.75 Total Times Picked: 4 Average Last Seen At: 2.57 Total Times Seen 8
Pro Rating: 2.5 Pro Comment: These are good fixing.
Average Picked At: 7.80 Total Times Picked: 5 Average Last Seen At: 5.11 Total Times Seen 35
Pro Rating: 3.5 Pro Comment: This can be some nice removal in grindier decks, as it can often do significant amounts of damage for the cost, and being able to do it a second time is pretty sweet!
Average Picked At: 2.00 Total Times Picked: 2 Average Last Seen At: 2.00 Total Times Seen 2
Pro Rating: 5.0 Pro Comment: A 5-mana 6/6 with Flying and Trample is an easy 4.0, so adding a repeatable Surveil effect that costs ZERO mana is certainly enough to make this card a bomb. Even if your opponent can kill it right away, it can stock your graveyard/make sure you’re drawing gas before it dies, and that’s pretty nice.
Average Picked At: 10.91 Total Times Picked: 11 Average Last Seen At: 10.31 Total Times Seen 212
Pro Rating: 1.5 Pro Comment: This fixes decently and replaces itself, but you just don’t really need it in this format, as Gates are pretty easy to come by.
Average Picked At: 6.50 Total Times Picked: 2 Average Last Seen At: 4.80 Total Times Seen 7
Pro Rating: 1.5 Pro Comment: This is mostly a more complicated version of the usual “Destroy big creature” card. There aren’t a lot of board states where this will hit more than one thing, but it is nice that it has the upside of doing that. Problem is, there are also plenty of board states where it hurts you more or doesn’t do anything!
Average Picked At: 9.17 Total Times Picked: 6 Average Last Seen At: 5.62 Total Times Seen 130
Pro Rating: 2.5 Pro Comment: This is a pretty powerful Divination variant, as Surveil 2 really helps you see a lot of cards. The damage is well worth it, and you pretty much always want the first copy of this in your UB decks.
Average Picked At: 2.33 Total Times Picked: 9 Average Last Seen At: 3.73 Total Times Seen 66
Pro Rating: 3.5 Pro Comment: This has pretty nice Flying stats and Surveil 2 on ETB is pretty powerful. This is Blue’s best Common in the set.
Average Picked At: 1.33 Total Times Picked: 3 Average Last Seen At: 1.80 Total Times Seen 10
Pro Rating: 3.5 Pro Comment: Two mana for a 1/1 with all of this action is pretty sweet, and that’s without taking into account how great it is to Mentor!
Average Picked At: 9.60 Total Times Picked: 5 Average Last Seen At: 5.96 Total Times Seen 35
Pro Rating: 1.5 Pro Comment: This card’s a big disappointment, as it is surprisingly hard getting it to be large enough to be worth the mana you spend on it. It basically only gets there in the extreme late game, at which point it isn’t nearly as impressive.
Average Picked At: 8.60 Total Times Picked: 10 Average Last Seen At: 8.79 Total Times Seen 193
Pro Rating: 1.5 Pro Comment: It isn’t a complete disaster if you play this as your two drop, but it isn’t something you should be happy about either. Its attack trigger rarely does enough.
Average Picked At: 9.17 Total Times Picked: 6 Average Last Seen At: 6.46 Total Times Seen 55
Pro Rating: 2.5 Pro Comment: This is a decent payoff for decks with lots of gates in them.
Average Picked At: 12.00 Total Times Picked: 20 Average Last Seen At: 10.15 Total Times Seen 211
Pro Rating: 1.5 Pro Comment: This is a decent trick, and it is sweet that sometimes you can cast it when you seemingly have no mana.
Average Picked At: 1.20 Total Times Picked: 5 Average Last Seen At: 2.11 Total Times Seen 9
Pro Rating: 3.5 Pro Comment: Split cards tend to be pretty nice in Limited, especially when you put two narrow but powerful effects on them, and that’s what we’ve got here. Assure is a combat trick that can blank removal, and Assemble gives you three 2/2 bodies at instant speed in the later part of the game.
Average Picked At: 11.70 Total Times Picked: 23 Average Last Seen At: 10.30 Total Times Seen 229
Pro Rating: 0.0 // 2.5 Pro Comment: This is pretty much only playable in more aggressive Izzet decks that have various creatures whose power goes up when you cast spells. In those situations, this isn’t a bad way to do the last damage to your opponent. In all the other decks though, its unplayable. Cards that just do damage to an opponent usually aren’t great, and that’s still mostly true here.
Average Picked At: 11.71 Total Times Picked: 21 Average Last Seen At: 10.77 Total Times Seen 218
Pro Rating: 1.5 Pro Comment: This is a big boost for the cost, and it has the upside of being able to turn off an opposing blocker, but its still an Aura that can really result in you getting blown out, and it doesn’t quite do enough to overcome that.
Average Picked At: 5.56 Total Times Picked: 9 Average Last Seen At: 5.03 Total Times Seen 47
Pro Rating: 3.5 Pro Comment: Giving Menace to your whole board can often close out a game, and in the early portion of the game it is just an efficient creature who might gain you a bit of life.
Average Picked At: 1.00 Total Times Picked: 2 Average Last Seen At: 1.75 Total Times Seen 5
Pro Rating: 3.5 Pro Comment: Making a copy of your best creature is usually worth three mana or more, so being able to do it twice is pretty nice. There are times where you don’t have a thing to copy and that can feel miserable, but the upside here is real.
Average Picked At: 2.38 Total Times Picked: 8 Average Last Seen At: 2.80 Total Times Seen 23
Pro Rating: 4.0 Pro Comment: This thing is incredibly difficult to deal with profitably. Hexproof means it can’t be removed for the most part, and Flying and Deathtouch make it a real pain to block. This can frequently just represent an inevitable clock on your opponent.