Average Picked At: 5.33 Total Times Picked: 3 Average Last Seen At: 5.00 Total Times Seen 20
Pro Rating: 3.5 Pro Comment: This has a very good baseline and it's not that challenging to transform in the late game, and when it does it can chip in for a ton of damage.
Average Picked At: 4.40 Total Times Picked: 5 Average Last Seen At: 5.12 Total Times Seen 33
Pro Rating: 2.5 Pro Comment: This is a two mana 2/2 with some real upside, and not just because of it's attack trigger. It's an artifact and an equipment in a set where both of those things matter.
Average Picked At: 6.00 Total Times Picked: 4 Average Last Seen At: 5.10 Total Times Seen 18
Pro Rating: 3 Pro Comment: If you can get this token it's going to feel pretty awesome, but there are lots of board states where it just isn't possible.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 11.00 Total Times Seen 2
Pro Rating: 0 Pro Comment: This may as well have a blank text box in Limited. I'm exaggerating a little, but not by much.
Average Picked At: 7.62 Total Times Picked: 8 Average Last Seen At: 5.53 Total Times Seen 32
Pro Rating: 2.5 Pro Comment: Edicts have diminishing returns, but this one always gives you a body to make up for that.
Average Picked At: 9.09 Total Times Picked: 11 Average Last Seen At: 8.95 Total Times Seen 62
Pro Rating: 2.5 Pro Comment: This has a decent baseline and kind of scales up later in the game.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 6.43 Total Times Seen 13
Pro Rating: 2 Pro Comment: Mass damage spells are pretty awkward in Limited, but this one's modal, so in theory you can find the right window for it.
Pro Rating: 3.5 Pro Comment: This can buff a decent number of creatures, especially in Blue/White, and Cycling is a great addition. It gets even better with more Cids.
Average Picked At: 6.00 Total Times Picked: 1 Average Last Seen At: 3.40 Total Times Seen 5
Pro Rating: 2.5 Pro Comment: You're mostly leaning on the activated ability here for this to be a card that is worth spending 4 mana on and not adding to the board. The good news is, that ability is good on lots of board states. The bad news is, it isn't always useful, and this card is pretty bad apart from that.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 5.60 Total Times Seen 9
Pro Rating: 2.5 Pro Comment: If you just look at the Vehicle here, the rate's not great. But a Vehicle that makes something that can already crew it has been pretty good in the past, and getting two permanents has it's own value in this set.
Average Picked At: 1.50 Total Times Picked: 2 Average Last Seen At: 1.50 Total Times Seen 2
Pro Rating: 5 Pro Comment: He's going to draw you some cards when he comes down, and once he transforms he kills something, attacks as a 9/9 on the next turn, and gives you a bunch of mana. Definitely a bomb.
Average Picked At: 3.00 Total Times Picked: 2 Average Last Seen At: 3.00 Total Times Seen 3
Pro Rating: 4 Pro Comment: He comes down and decimates the board, and you can manufacture situations where the creature you choose dies without too much trouble too. Or at the very least, make your opponent super afraid to block or attack with it.
Average Picked At: 5.00 Total Times Picked: 1 Average Last Seen At: 4.45 Total Times Seen 13
Pro Rating: 3.5 Pro Comment: This definitely has some problems, but it's so cheap that I can get over them.
Average Picked At: 11.80 Total Times Picked: 10 Average Last Seen At: 10.39 Total Times Seen 68
Pro Rating: 2.5 Pro Comment: Looting is nice, but way worse when you have to pay mana for it. Giving this up to draw a bunch of cards late seems like legit upside too, especially if you have Towns.
Average Picked At: 13.00 Total Times Picked: 1 Average Last Seen At: 7.47 Total Times Seen 46
Pro Rating: 2 Pro Comment: This has a passable baseline and the useful artifact type, and it can maintain relevance once you reach the late game.
Average Picked At: 11.60 Total Times Picked: 5 Average Last Seen At: 8.57 Total Times Seen 74
Pro Rating: 1.5 Pro Comment: This is a two mana 2/1 with super minimal upside, and moving the Equipment doesn't do much either.
Average Picked At: 6.80 Total Times Picked: 5 Average Last Seen At: 5.17 Total Times Seen 20
Pro Rating: 2.5 Pro Comment: This is like Kindled Fury but way, way better. The buff stays behind and it's also a cheap noncreature spell for Black/Red and and an Equipment for Red/White.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 2.25 Total Times Seen 4
Pro Rating: 3 Pro Comment: Chapter I and the stat-line are super underwhelming, but if you can double a spell on the turn and triple a spell on the turn after, it's game over. It'll be hard to set that up consistently, though.
Average Picked At: 8.00 Total Times Picked: 1 Average Last Seen At: 7.64 Total Times Seen 28
Pro Rating: 1.5 Pro Comment: This has a cool effect, but it's a super clunky Sorcery that it seems a little too dangerous to try to cast against aggressive opponents.
Average Picked At: 4.00 Total Times Picked: 1 Average Last Seen At: 5.33 Total Times Seen 4
Pro Rating: 2 Pro Comment: Forcing blocks with your first striker can be good, but only if your creature was already big enough to make a difference.