Average Picked At: 2.33 Total Times Picked: 3 Average Last Seen At: 3.44 Total Times Seen 21
Pro Rating: 3.5 Pro Comment: If this attacks, the game is over -- but it does cost 7 mana including triple Red, and it's relatively vulnerable, so that's far from a guarantee.
Average Picked At: 5.00 Total Times Picked: 9 Average Last Seen At: 5.08 Total Times Seen 32
Pro Rating: 2 // 3.5 Pro Comment: This is playable even with 0 other zombies, but if you have 3 or 4 of them, it gets substantially better.
Average Picked At: 9.28 Total Times Picked: 18 Average Last Seen At: 7.33 Total Times Seen 138
Pro Rating: 1.5 Pro Comment: This is too slow to work out very well. If you have lots of fodder you might be able to go off, though.
Average Picked At: 5.80 Total Times Picked: 15 Average Last Seen At: 4.30 Total Times Seen 65
Pro Rating: 4 Pro Comment: This is usually going to be a 2-for-1, and if you're good at gaining life it can become a threat in its own right.
Average Picked At: 2.27 Total Times Picked: 11 Average Last Seen At: 2.65 Total Times Seen 26
Pro Rating: 2 // 3 Pro Comment: On it's own, Tinybones can get some decent card advnatage with it's ability, but you probably need a few other discard spells to really feel like you got there with him.
Average Picked At: 5.95 Total Times Picked: 43 Average Last Seen At: 5.72 Total Times Seen 207
Pro Rating: 3.5 Pro Comment: This is always great removal, and while you have to be careful agaisnt interaction, being an instant helps make it easy to find the rightw indow for it.
Average Picked At: 8.51 Total Times Picked: 35 Average Last Seen At: 6.79 Total Times Seen 284
Pro Rating: 2.5 Pro Comment: Making tokens can make this hit really hard, but a 3-mana 3/3 trampler isn't anythign special.
Average Picked At: 2.22 Total Times Picked: 9 Average Last Seen At: 3.96 Total Times Seen 32
Pro Rating: 3 Pro Comment: This has a passable baseline as a three mana 2/2 that can tap for Green, and most Green decks in this format will have enough Elves for there to be additional upside.
Average Picked At: 4.62 Total Times Picked: 8 Average Last Seen At: 4.51 Total Times Seen 50
Pro Rating: 3 Pro Comment: It's narrow, but it's so efficient that I think that's acceptable.
Average Picked At: 8.61 Total Times Picked: 33 Average Last Seen At: 7.22 Total Times Seen 274
Pro Rating: 1.5 // 4 Pro Comment: If you're in a spell heavy deck like UR, or a UB deck that's good at milling itself, the Terror is going to be a super powerful card that can often end games.
Average Picked At: 1.86 Total Times Picked: 7 Average Last Seen At: 1.57 Total Times Seen 15
Pro Rating: 4 Pro Comment: This makes every trade into a 2-for-1 and has really good stats, so it can take over some games.
Average Picked At: 5.28 Total Times Picked: 18 Average Last Seen At: 4.84 Total Times Seen 88
Pro Rating: 2.5 Pro Comment: This has mediocre stats and while the Raid trigger can be pretty good if you can get it going multiple times, I'm skeptical you'll be able to.
Average Picked At: 2.00 Total Times Picked: 4 Average Last Seen At: 2.00 Total Times Seen 6
Pro Rating: 4.5 Pro Comment: If you have any board state at all, this makes it pretty impossible for your opponent. Every creature becomes a potential 2-for-1, and they all turn into threats when they die.
Average Picked At: 8.00 Total Times Picked: 6 Average Last Seen At: 4.98 Total Times Seen 58
Pro Rating: 4.5 Pro Comment: If you have two creatures in play, this will force your opponent to block both of them. That's not great, but if you have anything more than two creatures in play, this can end the game -- often literally, not just effectively.
Average Picked At: 10.12 Total Times Picked: 8 Average Last Seen At: 7.44 Total Times Seen 166
Pro Rating: 0 Pro Comment: You would need a mono-green deck with lots of hexproof for this to be a thing, and you can't pull that off in this format.
Average Picked At: 7.96 Total Times Picked: 26 Average Last Seen At: 7.00 Total Times Seen 280
Pro Rating: 0.5 Pro Comment: There aren't enough artifacts or enchantments in this format for this to be main deck material.
Average Picked At: 7.50 Total Times Picked: 2 Average Last Seen At: 5.11 Total Times Seen 35
Pro Rating: 1.5 Pro Comment: This has some nice extreme late game upside, but int he early game it's pretty close to a blank card.
Average Picked At: 6.44 Total Times Picked: 18 Average Last Seen At: 6.48 Total Times Seen 118
Pro Rating: 2 Pro Comment: Entering tapped is a big downside unless you drop this on turn one, but at least a 2/2 body is sort of relevant on most boards.
Average Picked At: 11.07 Total Times Picked: 29 Average Last Seen At: 9.01 Total Times Seen 332
Pro Rating: 2 Pro Comment: This is always a nice trick. It wins most combats very efficiently and can even blank some removal.
Average Picked At: 6.30 Total Times Picked: 37 Average Last Seen At: 5.93 Total Times Seen 249
Pro Rating: 2.5 Pro Comment: Each of these modes is kind of medium, but having a card that can fix your mana when you need it or be a mediocre removal spell is fine.