Average Picked At: 2.67 Total Times Picked: 6 Average Last Seen At: 2.33 Total Times Seen 10
Pro Rating: 4 Pro Comment: It starts vulnerable but can quickly grow into a must-kill threat.
Average Picked At: 5.95 Total Times Picked: 43 Average Last Seen At: 5.72 Total Times Seen 207
Pro Rating: 3.5 Pro Comment: This is always great removal, and while you have to be careful agaisnt interaction, being an instant helps make it easy to find the rightw indow for it.
Average Picked At: 8.00 Total Times Picked: 5 Average Last Seen At: 5.33 Total Times Seen 25
Pro Rating: 1.5 Pro Comment: This is a game-winner, but costing 9 mana means it's too slow for most Limited games. If you have a great control deck, you'll want this. Otherwise, steer clear.
Average Picked At: 2.67 Total Times Picked: 6 Average Last Seen At: 3.35 Total Times Seen 17
Pro Rating: 4 Pro Comment: A 4-mana 4/2 Flyer with Flash is a nice card, and while giving Flash to your other stuff doesn't always come up -- it can be powerful when it does, especially with your creatures.
Average Picked At: 3.20 Total Times Picked: 5 Average Last Seen At: 3.00 Total Times Seen 11
Pro Rating: 4 Pro Comment: This is immune to a bunch of removal in the set and has a great stat-line. Don't count on it being huge all that often, but it might get the first buff sometimes.
Average Picked At: 7.21 Total Times Picked: 28 Average Last Seen At: 7.02 Total Times Seen 260
Pro Rating: 3 Pro Comment: Even without the +1/+1 counter upside this would be a solid card, and with it becomes a very good Common.
Average Picked At: 8.47 Total Times Picked: 38 Average Last Seen At: 7.76 Total Times Seen 340
Pro Rating: 3 Pro Comment: These 4-mana "Time Ebb" effects always tend to perform well. They give you good 1-for-1 removal that can even be disruptive, and adding Surveil to the mix is nice.
Average Picked At: 9.37 Total Times Picked: 19 Average Last Seen At: 7.53 Total Times Seen 285
Pro Rating: 1.5 Pro Comment: This is the fixing you play when you're desperate. Or the two drop you play when you're desperate. Mostly, it's bad at being either of those things, so you hope you don't play it.
Average Picked At: 8.00 Total Times Picked: 9 Average Last Seen At: 4.48 Total Times Seen 79
Pro Rating: 2.5 Pro Comment: This becomes a 2-for-1 in the late game, though it'll never be that great as a creature.
Average Picked At: 1.17 Total Times Picked: 6 Average Last Seen At: 1.17 Total Times Seen 6
Pro Rating: 5 Pro Comment: All of those keywords means it's basically impossible to block or attack through the Sire, and it'll also gain it's controller tons of life. Ward makes sure your opponent gets punished hard if they can kill it.
Average Picked At: 11.42 Total Times Picked: 12 Average Last Seen At: 7.35 Total Times Seen 145
Pro Rating: 1 Pro Comment: This doesn't impact the board much on it's own, and even if it's giving you food, finding a turn where you can sink a bunch of mana into it and use it's ability is going to be a rarity.
Average Picked At: 8.54 Total Times Picked: 28 Average Last Seen At: 7.07 Total Times Seen 292
Pro Rating: 2.5 Pro Comment: This'll just be a two mana 2/2 reasonably often, but it'll also make a 1/1 token a decent chunk of the time, and if it always did that it would be a 4.0.
Average Picked At: 8.75 Total Times Picked: 4 Average Last Seen At: 5.30 Total Times Seen 30
Pro Rating: 1.5 Pro Comment: The set really doesn't have enough of a typal theme for this to be a factor in 99% of decks.
Average Picked At: 3.91 Total Times Picked: 11 Average Last Seen At: 3.62 Total Times Seen 56
Pro Rating: 3.5 Pro Comment: Growing at combat is big, and this creature can very quickly become a threat.
Average Picked At: 13.88 Total Times Picked: 16 Average Last Seen At: 10.47 Total Times Seen 270
Average Picked At: 3.09 Total Times Picked: 11 Average Last Seen At: 3.82 Total Times Seen 70
Pro Rating: 3 Pro Comment: An anthem for your flyers can be a powerful thing, helping you do tons of damage even when your opponent is building out their own board.
Average Picked At: 8.61 Total Times Picked: 33 Average Last Seen At: 7.22 Total Times Seen 274
Pro Rating: 1.5 // 4 Pro Comment: If you're in a spell heavy deck like UR, or a UB deck that's good at milling itself, the Terror is going to be a super powerful card that can often end games.
Average Picked At: 4.17 Total Times Picked: 6 Average Last Seen At: 3.83 Total Times Seen 29
Pro Rating: 2.5 Pro Comment: You need this to get in once to feel worth it, and while Menace helps with that, the 2/3 stat-line doesn't. You won't be getting 10 elves, so don't worry about that part.
Average Picked At: 2.54 Total Times Picked: 24 Average Last Seen At: 2.24 Total Times Seen 45
Pro Rating: 4 Pro Comment: This is great whether you're ahead or behind, since it can trade for anything, attack effectively, and gain lots of life.
Average Picked At: 9.82 Total Times Picked: 22 Average Last Seen At: 8.46 Total Times Seen 352
Pro Rating: 1.5 Pro Comment: It's temping to imagine scenarios where you bounce a creature with an "enters" trigger or help a creature dodge removal, but this is mostly just an awkward bounce spell.