Draft Trainer

Throne of Eldraine Limited Quiz

Answered: 0/20
Accuracy: 0
Rampart Smasher
Average Picked At: 4.67
Total Times Picked: 9
Average Last Seen At: 4.16
Total Times Seen 63
Pro Rating: 3.0
Pro Comment: This is mostly just a big vanilla creature, which is nice, but not overly exciting.
Gingerbrute
Average Picked At: 6.83
Total Times Picked: 35
Average Last Seen At: 6.40
Total Times Seen 201
Pro Rating: 2.5
Pro Comment: A one mana 1/1 with Haste is usually not anything special, but this one can also make itself unblockable, which means it stays relevant late. It can also sacrifice to gain you life, and counts as Food. I think all of that makes this a reasonable inclusion in your deck, especially if you’re aggressive and have ways to make him bigger.
Drown in the Loch
Average Picked At: 6.07
Total Times Picked: 14
Average Last Seen At: 4.63
Total Times Seen 62
Pro Rating: 2.5
Pro Comment: Even with a mill deck in this format, you’ll find that this just doesn’t line up often enough to be a great card.
Archon of Absolution
Average Picked At: 3.25
Total Times Picked: 16
Average Last Seen At: 3.17
Total Times Seen 40
Pro Rating: 3.5
Pro Comment: A 4-mana 3/2 with Flying is already a decent rate and a fine playable, but this comes protection from White, and a Ghostly Prison type effect, both of which raise the power level here significantly. The prison effect can make it very hard for your opponent to continue to develop their board AND attack, so you start making them have to choose one or the other, and that’s a great way to get ahead. Meanwhile, it is immune to 20% of the cards in the set, give or take, and that’s pretty nice too.
Steelgaze Griffin
Average Picked At: 11.63
Total Times Picked: 35
Average Last Seen At: 9.09
Total Times Seen 294
Pro Rating: 2.0
Pro Comment: Yet another payoff for drawing an extra card each turn, Steelgaze Griffin has some pretty bad base stats as a 5-mana 2/4 with Flying. But the upside it comes with is nice – becoming a 4/4 on turns you draw an extra card is pretty serious. A 5-mana 4/4 with Flying – you know, like Air elemental – is usually in the lower part of the B range. Obviously, this is worse because it won’t always be a 4/4, but it seems like a reasonable payoff for drawing extra cards in the UR deck.
Trail of Crumbs
Average Picked At: 5.00
Total Times Picked: 12
Average Last Seen At: 4.00
Total Times Seen 55
Pro Rating: 0.0
Pro Comment: This is a sweet food build around. In super grindy games, this drawing you extra cards is going to be some pretty serious value -- especially because it even gives you some selection over what you draw! It will be hard to wiff on two cards in Limited -- most of what’s in your deck is permanents -- but the fact it can’t draw you most removal is a bit annoying. You can use this just sacrificing food normally -- at which point you are paying 3 to gain 3 life and draw a card -- not too shabby -- but I thinkt his will be the most impressive in decks that can sacrifice food to other permanents without any mana cost, because it will be a lot easier to just pay one mana to draw the card here. I think this card definitely needs a build around grade because of that fact -- any old card that makes Food will work with it, but it won’t be at their best with them.
Mad Ratter
Average Picked At: 6.92
Total Times Picked: 12
Average Last Seen At: 5.47
Total Times Seen 88
Pro Rating: 0.0 // 3.0
Pro Comment: 4 mana for a ½ Is horrible, so you just aren’t running this unless you get enough ways to draw extra cards that you get to make the Rat tokens. It will be pretty nice in a deck that gets there, but I think it is still hard for it to be incredible because of how small it is and how much mana it costs. Still, it is one of the better common or uncommon payoffs in the set for drawing extra cards.
Wolf's Quarry
Average Picked At: 11.39
Total Times Picked: 23
Average Last Seen At: 9.58
Total Times Seen 344
Pro Rating: 0.5
Pro Comment: This is just too expensive for what it does. The Boars might give you food, but that doesn’t help this card out very much.
Giant Killer
Average Picked At: 3.56
Total Times Picked: 9
Average Last Seen At: 2.68
Total Times Seen 20
Pro Rating: 4.0
Pro Comment: The Adventure side here is the kind of White removal spell we see in most sets – capable of killing big creatures only, and the creature side is basically Master Decoy. Stapling those two things together is pretty great. I do think a lot of the time you’ll just play this on turn one if you have it, but the idea of killing a big guy and then bringing your Giant Killer to the board, where it can proceed to shut down your opponent’s best creature, is pretty awesome – and that will happen often enough with this. It is also nice to be able to play an effect like Chop Down in your main board, which you just can’t always do.
Specter's Shriek
Average Picked At: 9.50
Total Times Picked: 10
Average Last Seen At: 7.96
Total Times Seen 117
Pro Rating: 0.5
Pro Comment: Specter’s Shriek, while efficient, is going to be god awful against people not playing Black. One mana and a whole card are not worth taking away a card from your opponent in most scenarios. That’s 2-for-1ing yourself, and you’re doing it for something that doesn’t even affect the board! Now, I do think against opponent’s playing Black, it is reasonable to side in, especially if they are the kind of deck holding on to a bunch of cards.
Embereth Shieldbreaker
Average Picked At: 5.16
Total Times Picked: 19
Average Last Seen At: 4.40
Total Times Seen 61
Pro Rating: 3.0
Pro Comment: So, here we have some Artifact hate that is actually mainboardable – and that’s probably a good thing, because there are a decent number of artifacts in this set. We can think of this as a 3-mana 2/1 that destroys an Artifact – and that’s a nice deal, pretty easy to get a 2-for-1 if you actually get to destroy the artifact. There are enough Artifacts in this set to make the Shieldbreaker quite good.
All That Glitters
Average Picked At: 5.93
Total Times Picked: 15
Average Last Seen At: 5.68
Total Times Seen 96
Pro Rating: 1.0
Pro Comment: The UW deck in this format is focused on having artifacts and enchantments which is nice and all, but this doesn’t seem like the payoff you want. It has the downside of most auras, in that it opens you up to a bad 2-for-1, and in addition to that, it isn’t going to be very good in the early game, even if you ARE an artifact/enchantment deck. Sometimes Auras that are ultra aggressive early can be good, because they make your creature do so much extra damage that it doesn’t matter when you get 2-for-1’d. This won’t be one of those most of the time.
Clockwork Servant
Average Picked At: 4.12
Total Times Picked: 16
Average Last Seen At: 3.41
Total Times Seen 42
Pro Rating: 3.0
Pro Comment: This will draw you a card pretty often, and while that’s ideal, you can also play it as a reasonably efficient creature.
Bonecrusher Giant
Average Picked At: 2.00
Total Times Picked: 7
Average Last Seen At: 1.78
Total Times Seen 9
Pro Rating: 4.0
Pro Comment: This guy is very good. Being a removal spell for the Adventure is awesome -- even more awesome that he can go to the face if he needs to. Sure, two mana for 2 damage at instant speed isn’t incredible -- but that would be a decent card on its own, as it has been in the past. Then, the other part of the card is a 3-mana 4/3, which is doing a great job on the vanilla test, and he also has a relevant text box, which means if your opponent has removal for him, they’re going to have to take 2 damage when they use it. It does also mean you can’t use tricks on him without damaging yoruself, but hey -- he can’t just be all upside right? But yeah, between being a reasonable removal spell and an efficient creature, Bonecrusher Giant will be getting 2-for-1s all day long.
Charmed Sleep
Average Picked At: 6.38
Total Times Picked: 34
Average Last Seen At: 5.83
Total Times Seen 195
Pro Rating: 3.0
Pro Comment: This is a nice removal spell for Blue decks. This has all the problems Aura-based removal tends to have of course -- bounce spells and sacrifice effects make it look pretty bad, and it doesn’t turn off static abilities.
Tall as a Beanstalk
Average Picked At: 11.68
Total Times Picked: 22
Average Last Seen At: 9.62
Total Times Seen 323
Pro Rating: 0.0
Pro Comment: Lately, they have been printing Auras that are actually playable because of their efficiency, or their ability to mitigate against a 2-for-1. But this isn’t either of those. 4 mana for +3/+3 and Reach really isn’t the most amazing deal in the world, and it leaves you wide open to 2-for-1s that will also get huge tempo on you because of the total mana you spend on the creature and this Aura. Don’t play this.
Beloved Princess
Average Picked At: 10.97
Total Times Picked: 35
Average Last Seen At: 9.15
Total Times Seen 292
Pro Rating: 1.5
Pro Comment: A one mana 1/1 with lifelink that is kind of evasive doesn’t really do it for me. Sure, big creatures can’t block it, but it is small and dies to basically any blocker. And if you pump her things might get interesting, but mostly it doesn’t seem worth it.
Questing Beast
Average Picked At: 1.00
Total Times Picked: 3
Average Last Seen At: 1.20
Total Times Seen 5
Pro Rating: 4.0
Pro Comment: So, a 4-mana 4/4 with Vigilance, Deathtouch and Haste is amazing on the Vanilla test alone. This also can’t be blocked by small creatures which is pretty nice. The other parts of the card won’t come up often in Limited – there aren’t many ways to prevent damage, and there aren’t many planeswalkers – so that text doesn’t mean much for us. There will be common creatures in this format that can just block and trade with it, or worse just straight up win combat – but even then, this can trade with anything, it can attack and hang back and block, and it can attack right away – that’s a powerful combination.
Syr Faren, the Hengehammer
Average Picked At: 2.87
Total Times Picked: 15
Average Last Seen At: 3.21
Total Times Seen 45
Pro Rating: 3.0
Pro Comment: A two mana 2/2 that pumps another attacker is great, and is probably even more potent if you have ways of pumping it. There will be times where even without help, he makes your attack profitable, but he won’t be incredible.
Dwarven Mine
Average Picked At: 11.11
Total Times Picked: 36
Average Last Seen At: 9.12
Total Times Seen 337
Pro Rating: 2.0
Pro Comment: If your deck has 10+ Mountains in it, you’ll run this for the upside of getting a 1/1 token.
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