Draft Trainer

Throne of Eldraine Limited Quiz

Answered: 0/20
Accuracy: 0
Searing Barrage
Average Picked At: 6.84
Total Times Picked: 38
Average Last Seen At: 6.46
Total Times Seen 218
Pro Rating: 2.5
Pro Comment: This is solid removal for Red, but like to Reduce to Ashes and command the Storm before that, it isn’t premium. Costing 5 is a ton, and most of the time it is going to feel a little clunky. It will frequently cost more mana than whatever you kill with it, and that does put you behind the eight ball a little bit.
Forever Young
Average Picked At: 8.38
Total Times Picked: 32
Average Last Seen At: 7.18
Total Times Seen 264
Pro Rating: 2.0
Pro Comment: This is kind of like a Black Anticipate. For two mana you aren’t really gaining card advantage, but you will be improving your future draws, and you will draw one of the cards you put on top right away. Sometimes it will feel amazing because of cards in your graveyard, other times it won’t do much – but hey, you get to draw the card either way so the fail case could be worse. This is the kind of effect people frequently overrate, because their mind immediately goes to the scenario where you put your bomb back on top of your deck – but there will certainly be times you have this and nothing in your graveyard is worth putting on top.
Cauldron Familiar
Average Picked At: 5.92
Total Times Picked: 12
Average Last Seen At: 4.45
Total Times Seen 65
Pro Rating: 0.0 // 2.5
Pro Comment: So, a one mana 1/1 that just drains life probably isn’t playable. This one is an interesting food build around, though, and if your deck can make a critical mass of Food, you have a Cat that won’t stay dead, and drains your opponent one life over and over again. This is a build around, one you should avoid unless you have like 6 or more ways to make Food.
Animating Faerie
Average Picked At: 6.13
Total Times Picked: 15
Average Last Seen At: 5.51
Total Times Seen 73
Pro Rating: 3.5
Pro Comment: Wind Drake is usually pretty decent in most formats, and that’s what you get when you cast the creature side of ithis Obviously though, the Adventure part adds some significant upside. You are going to need artifacts in your deck to make this be at its best, but that won’t be all that hard thanks to Food. Three mana to make a food token into a 4/4 is pretty nice, especially because if you go that route, you also have the Wind Drake part of the card to cast on a future turn. This card is nice because you can take it and you know you’ll play it, even if you have 0 artifacts, and if you do end up with them, it gets some nice additional value.
Wandermare
Average Picked At: 7.69
Total Times Picked: 13
Average Last Seen At: 5.64
Total Times Seen 72
Pro Rating: 3.5
Pro Comment: A 3-mana 3/3 as a base level is already good, and if you can put even one +1/+1 counter on this, I think you’ll be pretty happy. Anything more than that and things get silly. Keep in mind, too, that like most Adventure build arounds in this set, it doesn’t matter whether or not the creature has gone on its Adventure to trigger this – you can just cast a creature that has an Adventure option, even if you never used the Adventure half, and Wandermare will be getting a +1/+1 counter. GW will have no problems getting cards with Adventure, I don’t think it is unreasonable to assume 5-7 is kind of a guarantee.
Inspiring Veteran
Average Picked At: 9.17
Total Times Picked: 6
Average Last Seen At: 5.21
Total Times Seen 53
Pro Rating: 3.0
Pro Comment: RW is about knights. This is a Knight lord. It is one of the better Knight payoffs in the set, and you’ll always play it in RW, but I don’t think it does enough on its own to be the kind of signpost uncommon that pulls you into its color.
Inquisitive Puppet
Average Picked At: 10.00
Total Times Picked: 5
Average Last Seen At: 7.38
Total Times Seen 106
Pro Rating: 1.0
Pro Comment: This has a lot of text, but doesn’t really do enough to be worth a card.
Wishclaw Talisman
Average Picked At: 7.50
Total Times Picked: 8
Average Last Seen At: 5.90
Total Times Seen 35
Pro Rating: 0.0
Pro Comment: Tutor effects can already be too clunky for Limited, but this one is actually pretty efficient and gets you multiple cards -- but the fact that you don’t even get to do it all three times is what really ruins this card for me. Sure, chances are, you’ll get to get 2 cards with it and your opponent will get one – so maybe you come out ahead, but if your opponent has a huge bomb you just handed it to them. I don’t think I want to play this card in the format at all.
Jousting Dummy
Average Picked At: 10.39
Total Times Picked: 36
Average Last Seen At: 8.72
Total Times Seen 338
Pro Rating: 2.0
Pro Comment: Two mana 2/1s are barely playable these days, but this has a useful creature type and it can pump its power, which is enough to make it a reasonable inclusion in some decks.
Seven Dwarves
Average Picked At: 7.71
Total Times Picked: 41
Average Last Seen At: 7.36
Total Times Seen 254
Pro Rating: 1.0 // 2.5
Pro Comment: A vanilla two mana 2/2 doesn’t usually make your deck these days unless you are desperate for a two-drop. Obviously though, the more of these you get, the better they are. Getting 7 of this probably won’t be that easy, but I think with 3-5 -- which is more realistic, you’re looking at a decent card.
Faerie Guidemother
Average Picked At: 6.06
Total Times Picked: 35
Average Last Seen At: 6.07
Total Times Seen 206
Pro Rating: 3.5
Pro Comment: The Adventure side of this lets you get in for some damage in the air, something that can be pretty nice early, and something that can close out games late. Then, it can come down as a 1/1 flyer itself. The whole package here ends up being pretty good in aggro decks.
Redcap Raiders
Average Picked At: 8.77
Total Times Picked: 39
Average Last Seen At: 7.68
Total Times Seen 267
Pro Rating: 2.5
Pro Comment: Frequently you won’t have an untapped non-human creature for the buff, and even if you do, it isn’t like it makes this creature into a world beater. A 4/3 with trample is nice, but not a major problem.
Bonecrusher Giant
Average Picked At: 2.00
Total Times Picked: 7
Average Last Seen At: 1.78
Total Times Seen 9
Pro Rating: 4.0
Pro Comment: This guy is very good. Being a removal spell for the Adventure is awesome -- even more awesome that he can go to the face if he needs to. Sure, two mana for 2 damage at instant speed isn’t incredible -- but that would be a decent card on its own, as it has been in the past. Then, the other part of the card is a 3-mana 4/3, which is doing a great job on the vanilla test, and he also has a relevant text box, which means if your opponent has removal for him, they’re going to have to take 2 damage when they use it. It does also mean you can’t use tricks on him without damaging yoruself, but hey -- he can’t just be all upside right? But yeah, between being a reasonable removal spell and an efficient creature, Bonecrusher Giant will be getting 2-for-1s all day long.
Castle Ardenvale
Average Picked At: 2.50
Total Times Picked: 4
Average Last Seen At: 2.89
Total Times Seen 20
Pro Rating: 3.5
Pro Comment: This Castle will produce mana for you early like all lands do, but then late it will take on a more major role in the game, giving you something to do with 4 of your mana every turn no matter what. Being able to make a creature token every turn late is certainly going to add up.
Gilded Goose
Average Picked At: 1.83
Total Times Picked: 6
Average Last Seen At: 1.67
Total Times Seen 9
Pro Rating: 4.0
Pro Comment: This is a one-mana mana dork, and those tend to be pretty nice in Limited. This one overcomes the downside most of those have too – it can actually do something late, by churning out Food tokens.
Emry, Lurker of the Loch
Average Picked At: 4.75
Total Times Picked: 4
Average Last Seen At: 3.82
Total Times Seen 18
Pro Rating: 0.0 // 3.0
Pro Comment: If your deck has 0 artifacts in it, and 0 ways of taking advantage of cards going in your graveyard, she is unplayable. However, if your deck has a few artifacts in it -- like even just 3 -- she gets to be interesting, because straight up casting artifacts from your graveyard is no joke -- that is a very powerful effect that can win you games straight up if you have enough artifacts. This set does have a decent number of artifacts, so getting 3 or so isn’t anything crazy.
Signpost Scarecrow
Average Picked At: 12.57
Total Times Picked: 21
Average Last Seen At: 9.67
Total Times Seen 337
Pro Rating: 2.0
Pro Comment: This isn’t efficient as a creature or as mana fixing.
Oakhame Adversary
Average Picked At: 2.54
Total Times Picked: 13
Average Last Seen At: 2.65
Total Times Seen 46
Pro Rating: 2.5
Pro Comment: Even if we take the line away about your opponent having Green permanents, this would have been a nice card. A 4-mana 2/3 with Deathtouch that can draw you a card when it hits your opponent is going to be good enough to make the cut in most Green decks anyway. Those two effects combined is always pretty potent, because your opponent is put in a difficult situation, especially if the only blockers they have are large. And, you know, death touch means it can trade with anything anyway.
Malevolent Noble
Average Picked At: 10.24
Total Times Picked: 46
Average Last Seen At: 8.39
Total Times Seen 316
Pro Rating: 2.5
Pro Comment: This guy is a serious underperformer. He isn’t BAD per se, but looking at him at first, I thought he would be a pretty powerful common. Being able to sacrifice your food or creatures to make him bigger seemed nice! And he starts out as a two-mana 2/2, so that’s not too bad! Problem is, having the mana and resources around to use his ability a lot just doesn’t happen much. He’s still fine, but he isn’t even close to one of Black’s best commons.
True Love's Kiss
Average Picked At: 11.12
Total Times Picked: 25
Average Last Seen At: 9.29
Total Times Seen 342
Pro Rating: 1.0
Pro Comment: This set has enough targets for this that you can main deck it sometimes. It gives you a 2-for-1 when you have a target, which is pretty nice. It is probably still better out of your sideboard, though.
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