Average Picked At: 7.77 Total Times Picked: 31 Average Last Seen At: 6.33 Total Times Seen 228
Pro Rating: 2.0 Pro Comment: This can be a decent discard spell early, and then a very real threat late. It isn’t super good at being either of those things, but it isn’t too shabby.
Average Picked At: 4.51 Total Times Picked: 35 Average Last Seen At: 4.40 Total Times Seen 164
Pro Rating: 3.0 Pro Comment: This is a strictly better Hunt the Weak, and that’s not a bad place to be. Hunt the Weak is always a solid removal spell -- but not premium. It isn’t premium because of how clunky it is at 4 mana and Sorcery speed, and because Fight effects are removal spells that are really easy to interact with, since killing the creature in response to the removal spell, or pumping their creature in response to it, results in a pretty savage blow out. If you can consistently trigger Adamant with this, it gets really scary, because you can now attack your opponent with it without being worried about the creature dying.
Average Picked At: 6.13 Total Times Picked: 15 Average Last Seen At: 5.51 Total Times Seen 73
Pro Rating: 3.5 Pro Comment: Wind Drake is usually pretty decent in most formats, and that’s what you get when you cast the creature side of ithis Obviously though, the Adventure part adds some significant upside. You are going to need artifacts in your deck to make this be at its best, but that won’t be all that hard thanks to Food. Three mana to make a food token into a 4/4 is pretty nice, especially because if you go that route, you also have the Wind Drake part of the card to cast on a future turn. This card is nice because you can take it and you know you’ll play it, even if you have 0 artifacts, and if you do end up with them, it gets some nice additional value.
Average Picked At: 9.84 Total Times Picked: 31 Average Last Seen At: 8.61 Total Times Seen 326
Pro Rating: 2.0 Pro Comment: This is an always alright but also always replaceable card. It gets a little better in this format because it lets you trigger “draw 2” payoffs on your opponents’ turn.
Average Picked At: 4.00 Total Times Picked: 5 Average Last Seen At: 2.67 Total Times Seen 12
Pro Rating: 3.5 Pro Comment: Draining the opponent for one every time you play a Black creature is nice, but drawing cards by sacrificing black creatures is what really pushes her over for me. It is going to be somewhat challenging to build mono-colored decks in this format, but a little less challenging than it is in most recent formats we have been in, since there are several reasons to do it here. I think if you see her Pack One, Pick One, you can take her in most scenarios -- and try your best to have your deck be mono-black or at least mostly-black.
Average Picked At: 11.15 Total Times Picked: 34 Average Last Seen At: 9.82 Total Times Seen 350
Pro Rating: 2.0 Pro Comment: One mana to Scry 2 isn’t the worst deal ever, Scrying 2 is pretty close to drawing a card – and then, the fact that you can sacrifice it later in the game to draw 2 cards is nice. Sometimes, you’ll pay 5 mana for this and Scry 2 and then draw 2 cards right away – and that’s not a bad place to be, really.
Average Picked At: 7.56 Total Times Picked: 34 Average Last Seen At: 6.86 Total Times Seen 255
Pro Rating: 1.0 Pro Comment: You’ll only play this if you have artifact synergies and/or you are short on removal. It just isn’t efficient at all.
Average Picked At: 3.56 Total Times Picked: 9 Average Last Seen At: 2.68 Total Times Seen 20
Pro Rating: 4.0 Pro Comment: The Adventure side here is the kind of White removal spell we see in most sets – capable of killing big creatures only, and the creature side is basically Master Decoy. Stapling those two things together is pretty great. I do think a lot of the time you’ll just play this on turn one if you have it, but the idea of killing a big guy and then bringing your Giant Killer to the board, where it can proceed to shut down your opponent’s best creature, is pretty awesome – and that will happen often enough with this. It is also nice to be able to play an effect like Chop Down in your main board, which you just can’t always do.
Average Picked At: 6.00 Total Times Picked: 5 Average Last Seen At: 4.74 Total Times Seen 26
Pro Rating: 0.0 Pro Comment: Not paying mana for spells is cool and all, but this gives you some other major limitations that are just too much to overcome in Limited.
Average Picked At: 2.56 Total Times Picked: 9 Average Last Seen At: 3.93 Total Times Seen 53
Pro Rating: 0.0 // 3.5 Pro Comment: This is an all-or-nothing kind of card. You have to end up with a ton of adventures to make it work, as just a few won’t make the card with it. However, when you do get enough Adventures, it can become an insane value engine.
Average Picked At: 5.13 Total Times Picked: 15 Average Last Seen At: 4.66 Total Times Seen 60
Pro Rating: 4.0 Pro Comment: This card is pretty nice, a 4-mana 3/2 Flyer is always a playable card in Limited, though not exciting. Then, you add the fact that you get to rummage with it when it comes into play and when it attacks, and you’re looking at a card that can not only beat your opponent down in the sky, but you’re looking at one that can also help you drastically improve your draws throughout the game.
Average Picked At: 2.88 Total Times Picked: 8 Average Last Seen At: 1.92 Total Times Seen 28
Pro Rating: 4.0 Pro Comment: In the early game, this is a reasonable ramp and fixing spell, and in the late game it is a big ol’ giant who can help you close out the game.
Average Picked At: 4.40 Total Times Picked: 5 Average Last Seen At: 5.28 Total Times Seen 79
Pro Rating: 2.5 Pro Comment: There’s enough Food, artifacts, and Enchantments in this set that Shambling Suit often has enough power to be worth playing.
Average Picked At: 1.00 Total Times Picked: 3 Average Last Seen At: 1.20 Total Times Seen 5
Pro Rating: 4.0 Pro Comment: So, a 4-mana 4/4 with Vigilance, Deathtouch and Haste is amazing on the Vanilla test alone. This also can’t be blocked by small creatures which is pretty nice. The other parts of the card won’t come up often in Limited – there aren’t many ways to prevent damage, and there aren’t many planeswalkers – so that text doesn’t mean much for us. There will be common creatures in this format that can just block and trade with it, or worse just straight up win combat – but even then, this can trade with anything, it can attack and hang back and block, and it can attack right away – that’s a powerful combination.
Average Picked At: 5.77 Total Times Picked: 13 Average Last Seen At: 5.05 Total Times Seen 63
Pro Rating: 2.5 Pro Comment: This has mediocre stats for the cost and the ability is too expensive.
Average Picked At: 10.73 Total Times Picked: 30 Average Last Seen At: 8.98 Total Times Seen 334
Pro Rating: 1.5 Pro Comment: This isn’t great, but if you need top curve, you could do worse.
Average Picked At: 12.00 Total Times Picked: 2 Average Last Seen At: 5.30 Total Times Seen 39
Pro Rating: 0.0 Pro Comment: Ritual effects are just not worth it in Limited. They’re situational, and they’re also card disadvantage. Don’t play this.
Average Picked At: 4.75 Total Times Picked: 4 Average Last Seen At: 3.57 Total Times Seen 15
Pro Rating: 2.5 Pro Comment: This has aggressive stats, but I don’t love the symmetrical draw effect. Chances are good that it damaging your opponent will be helpful since if you’re playing the Crusader you’re probably the beatdown, but if you give them too many cards, you could be in trouble.
Average Picked At: 7.45 Total Times Picked: 33 Average Last Seen At: 6.90 Total Times Seen 249
Pro Rating: 2.0 Pro Comment: One mana to Scry 2 isn’t the worst deal ever, Scrying 2 is pretty close to drawing a card – and then, the fact that you can sacrifice it later in the game to draw 2 cards is nice. Sometimes, you’ll pay 5 mana for this and Scry 2 and then draw 2 cards right away – and that’s not a bad place to be, really.
Average Picked At: 3.67 Total Times Picked: 15 Average Last Seen At: 3.88 Total Times Seen 41
Pro Rating: 3.0 Pro Comment: A 4-mana bounce any permanent that draws you a card is usually pretty good anyway – this is because you actually don’t go down a card like you do with most bounc spell, and you still get to get some tempo. Now, the fact it costs 4 means you aren’t going to have as many targets that really make you feel good about bouncing them – unlike with two mana versions of the effect – but yeah, I’m willing to pay 2 more mana to draw a card. Then, with Adamant, you might also get a Food token, and that’s a nice additional effect.