Draft Trainer

Throne of Eldraine Limited Quiz

Answered: 0/20
Accuracy: 0
Irencrag Pyromancer
Average Picked At: 3.22
Total Times Picked: 9
Average Last Seen At: 3.31
Total Times Seen 16
Pro Rating: 3.5
Pro Comment: UR in this format has a focus on drawing extra cards, and the Pyromancer is probably the best payoff for it in the entire format. Lightning Bolting something every time you draw that second card is incredible, and even just doing it once will be solid -- doing it more than that and you’re really going to be in business. Because there are other payoffs for drawing extra cards in this format, I don’t think it will be that hard to construct a deck that can abuse the Pyromancer in Limited.
Linden, the Steadfast Queen
Average Picked At: 7.50
Total Times Picked: 2
Average Last Seen At: 3.57
Total Times Seen 8
Pro Rating: 3.0
Pro Comment: A vanilla 3 mana 3/2 just isn’t really what you want to be doing. There are just so many better things you can do with 3 mana. You’ll only play it begrudgingly, if you need a 3 drop, or more knights in your deck, or you are way too short on creatures in your deck.
Animating Faerie
Average Picked At: 6.13
Total Times Picked: 15
Average Last Seen At: 5.51
Total Times Seen 73
Pro Rating: 3.5
Pro Comment: Wind Drake is usually pretty decent in most formats, and that’s what you get when you cast the creature side of ithis Obviously though, the Adventure part adds some significant upside. You are going to need artifacts in your deck to make this be at its best, but that won’t be all that hard thanks to Food. Three mana to make a food token into a 4/4 is pretty nice, especially because if you go that route, you also have the Wind Drake part of the card to cast on a future turn. This card is nice because you can take it and you know you’ll play it, even if you have 0 artifacts, and if you do end up with them, it gets some nice additional value.
Bartered Cow
Average Picked At: 12.54
Total Times Picked: 24
Average Last Seen At: 10.15
Total Times Seen 385
Pro Rating: 1.0
Pro Comment: 4-mana 3/3s are not very good, so how much should we value the fact that this can give you Food? I mean, it is a little valuable, especially because there are food payoffs. It is also interesting that you can discard this and still get Food. I think those two things combined make this better – but you’ll still almost never play this.
True Love's Kiss
Average Picked At: 11.12
Total Times Picked: 25
Average Last Seen At: 9.29
Total Times Seen 342
Pro Rating: 1.0
Pro Comment: This set has enough targets for this that you can main deck it sometimes. It gives you a 2-for-1 when you have a target, which is pretty nice. It is probably still better out of your sideboard, though.
Syr Faren, the Hengehammer
Average Picked At: 2.87
Total Times Picked: 15
Average Last Seen At: 3.21
Total Times Seen 45
Pro Rating: 3.0
Pro Comment: A two mana 2/2 that pumps another attacker is great, and is probably even more potent if you have ways of pumping it. There will be times where even without help, he makes your attack profitable, but he won’t be incredible.
Wildwood Tracker
Average Picked At: 10.09
Total Times Picked: 23
Average Last Seen At: 8.97
Total Times Seen 294
Pro Rating: 2.0
Pro Comment: In the early game, this can be a nice attacker. I the later parts of the game it just won’t matter much that it becomes a 2/2.
Acclaimed Contender
Average Picked At: 1.00
Total Times Picked: 1
Average Last Seen At: 2.29
Total Times Seen 14
Pro Rating: 3.0
Pro Comment: A 3-mana 3/3 is solid in most formats, and this comes with significant upside. It does ask for your deck to have a reasonable number of Knights, Equipments, Auras, and Legendary Artifacts, but having around 5 of those will happen without even trying, and more than that won’t be unusual. In other words, this will be drawing you a card often enough that it is a pretty nice card.
Syr Carah, the Bold
Average Picked At: 4.00
Total Times Picked: 12
Average Last Seen At: 3.88
Total Times Seen 34
Pro Rating: 3.5
Pro Comment: A 5-mana 3/3 that can ping anything any time it wants is already playable pretty decent. Then, you add the fact that if this pings your opponent – you basically get to draw a card. Yeah, it isn’t EXACTLY draw a card, but it is close – you can even play lands off of this. So basically, you have a source of damage that draws you extra cards, and once you get 2 or 3 cards out of this, your opponent is going to have a hard time coming back. And that’s even if your deck has ZERO ways to do damage to the opponent with instants and sorceries, Syr Carah can do it all on her own. She also has the useful Knight creature type! The one downside she has is the fact that she is kind of small for 5 mana, and is still in range of lots of removal in this format, but the upside here is insane.
Wishclaw Talisman
Average Picked At: 7.50
Total Times Picked: 8
Average Last Seen At: 5.90
Total Times Seen 35
Pro Rating: 0.0
Pro Comment: Tutor effects can already be too clunky for Limited, but this one is actually pretty efficient and gets you multiple cards -- but the fact that you don’t even get to do it all three times is what really ruins this card for me. Sure, chances are, you’ll get to get 2 cards with it and your opponent will get one – so maybe you come out ahead, but if your opponent has a huge bomb you just handed it to them. I don’t think I want to play this card in the format at all.
Lash of Thorns
Average Picked At: 10.54
Total Times Picked: 24
Average Last Seen At: 8.68
Total Times Seen 330
Pro Rating: 1.0
Pro Comment: This is an alright trick, but this format has lots of tricks attached to creatures thanks to Adventures, and that’s way better than a card that is JUST a trick. For that reason, the Lash isn’t something you play very often.
Inquisitive Puppet
Average Picked At: 10.00
Total Times Picked: 5
Average Last Seen At: 7.38
Total Times Seen 106
Pro Rating: 1.0
Pro Comment: This has a lot of text, but doesn’t really do enough to be worth a card.
Oko, Thief of Crowns
Average Picked At: 1.50
Total Times Picked: 2
Average Last Seen At: 1.50
Total Times Seen 2
Pro Rating: 4.5
Pro Comment: The turn you play him, you can get him up to 6 loyalty by making a Food token. So, while he won’t always be able to immediately protect himself, getting to 6 loyalty does a good job of that, especially if you’re actually playing him on turn 3. I think most of the time, one probably alternates between the Food token ability, and the +1 ability, which lets you turn stuff into Elks. This is particularly nice with his Food tokens, because he can use them to protect himself, but his +2 has a wide range of useful abilities – it can be used to downgrade the opponent’s scary creatures or upgrade yours, in addition to the fact that it can make non-creature artifacts – like food tokens – into creatures. For his mana cost, Oko is really powerful, and can rapidly take over games. In the late game, it is worth noting that in Limited, he isn’t quite as impressive.
Hushbringer
Average Picked At: 4.75
Total Times Picked: 4
Average Last Seen At: 2.80
Total Times Seen 16
Pro Rating: 2.5
Pro Comment: So, a two mana ½ with flying and Lifelink is pretty solid. It isn’t anything special, but you would play it in a lot of decks. Then you add the rest of the text and what do you get? Well, you actually get a pretty powerful effect. The problem is that it is symmetrical, and your deck will likely be affected by it just as much. But if you can have it in play to nerf a few of your opponent’s cards, that’s going to feel pretty good. I think the symmetry of it makes it kind of a wash though.
Torbran, Thane of Red Fell
Average Picked At: 1.45
Total Times Picked: 11
Average Last Seen At: 1.72
Total Times Seen 18
Pro Rating: 4.0
Pro Comment: This whole cycle looks really fun, and they present another group of cards, in addition to the Adamant mechanic, that really seems to be pushing you to either be mono-colored, or at least very much in their color. Torbran’s effect includes himself, so he is effectively a 4-mana 4/4, and it can effectively pump a board that has gone wide, or make a burn spell more capable of killing the opponent’s creature. If you’re mono-red or close to it, he will be utterly game-breaking.
Jousting Dummy
Average Picked At: 10.39
Total Times Picked: 36
Average Last Seen At: 8.72
Total Times Seen 338
Pro Rating: 2.0
Pro Comment: Two mana 2/1s are barely playable these days, but this has a useful creature type and it can pump its power, which is enough to make it a reasonable inclusion in some decks.
Corridor Monitor
Average Picked At: 10.03
Total Times Picked: 38
Average Last Seen At: 9.03
Total Times Seen 332
Pro Rating: 1.5
Pro Comment: A two mana ¼ blocks fairly well early, and this one lets you untap a dude or artifact when you play it, which is some ok upside. However, it isn’t exactly impactful – even in the late game untapping something doesn’t always come with significant value.
Kenrith's Transformation
Average Picked At: 6.50
Total Times Picked: 10
Average Last Seen At: 4.51
Total Times Seen 54
Pro Rating: 3.0
Pro Comment: This is an interesting card. Making something into a vanilla 3/3 can have multiple uses -- you can shut down some super powerful creature they have, or you can make one of yours bigger. Normally an effect like that isn’t awesome though, because it really isn’t THAT great at either of those things -- making your 1/1 into a 3/3 won’t have a huge impact most of the time, and sure, turning your opponents scary dragon into a 3/3 is going to be a relief, but you’re still letting your opponent have a decent sized creature. The cantrip effect pushes this over the edge, though, into being a pretty good playable.
Redcap Melee
Average Picked At: 5.23
Total Times Picked: 22
Average Last Seen At: 5.53
Total Times Seen 92
Pro Rating: 3.5
Pro Comment: So, I think this is pretty good – even if you are sacrificing a land for it. One mana to do 4 at Instant speed is incredibly efficiency, and not the kind of thing we see very often. I will gladly sacrifice a land for that type of efficiency. I think even without the clause that makes it better against Red permanents it is already premium removal.
Robber of the Rich
Average Picked At: 1.33
Total Times Picked: 3
Average Last Seen At: 1.20
Total Times Seen 5
Pro Rating: 3.5
Pro Comment: This is a powerful two drop, the kind that can potential run away with the game, since it can give you so much card advantage. Even in a worst case scenario, you can send this in kamikaze-style and still essentially draw a card from your opponent’s library. Now, keep in mind, this isn’t the version of this effect that lets you play lands, it has to be spells, so you’re going to whiff a decent chunk of the time.
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