Draft Trainer

Throne of Eldraine Limited Quiz

Answered: 0/20
Accuracy: 0
Rankle, Master of Pranks
Average Picked At: 1.25
Total Times Picked: 4
Average Last Seen At: 1.40
Total Times Seen 5
Pro Rating: 4.5
Pro Comment: A 4-mana 3/3 with Flying and Haste is a very good card already, but add all that other text and it is even better. Sure, all the effects are symmetrical, but you get to decide which of the 3 effects triggers, and you can always choose the one or ones that are best for you or worst for your opponent. Letting your opponent draw a card isn’t awesome, but you get a chance to cast the card you draw before they do – the discard effect and sacrifice effect will frequently be nice too. Rankle just seems like it will take over games pretty easily – even if there are times when you don’t really want to be choosing any of these effects, you still have a 4-mana 3/3 with Flying and Haste.
Shining Armor
Average Picked At: 12.48
Total Times Picked: 21
Average Last Seen At: 9.42
Total Times Seen 299
Pro Rating: 1.5
Pro Comment: This is an equipment with Flash that attaches itself to Knights for free when it comes down, but the bonus it gives isn’t anything special. Good combat tricks pump your creatures power, so that it can take down creatures in combat it couldn’t before – this one doesn’t. And sure, it does stick around and give your guy Vigilance, and that’s ok I guess – but once you have to start paying 3 mana to put this on stuff, it is really going to hurt.
Faerie Vandal
Average Picked At: 3.45
Total Times Picked: 11
Average Last Seen At: 3.22
Total Times Seen 45
Pro Rating: 3.0
Pro Comment: A two mana ½ with Flash and Flying is already kind of alright, because it can come down and kill 1/1s and survive, and flashing in to kill X/1s in general isn’t always a bad idea. The Vandal needs you to be drawing a lot of cards though to really get there, and most Blue decks will have enough ways to do that for Faerie Vandal to become a real threat.
Scorching Dragonfire
Average Picked At: 3.85
Total Times Picked: 47
Average Last Seen At: 3.38
Total Times Seen 116
Pro Rating: 4.0
Pro Comment: We see two mana to do 3 a lot, and it is always a premium removal spell. It is cheap enough and kills big enough creatures that you usually are going to break even or come out ahead with your opponent in terms of mana. It is also an Instant, so you’ll be able to get some blowouts to happen in a world of combat tricks and Auras. Exiling stuff it kills is nice additional upside.
Rampart Smasher
Average Picked At: 4.67
Total Times Picked: 9
Average Last Seen At: 4.16
Total Times Seen 63
Pro Rating: 3.0
Pro Comment: This is mostly just a big vanilla creature, which is nice, but not overly exciting.
Lucky Clover
Average Picked At: 2.56
Total Times Picked: 9
Average Last Seen At: 3.93
Total Times Seen 53
Pro Rating: 0.0 // 3.5
Pro Comment: This is an all-or-nothing kind of card. You have to end up with a ton of adventures to make it work, as just a few won’t make the card with it. However, when you do get enough Adventures, it can become an insane value engine.
Thrill of Possibility
Average Picked At: 9.84
Total Times Picked: 31
Average Last Seen At: 8.61
Total Times Seen 326
Pro Rating: 2.0
Pro Comment: This is an always alright but also always replaceable card. It gets a little better in this format because it lets you trigger “draw 2” payoffs on your opponents’ turn.
Bloodhaze Wolverine
Average Picked At: 11.03
Total Times Picked: 32
Average Last Seen At: 8.72
Total Times Seen 309
Pro Rating: 2.5
Pro Comment: A two-mana 2/1 isn’t so good these days, but it is the kind of card you’ll run when you really need a two-drop. But this does something extra – gaining +1/+1 and First Strike is no joke, it makes the Wolverine go from an easy card to block, to being a creature that it is hard to block profitably in any way. If you have something like Opt, you can even do it at Instant speed, making for a pretty nasty trick.
Faerie Guidemother
Average Picked At: 6.06
Total Times Picked: 35
Average Last Seen At: 6.07
Total Times Seen 206
Pro Rating: 3.5
Pro Comment: The Adventure side of this lets you get in for some damage in the air, something that can be pretty nice early, and something that can close out games late. Then, it can come down as a 1/1 flyer itself. The whole package here ends up being pretty good in aggro decks.
Wolf's Quarry
Average Picked At: 11.39
Total Times Picked: 23
Average Last Seen At: 9.58
Total Times Seen 344
Pro Rating: 0.5
Pro Comment: This is just too expensive for what it does. The Boars might give you food, but that doesn’t help this card out very much.
Fae of Wishes
Average Picked At: 4.00
Total Times Picked: 3
Average Last Seen At: 2.73
Total Times Seen 11
Pro Rating: 2.5
Pro Comment: This is mostly a two mana ¼ with Flying which is some pretty nice stats on the French Vanilla test. And yes, this has some other uses -- but they aren’t going to come up in Limited very often. Keep in mind that this sort “wish” effect at sanctioned tournaments means you only get to get something from your sideboard, and Limited sideboards aren’t exactly filled with amazing cards. Sometimes it will work out for you, maybe on Bo1 on Arena it means you can actually take cards that you don’t want to mainboard. The return to your hand part is cute, with the idea being it can Adventure again, but you’re not going to want to do that in Limited in most cases.
Cauldron Familiar
Average Picked At: 5.92
Total Times Picked: 12
Average Last Seen At: 4.45
Total Times Seen 65
Pro Rating: 0.0 // 2.5
Pro Comment: So, a one mana 1/1 that just drains life probably isn’t playable. This one is an interesting food build around, though, and if your deck can make a critical mass of Food, you have a Cat that won’t stay dead, and drains your opponent one life over and over again. This is a build around, one you should avoid unless you have like 6 or more ways to make Food.
Once and Future
Average Picked At: 7.29
Total Times Picked: 14
Average Last Seen At: 5.80
Total Times Seen 81
Pro Rating: 1.5
Pro Comment: So, 4 to return a card to your hand, and improve card selection isn’t too bad. If you can get the Adamant going on this it gets to be super good, as 4 mana to return any two cards from your graveyard to your hand is pretty nice. It will feel a lot like Black effects that let you return creatures, though, even if it is more flexible. You’re just not always going to have two things in your graveyard worth getting -- like in the early game.
Stonecoil Serpent
Average Picked At: 1.40
Total Times Picked: 5
Average Last Seen At: 1.29
Total Times Seen 7
Pro Rating: 4.0
Pro Comment: We have seen several cards like this over the years – Endless One and Ugin’s Construct being the most recent – and this one blows both of those out of the water. Those others were just X-mana for an X/X – Ugin’s Construct even came with a downside! This is just all upside. And other X/Xs we’ve seen like this have all been pretty good, so this is obviously even better! Creatures like this are good because they are reasonably efficient for you everywhere on the curve, and they get to remain relevant all game long, because if you top deck it late it will be huge. The keyword abilities it has are all good too. Trample is the most exciting one, as it means this guy can’t be chump blocked forever like some big boys. Protection from multicolored will come up some in the format too, and if you have to be on defense, he can even block flyers thanks to Reach!
Weaselback Redcap
Average Picked At: 8.44
Total Times Picked: 34
Average Last Seen At: 7.63
Total Times Seen 250
Pro Rating: 1.5
Pro Comment: I’m not usually interested in cards like this. Sure, it is a one mana 1/1 with upside, but the upside it has isn’t especially good. People often overrate cards like this – but what makes it not so good is that literally any creature blocking it kills it, and you might think you can trade up with this, but in most cases, the total mana you spend on your Weaselback Redcap to take down a creature with more than one toughness will almost always be more than your opponent spent on that creature, so really – in most scenarios you’re coming out behind.
Queen of Ice
Average Picked At: 7.07
Total Times Picked: 43
Average Last Seen At: 6.20
Total Times Seen 228
Pro Rating: 2.5
Pro Comment: This is no Frost Lynx, but it can do a pretty good impression. Like with all ADventures, you have lots of different ways you can use this. You can cast each half on separate turns, or -- if you get it later in the game, you can play this as a 5-mana ⅔ that taps down one of your opponent’s creatures for a turn. That’s not awesome, but it is nice that it can work that way late. She also makes sure to give you some value, even when she chump blocks, since she’ll lock that creature down for a turn at least.
Giant's Skewer
Average Picked At: 9.60
Total Times Picked: 20
Average Last Seen At: 8.83
Total Times Seen 298
Pro Rating: 2.0
Pro Comment: This Equipment gives a fairly efficient boost, and the fact that it can give you Food is pretty nice. While that’s not quite lifelink, it does feel that way sometimes.
Claim the Firstborn
Average Picked At: 7.30
Total Times Picked: 10
Average Last Seen At: 6.85
Total Times Seen 134
Pro Rating: 0.5
Pro Comment: This is cheaper than most Threaten effects we see – usually they cost 3 – but it is also not as flexible, since it can only target small creatures. I’m never overjoyed with effects like this one, unless I have two things going on – 1) I’m an aggro deck, and 2) I have creatures who can sacrifice other creatures. If you can steal your opponent’s dude and then kill it, that’s pretty great. Problem is, those two things don’t come together often enough for this to be very good, especially because it can only steal smaller creatures.
All That Glitters
Average Picked At: 5.93
Total Times Picked: 15
Average Last Seen At: 5.68
Total Times Seen 96
Pro Rating: 1.0
Pro Comment: The UW deck in this format is focused on having artifacts and enchantments which is nice and all, but this doesn’t seem like the payoff you want. It has the downside of most auras, in that it opens you up to a bad 2-for-1, and in addition to that, it isn’t going to be very good in the early game, even if you ARE an artifact/enchantment deck. Sometimes Auras that are ultra aggressive early can be good, because they make your creature do so much extra damage that it doesn’t matter when you get 2-for-1’d. This won’t be one of those most of the time.
Frogify
Average Picked At: 7.08
Total Times Picked: 13
Average Last Seen At: 5.29
Total Times Seen 74
Pro Rating: 2.5
Pro Comment: This kind of removal is nice because it blanks a creature, and sometimes that is just better than more traditional removal – but the fact that they still get to have a creature who can block after you play this is obnoxious, and that’s what keeps this from being premium removal.
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