Draft Trainer

Throne of Eldraine Limited Quiz

Answered: 0/20
Accuracy: 0
Bonecrusher Giant
Average Picked At: 2.00
Total Times Picked: 7
Average Last Seen At: 1.78
Total Times Seen 9
Pro Rating: 4.0
Pro Comment: This guy is very good. Being a removal spell for the Adventure is awesome -- even more awesome that he can go to the face if he needs to. Sure, two mana for 2 damage at instant speed isn’t incredible -- but that would be a decent card on its own, as it has been in the past. Then, the other part of the card is a 3-mana 4/3, which is doing a great job on the vanilla test, and he also has a relevant text box, which means if your opponent has removal for him, they’re going to have to take 2 damage when they use it. It does also mean you can’t use tricks on him without damaging yoruself, but hey -- he can’t just be all upside right? But yeah, between being a reasonable removal spell and an efficient creature, Bonecrusher Giant will be getting 2-for-1s all day long.
Thrill of Possibility
Average Picked At: 9.84
Total Times Picked: 31
Average Last Seen At: 8.61
Total Times Seen 326
Pro Rating: 2.0
Pro Comment: This is an always alright but also always replaceable card. It gets a little better in this format because it lets you trigger “draw 2” payoffs on your opponents’ turn.
Youthful Knight
Average Picked At: 5.78
Total Times Picked: 23
Average Last Seen At: 5.84
Total Times Seen 210
Pro Rating: 3.0
Pro Comment: Two mana 2/1 first strikers tend to play really well in aggressive decks -- but they really aren’t bad in less aggressive ones, as they are great blockers against smaller creatures. There is a lot of Equipment in this set too, and obviously it plays well with a creature with first strike. Definitely matters that this has a useful creature type too!
Gilded Goose
Average Picked At: 1.83
Total Times Picked: 6
Average Last Seen At: 1.67
Total Times Seen 9
Pro Rating: 4.0
Pro Comment: This is a one-mana mana dork, and those tend to be pretty nice in Limited. This one overcomes the downside most of those have too – it can actually do something late, by churning out Food tokens.
Silverflame Squire
Average Picked At: 8.41
Total Times Picked: 29
Average Last Seen At: 6.41
Total Times Seen 211
Pro Rating: 3.5
Pro Comment: All of these adventure creatures with a trick on one side and a reasonably costed creature on the other are pretty darn good. You can use the trick half to help a creature win combat, and then play the creature side on a later turn, which can get you a 2-for-1 in many cases.
Specter's Shriek
Average Picked At: 9.50
Total Times Picked: 10
Average Last Seen At: 7.96
Total Times Seen 117
Pro Rating: 0.5
Pro Comment: Specter’s Shriek, while efficient, is going to be god awful against people not playing Black. One mana and a whole card are not worth taking away a card from your opponent in most scenarios. That’s 2-for-1ing yourself, and you’re doing it for something that doesn’t even affect the board! Now, I do think against opponent’s playing Black, it is reasonable to side in, especially if they are the kind of deck holding on to a bunch of cards.
Ferocity of the Wilds
Average Picked At: 9.21
Total Times Picked: 19
Average Last Seen At: 6.94
Total Times Seen 95
Pro Rating: 1.0
Pro Comment: We’ve seen a lot of effects over the years that only help your board out if you’re attacking, and they typically underperform if that’s literally all the card does – and htat’s what we’re looking at here. Why is that? Well, because they really only work out if you’re the beat down, meaning they are a big fat nothing in games where you’re behind. Even if you’re super aggro, you’re going to end up behind sometimes, and when you do, you’re going to wish you hadn’t drawn this. Do you play this in a super aggressive deck loaded up with non-humans? Probably – but even if those things align perfectly, you’ve got a card that is just so bad in so many situations.
Henge Walker
Average Picked At: 9.41
Total Times Picked: 27
Average Last Seen At: 7.63
Total Times Seen 277
Pro Rating: 1.0
Pro Comment: This won’t be a 3/3 often enough to be worth it in most decks, unless you’re close to monocolored.
Beanstalk Giant
Average Picked At: 2.88
Total Times Picked: 8
Average Last Seen At: 1.92
Total Times Seen 28
Pro Rating: 4.0
Pro Comment: In the early game, this is a reasonable ramp and fixing spell, and in the late game it is a big ol’ giant who can help you close out the game.
Maraleaf Pixie
Average Picked At: 6.50
Total Times Picked: 12
Average Last Seen At: 5.45
Total Times Seen 81
Pro Rating: 3.5
Pro Comment: Everything this does, it does super efficiently. Two mana 2/2 flyer is good, two mana mana dork also good – it can win you games attacking in the air, or by helping you ramp out fatties.
Questing Beast
Average Picked At: 1.00
Total Times Picked: 3
Average Last Seen At: 1.20
Total Times Seen 5
Pro Rating: 4.0
Pro Comment: So, a 4-mana 4/4 with Vigilance, Deathtouch and Haste is amazing on the Vanilla test alone. This also can’t be blocked by small creatures which is pretty nice. The other parts of the card won’t come up often in Limited – there aren’t many ways to prevent damage, and there aren’t many planeswalkers – so that text doesn’t mean much for us. There will be common creatures in this format that can just block and trade with it, or worse just straight up win combat – but even then, this can trade with anything, it can attack and hang back and block, and it can attack right away – that’s a powerful combination.
Venerable Knight
Average Picked At: 5.77
Total Times Picked: 13
Average Last Seen At: 4.95
Total Times Seen 58
Pro Rating: 2.5
Pro Comment: A one mana 2/1 with some upside is nice, mostly because it can trade up with lots of creatures, even those with mana costs of 3 or 4, and it attacks really well early. This comes with some additional value too, since it can put a +1/+1 counter on another Knight when it dies. That’s a pretty solid package.
Torbran, Thane of Red Fell
Average Picked At: 1.45
Total Times Picked: 11
Average Last Seen At: 1.72
Total Times Seen 18
Pro Rating: 4.0
Pro Comment: This whole cycle looks really fun, and they present another group of cards, in addition to the Adamant mechanic, that really seems to be pushing you to either be mono-colored, or at least very much in their color. Torbran’s effect includes himself, so he is effectively a 4-mana 4/4, and it can effectively pump a board that has gone wide, or make a burn spell more capable of killing the opponent’s creature. If you’re mono-red or close to it, he will be utterly game-breaking.
Outmuscle
Average Picked At: 4.51
Total Times Picked: 35
Average Last Seen At: 4.40
Total Times Seen 164
Pro Rating: 3.0
Pro Comment: This is a strictly better Hunt the Weak, and that’s not a bad place to be. Hunt the Weak is always a solid removal spell -- but not premium. It isn’t premium because of how clunky it is at 4 mana and Sorcery speed, and because Fight effects are removal spells that are really easy to interact with, since killing the creature in response to the removal spell, or pumping their creature in response to it, results in a pretty savage blow out. If you can consistently trigger Adamant with this, it gets really scary, because you can now attack your opponent with it without being worried about the creature dying.
Garenbrig Carver
Average Picked At: 6.32
Total Times Picked: 34
Average Last Seen At: 6.18
Total Times Seen 212
Pro Rating: 3.5
Pro Comment: This often ends up netting you a 2-for-1. The Trick Adventure helps you run over a blocker, and then you get a 3/2 in play who can trade. This is a very good Common.
Tournament Grounds
Average Picked At: 10.67
Total Times Picked: 6
Average Last Seen At: 6.07
Total Times Seen 95
Pro Rating: 1.0
Pro Comment: This is alright fixing in the Knight decks, but those decks often have enough cards that this can’t pay for, and you’ll find yourself not even running it in those decks most of the time.
Trapped in the Tower
Average Picked At: 5.45
Total Times Picked: 42
Average Last Seen At: 5.00
Total Times Seen 163
Pro Rating: 4.0
Pro Comment: It is a little annoying that this can’t hit flyers, but the fact that it both Pacifies and Arrests a ground creature helps me get over that. This is premium removal.
Resolute Rider
Average Picked At: 6.27
Total Times Picked: 11
Average Last Seen At: 4.11
Total Times Seen 63
Pro Rating: 3.5
Pro Comment: This has good activated abilities that make it very difficult to block. Most of the time, you’ll just be interested in threatening the activation, but being able to pump all the mana to make it indestructible and give it lifelink also isn’t a bad way to win a race.
Steelgaze Griffin
Average Picked At: 11.63
Total Times Picked: 35
Average Last Seen At: 9.09
Total Times Seen 294
Pro Rating: 2.0
Pro Comment: Yet another payoff for drawing an extra card each turn, Steelgaze Griffin has some pretty bad base stats as a 5-mana 2/4 with Flying. But the upside it comes with is nice – becoming a 4/4 on turns you draw an extra card is pretty serious. A 5-mana 4/4 with Flying – you know, like Air elemental – is usually in the lower part of the B range. Obviously, this is worse because it won’t always be a 4/4, but it seems like a reasonable payoff for drawing extra cards in the UR deck.
Epic Downfall
Average Picked At: 2.69
Total Times Picked: 13
Average Last Seen At: 2.66
Total Times Seen 36
Pro Rating: 4.0
Pro Comment: This is a premium removal. You are guaranteed to always trade up with it, and I really like that. Sure, it can’t kill little guys, but all decks will have plenty of creatures with CMC 3 or higher, and this will feel great when you cast it.
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