Average Picked At: 3.00 Total Times Picked: 3 Average Last Seen At: 2.92 Total Times Seen 13
Pro Rating: 2.0 Pro Comment: So, we see this kind of effect a lot, and it is always decent. I think it is fair to compare this to anticipate – it lets you see more cards, but is flexible about what you grab – but whiffing with this will be almost impossible, since most Limited decks are 32 or more lands and creatures combined. The fact that it is free if you get it early is some nice upside, but in Limited, where you have one copy, I don’t know how often it will work out for you.
Average Picked At: 8.87 Total Times Picked: 15 Average Last Seen At: 7.20 Total Times Seen 102
Pro Rating: 1.5 Pro Comment: A 3-mana Mana Leak is close to unplayable in Limited. Having to leave up 3 mana for a counterspell is a big ask, especially when your counter isn’t a hard counter. The later the game goes, the weaker something like this gets, and it is way easier to play around this type of counterspell than a hard counter. Still, I think you can get away with mainboarding this, because a one-mana Mana Leak is pretty solid, and that’s what it will be sometimes. I think in an ideal world it starts in your sideboard, though.
Average Picked At: 10.67 Total Times Picked: 6 Average Last Seen At: 6.07 Total Times Seen 95
Pro Rating: 1.0 Pro Comment: This is alright fixing in the Knight decks, but those decks often have enough cards that this can’t pay for, and you’ll find yourself not even running it in those decks most of the time.
Average Picked At: 5.76 Total Times Picked: 38 Average Last Seen At: 5.37 Total Times Seen 167
Pro Rating: 3.0 Pro Comment: This is a key Common in this set, and it really enables mill strategies. The adventure mills a hefty 4 cards, and the creature itself can come down and block and protect you. If you can get multiple secretkeepers, you are in business – especially if you also have bounce to use them repeatedly. It is a weird card, though, in the sense that it is pretty terrible everywhere else. Still, value these highly early, as they can be a very real path to victory.
Average Picked At: 8.38 Total Times Picked: 32 Average Last Seen At: 7.18 Total Times Seen 264
Pro Rating: 2.0 Pro Comment: This is kind of like a Black Anticipate. For two mana you aren’t really gaining card advantage, but you will be improving your future draws, and you will draw one of the cards you put on top right away. Sometimes it will feel amazing because of cards in your graveyard, other times it won’t do much – but hey, you get to draw the card either way so the fail case could be worse. This is the kind of effect people frequently overrate, because their mind immediately goes to the scenario where you put your bomb back on top of your deck – but there will certainly be times you have this and nothing in your graveyard is worth putting on top.
Average Picked At: 2.33 Total Times Picked: 6 Average Last Seen At: 2.73 Total Times Seen 24
Pro Rating: 3.5 Pro Comment: Having a land that is just a regular old land early, producing you mana and so forth – is nice, especially when in the late game you have this nice mana sink, which will ensure that you draw really well, because Scry 2 is no joke!
Average Picked At: 12.00 Total Times Picked: 2 Average Last Seen At: 5.30 Total Times Seen 39
Pro Rating: 0.0 Pro Comment: Ritual effects are just not worth it in Limited. They’re situational, and they’re also card disadvantage. Don’t play this.
Average Picked At: 5.57 Total Times Picked: 7 Average Last Seen At: 5.33 Total Times Seen 68
Pro Rating: 2.0 Pro Comment: If you can get a Giant out of this, you’re doing pretty well, and if you’re getting the Food, you’re doing alright. You do need a deck with Food payoffs to be worth it, but that’s not too crazy.
Average Picked At: 5.50 Total Times Picked: 2 Average Last Seen At: 5.45 Total Times Seen 37
Pro Rating: 0.0 Pro Comment: This is unplayable in Limited. It isn’t generally going to be worth a card to look at your opponent’s hand, and there isn’t a huge chance that you’ll actually name something that has a problematic activated ability. Most of the time, you’re paying 2 and using up a card for information, which you don’t want to be doing.
Average Picked At: 10.29 Total Times Picked: 24 Average Last Seen At: 8.84 Total Times Seen 292
Pro Rating: 0.5 Pro Comment: This is an ok trick, but this set has Adventure creatures who are tricks at Common, and they are just way better.
Average Picked At: 7.14 Total Times Picked: 7 Average Last Seen At: 5.14 Total Times Seen 35
Pro Rating: 1.0 Pro Comment: This is way too hard to set up most of the time, though if you end up in a controlling enough deck with enough enchantments and artifacts, it can be pretty wacky.
Average Picked At: 1.38 Total Times Picked: 8 Average Last Seen At: 1.44 Total Times Seen 9
Pro Rating: 4.5 Pro Comment: This is basically Ravenous Chupacabra. Sure, it can only kill and survive fighting with creatures who have 3 or less power, and 2 or less toughness -- but that still means it kills a significant portion of creatures in the format, and then gets to stay around, usually netting you a 2-for-1. On top of that, he likes to eat Food, and if you have even one Food in play when you play him, he gets considerably more fightening, since he not only increases in size, he gains indestructible. Most decks are going to have food in them in this format without even trying, so I think he is pretty great -- obviously gets crazier the more Food you have -- he can become indestructible whenever he needs to in a deck like that.
Average Picked At: 6.94 Total Times Picked: 48 Average Last Seen At: 7.31 Total Times Seen 250
Pro Rating: 3.0 Pro Comment: This is a nice two drop. 2-mana 2/2s are nothing special these days, but the fact that this can gain flying -- and do it relatively easily in this format -- makes it a two drop that is relevant all game long.
Average Picked At: 3.00 Total Times Picked: 4 Average Last Seen At: 2.06 Total Times Seen 16
Pro Rating: 3.5 Pro Comment: One of these effects will always be useful, they’re all pretty good in the right situation. It is still just a 2 mana 2/2, but one that lets you smooth out your draws, gains you some life, or lets you blink a creature for some value is pretty nice.
Average Picked At: 1.00 Total Times Picked: 2 Average Last Seen At: 1.00 Total Times Seen 3
Pro Rating: 5.0 Pro Comment: Obviously you’re going to need some beefy creatures to really take advantage -- but even a 4 power creature reduces this to 5 mana, and that’s a great price for something like this. Putting a +1/+1 counter on all your nontoken creatures and drawing a card in the process is what really makes this an impressive card to me. It doesn’t hurt, though, that it can also produce mana and gain you life. After all, if you’re drawing cards, you might have use for that mana, and gaining 2 life a turn off of this will be a nice way to pay you back for taking off an entire turn just to play this thing. I think that this might just be the best of this cycle in Limited, I think it is definitely a bomb.
Average Picked At: 10.97 Total Times Picked: 35 Average Last Seen At: 9.15 Total Times Seen 292
Pro Rating: 1.5 Pro Comment: A one mana 1/1 with lifelink that is kind of evasive doesn’t really do it for me. Sure, big creatures can’t block it, but it is small and dies to basically any blocker. And if you pump her things might get interesting, but mostly it doesn’t seem worth it.
Average Picked At: 8.12 Total Times Picked: 24 Average Last Seen At: 7.49 Total Times Seen 277
Pro Rating: 2.0 Pro Comment: Black card draw spells like this are pretty much always a reasonable inclusion as a one-of. The card on the face of it is a two-for-one, but you do have to be careful since it doesn’t impact the board at all, and sometimes doing this early can be dangerous when you could be playing a creature that will help you survive. The Adamant here is a nice bonus, but it doesn’t add a ton to the card – though it will be nice gaining life back after you cast this.
Average Picked At: 9.41 Total Times Picked: 27 Average Last Seen At: 7.63 Total Times Seen 277
Pro Rating: 1.0 Pro Comment: This won’t be a 3/3 often enough to be worth it in most decks, unless you’re close to monocolored.
Average Picked At: 7.71 Total Times Picked: 41 Average Last Seen At: 7.36 Total Times Seen 254
Pro Rating: 1.0 // 2.5 Pro Comment: A vanilla two mana 2/2 doesn’t usually make your deck these days unless you are desperate for a two-drop. Obviously though, the more of these you get, the better they are. Getting 7 of this probably won’t be that easy, but I think with 3-5 -- which is more realistic, you’re looking at a decent card.
Average Picked At: 8.03 Total Times Picked: 30 Average Last Seen At: 7.34 Total Times Seen 248
Pro Rating: 2.0 Pro Comment: Opt is pretty much the definition of a fine but easily cuttable Limited card. It gives you some card selection, but doesn’t impact the board or give you card advantage. This set doesn’t really have a spell theme, or it would be a little better.