Draft Trainer

Dominaria Limited Quiz

Answered: 0/20
Accuracy: 0
Ghitu Journeymage
Average Picked At: 7.40
Total Times Picked: 127
Average Last Seen At: 6.93
Total Times Seen 709
Pro Rating: 2.5
Pro Comment: In a Red deck, especially a UR deck, this will be a 3-mana 3/2 that does 2 damage to the opponent a decent chunk of the time, and that’s a decent enough card.
Urza's Ruinous Blast
Average Picked At: 2.91
Total Times Picked: 11
Average Last Seen At: 3.34
Total Times Seen 39
Pro Rating: 0.0 // 4.0
Pro Comment: There are a lot of legendaries in this set, but not so many that you can just count on being able to cast these Legendary Sorceries. You’ll end up with a deck about half the time where playing a legendary sorcery doesn’t work, and that means that this will have a miserable floor. You probably need 4+ legendaries before it makes sense to play one of these, but when you can they are all pretty powerful (except the Green one). Urza’s Ruinous Blast is a good example, as nuking most of the board is quite good, and since you have to have a legendary creature in play to play it, it means that you will at least hold on to one creature. Now, there are a lot of legendaries in this set, so sometimes your opponent will be able to keep a permanent alive too, and that will be annoying, but this is still pretty powerful if you can cast it.
Triumph of Gerrard
Average Picked At: 3.78
Total Times Picked: 46
Average Last Seen At: 3.58
Total Times Seen 162
Pro Rating: 2.0
Pro Comment: This is one of the more underwhelming Sagas in the set. You have to have a creature to put the counters on in the first place, and often times you won’t have that on turn two. Then, it sort of puts all of your eggs in one basket, and that’s a dangerous plan. Now, it isn’t unplayable or even close to it, but it won’t do what you want it to as often as you might think.
Curator's Ward
Average Picked At: 9.78
Total Times Picked: 18
Average Last Seen At: 7.03
Total Times Seen 324
Pro Rating: 0.5
Pro Comment: It is really hard to ever set this up effectively. Giving one permanent Hexproof might sound appealing, but you need to have a permanent that is worth giving hexproof too, otherwise this just feels like wasting a card. And, even then, you have no way of knowing whether adding hexproof to a thing will actually accomplish anything. It is neat that there’s some Historic upside, but I still think you should almost never play this.
Feral Abomination
Average Picked At: 11.15
Total Times Picked: 80
Average Last Seen At: 8.93
Total Times Seen 970
Pro Rating: 1.5
Pro Comment: This is a kind of okay finisher if you’re desperate for one.
Vicious Offering
Average Picked At: 4.65
Total Times Picked: 139
Average Last Seen At: 4.26
Total Times Seen 474
Pro Rating: 3.5
Pro Comment: Even without Kicker, this has a pretty nice baseline as a two mana instant that gives -2/-2. That’s something you would play most of the time! The kicker upside is great though, as -5/-5 can take down even more stuff. It feels especially good to give up a Saproling with it.
Juggernaut
Average Picked At: 6.07
Total Times Picked: 27
Average Last Seen At: 4.18
Total Times Seen 195
Pro Rating: 2.0
Pro Comment: Juggernaut isn’t nearly as good today as it was 25+ years ago, but it is still an okay card. A 4-mana 5/3 has passable stats, and while having low toughness and being forced to attack isn’t great, all the Artifact creatures in this format get some bonus points out of the fact that they are especially easy to recur in this format.
Seismic Shift
Average Picked At: 12.89
Total Times Picked: 84
Average Last Seen At: 10.53
Total Times Seen 1227
Pro Rating: 0.5
Pro Comment: This isn’t very good. Sometimes Red decks will end up playing a card that makes an opponent’s stuff unable to block, but only targeting two creatures with this is a big bummer for 4 mana. And yeah, I know it blows up a land too, but that effect is pretty much never good in Limited.
Teshar, Ancestor's Apostle
Average Picked At: 1.85
Total Times Picked: 20
Average Last Seen At: 2.10
Total Times Seen 44
Pro Rating: 3.0
Pro Comment: This starts with some mediocre stats. However, you’ll find yourself getting one card back with this reasonably often, and that’s a nice effect to have.
Whisper, Blood Liturgist
Average Picked At: 6.05
Total Times Picked: 21
Average Last Seen At: 4.44
Total Times Seen 183
Pro Rating: 2.0
Pro Comment: It isn’t that easy to set Whisper up in this format – you need to be going wide and you need to have something worth reanimating, and neither of those are guaranteed. You’ll be able to pull it off sometimes, and it is also nice that Whisper can sacrifice itself if need be.
Cabal Paladin
Average Picked At: 8.85
Total Times Picked: 68
Average Last Seen At: 7.60
Total Times Seen 866
Pro Rating: 2.0
Pro Comment: This has a pretty nice Historic ability, as it can really chip in a ton of damage, but it comes on a pretty terrible body. A 4-mana 4/2 dies to a whole lot of stuff that costs 1-2 mana, and that never feels very good.
Untamed Kavu
Average Picked At: 3.58
Total Times Picked: 45
Average Last Seen At: 3.20
Total Times Seen 130
Pro Rating: 3.5
Pro Comment: This is really efficient no matter which mode you use, with the 5-mana 5/5 version obviously being the more attractive one in most scenarios.
Arvad the Cursed
Average Picked At: 4.76
Total Times Picked: 42
Average Last Seen At: 4.04
Total Times Seen 151
Pro Rating: 3.5
Pro Comment: Even if Arvad didn’t pump legendary creatures at all, he would be a card you’d usually run. He can trade with anything and gain you life in the process, and he’s a good creature to pump. There are enough other legendary creatures in this set, too, that Arvad does often end up pumping a few other creatures in your deck too.
Mammoth Spider
Average Picked At: 8.22
Total Times Picked: 107
Average Last Seen At: 7.20
Total Times Seen 834
Pro Rating: 2.5
Pro Comment: This creature has some very nice stats for the format, and can stonewall a lot of creatures on the ground and in the air.
Howling Golem
Average Picked At: 10.27
Total Times Picked: 26
Average Last Seen At: 6.24
Total Times Seen 304
Pro Rating: 1.5
Pro Comment: Symmetrical draw isn’t amazing, but you do get to take advantage of the new card before your opponent, which is nice. Howling Golem gets extra points for being an Artifact in this format too.
Yawgmoth's Vile Offering
Average Picked At: 2.70
Total Times Picked: 10
Average Last Seen At: 2.69
Total Times Seen 35
Pro Rating: 0.0 // 4.5
Pro Comment: This is the best card in this cycle of Legendary Sorceries, but – like with all of them, actually setting it up isn’t very easy. You need a decent number of Legendary creatures to make it happen, and you won’t always have that going for you. When you do though, this ends up letting you reanimate the best creature (or planeswalker) in the graveyards AND kill your opponent’s best creature, and that is often enough to win the game.
Deep Freeze
Average Picked At: 7.41
Total Times Picked: 122
Average Last Seen At: 6.52
Total Times Seen 717
Pro Rating: 2.5
Pro Comment: This is typical of most Blue removal. It does the job of turning off a creature, but the downside is that creature can still block. This means this type of effect isn’t great if you’re really aggressive, but still – at least the creature can only block once! This isn’t premium, but it is solid removal.
Llanowar Envoy
Average Picked At: 10.33
Total Times Picked: 92
Average Last Seen At: 8.47
Total Times Seen 939
Pro Rating: 1.5
Pro Comment: This offers a mediocre body and mediocre fixing. You’ll play it sometimes if you need both of those things.
Academy Journeymage
Average Picked At: 5.02
Total Times Picked: 151
Average Last Seen At: 4.86
Total Times Seen 520
Pro Rating: 3.5
Pro Comment: Man-O’-War effects are always good in Limited – adding to your own board and subtracting from your opponent’s at the same time is always good. Even if you can’t reduce the cost of this, it plays pretty well, and if you can lower the cost to 4 it is going to feel great.
Hallar, the Firefletcher
Average Picked At: 4.23
Total Times Picked: 26
Average Last Seen At: 4.38
Total Times Seen 193
Pro Rating: 3.5
Pro Comment: Hallar starts with a nice baseline, and then gets progressively larger as the game goes on, while also doing extra damage to your opponent. Even if you only have like 5 cards with Kicker, Hallar is going to feel pretty good.
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