Draft Trainer

Dominaria United Limited Quiz

Answered: 0/20
Accuracy: 0
Hero's Heirloom
Average Picked At: 11.03
Total Times Picked: 35
Average Last Seen At: 7.71
Total Times Seen 469
Pro Rating: 2.5
Pro Comment: This is a decentish piece of Equipment even without the Legendary upside. 2 to play and 2 to equip for this boost is probably a C- at worst So, the legendary upside is pretty nice! You won’t end up with a ton of legendaries, it should be noted, but there are a decent number of Uncommon, so you’ll end up with more than you would in most formats. Your typical deck will probably have like 2 legendaries, but when you do play them and equip this, they are going to be scary!
Cleaving Skyrider
Average Picked At: 5.03
Total Times Picked: 65
Average Last Seen At: 4.16
Total Times Seen 230
Pro Rating: 4.0
Pro Comment: This is a very good Uncommon. I’m already in on a 3-mana 2/2 Flyer with Flash, so adding the big upside of the Kicker is really nice. You can Flash it in when you’re the one attacking to killa blocker or something – or help you do lethal to your opponent – but it is pretty sweet that you can also use it when your opponent is attacking you, in which cases it will usually account for two bodies, between killing one and blocking out. Paying 6 for this is just going to do a ton of work in many situations. Now, there will be times where you just have to run this out as a Wind Drake, but that’s a pretty decent fail case.
Phyrexian Rager
Average Picked At: 4.34
Total Times Picked: 169
Average Last Seen At: 4.24
Total Times Seen 612
Pro Rating: 3.0
Pro Comment: This is a nice reprint from the original Invasion Block! The Rager is often a 2-for-1, since it is big enough to trade and draws you cards.
Wooded Ridgeline
Average Picked At: 6.46
Total Times Picked: 149
Average Last Seen At: 5.81
Total Times Seen 887
Pro Rating: 3.0
Pro Comment: The fact that these have land types is a big deal, because it will really make Domain decks in the format far more functional. I also think that means that, even though these come into play tapped, they are going to be a little bit higher on your pick order than the pain lands are – at least once it is clear you’re going with one of the domain decks, because just jamming these lands into your deck is going to be a big deal. I think these will be valued similarly to how we valued snow lands in Kaldheim – which means they are pretty darn important! They are also useful of course in decks without a Domain theme because of the fixing they provide, and lots of decks in this format will be looking to splash at least a third color, because there are lots of cards in the set that have off-color Kicker costs
Archangel of Wrath
Average Picked At: 1.22
Total Times Picked: 41
Average Last Seen At: 1.23
Total Times Seen 45
Pro Rating: 5.0
Pro Comment: We’re going to see a lot of Kicker costs that aren’t the same color as the card – a returning feature that they really went hard on in the original Invasion Block, so it makes sense! The thing to keep in mind with cards like this is that in an ideal world, you’re at least splashing the kicker mana, and that will be reasonably easy to accomplish in the format. You won’t always be able to kick them, but you will be able to pretty often – and obviously that’s even more true if you’re just all in on all the colors. And, even if you don’t pay the Kicker here, you have a great card in a 4-mana ¾ with Flying and Lifelink. If you do pay the kicker you get to cast Shock twice – you can do it on two separate targets, or to one if you want. And because of lifelink, it is going to feel like Lightning Helix stapled to a nice Flyer. Obviously, you need to at least be splashing one or both of the colors of the Kicker effect to get full value, but that’s very doable.
Garna, Bloodfist of Keld
Average Picked At: 6.25
Total Times Picked: 57
Average Last Seen At: 5.01
Total Times Seen 307
Pro Rating: 4.0
Pro Comment: Unsurprisingly, this signpost Uncommon is great! It has passable stats and a very powerful ability. It makes your opponent’s life super difficult if you’re attacking them, because trades are suddenly awful for them, all turning into 2-for-1s. Even if you aren’t the aggressor, pinging the opponent every time something dies is good too. In a set filled with powerful signpost Uncommons, Garna seems like one of the best.
Thrill of Possibility
Average Picked At: 11.55
Total Times Picked: 109
Average Last Seen At: 9.70
Total Times Seen 1530
Pro Rating: 1.5
Pro Comment: This is a reprint we’ve seen before, and it tends to be pretty solid in formats that have spell decks – and this is one of those! It triggers your spell payoffs while helping you find even more spells!
Zur, Eternal Schemer
Average Picked At: 3.17
Total Times Picked: 6
Average Last Seen At: 4.07
Total Times Seen 48
Pro Rating: 1.5 // 4.0
Pro Comment: have any Enchantment creatures in it, so the fact he gives them deathtouch, lifelink, and hexproof really only applies to the non-Aura Enchantments that he can animate. This is definitely a buildaround, as Enchantments just aren’t a major theme in this format. They’re around for sure, but your typical deck won’t both have the necessary fixing to play Zur, and enough Enchantments to make him worth playing.
Shivan Reef
Average Picked At: 6.75
Total Times Picked: 20
Average Last Seen At: 4.87
Total Times Seen 111
Pro Rating: 2.5
Pro Comment: These offer good fixing and always come into play untapped. It is nice that you can produce colorless all the time, so having to damage yourself for the colored mana isn’t a huge deal.
Territorial Maro
Average Picked At: 3.67
Total Times Picked: 54
Average Last Seen At: 3.33
Total Times Seen 200
Pro Rating: 1.5
Pro Comment: This references an old card that itself referenced Mark Rosewater, so that’s funny! The card doesn’t seem great to me though. It will be a 5-mana 4/4 reasonably often, and even when you do manage to set up Domain pretty well, it is still a huge vanilla creature at best, and that often isn’t enough to get the job done. There are better domain payoffs out there than this.
Aether Channeler
Average Picked At: 1.95
Total Times Picked: 19
Average Last Seen At: 1.70
Total Times Seen 35
Pro Rating: 4.5
Pro Comment: This is pretty much the best Man-O’-War ever, and it makes Bird tokens – so you know I love it! Whichever option you choose when you cast the channeler, you’re getting a great deal. Each mode, individually, would probably be a 4.0, so I think having the modality of all three options is enough for this to get a 4.5.
Yavimaya Iconoclast
Average Picked At: 4.43
Total Times Picked: 68
Average Last Seen At: 4.02
Total Times Seen 247
Pro Rating: 3.5
Pro Comment: This is going to be such a beating when your opponent can kick it on turn three! A 3-mana 4/3 Trampler with Haste is no joke, and the fail case here is still a creature that is above rate.
Extinguish the Light
Average Picked At: 3.37
Total Times Picked: 186
Average Last Seen At: 3.34
Total Times Seen 479
Pro Rating: 3.5
Pro Comment: I think a 4 mana instant that can destroy any creature is already in the lower range of “premium” removal, so adding the upside of life gain is pretty real! It always stinks to spend 4 mana to kill something that your opponent paid less mana for, so the consolation prize is nice! They made sure to make it cost double black so you can’t splash it really, but I still think this is a 3.5
Tangled Islet
Average Picked At: 6.21
Total Times Picked: 170
Average Last Seen At: 5.48
Total Times Seen 864
Pro Rating: 3.0
Pro Comment: The fact that these have land types is a big deal, because it will really make Domain decks in the format far more functional. I also think that means that, even though these come into play tapped, they are going to be a little bit higher on your pick order than the pain lands are – at least once it is clear you’re going with one of the domain decks, because just jamming these lands into your deck is going to be a big deal. I think these will be valued similarly to how we valued snow lands in Kaldheim – which means they are pretty darn important! They are also useful of course in decks without a Domain theme because of the fixing they provide, and lots of decks in this format will be looking to splash at least a third color, because there are lots of cards in the set that have off-color Kicker costs
Golden Argosy
Average Picked At: 2.67
Total Times Picked: 18
Average Last Seen At: 2.70
Total Times Seen 53
Pro Rating: 2.0
Pro Comment: This has a neat design! 3/6 is some decent size, especially for Crew 1 – although I don’t love paying 4 mana for it. The idea is that you get to rebuy ETB abilities and stuff when you crew it, and that will be nice, but most of the time this is just going to be a vanilla creature.
Walking Bulwark
Average Picked At: 7.25
Total Times Picked: 65
Average Last Seen At: 6.00
Total Times Seen 389
Pro Rating: 1.5 // 3.5
Pro Comment: This is pretty interesting! On its own, it is sort of like a one mana 0/3 that loses defender and gets +3/+0 and Haste if you pay 2 mana. That’s not completely terrible, and obviously it gets better the more Defenders you have, and there is a Defender deck in this format. Seems like a decent enough one drop for a variety of decks that will also have a more synergistic home in the format.
Bite Down
Average Picked At: 6.36
Total Times Picked: 148
Average Last Seen At: 5.61
Total Times Seen 858
Pro Rating: 3.5
Pro Comment: Man, there was a day where the sorcery speed version of this was super good removal – and now we are getting it at Instant speed! And its premium removal for sure. This type of effect is always far better than a fight effect, because your creature only needs to be as big as the creature it damages, instead of bigger. There’s always risk with these Green removal spells of course, largely because your opponent removing your creature is a huge blow out, so you do have to pick your spots. Because its an Instant, you can find more windows where it is safe to use. This is one of the best Green commons.
Stall for Time
Average Picked At: 9.41
Total Times Picked: 128
Average Last Seen At: 8.22
Total Times Seen 1261
Pro Rating: 2.5
Pro Comment: This is sort of passable when you don’t kick it, since it replaces itself and its an Instant, so you can shut down an entire round of attacking and blocking by those two creatures. Kicking it is the real dream though, since those stun counters will really give you some amazing tempo.
Protect the Negotiators
Average Picked At: 7.93
Total Times Picked: 41
Average Last Seen At: 5.87
Total Times Seen 346
Pro Rating: 2.0
Pro Comment: So, if you kick this, it is a 3-mana Force Spike that gives you a 1/1 at worse. That’s…not great. The upside is that it can be a lot harder to pay the cost sometimes, but the idea that this is essentially a blank card if your board is empty and you don’t kick it is pretty rough, and there will be lots of situations where you just can’t make your opponent pay enough mana. The other issue is that counter spells aren’t often that useful in creature-heavy decks, since you would rather be adding to the board. The UW theme in this format DOES seem to be about both spells and going wide, which is pretty interesting – and could mean this overperforms.
Keldon Strike Team
Average Picked At: 7.67
Total Times Picked: 198
Average Last Seen At: 7.31
Total Times Seen 1111
Pro Rating: 3.5
Pro Comment: This looks really good to me. If you don’t kick it, it is a 3-mana 3/1 with Haste that gives Haste to your whole board the turn it comes down. Then, when you kick it, you pay 5 mana for 5/3 worth of stats spread across three bodies. This gets an extra bonus from the fact that RW especially really wants to go wide. Also keep in mind, because it has Haste it can actually be Enlisted the turn it comes down, unlike most creatures. So yeah, seems like a really good Common to me.
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