Draft Trainer

Dominaria United Limited Quiz

Answered: 0/20
Accuracy: 0
Ertai's Scorn
Average Picked At: 10.05
Total Times Picked: 40
Average Last Seen At: 6.93
Total Times Seen 463
Pro Rating: 1.5
Pro Comment: So, this is Cancel that will cost one less if your opponent is playing more spells. Cancel is usually a 1.5 in Limited these days – three mana is a ton to leave up to counter something when you could just be adding to the board with that mana – and while the upside to make this cheaper is there, I don’t think it is that much better than Cancel.
Hammerhand
Average Picked At: 12.86
Total Times Picked: 121
Average Last Seen At: 10.64
Total Times Seen 1620
Pro Rating: 2.0
Pro Comment: This is a reprint, and it’s a pretty nice Aura in aggressive decks. One mana to make something unable to block, while also granting Haste and +1/+1 is a pretty great rate, and will often make whatever attack you make on your turn far more powerful than your opponent expects! And even after that initial turn where it really does some work, the +1/+1 sticks around, which is pretty nice
Timeless Lotus
Average Picked At: 5.25
Total Times Picked: 4
Average Last Seen At: 3.48
Total Times Seen 33
Pro Rating: 1.0
Pro Comment: This gives you a big mana boost and fixes your mana perfectly! Which is cool, but even in this format I don’t envision giving this much of a bump to your mana is going to be worth it in Limited. It is hard to find something to do with a bunch mana in most Limited formats, even in one with a bunch of kicker, so it is often better to spend 5 mana on like..a creature, or a removal spell, then it is on something that won’t do anything for you for an entire turn, and even when it does do the thing for you, you might not be able ot take advantage. I could see this working out in some pretty crazy ramp or 5-color decks in the format, but I think it is something you won’t play most of the time
Resolute Reinforcements
Average Picked At: 4.89
Total Times Picked: 56
Average Last Seen At: 3.80
Total Times Seen 223
Pro Rating: 3.0
Pro Comment: So, this is basically a creature-based version of Raise the Alarm – and Raise the Alarm is always pretty solid. Making it a creature is better in most ways, because it means you can abuse its enter the battlefield ability, and your opponent also can’t just bounce it and make it disappear. Two mana for 2/2 of stats at instant speed is a nice deal!
Lagomos, Hand of Hatred
Average Picked At: 5.87
Total Times Picked: 47
Average Last Seen At: 4.63
Total Times Seen 283
Pro Rating: 3.5
Pro Comment: This seems really good. I mean, you’re almost never going to get the tutor effect going, but that’s fine – generating a 2/1 with Haste and Trample every turn gives you a free attack every turn, as well as a body for various other sacrifice effects in the format. When you do get to tutor up any card in your deck it is going to feel good, though most of the time when that happens it will mean something didn’t go so well. But at least it helps you rebuild!
Tori D'Avenant, Fury Rider
Average Picked At: 6.14
Total Times Picked: 57
Average Last Seen At: 5.01
Total Times Seen 320
Pro Rating: 3.5
Pro Comment: Attacking with this is going to be pretty awesome on most boards, as the buffs it offers yoru creature are enough to really make them great attackers. The downside is you have a Gray Ogre that can die relatively easy in combat, but chances are good that attacking with it will be worth it. As long as it trades while buffing your whole board, you’re going to feel good about it.
Thran Portal
Average Picked At: 7.40
Total Times Picked: 15
Average Last Seen At: 4.65
Total Times Seen 105
Pro Rating: 2.5
Pro Comment: The Gate type doesn’t actually matter in this format, but this is a nice land anyway. It enters untapped early, so if you have lots of one and two drops you don’t have to worry about that, and obviously it also helps you fix your mana a ton. It is about as good as the painlands, overall, though it has the benefit of being a card you can grab for fixing of any kind. That upside is negated by the fact that it can only tap for mana of a single color, unlike the painlands
Meria, Scholar of Antiquity
Average Picked At: 8.00
Total Times Picked: 18
Average Last Seen At: 6.26
Total Times Seen 173
Pro Rating: 2.5
Pro Comment: There is definitely an artifact sub-theme in this format, and if you can get enough of them Meria will be pretty darn strong, between producing mana and effectively drawing you extra cards. But I think it is hard enough to get her going in this format that she’s just a solid card.
Rona's Vortex
Average Picked At: 3.37
Total Times Picked: 60
Average Last Seen At: 3.10
Total Times Seen 187
Pro Rating: 3.0
Pro Comment: This looks pretty good. We don’t often get one mana instant speed bounce spells, and the upside here turns into a time ebb effect – which is one-for-one removal! Seems like it will be easy to blow out a variety of situations with it too, as leaving up one Blue is pretty easy. Like with most of these, it is playable even if you don’t have any Black at all, but ideally you can splash Black at least.
Jaya's Firenado
Average Picked At: 10.19
Total Times Picked: 122
Average Last Seen At: 8.55
Total Times Seen 1329
Pro Rating: 2.0
Pro Comment: This is a very clunky removal spell. 5 damage for 5 mana at Sorcery speed is never very impressive, and the upside here is pretty limited, with Scry 1 all you get. Even when we see this card at Instant speed these days it isn’t great, so a Sorcery is kind of rough. This is very far from premium removal, and is the kind of thing you’ll run one of in your red decks, but most of the time you’re hoping you find some better removal.
Wooded Ridgeline
Average Picked At: 6.46
Total Times Picked: 149
Average Last Seen At: 5.81
Total Times Seen 887
Pro Rating: 3.0
Pro Comment: The fact that these have land types is a big deal, because it will really make Domain decks in the format far more functional. I also think that means that, even though these come into play tapped, they are going to be a little bit higher on your pick order than the pain lands are – at least once it is clear you’re going with one of the domain decks, because just jamming these lands into your deck is going to be a big deal. I think these will be valued similarly to how we valued snow lands in Kaldheim – which means they are pretty darn important! They are also useful of course in decks without a Domain theme because of the fixing they provide, and lots of decks in this format will be looking to splash at least a third color, because there are lots of cards in the set that have off-color Kicker costs
Quirion Beastcaller
Average Picked At: 1.70
Total Times Picked: 20
Average Last Seen At: 1.59
Total Times Seen 29
Pro Rating: 4.5
Pro Comment: This is obviously very good. Starts as a bear, and grows throughout the game whenever you cast the most common type of spell in Limited! That would already be pretty close to a solid B, so the fact that it lets you distribute its counters if it dies is enough to push this into the lower bomb range for me. It is certainly fragile at first, and that keeps it from being a completely insane bomb, but as long as you can get a single counter on it before it dies, you’re going to feel good about the investment.
Soul of Windgrace
Average Picked At: 2.55
Total Times Picked: 11
Average Last Seen At: 2.41
Total Times Seen 18
Pro Rating: 4.0
Pro Comment: This seems really good. A bit hard to cast perhaps, but his multiple abilities, combined with his ability to bring back the lands you discard for them is pretty great. Gaining life can really stabilize you, drawing cards can help you find an answer, and making him indestructible means you can attack with this 5/4 for free. You do have to discard lands for the effects, and you won’t always have them, but you’ll be able to reap the benefits often enough that I think he looks really good
Shalai's Acolyte
Average Picked At: 6.56
Total Times Picked: 54
Average Last Seen At: 5.52
Total Times Seen 340
Pro Rating: 3.5
Pro Comment: This is the kind of Kicker creature that is sneaky good in Limited. Neither mode of the card is that impressive a – a 5-mana ¾ Flyer or a 7 mana ⅚ Flyer – but the modality is a big deal, and neither mode is terrible either. If you need to play it early, you won’t be ashamed to, and when you cast it late it might be a bit inefficient, but it is pretty likely to be the beefiest flyer on the board.
Caves of Koilos
Average Picked At: 7.48
Total Times Picked: 23
Average Last Seen At: 4.78
Total Times Seen 122
Pro Rating: 2.5
Pro Comment: These offer good fixing and always come into play untapped. It is nice that you can produce colorless all the time, so having to damage yourself for the colored mana isn’t a huge deal.
Impulse
Average Picked At: 8.23
Total Times Picked: 133
Average Last Seen At: 7.35
Total Times Seen 1119
Pro Rating: 2.0
Pro Comment: This old school reprint is basically a better Anticipate, and any sort of Instant-speed card selection card tends to be pretty solid in formats that have a Spell deck – and this format has multiple! It still doesn’t add to the board, and there are only so many slots in a deck for that type of card – but I think the first copy of this is fine.
Radiant Grove
Average Picked At: 5.94
Total Times Picked: 155
Average Last Seen At: 5.56
Total Times Seen 862
Pro Rating: 3.0
Pro Comment: The fact that these have land types is a big deal, because it will really make Domain decks in the format far more functional. I also think that means that, even though these come into play tapped, they are going to be a little bit higher on your pick order than the pain lands are – at least once it is clear you’re going with one of the domain decks, because just jamming these lands into your deck is going to be a big deal. I think these will be valued similarly to how we valued snow lands in Kaldheim – which means they are pretty darn important! They are also useful of course in decks without a Domain theme because of the fixing they provide, and lots of decks in this format will be looking to splash at least a third color, because there are lots of cards in the set that have off-color Kicker costs
Rivaz of the Claw
Average Picked At: 6.85
Total Times Picked: 13
Average Last Seen At: 5.30
Total Times Seen 101
Pro Rating: 3.0
Pro Comment: It doesn’t look like there’s enough Dragons in this set for most of the text on this to matter, but it has a baseline as a 3-mana 3/3 with Menace, which is something you always play. So, even if you only have 1 other Dragon in your deck, you’re dealing with a really efficient creature that will sometimes do super powerful stuff, like let you cast a Dragon from the graveyard, or ramp into a big scary dragon.
Ghitu Amplifier
Average Picked At: 8.60
Total Times Picked: 164
Average Last Seen At: 7.90
Total Times Seen 1170
Pro Rating: 3.0
Pro Comment: This is pretty neat. So, if you don’t kick it, the card is a slightly weaker Kiln Fiend – which means that it can really thrive off of cheap spells and hit hard in the early game. Then, in the late game, you can kick this thing and bounce a creature, which you know is an effect I always love – adding to the board and subtracting from your opponent’s is quite good! I really want to give this a 3.5 but I think I’m letting my own affinity for this type of card push me in that direction – it is probably more like a 3.0.
Phyrexian Missionary
Average Picked At: 2.79
Total Times Picked: 70
Average Last Seen At: 2.50
Total Times Seen 138
Pro Rating: 4.0
Pro Comment: This looks really good to me. A two mana ⅔ with Lifelink is probably a 3.0, and the kicker upside here is massive, as it sets up a 2-for-1, while getting you back something useful from the graveyard.
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