Average Picked At: 6.15 Total Times Picked: 13 Average Last Seen At: 6.14 Total Times Seen 89
Pro Rating: 2.5 Pro Comment: One mana 1/1s with death touch always punch above their weight-class, and this one even has some additional late game utility.
Average Picked At: 9.00 Total Times Picked: 1 Average Last Seen At: 4.79 Total Times Seen 24
Pro Rating: 0 Pro Comment: This effect is pretty useless in Limited.
Average Picked At: 8.48 Total Times Picked: 21 Average Last Seen At: 7.64 Total Times Seen 137
Pro Rating: 3 Pro Comment: There are enough artifacts in the set for that mode to be useful pretty often, and when it isn't, you have a mediocre removal spell you can use.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 6.08 Total Times Seen 19
Pro Rating: 0 Pro Comment: Extra combat phases are only good when you've already got a good attack or you're really far ahead. In other words, this is a win-more card that is dead in all other situations.
Average Picked At: 11.14 Total Times Picked: 14 Average Last Seen At: 9.57 Total Times Seen 193
Pro Rating: 2.5 Pro Comment: I don't love the stat-line, but trample + start your engines is a nice combination, and cashing this in for a card in mid to late game is very doable.
Average Picked At: 7.00 Total Times Picked: 1 Average Last Seen At: 4.88 Total Times Seen 10
Pro Rating: 0 Pro Comment: By the time you can cast and use Radiant Lotus effectively, you don't need mana anymore. This is a dead card in 99% of games.
Average Picked At: 5.67 Total Times Picked: 3 Average Last Seen At: 4.00 Total Times Seen 7
Pro Rating: 3.5 Pro Comment: The Cycle mode can be a little pricey, but it's a Naturalize that draws you a card -- and that's a pretty good 2-for-1. And in the mean time, you can run it out as a very solid two mana 3/3 with Reach.
Average Picked At: 4.00 Total Times Picked: 3 Average Last Seen At: 2.71 Total Times Seen 7
Pro Rating: 4 Pro Comment: Sweepers can be super awkward in Limited, since if you're at parity or ahead they aren't very good -- but there's really nothing else that can pull you ahead from behind the same way. You can always cycle this when you don't need it.
Average Picked At: 10.47 Total Times Picked: 15 Average Last Seen At: 8.71 Total Times Seen 180
Pro Rating: 1.5 Pro Comment: This set has lots of mounts and vehicles for sure, but this is still too one-dimensional. It basically can't do anything but crew and mount them, and I don't think that's enough.
Average Picked At: 5.80 Total Times Picked: 5 Average Last Seen At: 4.43 Total Times Seen 40
Pro Rating: 4 Pro Comment: A 4-mana 3/4 with Reach is a passable baseline, and the max speed effect on this can win lots of games.
Average Picked At: 9.69 Total Times Picked: 13 Average Last Seen At: 6.50 Total Times Seen 148
Pro Rating: 2 Pro Comment: This has enough targets in the format for this to be main deck material, but it'll still be kind of a medium removal spell.
Average Picked At: 4.57 Total Times Picked: 21 Average Last Seen At: 4.38 Total Times Seen 64
Pro Rating: 3.5 Pro Comment: If this always cost two it would be a good card, but it will frequently only cost a single green, making it great. There's even a mount with death touch which makes for a particularly devastating combo.
Average Picked At: 9.00 Total Times Picked: 12 Average Last Seen At: 7.82 Total Times Seen 147
Pro Rating: 2.5 Pro Comment: Making your opponent lose life while you draw cards is definitely a nice upgrade to this effect, and it helps with speed.
Average Picked At: 11.93 Total Times Picked: 14 Average Last Seen At: 9.18 Total Times Seen 177
Pro Rating: 2 Pro Comment: You're overpaying for the vehicle for sure, but the enters trigger has the potential to help a creature win combat and sometimes trample can help with speed.
Average Picked At: 7.43 Total Times Picked: 7 Average Last Seen At: 5.85 Total Times Seen 50
Pro Rating: 2.5 Pro Comment: Many White decks, and especially Blue/White, will have enough artifacts for this to hit reasonably hard.
Average Picked At: 10.80 Total Times Picked: 5 Average Last Seen At: 6.57 Total Times Seen 85
Pro Rating: 2.5 Pro Comment: Gaining a bit of life helps make up for the fact that these always enter tapped, and they are pretty good at fixing your mana.
Average Picked At: 3.33 Total Times Picked: 3 Average Last Seen At: 3.45 Total Times Seen 11
Pro Rating: 4 Pro Comment: Sometimes you'll be able to save your best creature and destroy everything else, and that's great -- but 4 damage isn't quite enough to destroy everything on every board state.
Average Picked At: 2.00 Total Times Picked: 2 Average Last Seen At: 1.50 Total Times Seen 4
Pro Rating: 4 Pro Comment: Even though this nerfs the creature you steal, it's still basically a 5-mana 5/5 vehicle that removes a creature, and the creature you steal can probably crew the Engine -- and might even have some abilities.
Average Picked At: 7.29 Total Times Picked: 7 Average Last Seen At: 4.54 Total Times Seen 38
Pro Rating: 3 Pro Comment: This is one of the best ways to crew or saddle, as sending things into the air is a massive upgrade for no mana, and it has a solid baseline too.
Average Picked At: 5.58 Total Times Picked: 12 Average Last Seen At: 3.88 Total Times Seen 34
Pro Rating: 3 Pro Comment: This has a nice baseline as a two mana 2/1 flyer with nice typing, and sometimes it can help keep your bigger threats alive.