Average Picked At: 3.80 Total Times Picked: 5 Average Last Seen At: 3.33 Total Times Seen 9
Pro Rating: 4 Pro Comment: This gets the engines started early, it has good stats, and a nice sacrifice ability -- and once you get to max speed it turns into an insane value engine.
Average Picked At: 5.00 Total Times Picked: 2 Average Last Seen At: 3.86 Total Times Seen 33
Pro Rating: 3 Pro Comment: These offer excellent fixing which you can use to make your mana base more consistent in a two-color deck, or to help you splash.
Average Picked At: 2.25 Total Times Picked: 4 Average Last Seen At: 2.38 Total Times Seen 9
Pro Rating: 0 / 3.0 Pro Comment: This is terrible in most decks, but if you're in a graveyard-oriented control deck, it's a legitimate mill win condition.
Average Picked At: 10.73 Total Times Picked: 15 Average Last Seen At: 8.95 Total Times Seen 189
Pro Rating: 2 Pro Comment: The stats aren't great, but this hates on the graveyard fairly well and in the incidental life gain can add up.
Average Picked At: 8.27 Total Times Picked: 11 Average Last Seen At: 7.33 Total Times Seen 125
Pro Rating: 2.5 Pro Comment: Cycling this is going to be "Plan A" most of the time since it generates a decent amount of value for the cost, and can even sometimes give you a 2-for-1. But, running this out as a 4-mana 3/4 when you have to is nice.
Average Picked At: 8.67 Total Times Picked: 3 Average Last Seen At: 4.92 Total Times Seen 17
Pro Rating: 1 Pro Comment: Daretti's enters/attacks trigger is really strong. But...red just isn't set up for Daretti to work out. You won't consistently have an artifact in play worth giving up or one in graveyard worth getting back.
Average Picked At: 6.33 Total Times Picked: 3 Average Last Seen At: 4.50 Total Times Seen 40
Pro Rating: 2.5 Pro Comment: This isn't an ideally-sized creature for 6 mana, but saddling this is a pretty big deal as it can burn something out of the way often allowing it and other things to attack more effectively.
Average Picked At: 1.43 Total Times Picked: 7 Average Last Seen At: 1.50 Total Times Seen 8
Pro Rating: 5 Pro Comment: If this were always 7 mana it would probably be a 3.5 at worst, but it will frequently cost less! It adds a real vehicle to the board, kills your opponent's best thing, and gives you the option of sacrificing something to add counters to it. It's insane.
Average Picked At: 13.50 Total Times Picked: 10 Average Last Seen At: 10.47 Total Times Seen 124
Average Picked At: 9.75 Total Times Picked: 16 Average Last Seen At: 8.39 Total Times Seen 166
Pro Rating: 2 Pro Comment: The baseline is pretty bad here, but it can Exhaust pretty early, and it gives you an extra body when it does.
Average Picked At: 10.13 Total Times Picked: 15 Average Last Seen At: 8.68 Total Times Seen 176
Pro Rating: 2 Pro Comment: This crews and blocks decently enough, but it's the Treasure that is really intriguing here. Not only does it give you some mana and fixing, it can give you two artifacts for only two mana, something that many decks in the format are interested in.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 6.08 Total Times Seen 19
Pro Rating: 0 Pro Comment: Extra combat phases are only good when you've already got a good attack or you're really far ahead. In other words, this is a win-more card that is dead in all other situations.
Average Picked At: 5.40 Total Times Picked: 5 Average Last Seen At: 4.68 Total Times Seen 36
Pro Rating: 2 Pro Comment: If this can stick around, it's very powerful. But it is a horrible stat-line that means it can die to multiple one mana and two mana removal spells in the format, and that is just too big of a blowout for this to be anything special.
Average Picked At: 8.20 Total Times Picked: 5 Average Last Seen At: 7.31 Total Times Seen 67
Pro Rating: 1 Pro Comment: The power is super high, but that doesn't do much to keep this from dying to lots of one mana cards, and with no other upside -- plus a challenging mana cost -- it's not a card you should play very often.
Average Picked At: 3.33 Total Times Picked: 12 Average Last Seen At: 3.03 Total Times Seen 36
Pro Rating: 4 Pro Comment: Adding a 4/4 to the board and bouncing your opponent's best creature or vehicle is a big play, and this can even tamper with speed.
Average Picked At: 12.07 Total Times Picked: 15 Average Last Seen At: 8.96 Total Times Seen 173
Pro Rating: 1.5 Pro Comment: Without Cycling this would be close to unplayable since it involves going down a card for some tempo, making it only good when you're ahead.
Average Picked At: 4.00 Total Times Picked: 2 Average Last Seen At: 2.60 Total Times Seen 10
Pro Rating: 4 Pro Comment: A 4-mana 5/4 with this Ward is a pretty decent card, and this discard trigger is a huge deal, especially the card draw.
Average Picked At: 5.00 Total Times Picked: 2 Average Last Seen At: 3.71 Total Times Seen 7
Pro Rating: 1 Pro Comment: It's way too hard to get this to work in Limited, It's a dead card for a big chunk of the game, and sinking mana and life into this to draw cards is a recipe for disaster.
Average Picked At: 5.88 Total Times Picked: 8 Average Last Seen At: 5.23 Total Times Seen 43
Pro Rating: 3.5 Pro Comment: Starting your engines on turn one is big, and the baseline here is excellent -- you always play a one mana 1/1 that leaves behind a 1/1.
Average Picked At: 6.09 Total Times Picked: 11 Average Last Seen At: 5.06 Total Times Seen 48
Pro Rating: 0 Pro Comment: This is just too slow to ever be worthwhile. Drawing cards is nice, but not when you have to spend this much for it, and while it has Max Speed, it doesn't help you get it at all.