Draft Trainer

Aetherdrift Limited Quiz

Answered: 0/20
Accuracy: 0
Plow Through
Average Picked At: 3.38
Total Times Picked: 8
Average Last Seen At: 3.68
Total Times Seen 39
Pro Rating: 3
Pro Comment: Neither of these modes is that good individually, but when you CAN destroy a vehicle or creature for one mana, it feels pretty good.
Possession Engine
Average Picked At: 2.00
Total Times Picked: 2
Average Last Seen At: 1.50
Total Times Seen 4
Pro Rating: 4
Pro Comment: Even though this nerfs the creature you steal, it's still basically a 5-mana 5/5 vehicle that removes a creature, and the creature you steal can probably crew the Engine -- and might even have some abilities.
Far Fortune, End Boss
Average Picked At: 3.33
Total Times Picked: 6
Average Last Seen At: 2.62
Total Times Seen 9
Pro Rating: 4
Pro Comment: This is great at getting you speed, which is good -- because it has a powerful Max Speed effect too.
Unswerving Sloth
Average Picked At: 6.75
Total Times Picked: 8
Average Last Seen At: 5.96
Total Times Seen 39
Pro Rating: 3.5
Pro Comment: Once you can get to 4 power for saddle, you can send this in every turn essentially for free -- since it untaps itself and everything else and gains indestructible. It's a very problematic attacker.
Cloudspire Coordinator
Average Picked At: 9.83
Total Times Picked: 6
Average Last Seen At: 5.62
Total Times Seen 61
Pro Rating: 4
Pro Comment: A two mana 3/1 with Scry 2 is such a good starting point, and once this isn't needed for crewing or attacking, it'll start spitting out 1/1s.
Boom Scholar
Average Picked At: 5.50
Total Times Picked: 6
Average Last Seen At: 5.04
Total Times Seen 39
Pro Rating: 3
Pro Comment: Reducing Exhaust costs is definitely relevant, and this has solid stats and a nice exhaust ability on top of that.
District Mascot
Average Picked At: 1.50
Total Times Picked: 2
Average Last Seen At: 1.67
Total Times Seen 3
Pro Rating: 3
Pro Comment: This can get really out of control when you play it on turn one, and in the late game it has potential to turn into an Artifact removal spell, since you can just Saddle it, attack, and sacrifice it. That second option isn't amazing, but it's enough to keep this really good one drop relevant even when you draw it late.
Explosive Getaway
Average Picked At: 3.33
Total Times Picked: 3
Average Last Seen At: 3.45
Total Times Seen 11
Pro Rating: 4
Pro Comment: Sometimes you'll be able to save your best creature and destroy everything else, and that's great -- but 4 damage isn't quite enough to destroy everything on every board state.
Grim Bauble
Average Picked At: 4.00
Total Times Picked: 23
Average Last Seen At: 4.67
Total Times Seen 107
Pro Rating: 3.5
Pro Comment: This just gives you so much for only a single mana. It kills something up front and then provides all the artifact, sacrifice, and graveyard synergy you could ask for.
Roadside Blowout
Average Picked At: 5.56
Total Times Picked: 9
Average Last Seen At: 4.46
Total Times Seen 37
Pro Rating: 3.5
Pro Comment: Even if this always cost three mana it would be good, since you can get some nice tempo while drawing a card, so the fact this'll be one mana sometimes is really nice.
Bestow Greatness
Average Picked At: 9.33
Total Times Picked: 9
Average Last Seen At: 7.72
Total Times Seen 155
Pro Rating: 2
Pro Comment: This has some serious blowout potential, but it's a little bit too expensive to be a great trick.
Fuel the Flames
Average Picked At: 12.25
Total Times Picked: 4
Average Last Seen At: 6.16
Total Times Seen 62
Pro Rating: 2
Pro Comment: This is usually purely a sideboard card because it's difficult to set it up so that it hurts your opponent more than you, but because it has Cycling you can have access to this powerful effect in your main deck without it weighing you down too much.
Memory Guardian
Average Picked At: 6.57
Total Times Picked: 7
Average Last Seen At: 5.21
Total Times Seen 46
Pro Rating: 3
Pro Comment: Even casting this for 4 feels pretty good, and if you can go lower it feels even better.
Avishkar Raceway
Average Picked At: 10.88
Total Times Picked: 16
Average Last Seen At: 8.73
Total Times Seen 168
Pro Rating: 1.5
Pro Comment: Starting your engines as early as turn one can be nice, but it's not really worth damaging your mana base.
Aether Syphon
Average Picked At: 6.09
Total Times Picked: 11
Average Last Seen At: 5.06
Total Times Seen 48
Pro Rating: 0
Pro Comment: This is just too slow to ever be worthwhile. Drawing cards is nice, but not when you have to spend this much for it, and while it has Max Speed, it doesn't help you get it at all.
Island
Average Picked At: 13.50
Total Times Picked: 10
Average Last Seen At: 10.47
Total Times Seen 124
Riptide Gearhulk
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 1.50
Total Times Seen 2
Pro Rating: 4.5
Pro Comment: This straight up removes something when it enters, and double strike and prowess make this a complete nightmare in combat.
Terrian, World Tyrant
Average Picked At: 6.71
Total Times Picked: 7
Average Last Seen At: 4.40
Total Times Seen 38
Pro Rating: 1.5
Pro Comment: I know the stat-line seems exciting, but it's just a big dumb creature that dies to a bunch of cheap removal. These days, you need a 5-drop to do something when it enters or dies to get around taht problem.
Adrenaline Jockey
Average Picked At: 7.80
Total Times Picked: 5
Average Last Seen At: 6.03
Total Times Seen 63
Pro Rating: 3
Pro Comment: This has a decent baseline, and getting counters on it isn't a big challenge. Keep in mind the 4 damage ability is symmetrical, though.
Elvish Refueler
Average Picked At: 3.19
Total Times Picked: 16
Average Last Seen At: 2.74
Total Times Seen 31
Pro Rating: 3.5
Pro Comment: There are lots of good Exhaust abilities at lower rarities in the format, and rebuying them is pretty great. Even on it's own it can put a counter on itself every turn.
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