Average Picked At: 6.85 Total Times Picked: 48 Average Last Seen At: 5.00 Total Times Seen 287
Pro Rating: 1.5 Pro Comment: This replaces itself, and that is enough in this format for it to be decent enough, since the UR deck likes casting nocnreature spells and several decks like artifacts. It can also fix your mana a bit, but that’s a small part of what this card does.
Average Picked At: 13.97 Total Times Picked: 29 Average Last Seen At: 8.94 Total Times Seen 510
Pro Rating: 0.0 Pro Comment: This isn’t good in Limited. You need to be a draw go style control deck to really make this gain you life that matters, and that just doesn’t happen in Limited. This will frequently do nothing or close to nothing.
Average Picked At: 7.34 Total Times Picked: 47 Average Last Seen At: 5.27 Total Times Seen 298
Pro Rating: 2.0 Pro Comment: This is another artifact that replaces itself, making it useful in the format. It also hates on the graveyard – something else of value in a format with Unearth and a couple of graveyard decks. You can main deck this pretty happily
Average Picked At: 9.78 Total Times Picked: 9 Average Last Seen At: 6.84 Total Times Seen 91
Pro Rating: 0.5 Pro Comment: If you are a super heavy creature deck, the tax this puts on your opponent can be interesting, but ending up in such a deck is tough in Limited – and this is still something that doesn’t add to the board in a meaningful way
Average Picked At: 1.00 Total Times Picked: 11 Average Last Seen At: 1.08 Total Times Seen 12
Pro Rating: 5.0 Pro Comment: A 6-mana 6/6 with Deathtouch and Lifelink is easily a 4.0, and this comes with the absurd effect of leaving behind two 3/3 tokens – each with one of those keywords – when it dies. So, your opponent either gets killed by this massive 6/6 that puts the game out of reach thanks to lifelink, or they get 3-for-1’d. Yeah, that’s a bomb – and definitely an A. Keep in mind exile effects and Aura-based removal do make the Engine a little sad, but yeah – still a bomb
Average Picked At: 2.20 Total Times Picked: 5 Average Last Seen At: 1.92 Total Times Seen 12
Pro Rating: 3.5 Pro Comment: This can churn out some beefy tokens, and that’s something made a bit easier by power stones. It does cost a fair bit of mana to get it going, but it does become a pretty nice engine before long.
Average Picked At: 2.91 Total Times Picked: 11 Average Last Seen At: 2.23 Total Times Seen 27
Pro Rating: 3.0 Pro Comment: If you can have this trade and get you an artifact back, you’re going to feel pretty good about it – and that isn’t an insanely tall order. It obviously gets better if you can trade other artifacts and get back value, and if you can combine it with sacrifice effects – which this format has – it gets even sillier. Basically, this is a 3-mana 3/2 with fairly attainable 2-for-1 upside.
Average Picked At: 1.00 Total Times Picked: 2 Average Last Seen At: 1.50 Total Times Seen 4
Pro Rating: 4.5 Pro Comment: Making it so you can’t lose and your opponent can’t win is pretty oppressive, and the Angel can even help you win the game with its 4/4 flying body. The downside of the card is always the massive mana investment coupled with the fact that it dies to a whole lot of stuff, and while the latter is still going to be true, the mana will be easier to come by in this format than normal. If she sticks around, your opponent just can’t win – obviously – and that’s enough for her to get into the lower bomb range. She doe still die to a lot, and gives you absolutely 0 value in situations where your opponent untaps and kills her, and that keeps her from being completely absurd. But she’s still great
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 4.84 Total Times Seen 64
Pro Rating: 1.0 Pro Comment: Using up a card to reduce the cost of one card type just isn’t worth it most of the time in Limited. You really want to add to the board in some way and get this effect, and that isn’t an option here. Even in a world where you ramp a lot, using up a card and mana to play this thing doesn’t feel very good.
Average Picked At: 6.33 Total Times Picked: 3 Average Last Seen At: 6.27 Total Times Seen 27
Pro Rating: 0.0 Pro Comment: There aren’t enough legendary creatures in this format for you to ever play this here.
Average Picked At: 2.14 Total Times Picked: 7 Average Last Seen At: 2.18 Total Times Seen 12
Pro Rating: 4.0 Pro Comment: This is pretty powerful! A 6-mana 4/4 flyer is right around a 2.0, and this has the massive upside of gaining counters when you cast colored spells. This format doesn’t hve a huge multicolored theme, so most of the time you’ll just be gaining one counter at a time, but that’s plenty on a Flyer. You won’t really find yourself ever using the ability to remove counters, but that doesn’t matter – the rest of the card is plenty strong.
Average Picked At: 4.60 Total Times Picked: 5 Average Last Seen At: 3.73 Total Times Seen 47
Pro Rating: 2.5 Pro Comment: Last time we saw this was Dominaria, a set with lots of legendary creatures, so it was pretty easy to equip it for the lower cost. There aren’t enough legendary creatures in this format for you to be able to consistently equip this for the lower cost. However, with powerstones around, actually paying to Equip this is going to be a little bit easier than it was last time we saw it
Average Picked At: 8.29 Total Times Picked: 7 Average Last Seen At: 4.94 Total Times Seen 76
Pro Rating: 1.0 Pro Comment: This does basically let you draw a card for three mana, even if that card is always a land. Still, that does give you card advantage and even thins out your deck and helps you fix your mana. Powerstones make it more likely you can use this too, but there will still be a whole lot of times where you just don’t have the time or mana to use it.
Average Picked At: 5.31 Total Times Picked: 52 Average Last Seen At: 3.89 Total Times Seen 229
Pro Rating: 1.5 Pro Comment: This is a free artifact that replaces itself, though it does take a whole turn to actually replace itself, so the UR deck won’t be quite as excited about this one
Average Picked At: 3.53 Total Times Picked: 15 Average Last Seen At: 3.32 Total Times Seen 38
Pro Rating: 3.5 Pro Comment: This is a pretty nice card. Unblockability is the kind of thing that allows you to close out a game – or just allows you to pressure your opponent no matter what they are doing – and while you have to discard a card for the effect, you are ultimately just rummaging, since you can pay mana to draw a card when it untaps. Powerstones can pay for that ability too! This was nice last time we saw it, and I think it is pretty good here too.
Average Picked At: 4.25 Total Times Picked: 4 Average Last Seen At: 2.60 Total Times Seen 16
Pro Rating: 1.5 Pro Comment: This isn’t close to efficient at utilizing any of these effects, but it does make for a kind of interesting win condition for powerstone ramp decks, which should be able to utilize these abilities multiple times. Still, the first few turns after you play it it feels pretty bad, since you aren’t really doing anything with it for awhile, and then once you do it takes some pretty amazing effort
Average Picked At: 6.29 Total Times Picked: 7 Average Last Seen At: 4.70 Total Times Seen 66
Pro Rating: 1.0 Pro Comment: This has some potential applications in this format. With powerstones and a plethora of mana sink activated abilities, you may actually be able to generate some value with this. It also gives your artifact creatures pseudo-vigilance. But, those are sort of the ideal situations for the card, and there will be plenty of times where it is meaningless.
Average Picked At: 5.00 Total Times Picked: 3 Average Last Seen At: 3.94 Total Times Seen 17
Pro Rating: 4.0 Pro Comment: This is a lot of mana of course, but it is also quite the reset button, as it rids the board of all permanents apart from lands, and it even exiles them! The effect is almost unrivaled in its ability to change the state of the game, and power stones make it more doable. All that good stuff out of the way, it does still have the very real problem of being bad in situations where you’re ahead of your opponent or at parity – but it is just about the best thing you can do when you’re behind.
Average Picked At: 4.25 Total Times Picked: 4 Average Last Seen At: 3.55 Total Times Seen 11
Pro Rating: 2.5 Pro Comment: This is powerful of course, but seems pretty awkward in this format. First of all, yo’ure usually a two-color deck, so all of your creatures aren’t going to get buffed by this – and not all of your lands will be augmented. Additionally, there are lots of artifact creatures and artifact creature tokens that are colorless, which also don’t get any help from Caged Sun. One bit of good news: if you cast a creature for its prototype cost, it does have a color – but still, this seems a little too specific about what it benefits in a format where you’ll almost always be fairly evenly divided between two colors
Average Picked At: 4.29 Total Times Picked: 7 Average Last Seen At: 3.45 Total Times Seen 38
Pro Rating: 1.0 // 3.0 Pro Comment: In the right deck, this makes any creature into a threat that just can’t be blocked effectively, and luckily this format does have a deck interested in instants and sorceries – and there is also a pretty hefty self-mill theme. It is definitely a build around, because this is bad if you aren’t granting a significant power boost to go with the first strike.