Average Picked At: 10.44 Total Times Picked: 82 Average Last Seen At: 8.72 Total Times Seen 1126
Pro Rating: 1.5 Pro Comment: This kind of creature almost always seems to underperform, and I think this version is worse than most cheap creatures who make you pay mana to get them back from the graveyard. The idea here is that this is something you can sacrifice over and over again, or that you can get value out of if you discard or mill it, but it is just so clunky. You have to pay 4 mana every time to get it back in play, and that’s pretty dismal, even with powerstones. What’s more is, a one mana ½ isn’t that relevant for that long anyway
Average Picked At: 9.77 Total Times Picked: 126 Average Last Seen At: 8.48 Total Times Seen 1064
Pro Rating: 2.5 Pro Comment: The rate here isn’t amazing, but it is one card that adds two artifacts to the board, and ramps you. Seems solid to me
Average Picked At: 10.52 Total Times Picked: 98 Average Last Seen At: 8.99 Total Times Seen 1120
Pro Rating: 2.0 Pro Comment: If this always had death touch and life link, it would be a 3.5. That’s just a very real creature that can’t be ignored! Unfortunately, it doesn’t always have those keywords – though getting them online will be easy enough in the Blue-Black deck.
Average Picked At: 5.47 Total Times Picked: 59 Average Last Seen At: 4.35 Total Times Seen 236
Pro Rating: 3.5 Pro Comment: A 4-mana 3/3 that can copy any creature or artifact you contro is pretty good. It won’t ever be worse than a 3/3, and it doesn’t take that much in addition to that stat-line for you to feel like you’re getting a decent deal. Just add a key word, static ability, or ETB ability and you’re doing fine. The flip side of course is that if you have some really big creatures it will be smaller, but that’s okay.
Average Picked At: 6.64 Total Times Picked: 33 Average Last Seen At: 4.86 Total Times Seen 245
Pro Rating: 2.0 Pro Comment: This will be pretty sweet to play on turn one, because it is likely to get in and buff other creatures in the process. However, even with Unearth, it has diminishing turns as the game goes on, because it just won’t survive attacking on very many boards. Basically, you end up paying a couple of mana to buff a creature twice, and I’m not super impressed by that. It is both an artifact and a soldier, which this format cares about, and that helps some.
Average Picked At: 1.55 Total Times Picked: 22 Average Last Seen At: 1.70 Total Times Seen 28
Pro Rating: 5.0 Pro Comment: Take away the enter the Battlefield ability, and the card is a B. Decent flying stats and firebreathing make it a formidable finisher. That ETB is an incredible one though. It will either kill a creature or finish off the opponent, and both are awesome options! This is a 2-for-1 that has a massive impact on the board right away, and then can easily close out games
Average Picked At: 14.18 Total Times Picked: 90 Average Last Seen At: 11.94 Total Times Seen 1623
Pro Rating: 1.5 Pro Comment: This format does have a deck that really wants to mill cards, but I’m still not super into this. Three mana to get a single permanent back from the graveyard is pretty underwhelming, even with mill attached. I’d much rather impact the board and mill myself at the same time, and there are ways to do that in the format
Average Picked At: 1.00 Total Times Picked: 25 Average Last Seen At: 1.00 Total Times Seen 27
Pro Rating: 5.0 Pro Comment: This is a bomb. If you pay three for it, you get a super efficient creature who can give keyword abilities to your creatures – this can include itself, by the way, which is great! It makes your board sooo much better for a very low investment, and it can give a keyword ability right away! Then if you cast it the normal way for 6, you get a creature that is less efficient overall, but obviously – much larger. This is also strong enough to include in your deck even if you can never cast it as a Prototype
Average Picked At: 3.74 Total Times Picked: 39 Average Last Seen At: 3.61 Total Times Seen 160
Pro Rating: 3.0 Pro Comment: This has nice base stats that can allow it to do some significant damage early, and a mana sink ability that can do some pretty serious work in the late game. It is definitely the least useful in the middle part of the game, when it isn’t big enough to matter and you don’t really have the mana to spend on the ability.
Average Picked At: 8.04 Total Times Picked: 104 Average Last Seen At: 7.00 Total Times Seen 909
Pro Rating: 2.0 Pro Comment: This is a bear with some decent upside – giving up a creature or artifact to draw a card is nice, though I don’t love paying three mana for the effect – but powerstones will soften the blow some
Average Picked At: 13.43 Total Times Picked: 40 Average Last Seen At: 10.10 Total Times Seen 594
Pro Rating: 0.0 Pro Comment: This isn’t here for Limited. You don’t really want to use up a card to hate on the graveyard and stop noncreature spells for the turn most of the time. It is kind of reasonable as a sideboard card in situations where your opponent has lots of graveyard action I guess, but even then I’m not ultra impressed with such a narrow hate effect that doesn’t really give you a card back.
Average Picked At: 11.95 Total Times Picked: 94 Average Last Seen At: 10.24 Total Times Seen 1375
Pro Rating: 1.5 Pro Comment: You are overpaying for both modes on this card – usually each of these effects costs three. You do get some modality here, but the token effect is generally underpowered while the mass pump effect is narrow, so I think this will get cut a fair bit
Average Picked At: 6.22 Total Times Picked: 49 Average Last Seen At: 5.16 Total Times Seen 253
Pro Rating: 3.0 Pro Comment: So, a three mana ⅓ with Flying that can raise its power is probably a 2.5, and an 8 mana 5/5 Flyer with that ability is probably a 1.5. However, a card that can be either of those things is significantly better, especially in a set with an Artifact theme!
Average Picked At: 4.56 Total Times Picked: 16 Average Last Seen At: 3.87 Total Times Seen 60
Pro Rating: 3.5 Pro Comment: Again, you won’t really be able to make the Meld happen very often in Limited, but the card is pretty good all on its own, so that’s okay! It will enter tapped most of the time, but the ability to generate creature tokens is pretty massive, as it lets this land add to the board in a very real way. Green/Black decks in the format love milling themselves too, although sometimes the mill part of this card will feel more like a downside than an upside. Still, you can take this pretty early – it just generates so much value for a card in the land slot
Average Picked At: 2.57 Total Times Picked: 7 Average Last Seen At: 2.50 Total Times Seen 18
Pro Rating: 3.5 Pro Comment: A three mana 2/4 that reduces the cost of a decent chunk of the spells in your deck is a nice deal.
Average Picked At: 2.92 Total Times Picked: 12 Average Last Seen At: 2.50 Total Times Seen 37
Pro Rating: 2.5 Pro Comment: This is a creature that can attack pretty effectively on a lot of boards, and you can get it back from the graveyard as a 4/2, which is pretty nice – especially because powerstones will help you out some there. Like I said, not being able to block can be a problem, but if this is a 4/2, you can just throw it at your opponent on many turns and they usually can’t just ignore it.
Average Picked At: 1.10 Total Times Picked: 10 Average Last Seen At: 1.10 Total Times Seen 10
Pro Rating: 5.0 Pro Comment: This costs a bunch of mana, but powerstones in this format are going to make it easier to cast this than it would be in most formats. Forcing the opponent to lose three creatures can be pretty sweet of course, though sometimes by the time you hit 9 mana the effect can be minimal! However, on your next turn, you get to start reanimating something every single turn, and it is likely that the ETB on the card has allowed you to insure that you will be able to get some creatures back. In short, I think ramping into this is doable here, it does impact the board immediately, and it is certainly going to win you games.
Average Picked At: 6.92 Total Times Picked: 129 Average Last Seen At: 6.44 Total Times Seen 870
Pro Rating: 1.5 Pro Comment: It is a good thing this replaces itself, because it is pretty bad at filtering mana! Two mana for one mana of any color just isn’t a very good rate, though it can do it multiple times a turn because it doesn’t tap. The format does care about artifacts and noncreature spells, and one that replaces itself has some inhererent value, with the filtering part just some minor upside. It does let you make your powerstones produce colored mana, but still not efficient at all.
Average Picked At: 11.54 Total Times Picked: 26 Average Last Seen At: 6.96 Total Times Seen 399
Pro Rating: 1.0 Pro Comment: This looks pretty bad for Limited. Multicolored isn’t a huge theme in the format, and neither are nonbasic lands. Mostly, you’re going to be getting a one mana ½. It is both an artifact and a soldier, so in decks that care about those things it isn’t the biggest disaster ever, but it still isn’t very good
Average Picked At: 5.08 Total Times Picked: 62 Average Last Seen At: 3.98 Total Times Seen 222
Pro Rating: 3.5 Pro Comment: This can buff itself, so it attacks as a 4/5 when a prototype, and as an 8/6 when you cast it the regular way – and it comes with the upside of offering that pump to other creatures, which is pretty great