Draft Trainer

The Brothers' War Limited Quiz

Answered: 0/20
Accuracy: 0
Perennial Behemoth
Average Picked At: 5.00
Total Times Picked: 9
Average Last Seen At: 4.10
Total Times Seen 56
Pro Rating: 2.5
Pro Comment: Green decks in the format will certainly be milling themselves, and Evolving Wilds is at Common in the set, and that’s always a sweet combo with this type of effect. This also has some passable defensive stats, and the ability to come back from the yard is some nice additional upside – sometimes you’ll be able to Unearth it and play a land!
Fade from History
Average Picked At: 8.05
Total Times Picked: 20
Average Last Seen At: 5.69
Total Times Seen 124
Pro Rating: 0.5
Pro Comment: This has a neat design, but I feel like it is mostly a sideboard card. This set will have a few different archetypes focused on Artifacts, and bringing this in against them is pretty good. It will usually feel well worth it to give your opponent a 2/2 and destroy a bunch of stuff. You don’t want to run this, though, if you’re interested in running Artifacts yourself – you want to use it when it is fairly one-sided. It isn’t good enough against enough decks in the format to main deck in an artifact-lite Green deck either, though
Gruesome Realization
Average Picked At: 6.39
Total Times Picked: 41
Average Last Seen At: 5.53
Total Times Seen 244
Pro Rating: 2.5
Pro Comment: Paying three mana to draw 2 and pay 2 life is a solid card in most Limited formats, so having the option of using this to sweep away some small creatures is a nice addition
The Fall of Kroog
Average Picked At: 13.46
Total Times Picked: 35
Average Last Seen At: 9.93
Total Times Seen 537
Pro Rating: 0.5
Pro Comment: As usual, land destruction tends to be pretty bad in Limited. There aren’t enough powerful nonbasics around, so you find yourself just destroying regular lands, and doing that for six mana isn’t really where you want to be. Land destruction at that stage often has a minimal impact on the game. And sure, this adds a bolt to the face and can kill some X/1s, but I still don’t feel like its enough to play this thing
Combat Thresher
Average Picked At: 2.84
Total Times Picked: 67
Average Last Seen At: 2.72
Total Times Seen 145
Pro Rating: 4.0
Pro Comment: This looks like a great Uncommon. A three mana 1/1 with Double Strike that draws you a card is amazing, as you get a pretty nice 2-for-1, as a 1/1 double striker can trade with X/2s, and can really make life difficult for X/1s. The Double Striker also loves it when you augment its stats of course. That card would already be a great Uncommon you always play – so the fact you can pay more mana late to make it a bigger double strike is some sweet upside.
Gix's Command
Average Picked At: 1.36
Total Times Picked: 14
Average Last Seen At: 1.42
Total Times Seen 19
Pro Rating: 4.5
Pro Comment: Like the other commands, this looks pretty darn good. You’ll frequently want to make your opponent sacrifice their big creature, and that effect alone isn’t worth much less than five mana – so everything else you can get is pretty sweet, and most of it is very impactful. Making a creature bigger and giving it lifelink until end of turn can really change the game, as can sweeping away small creatures or returning two creatures to your hand from the graveyard! This can give you a 3-for-1 a few different ways, which is sweet – even if it is a bit clunky as a 5-mana Sorcery.
The Stasis Coffin
Average Picked At: 10.33
Total Times Picked: 18
Average Last Seen At: 6.73
Total Times Seen 143
Pro Rating: 0.0
Pro Comment: It is pretty cool that we have the words “protection from everything” on another card, but this doesn’t feel particularly good for Limited. It is basically a glorified Fog effect, and Fogs are basically never good in Limited. You spend a card to have no real impact on the board, only delaying the inevitable in most cases. You’d much rather just have a creature! In some ways it is even worse than a Fog, because you can’t even get it going as a surprise – your opponent will know it is coming. Now, it is also better than Fogs in some ways – like it can stop effects that target you. But I don’t feel like that’s enough
Yotian Tactician
Average Picked At: 5.47
Total Times Picked: 49
Average Last Seen At: 4.53
Total Times Seen 224
Pro Rating: 3.5
Pro Comment: As I’ve said, there are lots of soldiers in this set, with UW being the color pair that is the most interested in them. This is a nice lord that will buff much of your board when you’re in the color pair.
Autonomous Assembler
Average Picked At: 1.11
Total Times Picked: 18
Average Last Seen At: 1.13
Total Times Seen 23
Pro Rating: 4.5
Pro Comment: This is great either way you cast it! Both give you fairly efficient bodies for the cost, and both can put counters on themselves. There are a few other Assembly-Workers in the set too, of course, but most of the time you’ll just be putting the counter on the Assembler. This can get out of hand in a hurry, especially because thanks to VIgilance, it can attack, block and use its ability every turn cycle
Thraxodemon
Average Picked At: 8.04
Total Times Picked: 104
Average Last Seen At: 7.00
Total Times Seen 909
Pro Rating: 2.0
Pro Comment: This is a bear with some decent upside – giving up a creature or artifact to draw a card is nice, though I don’t love paying three mana for the effect – but powerstones will soften the blow some
Yotian Frontliner
Average Picked At: 6.64
Total Times Picked: 33
Average Last Seen At: 4.86
Total Times Seen 245
Pro Rating: 2.0
Pro Comment: This will be pretty sweet to play on turn one, because it is likely to get in and buff other creatures in the process. However, even with Unearth, it has diminishing turns as the game goes on, because it just won’t survive attacking on very many boards. Basically, you end up paying a couple of mana to buff a creature twice, and I’m not super impressed by that. It is both an artifact and a soldier, which this format cares about, and that helps some.
Union of the Third Path
Average Picked At: 13.57
Total Times Picked: 84
Average Last Seen At: 10.76
Total Times Seen 1425
Pro Rating: 1.0
Pro Comment: Three mana to draw one card is abysmal. Adding life gain to the mix certainly improves things, although the fact this format doesn’t have a life gain deck makes that matter a lot less. I think you’ll cut this more than you play it, it just doesn’t seem impactful enough overall
Hero of the Dunes
Average Picked At: 5.02
Total Times Picked: 41
Average Last Seen At: 4.07
Total Times Seen 223
Pro Rating: 4.0
Pro Comment: This looks like a pretty impressive signpost Uncommon! The stat-line is bad, but everything beyond that is quite impressive. It directly reanimates a small creature to the battlefield, that on its own already has me pretty interested, so the fact it also buffs all of your low CMC creatures – including the one it brings back – really has me excited. This feels like a signpost uncommon that pulls you into its color pair
Argivian Avenger
Average Picked At: 6.50
Total Times Picked: 48
Average Last Seen At: 5.12
Total Times Seen 249
Pro Rating: 2.0
Pro Comment: This is a fun reference to lots of older cards with similar abilities, but I think this seems fairly underwhelming overall, even in a format where powerstones will make casting it and using its abilities easier. It just has such underwhelming base stats, and while gaining key words is nice and all, the fact its stats get worse when you do it doesn’t have me that interested
Tyrant of Kher Ridges
Average Picked At: 1.55
Total Times Picked: 22
Average Last Seen At: 1.70
Total Times Seen 28
Pro Rating: 5.0
Pro Comment: Take away the enter the Battlefield ability, and the card is a B. Decent flying stats and firebreathing make it a formidable finisher. That ETB is an incredible one though. It will either kill a creature or finish off the opponent, and both are awesome options! This is a 2-for-1 that has a massive impact on the board right away, and then can easily close out games
Spotter Thopter
Average Picked At: 4.86
Total Times Picked: 49
Average Last Seen At: 4.25
Total Times Seen 219
Pro Rating: 3.0
Pro Comment: A 4-mana ⅔ that scries 2 is a 2.5 at very worst. Scrying 2 isn’t that far off from drawing a card! So, the fact it has late-game upside as an 8-mana ⅘ that Scries 4 is pretty nice.
Fallaji Dragon Engine
Average Picked At: 6.22
Total Times Picked: 49
Average Last Seen At: 5.16
Total Times Seen 253
Pro Rating: 3.0
Pro Comment: So, a three mana ⅓ with Flying that can raise its power is probably a 2.5, and an 8 mana 5/5 Flyer with that ability is probably a 1.5. However, a card that can be either of those things is significantly better, especially in a set with an Artifact theme!
Kayla's Command
Average Picked At: 2.15
Total Times Picked: 20
Average Last Seen At: 1.91
Total Times Seen 35
Pro Rating: 4.5
Pro Comment: When you break down the various things you get when you pay three mana for this, you feel pretty good! I think you will amost always want to make the 2/2 and then choose another option. A three mana 2/2 that draws me a Plains? Yep, that’s good. A three mana 2/2 that puts a counter on something and gives it double strike until end of turn? Yep, that’s good. A three mana 2/2 that gains you 2 and scries 2? That’s good too! This is just a great turn on your mana investment. Nothing it does is gamebreaking of course, but you will often feel like you’re getting 2 cards worth of value when you cast this.
Cradle Clearcutter
Average Picked At: 5.40
Total Times Picked: 52
Average Last Seen At: 4.98
Total Times Seen 277
Pro Rating: 3.0
Pro Comment: A three mana 1/3 that taps for one Green is a 2.0 – and maybe a 2.5 in this set, which has lots of reasons to ramp. In some ways, I feel like casting this as the bigger version is less attractive, as you are less likely to want a bunch of mana, even in this format – but hey, sometimes it will ramp you into something
Bladecoil Serpent
Average Picked At: 1.25
Total Times Picked: 4
Average Last Seen At: 1.17
Total Times Seen 6
Pro Rating: 4.5
Pro Comment: This is super cool. Having two mana of each Grixis color isn’t going to line up perfectly most of the time, but the fact of the matter is, even if you can only make one of these triggers happen a single time, you’re getting a reasonable deal. A 6-mana 5/4 that draws you a card, or makes your opponent discard, or a 6 mana 6/5 with trample and Haste are all cards you are always pretty happy with in Limited, and the ceiling here gets really insane, since you can trigger these things together and potentially do it multiple times! Like I said, you shouldn’t count on lining things up perfectly, but I think getting 2 out of 3 going, or triggering one of them twice is pretty doable.
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