Average Picked At: 13.43 Total Times Picked: 40 Average Last Seen At: 10.10 Total Times Seen 594
Pro Rating: 0.0 Pro Comment: This isn’t here for Limited. You don’t really want to use up a card to hate on the graveyard and stop noncreature spells for the turn most of the time. It is kind of reasonable as a sideboard card in situations where your opponent has lots of graveyard action I guess, but even then I’m not ultra impressed with such a narrow hate effect that doesn’t really give you a card back.
Average Picked At: 6.82 Total Times Picked: 137 Average Last Seen At: 6.32 Total Times Seen 811
Pro Rating: 2.0 Pro Comment: It is nice that you can cash this in for a card – twice, thanks to Unearth – and that does give you a 2-for-1, albeit an expensive one. But if you can get some extra value out of this being around, it is definitely worth it.
Average Picked At: 12.27 Total Times Picked: 33 Average Last Seen At: 8.89 Total Times Seen 516
Pro Rating: 1.0 // 3.0 Pro Comment: I don’t love this if you aren’t basically mono-blue. If you cast this with three Islands in play – a pretty common occurrence in your typical two-color Limited deck – you aren’t going to be very happy. By the later game it is likely to do a little better, but because you have to discard two you need to be drawing at least 4 with this consistently, and even that doesn’t feel great.
Average Picked At: 6.18 Total Times Picked: 28 Average Last Seen At: 4.64 Total Times Seen 219
Pro Rating: 3.0 Pro Comment: This is at its best if you go mono-white, and at the very least you do need to be pretty heavy into White – like 10+ Plains – but as long as you can use this to consistently hit things with a mana value of three or less, it is going to be a very good removal spell, and I think that is certainly something most decks can achieve. It gets better if you go harder into White, of course.
Average Picked At: 6.72 Total Times Picked: 18 Average Last Seen At: 4.92 Total Times Seen 102
Pro Rating: 4.0 Pro Comment: A 4-mana 4/3 that gives all of your creatures Vigilance and Surveil 1 is a really great card, even if you have to spend three different colors of mana! Her graveyard ability is also pretty absurd, but I wouldn’t count on being able to fully utilize it and have the mana to cast it all that often. Mostly, you’re just looking to keep her in play so you can dig deep in your library and load your graveyard.
Average Picked At: 12.50 Total Times Picked: 30 Average Last Seen At: 8.91 Total Times Seen 473
Pro Rating: 1.5 Pro Comment: It seems like most of the time this is just going to be a Divination – and one that you had to do some work with in order to actually draw two cards. Hitting three things with this will start to feel significantly better, and it is certainly a possibility in an artifact-heavy set, but the flip side of that is hitting 0-1 things. On average, this probably ends up worse than Divination, but it also has a higher ceiling.
Average Picked At: 7.30 Total Times Picked: 60 Average Last Seen At: 6.03 Total Times Seen 323
Pro Rating: 4.0 Pro Comment: This is a quality thing to ramp into with your Powerstones. It is huge, hard to kill, and can play offense and defense! Plus, if it dies, it gives you a whole bunch of mana, and this format has a decent number of mana sinks around since they wanted you to have stuff to do with your power stones
Average Picked At: 2.15 Total Times Picked: 13 Average Last Seen At: 2.47 Total Times Seen 34
Pro Rating: 3.5 Pro Comment: A one mana 1/1 Death touch is basically always a 2.5 – costing a tiny bit of mana and trading with anything is always nice -- and this one has tons of upside! Generating powerstones in exchange for creatures is useful, but Ashnod having to attack to trigger that effect isn’t so good. But that’s fine, because most of her power comes from her ability to generate Zombie tokens, which is quite the engine
Average Picked At: 8.62 Total Times Picked: 138 Average Last Seen At: 7.99 Total Times Seen 1045
Pro Rating: 2.5 Pro Comment: This has a whole lot of targets in this format. It is a bit clunky as a 4 mana Sorcery, but it just feels like this will be able to deal with enough permanents in this format that I like the first copy in most Green decks
Average Picked At: 7.98 Total Times Picked: 52 Average Last Seen At: 6.72 Total Times Seen 351
Pro Rating: 3.5 Pro Comment: It is a bit of a bummer that this guy doesn’t count himself, so the floor on the card is a pretty ugly 5-mana 3/2. However, the ceiling can be pretty silly, as he can really enable you to ramp into artifact stuff or sink mana into activated abilities. Generally speaking, there are lots of ways to make use of power stones in the set!
Average Picked At: 8.06 Total Times Picked: 53 Average Last Seen At: 6.40 Total Times Seen 364
Pro Rating: 3.5 Pro Comment: This is a pretty nice artifact payoff, as sending your best creature into the air can result in combat shifting much more in your favor! It even counts powerstones and the like, which is nice
Average Picked At: 12.42 Total Times Picked: 33 Average Last Seen At: 9.02 Total Times Seen 513
Pro Rating: 1.0 // 3.0 Pro Comment: This will mostly trigger off of Unearth in this format, but there are other ways to get it going in Black, as we’ve seen in this video. Obviously, this is a build around, because not all decks – even Black decks – will reach the critical mass of synergy needed to make this thing do its job.
Average Picked At: 1.00 Total Times Picked: 11 Average Last Seen At: 1.00 Total Times Seen 11
Pro Rating: 5.0 Pro Comment: This is a bomb. It has really solid stats, the ability to generate creature tokens, and the ability to draw you cards! Don’t forget you can use power stones to power out those 1/1 tokens either! It really isn’t a pipe dream to be drawing cards with this, and it will often just get you that card when it comes down, immediately insuring you get a 2-for-1 at the very least. And, if you untap, you can start making more tokens and drawing more cards! Unearth is some nice additional value, as bringing it back will almost feel like Blitz – in the sense that you probably get to draw a card with it before it goes away.
Average Picked At: 8.40 Total Times Picked: 48 Average Last Seen At: 6.81 Total Times Seen 350
Pro Rating: 1.0 // 3.5 Pro Comment: This is a pretty sweet reprint, and it gives you a very good reason to go really hard into Black, especially if you get multiples! This can be a very real win condition or an excellent removal spell. While it is costly and a Sorcery, all the life it can gain you is enough to outweigh that. You probably need to be doing 4 with this for it to feel decent, and 5+ to feel like you’re really getting there. Now, if you aren’t a deck running 13+ Swamps it is going to get significantly worse, so keep that in mind
Average Picked At: 6.86 Total Times Picked: 133 Average Last Seen At: 6.77 Total Times Seen 861
Pro Rating: 3.0 Pro Comment: A three mana 3/2 with Haste is right around a 2.5, so adding the more expensive upside of this being a 6/4 with Haste sometimes is nice. Yes, 7 mana for a 6/4 with Haste is an awful rate, but the modality of all of these prototype cards is great in Limited!
Average Picked At: 6.42 Total Times Picked: 38 Average Last Seen At: 5.35 Total Times Seen 279
Pro Rating: 4.0 Pro Comment: This looks like a very strong signpost Uncommon. Obviously, Blue-Green is about ramping into artifacts, including with powerstones – and the Bearer comes with the ability to make all of your creatures powerstone-like which is pretty powerful in a format with lots of ways to spend that mana. And it even has a shot at drawing you a few cards, which is awesome. It just feels like this format has a make-up that this card can really abused.
Average Picked At: 5.13 Total Times Picked: 183 Average Last Seen At: 5.10 Total Times Seen 629
Pro Rating: 3.0 Pro Comment: This seems like a bread-and-butter Common for Green decks. It has passable stats and gets you some power stone ramp going.
Average Picked At: 14.13 Total Times Picked: 99 Average Last Seen At: 11.75 Total Times Seen 1476
Pro Rating: 0.0 Pro Comment: Fogs are unplayable in Limited. You spend a card to delay the inevitable in most cases.
Average Picked At: 9.62 Total Times Picked: 93 Average Last Seen At: 8.27 Total Times Seen 1032
Pro Rating: 2.0 Pro Comment: This can trade for anything, and while that’s not the most exciting at 4 mana, a 2/3 Reach can also block lots of small stuff in addition to making your opponent hesitant to attack with big stuff. The death ability here actually matters a bit too, as Green-Black decks will be milling themselves a significant chunk of the time, and sometimes you end up milling things you didn’t really want to mill, and this can help you get that card back
Average Picked At: 9.77 Total Times Picked: 109 Average Last Seen At: 8.80 Total Times Seen 1124
Pro Rating: 2.5 Pro Comment: This looks like a very nice counterspell for the format, as creatures and artifacts are going to make up the bulk of spells in most decks. It isn’t a hard counter, but 4 mana is enough that it will be relevant all game long. One downside in this format: powerstones can be used to help pay for costs like this.