Draft Trainer

Bloomburrow Limited Quiz

Answered: 0/20
Accuracy: 0
Cache Grab
Average Picked At: 6.53
Total Times Picked: 30
Average Last Seen At: 6.92
Total Times Seen 146
Pro Rating: 2
Pro Comment: This loads your graveyard pretty well, but you probably need to get the Food for it to feel worth the investment.
Sunspine Lynx
Average Picked At: 5.75
Total Times Picked: 8
Average Last Seen At: 3.81
Total Times Seen 26
Pro Rating: 3
Pro Comment: These are decent stats, but most of the upside on this card is irrelevant or not very important in Limited, although Black/White being a life gain deck helps a little.
Starfall Invocation
Average Picked At: 2.67
Total Times Picked: 9
Average Last Seen At: 2.67
Total Times Seen 13
Pro Rating: 5
Pro Comment: This is a sweeper that reanimates your best creature that got destroyed. That's insane, even if you do have to give your opponent a card to make it happen.
Bonecache Overseer
Average Picked At: 6.30
Total Times Picked: 10
Average Last Seen At: 6.03
Total Times Seen 56
Pro Rating: 1.5 // 3.5
Pro Comment: This is a nice buildaround for the Black/Green deck, which can draw cards with this often enough to generate some serious value.
Muerra, Trash Tactician
Average Picked At: 3.80
Total Times Picked: 5
Average Last Seen At: 4.30
Total Times Seen 13
Pro Rating: 3.5
Pro Comment: The mana she gives you makes it easier for you to expend, and the payoffs are great -- but you still need to have the cards to get her going.
Diresight
Average Picked At: 10.89
Total Times Picked: 18
Average Last Seen At: 8.32
Total Times Seen 185
Pro Rating: 2
Pro Comment: This can put up to three cards in the graveyard while drawing you a couple cards and you lose some life, so it checks some boxes for various synergies in black, but it's still a card that doesn't add to the board and you can't have too many of those.
Harnesser of Storms
Average Picked At: 10.25
Total Times Picked: 8
Average Last Seen At: 6.79
Total Times Seen 82
Pro Rating: 3
Pro Comment: This only lets you play the card until the end of your turn, but it's a pretty nice way to hit land drops early and a good way to hit more impactful cards late.
Beza, the Bounding Spring
Average Picked At: 1.50
Total Times Picked: 2
Average Last Seen At: 1.67
Total Times Seen 3
Pro Rating: 5
Pro Comment: By design, Beza can pull you ahead from behind. If you're at parity you probably still get a couple triggers, and if you're ahead a 4/5 on it's own is still pretty scary.
Seasoned Warrenguard
Average Picked At: 7.60
Total Times Picked: 10
Average Last Seen At: 6.08
Total Times Seen 66
Pro Rating: 2.5
Pro Comment: This'll be a one mana 3/2 pretty often in Green/White.
Brambleguard Veteran
Average Picked At: 4.33
Total Times Picked: 15
Average Last Seen At: 4.56
Total Times Seen 52
Pro Rating: 4
Pro Comment: Even if it's only giving itself +1/+1 and vigilance, it'll feel good -- but oftentimes it'll buff some other creatures too.
Bellowing Crier
Average Picked At: 9.28
Total Times Picked: 18
Average Last Seen At: 8.70
Total Times Seen 184
Pro Rating: 2
Pro Comment: This loads your graveyard for threshold and two mana for decent base stats and a loot is solid anyway.
Mindwhisker
Average Picked At: 5.50
Total Times Picked: 6
Average Last Seen At: 4.52
Total Times Seen 34
Pro Rating: 3
Pro Comment: The stat-line is rough, but it helps you set up threshold and is a powerful threshold payoff itself.
Galewind Moose
Average Picked At: 3.25
Total Times Picked: 12
Average Last Seen At: 2.89
Total Times Seen 23
Pro Rating: 3.5
Pro Comment: Flashing this in to kill an attacker and then untapping is a pretty great feeling, and this is an imposing presence on just about any board.
Bakersbane Duo
Average Picked At: 5.56
Total Times Picked: 25
Average Last Seen At: 4.90
Total Times Seen 111
Pro Rating: 3
Pro Comment: This gives you a ton of value and synergy for a two drop.
Azure Beastbinder
Average Picked At: 4.00
Total Times Picked: 2
Average Last Seen At: 2.44
Total Times Seen 9
Pro Rating: 4
Pro Comment: This can't be blocked by anything that can kill it, and it's ability to turn creatures into blank 2/2s lasts into your opponent's turn! This can really alter the game in a big way, especially for a two drop.
Jolly Gerbils
Average Picked At: 4.40
Total Times Picked: 5
Average Last Seen At: 5.10
Total Times Seen 48
Pro Rating: 3
Pro Comment: Many of the gift cards in the set are solid cards when you don't gift, and you have to think about whether or not giving your opponent something is worth the extra effect you're going to get. Jolly Gerbils makes that equation a lot simpler -- you should just always gift, because you're going to come out ahead and get a more powerful version of the card.
Mabel's Mettle
Average Picked At: 6.18
Total Times Picked: 11
Average Last Seen At: 5.49
Total Times Seen 55
Pro Rating: 2
Pro Comment: This has 2-for-1 upside since it buffs two creatures, and it's also a great way to trigger valiant at instant speed.
Early Winter
Average Picked At: 9.33
Total Times Picked: 12
Average Last Seen At: 7.14
Total Times Seen 153
Pro Rating: 1.5
Pro Comment: This is the removal spell you use when you're really desperate. It's just too expensive to ever be efficient, even with two modes.
Blacksmith's Talent
Average Picked At: 6.60
Total Times Picked: 5
Average Last Seen At: 4.06
Total Times Seen 49
Pro Rating: 2.5
Pro Comment: This is a nice way to trigger Valiant, and isn't a terrible card to have around even in aggro decks that are less interested in the mechanic.
Blooming Blast
Average Picked At: 6.75
Total Times Picked: 12
Average Last Seen At: 4.48
Total Times Seen 48
Pro Rating: 2.5
Pro Comment: Never give your opponent the treaure early. It's a solid removal spell even without the gift part, but getting that Bolt late is pretty nice.
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