Average Picked At: 10.08 Total Times Picked: 12 Average Last Seen At: 8.14 Total Times Seen 171
Pro Rating: 2.5 Pro Comment: This slots well into spell decks and threshold decks, while sporting some solid stats that you can always threaten to grow.
Average Picked At: 4.57 Total Times Picked: 23 Average Last Seen At: 4.65 Total Times Seen 104
Pro Rating: 2 Pro Comment: So, if you take all the parts together here – you pay 4 mana for 3 life and two 1/1s that scry 1. That’s not horrendous to begin with, and you can pay it for it in installments.
Average Picked At: 1.40 Total Times Picked: 5 Average Last Seen At: 1.22 Total Times Seen 9
Pro Rating: 4 Pro Comment: This'll buff almost every creature in your deck, and also let you Scry a whole bunch. And it has above rate stats!
Average Picked At: 6.30 Total Times Picked: 10 Average Last Seen At: 6.03 Total Times Seen 56
Pro Rating: 1.5 // 3.5 Pro Comment: This is a nice buildaround for the Black/Green deck, which can draw cards with this often enough to generate some serious value.
Average Picked At: 9.43 Total Times Picked: 7 Average Last Seen At: 7.03 Total Times Seen 68
Pro Rating: 2 Pro Comment: Neither option is very good here on it's own -- it's just too much mana for these effects. But the modality is enough to make it playable.
Average Picked At: 8.45 Total Times Picked: 20 Average Last Seen At: 7.16 Total Times Seen 176
Pro Rating: 2.5 Pro Comment: This kind of evasion is surprisingly good, as it shuts off chump blocks.
Average Picked At: 4.00 Total Times Picked: 1 Average Last Seen At: 2.50 Total Times Seen 4
Pro Rating: 4 Pro Comment: The big hurdle here is casting this, because once you do it gives you great card selection and card advantage while loading up your graveyard.
Average Picked At: 10.86 Total Times Picked: 7 Average Last Seen At: 7.61 Total Times Seen 69
Pro Rating: 1.5 Pro Comment: The first equip being free is going to be worth a fish a decent chunk of the time, especially if you trigger valiant. It's super clunky after that though, and handing your opponent a chump blocker when you want to make a creature big is definitely a downside.
Average Picked At: 10.47 Total Times Picked: 17 Average Last Seen At: 8.67 Total Times Seen 203
Pro Rating: 2.5 Pro Comment: It's not efficient, but it can deal with most creatures -- and their offspring, so having one of these is kind of a necessary evil in many Red decks.
Average Picked At: 11.47 Total Times Picked: 15 Average Last Seen At: 8.34 Total Times Seen 162
Pro Rating: 2 Pro Comment: This has a bad baseline, and you really need two counters before it ever feels like it was worthwhile, and in the time it takes you to get there, you're in trouble.
Average Picked At: 4.00 Total Times Picked: 2 Average Last Seen At: 4.00 Total Times Seen 4
Pro Rating: 2.5 Pro Comment: This is a great trick for Blue decks, especially when you get spell triggers while blanking a removal spell.
Average Picked At: 1.75 Total Times Picked: 4 Average Last Seen At: 1.86 Total Times Seen 7
Pro Rating: 5 Pro Comment: The baseline here is a 2-for-1 that adds a big body to the board, and triggering this more than once is very doable. Then, in the extreme late game it just wins you the game.
Average Picked At: 6.29 Total Times Picked: 7 Average Last Seen At: 6.00 Total Times Seen 68
Pro Rating: 3.5 Pro Comment: This has imposing stats and in most Blue decks (and especially blue-white) will spit out lots of Fish tokens.
Average Picked At: 10.65 Total Times Picked: 20 Average Last Seen At: 9.40 Total Times Seen 250
Pro Rating: 2 Pro Comment: If you're a really aggressive Red/White or Red/black deck, you'll use this. The buff is real, triggers valiant, and shutting off a block can lead to lots of damage out of nowhere.
Average Picked At: 6.00 Total Times Picked: 1 Average Last Seen At: 4.67 Total Times Seen 6
Pro Rating: 2 Pro Comment: The ceiling on this is that you cast a bunch of cheap spells and make like 20 1/4s with Haste but...that's not going to happen in Limited. You might get 8 on really rare occasions, but mostly you're going to have one extra copy of this thing and that doesn't really move the needle on an inefficient creature.
Average Picked At: 10.00 Total Times Picked: 1 Average Last Seen At: 4.00 Total Times Seen 8
Pro Rating: 2.5 Pro Comment: Triple blue is tough in Limited, but if you can cast this it will be a decent size and decrease the cost of your spells. That last part isn't always useful by the mid to late game, though.
Average Picked At: 10.44 Total Times Picked: 16 Average Last Seen At: 8.07 Total Times Seen 186
Pro Rating: 2.5 Pro Comment: A 4-mana 3/3 Flyer isn't as good as it used to be, but it's still a passable stat-line, and this will often enable another one of your creature's to attack when it attacks.
Average Picked At: 7.00 Total Times Picked: 9 Average Last Seen At: 4.94 Total Times Seen 55
Pro Rating: 2 Pro Comment: Drawing a card and making a food is always a passable effect, and when the other two modes are good, they tend to be really good.
Average Picked At: 1.50 Total Times Picked: 4 Average Last Seen At: 2.00 Total Times Seen 8
Pro Rating: 5 Pro Comment: You usually want to wait until you get to 5 mana so that you start out with a 2-for-1, and then Zoraline threatens to keep reanimating things and gaining life on subsequent turns too.
Average Picked At: 3.71 Total Times Picked: 7 Average Last Seen At: 4.74 Total Times Seen 33
Pro Rating: 2.5 Pro Comment: If you drop this on one and can support it with targeted effects, it can run away with the game.