Average Picked At: 5.56 Total Times Picked: 25 Average Last Seen At: 4.90 Total Times Seen 111
Pro Rating: 3 Pro Comment: This gives you a ton of value and synergy for a two drop.
Average Picked At: 6.50 Total Times Picked: 6 Average Last Seen At: 5.06 Total Times Seen 51
Pro Rating: 3.5 Pro Comment: It's great that this pays you off for what youv'e already done and what you will do, so it'll often grow a ton.
Average Picked At: 8.00 Total Times Picked: 15 Average Last Seen At: 7.38 Total Times Seen 175
Pro Rating: 3 Pro Comment: This trade 1-for-1 pretty efficiently and 2-for-1s are on the menu because it's an instant.
Average Picked At: 2.00 Total Times Picked: 3 Average Last Seen At: 2.22 Total Times Seen 9
Pro Rating: 5 Pro Comment: Even if you have 0 other birds this card's great, and if you're in Blue-White there's a good chance you're going to get this trigger the turn Kastral comes down.
Average Picked At: 9.65 Total Times Picked: 20 Average Last Seen At: 8.36 Total Times Seen 189
Pro Rating: 2.5 Pro Comment: Two mana counterspells have been solid of late, and the Bird upside is nice.
Average Picked At: 3.50 Total Times Picked: 4 Average Last Seen At: 2.78 Total Times Seen 10
Pro Rating: 4.5 Pro Comment: Vren's Ward makes it hard to kill before you generate at least one token with it. Turning every single trade into a losing proposition for your opponent is nice, and removal is great with Vren, too.
Average Picked At: 2.60 Total Times Picked: 5 Average Last Seen At: 3.36 Total Times Seen 17
Pro Rating: 2.5 Pro Comment: Lots of decks in this format have 10 creatures with the same type, so this feels like a straight up anthem at times.
Average Picked At: 5.10 Total Times Picked: 10 Average Last Seen At: 4.19 Total Times Seen 52
Pro Rating: 3 Pro Comment: This pays you off quite nicely for blinking or bouncing your stuff, which is great if you're getting value out of those effects already.
Average Picked At: 6.88 Total Times Picked: 8 Average Last Seen At: 7.06 Total Times Seen 71
Pro Rating: 2.5 Pro Comment: A two mana 1/1 with Prowess is pretty bad, and while Haste and a cost reduction effect are nice, this doesn't do quite enough to overcome the bad baseline to be a really exciting signpost uncommon.
Average Picked At: 4.36 Total Times Picked: 11 Average Last Seen At: 3.87 Total Times Seen 34
Pro Rating: 3.5 Pro Comment: This is a solid removal spell as a baseline, and sometimes it'll be worth giving your opponent a card to get a good creature back from your graveyard.
Average Picked At: 4.09 Total Times Picked: 11 Average Last Seen At: 3.12 Total Times Seen 29
Pro Rating: 3.5 Pro Comment: Three bodies for three mana is a nice deal, especially in a format where White wants to go wide and can get extra value out of tokens.
Average Picked At: 10.07 Total Times Picked: 14 Average Last Seen At: 8.07 Total Times Seen 184
Pro Rating: 2 Pro Comment: If you need fixing, this does an okay job of it while also providing you some creature type synergy.
Average Picked At: 1.60 Total Times Picked: 5 Average Last Seen At: 1.50 Total Times Seen 6
Pro Rating: 4.5 Pro Comment: Just level 1 on this thing is a very powerful card, so the fact you can sink more mana into it for even more power is amazing.
Average Picked At: 6.32 Total Times Picked: 31 Average Last Seen At: 5.79 Total Times Seen 129
Pro Rating: 2.5 Pro Comment: This is a nice enabler for Black/White decks, and the baseline is fine.
Average Picked At: 4.00 Total Times Picked: 2 Average Last Seen At: 4.00 Total Times Seen 4
Pro Rating: 2.5 Pro Comment: This is a great trick for Blue decks, especially when you get spell triggers while blanking a removal spell.
Average Picked At: 7.00 Total Times Picked: 6 Average Last Seen At: 5.84 Total Times Seen 50
Pro Rating: 3 Pro Comment: If you can put a counter somewhere when this enters it feels great, and there's potential for more counters after that.
Average Picked At: 2.00 Total Times Picked: 4 Average Last Seen At: 2.00 Total Times Seen 4
Pro Rating: 4 Pro Comment: This can have a Wrath-like effect on some boards -- when you choose the first paw option 5 times, and the other modes on the card allow you to break the symmetry of the edicts.
Average Picked At: 6.30 Total Times Picked: 10 Average Last Seen At: 6.03 Total Times Seen 56
Pro Rating: 1.5 // 3.5 Pro Comment: This is a nice buildaround for the Black/Green deck, which can draw cards with this often enough to generate some serious value.
Average Picked At: 1.00 Total Times Picked: 3 Average Last Seen At: 2.00 Total Times Seen 7
Pro Rating: 5 Pro Comment: This'll often just spit out a creature token every turn, and that's more than enough to take over games. It's less give if you're behind of course, but the -3 is plenty powerful and raising Ral's loyalty is super easy thanks to the static ability.
Average Picked At: 7.91 Total Times Picked: 23 Average Last Seen At: 6.64 Total Times Seen 135
Pro Rating: 2 Pro Comment: The stat-line is rough, but it helps you load your graveyard for Black-Green and Blue-Black, and it can trade for anything. That's less valuable on a three drop for sure, but it's something.