Draft Trainer

Bloomburrow Limited Quiz

Answered: 0/20
Accuracy: 0
Valley Rally
Average Picked At: 10.17
Total Times Picked: 6
Average Last Seen At: 7.59
Total Times Seen 67
Pro Rating: 1.5
Pro Comment: Mass pump like this is good in the right deck, and it's nice that this can be more of a combat trick sometimes.
Pawpatch Recruit
Average Picked At: 3.33
Total Times Picked: 3
Average Last Seen At: 2.80
Total Times Seen 5
Pro Rating: 3
Pro Comment: If you Offspring, your opponent has no way to remove your creatures without you getting to put two counters somewhere, and playing this on one is pretty good too.
Crumb and Get It
Average Picked At: 7.27
Total Times Picked: 15
Average Last Seen At: 6.04
Total Times Seen 147
Pro Rating: 2.5
Pro Comment: This is a super efficient trick, which has extra value in a format with Valiant.
Moonrise Cleric
Average Picked At: 6.32
Total Times Picked: 31
Average Last Seen At: 5.79
Total Times Seen 129
Pro Rating: 2.5
Pro Comment: This is a nice enabler for Black/White decks, and the baseline is fine.
Nettle Guard
Average Picked At: 6.61
Total Times Picked: 23
Average Last Seen At: 6.64
Total Times Seen 132
Pro Rating: 2
Pro Comment: This has decent stats that can get a little better if you target it with something, and it gives you some maindeck hate against artifacts and enchantments, too.
Dreamdew Entrancer
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 2.40
Total Times Seen 5
Pro Rating: 4.5
Pro Comment: This gives you a nice body while effectively removing a creature. And if that effect is underwhelming in a given situation, stunning your own thing is pretty intriguing. Especially if you have ways to blink or bounce the stunned creature.
Flowerfoot Swordmaster
Average Picked At: 6.50
Total Times Picked: 8
Average Last Seen At: 5.87
Total Times Seen 54
Pro Rating: 2.5
Pro Comment: This is a really good Valiant trigger when you've got enough Mice, and you're likely to in Red-White.
Heartfire Hero
Average Picked At: 3.71
Total Times Picked: 7
Average Last Seen At: 4.74
Total Times Seen 33
Pro Rating: 2.5
Pro Comment: If you drop this on one and can support it with targeted effects, it can run away with the game.
Wick, the Whorled Mind
Average Picked At: 4.00
Total Times Picked: 6
Average Last Seen At: 3.81
Total Times Seen 18
Pro Rating: 4.5
Pro Comment: The baseline is a 4-mana 2/4 that makes a 1/1, and that Snail is likely to grow! You should try to splash for the activated ability too, since it draw you tons of cards and even finish off your opponent.
Season of Gathering
Average Picked At: 2.00
Total Times Picked: 2
Average Last Seen At: 2.00
Total Times Seen 2
Pro Rating: 4.5
Pro Comment: It's mostly about the first and third mode in Limited. Sometimes, just going with the first mode 5 times is going to break the game for you -- it's basically overrun. But when that can't win you the game, you can go for the buff and card draw, which can help you win a longer game.
Ral, Crackling Wit
Average Picked At: 1.00
Total Times Picked: 3
Average Last Seen At: 2.00
Total Times Seen 7
Pro Rating: 5
Pro Comment: This'll often just spit out a creature token every turn, and that's more than enough to take over games. It's less give if you're behind of course, but the -3 is plenty powerful and raising Ral's loyalty is super easy thanks to the static ability.
Intrepid Rabbit
Average Picked At: 4.25
Total Times Picked: 20
Average Last Seen At: 4.40
Total Times Seen 74
Pro Rating: 3.5
Pro Comment: 4 mana for a 3/2 and a 1/1 is a card you'll play pretty often, and this has the upside of being more flexible than that and having an ETB ability. One you'll get twice when you Offspring.
Skyskipper Duo
Average Picked At: 9.64
Total Times Picked: 11
Average Last Seen At: 8.14
Total Times Seen 172
Pro Rating: 2
Pro Comment: A 5-mana 3/3 Flyer isn't very good, but if you have ETBs to abuse, it could be worse.
Coruscation Mage
Average Picked At: 6.88
Total Times Picked: 8
Average Last Seen At: 5.24
Total Times Seen 45
Pro Rating: 3
Pro Comment: This is a nice spell payoff, especially when you can Offspring. If you have lots of cheap spells, you can lower your opponent's life total in a hurry.
Thistledown Players
Average Picked At: 9.43
Total Times Picked: 14
Average Last Seen At: 8.35
Total Times Seen 180
Pro Rating: 2
Pro Comment: This is mostly for triggering valiant, but it's pretty mediocre overall.
Seedpod Squire
Average Picked At: 10.44
Total Times Picked: 16
Average Last Seen At: 8.07
Total Times Seen 186
Pro Rating: 2.5
Pro Comment: A 4-mana 3/3 Flyer isn't as good as it used to be, but it's still a passable stat-line, and this will often enable another one of your creature's to attack when it attacks.
Banishing Light
Average Picked At: 4.00
Total Times Picked: 19
Average Last Seen At: 3.65
Total Times Seen 75
Pro Rating: 3.5
Pro Comment: This is always great removal because it goes after any nonland permanent very efficiently.
Hidden Grotto
Average Picked At: 8.23
Total Times Picked: 26
Average Last Seen At: 7.80
Total Times Seen 166
Pro Rating: 2
Pro Comment: Having some graveyard synergy to go with your fixing is nice sometimes, but not all decks will need this.
Into the Flood Maw
Average Picked At: 9.33
Total Times Picked: 12
Average Last Seen At: 6.46
Total Times Seen 65
Pro Rating: 2.5
Pro Comment: Cheap spells are extra good in formats with spell triggers, and this is one of those. Plus, Unsummon's a pretty solid card anyway.
Wick's Patrol
Average Picked At: 3.78
Total Times Picked: 9
Average Last Seen At: 3.31
Total Times Seen 23
Pro Rating: 4
Pro Comment: This is a 6-mana 5/3 that kills a creature, and it'll often kill a substantial creature. The mill trigger is nice too, as it not only makes the Patrol more likely to kill something good, it also sets up Forage and Threshold.
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