Average Picked At: 7.90 Total Times Picked: 20 Average Last Seen At: 7.46 Total Times Seen 165
Pro Rating: 2 Pro Comment: This would be a decent card in any format, but it's a free way to trigger valiant in this one, making it a bit better.
Average Picked At: 6.60 Total Times Picked: 5 Average Last Seen At: 4.06 Total Times Seen 49
Pro Rating: 2.5 Pro Comment: This is a nice way to trigger Valiant, and isn't a terrible card to have around even in aggro decks that are less interested in the mechanic.
Average Picked At: 2.10 Total Times Picked: 10 Average Last Seen At: 2.42 Total Times Seen 15
Pro Rating: 4 Pro Comment: This has reasonable aggressive flying stats and if you have something in your graveyard, your opponent is likely to get 2-for-1'd if they ever deal with it.
Average Picked At: 4.00 Total Times Picked: 6 Average Last Seen At: 3.81 Total Times Seen 18
Pro Rating: 4.5 Pro Comment: The baseline is a 4-mana 2/4 that makes a 1/1, and that Snail is likely to grow! You should try to splash for the activated ability too, since it draw you tons of cards and even finish off your opponent.
Average Picked At: 9.43 Total Times Picked: 14 Average Last Seen At: 8.35 Total Times Seen 180
Pro Rating: 2 Pro Comment: This is mostly for triggering valiant, but it's pretty mediocre overall.
Average Picked At: 4.67 Total Times Picked: 3 Average Last Seen At: 4.70 Total Times Seen 45
Pro Rating: 1.5 // 3.5 Pro Comment: You need to be a deck with lots of instants and sorceries to make this work, and that's a little frustrating in this set because most of the payoffs for this kind of thing look at noncreature spells more broadly. This'll work in UR and UB a decent chunk of the time and be pretty good, but even in those decks you don't alawys have enough instants and sorceries to feel good about playing this.
Average Picked At: 4.00 Total Times Picked: 1 Average Last Seen At: 2.50 Total Times Seen 4
Pro Rating: 4 Pro Comment: The big hurdle here is casting this, because once you do it gives you great card selection and card advantage while loading up your graveyard.
Average Picked At: 4.09 Total Times Picked: 11 Average Last Seen At: 3.12 Total Times Seen 29
Pro Rating: 3.5 Pro Comment: Three bodies for three mana is a nice deal, especially in a format where White wants to go wide and can get extra value out of tokens.
Average Picked At: 8.50 Total Times Picked: 6 Average Last Seen At: 6.33 Total Times Seen 82
Pro Rating: 0.5 Pro Comment: This is more of a sideboard card than anything. You can't really play this unless you're a Red deck that doesn't get hurt that badly by it, and that doesn't seem like a common occurence.
Average Picked At: 4.62 Total Times Picked: 13 Average Last Seen At: 3.84 Total Times Seen 52
Pro Rating: 3.5 Pro Comment: This stat-line is actually pretty great alongside Flying and Vigilance, and while the life change payoff isn't insane the first time, it's the kind of thing that can really snowball.
Average Picked At: 8.14 Total Times Picked: 7 Average Last Seen At: 5.95 Total Times Seen 65
Pro Rating: 2.5 Pro Comment: This is a great way to repeatedly trigger Valiant and it offers a decent buff to begin with.
Average Picked At: 3.71 Total Times Picked: 7 Average Last Seen At: 4.10 Total Times Seen 44
Pro Rating: 2.5 Pro Comment: Being unable to block is pretty brutal, but it's a fairly aggressive flyer that can bring a friend along, and when you can start triggering those life gain payoffs your opponent will be under some legitimate pressure.
Average Picked At: 1.50 Total Times Picked: 4 Average Last Seen At: 1.83 Total Times Seen 6
Pro Rating: 4.5 Pro Comment: Stealing an opposing creature is one of the strongest things you can do in the game, and doing it for 4 mana is great, even if the creature is tapped. Basically, this is an excellent removal spell with massive upside.
Average Picked At: 9.00 Total Times Picked: 7 Average Last Seen At: 5.41 Total Times Seen 47
Pro Rating: 2.5 Pro Comment: This is a bit expensive for something that doesn't exactly add to the board, but you do get the first life drain trigger the turn you play it, and it can quickly snowball from there. Being able to cash it in for cards is no small thing, either.
Average Picked At: 3.50 Total Times Picked: 4 Average Last Seen At: 3.42 Total Times Seen 36
Pro Rating: 2.5 Pro Comment: This format has fewer big creatures than most, but this does go after power AND toughness, so it'll have a decent number of targets.
Average Picked At: 2.69 Total Times Picked: 13 Average Last Seen At: 3.06 Total Times Seen 20
Pro Rating: 3 Pro Comment: This has a super weird effect, where you have to bounce a creature other than the Elder if you have it, and you also have the option of bouncing the Elder itself when it's alone. But mostly, it's a one drop that can grow a ton and ideally it can also generate some value off of ETBs.
Average Picked At: 4.40 Total Times Picked: 5 Average Last Seen At: 5.10 Total Times Seen 48
Pro Rating: 3 Pro Comment: Many of the gift cards in the set are solid cards when you don't gift, and you have to think about whether or not giving your opponent something is worth the extra effect you're going to get. Jolly Gerbils makes that equation a lot simpler -- you should just always gift, because you're going to come out ahead and get a more powerful version of the card.
Average Picked At: 9.38 Total Times Picked: 8 Average Last Seen At: 7.28 Total Times Seen 77
Pro Rating: 0.5 Pro Comment: This isn't a format where you mainboard Naturalize.
Average Picked At: 6.18 Total Times Picked: 11 Average Last Seen At: 5.49 Total Times Seen 55
Pro Rating: 2 Pro Comment: This has 2-for-1 upside since it buffs two creatures, and it's also a great way to trigger valiant at instant speed.
Average Picked At: 8.43 Total Times Picked: 23 Average Last Seen At: 7.82 Total Times Seen 153
Pro Rating: 2 Pro Comment: This is a bad stat-line, but it's a decent expend payoff.