Average Picked At: 6.81 Total Times Picked: 77 Average Last Seen At: 5.13 Total Times Seen 535
Pro Rating: 2.5 Pro Comment: This is pretty decent, especially compared to the non-Oketra monuments. +2/+2 and trample is a pretty real boost, and often enough to make a creature able to attack that just couldn’t before.
Average Picked At: 8.89 Total Times Picked: 195 Average Last Seen At: 7.62 Total Times Seen 2111
Pro Rating: 2.0 Pro Comment: It is unfortunately pretty hard to trade Feral Prowler for anything, since basically all the best small creatures in the format can evade it or get to big when they are exerted. That doesn’t make it terrible, but it is definitely worse here than in most sets.
Average Picked At: 12.78 Total Times Picked: 184 Average Last Seen At: 10.27 Total Times Seen 2958
Pro Rating: 1.0 Pro Comment: This format has lots of cheap creature who can gain evasion or stats boosts as a result of exerting or other effects, and that makes Ancient Crab pretty unimpressive here.
Average Picked At: 3.18 Total Times Picked: 33 Average Last Seen At: 3.33 Total Times Seen 93
Pro Rating: 2.5 Pro Comment: This is an Instant speed draw spell that can scale all game long, and that’s pretty nice, even if it is a pretty dead card in the early game.
Average Picked At: 2.12 Total Times Picked: 16 Average Last Seen At: 2.97 Total Times Seen 33
Pro Rating: 2.0 Pro Comment: If I’m paying 7 mana for something, it had better win the game in a hurry. And…Cruel Reality just…doesn’t. It really needs time to accumulate value and snowball, and it certainly does win you the game eventually, but your opponent will often have spare creatures to sacrifice to this, and it won’t really impact them for a couple of turns. This certainly isn’t unplayable – after all, it does win the game eventually! But it is so slow at doing it that it isn’t something you should take very highly.
Average Picked At: 8.97 Total Times Picked: 63 Average Last Seen At: 6.47 Total Times Seen 735
Pro Rating: 1.5 Pro Comment: Reanimating a small creature for only Black mana is kind of okay, though it is pretty darn restrictive on the mana cost. If you cast both halves in the same turn, you can reanimate a thing, and then also give it +2/+0 and Haste, which is kind of alright, but the reanimation being as restrictive as it is really limits how good this card can be.
Average Picked At: 8.11 Total Times Picked: 45 Average Last Seen At: 5.38 Total Times Seen 537
Pro Rating: 0.0 // 3.0 Pro Comment: If you’re in a spell deck, Riddleform can do some pretty serious work. If you’re not, it is pretty terrible.
Average Picked At: 12.30 Total Times Picked: 183 Average Last Seen At: 10.00 Total Times Seen 2981
Pro Rating: 1.0 Pro Comment: There aren’t a ton of Artifacts in this set, but this does Cycle, so you’ll put it in your main deck some.
Average Picked At: 12.33 Total Times Picked: 60 Average Last Seen At: 8.51 Total Times Seen 961
Pro Rating: 0.5 Pro Comment: There aren’t enough artifacts in this set for this to be remotely worth putting in your main deck.
Average Picked At: 2.20 Total Times Picked: 30 Average Last Seen At: 2.47 Total Times Seen 66
Pro Rating: 2.0 Pro Comment: This is an impressive card in constructed – not so much in Limited, where it can be quickly outclassed. It still has some relevance all game long, as it can always threaten to be a 2/3 and the -1/-1 counter thing can matter sometimes, but still, it isn’t great.
Average Picked At: 7.94 Total Times Picked: 251 Average Last Seen At: 6.97 Total Times Seen 2013
Pro Rating: 2.5 Pro Comment: This thing has pretty good size to stop many of the creatures in this format, and also attacks pretty well.
Average Picked At: 4.05 Total Times Picked: 44 Average Last Seen At: 3.39 Total Times Seen 119
Pro Rating: 3.0 Pro Comment: These all add two colors mana, which is great fixing, and if you get them at a point in the game where you no longer need lands, you can just Cycle them away. Don’t underestimate how good that is. Just imagine every time you’ve flooded out in a game of Magic, now imagine you can just throw away some of those lands for new cards, and you’ll know what I mean.
Average Picked At: 2.31 Total Times Picked: 32 Average Last Seen At: 2.76 Total Times Seen 76
Pro Rating: 2.5 Pro Comment: Trading 1-for-1 with discard spells isn’t always great in Limited, but Thoughtseize is cheap and capable of taking any nonland permanent, and that makes it far better than most cards like it that we see. It will do a thing almost all game long, and really disrupt your opponent when it does.
Average Picked At: 10.38 Total Times Picked: 181 Average Last Seen At: 8.32 Total Times Seen 2408
Pro Rating: 2.0 Pro Comment: This can help you fix and ramp, which some decks wants, and unlike a lot of ramp spells – which are terrible late game top decks – you can Cycle away Beneath the Sands.
Average Picked At: 1.33 Total Times Picked: 46 Average Last Seen At: 1.60 Total Times Seen 64
Pro Rating: 5.0 Pro Comment: A 5-mana 5/4 Flyer is great, and the Archfiend comes with an absolutely insane cycling/discard payoff. -1/-1 to only your opponent’s side of the table is great, and can really bust open just about any combat, in addition to straight up killing all of their X/1s. In short, this can destroy your opponent in the air with its efficient flying body, and it can wreak havoc on their board in general. That’s certainly a bomb.
Average Picked At: 3.53 Total Times Picked: 101 Average Last Seen At: 3.11 Total Times Seen 316
Pro Rating: 3.5 Pro Comment: A 4-mana 3/2 with Flying and Deathtouch is the fail case here, and that’s a very playable fail case! Sometimes, it will only cost a single Black mana, and when that happens, you’ll really feel like you’re getting there.
Average Picked At: 2.14 Total Times Picked: 14 Average Last Seen At: 2.10 Total Times Seen 29
Pro Rating: 2.0 Pro Comment: If you play this, obviously you’ll be winning the game. Unfortunately, that’s a pretty big “if,” in this format.
Average Picked At: 10.59 Total Times Picked: 214 Average Last Seen At: 8.74 Total Times Seen 2491
Pro Rating: 1.5 Pro Comment: This just doesn’t pan out most of the time. Sure, if you have a bunch of Zombies and you’re going wide, it gives a nice boost for the cost, but having both of those things happen isn’t guaranteed.
Average Picked At: 11.36 Total Times Picked: 194 Average Last Seen At: 9.08 Total Times Seen 2625
Pro Rating: 1.0 Pro Comment: You just won’t want to do this most of the time. It has a very minimal effect that doesn’t impact on the board, and it is very replaceable.
Average Picked At: 7.80 Total Times Picked: 297 Average Last Seen At: 6.76 Total Times Seen 1869
Pro Rating: 3.0 Pro Comment: There aren’t enough artifacts in this set for this to be remotely worth putting in your main deck.