Draft Trainer

Amonkhet Remastered Limited Quiz

Answered: 0/20
Accuracy: 0
The Locust God
Average Picked At: 1.35
Total Times Picked: 17
Average Last Seen At: 1.40
Total Times Seen 21
Pro Rating: 5.0
Pro Comment: This is, unsurprisingly, a bomb. It’s a 6-mana 4/4 flyer that gives you a 1/1 flyer every time you draw a card – in other words, at least 1/1 flyer every turn! It also has an activated ability that lets you draw cards, so if you have nothing else to do, you can just churn out even more of them! Then, of course, it has the God clause, where you get to return it to your hand even if it dies, making it near unstoppable.
Pull from Tomorrow
Average Picked At: 3.16
Total Times Picked: 32
Average Last Seen At: 3.20
Total Times Seen 90
Pro Rating: 2.5
Pro Comment: This is an Instant speed draw spell that can scale all game long, and that’s pretty nice, even if it is a pretty dead card in the early game.
Champion of Rhonas
Average Picked At: 1.67
Total Times Picked: 30
Average Last Seen At: 2.02
Total Times Seen 58
Pro Rating: 2.0
Pro Comment: This does have a powerful Exert ability, but you’d be surprised how often you just dno’t have anything worth putting into play with it, especially in scenarios where you the Champion will die in combat – which will be a lot of them.
Thoughtseize
Average Picked At: 2.35
Total Times Picked: 31
Average Last Seen At: 2.62
Total Times Seen 73
Pro Rating: 2.5
Pro Comment: Trading 1-for-1 with discard spells isn’t always great in Limited, but Thoughtseize is cheap and capable of taking any nonland permanent, and that makes it far better than most cards like it that we see. It will do a thing almost all game long, and really disrupt your opponent when it does.
Shadow of the Grave
Average Picked At: 5.65
Total Times Picked: 23
Average Last Seen At: 4.74
Total Times Seen 186
Pro Rating: 0.0
Pro Comment: You won’t be able to do much with this in Limited.
Vizier of the Menagerie
Average Picked At: 1.50
Total Times Picked: 16
Average Last Seen At: 1.52
Total Times Seen 23
Pro Rating: 4.5
Pro Comment: This is a bomb. Not really in the sense that it is a huge creature that is unstoppable or anything like that – but it is a pretty insane value engine. Being able to play creatures off the top of your library effectively draws you extra cards, and it even effectively fixes for those creatures, which is nice. Even if you just cast one thing off the top with the Vizier, it will feel really good, and anything more than that and you’re just going to win.
Champion of Wits
Average Picked At: 2.27
Total Times Picked: 49
Average Last Seen At: 2.25
Total Times Seen 85
Pro Rating: 3.5
Pro Comment: This gives you some pretty nice card selection when it is cast normally, and when you Eternalize it in the late game it also gives you card advantage, which is pretty incredible. Even if you never get to Eternalize this, it is going to be a nice card in your deck, and when you do Eternalize it in the late game, it will often do enough to win you the game.
Ipnu Rivulet
Average Picked At: 9.02
Total Times Picked: 92
Average Last Seen At: 6.74
Total Times Seen 787
Pro Rating: 2.5
Pro Comment: This is the weakest of the cycle, mostly because milling isn’t that relevant in the format, but it is still a desert with some upside.
Manglehorn
Average Picked At: 8.57
Total Times Picked: 53
Average Last Seen At: 5.82
Total Times Seen 628
Pro Rating: 0.5
Pro Comment: There aren’t really enough artifacts in this set for it to be worth it.
Grind // Dust
Average Picked At: 2.35
Total Times Picked: 34
Average Last Seen At: 2.88
Total Times Seen 87
Pro Rating: 4.5
Pro Comment: The Grind Half of this will sometimes just allow you to kill a couple of X/1s, which is really good, but the ideal use of this card is to Grind and Dust on the same turn, or on subsequent turns. When you do that, you end up paying 6 mana to exile at least two creatures, which is a great deal, even at Sorcery speed! If your deck has some other -1/-1 counter stuff going on – or if your opponent does – it can be even more backbreaking.
Bontu's Last Reckoning
Average Picked At: 1.61
Total Times Picked: 33
Average Last Seen At: 1.98
Total Times Seen 53
Pro Rating: 3.0
Pro Comment: This obviously has a massive downside, but three mana for a Wrath is a good deal. Now, the problem wraths usually have is that your opponent will get to rebuild first, and that problem is even more pronounced here, since you don’t get to untap lands on the next turn! However, because Reckoning is so cheap, that won’t always mean that all your lands are tapped, and sometimes you’ll even be able to cast it and drop like a 4-drop right away. Still, that downside is very real, but the effect here is undeniably powerful.
Horror of the Broken Lands
Average Picked At: 8.20
Total Times Picked: 240
Average Last Seen At: 6.84
Total Times Seen 1999
Pro Rating: 3.0
Pro Comment: In the early game, you can cycle this away, and in the late game it can be a very legitimate finisher in a deck with a reasonable amount of Cycling. It has a very reasonable floor, and a decent enough ceiling.
Defiant Greatmaw
Average Picked At: 5.38
Total Times Picked: 78
Average Last Seen At: 4.44
Total Times Seen 431
Pro Rating: 3.0
Pro Comment: On its own, this is a 3-mana 2/3..which isn’t great, but the fact it can also remove other -1/-1 counters actually makes it pretty good in the BG deck.
Ahn-Crop Champion
Average Picked At: 7.36
Total Times Picked: 86
Average Last Seen At: 5.61
Total Times Seen 579
Pro Rating: 3.0
Pro Comment: This has nice stats as a 4-mana 4/4, and its exert ability has some nice uses. One can simply use it to grant the other creatures something akin to vigilance, or more ideally, you can use it to untap exerted creatures, who will then be able to exert themselves and become better attackers on a subsequent turn.
Dusk // Dawn
Average Picked At: 1.82
Total Times Picked: 39
Average Last Seen At: 2.42
Total Times Seen 69
Pro Rating: 3.0
Pro Comment: In the right deck, Dusk can be fairly one-sided. Though, keep in mind, some opponents won’t have big enough creatures for Dusk to effect that much. Still, even if you just kill a single thing on your opponent’s board with the Dusk half, you’ll feel pretty good. Especially because you get the Dawn half in your graveyard to use later in the game.
Leave // Chance
Average Picked At: 6.70
Total Times Picked: 44
Average Last Seen At: 5.46
Total Times Seen 197
Pro Rating: 0.5
Pro Comment: This is incredibly difficult to set up in Limited, and should mostly be avoided.
Seer of the Last Tomorrow
Average Picked At: 12.70
Total Times Picked: 186
Average Last Seen At: 9.94
Total Times Seen 2936
Pro Rating: 1.0
Pro Comment: Not really a mill deck in this format, and that makes this pretty bad.
Wall of Forgotten Pharaohs
Average Picked At: 9.11
Total Times Picked: 189
Average Last Seen At: 7.43
Total Times Seen 2120
Pro Rating: 2.0
Pro Comment: As a 0/4, this can actually block many of the exerters in the format, and its Desert payoff ability isn’t the worst way to slowly win a game, either. Don’t get me wrong, it isn’t great, but if you’re in a slower deck, this often ends up being a pretty solid card for you.
Tormenting Voice
Average Picked At: 11.23
Total Times Picked: 195
Average Last Seen At: 8.92
Total Times Seen 2548
Pro Rating: 1.5
Pro Comment: This kind of effect is always very replaceable, as you’re just getting some card selection and not impacting the board. It can be at its best, though, in UR spells, as it can trigger your spell payoffs while also hopefully finding you more spells.
Claim // Fame
Average Picked At: 8.98
Total Times Picked: 62
Average Last Seen At: 6.45
Total Times Seen 717
Pro Rating: 1.5
Pro Comment: Reanimating a small creature for only Black mana is kind of okay, though it is pretty darn restrictive on the mana cost. If you cast both halves in the same turn, you can reanimate a thing, and then also give it +2/+0 and Haste, which is kind of alright, but the reanimation being as restrictive as it is really limits how good this card can be.
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