Average Picked At: 1.87 Total Times Picked: 45 Average Last Seen At: 1.88 Total Times Seen 82
Pro Rating: 4.0 Pro Comment: At 4 mana, this comes down as a copy of whatever the best creature on the table is, and that’s often going to feel like a pretty reasonable deal for 4 mana. Then, it can of course Embalm and do it all over again, and for only 5 mana! Like other Embalm/Eternalize creatures, you really have to look at the fact that you get two very real bodies out of only a single card, and that is some pretty great value.
Average Picked At: 1.53 Total Times Picked: 15 Average Last Seen At: 1.38 Total Times Seen 21
Pro Rating: 4.0 Pro Comment: A 5-mana 4/6 with Afflict 3 would be a nice playable, so adding the fact that Neheb can generate additional mana is great. And, because it only looks at “life lost,” it means that any time Neheb attacks, you’ll be getting some mana back. Now, you can’t always use that mana in a game of Limited, but this format does have a decent number of places to spend mana – like on Embalm and Eternalize.
Average Picked At: 5.64 Total Times Picked: 111 Average Last Seen At: 4.72 Total Times Seen 530
Pro Rating: 2.5 Pro Comment: Paying four mana for an effect that doesn’t immediately impact the board isn’t great in this format, but this does give you a pretty nice effect.
Average Picked At: 11.91 Total Times Picked: 164 Average Last Seen At: 9.36 Total Times Seen 2736
Pro Rating: 1.5 Pro Comment: This is good at hating on flyers, and because it has cycling, you can get away with in your main deck.
Average Picked At: 5.30 Total Times Picked: 27 Average Last Seen At: 4.69 Total Times Seen 151
Pro Rating: 0.0 Pro Comment: This is just unplayable in this format. There aren’t enough counters for it to matter.
Average Picked At: 7.77 Total Times Picked: 239 Average Last Seen At: 6.90 Total Times Seen 1833
Pro Rating: 2.5 Pro Comment: 4-mana 3/2 flyers are okayish. Adding Embalm here is quite nice, since it will give you another copy of the Initiate in the late game, albeit at a very steep price.
Average Picked At: 7.10 Total Times Picked: 77 Average Last Seen At: 5.74 Total Times Seen 609
Pro Rating: 1.5 Pro Comment: +3/+3 and flying for three mana isn’t that great at Sorcery speed. It is tempting to look at this as giving you that effect every turn or something, but even with all the Zombies around, it just won’t happen that often. Plus, it isn’t that hard for your opponent to respond to.
Average Picked At: 11.57 Total Times Picked: 240 Average Last Seen At: 9.27 Total Times Seen 2767
Pro Rating: 1.5 Pro Comment: This kind of card is always kind of unimpressive. Sure, it can really enable a great attack, but until the extreme late game it won’t really do anything, and even then bouncing two creatures just won’t matter often enough. However, because this has Cycling, you can utilize this card when it is at its best, and just Cycle it away when it isn’t.
Average Picked At: 7.80 Total Times Picked: 298 Average Last Seen At: 7.23 Total Times Seen 1987
Pro Rating: 3.5 Pro Comment: Look, yet another really good common two-drop with Exert! Like the others, this has a fine baseline that can attack reasonably well, and then in the later game in can start exerting to make itself larger and more evasive.
Average Picked At: 5.31 Total Times Picked: 121 Average Last Seen At: 4.95 Total Times Seen 530
Pro Rating: 3.5 Pro Comment: Three mana for two 1/1 tokens with Vigilance isn’t a bad deal, and having an expensive Bone Splinters sitting around in your graveyard isn’t too shabby either. Because the Start half is an Instant, you can also pretty easily cast this on your opponent’s turn, and then untap and use Finish to give up one of those tokens and kill their best creature.
Average Picked At: 9.86 Total Times Picked: 204 Average Last Seen At: 8.02 Total Times Seen 2315
Pro Rating: 1.0 Pro Comment: So, you mostly don’t play this Desert, since it isn’t good for your mana at all. However, sometimes you might end up in a mono-colored deck, and if its an aggressive mono-colored deck that has a few Desert payoffs, Sunscorched Desert actually makes the cut. That doesn’t happen a ton, but I’ve seen it happen a few times.
Average Picked At: 8.02 Total Times Picked: 52 Average Last Seen At: 5.57 Total Times Seen 482
Pro Rating: 1.5 Pro Comment: Reducing the cost of your black creature spells and draining your opponent for every creature spell you cast isn’t too bad, though sometimes it won’t really add up enough to feel like you’re getting a full card worth of value.
Average Picked At: 8.20 Total Times Picked: 240 Average Last Seen At: 6.84 Total Times Seen 1999
Pro Rating: 3.0 Pro Comment: In the early game, you can cycle this away, and in the late game it can be a very legitimate finisher in a deck with a reasonable amount of Cycling. It has a very reasonable floor, and a decent enough ceiling.
Average Picked At: 10.46 Total Times Picked: 175 Average Last Seen At: 8.31 Total Times Seen 2361
Pro Rating: 2.0 Pro Comment: This can help you fix and ramp, which some decks wants, and unlike a lot of ramp spells – which are terrible late game top decks – you can Cycle away Beneath the Sands.
Average Picked At: 9.84 Total Times Picked: 64 Average Last Seen At: 7.41 Total Times Seen 800
Pro Rating: 1.5 Pro Comment: On one side, you have a mediocre counterspell. On the other, you have a card that can deprive your opponent of mana for a single turn. While some of these cards overcome being inefficient or situational by being split cards, that doesn’t really happen here. Both sides are quite situational and expensive, with Rubble especially being useless a huge chunk of the time.
Average Picked At: 5.41 Total Times Picked: 151 Average Last Seen At: 5.12 Total Times Seen 533
Pro Rating: 3.5 Pro Comment: RW is very aggressive int his format, and Honored Crop-Captain is a big part of that! It has great stats as a two mana 3/2, and pumping the power of your whole board is quite potent, especially in combination with exert.
Average Picked At: 9.11 Total Times Picked: 189 Average Last Seen At: 7.43 Total Times Seen 2120
Pro Rating: 2.0 Pro Comment: As a 0/4, this can actually block many of the exerters in the format, and its Desert payoff ability isn’t the worst way to slowly win a game, either. Don’t get me wrong, it isn’t great, but if you’re in a slower deck, this often ends up being a pretty solid card for you.
Average Picked At: 3.47 Total Times Picked: 159 Average Last Seen At: 3.42 Total Times Seen 322
Pro Rating: 4.0 Pro Comment: This guy is a beating, and will lead to a whole lot of games ending quickly. A 3-mana 3/2 with Haste is already fine, but his Exert trigger is where things really get silly. Making your opponent’s best blocker unable to block out of nowhere can just completely alter a game a huge chunk of the time, and if you ever get to attack with the Crasher again, its probably game over for your opponent.
Average Picked At: 7.35 Total Times Picked: 135 Average Last Seen At: 5.63 Total Times Seen 677
Pro Rating: 3.0 Pro Comment: Pumping your whole board is a pretty nice thing for a nice unassuming land to do, and if you have multiple deserts, you can do it on back to back turns, which is pretty awesome.
Average Picked At: 10.38 Total Times Picked: 241 Average Last Seen At: 8.91 Total Times Seen 2569
Pro Rating: 2.5 Pro Comment: This kind of card isn’t always very good, but this format is fast enough that the Inciter is actually pretty decent. Giving Haste to every creature you play is quite nice, especially the ones that have scary Exert effects.