Standard - Jeskai Historic Midrange

28 12 14
18 16 2 24
Midrange

 

Raff capashen gives the entire deck flash while having flash himself, making it very powerful, especially in this deck. Shalai, Voice of Plentyimage offers considerable protection, while Jhoira, Weatherlight Captainimage serves as a draw engine and removal magnet. Lyra Dawnbringerimage is a powerful late-game threat that cannot be ignored under any circumstance. Teferi, Hero of Dominariaimage is, well... Teferi. Meanwhile, on the lower end of the curve, we have Senate Guildmageimage, with her looting effect that is massively helpful in enhancing the quality of our draws, and Captain Lannery Stormimage and her treasure-based ramping (that sometimes enables Shalai's ability!). 

We run Urza's Ruinous Blastimage to really capitalize on the historic aspect of this deck. It's essentially a Cleansing Novaimage with both effects chosen, except it does not hit most of your cards. And if you have a Raff on the field, it's an instant! It's just crazy value, really. 

 

Sideboard offers a player a number of solutions to keep other meta decks in check. This is the most difficult part currently, as the meta is still somewhat in flux, but I'll do my best. :)

Against golgari, sultai and drakes, we have Scrabbling Clawsimage. It deals with undergrowth cards as well as both drake and phoenix by removing their resources while being a conditional instant itself if you have Raff on the field, and cycling itself if you don't have an use for it.

Sorcerous Spyglassimage is excellent at shutting down planeswalkers in a pinch. It can also turn off the transformed lands (Search for Azcanta // Azcanta, the Sunken Ruinimage, Legion's Landing // Adanto, the First Fortimage, Thaumatic Compass // Spires of Orazcaimage and others). Being an artifact, and thus, historic, Raff can bring it at instant speed, letting you respond to a planeswalker and shutting it off before it even acts. Once it hits the field it also gives you information on your opponents' hand.

 

Maybeboard: Ral, Izzet Viceroyimage offers a strong package in draw selection (almost a surveil 2 -> draw 1), but his removal and ultimate wouldn't be of any use to us, seeing how the deck only runs 8 instant/sorceries in mainboard. Nonetheless, his presence is enough of a threat to shift focus from an opponent to him. Bonus points for being able to stay on board together with Teferi, giving you almost insurmountable card advantage. 

The Immortal Sunimage is a death sentence against control decks if it manages to stick on the field, giving you great card advantage and blocking their planeswalkers. And if you happen to have Raff (notice the theme? lol) it's even better, as you can catch them with their pants down, playing it in response to the PW, preventing even the first usage. That said, its cost is prohibitive at 6 CMC, which is why it was demoted to maybeboard.

Breeding Poolimage, Stomping Groundimage, Temple Gardenimage - the green splash could benefit the deck, letting you use Shalai without depending on Lannery Storm, and allowing us to side in Rhythm of the Wildimage. Making our creatures uncounterable would help tremendously on the control matchup, and if we have shalai on the field, they're virtually immune to anything but board wipes (which sadly Esper runs lots of...)

 

General comments: RNA made plenty of new archetypes available, but sadly there are almost no cards that enhance this specific one. The deck was already relatively underwhelming in GRN, but now... geez. Sultai's presence is way too oppressive. 

History of Benaliaimage is, unsurprisingly, amazingly powerful. However, its mana cost is also very intensive color-wise which, while improved by the release of Hallowed Grounds into standard, still meant it was often a dead in the early game. It's not a card meant for 3-color decks (duh). 

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9 comments

LauraGambler
@Pziko I've won games with this! Though yeah, you'll certainly feel at a disadvantage, but few things feel better than casting an instant-speed Urza's Ruinous Blast at the end of your opponent's turn and watching them concede lol

The deck can win, but it doesn't have the same efficiency as Sultai for sure.
LauraGambler
@BrianBoudreaux thankfully many rares and mythics see use elsewhere :p
Also thanks for the compliments! lol
Pziko
The deck is epic, I mean, If you manage to win some1 with it, indeed is a true epic experience. It's Poorly balanced overall. Don't even try to play a serious game with it unless you wanna feel miserable.
RKGrizz
This is the type of deck that endangers wildcard collections. Just spicy enough to tempt us and just before the new set is released too. You are a equal parts genius and cruel.
LauraGambler
I've been doing some experimenting lately (which reminds me, I need to update the deck), but I think I'll wait for WAR to release so we have access to all those uncommon PWs
ClaytonFightClub
Interesting deck, let me know if you want to converse on some additions and changes to make it smash the meta (:
LauraGambler
The deck is good. Plays like a slower jeskai angels. If Raff manages to stick on the field, you're almost guaranteed a victory as long as you still have resources. And there's nothing more hilarious than casting a shalai in response to removal :D
LauraGambler
@Sjorinn Thanks! I'm still unsure of how powerful the deck is, since I've been having a wildcard drought lately :p

I'm still 8 mythics and 7 rares away from finishing the deck :((
Sjorinn
thanks for the effort put into this :) i like decks like these to mix the game up a little.
LauraGambler
Last Updated: 03 Apr 2019
Created: 25 Sep 2018
4067 263 9

Mainboard - 60 cards (23 distinct)

Creature (18)
$0.20€0.150.03
$7.51€2.590.02
$0.49€0.360.02
$1.18€1.000.02
$4.70€3.520.02
$2.20€1.690.02
$0.25€0.160.03
Instant, Sorcery, Enchantment, Artifact (16)
$0.25€0.140.03
$0.40€0.250.02
$0.25€0.100.03
$41.23€27.072.98
$0.25€0.130.03
$0.50€0.390.02
Land (24)
$0.75€0.130.03
$0.18€0.140.04
$8.97€9.260.17
$12.96€11.940.96
$18.72€14.920.76
$1.00€0.740.02
$1.14€0.740.02
$1.24€1.010.02
$0.15€0.020.05
Planeswalker (2)
$10.00€14.080.17

Sideboard - 15 cards (8 distinct)

$6.95€6.080.02
$0.18€0.090.03
$0.67€0.430.02
$0.19€0.080.03
$0.79€0.490.02
$0.20€0.130.03
$0.88€0.840.02
$0.30€0.120.02

Maybeboard - 6 cards (6 distinct)

$15.78€11.160.03
$3.03€1.960.03
$11.58€9.790.24
$0.84€0.590.02

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Main/Sideboard Rarity Count
3 9 34 11 0
4 3 8 0 0