The basis of the deck is to make your opponent draw cards to do damage/lose life. In this case, Gifting a card is not as bad, since with Winter, they can't even keep most of those cards. Just about everything else on those spells is gravy. Destroying artifacts/enchantments, in an enchantment creature-heavy set? Returning creatures to your hand/battlefield? STEALING their creature, either with Cruelclaw's Heist or with Virtue of Persistence? Maybe I should call this deck White Elephant, just to screw with people.
Creature (17) | |||
---|---|---|---|
$87.14€67.028.33 | |||
$21.67€21.520.09 | |||
$0.35 | |||
$44.75 | |||
$2.10 | |||
Instant, Sorcery, Enchantment, Artifact (17) | |||
$0.20€0.10 | |||
$3.16€1.140.02 | |||
$0.30€0.16 | |||
Land (24) | |||
8
Forest
|
$0.150.02 | ||
8
Swamp
|
$0.150.02 | ||
4
Mountain
|
$0.140.02 | ||
$6.96€6.560.15 | |||
Planeswalker (2) | |||
$5.55€4.230.35 |
$0.40€0.230.01 | |||
$14.03 | |||
$2.57€1.320.38 |
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