The idea of this deck is to disrupt the board as much as possible until we can hard cast shark typhoon.
We keep shark typhoon on the board protecting it with counterspells while also continuing to disrupt and annoy the opponent's play :-)
Opponent eventually rage quits or gets eaten by an army of sharks :-)
Some Raiant fountains for some protection against agro.
Midnight clock has 3 benefits: mill protection, ramp quick to shark typhon and as a draw mechanic
Creature (5) | |||
---|---|---|---|
$0.44€0.300.02 | |||
$4.008.86 | |||
Instant, Sorcery, Enchantment, Artifact (35) | |||
$0.39€0.190.02 | |||
1
Opt
|
$0.25€0.090.03 | ||
$0.50€0.360.02 | |||
4
Negate
|
$0.25€0.090.04 | ||
4
Rewind
|
$0.35€0.250.03 | ||
$0.450.03 | |||
$0.400.03 | |||
$0.15€0.100.03 | |||
$0.20€0.090.03 | |||
$1.52€1.891.36 | |||
$2.86€2.670.02 | |||
Land (20) | |||
$0.52€0.600.02 | |||
$0.25€0.150.03 | |||
$0.40€0.240.02 | |||
$1.99€0.900.03 | |||
11
Island
|
2
Miscast
|
$1.75€1.330.03 | ||
$0.40€0.430.18 | |||
$0.27€0.170.02 |
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