Time to revisit our old friend: Ugin, the Spirit Dragon. We are playing colorless deck with a splash of white - i.e. "White Brownies" in standard. With the format slowly creeping to its peek in card availability (only one more set until rotation) we finally have a somewhat decent collection of colorless cards to pick from. Our final goal is still to get an Ugin to stick to the board and torture the opponent.
But how do we get to Ugin? We need to ramp or stay alive long enough. That's why our deck contains a decent amount of (colorless) ramp, board wipes, card draw, and incidental life gain.
Sadly there is no real cheap ramp with mana value 2 or less in our colors. The cheapest we can get is mana value of three. As ramp in that spot we have Palladium Myr and Skyclave Relic. Going up the curve we ramp with Solemn Simulacrum and Forsaken Monument. We only play a pair of the monuments, because it is quite expensive for ramp and it is a legendary artifact. We don't want to see more than once and we don't really want to see it in the very early turns of the game.
The monument pivots into our next section: Defence and lifegain. The deck has a quite decent amount of incidental lifegain, helping us to squeeze out the last turn we need to push over the edge: The aformentioned monument, Cosmos Elixir, Radiant Fountain, The Birth of Meletis, and Mazemind Tome. Birth and the tome act in a double role like the monument. But this time it's card draw, in case of The Birth of Meletis as tutoring for a land and providing a nice blocker in the early game. With enough lifegain the Cosmos Elixir becomes recurring card draw as well. And that's more often the case than you would think!
For board control we don't have much. Only five board wipes plus Ugin, the Spirit Dragon. Our board wipes of choice are a playset of Doomskar and a single Realm-Cloked Giant. They both require double white. The Birth of Meletis and Skyclave Relic help us get there.
The only thing now missing would be laying down the beats. To actually kill the opponent we can use all the creatures mentioned so far. Alongside them we also have a playset of Stonecoil Serpent and Crawling Barrens - both nicely scaling threats. Having the Forsaken Monument on the field further gives our creatures a decent power buff.
In colorless decks the land can be a little interesting. We've already seen Radiant Fountain and Crawling Barrens. Alongside them we have a pair of Field of Ruin to fend of animated lands of the opponent, and three Labyrinth of Skophos for stalling purposes. The reamining lands are simple Plains.
Creature (13) | |||
---|---|---|---|
$0.97€0.660.02 | |||
$0.75€0.320.04 | |||
$0.70€0.420.02 | |||
$0.490.02 | |||
Instant, Sorcery, Enchantment, Artifact (19) | |||
$0.35€0.260.13 | |||
$1.01€0.650.02 | |||
$1.97€1.440.02 | |||
4
Doomskar
|
$0.99€1.100.02 | ||
$0.25€0.220.03 | |||
$3.69€3.330.32 | |||
Land (24) | |||
$0.40€0.270.02 | |||
$0.35€0.270.02 | |||
$0.25€0.120.03 | |||
$0.30€0.170.03 | |||
11
Plains
|
$0.150.03 | ||
Planeswalker (4) | |||
$17.94€20.460.03 |
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