Turn 3 Sligh, is a turn 3 win really possible?, ofcourse it is, even if it is in an ideal hand... here is how
You take the Play
Turn 1 = cast Scorch Spitter... does no damage..YET, very typical play, especially in turn 1, I dread to think of the amounts of times this happens, it's almost boring right?
Opposition drops a multicoloured land like temple of mastery or Breeding Pool tapped as is typical for the current meta, pretty much 3 out of 5 top tier decks and doing this as automatic plays.
Turn 2 = cast double Fervent Champion and push all out for 6 damage, easy, I have done this more often than I care to mention or for example, use a Furor the bitten, Either way, its 5-6 damage
Opposition does some janky ramp crap noone cares about like casting Growth Spiral or Paradise Druid or has to drop a shock land like Breeding Pool (oh I love it when they do this) to cast the spiral anyway or make some janky play with an enchantment (don't say it doesn't happen because we all know it does) we are now on anywhere between 5 and 8 damage through right?
Turn 3, Well you know you can cause 5-6 damage already because they have done nothing to stop you and are tapped out twiddling their thumbs still trying to ramp out for some big epic play, so to push here without casting anything would be easy, you will have caused roughly 10-12 damage at the end of turn 3, quite easilly, just off a reasonable opening hand, so now you only need to push roughly 8-10 more damage for the game... but this is how things get fun..
lets say you have a Shock in hand along with Infuriate and Skewer the Critics, you play the Shock, Infuriate the Scorch Spitter and once the damage has gone through and resolved you cast Skewer, 2+3+3=8...
Ideal hands you say?, lucky plays you say?, what about Double Infuriate and Skewer the Critics, thats 9 damage off 3 mana, what about an extra champion instead of the other Infuriate, what about an extra Shock or Furor of the Bitten, we started off with 7 cards, this is turn 3, we had 2 extra draws... we run 4 of each of all of the cards mentioned... 0+6+14=20
Yes, turn 3 wins are possible in standard and if you think that is fun..look at the options for turn 4...
lets say your opponent killed one of your creatures and you are still say 5-6 damage behind, or they have a blocker, you missed out on a land-drop or whatever.. can you do an extra 5-6 damage off 3-4 mana?...
Cast Bolt Hound, that is 3 mana, pushes for 2 and buffs your Spitter and your remaining champion by 1 each, that's 6 damage all in all.. without other buffs
What about squeezing extra damage from a card I havent even mentioned yet? like Heartfire, Ember Hauler or Robber the Rich
Turn 4 wins are easy right? ;) Enjoy
Creature (20) | |||
---|---|---|---|
$0.25€0.120.03 | |||
$0.20€0.090.03 | |||
$0.20€0.080.03 | |||
$1.08€1.700.22 | |||
$0.39€0.190.02 | |||
Instant, Sorcery, Enchantment, Artifact (20) | |||
$0.19€0.110.03 | |||
$0.25€0.250.03 | |||
$0.15€0.030.03 | |||
4
Shock
|
$0.19€0.050.03 | ||
$0.15€0.070.03 | |||
Land (20) | |||
16
Mountain
|
$0.16€0.010.04 | ||
$0.47€0.330.03 |
Please log in to be able to store your favorite decks for easy access under My Decks in the main menu.
24 | 8 | 8 | 4 | 0 |
---|---|---|---|---|
0 | 0 | 0 | 0 | 0 |