Drop a crab, drop a Teferi, lock their stuff down. Only works in BO1 because of the Unsummons, but not only are they great tempo they're an essential way to save your first crab from removal on turn 2. If you want to commit to this garbo archetype you can make it better with 4 Fabled Passages instead of the Evolving Wilds and maybe a Hall of the Storm Giants.
Creature (4) | |||
---|---|---|---|
$1.20 | |||
Instant, Sorcery, Enchantment, Artifact (38) | |||
4
Unsummon
|
$0.20€0.080.03 | ||
$0.15€0.060.03 | |||
$0.200.04 | |||
$6.54 | |||
$0.490.03 | |||
$0.25 | |||
$0.25€0.150.03 | |||
$0.15€0.070.03 | |||
1
Sleep
|
$0.25€0.240.03 | ||
$0.25€0.220.03 | |||
4
Opt
|
$0.33 | ||
Land (18) | |||
$0.25 | |||
13
Island
|
$0.15€0.090.03 | ||
$1.54€0.860.03 |
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