A Standard Version of my Prowess based deck that hits hard and burns away the life points of your opponent. Most creatures in this deck interacts with the spells we cast so things stay kind of interesting.
The Creatures:
Monastery Swiftspear a staple for Prowess for some time now, this is a great first drop, hits hard and at worst draws out you opponents early removal
Electrostatic Infantry does not have prowess, it has something better in the fact that it keeps the +1/+1 increases every time we play a spell, as well as trample to run the damage through.
Dwarven Forge-Chanter has a lot of things going for it for 2 mana, a strong defense, prowess, and ward cost of 2 life to target, against other red decks this can be especially nasty, boosting the prowess as the foe targets it with burn, the more spells they play to kill it the more life it will cost them.
The Spells:
Play with Fire as cheap burn is a must, and the scry 1 can really make a difference especially when mana is really needed on those questionable keeps
Ancestral Anger is an ever increasing damage card that also give you a draw, and the trample can never hurt.
Lightning Strike hits any target for 3 damage with no conditions, it's always solid.
Reckless Impulse is you card advantage engine for the deck.
Antagonize is a great boost to your creatures and lets you get a cheap shot in early on, or even save a creature when offering a trade.
Call In a Professional is a good wrap things up card and helps with shenanigans you opponent might pull.
The Other Stuff:
Kumano Faces Kakkazan // Etching of Kumano is a solid enchantment to get things going, the second step helps boost our already tough creatures, and the creature it makes helps exile troublesome creatures.
Jaya, Fiery Negotiator does great work as her +1 gives us more Prowess creatures to work with, her -1 is more card advantage, and the -2 can clear the path in a pinch. If you get her -8 it’s probably over for your opponent and it’s just clean up from there.
The Game plan:
Pretty straight forward, attack and burn, repeat. Every little point of damage can matter. Mono Red really just comes to keeping pressure on while knowing when to tighten up when things get messy. Nice thing is there will not be too many long games going on with this deck.
Feel free to comment if you would like to see more my decks and please link here and give me a shout out if you used this deck and had fun.
Update: Added in x2 Antagonize and reduced the Lightning Strike & Reckless Impulse to make the room.
Creature (12) | |||
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$0.15€0.110.03 | |||
$0.40€0.380.03 | |||
$0.25€0.200.02 | |||
Instant, Sorcery, Enchantment, Artifact (23) | |||
$1.51 | |||
$0.72€1.340.03 | |||
$0.25€0.270.03 | |||
$0.15€0.080.01 | |||
$0.25€0.290.03 | |||
$0.18€0.070.01 | |||
$0.24€0.130.02 | |||
Land (22) | |||
21
Mountain
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$1.19€1.210.02 | ||
Planeswalker (3) | |||
$0.84€0.740.17 |
$0.25€0.200.02 | |||
$0.15€0.050.03 | |||
$0.40€0.250.19 |
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