All you really need is 4 lands, an Illuminator Virtuoso, and Angelfire Ignition and on turn 3 if you Connive you have 4/4 double strike trample lifelink indestructible, and on turn 4 it's 7/7, which is enough to win the game on its own (22 damage and 22 healing), but there are some other cards to help things out too. With all that healing you can wait a while, charge your mana batteries, and get a bunch of spells lined up (good to have enough mana for hexproof/phase).
I kept trying to make Jadzi work, since Hinata + Jadzi makes your buff spells free, but 8 CMC is a wicked high barrier.
Creature (10) | |||
---|---|---|---|
$0.28€0.180.01 | |||
$1.29 | |||
$0.25€0.210.01 | |||
Instant, Sorcery, Enchantment, Artifact (26) | |||
$0.25€0.110.03 | |||
$0.25€0.130.02 | |||
$1.31 | |||
$0.15€0.120.03 | |||
$0.20€0.140.03 | |||
$1.23€1.330.01 | |||
$1.19€1.620.01 | |||
Land (24) | |||
1
Plains
|
$0.35€0.150.04 | ||
2
Island
|
$0.41€0.380.03 | ||
$10.00 | |||
$7.11 | |||
$6.35 | |||
3
Mountain
|
$0.32€0.140.03 | ||
$4.65 | |||
$11.00 | |||
$6.49 |
$1.88 | |||
$0.24€0.130.04 |
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